Pokémon Portrait: Difference between revisions
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== Common Issues and Questions == | == Common Issues and Questions == | ||
=== My portrait is within the color limit, but I'm still getting oddities upon importing! === | |||
Double check through either your art app (if it shows the entire palette) or a pixel color counter. Chances are, you have visually identical colors: colors that appear identical, but actually have different hex codes. Alternatively, you could have some compression from a JPEG format if you converted a JPEG to a PNG. | Double check through either your art app (if it shows the entire palette) or a pixel color counter. Chances are, you have visually identical colors: colors that appear identical, but actually have different hex codes. Alternatively, you could have some compression from a JPEG format if you converted a JPEG to a PNG. | ||
=== I'm having trouble getting my portrait to fit the color limit! === | |||
Look for any shades you can combine without losing detail, but if none exist, try seeing if you can use a similar color on your Pokémon to replace a background color (or vice versa). You can also simplify the background's gradient to a color or so less if need be. | Look for any shades you can combine without losing detail, but if none exist, try seeing if you can use a similar color on your Pokémon to replace a background color (or vice versa). You can also simplify the background's gradient to a color or so less if need be. | ||
=== What are the little pixels on the outside of the Pokémon? === | |||
That is called anti-aliasing! It is a technique in pixel art that helps the lineart appear smoother. This can be seen in both Chunsoft and fanmade portraits. When editing or making a portrait, try to have an external anti-aliasing color that is darker than the background color it is on, and make sure the colors are relatively similar (blue and green, yellow and orange, etc.). | That is called anti-aliasing! It is a technique in pixel art that helps the lineart appear smoother. This can be seen in both Chunsoft and fanmade portraits. When editing or making a portrait, try to have an external anti-aliasing color that is darker than the background color it is on, and make sure the colors are relatively similar (blue and green, yellow and orange, etc.). | ||