List of Sound Effects: Difference between revisions
Identifying a lot of move sounds |
Elaborating on a few sounds |
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| (30 intermediate revisions by the same user not shown) | |||
| Line 15: | Line 15: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 58: | Line 58: | ||
|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 100: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 107: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 114: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
| Line 242: | Line 242: | ||
|0x117 | |0x117 | ||
|SE_NUM_EFF_INVOKE | |SE_NUM_EFF_INVOKE | ||
|Stat changes reset. | |Stat changes reset. Also used as a startup sound by many moves. | ||
|- | |- | ||
|280 | |280 | ||
|0x118 | |0x118 | ||
|SE_NUM_EFF_LARGE_DAMAGE | |SE_NUM_EFF_LARGE_DAMAGE | ||
| | |Normal hit. | ||
|- | |- | ||
|281 | |281 | ||
|0x119 | |0x119 | ||
|SE_NUM_EFF_MIDDLE_DAMAGE | |SE_NUM_EFF_MIDDLE_DAMAGE | ||
| | |Not very effective hit. | ||
|- | |- | ||
|282 | |282 | ||
|0x11A | |0x11A | ||
|SE_NUM_EFF_PAIN_2 | |SE_NUM_EFF_PAIN_2 | ||
| | |Power Swap or Guard Swap hit. | ||
|- | |- | ||
|283 | |283 | ||
|0x11B | |0x11B | ||
|SE_NUM_EFF_SMALL_SMALL | |SE_NUM_EFF_SMALL_SMALL | ||
| | |Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.). | ||
|- | |- | ||
|284 | |284 | ||
|0x11C | |0x11C | ||
|SE_NUM_MOTION_SWITCH | |SE_NUM_MOTION_SWITCH | ||
| | |Step on trap or Wonder Tile. | ||
|} | |} | ||
| Line 276: | Line 276: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 284: | Line 284: | ||
|None | |None | ||
|None | |None | ||
| | |Eruption (move). | ||
|- | |- | ||
|514 | |514 | ||
| Line 291: | Line 291: | ||
|None | |None | ||
|None | |None | ||
| | |A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused. | ||
|- | |- | ||
|515 | |515 | ||
| Line 298: | Line 298: | ||
|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
| Line 326: | Line 326: | ||
|None | |None | ||
|None | |None | ||
| | |Special Defense down. | ||
|- | |- | ||
|520 | |520 | ||
| Line 333: | Line 333: | ||
|None | |None | ||
|None | |None | ||
| | |Keyhole block opens in dungeons. Preceded by #553. | ||
|- | |- | ||
|521 | |521 | ||
| Line 347: | Line 347: | ||
|None | |None | ||
|None | |None | ||
| | |"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused. | ||
|- | |- | ||
|523 | |523 | ||
| Line 361: | Line 361: | ||
|None | |None | ||
|None | |None | ||
| | |X-Eye Seed. Same sound as #4105. | ||
|- | |- | ||
|525 | |525 | ||
| Line 389: | Line 389: | ||
|None | |None | ||
|None | |None | ||
| | |Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation) | ||
|- | |- | ||
|529 | |529 | ||
| Line 409: | Line 409: | ||
|SE_NUM_EFF_DEFENCE_UP | |SE_NUM_EFF_DEFENCE_UP | ||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense up. | |Defense up. | ||
|- | |- | ||
| Line 417: | Line 417: | ||
|None | |None | ||
|None | |None | ||
| | |Earthquake or Magnitude attack. #1548 contains the hit sound. | ||
|- | |- | ||
|533 | |533 | ||
| Line 430: | Line 430: | ||
|SE_NUM_EFF_DEFENCE_DOWN | |SE_NUM_EFF_DEFENCE_DOWN | ||
|P01P04A | |P01P04A | ||
| | |s30a0701 | ||
|Defense lowered. | |Defense lowered. | ||
|- | |- | ||
| Line 438: | Line 438: | ||
|None | |None | ||
|None | |None | ||
| | |Accuracy lowered. | ||
|- | |- | ||
|536 | |536 | ||
| Line 466: | Line 466: | ||
|None | |None | ||
|None | |None | ||
| | |Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this... | ||
|- | |- | ||
|540 | |540 | ||
| Line 473: | Line 473: | ||
|None | |None | ||
|None | |None | ||
| | |Turning invisible (Vanish Seed). | ||
|- | |- | ||
|541 | |541 | ||
| Line 501: | Line 501: | ||
|None | |None | ||
|None | |None | ||
| | |Attack lowered. | ||
|- | |- | ||
|545 | |545 | ||
| Line 508: | Line 508: | ||
|None | |None | ||
|None | |None | ||
| | |Bounce. | ||
|- | |- | ||
|546 | |546 | ||
| Line 515: | Line 515: | ||
|None | |None | ||
|None | |None | ||
| | |Trawl Orb item pull effect. | ||
|- | |- | ||
|547 | |547 | ||
| Line 529: | Line 529: | ||
|None | |None | ||
|None | |None | ||
| | |Charge (move). | ||
|- | |- | ||
|549 | |549 | ||
| Line 536: | Line 536: | ||
|None | |None | ||
|None | |None | ||
| | |Attack speed down? Uncertain if this and the effect animation (#549) are ever used. | ||
|- | |- | ||
|550 | |550 | ||
| Line 550: | Line 550: | ||
|None | |None | ||
|None | |None | ||
| | |Whiffer status (SmokeScreen etc.). | ||
|- | |- | ||
|552 | |552 | ||
| Line 557: | Line 557: | ||
|None | |None | ||
|None | |None | ||
| | |Rising multicolor smoke (Trace ability activates). | ||
|- | |- | ||
|553 | |553 | ||
| Line 564: | Line 564: | ||
|None | |None | ||
|None | |None | ||
| | |Using a key on a keyhole block. Followed by #520. | ||
