Pokémon Portrait: Difference between revisions

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== Common Issues and Questions ==
== Common Issues and Questions ==


==== My portrait is within the color limit, but I'm still getting oddities upon importing! ====
=== My portrait is within the color limit, but I'm still getting oddities upon importing! ===
Double check through either your art app (if it shows the entire palette) or a pixel color counter. Chances are, you have visually identical colors: colors that appear identical, but actually have different hex codes. Alternatively, you could have some compression from a JPEG format if you converted a JPEG to a PNG.
Double check through either your art app (if it shows the entire palette) or a pixel color counter. Chances are, you have visually identical colors: colors that appear identical, but actually have different hex codes. Alternatively, you could have some compression from a JPEG format if you converted a JPEG to a PNG.


==== I'm having trouble getting my portrait to fit the color limit! ====
=== I'm having trouble getting my portrait to fit the color limit! ===
Look for any shades you can combine without losing detail, but if none exist, try seeing if you can use a similar color on your Pokémon to replace a background color (or vice versa). You can also simplify the background's gradient to a color or so less if need be.
Look for any shades you can combine without losing detail, but if none exist, try seeing if you can use a similar color on your Pokémon to replace a background color (or vice versa). You can also simplify the background's gradient to a color or so less if need be.


==== What are the little pixels on the outside of the Pokémon? ====
=== What are the little pixels on the outside of the Pokémon? ===
That is called anti-aliasing! It is a technique in pixel art that helps the lineart appear smoother. This can be seen in both Chunsoft and fanmade portraits. When editing or making a portrait, try to have an external anti-aliasing color that is darker than the background color it is on, and make sure the colors are relatively similar (blue and green, yellow and orange, etc.).
That is called anti-aliasing! It is a technique in pixel art that helps the lineart appear smoother. This can be seen in both Chunsoft and fanmade portraits. When editing or making a portrait, try to have an external anti-aliasing color that is darker than the background color it is on, and make sure the colors are relatively similar (blue and green, yellow and orange, etc.).