List of Effect Animations: Difference between revisions

RRad (talk | contribs)
Animations 0-50
RRad (talk | contribs)
Animations up to 100
Line 425: Line 425:
|None
|None
|Heal Bell and Beat Up.
|Heal Bell and Beat Up.
|-
|51
|WAN
|4354
|Head
|
|None
|Snore.
|-
|52
|WAN
|4125
|Head
|
|None
|Screech.
|-
|53
|WAN
|4360
|None
|
|None
|Rock Throw.
|-
|54
|WAN
|4616
|Center
|
|n08a1408
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using <code>SetEffect(EFFECT_ROCKS_HITTING, 3);</code>.
|-
|55
|WAN
|4361
|None
|
|None
|Rock Slide.
|-
|56
|WAN
|1297
|Left Hand
|align=center|✓
|None
|Weather Ball projectile.
|-
|57
|WAN
|1298
|Center
|
|None
|Weather Ball hit in sunny weather (fire).
|-
|58
|WAN
|1299
|Center
|
|None
|Weather Ball hit in rainy weather (bubbles).
|-
|59
|WAN File 0
|4628
|None
|
|None
|Whirlpool.
|-
|60
|WAN
|4118
|Head
|
|None
|Sing.
|-
|61
|WAN
|<nowiki>-1</nowiki>
|Head
|align=center|✓
|None
|Rotating red/blue/green notes (Sing projectile).
|-
|62
|WAN
|4880
|Head
|
|None
|Fake Tears. Same animation as #171 except for being dungeon-compatible.
|-
|63
|WAN
|4886
|Center
|
|None
|Spite.
|-
|64
|WAN
|3097
|Center
|align=center|✓
|None
|Air Cutter projectile.
|-
|65
|WAN
|1814
|Center
|
|None
|Black smoke (Octazooka hit, Blinker Seed).
|-
|66
|WAN
|4100
|None
|
|None
|Overheat attack.
|-
|67
|WAN
|4101
|Center
|
|None
|Overheat start.
|-
|68
|WAN
|1300
|Head
|align=center|✓
|None
|Aurora Beam projectile.
|-
|69
|WAN
|1808
|Head
|align=center|✓
|None
|Octazooka projectile.
|-
|70
|WAN
|3605
|None
|
|None
|Flatter.
|-
|71
|WAN
|4367
|Head
|
|None
|Facade.
|-
|72
|WAN File 0
|4368
|Center
|
|None
|Illuminate ability ("X blinked!").
|-
|73
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|None
|Will-O-Wisp projectile.
|-
|74
|WAN
|1027
|Center
|
|None
|Flamethrower/Flame Wheel hit.
|-
|75
|WAN
|3341
|Head
|
|None
|Grudge.
|-
|76
|WAN
|3332
|Center
|
|None
|Burn status activates.
|-
|77
|WAN
|1047
|Center
|
|None
|Unidentified; three small fireballs.
|-
|78
|WAN
|1025
|Center
|
|None
|Flame Wheel start.
|-
|79
|WAN
|1026
|Head
|align=center|✓
|None
|Flamethrower projectile.
|-
|80
|WAN
|1046
|Center
|
|None
|Odor Sleuth.
|-
|81
|WAN
|3343
|Center
|
|None
|Lock-On.
|-
|82
|WAN
|3337
|Head
|
|None
|Sharpen.
|-
|83
|WAN
|4629
|None
|
|None
|Gust and Razor Wind.
|-
|84
|WAN
|4619
|Center
|
|None
|Harden.
|-
|85
|WAN
|1800
|Head
|
|None
|Disable (by user).
|-
|86
|WAN
|4630
|Center
|align=center|✓
|None
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.
|-
|87
|WAN
|4103
|Center
|
|None
|Bide start.
|-
|-
|88
|88
Line 481: Line 777:
|m09a0101
|m09a0101
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code>
|-
|95
|WAN
|3334
|Head
|
|None
|Unidentified; triple-bite effect.
|-
|96
|WAN
|3074
|Head
|
|None
|Bite.
|-
|97
|WAN
|<nowiki>-1</nowiki>
|Center
|align=center|✓
|m01a02a
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).
|-
|98
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified continuation of #97.
|-
|99
|WAN
|<nowiki>-1</nowiki>
|Center
|
|None
|Unidentified; star-shaped smoke cloud.
|-
|100
|WAN
|<nowiki>-1</nowiki>
|None
|
|m17a0302
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using <code>SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);</code>.
|-
|-
|101
|101
Line 840: Line 1,184:
|
|
|None
|None
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.  
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.
|-
|697
|WBA
|4124
|None
|align=center|✓
|None
|Heavy rain covering the screen and panning to the left. Appears to be unused.
|-
|698
|WBA
|4124
|None
|align=center|✓
|
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using <code>SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);</code>.
|-
|699
|Screen
|4124
|None
|align=center|✓
|
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.
|}
|}


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[[Category:Documentation]]
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