List of Sound Effects: Difference between revisions

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Adding categories, tables, hex IDs, use examples, etc. The internal name section should be helpful for identifying SFX in the future.
RRad (talk | contribs)
Elaborating on a few sounds
 
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This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.
This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.


This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game. Unfortunately, the internal SFX names are not listed in ID order in the ROM, so they are yet to be identified beyond the bank they belong to.
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.


== Sound Effects ==
Keep in mind the internal names may not always reflect their context in the final game.
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
== ME ==
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with <code>me_Play(X);</code>, substituting "X" with the ME ID.


[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
The internal names are found inside the .smd files corresponding to each respective ME sound.


===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|266
|0
|0x10A
|0x0
|M_DUNGEON_OPEN
|T00P01
|m01a0116
|Louder version of ME #6. Only used in the Pokémon Square debug room.
|-
|1
|0x1
|ME_NUM_LEVELUP
|D03P11A
|m03a1002
|Level up sound. Also used for rewards, e.g. "[hero]'s team was rewarded with an enlarged Treasure Bag!"
|-
|2
|0x2
|ME_NUM_RANKUP.S
|None
|None
|Used when the player's team ranks up.
|-
|3
|0x3
|ME_NUM_SEEYOU.S
|None
|None
|None
|None
|Tail Whip.
|Used when removing a Pokémon from the player's Assembly.
|-
|4
|0x4
|ME_NUM_REWARD.S
|G01P05A
|m02a0110
|Used for item rewards.
|-
|5
|0x5
|ME_NUM_PARTY.SM
|D03P11A
|m03a1002
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.
|-
|-
|267
|6
|0x10B
|0x6
|ME_NUM_DUNGEON_
|D14P11A
|m13a0701
|"The clouds parted over "X"!" The visible part of the map expands.
|-
|7
|0x7
|ME_NUM_IMFORMAT
|D03P11A
|m03a1002
|"The Exploration Team Federation has sent a message..."
|-
|8
|0x8
|ME_NUM_EVOLUTIO
|P14P01A
|s01p1005
|Evolving at Luminous Spring.
|-
|9
|0x9
|ME_NUM_ITEM_IMP
|G01P04A
|m04a0201
|Great item reward!
|-
|10
|0xA
|ME_NUM_WIND_S.S
|D79P41A
|s02p0501
|Howling wind sound. "Something's stirring..." Used when spending too much time on a dungeon floor.
|-
|11
|0xB
|ME_NUM_WIND_M.S
|D79P41A
|s02p0701
|Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.
|-
|12
|0xC
|ME_NUM_WAVE_S.S
|None
|None
|None
|None
|Tail Whip, also.
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons.
|-
|-
|279
|13
|0x117
|0xD
|ME_NUM_WAVE_M.S
|None
|None
|None
|None
|Stat changes reset.
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons.
|}
|}


===Stats SE===
== Sound Effects ==
These sound effects can be called with <code>se_Play(X);</code>, where "X" is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].
 
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.
 
===Motion SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|516
|257
|0x204
|0x101
|None
|SE_NUM_MOTION_ANIM_10
|None
|Secondary sound used for the Pokémon's hopping animation. Used by moves such as Dig or Bounce.
|Doom Seed.
|-
|258
|0x102
|SE_NUM_MOTION_ANIM_11
|Secondary sound used for the Pokémon's charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.
|-
|259
|0x103
|SE_NUM_MOTION_ANIM_12
|Secondary sound used for the Pokémon's rotating animation, e.g. throwing an item and many moves.
|-
|-
|521
|260
|0x209
|0x104
|None
|SE_NUM_MOTION_ANIM_2
|None
|Regular attack.
|TM used.
|-
|-
|523
|261
|0x20B
|0x105
|None
|SE_NUM_MOTION_ANIM_4_1
|None
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH
|Special Attack up.
|-
|-
|525
|262
|0x20D
|0x106
|None
|SE_NUM_MOTION_ANIM_4_2
|None
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK
|Special Defense up.
|-
|-
|527
|263
|0x20F
|0x107
|None
|SE_NUM_MOTION_ANIM_4_3
|None
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE
|PP restored.
|-
|-
|529
|264
|0x211
|0x108
|None
|SE_NUM_MOTION_ANIM_4_4
|None
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|530
|265
|0x212
|0x109
|None
|SE_NUM_MOTION_ANIM_4_5
|None
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN
|Wary Fighter activated.
|-
|-
|531
|266
|0x213
|0x10A
|P01P04A
|SE_NUM_MOTION_ANIM_4_6
|
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL
|Defense up.
|-
|-
|534
|267
|0x216
|0x10B
|P01P04A
|SE_NUM_MOTION_ANIM_4_7
|
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP
|Defense lowered.
|-
|-
|536
|268
|0x218
|0x10C
|None
|SE_NUM_MOTION_ANIM_4_9
|None
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S
|Movement Speed up.
|-
|-
|537
|269
|0x219
|0x10D
|None
|SE_NUM_MOTION_ANIM_4_10
|None
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M
|PP lost.
|-
|-
|538
|270
|0x21A
|0x10E
|None
|SE_NUM_MOTION_ANIM_4_11
|None
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L
|Movement Speed lowered.
|-
|271
|0x10F
|SE_NUM_MOTION_ANIM_4_12
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE
|-
|272
|0x110
|SE_NUM_MOTION_ANIM_4_13
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP
|-
|273
|0x111
|SE_NUM_MOTION_ANIM_4_14
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT
|-
|274
|0x112
|SE_NUM_MOTION_ANIM_8
|Secondary sound used for the Pokémon's rotating animation while using Rolling Kick, Thief or Flame Wheel.
|-
|275
|0x113
|SE_NUM_MOTION_ANIM_9
|Secondary sound used for the Pokémon's "Double" animation while using Double Team or Agility.
|-
|276
|0x114
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|Super effective hit.
|-
|277
|0x115
|SE_NUM_EFF_INVOKE_1
|Used as a startup sound by too many moves to count.
|-
|278
|0x116
|SE_NUM_EFF_INVOKE_2
|Used as a startup sound by moves such as Ember.
|-
|279
|0x117
|SE_NUM_EFF_INVOKE
|Stat changes reset. Also used as a startup sound by many moves.
|-
|280
|0x118
|SE_NUM_EFF_LARGE_DAMAGE
|Normal hit.
|-
|281
|0x119
|SE_NUM_EFF_MIDDLE_DAMAGE
|Not very effective hit.
|-
|282
|0x11A
|SE_NUM_EFF_PAIN_2
|Power Swap or Guard Swap hit.
|-
|-
|542
|283
|0x21E
|0x11B
|None
|SE_NUM_EFF_SMALL_SMALL
|None
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).
|Special Attack lowered.
|-
|-
|547
|284
|0x223
|0x11C
|None
|SE_NUM_MOTION_SWITCH
|None
|Step on trap or Wonder Tile.
|Attack up.
|}
|}


===Trap SE===
===Stats SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Internal Name
!Map
!Map
!Acting Scene
!Scene
!Description
!Description
|-
|-
|776
|513
|0x308
|0x201
|SE_NUM_EFF_BOMB_2
|None
|None
|None
|None
|Smoke puffs like the ones in Grudge Traps.
|Eruption (move).
|-
|-
|783
|514
|0x30F
|0x202
|SE_NUM_EFF_EXCLAMATION2
|None
|None
|None
|None
|Grudge Trap and similar negative effects.
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|1045
|515
|0x415
|0x203
|SE_NUM_EFF_SENRIGAN
|None
|None
|None
|None
|Earth Power.
|Dropeye Seed.
|-
|-
|1046
|516
|0x416
|0x204
|SE_NUM_STATE_LV_DOWN
|None
|None
|None
|None
|Agility windup.
|Doom Seed.
|}
 
===Move2 SE===
 
===Move3 SE===
 
===Move4 SE===
 
===Move5 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|2065
|517
|0x811
|0x205
|SE_NUM_EFF_ICE_ON
|None
|None
|None
|None
|Feint windup.
|
|-
|-
|2066
|518
|0x812
|0x206
|SE_NUM_EFF_MUD_TRAP_2
|None
|None
|None
|None
|Feint impact.
|Sticky Trap.
|}
 
===Move6 SE===
 
===Move7 SE===
 
===Move8 SE===
 
===Move9 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3077
|519
|0xC05
|0x207
|SE_NUM_EFF_SPDEFE_DOWN
|None
|None
|None
|None
|Brine.
|Special Defense down.
|-
|-
|3092
|520
|0xC14
|0x208
|SE_NUM_EFF_USE_KEY_AFTER
|None
|None
|None
|None
|Night Slash.
|Keyhole block opens in dungeons. Preceded by #553.
|-
|-
|3098
|521
|0xC1A
|0x209
|SE_NUM_EFF_USE_MACHINE
|None
|None
|None
|None
|Attract.
|TM used.
|-
|-
|3101
|522
|0xC1D
|0x20A
|SE_NUM_EFF_USE_SECRET_MACHINE
|None
|None
|"Secret Machine" is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won't use this sound in the overworld or waypoints. Probably unused.
|-
|523
|0x20B
|SE_NUM_EFF_SPAT_UP
|None
|None
|None
|None
|Reviver Seed activated.
|Special Attack up.
|}
 
