Scenario Main Values: Difference between revisions
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The following table is a work-in-progress list of the scenario main (<code>$SCENARIO_MAIN</code>) values used by the vanilla game. These values help the game know where you are in the story and what events have or have not been triggered. They are also used to determine things that change based on story progression, such as which NPCs spawn in Treasure Town or the dialogue said by the partner if you turn to talk to them in the overworld. | {{Stub}} | ||
The following table is a work-in-progress list of the scenario main (<code>$SCENARIO_MAIN</code>) values used by the vanilla game. These values help the game know where you are in the story and what events have (or have not) been triggered. They are also used to determine things that change based on story progression, such as which NPCs spawn in Treasure Town or the dialogue said by the partner if you turn to talk to them in the overworld. | |||
The format used by the game for defining this variable is <code>$SCENARIO_MAIN = scn[1, 0];</code> where the two numbers in the brackets change depending on story progression. | The format used by the game for defining this variable is <code>$SCENARIO_MAIN = scn[1, 0];</code> where the two numbers in the brackets change depending on story progression. | ||
For scripts that check for specific $SCENARIO_MAIN values using if-statements (such as to determine what dialogue should be played at that point in the story), you will usually see the value mentioned in a format like the following, which is taken from one of the partner's overworld dialogue scripts: <code>if ( scn($SCENARIO_MAIN) >= [26, 5] )</code> . In this example, the game is checking to see if the current $SCENARIO_MAIN value is ''greater than or equal to'' <code>[26, 5]</code> and, if that is indeed the case, then the partner's overworld dialogue will be some variation of "We're so close... There's no way we can give up now, [hero]!" | For scripts that check for specific $SCENARIO_MAIN values using if-statements (such as to determine what partner dialogue should be played at that point in the story), you will usually see the value mentioned in a format like the following, which is taken from one of the partner's overworld dialogue scripts: <code>if ( scn($SCENARIO_MAIN) >= [26, 5] )</code> . In this example, the game is checking to see if the current $SCENARIO_MAIN value is ''greater than or equal to'' <code>[26, 5]</code> and, if that is indeed the case, then the partner's overworld dialogue will be some variation of "We're so close... There's no way we can give up now, [hero]!" | ||
<sub>Because some scripts have identical names, the column for the script locations of each $SCENARIO_MAIN value will also include the name of the folder | <sub>Because some scripts have identical names, the column for the script locations of each $SCENARIO_MAIN value will also include the name of the map folder they are found in. For example, the $SCENARIO_MAIN value that gets triggered following the Project P cutscene can be triggered by four seprate enter scripts that have identical names (''enter01.ssb'' and ''enter02.ssb'', respectively), so the corresponding map folder names are also included to help users know which enter scripts to look for.</sub> | ||
{| class="wikitable" | {| class="wikitable center" | ||
|+ | |+ | ||
!Scenario Main (Values) | !Scenario Main (Values) | ||
| Line 19: | Line 21: | ||
| | | | ||
|Immediately <u>BEFORE</u> the personality quiz | |Immediately <u>BEFORE</u> the personality quiz | ||
|Found in | |Found in '''unionall''' under | ||
<code>EVENT_DIVIDE_OPENING</code> | <code>EVENT_DIVIDE_OPENING</code> | ||
| Line 30: | Line 32: | ||
| | | | ||
|Immediately <u>AFTER</u> the personality quiz | |Immediately <u>AFTER</u> the personality quiz | ||
|Found in | |Found in '''unionall''' under | ||
<code>EVENT_M00A_01</code> | <code>EVENT_M00A_01</code> | ||
| Line 41: | Line 43: | ||
| | | | ||
| | | | ||
|Found in | |Found in '''unionall''' under | ||
<code>EVENT_DIVIDE_FIRST</code> | <code>EVENT_DIVIDE_FIRST</code> | ||
| Line 48: | Line 50: | ||
''“Basically, if it’s [X, 0], make it [X, 1]… for these chapters only”'' | ''“Basically, if it’s [X, 0], make it [X, 1]… for these chapters only”'' | ||
(also applies to scn[3, 1];) | <small>(also applies to scn[3, 1];)</small> | ||
| | | | ||
| | | | ||
| Line 80: | Line 82: | ||
''~ line 2150'' | ''~ line 2150'' | ||
|'''Main | |'''Main 2''' | ||
|- | |- | ||
|<code>$SCENARIO_MAIN = '''scn[3, 1];'''</code> | |<code>$SCENARIO_MAIN = '''scn[3, 1];'''</code> | ||
| Line 109: | Line 111: | ||
|(under “Others”) | |(under “Others”) | ||
'''M2 The First Job''' | '''M2 The First Job''' | ||
----(under “Dialogue Check”) | ----(under “Dialogue Check”) | ||
| Line 193: | Line 196: | ||
'''TALK-M03-01B''' | '''TALK-M03-01B''' | ||
|- | |- | ||
|<code>$SCENARIO_MAIN = '''scn[4, 1];'''</code> | |||
!Chapter 3 | |||
|Chatot notices you wandering the day after your first mission (about to learn about the Outlaw Notice Board) | |||
|'''G01P04A''' | |||
<code>m03a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1615'' | |||
''&'' | |||
''~ line 406'' | |||
|(under “Others”) | |||
'''Not That Way''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 2];'''</code> | |||
|Ch. 3 | |||
|Meeting Marill and Azurill for the first time at Kecleon Market | |||
|'''T01P02A''' | |||
<code>m03a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1623'' | |||
''&'' | |||
''~ line 411'' | |||
|(under “Others”) | |||
'''M3 Drowzee''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 3];'''</code> | |||
|Ch. 3 | |||
|Meeting Drowzee for the first time | |||
|'''T01P01A''' | |||
<code>m03a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1631'' | |||
''&'' | |||
''~ line 416'' | |||
|(under “Others”) | |||
'''M3 Truth''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M03-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 4];'''</code> | |||
|Ch. 3 | |||
|Bidoof is about to help you pick your first outlaw job | |||
|'''G01P03A''' | |||
<code>m03a0502.ssb</code> | |||
| | |||
|'''D01P11A''' | |||
<code>dus08.ssb</code> | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 5];'''</code> | |||
|Ch. 3 | |||
|About to enter Mt. Bristle to save Azurill from Drowzee | |||
|'''D03P11A''' | |||
<code>m03a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 421'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M03-06''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 6];'''</code> | |||
|Ch. 3 | |||
|Drowzee reveals that it was all a trick to Azurill (pre-boss fight) | |||
|'''D03P41A''' | |||
<code>m03a0801.ssb</code> | |||
|For whatever reason, this particular variable appears twice in the same script (at the start of the scene and then right after the boss fight screen wipe effect) | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[4, 7];'''</code> | |||
|Ch. 3 | |||
|Drowzee is defeated and you rescue Azurill | |||
|'''D03P41A''' | |||
<code>m03a1001.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 426'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M03-08''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 0];'''</code> | |||
| | |||
|Requires you to do '''3+ missions''' and <code>scn[4, 7];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2283'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2160'' | |||
|'''Main 4''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 1];'''</code> | |||
!Chapter 4 | |||
|Loudred calls you over to do sentry duty for the first time | |||
|'''G01P04A''' | |||
<code>m04a0101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 2];'''</code> | |||
|Ch. 4 | |||
|Triggers as the hero and partner are crawling to the sentry post | |||
|'''G01P04A''' | |||
<code>m04a0106.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 3];'''</code> | |||
|Ch. 4 | |||
|You have just completed sentry duty for the first time, and are about to hear your results | |||
|'''G01P04A''' | |||
<code>m04a0201.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 4];'''</code> | |||
|Ch. 4 | |||
|Triggers just after you receive the results if you failed sentry duty | |||
|'''G01P04A''' | |||
m04a0201.ssb | |||
|Only triggers if you failed sentry duty | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 5];'''</code> | |||
|Ch. 4 | |||
|Triggers after you’ve seen the cutscene where your team and Loudred go without dinner, which only happens if you failed sentry duty | |||
|Found in '''unionall''' under | |||
<code>EVENT_M04_02_03</code> | |||
''~ line 3242'' | |||
|''Only triggers if <code>scn[5, 4];</code>'' | |||
Appears in a switch case | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 431'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M04-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 6];'''</code> | |||
|Ch. 4 | |||
|Requires you to do '''2+ missions''' and <code>scn[5, 5];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2314'' | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 7];'''</code> | |||
|Ch. 4 | |||
|Requires you to '''“do 0+ missions”''' and <code>scn[5, 6];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2325'' | |||
|'''''happylappy''''' suspects that this, and others like it, are just counting the number of days that pass | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[5, 8];'''</code> | |||
|Ch. 4 | |||
|Requires you to '''“do 0+ missions”''' and <code>scn[5, 7];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2336'' | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 0];'''</code> | |||
!Chapter 5 | |||
|Requires you to '''“do 0+ missions”''' and<code>scn[5, 8];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2347'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2165'' | |||
|'''Main 5''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 1];'''</code> | |||
|Ch. 5 | |||
|Morning address where Chatot announces that Treeshroud Forest’s Time Gear has been stolen | |||
|'''G01P04A''' | |||
<code>m05a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 436'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M05-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 2];'''</code> | |||
|Ch. 5 | |||
|Triggers after you tell Chatot you understand the details of your mission to investigate Waterfall Cave | |||
|'''G01P04A''' | |||
<code>m05a0203.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 3];'''</code> | |||
|Ch. 5 | |||
|Chimecho Assembly opens | |||
|'''G01P03A''' | |||
<code>m00p0101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 4];'''</code> | |||
|Ch. 5 | |||
|The hero and partner discover the stairs to Spinda’s shop for the first time (“opening soon!”) | |||
|'''P01P01A''' | |||
<code>s30a0101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 5];'''</code> | |||
|Ch. 5 | |||
|Triggers when you enter Waterfall Cave for the first time | |||
|'''D04P12A''' | |||
<code>m05a0304.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 441'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M05-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[6, 6];'''</code> | |||
|Ch. 5 | |||
|Reaching the bottom of Waterfall Cave | |||
|'''D04P31A''' | |||
<code>m05a0601.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 0];'''</code> | |||
|Ch. 5 | |||
