Effect.bin: Difference between revisions

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Effect.bin is a file that contain various WAN animation.
Effect.bin is a file that contains various WAN animations.


Of particular notes are the sprites in the range 260 to 269, containing WATs that render using the 3D engine, allowing for semi-transparency.
Of particular notes are the sprites in the range 260 to 269. These contain WATs that render using the [[3D rendering|3D engine]], allowing for semi-transparency.


Of those:
Of those:
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* 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639.
* 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639.
* 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640.
* 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640.
* 263 is for the approaching Lapras shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658.
* 263 is for the approaching Lapras' shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658.
* 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662.
* 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662.
* 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668.
* 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668.

Latest revision as of 03:24, 15 February 2026

Effect.bin is a file that contains various WAN animations.

Of particular notes are the sprites in the range 260 to 269. These contain WATs that render using the 3D engine, allowing for semi-transparency.

Of those:

  • 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639.
  • 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640.
  • 263 is for the approaching Lapras' shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658.
  • 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662.
  • 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668.
  • 267 is for the blue glow from the left side of the screen after the partner activates the Rainbow Stoneship (m25a0302). Used by effect ID 653.

The others are currently unknown.