List of Sound Effects: Difference between revisions

RRad (talk | contribs)
RRad (talk | contribs)
Documenting Sentry Duty sounds.
Line 5,025: Line 5,025:
|None
|None
|None
|None
|Bell/correct sound. Probably used in Sentry Duty.
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|-
|8977
|8977
Line 5,032: Line 5,032:
|None
|None
|None
|None
|Incorrect sound, probably used in Sentry Duty.
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|-
|8978
|8978
Line 5,934: Line 5,934:
|None
|None
|None
|None
|Ba-dum!
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|-
|11269
|11269
Line 5,941: Line 5,941:
|None
|None
|None
|None
|Boing!
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|-
|11270
|11270
Line 5,948: Line 5,948:
|None
|None
|None
|None
|Exclamation mark?
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|-
|11271
|11271
Line 5,955: Line 5,955:
|None
|None
|None
|None
|Sounds like failure.
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|-
|11272
|11272
Line 5,962: Line 5,962:
|None
|None
|None
|None
|Click.
|Click; the partner corrects wrong Sentry Duty answer.
|-
|-
|11273
|11273