|After dinner, Wigglytuff tells your team about the upcoming expedition | |||
|'''G01P05C''' | |||
<code>m05a0911.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2170'' | |||
|'''Main 6''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 1];'''</code> | |||
!Chapter 6 | |||
|During the morning address, Chatot talks to everyone about the expedition | |||
|'''G01P04A''' | |||
<code>m06a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 446'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M06-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 2];'''</code> | |||
|Ch. 6 | |||
|About to encounter Koffing and Zubat at the job boards | |||
|'''G01P03A''' | |||
<code>m06a0201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 451'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M06-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 3];'''</code> | |||
|Ch. 6 | |||
|Opening cutscene for Spinda’s Café | |||
|'''P01P01A''' | |||
<code>s30a0201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 456'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M06-035''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 4];'''</code> | |||
|Ch. 6 | |||
|Loudred calls the hero and partner over for sentry duty (again) | |||
|'''G01P04A''' | |||
<code>m06a0401.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 5];'''</code> | |||
|Ch. 6 | |||
|Diglett has something else he has to do, and needs your team to do sentry duty again | |||
|'''G01P04A''' | |||
<code>m06a0401.ssb</code> | |||
& | |||
<code>m06a0403.ssb</code> | |||
|Triggers twice for whatever reason. The first time is at the start of the scene where Diglett asks for your help again, and the second time is after you confirm to Loudred that you understand what you need to do (i.e. right before the sentry duty minigame starts) | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[7, 6];'''</code> | |||
|Ch. 6 | |||
|Chatot has just announced that Team Skull will be living at the guild until the expedition | |||
|'''G01P04A''' | |||
<code>m06a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 461'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M06-05''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 0];'''</code> | |||
|Ch. 6 | |||
|Requires <code>scn[7, 6];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2431'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2175'' | |||
|'''Main 7''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 1];'''</code> | |||
|Ch. 6 | |||
|Chatot asks your team to go find Perfect Apples at Apple Woods | |||
|'''G01P04A''' | |||
<code>m07a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 466'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 2];'''</code> | |||
|Ch. 6 | |||
|Entering Apple Woods for the first time | |||
|'''D05P11A''' | |||
<code>m07a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 471'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 3];'''</code> | |||
|Ch, 6 | |||
|Reaching the end of Apple Woods and encountering Team Skul | |||
|'''D05P31A''' | |||
<code>m07a0701.ssb</code> | |||
| | | | ||
| | | | ||
| | | | ||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 4];'''</code> | |||
|Ch. 6 | |||
|The other guild apprentices sneak in some food for the hero and partner | |||
|'''G01P07A''' | |||
<code>m07a1302.ssb</code> | |||
| | | | ||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 476'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-06''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 5];'''</code> | |||
|Ch. 6 | |||
|Project P is introduced to the player for the first time upon entering the crossroads | |||
|'''P01P01A''' | |||
<code>s30a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 481'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-065''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 6];'''</code> | |||
|Ch. 6 | |||
|Seems to be triggered upon re-entering the crossroads after having seen the Project P cutscene (i.e., having <code>scn[8, 5];</code>) | |||
|'''G01P01A''' | |||
<code>enter02.ssb</code> | |||
----'''P01P02A''' | |||
<code>enter02.ssb</code> | |||
----'''P01P04A''' | |||
<code>enter01.ssb</code> | |||
----'''T01P01A''' | |||
<code>enter01.ssb</code> | |||
|This value can be triggered by four different enter scripts that all connect to the crossroads | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 488'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-067''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 7];'''</code> | |||
|Ch. 6 | |||
|Requires you to do '''1+ missions''' and <code>scn[8, 6];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2358'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 493'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M07-08''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 8];'''</code> | |||
|Ch. 6 | |||
|Requires you to do '''sentry duty''' and have<code>scn[8, 7];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2370'' | |||
| | | | ||
| | | | ||
| | | | ||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[8, 9];'''</code> | |||
|Ch. 6 | |||
|Requires you to “'''do 0+ missions”''' and <code>scn[8, 8];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2381'' | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 0];'''</code> | |||
|Ch. 6 | |||
|Requires you to '''“do 0+ missions”''' and <code>scn[8, 9];</code> | |||
|Found in '''unionall''' under | |||
<code>EVENT_HA_YU_KI</code> | |||
''~ line 2392'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2180'' | |||
|'''Main 8''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 1];'''</code> | |||
|Ch. 6 | |||
|Announcement of the expedition members during the morning address | |||
|'''G01P04A''' | |||
<code>m08a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1639'' | |||
''&'' | |||
''~ line 1646'' | |||
''&'' | |||
''~ line 498'' | |||
|(under “Others”) | |||
'''M8 Ready for the Expedition?''' | |||
----(under “Others”) | |||
'''M8 First Time to Craggy Coast''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M08-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 2];'''</code> | |||
!Chapter 7 | |||
|Triggered once you enter Craggy Coast | |||
|'''D06P11A''' | |||
<code>m08a0603.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1653'' | |||
|(under “Others”) | |||
'''M8 Craggy Coast Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 3];'''</code> | |||
|Ch. 7 | |||
|This is triggered after exiting the Side Path dungeon | |||
|'''D06P11A''' | |||
<code>m08a0701.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 4];'''</code> | |||
|Ch. 7 | |||
|Arriving at Mt. Horn | |||
|'''D07P11A''' | |||
<code>m08a1001.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1660'' | |||
|(under “Others”) | |||
'''M8 First Time to Mt. Horn''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 5];'''</code> | |||
|Ch. 7 | |||
|Triggered once you enter Mt. Horn (or Rock Path) | |||
|'''D07P11A''' | |||
<code>m08b1301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1667'' | |||
|(under “Others”) | |||
'''M8 Mt. Horn Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[9, 6];'''</code> | |||
|Ch. 7 | |||
|This is triggered after exiting Rock Path | |||
|'''D07P11A''' | |||
<code>m08a1101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[10, 0];'''</code> | |||
|Ch. 7 | |||
|Requires that you clear Dungeon 10 (Mt. Horn) | |||
|Found in '''unionall''' under | |||
<code>GETOUT_SCENARIO_DUNEGON</code> | |||
''~ line 8864'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2185'' | |||
|'''Main 9''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[10, 1];'''</code> | |||
!Chapter 8 | |||
|Arriving at the Foggy Forest base camp | |||
|'''D08P11A''' | |||
<code>m09a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1674'' | |||
|(under “Others”) | |||
'''M9 First Time to Foggy Forest''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[10, 2];'''</code> | |||
|Ch. 8 | |||
|This is triggered after the partner picks up the Drought Stone when you choose the Foggy Forest route | |||
|'''D08P11A''' | |||
<code>m09a0201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1681'' | |||
|(under “Others”) | |||
'''M9 Foggy Forest Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[10, 3];'''</code> | |||
|Ch. 8 | |||
|Triggered upon exiting Forest Path and ending up back at base camp | |||
|'''D08P11A''' | |||
<code>m09a0301.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 0];'''</code> | |||
|Ch. 8 | |||
|Triggers right after the scene with Team Skull getting into position to attack Wigglytuff (<code>m09a0701.ssb</code>) ends | |||
|Found in '''unionall''' under | |||
<code>EVENT_M09_06_07</code> | |||
''~ line 3656'' | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2190'' | |||
|'''Main 10''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 1];'''</code> | |||
!Chapter 9 | |||
|Arriving at Steam Cave | |||
|'''D09P11A''' | |||
<code>m10a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1688'' | |||
|(under “Others”) | |||
'''M10 First Time to Steam Cave''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 2];'''</code> | |||
|Ch. 9 | |||
|Team Skull attacks Wigglytuff | |||
|'''P03P02A''' | |||
<code>m10a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1695'' | |||
|(under “Others”) | |||
'''M10 Steam Cave Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 3];'''</code> | |||
|Ch. 9 | |||
|Arriving at Upper Steam Cave | |||
|'''D10P21A''' | |||
<code>m10a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1702'' | |||
|(under “Others”) | |||
'''M10 First Time to Steam Cave-2''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 4];'''</code> | |||
|Ch. 9 | |||
|Hero tells the partner they think they’ve been to Fogbound Lake before | |||
|'''D10P21A''' | |||
<code>m10a0701.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1709'' | |||
|(under “Others”) | |||
'''M10 Steam Cave-2 Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[11, 5];'''</code> | |||
|Ch. 9 | |||
|Hero and partner prepare to fight Groudon | |||
|'''D10P41A''' | |||
<code>m10a0905.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[12, 0];'''</code> | |||
|Ch. 9 | |||
|The guild promises Uxie that they’ll keep Fogbound Lake a secre | |||
|'''P04P01C''' | |||
<code>m10a1213.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2195'' | |||
|'''Main 11''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[12, 1];'''</code> | |||
!Chapter 10 | |||
|Dusknoir arrives at the guild | |||
|'''G01P04A''' | |||
<code>m11a0201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 503'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M11-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[12, 2];'''</code> | |||
|Ch. 10 | |||
|Identical to the usual scene of the partner saying goodnight to the hero, except this time there’s a scenario flag | |||
|'''G01P07C''' | |||
<code>m11a0301.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[12, 3];'''</code> | |||
|Ch. 10 | |||
|Chatot sends you on an errand to Kecleon Market to see if they have any plans to stock Perfect Apples | |||
|'''G01P04A''' | |||
<code>m11a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1716'' | |||
''&'' | |||
''~ line 508'' | |||
|(under “Others”) | |||
'''M11 Marill Bros. Lost Item''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M11-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[12, 4];'''</code> | |||