|} | |} | ||
| Line 597: | Line 597: | ||
|0x305 | |0x305 | ||
|SE_NUM_MOTION_DOOR_GENERAL | |SE_NUM_MOTION_DOOR_GENERAL | ||
| | |Sounds like a more quiet version of #284. | ||
|- | |- | ||
|774 | |774 | ||
|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
|- | |- | ||
|776 | |776 | ||
| Line 642: | Line 642: | ||
|0x30E | |0x30E | ||
|SE_NUM_TRAP_SLEEP | |SE_NUM_TRAP_SLEEP | ||
| | |Healing sleep status from Rest. Other ways of falling asleep do not seem to use this. | ||
|- | |- | ||
|783 | |783 | ||
| Line 710: | Line 710: | ||
|0x401 | |0x401 | ||
|SE_NUM_EFF_FIRE_4 | |SE_NUM_EFF_FIRE_4 | ||
| | |Flame Wheel start. | ||
|- | |- | ||
|1026 | |1026 | ||
|0x402 | |0x402 | ||
|SE_NUM_EFF_FIRE_5 | |SE_NUM_EFF_FIRE_5 | ||
| | |Flamethrower projectile. | ||
|- | |- | ||
|1027 | |1027 | ||
|0x403 | |0x403 | ||
|SE_NUM_EFF_FIRE_DAMEGE | |SE_NUM_EFF_FIRE_DAMEGE | ||
| | |Flamethrower/Flame Wheel hit. | ||
|- | |- | ||
|1028 | |1028 | ||
|0x404 | |0x404 | ||
|SE_NUM_EFF_GIGA_DRAIN | |SE_NUM_EFF_GIGA_DRAIN | ||
|Absorb or Mega Drain. Higher pitched version of # | |Absorb or Mega Drain. Higher pitched version of #1567. | ||
|- | |- | ||
|1029 | |1029 | ||
| Line 735: | Line 735: | ||
|0x406 | |0x406 | ||
|SE_NUM_EFF_LIGHT_WALL | |SE_NUM_EFF_LIGHT_WALL | ||
| | |Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc. | ||
|- | |- | ||
|1031 | |1031 | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
| | |Two-Edge Orb/Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
| | |Two-Edge Orb, Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
| Line 755: | Line 755: | ||
|0x40A | |0x40A | ||
|SE_NUM_EFF_RASTAPARGE | |SE_NUM_EFF_RASTAPARGE | ||
|Luster Purge. | |Luster Purge or Luminous Orb. | ||
|- | |- | ||
|1035 | |1035 | ||
| Line 775: | Line 775: | ||
|0x40E | |0x40E | ||
|SE_NUM_EFF_SAND_HELL | |SE_NUM_EFF_SAND_HELL | ||
| | |Sand Tomb. | ||
|- | |- | ||
|1039 | |1039 | ||
|0x40F | |0x40F | ||
|SE_NUM_EFF_STAFF_BULLET2 | |SE_NUM_EFF_STAFF_BULLET2 | ||
| | |Transfer/Stayaway Orb projectile. | ||
|- | |- | ||
|1040 | |1040 | ||
|0x410 | |0x410 | ||
|SE_NUM_EFF_STAFF_BULLET | |SE_NUM_EFF_STAFF_BULLET | ||
| | |Switcher/Blowback Orb projectile. | ||
|- | |- | ||
|1041 | |1041 | ||
| Line 800: | Line 800: | ||
|0x413 | |0x413 | ||
|SE_NUM_EFF_BOOST | |SE_NUM_EFF_BOOST | ||
| | |Psycho Boost hit. | ||
|- | |- | ||
|1044 | |1044 | ||
| Line 815: | Line 815: | ||
|0x416 | |0x416 | ||
|SE_NUM_EFF_DETECT | |SE_NUM_EFF_DETECT | ||
|Agility windup. | |Scanner Orb, Odor Sleuth or Agility windup. | ||
|- | |- | ||
|1047 | |1047 | ||
|0x417 | |0x417 | ||
|SE_NUM_EFF_FIRE_3 | |SE_NUM_EFF_FIRE_3 | ||
| | |Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1. | ||
|- | |- | ||
|1048 | |1048 | ||
| Line 843: | Line 843: | ||
|0x501 | |0x501 | ||
|SE_NUM_EFF_BRK_STONE | |SE_NUM_EFF_BRK_STONE | ||
| | |Rollout hit. Also assigned to Excavate, an unused move (ID #361). | ||
|- | |- | ||
|1282 | |1282 | ||
|0x502 | |0x502 | ||
|SE_NUM_EFF_BULLET_1 | |SE_NUM_EFF_BULLET_1 | ||
| | |Hydro Cannon projectile. | ||
|- | |- | ||
|1283 | |1283 | ||
|0x503 | |0x503 | ||
|SE_NUM_EFF_BULLET_2 | |SE_NUM_EFF_BULLET_2 | ||
| | |Hydro Pump projectile. | ||
|- | |- | ||
|1284 | |1284 | ||
|0x504 | |0x504 | ||
|SE_NUM_EFF_FIRE_STORM | |SE_NUM_EFF_FIRE_STORM | ||
| | |Fire Spin. | ||
|- | |- | ||
|1285 | |1285 | ||
|0x505 | |0x505 | ||
|SE_NUM_EFF_HEART | |SE_NUM_EFF_HEART | ||
| | |Attract hit. | ||
|- | |- | ||
|1286 | |1286 | ||
| Line 888: | Line 888: | ||
|0x50A | |0x50A | ||
|SE_NUM_EFF_SMOKE_UP | |SE_NUM_EFF_SMOKE_UP | ||
| | |Spikes or Toxic Spikes (setting the trap). | ||
|- | |- | ||
|1291 | |1291 | ||
|0x50B | |0x50B | ||
|SE_NUM_EFF_STRENGTH_UP | |SE_NUM_EFF_STRENGTH_UP | ||
| | |Swagger. | ||
|- | |- | ||
|1292 | |1292 | ||
|0x50C | |0x50C | ||
|SE_NUM_EFF_TOBIGERI | |SE_NUM_EFF_TOBIGERI | ||
| | |(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick. | ||
|- | |- | ||
|1293 | |1293 | ||
| Line 913: | Line 913: | ||
|0x50F | |0x50F | ||
|SE_NUM_EFF_WATER_BULLET | |SE_NUM_EFF_WATER_BULLET | ||
| | |Water Gun projectile. | ||
|- | |- | ||
|1296 | |1296 | ||
|0x510 | |0x510 | ||
|SE_NUM_EFF_WATER_WAVE | |SE_NUM_EFF_WATER_WAVE | ||
| | |Water Pulse projectile. | ||
|- | |- | ||
|1297 | |1297 | ||
| Line 938: | Line 938: | ||
|0x514 | |0x514 | ||
|SE_NUM_EFF_AURORA | |SE_NUM_EFF_AURORA | ||
| | |Aurora Beam. | ||
|- | |- | ||
|1301 | |1301 | ||
|0x515 | |0x515 | ||
|SE_NUM_EFF_BARRIA_1 | |SE_NUM_EFF_BARRIA_1 | ||
| | |Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon). | ||
|- | |- | ||
|1302 | |1302 | ||
|0x516 | |0x516 | ||
|SE_NUM_EFF_BARRIA_4 | |SE_NUM_EFF_BARRIA_4 | ||
| | |Blue beam (Reflect). | ||
|- | |- | ||
|1303 | |1303 | ||
| Line 976: | Line 976: | ||
