List of Effect Animations: Difference between revisions
New page for effect animations, very stubby for now |
All WAN File 1 animations should be covered |
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This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. | This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. | ||
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from | [https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode. | ||
{|class="wikitable" | {|class="wikitable" | ||
!ID | !ID | ||
!File Type | !File Type | ||
!SFX ID | !SFX ID | ||
!Point | |||
!Loop | !Loop | ||
!Scene | !Scene | ||
!Description | !Description | ||
|- | |||
|88 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m02a0108 | |||
|Exclamation mark! Can be called using <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | |||
|- | |||
|89 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m02a0108 | |||
|Question mark. Can be called using <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code> | |||
|- | |||
|90 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|n04a0104 | |||
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using <code>SetEffect(EFFECT_JOYOUS, 3);</code> | |||
|- | |||
|91 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m01a0401 | |||
|Shocked effect. Can be called using <code>SetEffect(EFFECT_SHOCKED, 3);</code> | |||
|- | |||
|92 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m02a0108 | |||
|Sweat drop down the side. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> | |||
|- | |||
|93 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m01a0401 | |||
|Laughing, often just joyous. Can be called using <code>SetEffect(EFFECT_LAUGHING, 3);</code> | |||
|- | |||
|94 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m09a0101 | |||
|Angry icon. Can be called using <code>SetEffect(EFFECT_ANGRY, 3);</code> | |||
|- | |||
|171 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m03a1002 | |||
|Sweat/tears drop from both sides. Can be called using <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code> | |||
|- | |||
|172 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m02a0108 | |||
|Small shock/noticing effect, left side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3)</code> | |||
|- | |||
|173 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
| | |||
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE, but this coroutine appears to be unused. | |||
|- | |||
|174 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m03a0403 | |||
|Small shock/noticing effect, right side. Can be called using <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> | |||
|- | |||
|438 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m07a1001 | |||
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context. | |||
|- | |||
|448 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m03a0403 | |||
|Shocked effect, mirrored. Can be called using <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> | |||
|- | |- | ||
|543 | |543 | ||
|WAN | |WAN | ||
|3084 | |3084 | ||
|Head | |||
| | | | ||
|None | |None | ||
| Line 26: | Line 126: | ||
|544 | |544 | ||
|WAN | |WAN | ||
|3085 | |3085 | ||
|Center | |||
| | | | ||
|None | |None | ||
|Roar of Time hit. | |Roar of Time hit. | ||
|- | |||
|621 | |||
|Screen | |||
|<nowiki>-1</nowiki> | |||
|Center | |||
| | |||
|c00a0701 | |||
|Dimensional Scream start. | |||
|- | |||
|622 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
| | |||
|m21a0203 | |||
|Sweat drop down the side, mirrored. Can be called using <code>SetEffect(EFFECT_SWEAT_DROP_SLOW, 3)</code> | |||
|- | |||
|623 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m02a0302 | |||
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> | |||
|- | |||
|624 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|c00a0601 | |||
|Perfect Apple bouncing on top of Wigglytuff's head. Can be called using <code>SetEffect(EFFECT_APPLE_ON_HEAD, 3);</code> | |||
|- | |||
|625 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m05a0603 | |||
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);</code> | |||
|- | |||
|626 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m05a0603 | |||
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);</code> | |||
|- | |||
|627 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m05a0603 | |||
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4)</code> | |||
|- | |||
|628 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m05a0603 | |||
|Beige rippling water for Mankey, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4)</code> | |||
|- | |||
|629 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|Head | |||
|align=center|✓ | |||
|m05a0603 | |||
|Beige rippling water for Primeape, Hot Spring scene. Can be called using <code>SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4)</code> | |||
|- | |- | ||
|642 | |642 | ||
|WAN File 1 | |WAN File 1 | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|Head | |||
|align=center|✓ | |align=center|✓ | ||
|c00a0601 | |c00a0601 | ||
|Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. | |Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using <code>SetEffect(EFFECT_EATING, 3);</code> | ||
|- | |- | ||
|643 | |643 | ||
|WAN File 1 | |WAN File 1 | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|Head | |||
|align=center|✓ | |align=center|✓ | ||
|c00a0601 | |c00a0601 | ||
|Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. | |Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using <code>SetEffect(EFFECT_EATING_SLOW, 3);</code> | ||
|- | |- | ||
|646 | |646 | ||
|WAN File 1 | |WAN File 1 | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|None | |||
|align=center|✓ | |align=center|✓ | ||
|m22a1004 | |m22a1004 | ||
| Line 66: | Line 230: | ||
|653 | |653 | ||
|WAT | |WAT | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|None | |||
|align=center|✓ | |align=center|✓ | ||
|m25a0302 | |m25a0302 | ||
| Line 76: | Line 238: | ||
|664 | |664 | ||
|WAN File 1 | |WAN File 1 | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|None | |||
|align=center|✓ | |align=center|✓ | ||
|m23a1008 | |m23a1008 | ||
| Line 86: | Line 246: | ||
|668 | |668 | ||
|WAT | |WAT | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|None | |||
|align=center|✓ | |align=center|✓ | ||
|m23a1003 | |m23a1003 | ||
|The glowing Brine Cave wall pattern. Uses the 3D engine. | |The glowing Brine Cave wall pattern. Uses the 3D engine. | ||
|- | |||
|692 | |||
|WAN File 1 | |||
|<nowiki>-1</nowiki> | |||
|None | |||
|align=center|✓ | |||
|n04a1401 | |||
|Copy of the burn status effect animation for cutscenes. | |||
|- | |- | ||
|693 | |693 | ||
|WAN | |WAN | ||
|1048 | |1048 | ||
|None | |||
| | | | ||
|None | |None | ||
| Line 106: | Line 270: | ||
|694 | |694 | ||
|WAN | |WAN | ||
|<nowiki>-1</nowiki> | |<nowiki>-1</nowiki> | ||
|None | |||
|align=center|✓ | |align=center|✓ | ||
|None | |None | ||
| Line 116: | Line 278: | ||
|695 | |695 | ||
|WAN | |WAN | ||
|1049 | |1049 | ||
|None | |||
| | | | ||
|None | |None | ||
| Line 126: | Line 286: | ||
|696 | |696 | ||
|style=white-space:nowrap|WAN File 0 | |style=white-space:nowrap|WAN File 0 | ||
|1305 | |1305 | ||
|Center | |||
| | | | ||
|None | |None | ||
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | |Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead. | ||
|} | |} | ||
<code>SetEffect</code> | |||