Scenario Main Values: Difference between revisions
Created page and added the first few cells in the table, along with the description. |
m Continued to expand the table and fiddled around with some formatting |
||
| Line 5: | Line 5: | ||
For scripts that check for specific $SCENARIO_MAIN values using if-statements (such as to determine what dialogue should be played at that point in the story), you will usually see the value mentioned in a format like the following, which is taken from one of the partner's overworld dialogue scripts: <code>if ( scn($SCENARIO_MAIN) >= [26, 5] )</code> . In this example, the game is checking to see if the current $SCENARIO_MAIN value is ''greater than or equal to'' <code>[26, 5]</code> and, if that is indeed the case, then the partner's overworld dialogue will be some variation of "We're so close... There's no way we can give up now, [hero]!" | For scripts that check for specific $SCENARIO_MAIN values using if-statements (such as to determine what dialogue should be played at that point in the story), you will usually see the value mentioned in a format like the following, which is taken from one of the partner's overworld dialogue scripts: <code>if ( scn($SCENARIO_MAIN) >= [26, 5] )</code> . In this example, the game is checking to see if the current $SCENARIO_MAIN value is ''greater than or equal to'' <code>[26, 5]</code> and, if that is indeed the case, then the partner's overworld dialogue will be some variation of "We're so close... There's no way we can give up now, [hero]!" | ||
<sub>Because some scripts have identical names, the column for the script locations of each $SCENARIO_MAIN value will also include the name of the folder/map they are found in.</sub> | <sub>Because some scripts have identical names, the column for the script locations of each $SCENARIO_MAIN value will also include the name of the folder/map they are found in. For example, the $SCENARIO_MAIN value that gets triggered following the Project P cutscene can be triggered by four seprate enter scripts that have identical names (''enter01.ssb'' and ''enter02.ssb'', respectively), so the corresponding map/folder names are also included to help users know which enter scripts to look for.</sub> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 19: | Line 19: | ||
| | | | ||
|Immediately <u>BEFORE</u> the personality quiz | |Immediately <u>BEFORE</u> the personality quiz | ||
|Found in ''unionall.ssb'' under | |Found in '''''unionall.ssb''''' under | ||
<code>EVENT_DIVIDE_OPENING</code> | <code>EVENT_DIVIDE_OPENING</code> | ||
| Line 30: | Line 30: | ||
| | | | ||
|Immediately <u>AFTER</u> the personality quiz | |Immediately <u>AFTER</u> the personality quiz | ||
|Found in ''unionall.ssb'' under | |Found in '''''unionall.ssb''''' under | ||
<code>EVENT_M00A_01</code> | <code>EVENT_M00A_01</code> | ||
| Line 41: | Line 41: | ||
| | | | ||
| | | | ||
|Found in ''unionall.ssb'' under | |Found in '''''unionall.ssb''''' under | ||
<code>EVENT_DIVIDE_FIRST</code> | <code>EVENT_DIVIDE_FIRST</code> | ||
| Line 55: | Line 55: | ||
!'''Chapter 1''' | !'''Chapter 1''' | ||
|Partner’s Relic Fragment was just stolen on the beach | |Partner’s Relic Fragment was just stolen on the beach | ||
|D01P11B | |'''D01P11B''' | ||
'''( | <code>m01a0208.ssb</code> | ||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[2, 3];'''</code> | |||
|Ch. 1 | |||
|Pre-fight in Beach Cave | |||
|'''D01P41A''' | |||
<code>m01a0401.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[3, 0];'''</code> | |||
| | |||
|Visual of the Rainbow Stoneship along with ''“The Pokémon Company and CHUNSOFT presents”'' before the game title appears | |||
|'''S11P02C''' | |||
<code>t01p0801.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2150'' | |||
|'''Main 1''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[3, 1];'''</code> | |||
!'''Chapter 2''' | |||
|About to enter Wigglytuff’s Guild for the first time with the partner | |||
|'''G01P01B''' | |||
<code>m02a0101.ssb</code> | |||
|This value appears in the script mentioned by the previous cell, EVENT_DIVIDE, the debug script, and also in a switch case in EVENT_DIVIDE_FIRST (exact locations can be found in the next cell) | |||
Same note from '''''happylappy''''' as [2, 1] where ''“Basically, if it’s [X, 0], make it [X, 1]… for these chapters only”'' | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1599'' | |||
& | |||
''~ line 393'' | |||
----Found in '''unionall.ssb''' | |||
<code>EVENT_DIVIDE</code> | |||
''~ line 750'' | |||
----Found in '''unionall.ssb''' | |||
<code>EVENT_DIVIDE_FIRST</code> | |||
''~ line 983'' | |||
|(under “Others”) | |||
'''<code>M2 The First Job</code>''' | |||
----(under “Dialogue Check”) | |||
'''<code>TALK-M02-01</code>''' | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | | | ||
| | | | ||