|0x601 | |0x601 | ||
|SE_NUM_EFF_POWER | |SE_NUM_EFF_POWER | ||
| | |Focus Energy and Focus Punch charge. | ||
|- | |- | ||
|1538 | |1538 | ||
|0x602 | |0x602 | ||
|SE_NUM_EFF_PUNCH | |SE_NUM_EFF_PUNCH | ||
| | |Comet Punch. | ||
|- | |- | ||
|1539 | |1539 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
| | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,031: | Line 1,031: | ||
|0x60C | |0x60C | ||
|SE_NUM_EFF_WANA_DEL | |SE_NUM_EFF_WANA_DEL | ||
| | |Earthquake or Magnitude hit, Trapbust Orb. | ||
|- | |- | ||
|1549 | |1549 | ||
| Line 1,061: | Line 1,061: | ||
|0x612 | |0x612 | ||
|SE_NUM_EFF_BARRIA | |SE_NUM_EFF_BARRIA | ||
| | |White beam (Barrier or Iron Defense) | ||
|- | |- | ||
|1555 | |1555 | ||
|0x613 | |0x613 | ||
|SE_NUM_EFF_BARRIA_2 | |SE_NUM_EFF_BARRIA_2 | ||
| | |Green beam (Mirror Move activated) | ||
|- | |- | ||
|1556 | |1556 | ||
|0x614 | |0x614 | ||
|SE_NUM_EFF_BELL | |SE_NUM_EFF_BELL | ||
|Heal Bell. | |Heal Bell and Beat Up. | ||
|- | |- | ||
|1557 | |1557 | ||
| Line 1,121: | Line 1,121: | ||
|0x61E | |0x61E | ||
|SE_NUM_EFF_KOWAIKAO | |SE_NUM_EFF_KOWAIKAO | ||
|Scary Face. | |Scary Face or Shocker Orb. | ||
|- | |- | ||
|1567 | |1567 | ||
|0x61F | |0x61F | ||
|SE_NUM_EFF_KYUUSYUU | |SE_NUM_EFF_KYUUSYUU | ||
|Lower pitched version of #1028. | |SolarBeam charge. Lower pitched version of #1028. | ||
|- | |- | ||
|1568 | |1568 | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
|Calm Mind. | |Calm Mind, Radar Orb. | ||
|} | |} | ||
| Line 1,164: | Line 1,164: | ||
|0x705 | |0x705 | ||
|SE_NUM_EFF_DIVE | |SE_NUM_EFF_DIVE | ||
| | |Dive. | ||
|- | |- | ||
|1798 | |1798 | ||
| Line 1,179: | Line 1,179: | ||
|0x708 | |0x708 | ||
|SE_NUM_EFF_FIX | |SE_NUM_EFF_FIX | ||
| | |Disable (by user). | ||
|- | |- | ||
|1801 | |1801 | ||
|0x709 | |0x709 | ||
|SE_NUM_EFF_FUBUKI | |SE_NUM_EFF_FUBUKI | ||
| | |Ice Beam projectile. | ||
|- | |- | ||
|1802 | |1802 | ||
|0x70A | |0x70A | ||
|SE_NUM_EFF_FUBUKI_BRK | |SE_NUM_EFF_FUBUKI_BRK | ||
|Blizzard hit. | |Ice Beam, Blizzard or Icicle Spear hit. | ||
|- | |- | ||
|1803 | |1803 | ||
|0x70B | |0x70B | ||
|SE_NUM_EFF_FURAFURA | |SE_NUM_EFF_FURAFURA | ||
|Teeter Dance | |Teeter Dance or Totter Orb. | ||
|- | |- | ||
|1804 | |1804 | ||
|0x70C | |0x70C | ||
|SE_NUM_EFF_IAIGIRI | |SE_NUM_EFF_IAIGIRI | ||
| | |Fury Cutter. | ||
|- | |- | ||
|1805 | |1805 | ||
| Line 1,214: | Line 1,214: | ||
|0x70F | |0x70F | ||
|SE_NUM_EFF_NAMINORI | |SE_NUM_EFF_NAMINORI | ||
|Surf. | |Surf or Cleanse Orb. | ||
|- | |- | ||
|1808 | |1808 | ||
| Line 1,224: | Line 1,224: | ||
|0x711 | |0x711 | ||
|SE_NUM_EFF_POWER_PUNCH | |SE_NUM_EFF_POWER_PUNCH | ||
| | |Mega Punch. | ||
|- | |- | ||
|1810 | |1810 | ||
|0x712 | |0x712 | ||
|SE_NUM_EFF_SIROIKIRI | |SE_NUM_EFF_SIROIKIRI | ||
|Mist. | |Mist or Pokémon Trap. | ||
|- | |- | ||
|1811 | |1811 | ||
| Line 1,239: | Line 1,239: | ||
|0x714 | |0x714 | ||
|SE_NUM_EFF_SMOKE_7 | |SE_NUM_EFF_SMOKE_7 | ||
| | |Purple smoke (Poison Tail). | ||
|- | |- | ||
|1813 | |1813 | ||
|0x715 | |0x715 | ||
|SE_NUM_EFF_SMOKE_9 | |SE_NUM_EFF_SMOKE_9 | ||
| | |White smoke (Baton Pass, Explosion Trap fails due to damp conditions). | ||
|- | |- | ||
|1814 | |1814 | ||
|0x716 | |0x716 | ||
|SE_NUM_EFF_SMOKE_10 | |SE_NUM_EFF_SMOKE_10 | ||
|Octazooka. | |Black smoke (Octazooka hit, Blinker Seed). | ||
|- | |- | ||
|1815 | |1815 | ||
|0x717 | |0x717 | ||
|SE_NUM_EFF_STAN | |SE_NUM_EFF_STAN | ||
| | |Petrify Orb or Trawl Orb. | ||
|- | |- | ||
|1816 | |1816 | ||
|0x718 | |0x718 | ||
|SE_NUM_EFF_STONE_3 | |SE_NUM_EFF_STONE_3 | ||
| | |Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049). | ||
|- | |- | ||
|1817 | |1817 | ||
| Line 1,269: | Line 1,269: | ||
|0x71A | |0x71A | ||
|SE_NUM_EFF_TEXTURE | |SE_NUM_EFF_TEXTURE | ||
|Conversion. | |Conversion or Camouflage. | ||
|- | |- | ||
|1819 | |1819 | ||
| Line 1,327: | Line 1,327: | ||
|0x806 | |0x806 | ||
|SE_NUM_EFF_DENJIFUYUU | |SE_NUM_EFF_DENJIFUYUU | ||
|Magnet Rise. | |Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718). | ||
|- | |- | ||
|2055 | |2055 | ||
| Line 1,347: | Line 1,347: | ||
|0x80A | |0x80A | ||
|SE_NUM_EFF_DOUBLE_ATTACK | |SE_NUM_EFF_DOUBLE_ATTACK | ||
| | |Double Hit. | ||
|- | |- | ||
|2059 | |2059 | ||
| Line 1,392: | Line 1,392: | ||
|0x813 | |0x813 | ||
|SE_NUM_EFF_GANSEKIHOU | |SE_NUM_EFF_GANSEKIHOU | ||
|Gansekihou is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | |"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused. | ||
|- | |- | ||
|2068 | |2068 | ||
| Line 1,490: | Line 1,490: | ||
|0x901 | |0x901 | ||
|SE_NUM_EFF_HUNEN | |SE_NUM_EFF_HUNEN | ||
| | |Lava Plume. | ||
|- | |- | ||
|2306 | |2306 | ||
| Line 1,525: | Line 1,525: | ||
|0x908 | |0x908 | ||
|SE_NUM_EFF_IRON_HUMMER | |SE_NUM_EFF_IRON_HUMMER | ||
