How to use GfxCrunch (Animated Object Sprites): Difference between revisions
Deltaflare (talk | contribs) simplified headers, added memory explanation |
Deltaflare (talk | contribs) m →Imgs Folder: formatting |
||
| Line 9: | Line 9: | ||
GfxCrunch uses the following folders and files to generate object sprites. | GfxCrunch uses the following folders and files to generate object sprites. | ||
== | == imgs Folder == | ||
This is a folder of all image sprites used in the animations. Images are labeled from <code>0000.png</code>, <code>0001.png</code>, <code>0002.png</code>, etc. These images have to be | This is a folder of all image sprites used in the animations. Images are labeled from <code>0000.png</code>, <code>0001.png</code>, <code>0002.png</code>, etc. These images have to be ''indexed images'' and fit within GfxCrunch’s sizes (16 x 16 or multiples of that are safe starting points). | ||
== palette.pal == | == palette.pal == | ||