List of Effect Animations: Difference between revisions

RRad (talk | contribs)
All WAN File 1 animations should be covered
RRad (talk | contribs)
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|Small shock/noticing effect, left side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3)</code>
|Small shock/noticing effect, left side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
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|173
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|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3)</code>
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code>
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|623
|623
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|align=center|✓
|align=center|✓
|m05a0603
|m05a0603
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4)</code>
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code>
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|628
|628
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|align=center|✓
|align=center|✓
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|m05a0603
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4)</code>
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code>
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|align=center|✓
|align=center|✓
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|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4)</code>
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code>
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|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.  
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.  
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<code>SetEffect</code>