List of Move Effects: Difference between revisions

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Caitemis (talk | contribs)
No edit summary
Line 29: Line 29:
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|Waterfall (158)
|Waterfall (158)
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|Chance is based on the WATERFALL_CRINGE_CHANCE symbol.
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|4
|4
Line 47: Line 47:
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|7
|7
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|Deals damage to the target with a 10% chance to inflict the Burned status on the target.
|Flame Wheel (52)
|Flame Wheel (52)
Lava Plume (519)
Lava Plume (519)
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|Chance is based on the FLAME_WHEEL_BURN_CHANCE symbol.
|-
|-
|8
|8
Line 65: Line 65:
|-
|-
|9
|9
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|Deals damage to the target with a 15% chance to inflict the Frozen status on the target.
|Powder Snow (101)
|Powder Snow (101)
Blizzard (270)
Blizzard (270)
Line 72: Line 72:


Ice Beam (345)
Ice Beam (345)
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|Chance is based on the POWDER_SNOW_FREEZE_CHANCE symbol.
|-
|-
|10
|10
Line 141: Line 141:
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|Whirlpool (32)
|Whirlpool (32)
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|Chance is based on the WHIRLPOOL_CONSTRICTION_CHANCE symbol.
|-
|-
|18
|18
Line 195: Line 195:
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|Metal Claw (325)
|Metal Claw (325)
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|Chance is based on the METAL_CLAW_BOOST_ATTACK_CHANCE symbol.
|-
|-
|28
|28
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|Steel Wing (244)
|Steel Wing (244)
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|Chance is based on the STEEL_WING_BOOST_DEFENSE_CHANCE symbol.
|-
|-
|29
|29
Line 210: Line 210:
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|Twister (162)
|Twister (162)
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|Chance is based on the TWISTER_CRINGE_CHANCE symbol.
|-
|-
|31
|31
Line 216: Line 216:
|Constrict (71)
|Constrict (71)
BubbleBeam (255)
BubbleBeam (255)
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|Chance is based on the CONSTRICT_LOWER_SPEED_CHANCE symbol.
|-
|-
|32
|32
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|Deals damage to the target with a 20% chance to lower the target's Movement Speed by 1 stage
|Silver Wind (82)
|Silver Wind (82)
AncientPower (93)
AncientPower (93)


Ominous Wind (437)
Ominous Wind (437)
|
|Chance is based on the SILVER_WIND_BOOST_CHANCE symbol.
|-
|-
|33
|33
|
|Deals damage to the target with a 10% chance to inflict the Confused status on the target.
|Psybeam (107)
|Psybeam (107)
Signal Beam (114)
Signal Beam (114)
Line 236: Line 236:


Rock Climb (541)
Rock Climb (541)
|
|Chance is based on the PSYBEAM_CONFUSE_CHANCE symbol.
|-
|-
|34
|34
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|
|Mist Ball (309)
|Mist Ball (309)
|
|Chance is based on the MIST_BALL_LOWER_SPECIAL_ATTACK_CHANCE symbol.
|-
|-
|35
|35
Line 254: Line 254:
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|Crush Claw (275)
|Crush Claw (275)
|
|Chance is based on the CRUSH_CLAW_LOWER_DEFENSE_CHANCE symbol.
|-
|-
|37
|37
Line 287: Line 287:
|-
|-
|41
|41
|
|Deals damage to the target with a 10% chance to inflict the Cringe status on the target.
|Extrasensory (133)
|Extrasensory (133)
Hyper Fang (261)
Hyper Fang (261)


Bone Club (289)
Bone Club (289)
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|Chance is based on the EXTRASENSORY_CRINGE_CHANCE symbol.
|-
|-
|42
|42
|
|Deals damage to the target with a 20% chance to inflict the Cringe status on the target.
|Bite (63)
|Bite (63)
Needle Arm (221)
Needle Arm (221)
Line 302: Line 302:


Rolling Kick (303)
Rolling Kick (303)
|
|Chance is based on the BITE_CRINGE_CHANCE symbol.
|-
|-
|43
|43
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|Headbutt (139)
|Headbutt (139)
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|Chance is based on the HEADBUTT_CRINGE_CHANCE symbol.
|-
|-
|44
|44
|
|Deals damage to the target with a 30% chance to inflict the Cringe status on the target.
|Rock Slide (30)
|Rock Slide (30)
Astonish (46)
Astonish (46)
Line 323: Line 323:


Dragon Rush (498)
Dragon Rush (498)
|
|Chance is based on the ROCK_SLIDE_CRINGE_CHANCE symbol.
|-
|-
|45
|45
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|Crunch (62)
|Crunch (62)
|
|Chance is based on the CRUNCH_LOWER_DEFENSE_CHANCE symbol.
|-
|-
|46
|46
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|Shadow Ball (127)
|Shadow Ball (127)
|
|Chance is based on the SHADOW_BALL_LOWER_SPECIAL_DEFENSE_CHANCE symbol.
|-
|-
|47
|47
Line 349: Line 349:
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|Meteor Mash (103)
|Meteor Mash (103)
|
|Chance is based on the METEOR_MASH_BOOST_ATTACK_CHANCE symbol.
|-
|-
|50
|50
Line 369: Line 369:
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|Fake Out (226)
|Fake Out (226)
|
|Chance is based on the FAKE_OUT_CRINGE_CHANCE symbol.
|-
|-
|54
|54
Line 572: Line 572:
|-
|-
|87
|87
|
|Deals damage with a 40% chance to lower the target's Accuracy by 1 stage.
|Muddy Water (159)
|Muddy Water (159)
Mud Bomb (501)
Mud Bomb (501)


Mirror Shot (527)
Mirror Shot (527)
|
|Chance is based on the MUDDY_WATER_LOWER_ACCURACY_CHANCE symbol.
|-
|-
|88
|88
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|Octazooka (44)
|Octazooka (44)
|
|Chance is based on the OCTAZOOKA_LOWER_ACCURACY_CHANCE symbol.
|-
|-
|89
|89
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|Aurora Beam (42)
|Aurora Beam (42)
|
|Chance is based on the AURORA_BEAM_LOWER_ATTACK_CHANCE symbol.
|-
|-
|90
|90
Line 670: Line 670:
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|Twineedle (164)
|Twineedle (164)
|
|Chance is based on the TWINEEDLE_POISON_CHANCE symbol.
|-
|-
|104
|104
Line 680: Line 680:
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|Sky Attack (100)
|Sky Attack (100)
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|Chance is based on the SKY_ATTACK_CRINGE_CHANCE symbol.
|-
|-
|106
|106
Line 802: Line 802:
|Agility (95)
|Agility (95)
Speed Boost (372)
Speed Boost (372)
[M:D1] (426)
[M:D1] (426)
Tailwind (444)
Tailwind (444)
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Line 810: Line 812:
|Pursuit (38)
|Pursuit (38)
Counter (51)
Counter (51)
Payback (472)
Payback (472)
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Line 817: Line 820:
|Bide (61)
|Bide (61)
Revenge (340)
Revenge (340)
Avalanche (535)
Avalanche (535)
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Line 824: Line 828:
|Bide (357)
|Bide (357)
Revenge (358)
Revenge (358)
Avalanche (359)
Avalanche (359)
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Line 848: Line 853:
|-
|-
|136
|136
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|Inflicts damage on and removes the Frozen status from the target. If this move hits, the user is Paused for one turn.
|Blast Burn (272)
|Blast Burn (272)
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|The Pause effect is hardcoded to this move's slot.
|-
|-
|137
|137
Line 878: Line 883:
|-
|-
|142
|142
|
|Restores the target's HP by a set amount.
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Clear: 60
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Sunny: 80
Rain: 10
Sandstorm: 20
Hail: 10
Fog: 10
Cloudy: 30
Snow: 1
|Morning Sun (6)
|HP restoration is based on the HEAL_ORDER_HP_RESTORATION_TABLE symbols.
|-
|-
|143
|143
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|Vacuum-Cut (394)
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|-
|-
|144
|144
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|Mud Sport (212)
Water Sport (307)
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|-
|-
|145
|145
|
|Deals damage and has a 30% chance to lower the target's Defense by 1 stage.
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|Iron Tail (1)
|
|Chance is based on the IRON_TAIL_LOWER_DEFENSE_CHANCE symbol.
|-
|-
|146
|146
|
|Lowers the target's Defense by 1 stage.
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|Tail Whip (122)
Leer (224)
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|-
|-
Line 931: Line 946:
|Aromatherapy (15)
|Aromatherapy (15)
Heal Bell (26)
Heal Bell (26)
Refresh (339)
Refresh (339)
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Line 941: Line 957:
|154
|154
|
|
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|Power-Ears (387)
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|-
|-
Line 995: Line 1,011:
|-
|-
|165
|165
|
|Lowers the target's Special Defense by 3 stages.
|Metal Sound (83)
|Metal Sound (83)
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|
Line 1,006: Line 1,022:
|167
|167
|
|
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|Super Fang (20)
|
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|-
|-
|168
|168
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|
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|False Swipe (314)
|
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|-
|-
|169
|169
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|Two-Edge (383)
|
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|-
|-
|170
|170
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|
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|Endeavor (66)
|
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|-
|-
Line 1,213: Line 1,229:
|207
|207
|
|
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|Low Kick (92)
Grass Knot (458)
|
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|-
|-
|208
|208
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|Water Spout (113)
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|-
|-
Line 1,253: Line 1,270:
|215
|215
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|Rain Dance (12)
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|-
|-
|216
|216
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|Spite (35)
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|-
|-
Line 1,308: Line 1,325:
|226
|226
|
|
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|One-Room (399)
|
|Used for the One-Room Orb effect.
|-
|-
|227
|227
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|Endure (104)
|
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|-
|-
|228
|228
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|Helping Hand (185)
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|-
|-
Line 1,339: Line 1,356:
|
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|Bubble (16)
|Bubble (16)
|
|Chance is based on the BUBBLE_LOWER_SPEED_CHANCE symbol.
|-
|-
|233
|233
Line 1,375: Line 1,392:
|239
|239
|
|
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|Splash (254)
|
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|-
|-
|240
|240
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|
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|Transfer (370)
|
|Used for the Transfer Orb effect.
|-
|-
|241
|241
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|
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|Stay Away (375)
|
|Used for the Stayaway Orb effect.
|-
|-
|242
|242
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|Beat Up (269)
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|-
|-
Line 1,420: Line 1,437:
|248
|248
|
|
|
|Secret Power (263)
|
|Chance is based on the SECRET_POWER_EFFECT_CHANCE symbol.
|-
|-
|249
|249
Line 1,434: Line 1,451:
|-
|-
|251
|251
|
|Replaces Sketch with the target's last-used move.
|
|Sketch (138)
|
|Fails if the target's move has been forgotten or if the move is Struggle or Sketch. (Note: Sketch can be copied via Mirror Move)
|-
|-
|252
|252
|
|
|
|Mirror Move (40)
|
|
|-
|-
Line 1,491: Line 1,508:
|
|
|Snore (25)
|Snore (25)
|
|Chance is based on the SNORE_CRINGE_CHANCE symbol.
|-
|-
|263
|263
Line 1,538: Line 1,555:
|Strength (50)
|Strength (50)
Hurl (406)
Hurl (406)
Fling (503)
Fling (503)
|
|Damage from hurling a monster is determined by the HURL_DAMAGE symbol.
|-
|-
|272
|272
Line 1,547: Line 1,565:
|-
|-
|273
|273
|
|Deals damage to the target and lowers the user's Movement Speed by 1 stage.
|Hammer Arm (430)
|Hammer Arm (430)
|
|
Line 1,627: Line 1,645:
|-
|-
|289
|289
|
|Deals damage to the target, dealing double damage if the target is at 50% or lower HP.
|Brine (469)
|Brine (469)
Assurance (488)
Assurance (488)
Line 1,660: Line 1,678:
|
|
|Charge Beam (489)
|Charge Beam (489)
|
|Chance is based on the CHARGE_BEAM_BOOST_SPECIAL_ATTACK_CHANCE symbol.
|-
|-
|296
|296
Line 1,689: Line 1,707:
|-
|-
|301
|301
|
|Deals damage to the target based on the user's number of moves with 0 PP remaining.
0 moves: 0 damage
1 moves: x1 damage
2 moves: x1.5 damage
3 moves: x2 damage
|Last Resort (497)
|Last Resort (497)
|
|
Line 1,735: Line 1,757:
|-
|-
|310
|310
|
|Raises the target's Defense and Special Defense by 1 stage.
|Defend Order (520)
|Defend Order (520)
|
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|-
|-
|311
|311
|
|Fully restores the target's HP and PP and cures their status conditions. User's HP is reduced to 1 afterward.
|Lunar Dance (526)
|Lunar Dance (526)
|
|The user HP reduction is hardcoded in this move slot.
|-
|-
|312
|312