Scenario Main Values: Difference between revisions

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Updated through chapter 4
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|Immediately <u>BEFORE</u> the personality quiz
|Immediately <u>BEFORE</u> the personality quiz
|Found in '''''unionall.ssb''''' under
|Found in '''unionall.ssb''' under
<code>EVENT_DIVIDE_OPENING</code>
<code>EVENT_DIVIDE_OPENING</code>


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|Immediately <u>AFTER</u> the personality quiz
|Immediately <u>AFTER</u> the personality quiz
|Found in '''''unionall.ssb''''' under
|Found in '''unionall.ssb''' under
<code>EVENT_M00A_01</code>
<code>EVENT_M00A_01</code>


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|Found in '''''unionall.ssb''''' under
|Found in '''unionall.ssb''' under
<code>EVENT_DIVIDE_FIRST</code>
<code>EVENT_DIVIDE_FIRST</code>


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'''TALK-M03-01B'''
'''TALK-M03-01B'''
|-
|<code>$SCENARIO_MAIN = '''scn[4, 1];'''</code>
!Chapter 3
|Chatot notices you wandering the day after your first mission (about to learn about the Outlaw Notice Board)
|'''G01P04A'''
<code>m03a0101.ssb</code>
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 1615''
''&''
''~ line 406''
|(under “Others”)
'''Not That Way'''
----(under “Dialogue Check”)
'''TALK-M03-02'''
|-
|<code>$SCENARIO_MAIN = '''scn[4, 2];'''</code>
|Ch. 3
|Meeting Marill and Azurill for the first time at Kecleon Market
|'''T01P02A'''
<code>m03a0301.ssb</code>
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 1623''
''&''
''~ line 411''
|(under “Others”)
'''M3 Drowzee'''
----(under “Dialogue Check”)
'''TALK-M03-03'''
|-
|<code>$SCENARIO_MAIN = '''scn[4, 3];'''</code>
|Ch. 3
|Meeting Drowzee for the first time
|'''T01P01A'''
<code>m03a0401.ssb</code>
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 1631''
''&''
''~ line 416''
|(under “Others”)
'''M3 Truth'''
----(under “Dialogue Check”)
'''TALK-M03-04'''
|-
|<code>$SCENARIO_MAIN = '''scn[4, 4];'''</code>
|Ch. 3
|Bidoof is about to help you pick your first outlaw job
|'''G01P03A'''
<code>m03a0502.ssb</code>
|
|'''D01P11A'''
<code>dus08.ssb</code>
|
|-
|<code>$SCENARIO_MAIN = '''scn[4, 5];'''</code>
|Ch. 3
|About to enter Mt. Bristle to save Azurill from Drowzee
|'''D03P11A'''
<code>m03a0601.ssb</code>
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 421''
|(under “Dialogue Check”)
'''TALK-M03-06'''
|-
|<code>$SCENARIO_MAIN = '''scn[4, 6];'''</code>
|Ch. 3
|Drowzee reveals that it was all a trick to Azurill (pre-boss fight)
|'''D03P41A'''
<code>m03a0801.ssb</code>
|For whatever reason, this particular variable appears twice in the same script (at the start of the scene and then right after the boss fight screen wipe effect)
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|-
|<code>$SCENARIO_MAIN = '''scn[4, 7];'''</code>
|Ch. 3
|Drowzee is defeated and you rescue Azurill
|'''D03P41A'''
<code>m03a1001.ssb</code>
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 426''
|(under “Dialogue Check”)
'''TALK-M03-08'''
|-
|<code>$SCENARIO_MAIN = '''scn[5, 0];'''</code>
|
|Requires you to do '''3+ missions''' and <code>scn[4, 7];</code>
|Found in '''unionall''' under
<code>EVENT_HA_YU_KI</code>
''~ line 2283''
|
|'''S02P01A''' (debug)
<code>m00a01a.ssb</code>
''~ line 2160''
|'''Main 4'''
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