| | |Hammer Arm. | ||
|- | |- | ||
|2313 | |2313 | ||
| Line 1,595: | Line 1,595: | ||
|0x916 | |0x916 | ||
|SE_NUM_EFF_KIRIBARAI | |SE_NUM_EFF_KIRIBARAI | ||
| | |Paired with effect animation #489; this appears to be an unused "hit" effect for Defog. | ||
|- | |- | ||
|2327 | |2327 | ||
| Line 1,811: | Line 1,811: | ||
|0xB01 | |0xB01 | ||
|SE_NUM_EFF_POWERSUWAPP | |SE_NUM_EFF_POWERSUWAPP | ||
|Power Swap projectile. | |Power Swap or Guard Swap projectile. | ||
|- | |- | ||
|2818 | |2818 | ||
| Line 1,826: | Line 1,826: | ||
|0xB04 | |0xB04 | ||
|SE_NUM_EFF_PSYCHO_CUTTER | |SE_NUM_EFF_PSYCHO_CUTTER | ||
|Psycho Cutter is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | |"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused? | ||
|- | |- | ||
|2821 | |2821 | ||
| Line 1,881: | Line 1,881: | ||
|0xB0F | |0xB0F | ||
|SE_NUM_EFF_SAKIDORI | |SE_NUM_EFF_SAKIDORI | ||
|Me First | |Me First steals from target. | ||
|- | |- | ||
|2832 | |2832 | ||
| Line 1,891: | Line 1,891: | ||
|0xB11 | |0xB11 | ||
|SE_NUM_EFF_SAKIDORI_2 | |SE_NUM_EFF_SAKIDORI_2 | ||
|Me First on | |Me First on user. | ||
|- | |- | ||
|2834 | |2834 | ||
| Line 1,974: | Line 1,974: | ||
|0xC01 | |0xC01 | ||
|SE_NUM_EFF_BIND_STONE | |SE_NUM_EFF_BIND_STONE | ||
| | |Rock Tomb. | ||
|- | |- | ||
|3074 | |3074 | ||
|0xC02 | |0xC02 | ||
|SE_NUM_EFF_BITE | |SE_NUM_EFF_BITE | ||
|Bite. | |Bite or Crunch. | ||
|- | |- | ||
|3075 | |3075 | ||
| Line 2,099: | Line 2,099: | ||
|0xC1A | |0xC1A | ||
|SE_NUM_EFF_ANGEL_KISS | |SE_NUM_EFF_ANGEL_KISS | ||
| | |Sweet Kiss. | ||
|- | |- | ||
|3099 | |3099 | ||
| Line 2,114: | Line 2,114: | ||
|0xC1D | |0xC1D | ||
|SE_NUM_EFF_BARRIA_3 | |SE_NUM_EFF_BARRIA_3 | ||
| | |Pink beam (Mirror Coat). | ||
|- | |- | ||
|3102 | |3102 | ||
| Line 2,132: | Line 2,132: | ||
|0xD01 | |0xD01 | ||
|SE_NUM_EFF_BULLET_4 | |SE_NUM_EFF_BULLET_4 | ||
| | |Hyper Beam projectile. | ||
|- | |- | ||
|3330 | |3330 | ||
|0xD02 | |0xD02 | ||
|SE_NUM_EFF_BULLET_5 | |SE_NUM_EFF_BULLET_5 | ||
| | |BubbleBeam projectile. | ||
|- | |- | ||
|3331 | |3331 | ||
|0xD03 | |0xD03 | ||
|SE_NUM_EFF_BULLET_6 | |SE_NUM_EFF_BULLET_6 | ||
| | |Aeroblast projectile. | ||
|- | |- | ||
|3332 | |3332 | ||
|0xD04 | |0xD04 | ||
|SE_NUM_EFF_BURN | |SE_NUM_EFF_BURN | ||
| | |Burn status activates. | ||
|- | |- | ||
|3333 | |3333 | ||
| Line 2,157: | Line 2,157: | ||
|0xD06 | |0xD06 | ||
|SE_NUM_EFF_CHEW | |SE_NUM_EFF_CHEW | ||
| | |Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2. | ||
|- | |- | ||
|3335 | |3335 | ||
|0xD07 | |0xD07 | ||
|SE_NUM_EFF_CHOP | |SE_NUM_EFF_CHOP | ||
| | |Karate Chop. | ||
|- | |- | ||
|3336 | |3336 | ||
| Line 2,172: | Line 2,172: | ||
|0xD09 | |0xD09 | ||
|SE_NUM_EFF_CORNER | |SE_NUM_EFF_CORNER | ||
| | |Sharpen. | ||
|- | |- | ||
|3338 | |3338 | ||
| Line 2,202: | Line 2,202: | ||
|0xD0F | |0xD0F | ||
|SE_NUM_EFF_DETECT_2 | |SE_NUM_EFF_DETECT_2 | ||
| | |Lock-On. | ||
|- | |- | ||
|3344 | |3344 | ||
|0xD10 | |0xD10 | ||
|SE_NUM_EFF_DOKUNOKONA | |SE_NUM_EFF_DOKUNOKONA | ||
| | |PoisonPowder. Same(?) sound as #3846 and #4116. | ||
|- | |- | ||
|3345 | |3345 | ||
| Line 2,227: | Line 2,227: | ||
|0xD14 | |0xD14 | ||
|SE_NUM_EFF_DOROASOBI_2 | |SE_NUM_EFF_DOROASOBI_2 | ||
|Mud | |Mud-Slap. | ||
|- | |- | ||
|3349 | |3349 | ||
|0xD15 | |0xD15 | ||
|SE_NUM_EFF_DRESSING | |SE_NUM_EFF_DRESSING | ||
| | |SmellingSalt. | ||
|- | |- | ||
|3350 | |3350 | ||
|0xD16 | |0xD16 | ||
|SE_NUM_EFF_DRY | |SE_NUM_EFF_DRY | ||
| | |Drought Orb "sun" animation (see #528 for the actual drying effect). | ||
|- | |- | ||
|3351 | |3351 | ||
| Line 2,272: | Line 2,272: | ||
|0xD1D | |0xD1D | ||
|SE_NUM_EFF_BULLET_3 | |SE_NUM_EFF_BULLET_3 | ||
| | |Mud Shot projectile. | ||
|} | |} | ||
| Line 2,310: | Line 2,310: | ||
|0xE06 | |0xE06 | ||
|SE_NUM_EFF_GURAD_S | |SE_NUM_EFF_GURAD_S | ||
| | |Safeguard. | ||
|- | |- | ||
|3591 | |3591 | ||
| Line 2,340: | Line 2,340: | ||
|0xE0C | |0xE0C | ||
|SE_NUM_EFF_HATUGA | |SE_NUM_EFF_HATUGA | ||
| | |Leech Seed hit. | ||
|- | |- | ||
|3597 | |3597 | ||
| Line 2,370: | Line 2,370: | ||
|0xE12 | |0xE12 | ||
|SE_NUM_EFF_HUMMER | |SE_NUM_EFF_HUMMER | ||
| | |Crabhammer. | ||
|- | |- | ||
|3603 | |3603 | ||
| Line 2,380: | Line 2,380: | ||
|0xE14 | |0xE14 | ||
|SE_NUM_EFF_ICE_OBJ | |SE_NUM_EFF_ICE_OBJ | ||
| | |Sheer Cold. | ||
|- | |- | ||
|3605 | |3605 | ||
|0xE15 | |0xE15 | ||
|SE_NUM_EFF_INSTIGATE | |SE_NUM_EFF_INSTIGATE | ||
| | |Flatter. | ||
|- | |- | ||
|3606 | |3606 | ||
| Line 2,395: | Line 2,395: | ||
|0xE17 | |0xE17 | ||
|SE_NUM_EFF_KAIFUKU | |SE_NUM_EFF_KAIFUKU | ||
| | |Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused? | ||
|- | |- | ||
|3608 | |3608 | ||
| Line 2,420: | Line 2,420: | ||
|0xE1C | |0xE1C | ||
