List of Opcodes: Difference between revisions
Create list of opcodes  |
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No parameters. | No parameters. | ||
=== 0x96 - message_Close === | === 0x96 - message_Close === | ||
Closes the current message box once the player inputs the A button | |||
No parameters. | No parameters. | ||
=== 0x97 - message_CloseEnforce === | === 0x97 - message_CloseEnforce === | ||
Closes the current message box immediately after the game reaches the end of the current text string. | |||
No parameters. | No parameters. | ||
=== 0x98 - message_Explanation === | === 0x98 - message_Explanation === | ||
Displays the string defined in the first parameter, as it does in the opening scene of the game ("Welcome to the World of Pokemon!") etc. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0x9e - message_Monologue === | === 0x9e - message_Monologue === | ||
Displays the string defined in the first parameter, as it does with player speech. Notably, no sound is made as the dialog scrolls. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0x9f - message_Narration === | === 0x9f - message_Narration === | ||
Similar to message_Explanation, except for the fact that all text displays instantaneously. The first parameter defines how long it takes for the text to fade in and fade out. An example for its use would be in the ending scenes. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xa0 - message_Notice === | === 0xa0 - message_Notice === | ||
Similar to message_Monologue, except for the fact that all text displays instantaneously. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xa1 - message_EmptyActor === | === 0xa1 - message_EmptyActor === | ||
Removes an actor's portrait and name from dialog box. Used before other opcodes that display text (eg. message_Talk) | |||
No parameters. | No parameters. | ||
=== 0xa2 - message_ResetActor === | === 0xa2 - message_ResetActor === | ||
Removes an actor's portrait and name from dialog box. Replaces the name with a white speech bubble. Used before other opcodes that display text (eg. message_Talk) | |||
No parameters. | No parameters. | ||
=== 0xa3 - message_SetActor === | === 0xa3 - message_SetActor === | ||
Sets an actor's name to be used in the dialog box. Does not show the actor's portrait. Used before other opcodes that display text (eg. message_Talk) | |||
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|} | |} | ||
=== 0xa4 - message_SetFace === | === 0xa4 - message_SetFace === | ||
Set an actor's name to be used in the dialog box. Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Used before other opcodes that display text (eg. message_Talk) | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xa5 - message_SetFaceEmpty === | === 0xa5 - message_SetFaceEmpty === | ||
Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Does not display the actor's name in the dialog box. Used before other opcodes that display text (eg. message_Talk) | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xa6 - message_SetFaceOnly === | === 0xa6 - message_SetFaceOnly === | ||
Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Displays a white speech bubble in the dialog box. Used before other opcodes that display text (eg. message_Talk) | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xa7 - message_SetFacePosition === | === 0xa7 - message_SetFacePosition === | ||
Changes an actor's portrait to be at the position as defined in the first parameter. | |||
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|} | |} | ||
=== 0xae - message_Talk === | === 0xae - message_Talk === | ||
Displays text in the dialog box. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xb2 - Move2PositionMark === | === 0xb2 - Move2PositionMark === | ||
Moves an actor to the position marker defined by the user. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor will not be bound by the grid and can walk diagonally to reach the position defined. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xb4 - Move2PositionOffset === | === 0xb4 - Move2PositionOffset === | ||
Moves an actor to a position that is x and y units away from their current x and y position respectively. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor will not be bound by the grid and can walk diagonally to reach the position defined. | |||
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|} | |} | ||
=== 0xc3 - MovePositionMark === | === 0xc3 - MovePositionMark === | ||
Moves an actor to the position marker defined by the user. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor is bound by the grid and will move in cardinal directions and diagonally, but only in directions 45 degrees from the cardinal directions. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== 0xc6 - MovePositionOffset === | === 0xc6 - MovePositionOffset === | ||
Moves an actor to a position that is x and y units away from their current x and y position respectively. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor is bound by the grid and will move in cardinal directions and diagonally, but only in directions 45 degrees from the cardinal directions. | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 04:39, 13 August 2023
The scripting engine used in Explorers of Sky has different opcodes. ExplorerScript translates most of them literally, preserving the same parameters and functionality. However, some opcodes are translated to ExplorerScript constructs, such as if statements.
This article documents the different opcodes, their purpose and parameters. The purpose of unkX parameters is unknown.
