Dungeon Floor: Difference between revisions

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* <u>Trap Density</u> refers to how many traps will spawn on the floor, with random variation between the actual number and the number divided by 2. Note that Wonder Tiles technically count as traps and are apart of this count.
* <u>Trap Density</u> refers to how many traps will spawn on the floor, with random variation between the actual number and the number divided by 2. Note that Wonder Tiles technically count as traps and are apart of this count.
* <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold.
* <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold.
* <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor.
* <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor. Due to a bug, setting the density to a negative number will always spawn 14 enemies, often all close by the player.
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