|SE_NUM_EFF_FIRE_3_BULLET | |SE_NUM_EFF_FIRE_3_BULLET | ||
| | |Fire Blast projectile. | ||
|- | |- | ||
|3613 | |3613 | ||
|0xE1D | |0xE1D | ||
|SE_NUM_EFF_FIRE_3_HIT | |SE_NUM_EFF_FIRE_3_HIT | ||
| | |Fire Blast hit. | ||
|- | |- | ||
|3614 | |3614 | ||
| Line 2,513: | Line 2,513: | ||
|0xF0F | |0xF0F | ||
|SE_NUM_EFF_LEEF_CUTER | |SE_NUM_EFF_LEEF_CUTER | ||
| | |Razor Leaf startup (truncated in-game). | ||
|- | |- | ||
|3856 | |3856 | ||
| Line 2,543: | Line 2,543: | ||
|0xF15 | |0xF15 | ||
|SE_NUM_EFF_NEOHARU_1 | |SE_NUM_EFF_NEOHARU_1 | ||
| | |Frenzy Plant. | ||
|- | |- | ||
|3862 | |3862 | ||
|0xF16 | |0xF16 | ||
|SE_NUM_EFF_MIRACULOUS | |SE_NUM_EFF_MIRACULOUS | ||
| | |Reversal. | ||
|- | |- | ||
|3863 | |3863 | ||
| Line 2,611: | Line 2,611: | ||
|0x1006 | |0x1006 | ||
|SE_NUM_EFF_PAPPACUTER | |SE_NUM_EFF_PAPPACUTER | ||
| | |Razor Leaf projectile. | ||
|- | |- | ||
|4103 | |4103 | ||
|0x1007 | |0x1007 | ||
|SE_NUM_EFF_PATIENT | |SE_NUM_EFF_PATIENT | ||
| | |Bide start. | ||
|- | |- | ||
|4104 | |4104 | ||
| Line 2,626: | Line 2,626: | ||
|0x1009 | |0x1009 | ||
|SE_NUM_EFF_QUESTION | |SE_NUM_EFF_QUESTION | ||
| | |Amnesia. Same sound as #524. | ||
|- | |- | ||
|4106 | |4106 | ||
| Line 2,661: | Line 2,661: | ||
|0x1010 | |0x1010 | ||
|SE_NUM_EFF_SAWAGU | |SE_NUM_EFF_SAWAGU | ||
|Uproar | |Uproar. | ||
|- | |- | ||
|4113 | |4113 | ||
| Line 2,676: | Line 2,676: | ||
|0x1013 | |0x1013 | ||
|SE_NUM_EFF_SHELL_PLACES | |SE_NUM_EFF_SHELL_PLACES | ||
| | |Clamp. | ||
|- | |- | ||
|4116 | |4116 | ||
| Line 2,696: | Line 2,696: | ||
|0x1017 | |0x1017 | ||
|SE_NUM_EFF_SINKUU | |SE_NUM_EFF_SINKUU | ||
| | |Vacuum-Cut. | ||
|- | |- | ||
|4120 | |4120 | ||
|0x1018 | |0x1018 | ||
|SE_NUM_EFF_SIOFUKI_DOWN | |SE_NUM_EFF_SIOFUKI_DOWN | ||
| | |Water Spout falls down onto target. | ||
|- | |- | ||
|4121 | |4121 | ||
|0x1019 | |0x1019 | ||
|SE_NUM_EFF_SIOFUKI_UP | |SE_NUM_EFF_SIOFUKI_UP | ||
| | |Water Spout shoot. | ||
|- | |- | ||
|4122 | |4122 | ||
| Line 2,726: | Line 2,726: | ||
|0x101D | |0x101D | ||
|SE_NUM_EFF_NOISE | |SE_NUM_EFF_NOISE | ||
| | |Screech. | ||
|} | |} | ||
| Line 2,739: | Line 2,739: | ||
|0x1101 | |0x1101 | ||
|SE_NUM_EFF_SMOKE_8 | |SE_NUM_EFF_SMOKE_8 | ||
|Run Away activated. | |Green smoke (Transform or Run Away activated). | ||
|- | |- | ||
|4354 | |4354 | ||
| Line 2,749: | Line 2,749: | ||
|0x1103 | |0x1103 | ||
|SE_NUM_EFF_SNOW | |SE_NUM_EFF_SNOW | ||
| | |Powder Snow. | ||
|- | |- | ||
|4356 | |4356 | ||
| Line 2,759: | Line 2,759: | ||
|0x1105 | |0x1105 | ||
|SE_NUM_EFF_SONICKBOOM | |SE_NUM_EFF_SONICKBOOM | ||
|SonicBoom. | |SonicBoom or Swift projectiles. | ||
|- | |- | ||
|4358 | |4358 | ||
|0x1106 | |0x1106 | ||
|SE_NUM_EFF_SPORE | |SE_NUM_EFF_SPORE | ||
| | |Spore. | ||
|- | |- | ||
|4359 | |4359 | ||
| Line 2,774: | Line 2,774: | ||
|0x1108 | |0x1108 | ||
|SE_NUM_EFF_STONE | |SE_NUM_EFF_STONE | ||
| | |Rock Throw. | ||
|- | |- | ||
|4361 | |4361 | ||
|0x1109 | |0x1109 | ||
|SE_NUM_EFF_STONE_1 | |SE_NUM_EFF_STONE_1 | ||
| | |Rock Slide. | ||
|- | |- | ||
|4362 | |4362 | ||
|0x110A | |0x110A | ||
|SE_NUM_EFF_SUCKING_BLOOD | |SE_NUM_EFF_SUCKING_BLOOD | ||
| | |Leech Life. | ||
|- | |- | ||
|4363 | |4363 | ||
| Line 2,794: | Line 2,794: | ||
|0x110C | |0x110C | ||
|SE_NUM_EFF_SUN | |SE_NUM_EFF_SUN | ||
| | |Morning Sun. | ||
|- | |- | ||
|4365 | |4365 | ||
| Line 2,804: | Line 2,804: | ||
|0x110E | |0x110E | ||
|SE_NUM_EFF_SURELY_HIT | |SE_NUM_EFF_SURELY_HIT | ||
| | |Mind Reader. | ||
|- | |- | ||
|4367 | |4367 | ||
| Line 2,814: | Line 2,814: | ||
|0x1110 | |0x1110 | ||
|SE_NUM_EFF_SURPRISE_2 | |SE_NUM_EFF_SURPRISE_2 | ||
| | |Illuminate ability ("X blinked!"). Used by effect animation #72. | ||
|- | |- | ||
|4369 | |4369 | ||
| Line 2,829: | Line 2,829: | ||
|0x1113 | |0x1113 | ||
|SE_NUM_EFF_TANE_BULLET | |SE_NUM_EFF_TANE_BULLET | ||
|Worry Seed projectile | |Worry Seed and Leech Seed projectile. | ||
|- | |- | ||
|4372 | |4372 | ||
| Line 2,849: | Line 2,849: | ||
|0x1117 | |0x1117 | ||
|SE_NUM_EFF_THREE_WAY | |SE_NUM_EFF_THREE_WAY | ||
| | |Wide Slash. | ||
|- | |- | ||
|4376 | |4376 | ||
| Line 2,859: | Line 2,859: | ||
|0x1119 | |0x1119 | ||
|SE_NUM_EFF_SMALL_BOMB | |SE_NUM_EFF_SMALL_BOMB | ||
| | |Blast Seed or Egg Bomb hit. | ||
|- | |- | ||
|4378 | |4378 | ||
| Line 2,869: | Line 2,869: | ||
|0x111B | |0x111B | ||
|SE_NUM_EFF_SMOKE | |SE_NUM_EFF_SMOKE | ||
| | |Blue smoke (Substitute). | ||
|- | |- | ||
|4380 | |4380 | ||
|0x111C | |0x111C | ||
|SE_NUM_EFF_SMOKE_4 | |SE_NUM_EFF_SMOKE_4 | ||
| | |Pink smoke (Sleep Seed, probably other sleep-causing methods). | ||
|} | |} | ||
| Line 2,917: | Line 2,917: | ||
|0x1207 | |0x1207 | ||
|SE_NUM_EFF_SAND | |SE_NUM_EFF_SAND | ||
| | |Sandstorm. | ||
|- | |- | ||
|4616 | |4616 | ||
|0x1208 | |0x1208 | ||
