Unionall: Difference between revisions
Some easier coroutines |
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unionall.ssb is a script in the game, containing the game's coroutines. Some of the most important coroutines dictate the order of gameplay and cutscenes, as well as handling the transition from cutscenes to overworld, and vice versa. There are also plenty of other coroutines that are called frequently within scripts for simple purposes. | unionall.ssb is a script in the game, containing the game's coroutines. Some of the most important coroutines dictate the order of gameplay and cutscenes, as well as handling the transition from cutscenes to overworld, and vice versa. There are also plenty of other coroutines that are called frequently within scripts for simple purposes. | ||
You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes. | You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes. | ||