Relevant Opcodes
These opcodes can be directly called from ExplorerScript.
0x0 - Null
Does nothing.
No parameters.
0x1 - back_ChangeGround
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level_id |
0x2 - back_SetBackEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x3 - back_SetBackScrollOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x4 - back_SetBackScrollSpeed
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint16 | unk0 | |
2 | uint | unk1 |
0x5 - back_SetBanner
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | String | title |
0x6 - back_SetBanner2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | x | |
4 | uint | y | |
5 | uint | chapter_number | |
6 | String | title |
0x7 - back_SetEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x8 - back_SetDungeonBanner
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x9 - back_SetGround
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level_id |
0xa - back_SetSpecialEpisodeBanner
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | episode_number | |
2 | String | title |
0xb - back_SetSpecialEpisodeBanner2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | episode_number | |
2 | String | title |
0xc - back_SetSpecialEpisodeBanner3
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | episode_number | |
2 | String | title |
0xd - back_SetTitleBanner
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | String | title |
0xe - back_SetWeather
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | weather_id |
0xf - back_SetWeatherEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x10 - back_SetWeatherScrollOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x11 - back_SetWeatherScrollSpeed
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x12 - back2_SetBackEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | effect_id |
0x13 - back2_SetBackScrollOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x14 - back2_SetBackScrollSpeed
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x15 - back2_SetData
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x16 - back2_SetEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x17 - back2_SetGround
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level_id |
0x18 - back2_SetMode
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | mode_id |
0x19 - back2_SetSpecialActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x1a - back2_SetWeather
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | weather_id |
0x1b - back2_SetWeatherEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x1c - back2_SetWeatherScrollOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x1d - back2_SetWeatherScrollSpeed
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x1e - bgm_FadeOut
Fades out the BGM that is currently playing over a certain period of time.
# | Type | Name | Description |
---|---|---|---|
1 | uint | duration | Fade out duration.
TO DO: Units |
0x1f - bgm_Play
Starts playing a BGM track.
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id |
0x20 - bgm_PlayFadeIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id | |
2 | uint | duration | |
3 | uint | volume |
0x21 - bgm_Stop
Instantly stops the BGM that is currently playing.
No parameters.
0x22 - bgm_ChangeVolume
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | duration | |
2 | uint | volume |
0x23 - bgm2_FadeOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | duration |
0x24 - bgm2_Play
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id |
0x25 - bgm2_PlayFadeIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id | |
2 | uint | duration | |
3 | uint | volume |
0x26 - bgm2_Stop
<TO DO: Opcode description>
No parameters.
0x27 - bgm2_ChangeVolume
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | duration | |
2 | uint | volume |
0x37 - Call
Calls the specified routine and returns back to the current location once it finishes.
# | Type | Name | Description |
---|---|---|---|
1 | uint | routine_id |
0x38 - CallCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Routine | coro_id |
0x39 - camera_Move2Default
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x3a - camera_Move2MyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x3b - camera_Move2Myself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x3c - camera_Move2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x3d - camera_Move2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x3e - camera_Move3Default
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x3f - camera_Move3MyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x40 - camera_Move3Myself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x41 - camera_Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x42 - camera_Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x43 - camera_MoveDefault
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x44 - camera_MoveMyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x45 - camera_MoveMyself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x46 - camera_MovePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x47 - camera_MovePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x48 - camera_SetDefault
<TO DO: Opcode description>
No parameters.
0x49 - camera_SetEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x4a - camera_SetMyPosition
<TO DO: Opcode description>
No parameters.
0x4b - camera_SetMyself
<TO DO: Opcode description>
No parameters.
0x4c - camera_SetPositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | PositionMark | pos_marker |
0x4d - camera2_Move2Default
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x4e - camera2_Move2MyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x4f - camera2_Move2Myself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x50 - camera2_Move2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x51 - camera2_Move2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x52 - camera2_Move3Default
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x53 - camera2_Move3MyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x54 - camera2_Move3Myself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x55 - camera2_Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x56 - camera2_Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x57 - camera2_MoveDefault
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x58 - camera2_MoveMyPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x59 - camera2_MoveMyself
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x5a - camera2_MovePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x5b - camera2_MovePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x5c - camera2_SetDefault
<TO DO: Opcode description>
No parameters.
