Scenario Main Values: Difference between revisions
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Updated through chapter 4 |
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|Immediately <u>BEFORE</u> the personality quiz | |Immediately <u>BEFORE</u> the personality quiz | ||
|Found in | |Found in '''unionall.ssb''' under | ||
<code>EVENT_DIVIDE_OPENING</code> | <code>EVENT_DIVIDE_OPENING</code> | ||
| Line 30: | Line 30: | ||
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|Immediately <u>AFTER</u> the personality quiz | |Immediately <u>AFTER</u> the personality quiz | ||
|Found in | |Found in '''unionall.ssb''' under | ||
<code>EVENT_M00A_01</code> | <code>EVENT_M00A_01</code> | ||
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|Found in | |Found in '''unionall.ssb''' under | ||
<code>EVENT_DIVIDE_FIRST</code> | <code>EVENT_DIVIDE_FIRST</code> | ||
| Line 192: | Line 192: | ||
'''TALK-M03-01B''' | '''TALK-M03-01B''' | ||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 1];'''</code> | |||
!Chapter 3 | |||
|Chatot notices you wandering the day after your first mission (about to learn about the Outlaw Notice Board) | |||
|'''G01P04A''' | |||
<code>m03a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1615'' | |||
''&'' | |||
''~ line 406'' | |||
|(under “Others”) | |||
'''Not That Way''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 2];'''</code> | |||
|Ch. 3 | |||
|Meeting Marill and Azurill for the first time at Kecleon Market | |||
|'''T01P02A''' | |||
<code>m03a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1623'' | |||
''&'' | |||
''~ line 411'' | |||
|(under “Others”) | |||
'''M3 Drowzee''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 3];'''</code> | |||
|Ch. 3 | |||
|Meeting Drowzee for the first time | |||
|'''T01P01A''' | |||
<code>m03a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1631'' | |||
''&'' | |||
''~ line 416'' | |||
|(under “Others”) | |||
'''M3 Truth''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 4];'''</code> | |||
|Ch. 3 | |||
|Bidoof is about to help you pick your first outlaw job | |||
|'''G01P03A''' | |||
<code>m03a0502.ssb</code> | |||
| | |||
|'''D01P11A''' | |||
<code>dus08.ssb</code> | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 5];'''</code> | |||
|Ch. 3 | |||
|About to enter Mt. Bristle to save Azurill from Drowzee | |||
|'''D03P11A''' | |||
<code>m03a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 421'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M03-06''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 6];'''</code> | |||
|Ch. 3 | |||
|Drowzee reveals that it was all a trick to Azurill (pre-boss fight) | |||
|'''D03P41A''' | |||
<code>m03a0801.ssb</code> | |||
|For whatever reason, this particular variable appears twice in the same script (at the start of the scene and then right after the boss fight screen wipe effect) | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 7];'''</code> | |||
|Ch. 3 | |||
|Drowzee is defeated and you rescue Azurill | |||
|'''D03P41A''' | |||
<code>m03a1001.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 426'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M03-08''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 0];'''</code> | |||
| | |||
|Requires you to do '''3+ missions''' and <code>scn[4, 7];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2283'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2160'' | |||
|'''Main 4''' | |||
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