|SE_NUM_EFF_STONE_2 | |SE_NUM_EFF_STONE_2 | ||
| | |Rock Smash, Absolute Mover IQ skill (breaking through walls). | ||
|- | |- | ||
|4617 | |4617 | ||
| Line 2,937: | Line 2,937: | ||
|0x120B | |0x120B | ||
|SE_NUM_EFF_TOUGH | |SE_NUM_EFF_TOUGH | ||
| | |Harden. | ||
|- | |- | ||
|4620 | |4620 | ||
|0x120C | |0x120C | ||
|SE_NUM_EFF_TRYATTACK | |SE_NUM_EFF_TRYATTACK | ||
| | |Tri Attack projectile. | ||
|- | |- | ||
|4621 | |4621 | ||
| Line 2,972: | Line 2,972: | ||
|0x1212 | |0x1212 | ||
|SE_NUM_EFF_TYAKUSUI | |SE_NUM_EFF_TYAKUSUI | ||
| | |Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water". | ||
|- | |- | ||
|4627 | |4627 | ||
| Line 2,987: | Line 2,987: | ||
|0x1215 | |0x1215 | ||
|SE_NUM_EFF_WIND | |SE_NUM_EFF_WIND | ||
|Gust. | |Gust and Razor Wind. | ||
|- | |- | ||
|4630 | |4630 | ||
|0x1216 | |0x1216 | ||
|SE_NUM_EFF_WIND_1 | |SE_NUM_EFF_WIND_1 | ||
| | |Razor Wind projectile. | ||
|- | |- | ||
|4631 | |4631 | ||
| Line 3,017: | Line 3,017: | ||
|0x121B | |0x121B | ||
|SE_NUM_EFF_ENTOU | |SE_NUM_EFF_ENTOU | ||
|Max HP up. | |Pierce Orb, Max HP up (Life Seed). | ||
|- | |- | ||
|4636 | |4636 | ||
|0x121C | |0x121C | ||
|SE_NUM_EFF_HIRAISINN | |SE_NUM_EFF_HIRAISINN | ||
| | |LightningRod ability activates. | ||
|- | |- | ||
|4637 | |4637 | ||
| Line 3,036: | Line 3,036: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,058: | Line 3,058: | ||
|None | |None | ||
|None | |None | ||
|Stomach growling | |Stomach growling (Belly warning). Identical to the cutscene sound (#8720). | ||
|- | |- | ||
|4868 | |4868 | ||
| Line 3,121: | Line 3,121: | ||
|None | |None | ||
|None | |None | ||
| | |Barrage projectile. | ||
|- | |- | ||
|4877 | |4877 | ||
| Line 3,135: | Line 3,135: | ||
|None | |None | ||
|None | |None | ||
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile. | |Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon. | ||
|- | |- | ||
|4879 | |4879 | ||
| Line 3,142: | Line 3,142: | ||
|None | |None | ||
|None | |None | ||
| | |Equipped item gets thrown onto the floor by a Trip Trap. | ||
|- | |- | ||
|4880 | |4880 | ||
| Line 3,156: | Line 3,156: | ||
|None | |None | ||
|None | |None | ||
| | |Drinking a Max Elixir, vitamin drinks, etc. | ||
|- | |- | ||
|4882 | |4882 | ||
| Line 3,191: | Line 3,191: | ||
|None | |None | ||
|None | |None | ||
| | |Spite. | ||
|- | |- | ||
|4887 | |4887 | ||
| Line 3,198: | Line 3,198: | ||
|None | |None | ||
|None | |None | ||
| | |Placing an item on the ground. | ||
|- | |- | ||
|4888 | |4888 | ||
| Line 3,205: | Line 3,205: | ||
|None | |None | ||
|None | |None | ||
| | |Psychic, Skill Swap. | ||
|- | |- | ||
|4889 | |4889 | ||
| Line 3,212: | Line 3,212: | ||
|None | |None | ||
|None | |None | ||
| | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
| Line 3,242: | Line 3,242: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,255: | Line 3,255: | ||
|0x1402 | |0x1402 | ||
|SE_NUM_EVENT_MOTION_WING_01 | |SE_NUM_EVENT_MOTION_WING_01 | ||
| | |G01P03A | ||
| | |m02a0302 | ||
|Chatot flapping his wings. | |Chatot flapping his wings. | ||
|- | |- | ||
| Line 3,262: | Line 3,262: | ||
|0x1403 | |0x1403 | ||
|SE_NUM_EVENT_EFF_BELL_01 | |SE_NUM_EVENT_EFF_BELL_01 | ||
| | |G01P06B | ||
| | |m04a0301 | ||
|Chimecho's | |Chimecho's bell. | ||
|- | |- | ||
|5124 | |5124 | ||
| Line 3,332: | Line 3,332: | ||
|0x140D | |0x140D | ||
|SE_NUM_EVENT_EFF_JIKUU_MEMAI | |SE_NUM_EVENT_EFF_JIKUU_MEMAI | ||
| | |T01P01A | ||
| | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. | |Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | ||
|- | |- | ||
|5134 | |5134 | ||
| Line 3,341: | Line 3,341: | ||
|None | |None | ||
|None | |None | ||
|(Loop) Dimensional Scream beginning, getting dizzy. | |(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version. | ||
|- | |- | ||
|5135 | |5135 | ||
| Line 3,353: | Line 3,353: | ||
|0x1410 | |0x1410 | ||
|SE_NUM_EVENT_EFF_WIPE_01 | |SE_NUM_EVENT_EFF_WIPE_01 | ||
| | |D31P41A | ||
| | |s01p0604 | ||
| | |The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example. | ||
|- | |- | ||
|5137 | |5137 | ||
| Line 3,362: | Line 3,362: | ||
|G01P04A | |G01P04A | ||
|m11a0201 | |m11a0201 | ||
|(Loop) Clapping, used with actor SetEffect( | |(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild. | ||
|- | |- | ||
|5138 | |5138 | ||
|0x1412 | |0x1412 | ||
|SE_NUM_EVENT_MOTION_CLAP_02_L | |SE_NUM_EVENT_MOTION_CLAP_02_L | ||
| | |G01P04A | ||
| | |c00a0501 | ||
|(Loop) Big cheering! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect( | |(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code> | ||
|- | |- | ||
|5139 | |5139 | ||
|0x1413 | |0x1413 | ||
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | |SE_NUM_EVENT_EFF_JIKUU_WIPE_02 | ||
| | |P03P01A | ||