0x5d - camera2_SetEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x5e - camera2_SetMyPosition
<TO DO: Opcode description>
No parameters.
0x5f - camera2_SetMyself
<TO DO: Opcode description>
No parameters.
0x60 - camera2_SetPositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | PositionMark | pos_marker |
0x61 - CancelCut
<TO DO: Opcode description>
No parameters.
0x62 - CancelRecoverCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Routine | coro_id |
0x6a - debug_Assert
Does nothing in the final game.
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x6b - debug_Print
Does nothing in the final game.
If the script is running using SkyTemple's debugger and debug logging is enabled, the specified string will be printed to the debug log.
# | Type | Name | Description |
---|---|---|---|
1 | ConstString | txt |
0x6c - debug_PrintFlag
Does nothing in the final game.
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | ConstString | txt |
0x6d - debug_PrintScenario
Does nothing in the final game.
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | ConstString | txt |
0x6f - Destroy
<TO DO: Opcode description>
No parameters.
0x71 - EndAnimation
<TO DO: Opcode description>
No parameters.
0x72 - ExecuteActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x73 - ExecuteCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Routine | coro_id | |
2 | uint | unk1 |
0x81 - Flash
<TO DO: Opcode description>
No parameters.
0x83 - item_GetVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | slot | |
2 | GameVar | var |
0x84 - item_Set
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | item_id | |
3 | uint | unk2 |
0x85 - item_SetTableData
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x86 - item_SetVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | GameVar | var |
0x88 - JumpCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Routine | coro_id |
0x8a - LoadPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x8b - Lock
Suspends the current thread until Unlock is called with the same lock_id.
# | Type | Name | Description |
---|---|---|---|
1 | uint | lock_id | Lock ID (0-20)
(Or was it 0-19?) |
0x8c - main_EnterAdventure
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x8d - main_EnterDungeon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint | dungeon_id | |
2 | uint | unk1 |
0x8e - main_EnterGround
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level_id | |
2 | uint | unk1 |
0x8f - main_EnterGroundMulti
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x90 - main_EnterRescueUser
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x91 - main_EnterTraining
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x92 - main_EnterTraining2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x93 - main_SetGround
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level_id |
0x94 - me_Play
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | me_id |
0x95 - me_Stop
<TO DO: Opcode description>
No parameters.
0x96 - message_Close
Closes the current message box once the player inputs the A button
No parameters.
0x97 - message_CloseEnforce
Closes the current message box immediately after the game reaches the end of the current text string.
No parameters.
0x98 - message_Explanation
Displays the string defined in the first parameter, as it does in the opening scene of the game ("Welcome to the World of Pokemon!") etc.
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x99 - message_FacePositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint | x | |
2 | sint | y |
0x9a - message_ImitationSound
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x9b - message_KeyWait
<TO DO: Opcode description>
No parameters.
0x9c - message_Mail
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x9d - message_Menu
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Menu | menu_id |
0x9e - message_Monologue
Displays the string defined in the first parameter, as it does with player speech. Notably, no sound is made as the dialog scrolls.
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x9f - message_Narration
Similar to message_Explanation, except for the fact that all text displays instantaneously. The first parameter defines how long it takes for the text to fade in and fade out. An example for its use would be in the ending scenes.
# | Type | Name | Description |
---|---|---|---|
1 | uint | frames | |
2 | String | txt |
0xa0 - message_Notice
Similar to message_Monologue, except for the fact that all text displays instantaneously.
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0xa1 - message_EmptyActor
Removes an actor's portrait and name from dialog box. Used before other opcodes that display text (eg. message_Talk)
No parameters.
0xa2 - message_ResetActor
Removes an actor's portrait and name from dialog box. Replaces the name with a white speech bubble. Used before other opcodes that display text (eg. message_Talk)
No parameters.
