Scenario Main Values: Difference between revisions
Happylappy (talk | contribs) Document Postgame $SCENARIO_MAIN. |
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The following table is a work-in-progress list of the scenario main (<code>$SCENARIO_MAIN</code>) values used by the vanilla game. These values help the game know where you are in the story and what events have (or have not) been triggered. They are also used to determine things that change based on story progression, such as which NPCs spawn in Treasure Town or the dialogue said by the partner if you turn to talk to them in the overworld. | The following table is a work-in-progress list of the [[List of Script Variables#0x3 - SCENARIO MAIN|scenario main]] (<code>$SCENARIO_MAIN</code>) values used by the vanilla game. These values help the game know where you are in the story and what events have (or have not) been triggered. They are also used to determine things that change based on story progression, such as which NPCs spawn in Treasure Town or the dialogue said by the partner if you turn to talk to them in the overworld. | ||
The format used by the game for defining this variable is <code>$SCENARIO_MAIN = scn[1, 0];</code> where the two numbers in the brackets change depending on story progression. | The format used by the game for defining this variable is <code>$SCENARIO_MAIN = scn[1, 0];</code> where the two numbers in the brackets change depending on story progression. | ||