===Move10 SE===
 
===Move11 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|3587
|524
|0xE03
|0x20C
|SE_NUM_STATE_QUESTION
|None
|None
|None
|None
|Ancient Power windup.
|X-Eye Seed. Same sound as #4105.
|-
|-
|3588
|525
|0xE04
|0x20D
|SE_NUM_EFF_SPDEFE_UP
|None
|None
|None
|None
|Silver Wind.
|Special Defense up.
|-
|-
|3592
|526
|0xE08
|0x20E
|SE_NUM_EFF_JIGOKUMIMI
|None
|None
|None
|None
|Escape Orb.
|
|}
|-
 
|527
===Move12 SE===
|0x20F
 
|SE_NUM_EFF_TRICK_UP
===Move13 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|4106
|0x100A
|None
|None
|None
|None
|Confuse Ray.
|PP restored.
|-
|-
|4107
|528
|0x100B
|0x210
|SE_NUM_STATE_DRY_UP
|None
|None
|None
|None
|Rock Blast shot.
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)
|-
|-
|4108
|529
|0x100C
|0x211
|SE_NUM_EFF_ATSPEED_UP
|None
|None
|None
|None
|Rock Blast impact.
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).
|-
|-
|4112
|530
|0x1010
|0x212
|SE_NUM_STATE_THROW
|None
|None
|None
|None
|Uproar, Beat Up, Rollcall Orb.
|Wary Fighter activated.
|-
|-
|4118
|531
|0x1016
|0x213
|SE_NUM_EFF_DEFENCE_UP
|P01P04A
|s30a0701
|Defense up.
|-
|532
|0x214
|SE_NUM_STATE_QUAKE
|None
|None
|None
|None
|Sing.
|Earthquake or Magnitude attack. #1548 contains the hit sound.
|}
 
===Move14 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4353
|533
|0x1101
|0x215
|SE_NUM_STATE_STIFF
|None
|None
|None
|None
|Run Away activated.
|
|-
|-
|4359
|534
|0x1107
|0x216
|SE_NUM_EFF_DEFENCE_DOWN
|P01P04A
|s30a0701
|Defense lowered.
|-
|535
|0x217
|SE_NUM_EFF_HITS_DOWN
|None
|None
|None
|None
|Leer.
|Accuracy lowered.
|-
|-
|4367
|536
|0x110F
|0x218
|SE_NUM_EFF_SPEED_UP
|None
|None
|None
|None
|Facade.
|Movement Speed up.
|-
|-
|4373
|537
|0x1115
|0x219
|SE_NUM_EFF_TRICK_DOWN
|None
|None
|None
|None
|Helping Hand.
|PP lost.
|}
 
===Move15 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4609
|538
|0x1201
|0x21A
|SE_NUM_EFF_SPEED_DOWN
|None
|None
|None
|None
|Evasion lowered.
|Movement Speed lowered.
|-
|-
|4610
|539
|0x1202
|0x21B
|SE_NUM_EFF_HITS_UP
|None
|None
|None
|None
|Evasion up.
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won't use this...
|-
|-
|4613
|540
|0x1205
|0x21C
|SE_NUM_STATE_INVISIBLE
|None
|None
|None
|None
|Poisoned.
|Turning invisible (Vanish Seed).
|-
|-
|4614
|541
|0x1206
|0x21D
|SE_NUM_EFF_PARRIZE
|None
|None
|None
|None
|Rain begins.
|Paralysis.
|-
|-
|4615
|542
|0x1207
|0x21E
|SE_NUM_EFF_SPAT_DOWN
|None
|None
|None
|None
|Cleanse Orb.
|Special Attack lowered.
|-
|-
|4624
|543
|0x1210
|0x21F
|SE_NUM_STATE_REVIVE
|None
|None
|None
|None
|Swords Dance.
|Appears to be unused. PMD1 previously used this during Jirachi's post-battle cutscene (if not recruited).
|-
|-
|4628
|544
|0x1214
|0x220
|SE_NUM_EFF_AT_DOWN
|None
|None
|Attack lowered.
|-
|545
|0x221
|SE_NUM_STATE_JUMP
|None
|None
|None
|None
|Whirlpool.
|Bounce.
|-
|-
|4631
|546
|0x1217
|0x222
|SE_NUM_STATE_PULL
|None
|None
|None
|None
|Yawn (both move and status).
|Trawl Orb item pull effect.
|-
|-
|4632
|547
|0x1218
|0x223
|SE_NUM_EFF_AT_UP
|None
|None
|None
|None
|Bubble.
|Attack up.
|-
|-
|4634
|548
|0x121A
|0x224
|SE_NUM_EFF_THUNDER_3
|None
|None
|None
|None
|Sunlight.
|Charge (move).
|-
|-
|4635
|549
|0x121B
|0x225
|SE_NUM_EFF_ATSPEED_DOWN
|None
|None
|None
|None
|Max HP up.
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.
|-
|-
|4637
|550
|0x121D
|0x226
|SE_NUM_STATE_BLIND_EYE
|None
|None
|None
|None
|Hail begins.
|
|}
 
===Motion Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|4867
|551
|0x1303
|0x227
|SE_NUM_STATE_SWING
|None
|None
|None
|None
|Stomach growling. (Belly warning)
|Whiffer status (SmokeScreen etc.).
|-
|-
|4868
|552
|0x1304
|0x228
|SE_NUM_EFF_SMOKE_11
|None
|None
|None
|None
|Player or ally item pickup.
|Rising multicolor smoke (Trace ability activates).
|-
|-
|4869
|553
|0x1305
|0x229
|SE_NUM_EFF_USE_KEY
|None
|None
|None
|None
|Enemy item pickup.
|Using a key on a keyhole block. Followed by #520.
|}
 
===Trap SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|769
|0x301
|SE_NUM_EFF_SLEEP_TRAP
|Slumber trap gas.
|-
|-
|4870
|770
|0x1306
|0x302
|None
|SE_NUM_EFF_TURN
|None
|Spin trap.
|Miss 1.
|-
|-
|4871
|771
|0x1307
|0x303
|None
|SE_NUM_EFF_WIND_TRAP
|None
|Gust trap.
|Miss 2.
|-
|-
|4872
|772
|0x1308
|0x304
|None
|SE_NUM_MOTION_DOOR_BIG
|None
|
|Player or ally money pickup.
|-
|-
|4882
|773
|0x1312
|0x305
|None
|SE_NUM_MOTION_DOOR_GENERAL
|None
|Sounds like a more quiet version of #284.
|Apple eaten.
|-
|-
|4883
|774
|0x1313
|0x306
|None
|SE_NUM_MOTION_WAVE_LARGE
|None
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.
|Seed eaten.
|-
|775
|0x307
|SE_NUM_MOTION_WIND_LARGE
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.
|-
|-
|4884
|776
|0x1314
|0x308
|None
|SE_NUM_TRAP_ALARM
|None
|Smoke puffs like the ones in Grudge Traps.
|Gummi eaten (also used for Golden Apple).
|-
|-
|4890
|777
|0x131A
|0x309
|None
|SE_NUM_TRAP_BETOBETA
|None
|Sticky item.
|HP restored.
|-
|-
|4891
|778
|0x131B
|0x30A
|None
|SE_NUM_TRAP_HOLE
|None
|Pitfall trap.
|Move learned.
|}
 
===Event SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|5121
|779
|0x1401
|0x30B
|D01P11B
|SE_NUM_TRAP_MINE
|m01a0208
|
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|-
|5122
|780
|0x1402
|0x30C
|SE_NUM_TRAP_SCISSOR
|
|
|-
|781
|0x30D
|SE_NUM_TRAP_SEAL
|
|
|Chatot flapping his wings.
|-
|-
|5123
|782
|0x1403
|0x30E
|
|SE_NUM_TRAP_SLEEP
|
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.
|Dinner time.
|-
|783
|0x30F
|SE_NUM_TRAP_SUMMON
|Grudge Trap and similar negative effects, Summon trap spawns.
|-
|-
|5124
|784
|0x1404
|0x310
|G01P01A
|SE_NUM_TRAP_TURNTABLE
|m12a0102
|Confusion status (Tweeting bird sound).
|Turning a page, handling paper.
|-
|-
|5125
|785
|0x1405
|0x311
|D15P41A
|SE_NUM_WEATHER_CLOUDY
|m14a0801
|Cloudy weather.
|"The clouds parted over the Hidden Land!"
|-
|-
|5126
|786
|0x1406
|0x312
|D28P44A
|SE_NUM_WEATHER_FOG
|m24a0804
|Fog sets in.
|Explosion, rocks falling.
|-
|-
|5127
|787
|0x1407
|0x313
|D04P11A
|SE_NUM_EFF_BIG_BOMB
|m05a0301
|Explosion.
|The partner touching the waterfall.
|-
|-
|5128
|788
|0x1408
|0x314
|D38P11A
|SE_NUM_EFF_BOMB
|s21p0502
|Self-Destruct.
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|-
|5129
|789
|0x1409
|0x315
|D41P41A
|SE_NUM_EFF_CALL_TRAP
|mdebug
|Summon trap.
|Smashing wall. Only seems to play in mdebug, which is an unused test cutscene.
|-
|-
|5130
|790
|0x140A
|0x316
|D04P31A
|SE_NUM_EFF_MALON_TRAP
|m05d0616
|Chestnut trap. Sound is delayed by a second.
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|-
|5131
|791
|0x140B
|0x317
|D04P31A
|SE_NUM_EFF_MUD_TRAP
|m05d0616
|Mud Trap.
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|-
|5132
|792
|0x140C
|0x318
|
|SE_NUM_EFF_MUD_TRAP_1
|
|Grimy trap.
|Dimensional Scream intro.
|-
|-
|5133
|793
|0x140D
|0x319
|
|SE_NUM_EFF_POISON_NEEDLE_TRAP
|
|Poison trap.
|Dimensional Scream beginning, getting dizzy.
|}
 