0xa3 - message_SetActor
Sets an actor's name to be used in the dialog box. Does not show the actor's portrait. Used before other opcodes that display text (eg. message_Talk)
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id |
0xa4 - message_SetFace
Set an actor's name to be used in the dialog box. Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Used before other opcodes that display text (eg. message_Talk)
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id | |
2 | Face | face_id | |
3 | FaceMode | face_mode |
0xa5 - message_SetFaceEmpty
Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Does not display the actor's name in the dialog box. Used before other opcodes that display text (eg. message_Talk)
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id | |
2 | Face | face_id | |
3 | FaceMode | face_mode |
0xa6 - message_SetFaceOnly
Shows the actor's portrait in the position defined by the user in the third parameter. Uses the portrait defined in the second parameter. Displays a white speech bubble in the dialog box. Used before other opcodes that display text (eg. message_Talk)
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id | |
2 | Face | face_id | |
3 | FaceMode | face_mode |
0xa7 - message_SetFacePosition
Changes an actor's portrait to be at the position as defined in the first parameter.
# | Type | Name | Description |
---|---|---|---|
1 | FaceMode | face_mode |
0xa8 - message_SetWaitMode
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xa9 - message_SpecialTalk
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xae - message_Talk
Displays text in the dialog box.
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0xaf - Move2Position
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0xb0 - Move2PositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xb1 - Move2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0xb2 - Move2PositionMark
Moves an actor to the position marker defined by the user. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor will not be bound by the grid and can walk diagonally to reach the position defined.
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0xb3 - Move2PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | sint | x | This parameter may be repeated multiple times |
0xb4 - Move2PositionOffset
Moves an actor to a position that is x and y units away from their current x and y position respectively. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor will not be bound by the grid and can walk diagonally to reach the position defined.
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0xb5 - Move2PositionOffsetRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0xb6 - Move3Position
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0xb7 - Move3PositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xb8 - Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0xb9 - Move3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2 | PositionMark | pos_marker |
0xba - Move3PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | sint | x | This parameter may be repeated multiple times |
0xbb - Move3PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0xbc - Move3PositionOffsetRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0xbd - MoveDirection
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xbe - MoveHeight
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xbf - MovePosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0xc0 - MovePositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xc1 - MovePositionLivesTime
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xc2 - MovePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0xc3 - MovePositionMark
Moves an actor to the position marker defined by the user. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor is bound by the grid and will move in cardinal directions and diagonally, but only in directions 45 degrees from the cardinal directions.
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0xc4 - MovePositionMarkTime
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | PositionMark | pos_marker |
0xc5 - MovePositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | sint | x | This parameter may be repeated multiple times |
0xc6 - MovePositionOffset
Moves an actor to a position that is x and y units away from their current x and y position respectively. The speed of the movement is defined by the first parameter, with the actor moving faster with higher numbers. Notably, there exists numbers that will cause the actor to move slower than the speed of 1, generally these are around 32000, such as 32896. The actor is bound by the grid and will move in cardinal directions and diagonally, but only in directions 45 degrees from the cardinal directions.
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0xc7 - MoveSpecial
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xc8 - MoveTurn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xca - PauseEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xcc - ProcessSpecial
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | ProcessSpecial | process_id | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xcd - PursueTurnLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xce - PursueTurnLives2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xcf - ResetAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd0 - ResetFunctionAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd1 - ResetHitAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd2 - ResetOutputAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd3 - ResetReplyAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd4 - ResumeEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd6 - SavePosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xd7 - screen_FadeChange
Changes the brightness level of the screen.
# | Type | Name | Description |
---|---|---|---|
1 | bool | wait | If true, the game will wait for the brightness operation to finish before continuing |
2 | uint | frames | Number of frames taken to change the brightness |
3 | uint | start_brightness | Starting brightness level. Default brightness is 256. |
4 | uint | end_brightness | Final brightness level. Default brightness is 256. |
0xd8 - screen_FadeChangeAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xd9 - screen_FadeIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xda - screen_FadeInAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xdb - screen_FadeOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xdc - screen_FadeOutAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xdd - screen_FlushChange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 | |
7 | uint | unk6 | |
8 | uint | unk7 |
0xde - screen_FlushIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 |
0xdf - screen_FlushOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 |
0xe0 - screen_WhiteChange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xe1 - screen_WhiteChangeAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xe2 - screen_WhiteIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xe3 - screen_WhiteInAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xe4 - screen_WhiteOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xe5 - screen_WhiteOutAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xe6 - screen2_FadeChange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xe7 - screen2_FadeChangeAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xe8 - screen2_FadeIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xe9 - screen2_FadeInAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xea - screen2_FadeOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xeb - screen2_FadeOutAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | unk0 | |
2 | uint | duration |
0xec - screen2_FlushChange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 | |
7 | uint | unk6 | |
8 | uint | unk7 |
0xed - screen2_FlushIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 |
0xee - screen2_FlushOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 | |
5 | uint | unk4 | |
6 | uint | unk5 |
0xef - screen2_WhiteChange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xf0 - screen2_WhiteChangeAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0xf1 - screen2_WhiteIn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xf2 - screen2_WhiteInAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xf3 - screen2_WhiteOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xf4 - screen2_WhiteOutAll
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xf5 - se_ChangePan
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xf6 - se_ChangeVolume
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xf7 - se_FadeOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xf8 - se_Play
Plays a sound effect.