|Ch. 10 | |||
|Your team is talking to Dusknoir by Kecleon Market as Marill and Azurill rush by to find their lost item | |||
|'''T01P02A''' | |||
<code>m11a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 513'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M11-05''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[13, 0];'''</code> | |||
|Ch. 10 | |||
|Grovyle tells Uxie he will be taking the third Time Gear | |||
|'''V03P12A''' | |||
<code>m11a0707.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2200'' | |||
|'''Main 12''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[13, 1];'''</code> | |||
|Ch. 10 | |||
|After the morning cheer, Loudred tells the partner and hero that they have visitors | |||
|'''G01P04A''' | |||
<code>m12a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 518'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M12-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[13, 2];'''</code> | |||
|Ch. 10 | |||
|Entering Amp Plains | |||
|'''D11P11A''' | |||
<code>m12a0201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1723'' | |||
''&'' | |||
''~ line 523'' | |||
|(under “Others”) | |||
'''M12 First Time to Amp Clearing-2''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M12-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[13, 3];'''</code> | |||
|Ch. 10 | |||
|Entering Far Amp Plains from the rest stop | |||
|'''D12P21A''' | |||
<code>m12a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1730'' | |||
|(under “Others”) | |||
'''M12 Amp Clearing-2 Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[13, 4];'''</code> | |||
|Ch. 10 | |||
|Boss fight against the Manectric tribe (first attempt) | |||
|'''D12P41A''' | |||
<code>m12a0801.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 0];'''</code> | |||
|Ch. 10 | |||
|Bidoof comes to find your team on the beach with Dusknoir, saying everyone is needed back at the guild | |||
|'''T01P02A''' | |||
<code>m12a1201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2205'' | |||
|'''Main 13''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 1];'''</code> | |||
!Chapter 11 | |||
|Back at the guild, you learn Grovyle is the one who’s been stealing all the Time Gears | |||
|'''G01P03A''' | |||
<code>m13a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1737'' | |||
''&'' | |||
''~ line 528'' | |||
|(under “Others”) | |||
'''M13 Capturing Grovyle is First''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M13-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 2];'''</code> | |||
|Ch. 11 | |||
|Everyone is assigned locations to search for Time Gears | |||
|'''G01P03A''' | |||
<code>m13a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1744'' | |||
''&'' | |||
''~ line 533'' | |||
|(under “Others”) | |||
'''M13 First Time to Northern Desert''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M13-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 3];'''</code> | |||
|Ch. 11 | |||
|Seems to trigger during morning cheers the next day if you did <u>NOT</u> go to Northern Desert (i.e., if you completed another job instead of heading directly to Northern Desert to advance the plot) | |||
|'''G01P07A''' | |||
<code>enter01.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 4];'''</code> | |||
|Ch. 11 | |||
|Entering Northern Desert | |||
|'''D13P11A''' | |||
<code>m13a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 538'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M13-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 5];'''</code> | |||
|Ch. 11 | |||
|Hero and partner make it through the Northern Desert and decide the quicksand pits are a dead end | |||
|'''D14P11A''' | |||
<code>m13a0701.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[14, 6];'''</code> | |||
|Ch. 11 | |||
|Hero thinks they should go back to the quicksand pits | |||
|'''G01P04A''' | |||
<code>m13a0903.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2210'' | |||
''&'' | |||
''~ line 543'' | |||
|'''Main 14''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M13-06''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[15, 1];'''</code> | |||
|Ch. 11 | |||
|Back at the quicksand pits, the hero sensibly decides that jumping into the quicksand is the best course of action | |||
|'''D14P11A''' | |||
<code>m14a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 548'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M14-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[15, 2];'''</code> | |||
|Ch. 11 | |||
|Entering Quicksand Pit from the rest stop | |||
|'''D15P21A''' | |||
<code>m14a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1752'' | |||
|(under “Others”) | |||
'''M14 Quicksand Cave-2 Retry''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[15, 3];'''</code> | |||
|Ch. 11 | |||
|The hero and partner discover the Underground Lake, but are then challenged by Mesprit | |||
|'''D15P41A''' | |||
<code>m14a0601.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[15, 4];'''</code> | |||
!Chapter 12 | |||
|Based on the hero’s vision, the guild decides to set out for Crystal Cave | |||
|'''G01P04A''' | |||
<code>m14a0905.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 553'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M14-05''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[15, 99];'''</code> | |||
| | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1055'' | |||
|I never saw this getting used in regular gameplay, but when you set this value using the debug menu you’ll find yourself at the Hot Spring with Torkoal missing and half of the NPCs having the wrong character’s dialogue | |||
| | |||
|(under “Others”) | |||
'''Hot Spring Check''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[16, 0];'''</code> | |||
|Ch. 12 | |||
|Seems to trigger during morning cheers the next day if you did <u>NOT</u> go to Crystal Cave (i.e., if you completed another job instead of heading directly to Crystal Cave to advance the plot) | |||
|'''G01P07A''' | |||
<code>enter01.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2216'' | |||
''&'' | |||
''~ line 558'' | |||
|'''Main 15''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M15-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[16, 1];'''</code> | |||
|Ch. 12 | |||
|Entering Crystal Cave | |||
|'''D16P11A''' | |||
<code>m15a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1759'' | |||
|(under “Others”) | |||
'''M15 Solve This!''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[16, 2];'''</code> | |||
|Ch. 12 | |||
|Your team finds the puzzle with the three colored crystals at the end of Crystal Cave | |||
|'''D16P31A''' | |||
<code>m15a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 563'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M15-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[17, 0];'''</code> | |||
|Ch. 12 | |||
|Hero and partner explain what happened at Crystal Lake to the guild, then Magnemite tells everyone to come to Treasure Town | |||
|'''G01P04A''' | |||
<code>m15b1201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2222'' | |||
|'''Main 16''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[17, 1];'''</code> | |||
!Chapter 13 | |||
|Chapter 13 title card | |||
(“Dusknoir’s Secret”) | |||
|'''P01P01A''' | |||
<code>m16a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1769'' | |||
''&'' | |||
''~ line 568'' | |||
|(under “Others”) | |||
'''M16 Restrain Ourselves and Go Back''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M16-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[17, 2];'''</code> | |||
|Ch. 13 | |||
|Before going to bed, the partner reflects back on what Dusknoir had revealed to everyone | |||
|'''G01P07C''' | |||
<code>m16a0302.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[17, 3];'''</code> | |||
|Ch. 13 | |||
|Having heard no news about Grovyle’s capture, Chatot tells everyone to go about their regular work | |||
|'''G01P04A''' | |||
<code>m16a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 573'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M16-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[17, 4];'''</code> | |||
|Ch. 13 | |||
|Before bed, the partner and hero wonder about the world of the future and if Grovyle has been captured yet ''(this is likely the night before you go to the future)'' | |||
|'''G01P07C''' | |||
<code>m16a0502.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[18, 0];'''</code> | |||
|Ch. 13 | |||
|Triggers immediately after you finish traveling through the Dimensional Hole into the future | |||
|'''V16P02A''' | |||
<code>m16a0702.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2227'' | |||
|'''Main 17''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[18, 1];'''</code> | |||
!Chapter 14 | |||
|Waking up in the future | |||
|'''V17P03A''' | |||
<code>m17a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1777'' | |||
''&'' | |||
''~ line 578'' | |||
|(under “Others”) | |||
'''M17 Check the Doors''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M17-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[18, 2];'''</code> | |||
|Ch. 14 | |||
|The hero unsuccessfully tries to open the jail cell doors in the future | |||
|'''P05P02A''' | |||
<code>m170201.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1781'' | |||
''&'' | |||
''~ line 1784'' | |||
''&'' | |||
''~ line 583'' | |||
|(under “Others”) | |||
'''M17 To the Stockade''' | |||
----(under “Others”) | |||
'''M17 First Time to Chasm Cave''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M17-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[18, 3];'''</code> | |||
|Ch. 14 | |||
|Grovyle decides to keep moving and leaves, meanwhile the partner struggles with the truth | |||
|'''D18P11A''' | |||
<code>m17a0504.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1798'' | |||
|(under “Others”) | |||
'''M17 Chasm Cave Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[18, 4];'''</code> | |||
|Ch. 14 | |||
|Triggers if you fail Chasm Cave | |||
|'''D18P11A''' | |||
<code>m17a0701.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[19, 0];'''</code> | |||
|Ch. 14 | |||
| | |||
|Found in '''unionall''' under | |||
<code>GETOUT_SCENARIO_DUNEGON</code> | |||
''~ line 8965'' | |||
|Seemingly gets skipped over upon clearing Chasm Cave, so I don’t know what specifically triggers this | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2232'' | |||
''&'' | |||
''~ line 1805'' | |||
|'''Main 18''' | |||
----(under “Others”) | |||
'''M18 First Time to Dark Hill''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[19, 1];'''</code> | |||
|Ch. 14 | |||
|Triggers once you complete Chasm Cave (you are about to try and use the Dimensional Scream on the frozen waterfall) | |||
|'''D19P11A''' | |||
<code>m18a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1812'' | |||
''&'' | |||
''~ line 1819'' | |||
|(under “Others”) | |||
'''M18 Dark Hill Exploration''' | |||
----(under “Others”) | |||
'''M18 First Time to Sealed Ruin''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[19, 2];'''</code> | |||
|Ch. 14 | |||
|Triggers after you complete Dark Hill, before the partner sees the lights from the stockade | |||
|'''P06P01A''' | |||
<code>m18a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1826'' | |||
''&'' | |||
''~ line 1833'' | |||
|(under “Others”) | |||
'''M18 Sealed Ruin Exploration''' | |||
