List of Sound Effects: Difference between revisions
Elaborating on a few sounds |
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| Line 15: | Line 15: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 58: | Line 58: | ||
|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 100: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 107: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 114: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
| Line 276: | Line 276: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 284: | Line 284: | ||
|None | |None | ||
|None | |None | ||
| | |Eruption (move). | ||
|- | |- | ||
|514 | |514 | ||
| Line 298: | Line 298: | ||
|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
| Line 361: | Line 361: | ||
|None | |None | ||
|None | |None | ||
|X-Eye Seed. | |X-Eye Seed. Same sound as #4105. | ||
|- | |- | ||
|525 | |525 | ||
| Line 389: | Line 389: | ||
|None | |None | ||
|None | |None | ||
| | |Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) | ||
|- | |- | ||
|529 | |529 | ||
| Line 417: | Line 417: | ||
|None | |None | ||
|None | |None | ||
| | |Earthquake or Magnitude attack. #1548 contains the hit sound. | ||
|- | |- | ||
|533 | |533 | ||
| Line 508: | Line 508: | ||
|None | |None | ||
|None | |None | ||
| | |Bounce. | ||
|- | |- | ||
|546 | |546 | ||
| Line 515: | Line 515: | ||
|None | |None | ||
|None | |None | ||
| | |Trawl Orb item pull effect. | ||
|- | |- | ||
|547 | |547 | ||
| Line 536: | Line 536: | ||
|None | |None | ||
|None | |None | ||
| | |Attack speed down? Uncertain if this and the effect animation (#549) are ever used. | ||
|- | |- | ||
|550 | |550 | ||
| Line 550: | Line 550: | ||
|None | |None | ||
|None | |None | ||
| | |Whiffer status (SmokeScreen etc.). | ||
|- | |- | ||
|552 | |552 | ||
| Line 602: | Line 602: | ||
|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
|- | |- | ||
|776 | |776 | ||
| Line 642: | Line 642: | ||
|0x30E | |0x30E | ||
|SE_NUM_TRAP_SLEEP | |SE_NUM_TRAP_SLEEP | ||
| | |Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | ||
|- | |- | ||
|783 | |783 | ||
| Line 740: | Line 740: | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
|Trick/Role Play on target. | |Two-Edge Orb/Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
|Trick or Role Play. | |Two-Edge Orb, Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
| Line 755: | Line 755: | ||
|0x40A | |0x40A | ||
|SE_NUM_EFF_RASTAPARGE | |SE_NUM_EFF_RASTAPARGE | ||
|Luster Purge. | |Luster Purge or Luminous Orb. | ||
|- | |- | ||
|1035 | |1035 | ||
| Line 800: | Line 800: | ||
|0x413 | |0x413 | ||
|SE_NUM_EFF_BOOST | |SE_NUM_EFF_BOOST | ||
| | |Psycho Boost hit. | ||
|- | |- | ||
|1044 | |1044 | ||
| Line 815: | Line 815: | ||
|0x416 | |0x416 | ||
|SE_NUM_EFF_DETECT | |SE_NUM_EFF_DETECT | ||
|Agility windup. | |Scanner Orb, Odor Sleuth or Agility windup. | ||
|- | |- | ||
|1047 | |1047 | ||
|0x417 | |0x417 | ||
|SE_NUM_EFF_FIRE_3 | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
|- | |- | ||
|1048 | |1048 | ||
| Line 843: | Line 843: | ||
|0x501 | |0x501 | ||
|SE_NUM_EFF_BRK_STONE | |SE_NUM_EFF_BRK_STONE | ||
| | |Rollout hit. Also assigned to Excavate, an unused move (ID #361). | ||
|- | |- | ||
|1282 | |1282 | ||
|0x502 | |0x502 | ||
|SE_NUM_EFF_BULLET_1 | |SE_NUM_EFF_BULLET_1 | ||
|Hydro Cannon. | |Hydro Cannon projectile. | ||
|- | |- | ||
|1283 | |1283 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
| | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,031: | Line 1,031: | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
|Trapbust Orb. | |Earthquake or Magnitude hit, Trapbust Orb. | ||
|- | |- | ||
|1549 | |1549 | ||
| Line 1,061: | Line 1,061: | ||
|0x612 | |0x612 | ||
|SE_NUM_EFF_BARRIA | |SE_NUM_EFF_BARRIA | ||
|White beam (Barrier | |White beam (Barrier or Iron Defense) | ||
|- | |- | ||
|1555 | |1555 | ||
| Line 1,121: | Line 1,121: | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
|Scary Face. | |Scary Face or Shocker Orb. | ||
|- | |- | ||