# | Type | Name | Description |
---|---|---|---|
1 | uint | se_id | Sound effect ID. It's actually encoded as sound_bank_id << 8 + sound_id, but it can also be represented as an integer. |
0xf9 - se_PlayFull
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xfa - se_PlayPan
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xfb - se_PlayVolume
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xfc - se_Stop
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xfd - SetAnimation
Plays a sprite's animation, optionally changing its speed and animation flags.
# | Type | Name | Description |
---|---|---|---|
1 | uint | id | Animation table index. Converted to an animation id for the current sprite using the SetAnimation table. |
0xfe - SetAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0xff - SetBlink
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x100 - SetDirection
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Direction | direction |
0x101 - SetDirectionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x102 - SetEffect
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Effect | effect_id | |
2 | uint | position_marker_id? |
0x103 - SetFunctionAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x104 - SetHeight
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x105 - SetHitAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x106 - SetMoveRange
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | PositionMark | pos_marker | |
5 | uint | unk4 | |
6 | uint | unk5 |
0x107 - SetOutputAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x108 - SetPosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | x | |
2 | uint | y |
0x109 - SetPositionInitial
<TO DO: Opcode description>
No parameters.
0x10a - SetPositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x10b - SetPositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | PositionMark | pos_marker |
0x10c - SetPositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint | x | |
2 | sint | y |
0x10d - SetPositionOffsetRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint | x | |
2 | sint | y |
0x10e - SetReplyAttribute
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x10f - SetupOutputAttributeAndAnimation
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x110 - Slide2Position
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0x111 - Slide2PositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x112 - Slide2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x113 - Slide2PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_mark |
0x114 - Slide2PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | sint | x | These two parameters may be repeated multiple times |
3+ | sint | y |
0x115 - Slide2PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0x116 - Slide2PositionOffsetRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0x117 - Slide3Position
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0x118 - Slide3PositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x119 - Slide3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x11a - Slide3PositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x11b - Slide3PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2+ | sint | x | These two parameters may be repeated multiple times |
3+ | sint | y |
0x11c - Slide3PositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0x11d - Slide3PositionOffsetRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0x11e - SlideHeight
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x11f - SlidePosition
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | x | |
3 | uint | y |
0x120 - SlidePositionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x121 - SlidePositionLivesTime
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x122 - SlidePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | PositionMark | pos_marker | This parameter may be repeated multiple times |
0x123 - SlidePositionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x124 - SlidePositionMarkTime
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | PositionMark | pos_marker |
0x125 - SlidePositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | num_parameters | |
2+ | sint | x | This parameter may be repeated multiple times |
0x126 - SlidePositionOffset
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | sint | x | |
3 | sint | y |
0x127 - sound_FadeOut
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x128 - sound_Stop
<TO DO: Opcode description>
No parameters.
0x129 - StopAnimation
<TO DO: Opcode description>
No parameters.