===Move1 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|1025
|0x401
|SE_NUM_EFF_FIRE_4
|Flame Wheel start.
|-
|-
|5134
|1026
|0x140E
|0x402
|
|SE_NUM_EFF_FIRE_5
|
|Flamethrower projectile.
|(Loop) Dimensional Scream beginning, getting dizzy.
|-
|-
|5135
|1027
|0x140F
|0x403
|D39P41A
|SE_NUM_EFF_FIRE_DAMEGE
|s22p0204
|Flamethrower/Flame Wheel hit.
|Cresselia teleports in front of Darkrai.
|-
|-
|5136
|1028
|0x1410
|0x404
|
|SE_NUM_EFF_GIGA_DRAIN
|
|Absorb or Mega Drain. Higher pitched version of #1567.
|Boss wipe start.
|-
|-
|5137
|1029
|0x1411
|0x405
|
|SE_NUM_EFF_GYROBALL_1
|
|Gyro Ball hit.
|(Loop) Clapping, used with actor SetEffect(90, 3);
|-
|-
|5138
|1030
|0x1412
|0x406
|
|SE_NUM_EFF_LIGHT_WALL
|
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
|(Loop) Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);
|-
|-
|5139
|1031
|0x1413
|0x407
|
|SE_NUM_EFF_PAIN1
|
|Two-Edge Orb/Trick/Role Play on target.
|Dimensional Scream end.
|-
|-
|5140
|1032
|0x1414
|0x408
|D30P41A
|SE_NUM_EFF_PAIN
|m25a1101
|Two-Edge Orb, Trick or Role Play.
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|1033
|0x409
|SE_NUM_EFF_PSYCHO_WAVE
|Psywave projectile. Appears to be identical to #1036.
|-
|1034
|0x40A
|SE_NUM_EFF_RASTAPARGE
|Luster Purge or Luminous Orb.
|-
|-
|5141
|1035
|0x1415
|0x40B
|
|SE_NUM_EFF_RASTERKANON
|
|Flash Cannon charge.
|Groudon stomp.
|-
|-
|5142
|1036
|0x1416
|0x40C
|
|SE_NUM_EFF_SAIKE
|
|Psybeam projectile. Appears to be identical to #1033.
|Groudon stomp 2.
|-
|-
|5143
|1037
|0x1417
|0x40D
|
|SE_NUM_EFF_SAIMIN
|
|Hypnosis projectile.
|VERY small hit sound, like used a few times right before a boss fight.
|-
|-
|5144
|1038
|0x1418
|0x40E
|V15P03A
|SE_NUM_EFF_SAND_HELL
|m15b0908
|Sand Tomb.
|Azelf sets up his crystal wall around the Crystal Lake.
|}
 
===Event Main01 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|6401
|1039
|0x1901
|0x40F
|D12P41A
|SE_NUM_EFF_STAFF_BULLET2
|m12a0801
|Transfer/Stayaway Orb projectile.
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|-
|6402
|1040
|0x1902
|0x410
|S04P01A
|SE_NUM_EFF_STAFF_BULLET
|m01a0101
|Switcher/Blowback Orb projectile.
|The small electric discharge sound used in the game's opening cutscene.
|-
|-
|6403
|1041
|0x1903
|0x411
|S04P01A
|SE_NUM_EFF_SUKETTI
|m01a0101
|Sketch (truncated if the move connects).
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|-
|6404
|1042
|0x1904
|0x412
|
|SE_NUM_EFF_SUPUNMAGE
|
|Kinesis (bending spoon).
|Step/dropping something onto a wet floor.
|-
|-
|6405
|1043
|0x1905
|0x413
|
|SE_NUM_EFF_BOOST
|
|Psycho Boost hit.
|Heavier step.
|-
|-
|6406
|1044
|0x1906
|0x414
|D01P41A
|SE_NUM_EFF_BUREIBUBIRD_BG
|m01a0701
|Brave Bird background sound (truncated if the move connects).
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|-
|6407
|1045
|0x1907
|0x415
|None
|SE_NUM_EFF_DAICHINOCHIKARA
|None
|Earth Power.
|Cartoon balloon is inflated? Might be unused.
|-
|-
|6408
|1046
|0x1908
|0x416
|G01P01B
|SE_NUM_EFF_DETECT
|m02a0105
|Scanner Orb, Odor Sleuth or Agility windup.
|Gate to Wigglytuff's Guild opening.
|-
|-
|6409
|1047
|0x1909
|0x417
|None
|SE_NUM_EFF_FIRE_3
|None
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.
|Hitting wood. Might be unused.
|-
|-
|6410
|1048
|0x190A
|0x418
|D01P11B
|SE_NUM_EFF_JIWARE_0
|m01a0702
|Fissure opens (new to Sky).
|Dropping, placing something.
|-
|-
|6411
|1049
|0x190B
|0x419
|G01P05A
|SE_NUM_EFF_JIWARE_2
|m02a0110
|Fissure closes (new to Sky).
|Opening a box, including the Pokémon Exploration Team Kit.
|}
 
===Move2 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|6412
|1281
|0x190C
|0x501
|T01P01A
|SE_NUM_EFF_BRK_STONE
|m03a0301
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).
|Azurill tripping.
|-
|-
|6413
|1282
|0x190D
|0x502
|
|SE_NUM_EFF_BULLET_1
|
|Hydro Cannon projectile.
|Apple bouncing.
|-
|-
|6414
|1283
|0x190E
|0x503
|
|SE_NUM_EFF_BULLET_2
|
|Hydro Pump projectile.
|Drowzee hitting the player accidentally.
|-
|-
|6415
|1284
|0x190F
|0x504
|
|SE_NUM_EFF_FIRE_STORM
|
|Fire Spin.
|Alert, board update completed.
|-
|-
|6416
|1285
|0x1910
|0x505
|
|SE_NUM_EFF_HEART
|
|Attract hit.
|Turning over the board after updating the data.
|-
|-
|6417
|1286
|0x1911
|0x506
|G01P03A
|SE_NUM_EFF_ICE_BALL
|m06a0203
|Ice Ball.
|Drowzee fainting.
|-
|-
|6418
|1287
|0x1912
|0x507
|
|SE_NUM_EFF_ICE_BREAK
|
|Ice Ball hit.
|Magnezone police.
|-
|-
|6419
|1288
|0x1913
|0x508
|
|SE_NUM_EFF_LEAFBLD
|
|Leaf Blade.
|Grovyle running.
|-
|-
|6420
|1289
|0x1914
|0x509
|
|SE_NUM_EFF_NEOHARU
|
|Ingrain.
|(Loop) Grovyle still running.
|-
|-
|6421
|1290
|0x1915
|0x50A
|
|SE_NUM_EFF_SMOKE_UP
|
|Spikes or Toxic Spikes (setting the trap).
|Grovyle dashing.
|-
|-
|6422
|1291
|0x1916
|0x50B
|
|SE_NUM_EFF_STRENGTH_UP
|
|Swagger.
|Yet another sound of dropping something.
|-
|-
|6423
|1292
|0x1917
|0x50C
|
|SE_NUM_EFF_TOBIGERI
|
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
|Crystals falling/little laser beam?
|-
|-
|6424
|1293
|0x1918
|0x50D
|
|SE_NUM_EFF_WARP
|
|Teleport, Warp Seed, etc.
|Thunder? Cannon sounds? Heavy things rolling down a hill?
|-
|-
|6425
|1294
|0x1919
|0x50E
|
|SE_NUM_EFF_WATER_BREAK
|
|Water Gun hit.
|Thunder in the distance?
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|6657
|1295
|0x1A01
|0x50F
|
|SE_NUM_EFF_WATER_BULLET
|
|Water Gun projectile.
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|1296
|0x510
|SE_NUM_EFF_WATER_WAVE
|Water Pulse projectile.
|-
|-
|6658
|1297
|0x1A02
|0x511
|
|SE_NUM_EFF_WEATHER_1
|
|Weather Ball bullet.
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|6659
|1298
|0x1A03
|0x512
|
|SE_NUM_EFF_WEATHER_2
|
|Weather Ball hit in sunny weather (fire).
|Click sound, pushing in the gem in Waterfall Cave.
|-
|-
|6660
|1299
|0x1A04
|0x513
|
|SE_NUM_EFF_WEATHER_3
|
|Weather Ball hit in rainy weather (bubbles).
|Splash, landing in hotsprings?
|-
|-
|6661
|1300
|0x1A05
|0x514
|G01P03A
|SE_NUM_EFF_AURORA
|m06a0203
|Aurora Beam.
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|-
|6662
|1301
|0x1A06
|0x515
|
|SE_NUM_EFF_BARRIA_1
|
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
|Small, quiet rustling.
|-
|-
|6663
|1302
|0x1A07
|0x516
|
|SE_NUM_EFF_BARRIA_4
|
|Blue beam (Reflect).
|Placing something, with rustling after.
|-
|-
|6664
|1303
|0x1A08
|0x517
|
|SE_NUM_EFF_BIRUDOUP
|
|Bulk Up.
|Something not too heavy falling and hitting something.
|-
|-
|6665
|1304
|0x1A09
|0x518
|G01P05C
|SE_NUM_EFF_BRAKECROW
|m07a1001
|Crush Claw.
|Wigglytuff meltdown.
|-
|-
|6666
|1305
|0x1A0A
|0x519
|
|SE_NUM_EFF_SHIM_FORM
|
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.
|Crowd whining.
|}
 
