How to add a second partner: Difference between revisions
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# If the Chimeco Assembly is enabled, the player will be able to remove the second partner. You can either let them do this, or delete the Chimeco Assembly. | # If the Chimeco Assembly is enabled, the player will be able to remove the second partner. You can either let them do this, or delete the Chimeco Assembly. | ||
== '''Adding a Pokemon To Your Starting Party''' == | |||
== '''Adding a Pokemon To Your Starting Party | |||
# Download this patch by Adex (please credit appropriately): <nowiki>https://github.com/Adex-8x/EoS-ASM-Effects/blob/main/special_processes/monster_entry/add_mentry_to_party.asm</nowiki> | # Download this patch by Adex (please credit appropriately): <nowiki>https://github.com/Adex-8x/EoS-ASM-Effects/blob/main/special_processes/monster_entry/add_mentry_to_party.asm</nowiki> | ||
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# In the dropdown menus on the left, go to Lists > Recruitment List. Scroll to the pokemon with the ID 16 (it should be a Manaphy assuming you haven’t changed it.) | # In the dropdown menus on the left, go to Lists > Recruitment List. Scroll to the pokemon with the ID 16 (it should be a Manaphy assuming you haven’t changed it.) | ||
#* Click on the pokemon’s name and change it to whatever species you’d like. In the example below, I changed it from Manaphy to Growlithe. | #* Click on the pokemon’s name and change it to whatever species you’d like. In the example below, I changed it from Manaphy to Growlithe. | ||
#* You may also want to change the default level and the recruitment location. If you change the recruit location to “Beach (0215)”, then if the recruit gets ko’d in a dungeon, it counts as a party wipe. [[File:T1.png | #* You may also want to change the default level and the recruitment location. If you change the recruit location to “Beach (0215)”, then if the recruit gets ko’d in a dungeon, it counts as a party wipe. [[File:T1.png|frameless|300x300px|right]] | ||
# | # Add the following script to any cutscene after the tutorial dungeon (ie Beach Cave). For some reason the game will crash if you do so before Beach Cave. I personally put it in the cutscene before the first Koffing-Zubat fight and it worked. | ||
<code>ProcessSpecial(PROCESS_SPECIAL_PREPARE_MENU_ACCEPT_TEAM_MEMBER, 16, 0) ) { }switch ( message_Menu(MENU_ACCEPT_TEAM_MEMBER) )</code> | <code>ProcessSpecial(PROCESS_SPECIAL_PREPARE_MENU_ACCEPT_TEAM_MEMBER, 16, 0) ) { }switch ( message_Menu(MENU_ACCEPT_TEAM_MEMBER) )</code> | ||
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==== Using the crossroads (map P01P01A) as an example. ==== | ==== Using the crossroads (map P01P01A) as an example. ==== | ||
Step 1: Open the Enter scene and scan for (2 Acts) sectors | Step 1: Open the Enter scene and scan for (2 Acts) sectors | ||
[[File:T2.png|frameless|600x600px]] | |||
Step 2: Click the S checkbox to single-out the sector. (You can ignore any sectors that only have Bidoof + Sunflora) | Step 2: Click the S checkbox to single-out the sector. (You can ignore any sectors that only have Bidoof + Sunflora) | ||
[[File:T3.png | |||
[[File:T3.png|frameless|600x600px]] | |||
Step 3: Add the actor of your second partner. Make sure that | Step 3: Add the actor of your second partner. Make sure that | ||
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# “kind” is “ATTENDANT_MANAFI” (this will line up with the pokemon ID 16 in your recruitment list, which is Growlithe in my case) | # “kind” is “ATTENDANT_MANAFI” (this will line up with the pokemon ID 16 in your recruitment list, which is Growlithe in my case) | ||
# The actor’s sector is the same as the player and ATTENDANT1 | # The actor’s sector is the same as the player and ATTENDANT1 | ||
# They are facing the same direction as the player and ATTENDANT1 [[File:T5.png | # They are facing the same direction as the player and ATTENDANT1 [[File:T5.png|frameless|600x600px]]<br /> | ||
Step 4: Repeat for every (2 acts) sector (except the bidoof+sunflora) on every overworld map. In vanilla this includes: | Step 4: Repeat for every (2 acts) sector (except the bidoof+sunflora) on every overworld map. In vanilla this includes: | ||