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Text String Categories: Pokémon dialogue
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=== Pokemon LEVEL_UP Dialogue ===
=== Pokemon LEVEL_UP Dialogue ===
ID '''3939-4283'''. Used for Pokémon leveling up within a dungeon. Not seen for the leader, unless the leader is one of the Special Episode protagonists.


=== Pokemon WAIT Dialogue ===
=== Pokemon WAIT Dialogue ===
ID '''4284-4628'''. Used for dialogue seen when speaking to recruited Pokémon in the Crossroads or Spinda's Café. Characters which cannot be seen in this situation such as the partner or guest Pokémon are generally set to use placeholder strings in this category.


=== Pokemon HEALTHY Dialogue ===
=== Pokemon HEALTHY Dialogue ===
ID '''4629-5738'''. Used for in-dungeon dialogue when the Pokémon is at a health of 80-100%.


=== Pokemon HALF_LIFE Dialogue ===
=== Pokemon HALF_LIFE Dialogue ===
ID '''5739-6083'''. Despite the name, these in-dungeon dialogue strings are used when the Pokémon is at the wide health range of 25-80%.


=== Pokemon PINCH Dialogue ===
=== Pokemon PINCH Dialogue ===
ID '''6084-6428''' Used for in-dungeon dialogue when the Pokémon is at a health below 25%.


=== Pokemon GROUND_WAIT Dialogue ===
=== Pokemon GROUND_WAIT Dialogue ===
ID '''6429-6773'''. This is the dialogue seen when speaking to Pokémon in a dungeon waypoint area. This generally reuses the top 2 lines of "HEALTHY" dialogue for each talk group, with some odd exceptions.


=== Item Names ===
=== Item Names ===

Revision as of 01:23, 1 June 2026

This article is unfinished. You can help expanding it.


This article is about the "Text Strings" tab under the main SkyTemple menu.

Overview

The list of Text Strings contains the majority of the non-dialogue text found in the game. Every string has an ID, which is used to reference it in other places. The text of every string can be modified. The Text Strings page has a search bar, which can be used to find all text strings containing certain text. The text strings are categorized, and a category can be selected from the bar on the left. Note: in the EU ROM only, the text strings are in five languages, corresponding to the five supported languages in EU Explorers of Sky.

Text String Categories

This section is unfinished. You can help expanding it.


This menu groups text strings into various categories based on their in-game use. The "(All)" category, which is listed first, displays every text string in the game.

Friend Rescue Set Phrases

ID 1-252. All the phrases the player can select when setting up a rescue request message.

Friend Rescue Message Input Strings

Debug Strings (Game Init)

Util Strings

Chapter and Special Episode Strings

Explorer Ranks Strings

Default Menu Strings 1

Default Menu Strings 2

Debug Strings (Main Menu)

(502-560)

Default Team Names

Save Data Strings

ID 568-599. Used for messages related to save data, such as saving and loading, quicksaves, corrupted save data, and deleting save data.

Prize Ticket Strings

Job Debriefing Related Strings (Primary)

Job Debriefing Related Strings (Secondary)

Dungeon Item Action Menu Strings

Gummi Feedback

(708-710)

Dungeon Item Pickup Menu Strings

Storage Space Full Strings

Treasure Bag Full Strings

New Recruit Full Strings

(748-753)

Kangaskhan Storage Filter Strings

(765-780)

Kangaskhan Storage Strings

Kecleon Market Strings

Duskull Bank Strings

(903-904)

Chansey Day Care Strings

(933-937)

Croagunk Swap Shop Strings

Xatu Appraisal Strings

Electivire Link Shop Strings

Chimecho Assembly Strings

Luminous Spring Strings

Diary Strings

Level Up Strings

Exclusive Items Strings

Special Episode Item Handling Strings

Demo Dungeon Strings

Sky Jukebox Menu Strings

Music Tracks

Personality Quiz Questions

Personality Quiz Answers

Personality Quiz Results

Personality Quiz Aura

Partner Selection Strings

New Game Welcome

ID 1736. Contains the intro text leading up to the Personality Quiz.