----(under “Others”) | |||
'''M18 First Time to Sealed Ruin-2''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[19, 3];'''</code> | |||
|Ch. 14 | |||
|Entering Sealed Pit Ruin (for the first time) | |||
|'''D21P21A''' | |||
<code>m18b0901.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1840'' | |||
|(under “Others”) | |||
'''M19 Sealed Ruin-2 Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[19, 4];'''</code> | |||
|Ch. 14 | |||
|Triggers before your first attempt at the Spiritomb boss fight | |||
|'''D21P41A''' | |||
<code>m18b1101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[20, 0];'''</code> | |||
!Chapter 15 | |||
|Triggers after Grovyle has explained the truth about the future and your team decides to follow him so they can get home | |||
|'''P07P01A''' | |||
<code>m18b1401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2237'' | |||
|'''Main 19''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[20, 1];'''</code> | |||
|Ch. 15 | |||
|Visual of the paralyzed future | |||
|'''V17P03A''' | |||
<code>m19a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1847'' | |||
''&'' | |||
''~ line 588'' | |||
|(under “Others”) | |||
'''M19 First Time to Dusk Forest''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M19-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[20, 2];'''</code> | |||
|Ch. 15 | |||
|Entering Dusk Forest | |||
|'''D22P11A''' | |||
<code>m19a0301.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1854'' | |||
''&'' | |||
''~ line 1861'' | |||
|(under “Others”) | |||
'''M19 Dusk Forest Exploration''' | |||
----(under “Others”) | |||
'''M19 First Time to Deep Dusk Forest''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[20, 3];'''</code> | |||
|Ch. 15 | |||
|While heading to the entrance to Deep Dusk Forest, Celebi explains the Passage of Time | |||
|'''D23P11A''' | |||
<code>m19b0701.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1868'' | |||
|(under “Others”) | |||
'''M19 Deep Dusk Forest Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[20, 4];'''</code> | |||
|Ch. 15 | |||
|Triggers if you fail Deep Dusk Forest | |||
|'''D23P11A''' | |||
<code>m19b0901.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[21, 0];'''</code> | |||
|Ch. 15 | |||
|Traveling through the Passage of Time | |||
|'''V16P02A''' | |||
<code>m19b1014.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2242'' | |||
|'''Main 20''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[21, 1];'''</code> | |||
!Chapter 16 | |||
|After the chapter title card (“A New Dawn”), the hero, partner, and Grovyle all wake up on the beach back in the past | |||
|'''D01P11A''' | |||
<code>m20a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1875'' | |||
''&'' | |||
''~ line 593'' | |||
|(under “Others”) | |||
'''M20 First Time to Treeshroud Forest''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M20-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[21, 2];'''</code> | |||
|Ch. 16 | |||
|Triggers once you say “Yes” to if you’re ready to enter Treeshroud Forest | |||
|'''D24P11A''' | |||
<code>m20a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1882'' | |||
|(under “Others”) | |||
'''M20 Treeshroud Forest Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[22, 0];'''</code> | |||
|Ch. 16 | |||
|The hero and partner agree to go back to the guild for help | |||
|'''D01P11A''' | |||
<code>m20a0901.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2247'' | |||
|'''Main 21''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[22, 1];'''</code> | |||
!Chapter 17 | |||
|Hero and partner return to Wigglytuff’s Guild | |||
|'''G01P01B''' | |||
<code>m21a0101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[22, 2];'''</code> | |||
|Ch. 17 | |||
|Chatot gives everyone their orders (your team is supposed to go visit Torkoal) | |||
|'''G01P04A''' | |||
<code>m21a0410.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1889'' | |||
''&'' | |||
''~ line 598'' | |||
|(under “Others”) | |||
'''M21 The Wise, Old Torkoal''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M21-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[22, 3];'''</code> | |||
|Ch. 17 | |||
|Morning briefing (if you didn’t go to the Hot Spring the previous day) | |||
|'''G01P04A''' | |||
<code>m21a0520.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 603'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M21-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[23, 0];'''</code> | |||
|Ch. 17 | |||
|Before bed, the partner reflects on the meeting with Torkoal and wonders how Grovyle is doing | |||
|'''G01P07C''' | |||
<code>m21a0802.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2252'' | |||
|'''Main 22''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[23, 1];'''</code> | |||
|Ch. 17 | |||
|Torkoal appears at the sentry gate | |||
|'''G01P04A''' | |||
<code>m22a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 608'' | |||
|(under “Dialogue Check”) | |||
'''TALK-M22-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[23, 2];'''</code> | |||
|Ch. 17 | |||
|Torkoal is leaving the guild when he gets ambushed by Team Skull | |||
|'''P01P01A''' | |||
<code>m22a0302.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1896'' | |||
''&'' | |||
''~ line 1903'' | |||
''&'' | |||
''~ line 613'' | |||
|(under “Others”) | |||
'''M22 Dungeon Stop''' | |||
----(under “Others”) | |||
'''M22 Let’s Stop by Sharpedo Bluff!''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M22-03''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[23, 3];'''</code> | |||
|Ch. 17 | |||
|Before entering the Sharpedo Bluff hideout, the partner wonders if Grovyle is back | |||
|'''H01P99A''' | |||
<code>m22a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1910'' | |||
''&'' | |||
''~ line 1917'' | |||
''&'' | |||
''~ line 618'' | |||
|(under “Others”) | |||
'''M22 Re-read Letter''' | |||
----(under “Others”) | |||
'''M22 Let’s Swing by the Beach''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M22-04''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[24, 0];'''</code> | |||
!Chapter 18 | |||
|Lapras talks to Wigglytuff | |||
|'''P10P01A''' | |||
<code>m22a1004.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1924'' | |||
''&'' | |||
''~ line 2257'' | |||
|(under “Others”) | |||
'''M23 First Time to Brine Cave''' | |||
---- | |||
'''Main 23''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[24, 1];'''</code> | |||
|Ch. 18 | |||
|Wigglytuff has not yet returned, but Chatot plans to leave for Brine Cave as scheduled anyway | |||
|'''G01P04A''' | |||
<code>m23a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1931'' | |||
''&'' | |||
''~ line 1938'' | |||
''&'' | |||
''~ line 623'' | |||
|(under “Others”) | |||
'''M23 Brine Cave Exploration''' | |||
----(under “Others”) | |||
'''M23 First Time to Brine Cave-2''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M23-02''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[24, 2];'''</code> | |||
|Ch. 18 | |||
|At the Lower Brine Cave midpoint, Team Skull steals the Relic Fragment from the partner and Chatot runs after them | |||
|'''D26P21A''' | |||
<code>m23a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1945'' | |||
|(under “Others”) | |||
'''M23 Brine Cave-2 Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[24, 3];'''</code> | |||
|Ch. 18 | |||
|The hero and partner find Team Skull knocked out and Skuntank returns the Relic Fragment | |||
|'''D26P31A''' | |||
<code>m23a0701.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[25, 0];'''</code> | |||
|Ch. 18 | |||
|Triggers at the end of the scene where the hero, partner, and Grovyle meet Lapras | |||
|'''P11P01A''' | |||
<code>m23a1008.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2262'' | |||
|'''Main 24''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[25, 1];'''</code> | |||
!Chapter 19 | |||
|Chapter 19 title card | |||
(“To the Hidden Land”) | |||
|'''G01P01C''' | |||
<code>m24a0102.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1952'' | |||
''&'' | |||
''~ line 628'' | |||
|(under “Others”) | |||
'''M24 First Time to the Hidden Land''' | |||
----(under “Dialogue Check”) | |||
'''TALK-M24-01''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[25, 2];'''</code> | |||
|Ch. 19 | |||
|Triggers upon entering the Hidden Land | |||
|'''D27P11A''' | |||
<code>m24a0401.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1959'' | |||
''&'' | |||
''~ line 1966'' | |||
|(under “Others”) | |||
'''M24 The Hidden Land Exploration''' | |||
----(under “Others”) | |||
'''M24 First Time to the Hidden Land-2''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[25, 3];'''</code> | |||
|Ch. 19 | |||
|Triggers upon saying “Yes” to entering the Hidden Highland | |||
|'''D28P21A''' | |||
<code>m24a0601.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1973'' | |||
|(under “Others”) | |||
'''M24 The Hidden Land-2 Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[25, 4];'''</code> | |||
|Ch. 19 | |||
|Triggers upon entering the Old Ruins | |||
|'''D28P32A''' | |||
<code>m24a0802.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 0];'''</code> | |||
|Ch. 19 | |||
| | |||
|Found in '''unionall''' under | |||
<code>GETOUT_SCENARIO_DUNEGON</code> | |||
''~ line 9031'' | |||
|Seemingly gets skipped over after defeating Dusknoir, so I don’t know what specifically triggers this | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2269'' | |||
|'''Main 25''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 1];'''</code> | |||
|Ch. 19 | |||
|Triggers right after defeating Dusknoir | |||
|'''D28P44A''' | |||
<code>m25a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1980'' | |||
|(under “Others”) | |||
'''M25 First Time to Temporal Towe''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 2];'''</code> | |||
!Chapter 20 | |||
|Arriving at the entrance to Temporal Tower | |||
|'''D29P11A''' | |||
<code>m25a0501.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 1987'' | |||
|(under “Others”) | |||
'''M25 Temporal Tower Exploration''' | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 3];'''</code> | |||
|Ch. 20 | |||
|Triggers when you interact with the entrance to Temporal Tower (regardless of if you say you’re ready to go in or not) | |||
|'''D29P11A''' | |||
<code>m25a0601.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 4];'''</code> | |||
|Ch. 20 | |||
|Arriving at the Temporal Tower midpoint | |||
|'''D30P21A''' | |||
<code>m25a0801.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 5];'''</code> | |||
|Ch. 20 | |||
|Entering Temporal Spire | |||
|'''D3021A''' | |||
<code>m25a0901.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[26, 6];'''</code> | |||
|Ch. 20 | |||
|Reaching Temporal Pinnacle | |||
|'''D30P41A''' | |||
<code>m25a1101.ssb</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>$SCENARIO_MAIN = '''scn[27, 0];'''</code> | |||
|Ch. 20 | |||
|Immediately after defeating Primal Dialga | |||
|'''D30P41A''' | |||
<code>m26a0101.ssb</code> | |||
| | |||
|'''S02P01A''' (debug) | |||
<code>m00a01a.ssb</code> | |||
''~ line 2276'' | |||
----Found in '''unionall''' under | |||
<code>GETOUT_SCENARIO_DUNEGON</code> | |||
''~ line 9055'' | |||
|'''Main 26''' | |||
|} | |} | ||
[[Category:Documentation]] | |||
Latest revision as of 21:39, 17 August 2025
This article is unfinished. You can help expanding it.
