QuizMenuTool Tutorial: Difference between revisions

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=== QMT Script Variable Map ===
=== QMT Script Variable Map ===
[[Category:Tutorials]]
Below is a table of every script variable used by QuizMenuTool, and what their use-case is for each script. Any variable absent from the table is unused by QMT directly. Variable usage can perhaps be optimized somewhat, but this map functions properly.
{| class="wikitable"
!Script Variable Name
!Index
!Script #1
!Script #2
!Script #3
!Script #4
|-
|$SCENARIO_SUB1
|0
|Backup of Pre-Quiz $PLAYER_KIND
| colspan="3" rowspan="1" |Winning # of Points Backup
|-
|$SCENARIO_SUB2
|0
|Backup of 0th index of Pre-Quiz $PLAYER_KIND_BACKUP
| colspan="3" rowspan="1" |Winning Pool ID Backup
|-
|$SCENARIO_SUB3
|0
|Backup of Pre-Quiz $ATTENDANT1_KIND
| -
|# of times hero gen. failed
| -
|-
|$SCENARIO_SUB4
|0
|Backup of 0th index of Pre-Quiz $ATTENDANT1_KIND_BACKUP
| -
| -
| -
|-
|$BIT_FUWARANTE_LOCAL
|All
| colspan="4" rowspan="1" |FUWARANTE blacklist flags
|-
|$LOCAL0
| -
|Max # of points.
| colspan="3" rowspan="1" |Winning # of Points / (Aura Bow Color Backup)
|-
|$LOCAL1
| -
|# Questions Asked / Winning Pool ID
| colspan="3" rowspan="1" |Winning Pool ID
|-
|$SCENARIO_TALK_BIT_FLAG
|Varies
| colspan="4" rowspan="1" |Question Has Been Asked?
|-
|$SCENARIO_MAIN
|0
| colspan="4" rowspan="1" |# of tied pools (-1 if not checking ties)
|-
|$SCENARIO_SIDE
|0
| colspan="4" rowspan="1" |# of pts to add to tied pool
|-
|$RECYCLE_COUNT
| -
| colspan="4" rowspan="1" |Post-Tie Max # of Pts.
|-
|$CONFIG_COLOR_KIND
| -
| -
| colspan="3" rowspan="1" |Aura Bow Color
|-
|$HERO_TALK_KIND
| -
| -
| -
| colspan="2" rowspan="1" |Hero Talk Group
|-
|$PARTNER_TALK_KIND
| -
| -
| -
| -
|Partner Talk Group
|-
|$VERSION
| -
| colspan="3" rowspan="1" |Pool 0 Pts.
|Reset to 1
|-
|$CRYSTAL_COLOR_01
| -
| colspan="3" rowspan="1" |Pool 1 Pts.
|Reset to 0
|-
|$CRYSTAL_COLOR_02
| -
| colspan="3" rowspan="1" |Pool 2 Pts.
|Reset to 0
|-
|$CRYSTAL_COLOR_03
| -
| colspan="3" rowspan="1" |Pool 3 Pts.
|Reset to 0
|-
|$COMPULSORY_SAVE_POINT
| -
| colspan="3" rowspan="1" |Pool 4 Pts.
|Reset to 0
|-
|$COMPULSORY_SAVE_POINT_SIDE
| -
| colspan="3" rowspan="1" |Pool 5 Pts.
|Reset to 0
|-
|$SCENARIO_SELECT_BACKUP
|0
| colspan="3" rowspan="1" |Pool 6 Pts.
|Reset to 0
|-
|$GROUND_ENTER
| -
| colspan="3" rowspan="1" |Pool 7 Pts.
|Reset to 0
|-
|$GROUND_ENTER_LINK
| -
| colspan="3" rowspan="1" |Pool 8 Pts.
|Reset to 0
|-
|$GROUND_GETOUT
| -
| colspan="3" rowspan="1" |Pool 9 Pts.
|Reset to 0
|-
|$GROUND_MAP
| -
| colspan="3" rowspan="1" |Pool 10 Pts.
|Reset to 0
|-
|$GROUND_PLACE
| -
| colspan="3" rowspan="1" |Pool 11 Pts.
|Reset to 0
|-
|$GROUND_ENTER_BACKUP
|0
| colspan="3" rowspan="1" |Pool 12 Pts.
|Reset to 0
|-
|$GROUND_ENTER_LINK_BACKUP
|0
| colspan="3" rowspan="1" |Pool 13 Pts.
|Reset to 0
|-
|$GROUND_GETOUT_BACKUP
|0
| colspan="3" rowspan="1" |Pool 14 Pts.
|Reset to 0
|-
|$GROUND_MAP_BACKUP
|0
| colspan="3" rowspan="1" |Pool 15 Pts.