===Move3 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|6667
|1537
|0x1A0B
|0x601
|
|SE_NUM_EFF_POWER
|
|Focus Energy and Focus Punch charge.
|Turning a page?
|-
|-
|6668
|1538
|0x1A0C
|0x602
|None
|SE_NUM_EFF_PUNCH
|None
|Comet Punch.
|Familiar exclamation sound. Might be unused.
|-
|-
|6669
|1539
|0x1A0D
|0x603
|
|SE_NUM_EFF_SHADOW_DIVE
|
|Shadow Force.
|(Loop) Crowd talking/discussing.
|-
|-
|6670
|1540
|0x1A0E
|0x604
|None
|SE_NUM_EFF_SURIKAE
|None
|Placeholder "sweat drop" sound.
|Lighting up, activation sound? Might be unused.
|-
|1541
|0x605
|SE_NUM_EFF_THUNDER_1
|Thunderbolt.
|-
|1542
|0x606
|SE_NUM_EFF_THUNDER_D
|Spark.
|-
|1543
|0x607
|SE_NUM_EFF_TOBOE
|Howl.
|-
|1544
|0x608
|SE_NUM_EFF_TOSENBO
|Seal Trap, Silence Orb and Imprison.
|-
|1545
|0x609
|SE_NUM_EFF_TUNODETUKU
|Horn Attack.
|-
|-
|6671
|1546
|0x1A0F
|0x60A
|P03P01A
|SE_NUM_EFF_TWINES
|m09a0605
|Wrap.
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|-
|6672
|1547
|0x1A10
|0x60B
|P03P01A
|SE_NUM_EFF_VOLTEKKA
|m09a0606
|Volt Tackle startup.
|Groudon statue's eyes light up.
|-
|-
|6673
|1548
|0x1A11
|0x60C
|P03P01A
|SE_NUM_EFF_WANA_DEL
|m09a0606
|Earthquake or Magnitude hit, Trapbust Orb.
|Groudon statue gets surrounded by light.
|-
|-
|6674
|1549
|0x1A12
|0x60D
|P03P02A
|SE_NUM_EFF_WEB
|m09a0701
|String Shot.
|Perfect Apple rolls onto scene from the left.
|-
|-
|6675
|1550
|0x1A13
|0x60E
|D04P11A
|SE_NUM_EFF_WEB_2
|m05a0303
|String Shot hit.
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|-
|1551
|0x60F
|SE_NUM_EFF_AQUA_JET
|Aqua Jet start.
|-
|1552
|0x610
|SE_NUM_EFF_AQUA_JET_1
|Aqua Jet/Aqua Tail hit.
|-
|1553
|0x611
|SE_NUM_EFF_AQUA_TAIL
|Aqua Tail start.
|-
|1554
|0x612
|SE_NUM_EFF_BARRIA
|White beam (Barrier or Iron Defense)
|-
|1555
|0x613
|SE_NUM_EFF_BARRIA_2
|Green beam (Mirror Move activated)
|-
|1556
|0x614
|SE_NUM_EFF_BELL
|Heal Bell and Beat Up.
|-
|1557
|0x615
|SE_NUM_EFF_BOONRASH_HIT
|Bonemerang.
|-
|1558
|0x616
|SE_NUM_EFF_COSMO
|Cosmic Power.
|-
|1559
|0x617
|SE_NUM_EFF_CYOUHATU
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?
|-
|1560
|0x618
|SE_NUM_EFF_CYOUHATU_1
|Taunt takes effect on opponent.
|-
|1561
|0x619
|SE_NUM_EFF_DAMASI
|Faint Attack.
|-
|1562
|0x61A
|SE_NUM_EFF_DENGEKIHA
|Shock Wave hit.
|-
|1563
|0x61B
|SE_NUM_EFF_DENGEKIHA_TAMA
|Shock Wave shoot.
|-
|1564
|0x61C
|SE_NUM_EFF_DUST_SHOOT
|Gunk Shot.
|-
|1565
|0x61D
|SE_NUM_EFF_DUST_SHOOT_BG
|Gunk Shot background sound (truncated in-game)
|-
|1566
|0x61E
|SE_NUM_EFF_KOWAIKAO
|Scary Face or Shocker Orb.
|-
|1567
|0x61F
|SE_NUM_EFF_KYUUSYUU
|SolarBeam charge. Lower pitched version of #1028.
|-
|1568
|0x620
|SE_NUM_EFF_MEISOU
|Calm Mind, Radar Orb.
|}
|}


===Event Main10 SE===
===Move4 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|6913
|1793
|0x1B01
|0x701
|D05P31A
|SE_NUM_EFF_AKUUSETUDAN_1
|m07a0701
|Spacial Rend.
|Skuntank and Koffing's noxious gas combo.
|-
|1794
|0x702
|SE_NUM_EFF_AQUA_RING
|Aqua Ring.
|-
|-
|6914
|1795
|0x1B02
|0x703
|D10P41A
|SE_NUM_EFF_AYASIIKAZE
|m10a0903
|Ominous Wind.
|Heavy footsteps (Groudon illusion).
|-
|-
|6915
|1796
|0x1B03
|0x704
|D10P41A
|SE_NUM_EFF_DIG
|m10a0901
|Dig. Used for both the act of burying and the attack itself.
|Very distant heavy footsteps (Groudon illusion).
|-
|1797
|0x705
|SE_NUM_EFF_DIVE
|Dive.
|-
|1798
|0x706
|SE_NUM_EFF_EIGHT_WAY
|Cut.
|-
|-
|6916
|1799
|0x1B04
|0x707
|
|SE_NUM_EFF_FANG
|m10a0902
|Super Fang.
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|-
|6917
|1800
|0x1B05
|0x708
|D10P41A
|SE_NUM_EFF_FIX
|m10a1101
|Disable (by user).
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|-
|6918
|1801
|0x1B06
|0x709
|D10P41A
|SE_NUM_EFF_FUBUKI
|m10a1101
|Ice Beam projectile.
|Groudon illusion fainting and hitting the ground.
|-
|-
|6919
|1802
|0x1B07
|0x70A
|D10P41A
|SE_NUM_EFF_FUBUKI_BRK
|m10a1101
|Ice Beam, Blizzard or Icicle Spear hit.
|Groudon illusion getting surrounded by light.
|-
|-
|6920
|1803
|0x1B08
|0x70B
|D10P41A
|SE_NUM_EFF_FURAFURA
|m10a1101
|Teeter Dance or Totter Orb.
|Uxie releaving.
|-
|-
|6921
|1804
|0x1B09
|0x70C
|P04P01C
|SE_NUM_EFF_IAIGIRI
|m10a1206
|Fury Cutter.
|Uxie conjuring up Groudon illusion.
|-
|-
|6922
|1805
|0x1B0A
|0x70D
|P04P01C
|SE_NUM_EFF_ITYAMON
|m10a1206
|Torment.
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|-
|6923
|1806
|0x1B0B
|0x70E
|G01P06B
|SE_NUM_EFF_MISTBALL
|m08a0101
|Mist Ball projectile.
|(Loop) Crowd whining. (Chatot interrupts dinner)
|-
|-
|6924
|1807
|0x1B0C
|0x70F
|D28P44A
|SE_NUM_EFF_NAMINORI
|m25a0101
|Surf or Cleanse Orb.
|Dusknoir's final mouth attack.
|-
|-
|6925
|1808
|0x1B0D
|0x710
|D12P41A
|SE_NUM_EFF_OKUTAN
|m12a0801
|Octazooka projectile.
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|-
|6926
|1809
|0x1B0E
|0x711
|D12P41A
|SE_NUM_EFF_POWER_PUNCH
|m12a1001
|Mega Punch.
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|-
|6927
|1810
|0x1B0F
|0x712
|D12P41A
|SE_NUM_EFF_SIROIKIRI
|m12a1001
|Mist or Pokémon Trap.
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|-
|6928
|1811
|0x1B10
|0x713
|None
|SE_NUM_EFF_SMOG
|None
|Smog.
|Sounds like a copy of the "sweat drop" sound effect. Not used in any scene.
|-
|1812
|0x714
|SE_NUM_EFF_SMOKE_7
|Purple smoke (Poison Tail).
|-
|-
|6929
|1813
|0x1B11
|0x715
|None
|SE_NUM_EFF_SMOKE_9
|None
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
|Looping rustling sound. Might be unused.
|-
|-
|6930
|1814
|0x1B12
|0x716
|
|SE_NUM_EFF_SMOKE_10
|
|Black smoke (Octazooka hit, Blinker Seed).
|Dialga thanks, Groudon scream.
|-
|-
|6931
|1815
|0x1B12
|0x717
|P04P01C
|SE_NUM_EFF_STAN
|m10a1208
|Petrify Orb or Trawl Orb.
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|-
|6932
|1816
|0x1B13
|0x718
|None
|SE_NUM_EFF_STONE_3
|None
|Fissure hit. Precedes the actual "fissure" effect (#1048 and #1049).
|PSG explosion/strike sound. Might be unused.
|-
|-
|6933
|1817
|0x1B15
|0x719
|D10P21A
|SE_NUM_EFF_SWEET
|m10a0701
|Sweet Scent.
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|-
|6934
|1818
|0x1B16
|0x71A
|
|SE_NUM_EFF_TEXTURE
|
|Conversion or Camouflage.
|Angry Groudon illusion in distance.
|-
|-
|6935
|1819
|0x1B17
|0x71B
|P03P02A
|SE_NUM_EFF_TOUMEI
|m10a0902
|Invisify Orb.
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|-
|1820
|0x71C
|SE_NUM_EFF_AIRSLASH
|Air Slash.
|-
|1821
|0x71D
|SE_NUM_EFF_AKUNOHADOU
|Dark Pulse.
|-
|1822
|0x71E
|SE_NUM_EFF_AKUUSETUDAN
|Spacial Rend startup.
|}
|}