The following table is a work-in-progress list of the scenario main ($SCENARIO_MAIN) values used by the vanilla game. These values help the game know where you are in the story and what events have (or have not) been triggered. They are also used to determine things that change based on story progression, such as which NPCs spawn in Treasure Town or the dialogue said by the partner if you turn to talk to them in the overworld.
The format used by the game for defining this variable is $SCENARIO_MAIN = scn[1, 0]; where the two numbers in the brackets change depending on story progression.
For scripts that check for specific $SCENARIO_MAIN values using if-statements (such as to determine what partner dialogue should be played at that point in the story), you will usually see the value mentioned in a format like the following, which is taken from one of the partner's overworld dialogue scripts: if ( scn($SCENARIO_MAIN) >= [26, 5] ) . In this example, the game is checking to see if the current $SCENARIO_MAIN value is greater than or equal to [26, 5] and, if that is indeed the case, then the partner's overworld dialogue will be some variation of "We're so close... There's no way we can give up now, [hero]!"
Because some scripts have identical names, the column for the script locations of each $SCENARIO_MAIN value will also include the name of the map folder they are found in. For example, the $SCENARIO_MAIN value that gets triggered following the Project P cutscene can be triggered by four seprate enter scripts that have identical names (enter01.ssb and enter02.ssb, respectively), so the corresponding map folder names are also included to help users know which enter scripts to look for.
| Scenario Main (Values) | Game Chapter | Description | Script location of the value | Other notes | Other scripts that mention this value | Debug Menu (that uses this value) |
|---|---|---|---|---|---|---|
$SCENARIO_MAIN = scn[1, 0];
|
Immediately BEFORE the personality quiz | Found in unionall under
~ line 900 |
Contained within the larger EVENT_DIVIDE
|
|||
$SCENARIO_MAIN = scn[2, 0];
|
Immediately AFTER the personality quiz | Found in unionall under
~ line 2261 |
||||
$SCENARIO_MAIN = scn[2, 1];
|
Found in unionall under
~ line 967 |
happylappy writes that this is in a switch case in EVENT_DIVIDE over $SCENARIO_MAIN
“Basically, if it’s [X, 0], make it [X, 1]… for these chapters only” (also applies to scn[3, 1];) |
||||
$SCENARIO_MAIN = scn[2, 2];
|
Chapter 1 | Partner’s Relic Fragment was just stolen on the beach | D01P11B
|
|||
$SCENARIO_MAIN = scn[2, 3];
|
Ch. 1 | Pre-fight in Beach Cave | D01P41A
|
|||
$SCENARIO_MAIN = scn[3, 0];
|
Visual of the Rainbow Stoneship along with “The Pokémon Company and CHUNSOFT presents” before the game title appears | S11P02C
|
S02P01A (debug)
~ line 2150 |
Main 2 | ||
$SCENARIO_MAIN = scn[3, 1];
|
Chapter 2 | About to enter Wigglytuff’s Guild for the first time with the partner | G01P01B
|
This value appears in the script mentioned by the previous cell, EVENT_DIVIDE, the debug script, and also in a switch case in EVENT_DIVIDE_FIRST (exact locations can be found in the next cell)
Same note from happylappy as [2, 1] where “Basically, if it’s [X, 0], make it [X, 1]… for these chapters only” |
S02P01A (debug)
~ line 1599 & ~ line 393 Found in unionall.ssb
~ line 750 Found in unionall.ssb
~ line 983 |
(under “Others”)
M2 The First Job (under “Dialogue Check”) TALK-M02-01 |
$SCENARIO_MAIN = scn[3, 2];
|
Ch. 2 | Chatot has you follow him since it’s your first day (about to learn about the Job Bulletin Board) | G01P04A
|
|||
$SCENARIO_MAIN = scn[3, 3];
|
Ch. 2 | Entering Drenched Bluff for Spoink’s mission | D02P11A
|
|||
$SCENARIO_MAIN = scn[3, 4];
|
Ch. 2 | Enter Drenched Bluff for Spoink’s mission (if you failed previously) | D02P11A
|
This one is found in a case menu | ||
$SCENARIO_MAIN = scn[3, 5];
|
Ch. 2 | Enter Drenched Bluff for Spoink’s mission (if you failed previously) | D02P11A
|
This one is in a case menu, same scene as above | ||
$SCENARIO_MAIN = scn[3, 6];
|
Ch. 2 | You find Spoink’s missing pearl at the end of Drenched Bluff | D02P31A
|
This one is in a case menu, probably relating to the demo version | ||
$SCENARIO_MAIN = scn[3, 7];
|
Ch. 2 | You find Spoink’s missing pearl at the end of Drenched Bluff | D02P31A
|
This one is in a case menu, probably relating to the demo version | ||
$SCENARIO_MAIN = scn[4, 0];
|
Ch. 2 | Going to bed after your first successful job mission (also the end of chapter 2) | G01P07C
|
S02P01A (debug)
~ line 1896 & ~ line 1607 & ~ line 401 |
Main 3
(under “Others”) M3 Outlaw Notice Board (under “Dialogue Check”) TALK-M03-01B | |
$SCENARIO_MAIN = scn[4, 1];
|
Chapter 3 | Chatot notices you wandering the day after your first mission (about to learn about the Outlaw Notice Board) | G01P04A
|
S02P01A (debug)
~ line 1615 & ~ line 406 |
(under “Others”)
Not That Way (under “Dialogue Check”) TALK-M03-02 | |
$SCENARIO_MAIN = scn[4, 2];
|
Ch. 3 | Meeting Marill and Azurill for the first time at Kecleon Market | T01P02A
|
S02P01A (debug)
~ line 1623 & ~ line 411 |
(under “Others”)
M3 Drowzee (under “Dialogue Check”) TALK-M03-03 | |
$SCENARIO_MAIN = scn[4, 3];
|
Ch. 3 | Meeting Drowzee for the first time | T01P01A
|
S02P01A (debug)
~ line 1631 & ~ line 416 |
(under “Others”)
M3 Truth (under “Dialogue Check”) TALK-M03-04 | |
$SCENARIO_MAIN = scn[4, 4];
|
Ch. 3 | Bidoof is about to help you pick your first outlaw job | G01P03A
|
D01P11A
|
||
$SCENARIO_MAIN = scn[4, 5];
|
Ch. 3 | About to enter Mt. Bristle to save Azurill from Drowzee | D03P11A
|
S02P01A (debug)
~ line 421 |
(under “Dialogue Check”)
TALK-M03-06 | |
$SCENARIO_MAIN = scn[4, 6];
|
Ch. 3 | Drowzee reveals that it was all a trick to Azurill (pre-boss fight) | D03P41A
|
For whatever reason, this particular variable appears twice in the same script (at the start of the scene and then right after the boss fight screen wipe effect) | ||
$SCENARIO_MAIN = scn[4, 7];
|
Ch. 3 | Drowzee is defeated and you rescue Azurill | D03P41A
|
S02P01A (debug)
~ line 426 |
(under “Dialogue Check”)
TALK-M03-08 | |
$SCENARIO_MAIN = scn[5, 0];
|
Requires you to do 3+ missions and scn[4, 7];
|
Found in unionall under
~ line 2283 |
S02P01A (debug)
~ line 2160 |
Main 4 | ||
$SCENARIO_MAIN = scn[5, 1];
|
Chapter 4 | Loudred calls you over to do sentry duty for the first time | G01P04A
|
|||
$SCENARIO_MAIN = scn[5, 2];
|
Ch. 4 | Triggers as the hero and partner are crawling to the sentry post | G01P04A
|
|||
$SCENARIO_MAIN = scn[5, 3];
|
Ch. 4 | You have just completed sentry duty for the first time, and are about to hear your results | G01P04A
|
|||
$SCENARIO_MAIN = scn[5, 4];
|
Ch. 4 | Triggers just after you receive the results if you failed sentry duty | G01P04A
m04a0201.ssb |
Only triggers if you failed sentry duty | ||
$SCENARIO_MAIN = scn[5, 5];
|
Ch. 4 | Triggers after you’ve seen the cutscene where your team and Loudred go without dinner, which only happens if you failed sentry duty | Found in unionall under
~ line 3242 |
Only triggers if scn[5, 4];
Appears in a switch case |
S02P01A (debug)
~ line 431 |
(under “Dialogue Check”)
|
$SCENARIO_MAIN = scn[5, 6];
|
Ch. 4 | Requires you to do 2+ missions and scn[5, 5];
|
Found in unionall under
~ line 2314 |
|||
$SCENARIO_MAIN = scn[5, 7];
|
Ch. 4 | Requires you to “do 0+ missions” and scn[5, 6];
|
Found in unionall under
~ line 2325 |
happylappy suspects that this, and others like it, are just counting the number of days that pass | ||
