Dungeon Interruptions: Difference between revisions
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Dungeon Interruptions is one of the [[lists]] that can be edited in [[SkyTemple]]. This list contains all dungeon interruptions defined in the game. | |||
Interruptions can occur when transitioning to the next floor (for example, an interruption defined on floor 3 will occur when the player goes from floor 2 to 3). The game behaves the same as if you finished the dungeon, so it will transition to [[Ground Mode]] once the interruption triggers. | |||
Only one interruption is allowed per floor. You can define a condition for the interruption, and if it isn't met, the game goes to the next floor as usual. | |||
This list requires the [[DungeonInterrupt]] patch to edit (Patches → ASM → New Mechanics). | |||
{{NavSkyTemple}} |
Revision as of 13:24, 28 January 2024
Dungeon Interruptions is one of the lists that can be edited in SkyTemple. This list contains all dungeon interruptions defined in the game.
Interruptions can occur when transitioning to the next floor (for example, an interruption defined on floor 3 will occur when the player goes from floor 2 to 3). The game behaves the same as if you finished the dungeon, so it will transition to Ground Mode once the interruption triggers.
Only one interruption is allowed per floor. You can define a condition for the interruption, and if it isn't met, the game goes to the next floor as usual.
This list requires the DungeonInterrupt patch to edit (Patches → ASM → New Mechanics).