Pokémon Data: Difference between revisions
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=== General === | === General === | ||
This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch. | This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch. | ||
Movement decides if a given Pokémon can walk over or through certain types of terrain. In the base game's context, whether a Pokémon can hover or phase through walls was often decided upon based on how the Pokémon sprites are animated rather than types or abilities as one might expect. | |||
Exp. Yield is only the "base Exp" for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula: | Exp. Yield is only the "base Exp" for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula: | ||
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Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says "Yes" to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive. | Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says "Yes" to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive. | ||
Talk Group decides the dialogue used by Pokémon when talked to or upon leveling. The dialogue used can be seen by double clicking on the main "Pokémon" dropdown and checking the "Personality Groups" tab. Unlike most other values, the base game generally uses different talk groups for male or female individuals of the same species. | |||
=== Base Stats === | === Base Stats === | ||
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=== Other === | === Other === | ||
==== Spawn Threshold ==== | |||
Used to prevent certain Pokémon from spawning before a certain [[List of Script Variables#0x13 - SCENARIO_BALANCE_FLAG|$SCENARIO_BALANCE_FLAG]] has been met. Examples present in the base game include the Shinx line at value 6, and Darkrai at value 7. It is only necessary to set this higher than 0 if the dungeon in which the Pokémon appears can be visited before it is desirable for the player to encounter them. | |||
== Stats and Moves == | == Stats and Moves == | ||