List of Sound Effects: Difference between revisions

RRad (talk | contribs)
Identifying more move SFX.
RRad (talk | contribs)
Adding quite a few identified sounds
Line 232: Line 232:
|0x115
|0x115
|SE_NUM_EFF_INVOKE_1
|SE_NUM_EFF_INVOKE_1
|
|Used as a startup sound by too many moves to count.
|-
|-
|278
|278
Line 1,159: Line 1,159:
|0x704
|0x704
|SE_NUM_EFF_DIG
|SE_NUM_EFF_DIG
|
|Dig. Used for both the burying and the attack.
|-
|-
|1797
|1797
Line 1,174: Line 1,174:
|0x707
|0x707
|SE_NUM_EFF_FANG
|SE_NUM_EFF_FANG
|
|Super Fang.
|-
|-
|1800
|1800
Line 1,279: Line 1,279:
|0x71C
|0x71C
|SE_NUM_EFF_AIRSLASH
|SE_NUM_EFF_AIRSLASH
|
|Air Slash.
|-
|-
|1821
|1821
Line 1,307: Line 1,307:
|0x802
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|SE_NUM_EFF_CHARGE_BEAM_2
|
|Charge Beam impact.
|-
|-
|2051
|2051
Line 1,477: Line 1,477:
|0x824
|0x824
|SE_NUM_EFF_CHARGE_BEAM
|SE_NUM_EFF_CHARGE_BEAM
|
|Charge Beam charging.
|}
|}


Line 1,495: Line 1,495:
|0x902
|0x902
|SE_NUM_EFF_HUREADORAIBU
|SE_NUM_EFF_HUREADORAIBU
|
|Flare Blitz startup.
|-
|-
|2307
|2307
|0x903
|0x903
|SE_NUM_EFF_HUREADORAIBU_1
|SE_NUM_EFF_HUREADORAIBU_1
|
|Flare Blitz impact.
|-
|-
|2308
|2308
Line 1,510: Line 1,510:
|0x905
|0x905
|SE_NUM_EFF_IEKI_1
|SE_NUM_EFF_IEKI_1
|
|Gastro Acid.
|-
|-
|2310
|2310
Line 1,520: Line 1,520:
|0x907
|0x907
|SE_NUM_EFF_IRON_HEAD
|SE_NUM_EFF_IRON_HEAD
|
|Iron Head.
|-
|-
|2312
|2312
Line 1,530: Line 1,530:
|0x909
|0x909
|SE_NUM_EFF_IYASHINONAGAI
|SE_NUM_EFF_IYASHINONAGAI
|
|Healing Wish charges and rises.
|-
|-
|2314
|2314
Line 1,540: Line 1,540:
|0x90B
|0x90B
|SE_NUM_EFF_IYASHINONAGAI_2
|SE_NUM_EFF_IYASHINONAGAI_2
|
|Healing Wish falls onto recipient.
|-
|-
|2316
|2316
|0x90C
|0x90C
|SE_NUM_EFF_JYUURYOKU
|SE_NUM_EFF_JYUURYOKU
|
|Gravity.
|-
|-
|2317
|2317
|0x90D
|0x90D
|SE_NUM_EFF_KAGEUCHI
|SE_NUM_EFF_KAGEUCHI
|
|Shadow Sneak start (cuts off in-game; the full SFX is longer).
|-
|-
|2318
|2318
|0x90E
|0x90E
|SE_NUM_EFF_KAGEUCHI_1
|SE_NUM_EFF_KAGEUCHI_1
|Shadow Sneak.
|Shadow Sneak part 2.
|-
|-
|2319
|2319
|0x90F
|0x90F
|SE_NUM_EFF_KAIFUKUFUUJI
|SE_NUM_EFF_KAIFUKUFUUJI
|
|Heal Block.
|-
|-
|2320
|2320
|0x910
|0x910
|SE_NUM_EFF_KAIFUKUSHIREI
|SE_NUM_EFF_KAIFUKUSHIREI
|
|Heal Order.
|-
|-
|2321
|2321
Line 1,575: Line 1,575:
|0x912
|0x912
|SE_NUM_EFF_KIAIDAMA
|SE_NUM_EFF_KIAIDAMA
|
|Focus Blast charge.
|-
|-
|2323
|2323
Line 1,585: Line 1,585:
|0x914
|0x914
|SE_NUM_EFF_KIAIDAMA_2
|SE_NUM_EFF_KIAIDAMA_2
|
|Focus Blast impact.
|-
|-
|2325
|2325
|0x915
|0x915
|SE_NUM_EFF_KIAIDAMA_BG
|SE_NUM_EFF_KIAIDAMA_BG
|
|Focus Blast background sound (cuts off in-game; the full SFX is longer).
|-
|-
|2326
|2326
Line 1,600: Line 1,600:
|0x917
|0x917
|SE_NUM_EFF_KIRIBARAI_BG
|SE_NUM_EFF_KIRIBARAI_BG
|
|Defog background sound.
|-
|-
|2328
|2328
|0x918
|0x918
|SE_NUM_EFF_KIRIFUDA
|SE_NUM_EFF_KIRIFUDA
|
|Trump Card.
|-
|-
|2329
|2329
|0x919
|0x919
|SE_NUM_EFF_MIKADUKINOMAI
|SE_NUM_EFF_MIKADUKINOMAI
|
|Lunar Dance charge (cuts off in-game; the full SFX is longer)
|-
|-
|2330
|2330
|0x91A
|0x91A
|SE_NUM_EFF_MIKADUKINOMAI_1
|SE_NUM_EFF_MIKADUKINOMAI_1
|
|Lunar Dance (moon graphic rises).
|-
|-
|2331
|2331
Line 1,630: Line 1,630:
|0x91D
|0x91D
|SE_NUM_EFF_HONOONOKIBA
|SE_NUM_EFF_HONOONOKIBA
|
|Fire Fang.
|-
|-
|2334
|2334
Line 1,645: Line 1,645:
|0x920
|0x920
|SE_NUM_EFF_HUIUCHI
|SE_NUM_EFF_HUIUCHI
|
|Sucker Punch.
|}
|}


