Pokémon Data: Difference between revisions

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This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch.
This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch.


====Movement====
Movement decides if a given Pokémon can walk over or through certain types of terrain. In the base game's context, whether a Pokémon can hover or phase through walls was often decided upon based on how the Pokémon sprites are animated rather than types or abilities as one might expect.
Movement decides if a given Pokémon can walk over or through certain types of terrain. In the base game's context, whether a Pokémon can hover or phase through walls was often decided upon based on how the Pokémon sprites are animated rather than types or abilities as one might expect.


====Exp. Yield====
Exp. Yield is only the "base Exp" for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula:
Exp. Yield is only the "base Exp" for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula:


[Exp. Yield x (Level - 1) / 10] + Exp Yield
[Exp. Yield x (Level - 1) / 10] + Exp Yield


====Recruit Rate====
Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says "Yes" to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive.
Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says "Yes" to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive.


Talk Group decides the dialogue used by Pokémon when talked to or upon leveling. The dialogue used can be seen by double clicking on the main "Pokémon" dropdown and checking the "Personality Groups" tab. Unlike most other values, the base game generally uses different talk groups for male or female individuals of the same species.
====Talk Group====
[[Talk Group]] decides the dialogue used by Pokémon when talked to or upon leveling. The dialogue used can be seen by double clicking on the main "Pokémon" dropdown and checking the "Personality Groups" tab. Unlike most other values, the base game generally uses different talk groups for male or female individuals of the same species.


=== Base Stats ===
=== Base Stats ===
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== Stats and Moves ==
== Stats and Moves ==
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This can only be opened for the base form (first entry of a Pokémon slot).
 
====Graph====
Shows a graph where you can view how stats change as Pokémon continues to level up.
 
====Stats====
Here you can edit how much EXP is required for a level up, as well as how each Pokémon stats changes by how much.
 
====Level Up Moves====
Here you can edit what moves a Pokémon can learn upon level up. Warning: having more than 4 moves for one level breaks the game!
 
====HM/TM Moves====
Here you can edit what HM or TM a given Pokémon can use.
 
====Egg Moves====
Here you can edit what moves a Pokémon may learn after hatching from egg.


== Portraits ==
== Portraits ==
Here, you can view, import or export Pokemon portraits. Usually, only the first entry(male) of a Pokemon slot has any portraits in here, the exception being Pokemon with gender differences. In case a second entry doesn't have a requested portrait, game loads a portrait from the first entry.  
Here, you can view, import or export Pokémon portraits. Usually, only the first entry(male) of a Pokémon slot has any portraits in here, the exception being Pokémon with gender differences. In case a second entry doesn't have a requested portrait, game loads a portrait from the first entry.  


During import or export you have two options: im-/export each portrait in a separate files(said files must have <code>-x</code> in the file name, where x is a portrait slot (0 - Normal, 2 - Happy, etc.) or im-/export a portrait sheet(where all portraits are in one file).
During import or export you have two options: im-/export each portrait in a separate files (said files must have <code>-x</code> in the file name, where x is a portrait slot (0 - Normal, 2 - Happy, etc.) or im-/export a portrait sheet (where all portraits are in one file).


== Sprites ==
== Sprites ==
Here, you can import or export the sprite list of a Pokemon, as well as import/export specific animations(Ground sprites, Dungeon sprites or Attack sprite).  
Here, you can import or export the sprite list of a Pokémon, as well as import/export specific animations (Ground sprites, Dungeon sprites or Attack sprite).  


If you want to add a new Pokemon, use Add New Sprite, otherwise you will overwrite the existing sprite!  
If you want to add a new Pokémon, use Add New Sprite, otherwise you will overwrite the existing sprite!  


{{NavSkyTemple}}
{{NavSkyTemple}}