| | |m09d0614 | ||
|Dimensional Scream end. | |Dimensional Scream end. | ||
|- | |- | ||
| Line 3,402: | Line 3,402: | ||
|0x1417 | |0x1417 | ||
|SE_NUM_EVENT_EFF_FLASH_HEAVY | |SE_NUM_EVENT_EFF_FLASH_HEAVY | ||
| | |D01P41A | ||
| | |m01a0401 | ||
| | |Screen flash sound used a few times right before a boss fight wipe. | ||
|- | |- | ||
|5144 | |5144 | ||
| Line 3,420: | Line 3,420: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,517: | Line 3,517: | ||
|0x190E | |0x190E | ||
|SE_NUM_EVENT_MAIN03_SLEEP_01 | |SE_NUM_EVENT_MAIN03_SLEEP_01 | ||
| | |T01P01A | ||
| | |m03a0401 | ||
|Drowzee | |Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example). | ||
|- | |- | ||
|6415 | |6415 | ||
| Line 3,545: | Line 3,545: | ||
|0x1912 | |0x1912 | ||
|SE_NUM_EVENT_MAIN03_JIBACOIL | |SE_NUM_EVENT_MAIN03_JIBACOIL | ||
| | |D03P11A | ||
| | |m03a1002 | ||
|Magnezone police. | |Magnezone police. | ||
|- | |- | ||
| Line 3,554: | Line 3,554: | ||
|None | |None | ||
|None | |None | ||
| | |"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused. | ||
|- | |- | ||
|6420 | |6420 | ||
|0x1914 | |0x1914 | ||
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | |SE_NUM_EVENT_MAIN03_JUPUTORU_01_L | ||
| | |V03P11A | ||
| | |m03a1310 | ||
|(Loop) Grovyle running. | |(Loop) Grovyle running. | ||
|- | |- | ||
| Line 3,566: | Line 3,566: | ||
|0x1915 | |0x1915 | ||
|SE_NUM_EVENT_MAIN03_JUPUTORU_02 | |SE_NUM_EVENT_MAIN03_JUPUTORU_02 | ||
| | |V03P11A | ||
| | |m03a1312 | ||
|Grovyle dashing. | |Grovyle dashing. | ||
|- | |- | ||
| Line 3,573: | Line 3,573: | ||
|0x1916 | |0x1916 | ||
|SE_NUM_EVENT_MAIN04_DIGDA | |SE_NUM_EVENT_MAIN04_DIGDA | ||
| | |G01P04A | ||
| | |m04a0101 | ||
|Diglett | |Diglett digging and leaving. | ||
|- | |- | ||
|6423 | |6423 | ||
| Line 3,605: | Line 3,605: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,748: | Line 3,748: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,919: | Line 3,919: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,113: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
| | |SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | ||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,132: | Line 4,132: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,175: | Line 4,175: | ||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
| Line 4,324: | Line 4,324: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,425: | Line 4,425: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,589: | Line 4,589: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,662: | Line 4,662: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,777: | Line 4,777: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,818: | Line 4,818: | ||
|0x2206 | |0x2206 | ||
|SE_NUM_EVENT_MOTION_ITEM | |SE_NUM_EVENT_MOTION_ITEM | ||
| | |D01P41A | ||
| | |m01a0701 | ||
|Giving an item. Used in many scenes. | |Giving/picking up an item. Used in many scenes. | ||
|- | |- | ||
|8711 | |8711 | ||
|0x2207 | |0x2207 | ||
|SE_NUM_EVENT_MOTION_DOOR | |SE_NUM_EVENT_MOTION_DOOR | ||
| | |G01P04A | ||
| | |m02a0202 | ||
|Wigglytuff's door opening (such as in Chapter 2). | |Wigglytuff's door opening (such as in Chapter 2). | ||
|- | |- | ||
| Line 4,839: | Line 4,839: | ||
|0x2209 | |0x2209 | ||
|SE_NUM_DUN_MOTION_MONEY | |SE_NUM_DUN_MOTION_MONEY | ||
| | |G01P03A | ||
| | |m02a1001 | ||
|Collecting coins. | |Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1. | ||
|- | |- | ||
|8714 | |8714 | ||
| Line 4,869: | Line 4,869: | ||
|None | |None | ||
|None | |None | ||
| | |Identical sound to #1813. | ||
|- | |- | ||
|8718 | |8718 | ||
| Line 4,875: | Line 4,875: | ||
|SE_NUM_DUN_EFF_DENJIFUYUU | |SE_NUM_DUN_EFF_DENJIFUYUU | ||
|G01P04A | |G01P04A | ||
| | |enter05 | ||
|Swap Shop. | |Croagunk's Swap Shop cauldron swapping an Exclusive Item. | ||
|- | |- | ||
|8719 | |8719 | ||
| Line 4,890: | Line 4,890: | ||
|G01P03A | |G01P03A | ||
|m03a1203 | |m03a1203 | ||
|Belly/Hungry, often used with actor effect <code>SetEffect( | |Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867). | ||
|- | |- | ||
|8721 | |8721 | ||
| Line 4,913: | Line 4,913: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,919: | Line 4,919: | ||
|0x2301 | |0x2301 | ||
|SE_NUM_EVENT_SIGN_ASE_01 | |SE_NUM_EVENT_SIGN_ASE_01 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Sweat drop sound, to be used with actor effect <code>SetEffect( | |Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''. | ||
|- | |- | ||
|8962 | |8962 | ||
|0x2302 | |0x2302 | ||
|SE_NUM_EVENT_SIGN_HATENA_02 | |SE_NUM_EVENT_SIGN_HATENA_02 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect( | |Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code> | ||
|- | |- | ||
|8963 | |8963 | ||
