List of Effect Animations: Difference between revisions
All WAN File 1 animations should be covered |
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|Small shock/noticing effect, left side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3)</code> | |Small shock/noticing effect, left side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code> | ||
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|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3)</code> | |Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);</code> | ||
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|623 | |623 | ||
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|align=center|✓ | |align=center|✓ | ||
|m05a0603 | |m05a0603 | ||
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4)</code> | |Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);</code> | ||
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|628 | |628 | ||
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|align=center|✓ | |align=center|✓ | ||
|m05a0603 | |m05a0603 | ||
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4)</code> | |Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);</code> | ||
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|629 | |629 | ||
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|align=center|✓ | |align=center|✓ | ||
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|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4)</code> | |Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);</code> | ||
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|642 | |642 | ||
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|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | |Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | ||
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