Scenario Main Values: Difference between revisions

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|(under “Others”)
|(under “Others”)
'''<code>M2 The First Job</code>'''
'''M2 The First Job'''
----(under “Dialogue Check”)
----(under “Dialogue Check”)


'''<code>TALK-M02-01</code>'''
'''TALK-M02-01'''
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|<code>$SCENARIO_MAIN = '''scn[3, 2];'''</code>
|Ch. 2
|Chatot has you follow him since it’s your first day (about to learn about the Job Bulletin Board)
|'''G01P04A'''
<code>m02a0301.ssb</code>
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|<code>$SCENARIO_MAIN = '''scn[3, 3];'''</code>
|Ch. 2
|Entering Drenched Bluff for Spoink’s mission
|'''D02P11A'''
<code>m02a0401.ssb</code>
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|<code>$SCENARIO_MAIN = '''scn[3, 4];'''</code>
|Ch. 2
|Enter Drenched Bluff for Spoink’s mission ''(if you failed previously)''
|'''D02P11A'''
<code>m02a0701.ssb</code>
|This one is found in a case menu
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|<code>$SCENARIO_MAIN = '''scn[3, 5];'''</code>
|Ch. 2
|Enter Drenched Bluff for Spoink’s mission ''(if you failed previously)''
|'''D02P11A'''
<code>m02a0701.ssb</code>
|This one is in a case menu, same scene as above
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|<code>$SCENARIO_MAIN = '''scn[3, 6];'''</code>
|Ch. 2
|You find Spoink’s missing pearl at the end of Drenched Bluff
|'''D02P31A'''
<code>m02a0801.ssb</code>
|This one is in a case menu, probably relating to the '''demo version'''
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|<code>$SCENARIO_MAIN = '''scn[3, 7];'''</code>
|Ch. 2
|You find Spoink’s missing pearl at the end of Drenched Bluff
|'''D02P31A'''
<code>m02a0801.ssb</code>
|This one is in a case menu, probably relating to the '''demo version'''
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|<code>$SCENARIO_MAIN = '''scn[4, 0];'''</code>
|Ch. 2
|Going to bed after your first successful job mission (also the end of chapter 2)
|'''G01P07C'''
<code>m02a1003.ssb</code>
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|'''S02P01A''' (debug)
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<code>m00a01a.ssb</code>
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''&''
 
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''&''
 
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|'''Main 3'''
----(under “Others”)
 
'''M3 Outlaw Notice Board'''
----(under “Dialogue Check”)
 
'''TALK-M03-01B'''
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