0x12a - supervision_Acting
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | layer_id |
0x12b - supervision_ActingInvisible
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | layer_id |
0x12c - supervision_ExecuteActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | ConstString | script_id | |
3 | uint | unk2 |
0x12d - supervision_ExecuteActingSub
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | ConstString | script_id | |
3 | uint | unk2 |
0x12e - supervision_ExecuteCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Routine | coro_id |
0x12f - supervision_ExecuteEnter
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x130 - supervision_ExecuteStation
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | ConstString | script_id | |
3 | uint | unk2 |
0x131 - supervision_ExecuteStationCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | uint | unk1 |
0x132 - supervision_ExecuteStationCommonSub
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | uint | unk1 |
0x133 - supervision_ExecuteStationSub
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | ConstString | script_id | |
3 | uint | unk2 |
0x134 - supervision_ExecuteExport
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | ConstString | const |
0x135 - supervision_ExecuteExportSub
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | ConstString | const |
0x136 - supervision_LoadStation
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Level | level | |
2 | ConstString | script_id |
0x137 - supervision_Remove
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x138 - supervision_RemoveActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | layer_id |
0x139 - supervision_RemoveCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x13a - supervision_SpecialActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x13b - supervision_Station
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | station_id |
0x13c - supervision_StationCommon
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | station_id |
0x13d - supervision_Suspend
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | sint | unk0 |
0x13e - supervision2_SpecialActing
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x14c - Turn2Direction
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | Direction | direction |
0x14d - Turn2DirectionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | Entity | actor_id |
0x14e - Turn2DirectionLives2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x14f - Turn2DirectionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | PositionMark | pos_marker | |
4 | uint | unk6 | |
5 | uint | unk7 |
0x150 - Turn2DirectionTurn
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x151 - Turn3
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | uint | unk3 |
0x152 - TurnDirection
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Direction | direction |
0x153 - TurnDirectionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x154 - TurnDirectionLives2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x155 - TurnDirectionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | PositionMark | pos_marker |
0x156 - Unlock
Resumes the thread that was suspended when Lock was called with the specified lock_id.
# | Type | Name | Description |
---|---|---|---|
1 | uint | lock_id | Lock ID (0-20)
(Or was it 0-19?) |
0x157 - Wait
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | duration |
0x158 - WaitAnimation
<TO DO: Opcode description>
No parameters.
0x159 - WaitBackEffect
<TO DO: Opcode description>
No parameters.
0x15a - WaitBack2Effec
<TO DO: Opcode description>
No parameters.
0x15b - WaitBgm
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id |
0x15c - WaitBgm2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Bgm | bgm_id |
0x15d - WaitBgmSignal
<TO DO: Opcode description>
No parameters.
0x15e - WaitEffect
<TO DO: Opcode description>
No parameters.
0x15f - WaitEndAnimation
<TO DO: Opcode description>
No parameters.
0x160 - WaitExecuteLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id |
0x161 - WaitExecuteObject
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Object | object_id |
0x162 - WaitExecutePerformer
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | performer_id |
0x163 - WaitFadeIn
<TO DO: Opcode description>
No parameters.
0x164 - WaitLockLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | lock_id | |
2 | Entity | actor |
0x165 - WaitLockObject
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | lock_id | |
2 | Object | object |
0x166 - WaitLockPerformer
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | lock_id | |
2 | uint | performer |
0x167 - WaitLockSupervision
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x168 - WaitMe
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x169 - WaitMoveCamera
<TO DO: Opcode description>
No parameters.
0x16a - WaitMoveCamera2
<TO DO: Opcode description>
No parameters.
0x16b - WaitRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x16c - WaitScreenFade
<TO DO: Opcode description>
No parameters.
0x16d - WaitScreenFadeAll
<TO DO: Opcode description>
No parameters.
0x16e - WaitScreen2Fade
<TO DO: Opcode description>
No parameters.
0x16f - WaitSe
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | se_id |
0x170 - WaitSpecialActing
<TO DO: Opcode description>
No parameters.
0x171 - WaitSubScreen
<TO DO: Opcode description>
No parameters.
0x172 - WaitSubSpecialActing
<TO DO: Opcode description>
No parameters.
0x173 - worldmap_BlinkMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x174 - worldmap_ChangeLevel
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x175 - worldmap_DeleteArrow
<TO DO: Opcode description>
No parameters.
0x176 - worldmap_MoveCamera
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x177 - worldmap_OffMessage
<TO DO: Opcode description>
No parameters.
0x178 - worldmap_SetArrow
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x179 - worldmap_SetCamera
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x17a - worldmap_SetLevel
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x17b - worldmap_SetMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x17c - worldmap_SetMessage
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x17d - worldmap_SetMessagePlace
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x17e - worldmap_SetMode
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
Other Opcodes
These opcodes cannot be directly called from ExplorerScript, since they are represented as higher-level constructs.
