Dungeon Floor: Difference between revisions

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=== Items, Traps, and Enemies: ===
=== Items, Traps, and Enemies: ===
 
This tab is used to control the amount of items, traps, and initial enemies that can spawn on a floor.
* <u>Floor Item Density</u> refers to how many items can spawn on the floor, with random variation between -2 and +1 items. Note that only 16 items can ever spawn on a single floor. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 16.
* <u>Floor Item Density</u> refers to how many items can spawn on the floor, with random variation between -2 and +1 items. Note that only 16 items can ever spawn on a single floor. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 16.
* <u>Buried Item Density</u> refers to how many items can spawn hidden below wall tiles, outside of rooms or hallways.  
* <u>Buried Item Density</u> refers to how many items can spawn hidden below wall tiles, outside of rooms or hallways.  
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* <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold.
* <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold.
* <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor. Due to a bug, setting the density to a negative number will always spawn 14 enemies, often all close by the player.
* <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor. Due to a bug, setting the density to a negative number will always spawn 14 enemies, often all close by the player.
=== Chances: ===
This tab is used to set the chances of various things spawning on the floor. The sliders are % based and go from 0 to 100. If the [[UnusedDungeonChance]] ASM patch is applied, Unused can be used to have a chance of generating a small maze of walls within one of the rooms inside a floor.
=== IQ and Misc: ===
This tab is used to change settings relating to IQ, as well as other settings.
* <u>Enemy IQ</u> determines how many IQ points enemies have, therefore also what IQ skills they will have.
* <u>IQ Booster Boost</u> determines how many IQ points IQ Booster increases IQ by.
* <u>Hidden Stairs Type</u> determines if a Secret Room or Secret Bazaar will spawn when the player finds Hidden Stairs. 0 will set Hidden Stairs to always lead to a Secret Bazaar, 1 will set Hidden Stairs to always lead to a Secret Room, and 255 will give a 50/50 chance of either. Any other number will give a 0% chance for both and the Hidden Stairs will instead work like regular stairs.
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