$SCENARIO_MAIN = scn[5, 8];
|
Ch. 4 | Requires you to “do 0+ missions” and scn[5, 7];
|
Found in unionall under
~ line 2336 |
|||
$SCENARIO_MAIN = scn[6, 0];
|
Chapter 5 | Requires you to “do 0+ missions” andscn[5, 8];
|
Found in unionall under
~ line 2347 |
S02P01A (debug)
~ line 2165 |
Main 5 | |
$SCENARIO_MAIN = scn[6, 1];
|
Ch. 5 | Morning address where Chatot announces that Treeshroud Forest’s Time Gear has been stolen | G01P04A
|
S02P01A (debug)
~ line 436 |
(under “Dialogue Check”)
TALK-M05-02 | |
$SCENARIO_MAIN = scn[6, 2];
|
Ch. 5 | Triggers after you tell Chatot you understand the details of your mission to investigate Waterfall Cave | G01P04A
|
|||
$SCENARIO_MAIN = scn[6, 3];
|
Ch. 5 | Chimecho Assembly opens | G01P03A
|
|||
$SCENARIO_MAIN = scn[6, 4];
|
Ch. 5 | The hero and partner discover the stairs to Spinda’s shop for the first time (“opening soon!”) | P01P01A
|
|||
$SCENARIO_MAIN = scn[6, 5];
|
Ch. 5 | Triggers when you enter Waterfall Cave for the first time | D04P12A
|
S02P01A (debug)
~ line 441 |
(under “Dialogue Check”)
TALK-M05-04 | |
$SCENARIO_MAIN = scn[6, 6];
|
Ch. 5 | Reaching the bottom of Waterfall Cave | D04P31A
|
|||
$SCENARIO_MAIN = scn[7, 0];
|
Ch. 5 | After dinner, Wigglytuff tells your team about the upcoming expedition | G01P05C
|
S02P01A (debug)
~ line 2170 |
Main 6 | |
$SCENARIO_MAIN = scn[7, 1];
|
Chapter 6 | During the morning address, Chatot talks to everyone about the expedition | G01P04A
|
S02P01A (debug)
~ line 446 |
(under “Dialogue Check”)
TALK-M06-02 | |
$SCENARIO_MAIN = scn[7, 2];
|
Ch. 6 | About to encounter Koffing and Zubat at the job boards | G01P03A
|
S02P01A (debug)
~ line 451 |
(under “Dialogue Check”)
TALK-M06-03 | |
$SCENARIO_MAIN = scn[7, 3];
|
Ch. 6 | Opening cutscene for Spinda’s Café | P01P01A
|
S02P01A (debug)
~ line 456 |
(under “Dialogue Check”)
TALK-M06-035 | |
$SCENARIO_MAIN = scn[7, 4];
|
Ch. 6 | Loudred calls the hero and partner over for sentry duty (again) | G01P04A
|
|||
$SCENARIO_MAIN = scn[7, 5];
|
Ch. 6 | Diglett has something else he has to do, and needs your team to do sentry duty again | G01P04A
&
|
Triggers twice for whatever reason. The first time is at the start of the scene where Diglett asks for your help again, and the second time is after you confirm to Loudred that you understand what you need to do (i.e. right before the sentry duty minigame starts) | ||
$SCENARIO_MAIN = scn[7, 6];
|
Ch. 6 | Chatot has just announced that Team Skull will be living at the guild until the expedition | G01P04A
|
S02P01A (debug)
~ line 461 |
(under “Dialogue Check”)
TALK-M06-05 | |
$SCENARIO_MAIN = scn[8, 0];
|
Ch. 6 | Requires scn[7, 6];
|
Found in unionall under
~ line 2431 |
S02P01A (debug)
~ line 2175 |
Main 7 | |
$SCENARIO_MAIN = scn[8, 1];
|
Ch. 6 | Chatot asks your team to go find Perfect Apples at Apple Woods | G01P04A
|
S02P01A (debug)
~ line 466 |
(under “Dialogue Check”)
TALK-M07-02 | |
$SCENARIO_MAIN = scn[8, 2];
|
Ch. 6 | Entering Apple Woods for the first time | D05P11A
|
S02P01A (debug)
~ line 471 |
(under “Dialogue Check”)
TALK-M07-04 | |
$SCENARIO_MAIN = scn[8, 3];
|
Ch, 6 | Reaching the end of Apple Woods and encountering Team Skul | D05P31A
|
|||
$SCENARIO_MAIN = scn[8, 4];
|
Ch. 6 | The other guild apprentices sneak in some food for the hero and partner | G01P07A
|
S02P01A (debug)
~ line 476 |
(under “Dialogue Check”)
TALK-M07-06 | |
$SCENARIO_MAIN = scn[8, 5];
|
Ch. 6 | Project P is introduced to the player for the first time upon entering the crossroads | P01P01A
|
S02P01A (debug)
~ line 481 |
(under “Dialogue Check”)
TALK-M07-065 | |
$SCENARIO_MAIN = scn[8, 6];
|
Ch. 6 | Seems to be triggered upon re-entering the crossroads after having seen the Project P cutscene (i.e., having scn[8, 5];)
|
G01P01A
P01P02A
P01P04A
T01P01A
|
This value can be triggered by four different enter scripts that all connect to the crossroads | S02P01A (debug)
~ line 488 |
(under “Dialogue Check”)
TALK-M07-067 |
$SCENARIO_MAIN = scn[8, 7];
|
Ch. 6 | Requires you to do 1+ missions and scn[8, 6];
|
Found in unionall under
~ line 2358 |
S02P01A (debug)
~ line 493 |
(under “Dialogue Check”)
TALK-M07-08 | |
$SCENARIO_MAIN = scn[8, 8];
|
Ch. 6 | Requires you to do sentry duty and havescn[8, 7];
|
Found in unionall under
~ line 2370 |
|||
$SCENARIO_MAIN = scn[8, 9];
|
Ch. 6 | Requires you to “do 0+ missions” and scn[8, 8];
|
Found in unionall under
~ line 2381 |
|||
$SCENARIO_MAIN = scn[9, 0];
|
Ch. 6 | Requires you to “do 0+ missions” and scn[8, 9];
|
Found in unionall under
~ line 2392 |
S02P01A (debug)
~ line 2180 |
Main 8 | |
$SCENARIO_MAIN = scn[9, 1];
|
Ch. 6 | Announcement of the expedition members during the morning address | G01P04A
|
S02P01A (debug)
~ line 1639 & ~ line 1646 & ~ line 498 |
(under “Others”)
M8 Ready for the Expedition? (under “Others”) M8 First Time to Craggy Coast (under “Dialogue Check”) TALK-M08-02 | |
$SCENARIO_MAIN = scn[9, 2];
|
Chapter 7 | Triggered once you enter Craggy Coast | D06P11A
|
S02P01A (debug)
~ line 1653 |
(under “Others”)
M8 Craggy Coast Exploration | |
$SCENARIO_MAIN = scn[9, 3];
|
Ch. 7 | This is triggered after exiting the Side Path dungeon | D06P11A
|
|||
$SCENARIO_MAIN = scn[9, 4];
|
Ch. 7 | Arriving at Mt. Horn | D07P11A
|
S02P01A (debug)
~ line 1660 |
(under “Others”)
M8 First Time to Mt. Horn | |
$SCENARIO_MAIN = scn[9, 5];
|
Ch. 7 | Triggered once you enter Mt. Horn (or Rock Path) | D07P11A
|
S02P01A (debug)
~ line 1667 |
(under “Others”)
M8 Mt. Horn Exploration | |
$SCENARIO_MAIN = scn[9, 6];
|
Ch. 7 | This is triggered after exiting Rock Path | D07P11A
|
|||
$SCENARIO_MAIN = scn[10, 0];
|
Ch. 7 | Requires that you clear Dungeon 10 (Mt. Horn) | Found in unionall under
~ line 8864 |
S02P01A (debug)
~ line 2185 |
Main 9 | |
$SCENARIO_MAIN = scn[10, 1];
|
Chapter 8 | Arriving at the Foggy Forest base camp | D08P11A
|
S02P01A (debug)
~ line 1674 |
(under “Others”)
M9 First Time to Foggy Forest | |
$SCENARIO_MAIN = scn[10, 2];
|
Ch. 8 | This is triggered after the partner picks up the Drought Stone when you choose the Foggy Forest route | D08P11A
|
S02P01A (debug)
~ line 1681 |
(under “Others”)
M9 Foggy Forest Exploration | |
$SCENARIO_MAIN = scn[10, 3];
|
Ch. 8 | Triggered upon exiting Forest Path and ending up back at base camp | D08P11A
|
|||
$SCENARIO_MAIN = scn[11, 0];
|
Ch. 8 | Triggers right after the scene with Team Skull getting into position to attack Wigglytuff (m09a0701.ssb) ends
|
Found in unionall under
~ line 3656 |
S02P01A (debug)
~ line 2190 |
Main 10 | |
$SCENARIO_MAIN = scn[11, 1];
|
Chapter 9 | Arriving at Steam Cave | D09P11A
|
S02P01A (debug)
~ line 1688 |
(under “Others”)
M10 First Time to Steam Cave | |
$SCENARIO_MAIN = scn[11, 2];
|
Ch. 9 | Team Skull attacks Wigglytuff | P03P02A
|
S02P01A (debug)
~ line 1695 |
(under “Others”)
M10 Steam Cave Exploration | |
$SCENARIO_MAIN = scn[11, 3];
|
Ch. 9 | Arriving at Upper Steam Cave | D10P21A
|
S02P01A (debug)
~ line 1702 |
(under “Others”)
M10 First Time to Steam Cave-2 | |
$SCENARIO_MAIN = scn[11, 4];
|
Ch. 9 | Hero tells the partner they think they’ve been to Fogbound Lake before | D10P21A
|
S02P01A (debug)
~ line 1709 |
(under “Others”)
M10 Steam Cave-2 Exploration | |
$SCENARIO_MAIN = scn[11, 5];
|
Ch. 9 | Hero and partner prepare to fight Groudon | D10P41A
|
|||
$SCENARIO_MAIN = scn[12, 0];
|
Ch. 9 | The guild promises Uxie that they’ll keep Fogbound Lake a secre | P04P01C
|
S02P01A (debug)
~ line 2195 |
Main 11 | |