Personality Quiz Aura Finger Move

Personality Quiz Debug (Breakdown)

Personality Quiz Debug (Colored)

Sentry Duty Strings

Sentry Duty Hints

ID 1783-2186. Used for the hints given about a visiting Pokémon when enough time has passed in a round of the Sentry Duty minigame.

Dungeon Item Usage (Basic)

(2218-2219)

Dungeon Menu Strings (Primary)

Dungeon Status Effect Strings

Dungeon Menu Strings (Details)

Dungeon Menu Strings (Secondary)

Dungeon Defeated Dialogue Strings

Dungeon Cleared Dialogue Strings

Dungeon Item Usage (Bag)

(2624-2627)

Weather Change Feedback

Weather Names

Floor-Wide Status

(2674-2678)

Story Mission Objectives

Mission Failure/Faint Strings

Speed Change Feedback

Dungeon Potential Recruit Strings

Dungeon Gummi Feedback

(2896-2896)

Traps Feedback (Primary)

Nothing At Feet String

Dungeon Friend Rescue Strings

Dungeon General Feedback 1

Dungeon General Feedback 2

Something's Stirring Strings

Dungeon General Feedback 3

Dungeon New Recruit Strings

Dungeon General Feedback 4

Status Effect Resolved Feedback

Status Effect Apply Feedback

Pokemon Stats Change Feedback 1

Status Effect Protect Feedback 1

PP Recover Strings

Conversion/Sketch Strings

Status Effect Protect Feedback 2

ID 3513-3525. Used for when status effect application fails due to some other factor. Includes burn prevention due to the status' target being on water, items preventing specific statuses, items reducing explosion damage, and the Forecast ability preventing Conversion2 and type-switching. Although the Synchronize ability afflicts someone else with the same status rather than preventing it, the Synchronize activation string is in this group.

Dungeon Pokemon Stat Names

Pokemon Stats Change Feedback 2

Dungeon General Feedback 5

Mission Feedback

Dungeon General Feedback 6

Kecleon Dungeon Shop Strings

Anchored Feedback

Traps Feedback (Secondary)

Dungeon General Feedback 7

Move Feedback (Primary)

Dungeon Level Up Detail Strings

Kirlia Secret Bazaar Strings

Grab Bags Shop Strings

Shedinja Shop Strings

Mime Jr. Spa Strings

Swalot's Shop Strings

Team Tactics Menu Strings

Item Became Sticky String

ID 3938. The text string displayed when an item becomes Sticky, such as via a Sticky Trap.

Pokemon LEVEL_UP Dialogue

ID 3939-4283. Used for Pokémon leveling up within a dungeon. Not seen for the leader, unless the leader is one of the Special Episode protagonists.

Pokemon WAIT Dialogue

ID 4284-4628. Used for dialogue seen when speaking to recruited Pokémon in the Crossroads or Spinda's Café. Characters which cannot be seen in this situation such as the partner or guest Pokémon are generally set to use placeholder strings in this category.

Pokemon HEALTHY Dialogue

ID 4629-5738. Used for in-dungeon dialogue when the Pokémon is at a health of 80-100%.

Pokemon HALF_LIFE Dialogue

ID 5739-6083. Despite the name, these in-dungeon dialogue strings are used when the Pokémon is at the wide health range of 25-80%.

Pokemon PINCH Dialogue

ID 6084-6428 Used for in-dungeon dialogue when the Pokémon is at a health below 25%.

Pokemon GROUND_WAIT Dialogue

ID 6429-6773. This is the dialogue seen when speaking to Pokémon in a dungeon waypoint area. This generally reuses the top 2 lines of "HEALTHY" dialogue for each talk group, with some odd exceptions.

Item Names

Move Names

Pokemon Names

Pokemon Categories

Tactics Names

Tactics Descriptions