=== Event Main14 SE ===
===Move5 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7169
|2049
|0x1C01
|0x801
|
|SE_NUM_EFF_CHARGE_BEAM_1
|
|Placeholder "sweat drop" sound.
|Geyser.
|-
|2050
|0x802
|SE_NUM_EFF_CHARGE_BEAM_2
|Charge Beam impact.
|-
|-
|7170
|2051
|0x1C02
|0x803
|
|SE_NUM_EFF_CROSS_POISON
|
|Cross Poison.
|Something falling, not hitting.
|-
|-
|7171
|2052
|0x1C03
|0x804
|
|SE_NUM_EFF_DAMEOSHI
|
|Assurance.
|"Step away from the time gear!" Kinda also sounds like falling into water.
|-
|-
|7172
|2053
|0x1C04
|0x805
|
|SE_NUM_EFF_DARK_HOLE
|
|Dark Void.
|Short and sweet "hitting someone and striking them down" sound.
|-
|-
|7173
|2054
|0x1C05
|0x806
|
|SE_NUM_EFF_DENJIFUYUU
|
|Magnet Rise. Identical to the sound used by Croagunk's Swap Shop (#8718).
|Falling into water? Maybe jumping into waterfall?
|-
|-
|7174
|2055
|0x1C06
|0x807
|
|SE_NUM_EFF_DOKUDUKI
|
|Poison Jab.
|(Loop)
|-
|-
|7175
|2056
|0x1C07
|0x808
|
|SE_NUM_EFF_DOROBAKUDAN
|
|Placeholder "sweat drop" sound.
|Short high generic ring for signaling that something happened because the player did something.
|-
|-
|7176
|2057
|0x1C08
|0x809
|D16P31A
|SE_NUM_EFF_DOROBAKUDAN_1
|m15a0601
|Mud Bomb hit.
|VERY LOUD high pitched "activation"-like sound.
|-
|-
|7177
|2058
|0x1C09
|0x80A
|
|SE_NUM_EFF_DOUBLE_ATTACK
|
|Double Hit.
|(Loop) Electrical discharging.
|-
|-
|7178
|2059
|0x1C0A
|0x80B
|D17P34A
|SE_NUM_EFF_DRAGON_DIVE
|m15b0906
|Dragon Rush.
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|-
|7179
|2060
|0x1C0B
|0x80C
|
|SE_NUM_EFF_DRAIN_PUNCH
|
|Drain Punch.
|Short and sweet sound.
|-
|-
|7180
|2061
|0x1C0C
|0x80D
|
|SE_NUM_EFF_DRAIN_PUNCH_1
|
|Placeholder "sweat drop" sound.
|Short and sharp impact, hitting something.
|-
|-
|7181
|2062
|0x1C0D
|0x80E
|
|SE_NUM_EFF_ENERGYBALL
|
|Energy Ball shoot.
|"Grovyle vanished!"
|-
|-
|7182
|2063
|0x1C0E
|0x80F
|G01P04A
|SE_NUM_EFF_ENERGYBALL_1
|m16a0601
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?
|Siren.
|-
|2064
|0x810
|SE_NUM_EFF_ENERGYBALL_2
|Energy Ball hits.
|-
|2065
|0x811
|SE_NUM_EFF_FEINT
|Feint windup.
|-
|-
|7183
|2066
|0x1C0F
|0x812
|
|SE_NUM_EFF_FEINT_1
|
|Feint impact.
|Entering the Dimensional Hole.
|-
|-
|7184
|2067
|0x1C10
|0x813
|V16P02A
|SE_NUM_EFF_GANSEKIHOU
|m19b1014
|"Gansekihou" is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|-
|7185
|2068
|0x1C11
|0x814
|D26P42A
|SE_NUM_EFF_GANSEKIHOU_1
|m23a0706
|Placeholder "sweat drop" sound.
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|-
|7186
|2069
|0x1C12
|0x815
|P05P01A
|SE_NUM_EFF_GANSEKIHOU_2
|m17a0103
|Rock Wrecker impact.
|Primal Dialga's eyes light up. (First future scene with Dusknoir)
|-
|-
|7187
|2070
|0x1C13
|0x816
|P05P02A
|SE_NUM_EFF_GIGA_IMPACT
|m17a0301
|Giga Impact.
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|-
|7188
|2071
|0x1C14
|0x817
|P05P02A
|SE_NUM_EFF_HADOUDAN
|m17a0301
|Aura Sphere.
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|-
|7189
|2072
|0x1C15
|0x818
|P05P02A
|SE_NUM_EFF_HADOUDAN_1
|m17a0301
|Placeholder "sweat drop" sound.
|The hero and partner get blindfolded by the Sableye.
|-
|-
|7190
|2073
|0x1C16
|0x819
|None
|SE_NUM_EFF_HADOUDAN_BG
|None
|Aura Sphere background sound (truncated in-game; the full sound is longer).
|Electric hit sound. Might be unused.  
|-
|-
|7191
|2074
|0x1C17
|0x81A
|P05P03A
|SE_NUM_EFF_HAKKEI
|m17a0302
|Force Palm.
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|-
|7192
|2075
|0x1C18
|0x81B
|P05P03A
|SE_NUM_EFF_HANEYASUME
|m17a0302
|Roost (truncated slightly in-game).
|Grovyle digs out.
|-
|-
|7193
|2076
|0x1C19
|0x81C
|P05P04A
|SE_NUM_EFF_HEART_SWAP
|m17a0401
|Placeholder "sweat drop" sound.
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|-
|7194
|2077
|0x1C1A
|0x81D
|P05P04A
|SE_NUM_EFF_HEART_SWAP_1
|m17a0401
|Heart Swap.
|The Sableye ready up to attack.
|-
|2078
|0x81E
|SE_NUM_EFF_RASTERKANON_1
|Flash Cannon hit.
|-
|2079
|0x81F
|SE_NUM_EFF_STEALTH_ROCK_1
|Stealth Rock trap.
|-
|2080
|0x820
|SE_NUM_EFF_BOUGYOSHIREI
|Defend Order.
|-
|2081
|0x821
|SE_NUM_EFF_BUREIBUBIRD
|Brave Bird start.
|-
|-
|7195
|2082
|0x1C1B
|0x822
|T01P01A
|SE_NUM_EFF_BUREIBUBIRD_1
|m16a0701
|Placeholder "sweat drop" sound.
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|-
|7196
|2083
|0x1C1C
|0x823
|P05P04A
|SE_NUM_EFF_BUREIBUBIRD_2
|m17a0401
|Brave Bird hit.
|(Loop) Sableye group slashing trapped heroes.
|-
|-
|7197
|2084
|0x1C1D
|0x824
|V15P01A
|SE_NUM_EFF_CHARGE_BEAM
|m15a0602
|Charge Beam charging.
|Crystal Crossing entrance rises out of the ground.
|}
|}