|1567 | |1567 | ||
| Line 1,131: | Line 1,131: | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
|Calm Mind. | |Calm Mind, Radar Orb. | ||
|} | |} | ||
| Line 1,194: | Line 1,194: | ||
|0x70B | |0x70B | ||
|SE_NUM_EFF_FURAFURA | |SE_NUM_EFF_FURAFURA | ||
|Teeter Dance | |Teeter Dance or Totter Orb. | ||
|- | |- | ||
|1804 | |1804 | ||
| Line 1,214: | Line 1,214: | ||
|0x70F | |0x70F | ||
|SE_NUM_EFF_NAMINORI | |SE_NUM_EFF_NAMINORI | ||
|Surf. | |Surf or Cleanse Orb. | ||
|- | |- | ||
|1808 | |1808 | ||
| Line 1,229: | Line 1,229: | ||
|0x712 | |0x712 | ||
|SE_NUM_EFF_SIROIKIRI | |SE_NUM_EFF_SIROIKIRI | ||
|Mist. | |Mist or Pokémon Trap. | ||
|- | |- | ||
|1811 | |1811 | ||
| Line 1,239: | Line 1,239: | ||
|0x714 | |0x714 | ||
|SE_NUM_EFF_SMOKE_7 | |SE_NUM_EFF_SMOKE_7 | ||
|Purple smoke ( | |Purple smoke (Poison Tail). | ||
|- | |- | ||
|1813 | |1813 | ||
| Line 1,881: | Line 1,881: | ||
|0xB0F | |0xB0F | ||
|SE_NUM_EFF_SAKIDORI | |SE_NUM_EFF_SAKIDORI | ||
|Me First | |Me First steals from target. | ||
|- | |- | ||
|2832 | |2832 | ||
| Line 1,891: | Line 1,891: | ||
|0xB11 | |0xB11 | ||
|SE_NUM_EFF_SAKIDORI_2 | |SE_NUM_EFF_SAKIDORI_2 | ||
|Me First on | |Me First on user. | ||
|- | |- | ||
|2834 | |2834 | ||
| Line 1,979: | Line 1,979: | ||
|0xC02 | |0xC02 | ||
|SE_NUM_EFF_BITE | |SE_NUM_EFF_BITE | ||
|Bite. | |Bite or Crunch. | ||
|- | |- | ||
|3075 | |3075 | ||
| Line 2,157: | Line 2,157: | ||
|0xD06 | |0xD06 | ||
|SE_NUM_EFF_CHEW | |SE_NUM_EFF_CHEW | ||
| | |Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | ||
|- | |- | ||
|3335 | |3335 | ||
| Line 2,207: | Line 2,207: | ||
|0xD10 | |0xD10 | ||
|SE_NUM_EFF_DOKUNOKONA | |SE_NUM_EFF_DOKUNOKONA | ||
| | |PoisonPowder. Same(?) sound as #3846 and #4116. | ||
|- | |- | ||
|3345 | |3345 | ||
| Line 2,227: | Line 2,227: | ||
|0xD14 | |0xD14 | ||
|SE_NUM_EFF_DOROASOBI_2 | |SE_NUM_EFF_DOROASOBI_2 | ||
|Mud | |Mud-Slap. | ||
|- | |- | ||
|3349 | |3349 | ||
|0xD15 | |0xD15 | ||
|SE_NUM_EFF_DRESSING | |SE_NUM_EFF_DRESSING | ||
| | |SmellingSalt. | ||
|- | |- | ||
|3350 | |3350 | ||
|0xD16 | |0xD16 | ||
|SE_NUM_EFF_DRY | |SE_NUM_EFF_DRY | ||
|Drought Orb. | |Drought Orb "sun" animation (see #528 for the actual drying effect). | ||
|- | |- | ||
|3351 | |3351 | ||
| Line 2,272: | Line 2,272: | ||
|0xD1D | |0xD1D | ||
|SE_NUM_EFF_BULLET_3 | |SE_NUM_EFF_BULLET_3 | ||
| | |Mud Shot projectile. | ||
|} | |} | ||
| Line 2,310: | Line 2,310: | ||
|0xE06 | |0xE06 | ||
|SE_NUM_EFF_GURAD_S | |SE_NUM_EFF_GURAD_S | ||
| | |Safeguard. | ||
|- | |- | ||
|3591 | |3591 | ||
| Line 2,395: | Line 2,395: | ||
|0xE17 | |0xE17 | ||
|SE_NUM_EFF_KAIFUKU | |SE_NUM_EFF_KAIFUKU | ||
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | |Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | ||
|- | |- | ||
|3608 | |3608 | ||
| Line 2,548: | Line 2,548: | ||
|0xF16 | |0xF16 | ||
|SE_NUM_EFF_MIRACULOUS | |SE_NUM_EFF_MIRACULOUS | ||
| | |Reversal. | ||
|- | |- | ||
|3863 | |3863 | ||
| Line 2,626: | Line 2,626: | ||
|0x1009 | |0x1009 | ||
|SE_NUM_EFF_QUESTION | |SE_NUM_EFF_QUESTION | ||
| | |Amnesia. Same sound as #524. | ||
|- | |- | ||
|4106 | |4106 | ||
| Line 2,759: | Line 2,759: | ||
|0x1105 | |0x1105 | ||
|SE_NUM_EFF_SONICKBOOM | |SE_NUM_EFF_SONICKBOOM | ||
|SonicBoom. | |SonicBoom or Swift projectiles. | ||
|- | |- | ||
|4358 | |4358 | ||
| Line 2,859: | Line 2,859: | ||
|0x1119 | |0x1119 | ||
|SE_NUM_EFF_SMALL_BOMB | |SE_NUM_EFF_SMALL_BOMB | ||
|Blast Seed. | |Blast Seed or Egg Bomb hit. | ||
|- | |- | ||
|4378 | |4378 | ||
| Line 2,869: | Line 2,869: | ||
|0x111B | |0x111B | ||
|SE_NUM_EFF_SMOKE | |SE_NUM_EFF_SMOKE | ||
|Blue smoke ( | |Blue smoke (Substitute). | ||
|- | |- | ||
|4380 | |4380 | ||
| Line 2,917: | Line 2,917: | ||
|0x1207 | |0x1207 | ||
|SE_NUM_EFF_SAND | |SE_NUM_EFF_SAND | ||
| | |Sandstorm. | ||
|- | |- | ||
|4616 | |4616 | ||
| Line 2,942: | Line 2,942: | ||
|0x120C | |0x120C | ||
|SE_NUM_EFF_TRYATTACK | |SE_NUM_EFF_TRYATTACK | ||
| | |Tri Attack projectile. | ||
|- | |- | ||
