List of Effect Animations: Difference between revisions
Animations 0-50 |
Animations up to 100 |
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| Line 425: | Line 425: | ||
|None | |None | ||
|Heal Bell and Beat Up. | |Heal Bell and Beat Up. | ||
|- | |||
|51 | |||
|WAN | |||
|4354 | |||
|Head | |||
| | |||
|None | |||
|Snore. | |||
|- | |||
|52 | |||
|WAN | |||
|4125 | |||
|Head | |||
| | |||
|None | |||
|Screech. | |||
|- | |||
|53 | |||
|WAN | |||
|4360 | |||
|None | |||
| | |||
|None | |||
|Rock Throw. | |||
|- | |||
|54 | |||
|WAN | |||
|4616 | |||
|Center | |||
| | |||
|n08a1408 | |||
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using <code>SetEffect(EFFECT_ROCKS_HITTING, 3);</code>. | |||
|- | |||
|55 | |||
|WAN | |||
|4361 | |||
|None | |||
| | |||
|None | |||
|Rock Slide. | |||
|- | |||
|56 | |||
|WAN | |||
|1297 | |||
|Left Hand | |||
|align=center|✓ | |||
|None | |||
|Weather Ball projectile. | |||
|- | |||
|57 | |||
|WAN | |||
|1298 | |||
|Center | |||
| | |||
|None | |||
|Weather Ball hit in sunny weather (fire). | |||
|- | |||
|58 | |||
|WAN | |||
|1299 | |||
|Center | |||
| | |||
|None | |||
|Weather Ball hit in rainy weather (bubbles). | |||
|- | |||
|59 | |||
|WAN File 0 | |||
|4628 | |||
|None | |||
| | |||
|None | |||
|Whirlpool. | |||
|- | |||
|60 | |||
|WAN | |||
|4118 | |||
|Head | |||
| | |||
|None | |||
|Sing. | |||
|- | |||
|61 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Rotating red/blue/green notes (Sing projectile). | |||
|- | |||
|62 | |||
|WAN | |||
|4880 | |||
|Head | |||
| | |||
|None | |||
|Fake Tears. Same animation as #171 except for being dungeon-compatible. | |||
|- | |||
|63 | |||
|WAN | |||
|4886 | |||
|Center | |||
| | |||
|None | |||
|Spite. | |||
|- | |||
|64 | |||
|WAN | |||
|3097 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Air Cutter projectile. | |||
|- | |||
|65 | |||
|WAN | |||
|1814 | |||
|Center | |||
| | |||
|None | |||
|Black smoke (Octazooka hit, Blinker Seed). | |||
|- | |||
|66 | |||
|WAN | |||
|4100 | |||
|None | |||
| | |||
|None | |||
|Overheat attack. | |||
|- | |||
|67 | |||
|WAN | |||
|4101 | |||
|Center | |||
| | |||
|None | |||
|Overheat start. | |||
|- | |||
|68 | |||
|WAN | |||
|1300 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Aurora Beam projectile. | |||
|- | |||
|69 | |||
|WAN | |||
|1808 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Octazooka projectile. | |||
|- | |||
|70 | |||
|WAN | |||
|3605 | |||
|None | |||
| | |||
|None | |||
|Flatter. | |||
|- | |||
|71 | |||
|WAN | |||
|4367 | |||
|Head | |||
| | |||
|None | |||
|Facade. | |||
|- | |||
|72 | |||
|WAN File 0 | |||
|4368 | |||
|Center | |||
| | |||
|None | |||
|Illuminate ability ("X blinked!"). | |||
|- | |||
|73 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Will-O-Wisp projectile. | |||
|- | |||
|74 | |||
|WAN | |||
|1027 | |||
|Center | |||
| | |||
|None | |||
|Flamethrower/Flame Wheel hit. | |||
|- | |||
|75 | |||
|WAN | |||
|3341 | |||
|Head | |||
| | |||
|None | |||
|Grudge. | |||
|- | |||
|76 | |||
|WAN | |||
|3332 | |||
|Center | |||
| | |||
|None | |||
|Burn status activates. | |||
|- | |||
|77 | |||
|WAN | |||
|1047 | |||
|Center | |||
| | |||
|None | |||
|Unidentified; three small fireballs. | |||
|- | |||
|78 | |||
|WAN | |||
|1025 | |||
|Center | |||
| | |||
|None | |||
|Flame Wheel start. | |||
|- | |||
|79 | |||
|WAN | |||
|1026 | |||
|Head | |||
|align=center|✓ | |||
|None | |||
|Flamethrower projectile. | |||
|- | |||
|80 | |||
|WAN | |||
|1046 | |||
|Center | |||
| | |||
|None | |||
|Odor Sleuth. | |||
|- | |||
|81 | |||
|WAN | |||
|3343 | |||
|Center | |||
| | |||
|None | |||
|Lock-On. | |||
|- | |||
|82 | |||
|WAN | |||
|3337 | |||
|Head | |||
| | |||
|None | |||
|Sharpen. | |||
|- | |||
|83 | |||
|WAN | |||
|4629 | |||
|None | |||
| | |||
|None | |||
|Gust and Razor Wind. | |||
|- | |||
|84 | |||
|WAN | |||
|4619 | |||
|Center | |||
| | |||
|None | |||
|Harden. | |||
|- | |||
|85 | |||
|WAN | |||
|1800 | |||
|Head | |||
| | |||
|None | |||
|Disable (by user). | |||
|- | |||
|86 | |||
|WAN | |||
|4630 | |||
|Center | |||
|align=center|✓ | |||
|None | |||
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548. | |||
|- | |||
|87 | |||
|WAN | |||
|4103 | |||
|Center | |||
| | |||
|None | |||
|Bide start. | |||
|- | |- | ||
|88 | |88 | ||
| Line 481: | Line 777: | ||
|m09a0101 | |m09a0101 | ||
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code> | |Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code> | ||
|- | |||
|95 | |||
|WAN | |||
|3334 | |||
|Head | |||
| | |||
|None | |||
|Unidentified; triple-bite effect. | |||
|- | |||
|96 | |||
|WAN | |||
|3074 | |||
|Head | |||
| | |||
|None | |||
|Bite. | |||
|- | |||
|97 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
|align=center|✓ | |||
|m01a02a | |||
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). | |||
|- | |||
|98 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
| | |||
|None | |||
|Unidentified continuation of #97. | |||
|- | |||
|99 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
| | |||
|None | |||
|Unidentified; star-shaped smoke cloud. | |||
|- | |||
|100 | |||
|WAN | |||
|<nowiki>-1</nowiki> | |||
|None | |||
| | |||
|m17a0302 | |||
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using <code>SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);</code>. | |||
|- | |- | ||
|101 | |101 | ||
| Line 840: | Line 1,184: | ||
| | | | ||
|None | |None | ||
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | |Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | ||
|- | |||
|697 | |||
|WBA | |||
|4124 | |||
|None | |||
|align=center|✓ | |||
|None | |||
|Heavy rain covering the screen and panning to the left. Appears to be unused. | |||
|- | |||
|698 | |||
|WBA | |||
|4124 | |||
|None | |||
|align=center|✓ | |||
| | |||
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>. | |||
|- | |||
|699 | |||
|Screen | |||
|4124 | |||
|None | |||
|align=center|✓ | |||
| | |||
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff. | |||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||