=== Event Main18 SE ===
===Move6 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7425
|2305
|0x1D01
|0x901
|D21P41A
|SE_NUM_EFF_HUNEN
|m18b0902
|Lava Plume.
|"We are SPIRITOMB!"
|-
|2306
|0x902
|SE_NUM_EFF_HUREADORAIBU
|Flare Blitz startup.
|-
|-
|7426
|2307
|0x1D02
|0x903
|D21P41A
|SE_NUM_EFF_HUREADORAIBU_1
|m18b0902
|Flare Blitz impact.
|"It can't be this..." Spiritomb's stone moves.
|-
|-
|7427
|2308
|0x1D03
|0x904
|D21P41A
|SE_NUM_EFF_IEKI
|m18b0902
|Placeholder "sweat drop" sound.
|Spiritomb "activating".
|-
|-
|7428
|2309
|0x1D04
|0x905
|D21P41A
|SE_NUM_EFF_IEKI_1
|m18b1301
|Gastro Acid.
|Spiritomb's weakening aura(?) returns to its stone.
|-
|-
|7429
|2310
|0x1D05
|0x906
|D21P41A
|SE_NUM_EFF_INFIGHT
|m18b1301
|Close Combat.
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|-
|7430
|2311
|0x1D06
|0x907
|D01P41A
|SE_NUM_EFF_IRON_HEAD
|m01a0701
|Iron Head.
|Common and short "Enemy skedaddles away" sound used in many scenes. Despite its position, Spiritomb uses #7447 instead.
|-
|-
|7431
|2312
|0x1D07
|0x908
|P09P01A
|SE_NUM_EFF_IRON_HUMMER
|m19b1001
|Hammer Arm.
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|-
|7432
|2313
|0x1D08
|0x909
|None
|SE_NUM_EFF_IYASHINONAGAI
|None
|Healing Wish charges and rises.
|Odd dark whooshing sound. Might be unused.
|-
|-
|7433
|2314
|0x1D09
|0x90A
|P08P01A
|SE_NUM_EFF_IYASHINONAGAI_1
|m19a0601
|Placeholder "sweat drop" sound.
|Celebi appears.
|-
|2315
|0x90B
|SE_NUM_EFF_IYASHINONAGAI_2
|Healing Wish falls onto recipient.
|-
|2316
|0x90C
|SE_NUM_EFF_JYUURYOKU
|Gravity.
|-
|-
|7434
|2317
|0x1D0A
|0x90D
|P09P01A
|SE_NUM_EFF_KAGEUCHI
|m19b1001
|Shadow Sneak start (truncated in-game; the full sound is longer).
|Sky turns pitch black, Primal Dialga is coming.
|-
|-
|7435
|2318
|0x1D0B
|0x90E
|P09P01A
|SE_NUM_EFF_KAGEUCHI_1
|m19b1007
|Shadow Sneak part 2.
|Celebi time travels a short distance away.
|-
|-
|7436
|2319
|0x1D0C
|0x90F
|None
|SE_NUM_EFF_KAIFUKUFUUJI
|None
|Heal Block.
|A short stomp? Might be unused.
|-
|-
|7437
|2320
|0x1D0D
|0x910
|P09P01A
|SE_NUM_EFF_KAIFUKUSHIREI
|m19b1007
|Heal Order.
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|-
|7438
|2321
|0x1D0E
|0x911
|V19P06A
|SE_NUM_EFF_KAMINARINOKIBA
|m19b1008
|Thunder Fang.
|Glass breaking, stopping Celebi.
|-
|-
|7439
|2322
|0x1D0F
|0x912
|P09P01A
|SE_NUM_EFF_KIAIDAMA
|m19b1009
|Focus Blast charge.
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|2323
|0x913
|SE_NUM_EFF_KIAIDAMA_1
|Placeholder "sweat drop" sound.
|-
|2324
|0x914
|SE_NUM_EFF_KIAIDAMA_2
|Focus Blast impact.
|-
|-
|7440
|2325
|0x1D10
|0x915
|
|SE_NUM_EFF_KIAIDAMA_BG
|
|Focus Blast background sound (truncated if the move connects).
|Time Gear removed.
|-
|-
|7441
|2326
|0x1D11
|0x916
|None
|SE_NUM_EFF_KIRIBARAI
|None
|Paired with effect animation #489; this appears to be an unused "hit" effect for Defog.
|Odd rustling sound. Might be unused.
|-
|-
|7442
|2327
|0x1D12
|0x917
|None
|SE_NUM_EFF_KIRIBARAI_BG
|None
|Defog background sound.
|(Loop) Hard hits? Might be unused.
|-
|-
|7443
|2328
|0x1D13
|0x918
|D26P43A
|SE_NUM_EFF_KIRIFUDA
|m23a0706
|Trump Card.
|Kabutops and the Omastar drop down from the ceiling.
|-
|-
|7444
|2329
|0x1D14
|0x919
|P11P01A
|SE_NUM_EFF_MIKADUKINOMAI
|m23a1003
|Lunar Dance charge (truncated in-game; the full sound is longer)
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|-
|7445
|2330
|0x1D15
|0x91A
|
|SE_NUM_EFF_MIKADUKINOMAI_1
|
|Lunar Dance (moon graphic rises).
|Activating the Rainbow Stoneship.
|-
|-
|7446
|2331
|0x1D16
|0x91B
|None
|SE_NUM_EFF_BARETTPANCHI
|None
|Bullet Punch.
|Loud PSG noise, similar to stat down sounds. Might be unused.
|-
|2332
|0x91C
|SE_NUM_EFF_GYROBALL
|Gyro Ball start.
|-
|-
|7447
|2333
|0x1D17
|0x91D
|D21P41A
|SE_NUM_EFF_HONOONOKIBA
|m18b1301
|Fire Fang.
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|-
|7448
|2334
|0x1D18
|0x91E
|P09P01A
|SE_NUM_EFF_HOUDEN
|m19b1007
|Discharge.
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|-
|7449
|2335
|0x1D19
|0x91F
|P11P01A
|SE_NUM_EFF_HOUDEN_1
|m23a1003
|Discharge hits.
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|-
|7450
|2336
|0x1D1A
|0x920
|H01P99A
|SE_NUM_EFF_HUIUCHI
|m20a0202
|Sucker Punch.
|The partner opens up the entrance to Sharpedo Bluff.
|}
|}