|4621 | |4621 | ||
| Line 2,972: | Line 2,972: | ||
|0x1212 | |0x1212 | ||
|SE_NUM_EFF_TYAKUSUI | |SE_NUM_EFF_TYAKUSUI | ||
| | |Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". | ||
|- | |- | ||
|4627 | |4627 | ||
| Line 2,992: | Line 2,992: | ||
|0x1216 | |0x1216 | ||
|SE_NUM_EFF_WIND_1 | |SE_NUM_EFF_WIND_1 | ||
| | |Razor Wind projectile. | ||
|- | |- | ||
|4631 | |4631 | ||
| Line 3,017: | Line 3,017: | ||
|0x121B | |0x121B | ||
|SE_NUM_EFF_ENTOU | |SE_NUM_EFF_ENTOU | ||
|Max HP up. | |Pierce Orb, Max HP up (Life Seed). | ||
|- | |- | ||
|4636 | |4636 | ||
|0x121C | |0x121C | ||
|SE_NUM_EFF_HIRAISINN | |SE_NUM_EFF_HIRAISINN | ||
| | |LightningRod ability activates. | ||
|- | |- | ||
|4637 | |4637 | ||
| Line 3,036: | Line 3,036: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,121: | Line 3,121: | ||
|None | |None | ||
|None | |None | ||
| | |Barrage projectile. | ||
|- | |- | ||
|4877 | |4877 | ||
| Line 3,142: | Line 3,142: | ||
|None | |None | ||
|None | |None | ||
| | |Equipped item gets thrown onto the floor by a Trip Trap. | ||
|- | |- | ||
|4880 | |4880 | ||
| Line 3,191: | Line 3,191: | ||
|None | |None | ||
|None | |None | ||
| | |Spite. | ||
|- | |- | ||
|4887 | |4887 | ||
| Line 3,198: | Line 3,198: | ||
|None | |None | ||
|None | |None | ||
| | |Placing an item on the ground. | ||
|- | |- | ||
|4888 | |4888 | ||
| Line 3,212: | Line 3,212: | ||
|None | |None | ||
|None | |None | ||
| | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
| Line 3,242: | Line 3,242: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,334: | Line 3,334: | ||
|T01P01A | |T01P01A | ||
|m03a0401 | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. " | |Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | ||
|- | |- | ||
|5134 | |5134 | ||
| Line 3,420: | Line 3,420: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,605: | Line 3,605: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,748: | Line 3,748: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,919: | Line 3,919: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,113: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
| | |SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | ||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,132: | Line 4,132: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,175: | Line 4,175: | ||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
| Line 4,324: | Line 4,324: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,425: | Line 4,425: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,589: | Line 4,589: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,662: | Line 4,662: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,777: | Line 4,777: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,913: | Line 4,913: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,056: | Line 5,056: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,143: | Line 5,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,286: | Line 5,286: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,366: | Line 5,366: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,460: | Line 5,460: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,496: | Line 5,496: | ||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
| Line 5,582: | Line 5,582: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,641: | Line 5,641: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,756: | Line 5,756: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,883: | Line 5,883: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
| Line 5,890: | Line 5,890: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
| Line 5,897: | Line 5,897: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,906: | Line 5,906: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,993: | Line 5,993: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,143: | Line 6,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,228: | Line 6,228: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||