List of Sound Effects: Difference between revisions
Documenting Sentry Duty sounds. |
|||
| Line 5,025: | Line 5,025: | ||
|None | |None | ||
|None | |None | ||
|Bell | |Bell sound. Selecting the correct answer during Sentry Duty. | ||
|- | |- | ||
|8977 | |8977 | ||
| Line 5,032: | Line 5,032: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting the incorrect answer or timing out during Sentry Duty. | ||
|- | |- | ||
|8978 | |8978 | ||
| Line 5,934: | Line 5,934: | ||
|None | |None | ||
|None | |None | ||
|Ba-dum! | |Ba-dum! Footprints are shown during Sentry Duty. | ||
|- | |- | ||
|11269 | |11269 | ||
| Line 5,941: | Line 5,941: | ||
|None | |None | ||
|None | |None | ||
|Boing! | |Boing! Character sprites pop up as a hint during Sentry Duty. | ||
|- | |- | ||
|11270 | |11270 | ||
| Line 5,948: | Line 5,948: | ||
|None | |None | ||
|None | |None | ||
|Exclamation | |Exclamation; the player receives a text hint during Sentry Duty. | ||
|- | |- | ||
|11271 | |11271 | ||
| Line 5,955: | Line 5,955: | ||
|None | |None | ||
|None | |None | ||
|Sounds like failure. | |Sounds like failure; the player fails to identify one of the visitors during Sentry Duty. | ||
|- | |- | ||
|11272 | |11272 | ||
| Line 5,962: | Line 5,962: | ||
|None | |None | ||
|None | |None | ||
|Click. | |Click; the partner corrects wrong Sentry Duty answer. | ||
|- | |- | ||
|11273 | |11273 | ||