|Reset to 0
|-
|$GROUND_PLACE_BACKUP
|0
| colspan="3" rowspan="1" |Pool 16 Pts.
|Reset to 0
|-
|$DUNGEON_SELECT
| -
| colspan="3" rowspan="1" |Pool 17 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER
| -
| colspan="3" rowspan="1" |Pool 18 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER_MODE
| -
| colspan="3" rowspan="1" |Pool 19 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER_INDEX
| -
| colspan="3" rowspan="1" |Pool 20 Pts.
|Reset to 0
|-
|$DUNGEON_RESULT
| -
| colspan="3" rowspan="1" |Pool 21 Pts.
|Reset to 0
|-
|$GROUND_START_MODE
| -
| colspan="3" rowspan="1" |Pool 22 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER_BACKUP
|0
| colspan="3" rowspan="1" |Pool 23 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER_MODE_BACKUP
|0
| colspan="3" rowspan="1" |Pool 24 Pts.
|Reset to 0
|-
|$DUNGEON_ENTER_INDEX_BACKUP
|0
| colspan="3" rowspan="1" |Pool 25 Pts.
|Reset to 0
|-
|$DUNGEON_RESULT_BACKUP
|0
| colspan="3" rowspan="1" |Pool 26 Pts.
|Reset to 0
|-
|$GROUND_START_MODE_BACKUP
|0
| colspan="3" rowspan="1" |Pool 27 Pts.
|Reset to 0
|-
|$REQUEST_CLEAR_COUNT
| -
| colspan="3" rowspan="1" |Pool 28 Pts.
|Reset to 0
|-
|$PLAYER_KIND
| -
|Pool 29 Pts.
| colspan="3" rowspan="1" |Reset to Pre-Quiz
|-
|$ATTENDANT1_KIND
| -
|Pool 30 Pts.
| colspan="3" rowspan="1" |Reset to Pre-Quiz
|-
|$ATTENDANT2_KIND
| -
| colspan="3" rowspan="1" |Pool 31 Pts.
|Reset to 0
|-
|$PLAYER_KIND_BACKUP
|0
|Pool 32 Pts.
| colspan="3" rowspan="1" |Reset to Pre-Quiz
|-
|$ATTENDANT1_KIND_BACKUP
|0
|Pool 33 Pts.
| colspan="3" rowspan="1" |Reset to Pre-Quiz
|-
|$ATTENDANT2_KIND_BACKUP
|0
| colspan="3" rowspan="1" |Pool 34 Pts.
|Reset to 0
|-
|$HERO_FIRST_KIND
| -
| colspan="3" rowspan="1" |Pool 35 Pts.
|Reset to 0
|-
|$PARTNER_FIRST_KIND
| -
| colspan="3" rowspan="1" |Pool 36 Pts.
|Reset to 0
|-
|$RANDOM_REQUEST_NPC03_KIND
| -
| colspan="3" rowspan="1" |Pool 37 Pts.
|Reset to 0
|-
|$WORLD_MAP_LEVEL
| -
| colspan="3" rowspan="1" |Pool 38 Pts.
|Reset to 0
|-
|$EVENT_LOCAL
| -
| colspan="3" rowspan="1" |Pool 39 Pts.
|Reset to 0
|-
|$DUNGEON_EVENT_LOCAL
| -
| colspan="3" rowspan="1" |Pool 40 Pts.
|Reset to 0
|-
|$LOTTERY_RESULT
| -
| colspan="3" rowspan="1" |Pool 41 Pts.
|Reset to 0
|-
|$ITEM_BACKUP
|0
| colspan="3" rowspan="1" |Pool 42 Pts.
|Reset to 0
|-
|$ITEM_BACKUP_KUREKURE
|0
| colspan="3" rowspan="1" |Pool 43 Pts.
|Reset to 0
|-
|$ITEM_BACKUP_TAKE
|0
| colspan="3" rowspan="1" |Pool 44 Pts.
|Reset to 0
|-
|$ITEM_BACKUP_GET
|0
| colspan="3" rowspan="1" |Pool 45 Pts.
|Reset to 0
|-
|$REQUEST_THANKS_RESULT_KIND
| -
| colspan="3" rowspan="1" |Pool 46 Pts.
|Reset to 0
|-
|$REQUEST_THANKS_RESULT_VARIATION
| -
| colspan="3" rowspan="1" |Pool 47 Pts.
|Reset to 0
|-
|$SUB30_SPOT_LEVEL
| -
| colspan="3" rowspan="1" |Pool 48 Pts.
|Reset to 0
|-
|$TEAM_RANK_EVENT_LEVEL
| -
| colspan="3" rowspan="1" |Pool 49 Pts.
|Reset to 0
|-
|$PLAY_OLD_GAME
| -
| colspan="3" rowspan="1" |Pool 50 Pts.
|Reset to 0
|}