=== Event Main25 SE ===
===Move7 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|7681
|2561
|0x1E01
|0xA01
|D28P44A
|SE_NUM_EFF_MAGUNETTOBOM
|m25a0101
|Magnet Bomb.
|(Loop) Charging up Dusknoir's mouth attack.
|-
|2562
|0xA02
|SE_NUM_EFF_MANETKKO
|Copycat.
|-
|-
|7682
|2563
|0x1E02
|0xA03
|D28P44A
|SE_NUM_EFF_MANETKKO_1
|m25a0101
|Placeholder "sweat drop" sound.
|"Now! Go!" Deflecting Dusknoir's final attack (cuts off in-game, the full effect is longer)
|-
|-
|7683
|2564
|0x1E03
|0xA04
|D28P44A
|SE_NUM_EFF_MANETKKO_2
|m25a0101
|Copycat startup.
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|-
|7684
|2565
|0x1E04
|0xA05
|D28P44A
|SE_NUM_EFF_METARUBARST
|m25a0101
|Metal Burst fire.
|Dusknoir hitting the ground.
|-
|-
|7685
|2566
|0x1E05
|0xA06
|None
|SE_NUM_EFF_METARUBARST_1
|None
|Metal Burst hit.
|Grabbing sound? Might be unused.
|-
|-
|7686
|2567
|0x1E06
|0xA07
|D28P44A
|SE_NUM_EFF_MEZAMASHIBINTA
|m25a0302
|Wake-Up Slap.
|Grovyle pushing Dusknoir.
|-
|-
|7687
|2568
|0x1E07
|0xA08
|D28P44A
|SE_NUM_EFF_MIRAKURUAI
|m25a0302
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).
|Grovyle dropping the Time Gears.
|-
|-
|7688
|2569
|0x1E08
|0xA09
|D28P44A
|SE_NUM_EFF_MIRAKURUAI_1
|m25a0302
|Miracle Eye hit.
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|-
|7689
|2570
|0x1E09
|0xA0A
|D28P33A
|SE_NUM_EFF_MIRRORSHOT
|m25a0401
|Mirror Shot.
|The Rainbow Stoneship takes off.
|-
|-
|7690
|2571
|0x1E0A
|0xA0B
|D17P45A
|SE_NUM_EFF_MIRRORSHOT_1
|m15b1001
|Placeholder "sweat drop" sound.
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|-
|7691
|2572
|0x1E0B
|0xA0C
|D30P41A
|SE_NUM_EFF_MIRRORSHOT_2
|m25a1101
|Mirror Shot hit.
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|-
|7692
|2573
|0x1E0C
|0xA0D
|D30P41A
|SE_NUM_EFF_MOROHANOZUTUKI
|m25a1101
|Head Smash.
|Temporal Pinnacle earthquake, sounds like fire.
|-
|-
|7693
|2574
|0x1E0D
|0xA0E
|D30P41A
|SE_NUM_EFF_MUSHIKUI
|m25a1101
|Bug Bite.
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|7937
|2575
|0x1F01
|0xA0F
|D31P31A
|SE_NUM_EFF_MUSHINOSAZAMEKI
|s01p0601
|Bug Buzz.
|Trap opens up.
|-
|2576
|0xA10
|SE_NUM_EFF_NAYAMINOTANE
|Placeholder "sweat drop" sound.
|-
|2577
|0xA11
|SE_NUM_EFF_NAYAMINOTANE_1
|Worry Seed hit.
|-
|-
|7938
|2578
|0x1F02
|0xA12
|
|SE_NUM_EFF_NIGIRITUBUSU
|
|Crush Grip.
|Falling into a pit.
|-
|-
|7939
|2579
|0x1F03
|0xA13
|
|SE_NUM_EFF_KOORINOKIBA
|
|Ice Fang.
|Hitting the ground after falling into a pit.
|-
|-
|7940
|2580
|0x1F04
|0xA14
|D31P41A
|SE_NUM_EFF_KOORINOTUBUTE
|s01p0602
|Ice Shard startup.
|The Grand Master's pitfall trap closes.
|-
|-
|7941
|2581
|0x1F05
|0xA15
|D31P41A
|SE_NUM_EFF_KOORINOTUBUTE_1
|s01p0602
|Placeholder "sweat drop" sound.
|The Grand Master's pitfall trap finishes closing.
|-
|-
|7942
|2582
|0x1F06
|0xA16
|D31P31A
|SE_NUM_EFF_KOORINOTUBUTE_2
|s01p0801
|Ice Shard hit.
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|-
|7943
|2583
|0x1F07
|0xA17
|T01P01A
|SE_NUM_EFF_KOUGEKISHIREI
|m16a0701
|Attack Order.
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|-
|7944
|2584
|0x1F08
|0xA18
|
|SE_NUM_EFF_KUSAMUSUBI
|
|Grass Knot.
|(Loop) Party popper and clapping.
|-
|-
|7945
|2585
|0x1F09
|0xA19
|None
|SE_NUM_EFF_LEAFSTOME
|None
|Leaf Storm charge/shoot.
|(Loop) Beam of light? Might be unused.
|-
|-
|7946
|2586
|0x1F0A
|0xA1A
|None
|SE_NUM_EFF_LEAFSTOME_1
|None
|Placeholder "sweat drop" sound.
|Placing something? Might be unused.
|-
|-
|7947
|2587
|0x1F0B
|0xA1B
|G01P04A
|SE_NUM_EFF_LEAFSTOME_2
|s04p0101
|Leaf Storm hit.
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|-
|7948
|2588
|0x1F0C
|0xA1C
|D32P12A
|SE_NUM_EFF_LEAFSTOME_BG
|s04p0801
|Leaf Storm background sound (truncated if the move connects).
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|-
|7949
|2589
|0x1F0D
|0xA1D
|D32P12A
|SE_NUM_EFF_MAGUMASTOME
|s04p0801
|Magma Storm.
|Aegis Cave path opens with a blast of light.
|}
 
===Move8 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|2817
|0xB01
|SE_NUM_EFF_POWERSUWAPP
|Power Swap or Guard Swap projectile.
|-
|2818
|0xB02
|SE_NUM_EFF_POWERTRICK
|Power Trick.
|-
|-
|7950
|2819
|0x1F0E
|0xB03
|D32P31A
|SE_NUM_EFF_POWERWIPP
|s04p0601
|Power Whip.
|Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|-
|7951
|2820
|0x1F0F
|0xB04
|D32P31A
|SE_NUM_EFF_PSYCHO_CUTTER
|s04p0601
|"Psycho Cutter" is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?
|"The guardian's permission was granted!"
|-
|-
|7952
|2821
|0x1F10
|0xB05
|D32P44A
|SE_NUM_EFF_PSYCHO_CUTTER_1
|s04p1801
|Appears to be the same sound as #2820.
|Another wipe sound. only used in rematches against Regigigas.
|-
|-
|7953
|2822
|0x1F11
|0xB06
|D32P44A
|SE_NUM_EFF_PSYCHOSHIFT
|s04p1901
|Psycho Shift startup (truncated in-game; the full sound is longer)
|Regigigas strikes the ground in post-defeat cutscene.
|-
|-
|7954
|2823
|0x1F12
|0xB07
|None
|SE_NUM_EFF_PSYCHOSHIFT_1
|None
|Psycho Shift part 2.  
|Flute-like noise. Might be unused.
|-
|-
|7955
|2824
|0x1F13
|0xB08
|None
|SE_NUM_EFF_ROKKATTO
|None
|Rock Polish.
|Another copy of "sweat drop" noise? Might be unused.
|-
|-
|7956
|2825
|0x1F14
|0xB09
|D79P41A
|SE_NUM_EFF_ROKKURAIMU
|s02p0701
|Rock Climb.
|Scizor's ice prison shatters.
|-
|2826
|0xB0A
|SE_NUM_EFF_ROKKURAIMU_1
|Rock Climb hit.
|-
|-
|7957
|2827
|0x1F15
|0xB0B
|H02P99A
|SE_NUM_EFF_RYUUNOHADOU
|s03p0301
|Dragon Pulse.
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|-
|7958
|2828
|0x1F16
|0xB0C
|H02P99A
|SE_NUM_EFF_RYUUNOHADOU_1
|s03p0301
|Placeholder "sweat drop" sound.
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|8193
|2829
|0x2001
|0xB0D
|S00P01A
|SE_NUM_EFF_RYUUSEIGUN
|dopen
|Draco Meteor.
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|-
|8194
|2830
|0x2002
|0xB0E
|D80P41A
|SE_NUM_EFF_SABAKINOTUBUTE
|m99a0129
|Judgment (Normally unused).
|Very interesting getting loot/opening treasure box sound.
|-
|-
|8195
|2831
|0x2003
|0xB0F
|G01P07A
|SE_NUM_EFF_SAKIDORI
|s20p1001
|Me First steals from target.
|Being sent into a dream.
|-
|2832
|0xB10
|SE_NUM_EFF_SAKIDORI_1
|Placeholder "sweat drop" sound.
|-
|2833
|0xB11
|SE_NUM_EFF_SAKIDORI_2
|Me First on user.
|-
|-
|8196
|2834
|0x2004
|0xB12
|H02P99A
|SE_NUM_EFF_SASHIOSAE
|s21p0501
|Embargo affects target.
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|-
|8197
|2835
|0x2005
|0xB13
|H02P99A
|SE_NUM_EFF_SCISSOR_CROSS
|s21p0501
|X-Scissor.
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|-
|8198
|2836
|0x2006
|0xB14
|D41P41A
|SE_NUM_EFF_SEEDFLAR
|s22p1110
|Seed Flare.
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|-
|8199
|2837
|0x2007
|0xB15
|D39P32A
|SE_NUM_EFF_SHADOWCROW
|s22p0203
|Shadow Claw.
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|-
|8200
|2838
|0x2008
|0xB16
|D38P11A
|SE_NUM_EFF_SHIBORITORU
|s21p0502
|Wring Out.
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|-
|8201
|2839
|0x2009
|0xB17
|D37P11A
|SE_NUM_EFF_SHINENNOZUTUKI
|s20p0902
|Zen Headbutt startup.
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|-
|2840
|0xB18
|SE_NUM_EFF_SHINENNOZUTUKI_1
|Zen Headbutt impact.
|-
|2841
|0xB19
|SE_NUM_EFF_SHINKUUHA
|Vacuum Wave.
|-
|2842
|0xB1A
|SE_NUM_EFF_OIKAZE
|Tailwind effect.
|-
|2843
|0xB1B
|SE_NUM_EFF_OIKAZE_BG
|Tailwind background sound.
|-
|2844
|0xB1C
|SE_NUM_EFF_OSHABERI
|Chatter.
|-
|2845
|0xB1D
|SE_NUM_EFF_POWERJEM
|Power Gem.
|-
|2846
|0xB1E
|SE_NUM_EFF_POWERJEM_1
|Placeholder "sweat drop" sound.
|-
|2847
|0XB1F
|SE_NUM_EFF_POWERJEM_2
|Power Gem hit.
|}
|}


