Dungeon Floor: Difference between revisions
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=== Items, Traps, and Enemies: === | === Items, Traps, and Enemies: === | ||
This tab is used to control the amount of items, traps, and initial enemies that can spawn on a floor. | |||
* <u>Floor Item Density</u> refers to how many items can spawn on the floor, with random variation between -2 and +1 items. Note that only 16 items can ever spawn on a single floor. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 16. | * <u>Floor Item Density</u> refers to how many items can spawn on the floor, with random variation between -2 and +1 items. Note that only 16 items can ever spawn on a single floor. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 16. | ||
* <u>Buried Item Density</u> refers to how many items can spawn hidden below wall tiles, outside of rooms or hallways. | * <u>Buried Item Density</u> refers to how many items can spawn hidden below wall tiles, outside of rooms or hallways. | ||
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* <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold. | * <u>Max Coin Amount</u> refers to the maximum amount of money a Poke(money) floor item can hold. | ||
* <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor. Due to a bug, setting the density to a negative number will always spawn 14 enemies, often all close by the player. | * <u>Initial Enemy Density</u> refers to the amount of enemies that are already on the floor when the player first enters it. Note that only 14 enemies can ever spawn on a single floor at once. The floor preview however does not take this into account and will show something closer to the actual number inserted if above 14. Random variation is used with the minimum amount being the actual number divided by 2, so numbers up to 28 can still be useful for guaranteeing higher amounts of enemies. If Initial Enemy Density is set to 0, only 1 enemy will spawn and no further enemies will spawn even as the player explores the floor. Due to a bug, setting the density to a negative number will always spawn 14 enemies, often all close by the player. | ||
{{NavSkyTemple}} | |||
=== Chances: === | |||
This tab is used to set the chances of various things spawning on the floor. The sliders are % based and go from 0 to 100. If the [[UnusedDungeonChance]] ASM patch is applied, Unused can be used to have a chance of generating a small maze of walls within one of the rooms inside a floor. | |||
=== IQ and Misc: === | |||
This tab is used to change settings relating to IQ, as well as other settings. | |||
* <u>Enemy IQ</u> determines how many IQ points enemies have, therefore also what IQ skills they will have. | |||
* <u>IQ Booster Boost</u> determines how many IQ points IQ Booster increases IQ by. | |||
* <u>Hidden Stairs Type</u> determines if a Secret Room or Secret Bazaar will spawn when the player finds Hidden Stairs. 0 will set Hidden Stairs to always lead to a Secret Bazaar, 1 will set Hidden Stairs to always lead to a Secret Room, and 255 will give a 50/50 chance of either. Any other number will give a 0% chance for both and the Hidden Stairs will instead work like regular stairs. | |||
== Pokemon Spawns == | |||
The Pokemon Spawns tab can be used to determine what Pokemon can spawn as enemies within the floor. Pokemon can be added or removed using the + and - buttons. An unlimited number of Pokemon can be added to the spawn list, however each time the floor is entered, only a random 14 of them will be selected if there is more than 14 types of Pokemon that can spawn. Additionally, adding absurdly high numbers (Such as 100 or more) of different Pokemon to a single floor's spawn list may cause the game to crash upon entering the floor. | |||
<u>Kecleon Level</u> refers to the level of the Kecleon running Kecleon Shop, if one spawns on the floor. | |||
== Traps == | |||
This tab allows you to change the % chances of what trap will spawn on the dungeon floor when the floor generates a trap tile. Multiple types of traps can spawn on the same floor if more than one trap is generated. | |||
== Items == | |||
This tab allows you to change the % chances and what items can spawn on the dungeon floor. Each tab within this tab controls a separate list for Floor Items, Kecleon Shop items, Monster House items, Buried items, Grab Bag items, and Secret Room items. You can add or remove complete categories of items for each tab using the top menu and the items that can spawn in each category in the bottom menu. {{NavSkyTemple}} | |||