Effect.bin: Difference between revisions
Filling in #263 |
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Effect.bin is a file that | Effect.bin is a file that contains various WAN animations. | ||
Of particular notes are the sprites in the range 260 to 269 | Of particular notes are the sprites in the range 260 to 269. These contain WATs that render using the [[3D rendering|3D engine]], allowing for semi-transparency. | ||
Of those: | Of those: | ||
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* 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639. | * 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639. | ||
* 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640. | * 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640. | ||
* 263 is for the approaching Lapras shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658. | * 263 is for the approaching Lapras' shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658. | ||
* 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662. | * 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662. | ||
* 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668. | * 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668. | ||