0x28 - Branch
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | value | |
3 | Addr | jump_address |
0x29 - BranchBit
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | index | |
3 | Addr | jump_address |
0x2a - BranchDebug
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | bool | param | |
2 | Addr | jump_address |
0x2b - BranchEdit
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | param | |
2 | Addr | jump_address |
0x2c - BranchExecuteSub
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | Addr | jump_address |
0x2d - BranchPerformance
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | index | |
2 | bool | value | |
3 | Addr | jump_address |
0x2e - BranchScenarioNow
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x2f - BranchScenarioNowAfter
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x30 - BranchScenarioNowBefore
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x31 - BranchScenarioAfter
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x32 - BranchScenarioBefore
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x33 - BranchSum
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 | |
4 | Addr | jump_address |
0x34 - BranchValue
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | Operator | operator | |
3 | uint | value | |
4 | Addr | jump_address |
0x35 - BranchVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | Operator | operator | |
3 | GameVar | cmp_var | |
4 | Addr | jump_address |
0x36 - BranchVariation
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | param | |
2 | Addr | jump_address |
0x63 - Case
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | value | |
2 | Addr | jump_address |
0x64 - CaseMenu
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | String | choice | |
2 | Addr | jump_address |
0x65 - CaseMenu2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint? | choice? | |
2 | Addr | jump_address |
0x66 - CaseScenario
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Operator | operator | |
2 | uint | value | |
3 | Addr | jump_address |
0x67 - CaseText
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | value | |
2 | String | display |
0x68 - CaseValue
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Operator | operator | |
2 | uint | value | |
3 | Addr | jump_address |
0x69 - CaseVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Operator | operator | |
2 | GameVar | var | |
3 | Addr | jump_address |
0x6e - DefaultText
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | String | txt |
0x70 - End
<TO DO: Opcode description>
No parameters.
0x74 - flag_CalcBit
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | index | |
3 | bool | value |
0x75 - flag_CalcValue
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | CalcOperator | calc_operator | |
3 | uint | value |
0x76 - flag_CalcVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | CalcOperator | calc_operator | |
3 | GameVar | var_to_set_from |
0x77 - flag_Clear
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x78 - flag_Initial
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x79 - flag_Set
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | value |
0x7a - flag_ResetDungeonResult
<TO DO: Opcode description>
No parameters.
0x7b - flag_ResetScenario
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x7c - flag_SetAdventureLog
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x7d - flag_SetDungeonMode
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | dungeon_id | |
2 | DungeonMode | dungen_mode |
0x7e - flag_SetDungeonResult
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0x7f - flag_SetPerformance
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | index | |
2 | bool | value |
0x80 - flag_SetScenario
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | scenario_value | |
3 | uint | level_value |
0x82 - Hold
<TO DO: Opcode description>
No parameters.
0x87 - Jump
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Addr | jump_address |
0x89 - lives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Entity | actor_id |
0xaa - message_SwitchMenu
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 |
0xab - message_SwitchMenu2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 | |
2 | uint | unk1 | |
3 | uint | unk2 |
0xac - message_SwitchMonologue
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0xad - message_SwitchTalk
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0xc9 - object
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Object | object_id |
0xcb - performer
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | performer_id |
0xd5 - Return
<TO DO: Opcode description>
No parameters.
0x13f - Switch
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x140 - SwitchDirection
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | Direction | direction |
0x141 - SwitchDirectionLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x142 - SwitchDirectionLives2
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x143 - SwitchDirectionMark
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | PositionMark | pos_marker |
0x144 - SwitchDungeonMode
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | dungeon_id |
0x145 - SwitchLives
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | unk0 |
0x146 - SwitchRandom
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | uint | max_value |
0x147 - SwitchScenario
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x148 - SwitchScenarioLevel
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var |
0x149 - SwitchSector
<TO DO: Opcode description>
No parameters.
0x14a - SwitchValue
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 |
0x14b - SwitchVariable
<TO DO: Opcode description>
# | Type | Name | Description |
---|---|---|---|
1 | GameVar | var | |
2 | uint | unk1 | |
3 | uint | unk2 |