$SCENARIO_MAIN = scn[12, 1];
|
Chapter 10 | Dusknoir arrives at the guild | G01P04A
|
S02P01A (debug)
~ line 503 |
(under “Dialogue Check”)
TALK-M11-02 | |
$SCENARIO_MAIN = scn[12, 2];
|
Ch. 10 | Identical to the usual scene of the partner saying goodnight to the hero, except this time there’s a scenario flag | G01P07C
|
|||
$SCENARIO_MAIN = scn[12, 3];
|
Ch. 10 | Chatot sends you on an errand to Kecleon Market to see if they have any plans to stock Perfect Apples | G01P04A
|
S02P01A (debug)
~ line 1716 & ~ line 508 |
(under “Others”)
M11 Marill Bros. Lost Item (under “Dialogue Check”) TALK-M11-04 | |
$SCENARIO_MAIN = scn[12, 4];
|
Ch. 10 | Your team is talking to Dusknoir by Kecleon Market as Marill and Azurill rush by to find their lost item | T01P02A
|
S02P01A (debug)
~ line 513 |
(under “Dialogue Check”)
TALK-M11-05 | |
$SCENARIO_MAIN = scn[13, 0];
|
Ch. 10 | Grovyle tells Uxie he will be taking the third Time Gear | V03P12A
|
S02P01A (debug)
~ line 2200 |
Main 12 | |
$SCENARIO_MAIN = scn[13, 1];
|
Ch. 10 | After the morning cheer, Loudred tells the partner and hero that they have visitors | G01P04A
|
S02P01A (debug)
~ line 518 |
(under “Dialogue Check”)
TALK-M12-02 | |
$SCENARIO_MAIN = scn[13, 2];
|
Ch. 10 | Entering Amp Plains | D11P11A
|
S02P01A (debug)
~ line 1723 & ~ line 523 |
(under “Others”)
M12 First Time to Amp Clearing-2 (under “Dialogue Check”) TALK-M12-04 | |
$SCENARIO_MAIN = scn[13, 3];
|
Ch. 10 | Entering Far Amp Plains from the rest stop | D12P21A
|
S02P01A (debug)
~ line 1730 |
(under “Others”)
M12 Amp Clearing-2 Exploration | |
$SCENARIO_MAIN = scn[13, 4];
|
Ch. 10 | Boss fight against the Manectric tribe (first attempt) | D12P41A
|
|||
$SCENARIO_MAIN = scn[14, 0];
|
Ch. 10 | Bidoof comes to find your team on the beach with Dusknoir, saying everyone is needed back at the guild | T01P02A
|
S02P01A (debug)
~ line 2205 |
Main 13 | |
$SCENARIO_MAIN = scn[14, 1];
|
Chapter 11 | Back at the guild, you learn Grovyle is the one who’s been stealing all the Time Gears | G01P03A
|
S02P01A (debug)
~ line 1737 & ~ line 528 |
(under “Others”)
M13 Capturing Grovyle is First (under “Dialogue Check”) TALK-M13-01 | |
$SCENARIO_MAIN = scn[14, 2];
|
Ch. 11 | Everyone is assigned locations to search for Time Gears | G01P03A
|
S02P01A (debug)
~ line 1744 & ~ line 533 |
(under “Others”)
M13 First Time to Northern Desert (under “Dialogue Check”) TALK-M13-02 | |
$SCENARIO_MAIN = scn[14, 3];
|
Ch. 11 | Seems to trigger during morning cheers the next day if you did NOT go to Northern Desert (i.e., if you completed another job instead of heading directly to Northern Desert to advance the plot) | G01P07A
|
|||
$SCENARIO_MAIN = scn[14, 4];
|
Ch. 11 | Entering Northern Desert | D13P11A
|
S02P01A (debug)
~ line 538 |
(under “Dialogue Check”)
TALK-M13-04 | |
$SCENARIO_MAIN = scn[14, 5];
|
Ch. 11 | Hero and partner make it through the Northern Desert and decide the quicksand pits are a dead end | D14P11A
|
|||
$SCENARIO_MAIN = scn[14, 6];
|
Ch. 11 | Hero thinks they should go back to the quicksand pits | G01P04A
|
S02P01A (debug)
~ line 2210 & ~ line 543 |
Main 14
(under “Dialogue Check”) TALK-M13-06 | |
$SCENARIO_MAIN = scn[15, 1];
|
Ch. 11 | Back at the quicksand pits, the hero sensibly decides that jumping into the quicksand is the best course of action | D14P11A
|
S02P01A (debug)
~ line 548 |
(under “Dialogue Check”)
TALK-M14-02 | |
$SCENARIO_MAIN = scn[15, 2];
|
Ch. 11 | Entering Quicksand Pit from the rest stop | D15P21A
|
S02P01A (debug)
~ line 1752 |
(under “Others”)
M14 Quicksand Cave-2 Retry | |
$SCENARIO_MAIN = scn[15, 3];
|
Ch. 11 | The hero and partner discover the Underground Lake, but are then challenged by Mesprit | D15P41A
|
|||
$SCENARIO_MAIN = scn[15, 4];
|
Chapter 12 | Based on the hero’s vision, the guild decides to set out for Crystal Cave | G01P04A
|
S02P01A (debug)
~ line 553 |
(under “Dialogue Check”)
TALK-M14-05 | |
$SCENARIO_MAIN = scn[15, 99];
|
S02P01A (debug)
~ line 1055 |
I never saw this getting used in regular gameplay, but when you set this value using the debug menu you’ll find yourself at the Hot Spring with Torkoal missing and half of the NPCs having the wrong character’s dialogue | (under “Others”)
Hot Spring Check | |||
$SCENARIO_MAIN = scn[16, 0];
|
Ch. 12 | Seems to trigger during morning cheers the next day if you did NOT go to Crystal Cave (i.e., if you completed another job instead of heading directly to Crystal Cave to advance the plot) | G01P07A
|
S02P01A (debug)
~ line 2216 & ~ line 558 |
Main 15
(under “Dialogue Check”) TALK-M15-01 | |
$SCENARIO_MAIN = scn[16, 1];
|
Ch. 12 | Entering Crystal Cave | D16P11A
|
S02P01A (debug)
~ line 1759 |
(under “Others”)
M15 Solve This! | |
$SCENARIO_MAIN = scn[16, 2];
|
Ch. 12 | Your team finds the puzzle with the three colored crystals at the end of Crystal Cave | D16P31A
|
S02P01A (debug)
~ line 563 |
(under “Dialogue Check”)
TALK-M15-02 | |
$SCENARIO_MAIN = scn[17, 0];
|
Ch. 12 | Hero and partner explain what happened at Crystal Lake to the guild, then Magnemite tells everyone to come to Treasure Town | G01P04A
|
S02P01A (debug)
~ line 2222 |
Main 16 | |
$SCENARIO_MAIN = scn[17, 1];
|
Chapter 13 | Chapter 13 title card
(“Dusknoir’s Secret”) |
P01P01A
|
S02P01A (debug)
~ line 1769 & ~ line 568 |
(under “Others”)
M16 Restrain Ourselves and Go Back (under “Dialogue Check”) TALK-M16-01 | |
$SCENARIO_MAIN = scn[17, 2];
|
Ch. 13 | Before going to bed, the partner reflects back on what Dusknoir had revealed to everyone | G01P07C
|
|||
$SCENARIO_MAIN = scn[17, 3];
|
Ch. 13 | Having heard no news about Grovyle’s capture, Chatot tells everyone to go about their regular work | G01P04A
|
S02P01A (debug)
~ line 573 |
(under “Dialogue Check”)
TALK-M16-03 | |
$SCENARIO_MAIN = scn[17, 4];
|
Ch. 13 | Before bed, the partner and hero wonder about the world of the future and if Grovyle has been captured yet (this is likely the night before you go to the future) | G01P07C
|
|||
$SCENARIO_MAIN = scn[18, 0];
|
Ch. 13 | Triggers immediately after you finish traveling through the Dimensional Hole into the future | V16P02A
|
S02P01A (debug)
~ line 2227 |
Main 17 | |
$SCENARIO_MAIN = scn[18, 1];
|
Chapter 14 | Waking up in the future | V17P03A
|
S02P01A (debug)
~ line 1777 & ~ line 578 |
(under “Others”)
M17 Check the Doors (under “Dialogue Check”) TALK-M17-01 | |
$SCENARIO_MAIN = scn[18, 2];
|
Ch. 14 | The hero unsuccessfully tries to open the jail cell doors in the future | P05P02A
|
S02P01A (debug)
~ line 1781 & ~ line 1784 & ~ line 583 |
(under “Others”)
M17 To the Stockade (under “Others”) M17 First Time to Chasm Cave (under “Dialogue Check”) TALK-M17-02 | |
$SCENARIO_MAIN = scn[18, 3];
|
Ch. 14 | Grovyle decides to keep moving and leaves, meanwhile the partner struggles with the truth | D18P11A
|
S02P01A (debug)
~ line 1798 |
(under “Others”)
M17 Chasm Cave Exploration | |
$SCENARIO_MAIN = scn[18, 4];
|
Ch. 14 | Triggers if you fail Chasm Cave | D18P11A
|
|||
$SCENARIO_MAIN = scn[19, 0];
|
Ch. 14 | Found in unionall under
~ line 8965 |
Seemingly gets skipped over upon clearing Chasm Cave, so I don’t know what specifically triggers this | S02P01A (debug)
~ line 2232 & ~ line 1805 |
Main 18
(under “Others”) M18 First Time to Dark Hill | |
$SCENARIO_MAIN = scn[19, 1];
|
Ch. 14 | Triggers once you complete Chasm Cave (you are about to try and use the Dimensional Scream on the frozen waterfall) | D19P11A
|
S02P01A (debug)
~ line 1812 & ~ line 1819 |
(under “Others”)
