How to add a second partner: Difference between revisions
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# In the dropdown menus on the left, go to Lists > Recruitment List. Scroll to the pokemon with the ID 16 (it should be a Manaphy assuming you haven’t changed it.) | # In the dropdown menus on the left, go to Lists > Recruitment List. Scroll to the pokemon with the ID 16 (it should be a Manaphy assuming you haven’t changed it.) | ||
#* Click on the pokemon’s name and change it to whatever species you’d like. In the example below, I changed it from Manaphy to Growlithe. | #* Click on the pokemon’s name and change it to whatever species you’d like. In the example below, I changed it from Manaphy to Growlithe. | ||
#* You may also want to change the default level and the recruitment location. If you change the recruit location to “Beach (0215)”, then if the recruit gets ko’d in a dungeon, it counts as a party wipe. [[File:T1.png | #* You may also want to change the default level and the recruitment location. If you change the recruit location to “Beach (0215)”, then if the recruit gets ko’d in a dungeon, it counts as a party wipe. [[File:T1.png|frameless|300x300px|right]] | ||
# | # Add the following script to any cutscene after the tutorial dungeon (ie Beach Cave). For some reason the game will crash if you do so before Beach Cave. I personally put it in the cutscene before the first Koffing-Zubat fight and it worked. | ||
<code>ProcessSpecial(PROCESS_SPECIAL_PREPARE_MENU_ACCEPT_TEAM_MEMBER, 16, 0) ) { }switch ( message_Menu(MENU_ACCEPT_TEAM_MEMBER) )</code> | <code>ProcessSpecial(PROCESS_SPECIAL_PREPARE_MENU_ACCEPT_TEAM_MEMBER, 16, 0) ) { }switch ( message_Menu(MENU_ACCEPT_TEAM_MEMBER) )</code> | ||