|0x2303 | |0x2303 | ||
|SE_NUM_EVENT_SIGN_HATENA_03 | |SE_NUM_EVENT_SIGN_HATENA_03 | ||
| | |D05P31A | ||
| | |m07a0701 | ||
|Doubled version of #8962. | |Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003). | ||
|- | |- | ||
|8964 | |8964 | ||
|0x2304 | |0x2304 | ||
|SE_NUM_EVENT_SIGN_NOTICE_01 | |SE_NUM_EVENT_SIGN_NOTICE_01 | ||
| | |D01P41A | ||
| | |m01a0401 | ||
|Exclamation mark. | |Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | ||
|- | |- | ||
|8965 | |8965 | ||
|0x2305 | |0x2305 | ||
|SE_NUM_EVENT_SIGN_NOTICE_02 | |SE_NUM_EVENT_SIGN_NOTICE_02 | ||
| | |G01P01C | ||
| | |m11a0303 | ||
| | |Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> | ||
|- | |- | ||
|8966 | |8966 | ||
|0x2306 | |0x2306 | ||
|SE_NUM_EVENT_SIGN_NOTICE_03 | |SE_NUM_EVENT_SIGN_NOTICE_03 | ||
| | |G01P03A | ||
| | |m03a0506 | ||
|Making a discovery. | |Making a discovery. | ||
|- | |- | ||
| Line 4,961: | Line 4,961: | ||
|0x2307 | |0x2307 | ||
|SE_NUM_EVENT_SIGN_NOTICE_04 | |SE_NUM_EVENT_SIGN_NOTICE_04 | ||
| | |D10P21A | ||
| | |m10a0701 | ||
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect( | |Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801). | ||
|- | |- | ||
|8968 | |8968 | ||
|0x2308 | |0x2308 | ||
|SE_NUM_EVENT_SIGN_SHOCK_01 | |SE_NUM_EVENT_SIGN_SHOCK_01 | ||
| | |D01P41A | ||
| | |m01a0401 | ||
|Shocked! To be used with actor effect <code>SetEffect( | |Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3); | ||
|- | |- | ||
|8969 | |8969 | ||
| Line 4,982: | Line 4,982: | ||
|0x230A | |0x230A | ||
|SE_NUM_EVENT_SIGN_ANGER_01 | |SE_NUM_EVENT_SIGN_ANGER_01 | ||
| | |T01P02A | ||
| | |m12a0601 | ||
|Loudred | |Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101) | ||
|- | |- | ||
|8971 | |8971 | ||
|0x230B | |0x230B | ||
|SE_NUM_EVENT_SIGN_ANGER_02 | |SE_NUM_EVENT_SIGN_ANGER_02 | ||
| | |G01P03A | ||
| | |m02a0302 | ||
|Angry, used with actor effect <code>SetEffect( | |Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. | ||
|- | |- | ||
|8972 | |8972 | ||
|0x230C | |0x230C | ||
|SE_NUM_EVENT_SIGN_TENSION_01 | |SE_NUM_EVENT_SIGN_TENSION_01 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect( | |Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''. | ||
|- | |- | ||
|8973 | |8973 | ||
|0x230D | |0x230D | ||
|SE_NUM_EVENT_SIGN_SHOCK_03 | |SE_NUM_EVENT_SIGN_SHOCK_03 | ||
| | |G01P04A | ||
| | |m08a0503 | ||
| | |Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character. | ||
|- | |- | ||
|8974 | |8974 | ||
|0x230E | |0x230E | ||
|SE_NUM_EVENT_MOTION_JUNP_01 | |SE_NUM_EVENT_MOTION_JUNP_01 | ||
| | |G01P04A | ||
| | |m05a0705 | ||
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code> | |Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code> | ||
|- | |- | ||
| Line 5,017: | Line 5,017: | ||
|0x230F | |0x230F | ||
|SE_NUM_EVENT_MOTION_JUNP_02 | |SE_NUM_EVENT_MOTION_JUNP_02 | ||
| | |P19P02A | ||
| | |n02a1002 | ||
| | |Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!''' | ||
|- | |- | ||
|8976 | |8976 | ||
| Line 5,038: | Line 5,038: | ||
|0x2312 | |0x2312 | ||
|SE_NUM_EVENT_SIGN_NOTICE_05 | |SE_NUM_EVENT_SIGN_NOTICE_05 | ||
| | |G01P03A | ||
| | |m02a0108 | ||
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect( | |Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code> | ||
|- | |- | ||
|8979 | |8979 | ||
| Line 5,056: | Line 5,056: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,143: | Line 5,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,286: | Line 5,286: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,321: | Line 5,321: | ||
|SE_NUM_EV_S03_TOUCH | |SE_NUM_EV_S03_TOUCH | ||
|P19P01A | |P19P01A | ||
| | |n03a0401 | ||
|(Loop) Igglybuff "hitting" the Kangaskhan Rock. | |(Loop) Igglybuff "hitting" the Kangaskhan Rock. | ||
|- | |- | ||
| Line 5,366: | Line 5,366: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,460: | Line 5,460: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,496: | Line 5,496: | ||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
| Line 5,582: | Line 5,582: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,641: | Line 5,641: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,756: | Line 5,756: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,883: | Line 5,883: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
| Line 5,890: | Line 5,890: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
| Line 5,897: | Line 5,897: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,906: | Line 5,906: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,993: | Line 5,993: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,143: | Line 6,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,228: | Line 6,228: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||