M18 Dark Hill Exploration (under “Others”) M18 First Time to Sealed Ruin | |
$SCENARIO_MAIN = scn[19, 2];
|
Ch. 14 | Triggers after you complete Dark Hill, before the partner sees the lights from the stockade | P06P01A
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S02P01A (debug)
~ line 1826 & ~ line 1833 |
(under “Others”)
M18 Sealed Ruin Exploration (under “Others”) M18 First Time to Sealed Ruin-2 | |
$SCENARIO_MAIN = scn[19, 3];
|
Ch. 14 | Entering Sealed Pit Ruin (for the first time) | D21P21A
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S02P01A (debug)
~ line 1840 |
(under “Others”)
M19 Sealed Ruin-2 Exploration | |
$SCENARIO_MAIN = scn[19, 4];
|
Ch. 14 | Triggers before your first attempt at the Spiritomb boss fight | D21P41A
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|||
$SCENARIO_MAIN = scn[20, 0];
|
Chapter 15 | Triggers after Grovyle has explained the truth about the future and your team decides to follow him so they can get home | P07P01A
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S02P01A (debug)
~ line 2237 |
Main 19 | |
$SCENARIO_MAIN = scn[20, 1];
|
Ch. 15 | Visual of the paralyzed future | V17P03A
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S02P01A (debug)
~ line 1847 & ~ line 588 |
(under “Others”)
M19 First Time to Dusk Forest (under “Dialogue Check”) TALK-M19-01 | |
$SCENARIO_MAIN = scn[20, 2];
|
Ch. 15 | Entering Dusk Forest | D22P11A
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S02P01A (debug)
~ line 1854 & ~ line 1861 |
(under “Others”)
M19 Dusk Forest Exploration (under “Others”) M19 First Time to Deep Dusk Forest | |
$SCENARIO_MAIN = scn[20, 3];
|
Ch. 15 | While heading to the entrance to Deep Dusk Forest, Celebi explains the Passage of Time | D23P11A
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S02P01A (debug)
~ line 1868 |
(under “Others”)
M19 Deep Dusk Forest Exploration | |
$SCENARIO_MAIN = scn[20, 4];
|
Ch. 15 | Triggers if you fail Deep Dusk Forest | D23P11A
|
|||
$SCENARIO_MAIN = scn[21, 0];
|
Ch. 15 | Traveling through the Passage of Time | V16P02A
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S02P01A (debug)
~ line 2242 |
Main 20 | |
$SCENARIO_MAIN = scn[21, 1];
|
Chapter 16 | After the chapter title card (“A New Dawn”), the hero, partner, and Grovyle all wake up on the beach back in the past | D01P11A
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S02P01A (debug)
~ line 1875 & ~ line 593 |
(under “Others”)
M20 First Time to Treeshroud Forest (under “Dialogue Check”) TALK-M20-01 | |
$SCENARIO_MAIN = scn[21, 2];
|
Ch. 16 | Triggers once you say “Yes” to if you’re ready to enter Treeshroud Forest | D24P11A
|
S02P01A (debug)
~ line 1882 |
(under “Others”)
M20 Treeshroud Forest Exploration | |
$SCENARIO_MAIN = scn[22, 0];
|
Ch. 16 | The hero and partner agree to go back to the guild for help | D01P11A
|
S02P01A (debug)
~ line 2247 |
Main 21 | |
$SCENARIO_MAIN = scn[22, 1];
|
Chapter 17 | Hero and partner return to Wigglytuff’s Guild | G01P01B
|
|||
$SCENARIO_MAIN = scn[22, 2];
|
Ch. 17 | Chatot gives everyone their orders (your team is supposed to go visit Torkoal) | G01P04A
|
S02P01A (debug)
~ line 1889 & ~ line 598 |
(under “Others”)
M21 The Wise, Old Torkoal (under “Dialogue Check”) TALK-M21-02 | |
$SCENARIO_MAIN = scn[22, 3];
|
Ch. 17 | Morning briefing (if you didn’t go to the Hot Spring the previous day) | G01P04A
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S02P01A (debug)
~ line 603 |
(under “Dialogue Check”)
TALK-M21-04 | |
$SCENARIO_MAIN = scn[23, 0];
|
Ch. 17 | Before bed, the partner reflects on the meeting with Torkoal and wonders how Grovyle is doing | G01P07C
|
S02P01A (debug)
~ line 2252 |
Main 22 | |
$SCENARIO_MAIN = scn[23, 1];
|
Ch. 17 | Torkoal appears at the sentry gate | G01P04A
|
S02P01A (debug)
~ line 608 |
(under “Dialogue Check”)
TALK-M22-02 | |
$SCENARIO_MAIN = scn[23, 2];
|
Ch. 17 | Torkoal is leaving the guild when he gets ambushed by Team Skull | P01P01A
|
S02P01A (debug)
~ line 1896 & ~ line 1903 & ~ line 613 |
(under “Others”)
M22 Dungeon Stop (under “Others”) M22 Let’s Stop by Sharpedo Bluff! (under “Dialogue Check”) TALK-M22-03 | |
$SCENARIO_MAIN = scn[23, 3];
|
Ch. 17 | Before entering the Sharpedo Bluff hideout, the partner wonders if Grovyle is back | H01P99A
|
S02P01A (debug)
~ line 1910 & ~ line 1917 & ~ line 618 |
(under “Others”)
M22 Re-read Letter (under “Others”) M22 Let’s Swing by the Beach (under “Dialogue Check”) TALK-M22-04 | |
$SCENARIO_MAIN = scn[24, 0];
|
Chapter 18 | Lapras talks to Wigglytuff | P10P01A
|
S02P01A (debug)
~ line 1924 & ~ line 2257 |
(under “Others”)
M23 First Time to Brine Cave
| |
$SCENARIO_MAIN = scn[24, 1];
|
Ch. 18 | Wigglytuff has not yet returned, but Chatot plans to leave for Brine Cave as scheduled anyway | G01P04A
|
S02P01A (debug)
~ line 1931 & ~ line 1938 & ~ line 623 |
(under “Others”)
M23 Brine Cave Exploration (under “Others”) M23 First Time to Brine Cave-2 (under “Dialogue Check”) TALK-M23-02 | |
$SCENARIO_MAIN = scn[24, 2];
|
Ch. 18 | At the Lower Brine Cave midpoint, Team Skull steals the Relic Fragment from the partner and Chatot runs after them | D26P21A
|
S02P01A (debug)
~ line 1945 |
(under “Others”)
M23 Brine Cave-2 Exploration | |
$SCENARIO_MAIN = scn[24, 3];
|
Ch. 18 | The hero and partner find Team Skull knocked out and Skuntank returns the Relic Fragment | D26P31A
|
|||
$SCENARIO_MAIN = scn[25, 0];
|
Ch. 18 | Triggers at the end of the scene where the hero, partner, and Grovyle meet Lapras | P11P01A
|
S02P01A (debug)
~ line 2262 |
Main 24 | |
$SCENARIO_MAIN = scn[25, 1];
|
Chapter 19 | Chapter 19 title card
(“To the Hidden Land”) |
G01P01C
|
S02P01A (debug)
~ line 1952 & ~ line 628 |
(under “Others”)
M24 First Time to the Hidden Land (under “Dialogue Check”) TALK-M24-01 | |
$SCENARIO_MAIN = scn[25, 2];
|
Ch. 19 | Triggers upon entering the Hidden Land | D27P11A
|
S02P01A (debug)
~ line 1959 & ~ line 1966 |
(under “Others”)
M24 The Hidden Land Exploration (under “Others”) M24 First Time to the Hidden Land-2 | |
$SCENARIO_MAIN = scn[25, 3];
|
Ch. 19 | Triggers upon saying “Yes” to entering the Hidden Highland | D28P21A
|
S02P01A (debug)
~ line 1973 |
(under “Others”)
M24 The Hidden Land-2 Exploration | |
$SCENARIO_MAIN = scn[25, 4];
|
Ch. 19 | Triggers upon entering the Old Ruins | D28P32A
|
|||
$SCENARIO_MAIN = scn[26, 0];
|
Ch. 19 | Found in unionall under
~ line 9031 |
Seemingly gets skipped over after defeating Dusknoir, so I don’t know what specifically triggers this | S02P01A (debug)
~ line 2269 |
Main 25 | |
$SCENARIO_MAIN = scn[26, 1];
|
Ch. 19 | Triggers right after defeating Dusknoir | D28P44A
|
S02P01A (debug)
~ line 1980 |
(under “Others”)
M25 First Time to Temporal Towe | |
$SCENARIO_MAIN = scn[26, 2];
|
Chapter 20 | Arriving at the entrance to Temporal Tower | D29P11A
|
S02P01A (debug)
~ line 1987 |
(under “Others”)
M25 Temporal Tower Exploration | |
$SCENARIO_MAIN = scn[26, 3];
|
Ch. 20 | Triggers when you interact with the entrance to Temporal Tower (regardless of if you say you’re ready to go in or not) | D29P11A
|
|||
$SCENARIO_MAIN = scn[26, 4];
|
Ch. 20 | Arriving at the Temporal Tower midpoint | D30P21A
|
|||
$SCENARIO_MAIN = scn[26, 5];
|
Ch. 20 | Entering Temporal Spire | D3021A
|
|||
$SCENARIO_MAIN = scn[26, 6];
|
Ch. 20 | Reaching Temporal Pinnacle | D30P41A
|
|||
$SCENARIO_MAIN = scn[27, 0];
|
Ch. 20 | Immediately after defeating Primal Dialga | D30P41A
|
S02P01A (debug)
~ line 2276 Found in unionall under
~ line 9055 |
Main 26 |