Line 1,678: Line 1,678:
|0xA05
|0xA05
|SE_NUM_EFF_METARUBARST
|SE_NUM_EFF_METARUBARST
|
|Metal Burst fire.
|-
|-
|2566
|2566
|0xA06
|0xA06
|SE_NUM_EFF_METARUBARST_1
|SE_NUM_EFF_METARUBARST_1
|
|Metal Burst hit.
|-
|-
|2567
|2567
|0xA07
|0xA07
|SE_NUM_EFF_MEZAMASHIBINTA
|SE_NUM_EFF_MEZAMASHIBINTA
|
|Wake-Up Slap.
|-
|-
|2568
|2568
|0xA08
|0xA08
|SE_NUM_EFF_MIRAKURUAI
|SE_NUM_EFF_MIRAKURUAI
|
|Miracle Eye charge (sound cuts off in-game; the full SFX is longer and quite strange).
|-
|-
|2569
|2569
|0xA09
|0xA09
|SE_NUM_EFF_MIRAKURUAI_1
|SE_NUM_EFF_MIRAKURUAI_1
|
|Miracle Eye hit.
|-
|-
|2570
|2570
Line 2,285: Line 2,285:
|0xE01
|0xE01
|SE_NUM_EFF_FLOWER_DOWN
|SE_NUM_EFF_FLOWER_DOWN
|Aromatherapy.
|Aromatherapy flower moves down.
|-
|-
|3586
|3586
Line 3,100: Line 3,100:
|None
|None
|None
|None
|
|Moving down stairs.
|-
|-
|4874
|4874
Line 3,107: Line 3,107:
|None
|None
|None
|None
|
|Moving up stairs.
|-
|-
|4875
|4875
Line 3,128: Line 3,128:
|None
|None
|None
|None
|
|Throwing arc throwing items such like Geo Pebbles or Gravelerocks.
|-
|-
|4878
|4878
Line 3,135: Line 3,135:
|None
|None
|None
|None
|
|Hurling straight throwing items such as Sticks. Also used by moves such as Pin Missile.
|-
|-
|4879
|4879
Line 3,149: Line 3,149:
|None
|None
|None
|None
|Fake Tears.
|-
|-
|4881
|4881
Line 3,183: Line 3,184:
|None
|None
|None
|None
|
|Aromatherapy flower rises.
|-
|-
|4886
|4886
Line 4,338: Line 4,339:
|D28P44A
|D28P44A
|m25a0101
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full SFX is longer)
|-
|-
|7683
|7683