===Event Main26 SE===
===Move9 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8449
|3073
|0x2101
|0xC01
|None
|SE_NUM_EFF_BIND_STONE
|None
|Rock Tomb.
|Silence.
|-
|3074
|0xC02
|SE_NUM_EFF_BITE
|Bite or Crunch.
|-
|-
|8450
|3075
|0x2102
|0xC03
|P11P02A
|SE_NUM_EFF_BLACK_FOG
|m25a0404
|Haze.
|The Rainbow Stoneship arriving at the bridge.
|-
|-
|8451
|3076
|0x2103
|0xC04
|D30P33A
|SE_NUM_EFF_BLASTBURN
|m26a0102
|Blast Burn.
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|-
|8452
|3077
|0x2104
|0xC05
|None
|SE_NUM_EFF_SHIOMIZU
|None
|Brine.
|Another "sweat drop" copy? Probably unused.
|-
|3078
|0xC06
|SE_NUM_EFF_SHIPPEGAESHI
|Payback start (mostly truncated in-game).
|-
|-
|8453
|3079
|0x2105
|0xC07
|None
|SE_NUM_EFF_SHIPPEGAESHI_1
|None
|Payback activate.
|More "sweat drop".
|-
|-
|8454
|3080
|0x2106
|0xC08
|P13P01A
|SE_NUM_EFF_SHIZENNOMEGUMI
|m26a0401
|Natural Gift.
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|-
|8455
|3081
|0x2107
|0xC09
|D30P33A
|SE_NUM_EFF_STONE_EDGE
|m26a0102
|Stone Edge.
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|-
|8456
|3082
|0x2108
|0xC0A
|None
|SE_NUM_EFF_TANEBAKUDAN
|None
|Placeholder "sweat drop" sound.
|Wipe-like sound. Might be unused.
|-
|-
|8457
|3083
|0x2109
|0xC0B
|None
|SE_NUM_EFF_TANEBAKUDAN_1
|None
|Seed Bomb hit.
|Electric wipe sound. Might be unused.
|-
|-
|8458
|3084
|0x210A
|0xC0C
|D30P33A
|SE_NUM_EFF_TOKINOHOUKOU
|m26a0201
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.
|A recovered Dialga shows vision to the hero and partner.
|-
|-
|8459
|3085
|0x210B
|0xC0D
|P13P01A
|SE_NUM_EFF_TOKINOHOUKOU_1
|m26a0401
|Roar of Time hit.
|The hero disappears, final sound.
|-
|3086
|0xC0E
|SE_NUM_EFF_TONBOGAERI
|U-turn start.
|-
|3087
|0xC0F
|SE_NUM_EFF_TONBOGAERI_1
|Placeholder "sweat drop" sound.
|-
|-
|8460
|3088
|0x210C
|0xC10
|None
|SE_NUM_EFF_TONBOGAERI_2
|None
|U-turn attack and return.
|PSG stomp? Might be unused.
|-
|-
|8461
|3089
|0x210D
|0xC11
|None
|SE_NUM_EFF_TOTTEOKI
|None
|Last Resort.
|Fiery noise. Might be unused.
|-
|-
|8462
|3090
|0x210E
|0xC12
|D30P33A
|SE_NUM_EFF_TUBOWOTUKU
|m26a0102
|Acupressure.
|Time Gears set in place.
|-
|-
|8463
|3091
|0x210F
|0xC13
|V24P03A
|SE_NUM_EFF_TUIBAMU
|m24a0205
|Pluck.
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Map
!Acting Scene
!Description
|-
|-
|8705
|3092
|0x2201
|0xC14
|D41P41A
|SE_NUM_EFF_TUJIGIRI
|s22p1401
|Night Slash.
|Darkrai's Dimensional Hole shatters into pieces.
|-
|-
|8706
|3093
|0x2202
|0xC15
|D41P41A
|SE_NUM_EFF_WARUDAKUMI
|s22p1401
|Nasty Plot.
|Darkrai conjures up Dimensional Hole.
|-
|-
|8707
|3094
|0x2203
|0xC16
|D41P41A
|SE_NUM_EFF_WOODHUNMMER
|s22p1401
|Wood Hammer.
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|-
|8708
|3095
|0x2204
|0xC17
|D41P41A
|SE_NUM_EFF_YUKINADARE
|s22p1401
|Avalanche.
|Palkia charges attack aimed at Darkrai.
|-
|-
|8709
|3096
|0x2205
|0xC18
|None
|SE_NUM_EFF_YUUWAKU
|None
|Captivate.
|Very unusual yapping sound? Might be unused.
|-
|-
|8710
|3097
|0x2206
|0xC19
|
|SE_NUM_EFF_AIR_CUT
|
|Air Cutter.
|Giving an item. Used in many scenes.
|-
|-
|8711
|3098
|0x2207
|0xC1A
|
|SE_NUM_EFF_ANGEL_KISS
|
|Sweet Kiss.
|Wigglytuff's door opening (such as in Chapter 2).
|-
|3099
|0xC1B
|SE_NUM_EFF_BAKAJIKARA
|Superpower.
|-
|-
|8712
|3100
|0x2208
|0xC1C
|S02P01A
|SE_NUM_EFF_BAKURETUPANCH
|m00a01a
|DynamicPunch.
|(Loop) Reading aura in personality quiz.
|-
|-
|8713
|3101
|0x2209
|0xC1D
|
|SE_NUM_EFF_BARRIA_3
|
|Pink beam (Mirror Coat).
|Collecting coins.
|-
|-
|8714
|3102
|0x220A
|0xC1E
|
|SE_NUM_EFF_BELLY
|
|Belly Drum.
|Ingesting, liquid sound.
|}
 
===Move10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Description
|-
|-
|8715
|3329
|0x220B
|0xD01
|
|SE_NUM_EFF_BULLET_4
|
|Hyper Beam projectile.
|Xatu's screech.
|-
|-
|8716
|3330
|0x220C
|0xD02
|T01P02A
|SE_NUM_EFF_BULLET_5
|
|BubbleBeam projectile.
|Sounds like a spike trap? Not sure how this is used.
|-
|3331
|0xD03
|SE_NUM_EFF_BULLET_6
|Aeroblast projectile.
|-
|3332
|0xD04
|SE_NUM_EFF_BURN
|Burn status activates.
|-
|3333
|0xD05
|SE_NUM_EFF_CALL
|Rollcall Orb.
|-
|3334
|0xD06
|SE_NUM_EFF_CHEW
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.
|-
|3335
|0xD07
|SE_NUM_EFF_CHOP
|Karate Chop.
|-
|-
|8717
|3336
|0x220D
|0xD08
|None
|SE_NUM_EFF_CLOSS_CHOP
|None
|Cross Chop.
|Baton Pass.
|-
|-
|8718
|3337
|0x220E
|0xD09
|G01P04A
|SE_NUM_EFF_CORNER
|
|Sharpen.
|Swap Shop.
|-
|-
|8719
|3338
|0x220F
|0xD0A
|None
|SE_NUM_EFF_DAKURYUU
|None
|Muddy Water.
|(Loop) Blip sound? Might be unused.
|-
|-
|8720
|3339
|0x2210
|0xD0B
|G01P03A
|SE_NUM_EFF_DANCING_FLOWER
|m03a1203
|Petal Dance.
|Belly/Hungry, often used with actor effect SetEffect(88, 3);
|-
|-
|8721
|3340
|0x2211
|0xD0C
|None
|SE_NUM_EFF_DEATH_SONG
|None
|Perish Song.
|Something's stirring... (spending too much time on dungeon floor)
|-
|-
|8722
|3341
|0x2212
|0xD0D
|None
|SE_NUM_EFF_DEEP_GRUDGE
|None
|Grudge.
|It's getting closer... (spending too much time on dungeon floor)
|-
|}
|3342
|0xD0E
|SE_NUM_EFF_DENZIHOU
|Zap Cannon shoot.
|-
|3343
|0xD0F
|SE_NUM_EFF_DETECT_2
|Lock-On.
|-
|3344
|0xD10
|SE_NUM_EFF_DOKUNOKONA
|PoisonPowder. Same(?) sound as #3846 and #4116.
|-
|3345
|0xD11
|SE_NUM_EFF_DORIRU
|Drill Peck.
|-
|3346
|0xD12
|SE_NUM_EFF_DOROASOBI
|Mud Sport up.
|-
|3347
|0xD13
|SE_NUM_EFF_DOROASOBI_1
|Mud Sport down.
|-
|3348
|0xD14
|SE_NUM_EFF_DOROASOBI_2
|Mud-Slap.
|-
|3349
|0xD15
|SE_NUM_EFF_DRESSING
|SmellingSalt.
|-
|3350
|0xD16
|SE_NUM_EFF_DRY
|Drought Orb "sun" animation (see #528 for the actual drying effect).
|-
|3351
|0xD17
|SE_NUM_EFF_EGG
|Softboiled.
|-
|3352
|0xD18
|SE_NUM_EFF_ENCORE
|Encore.
|-
|3353
|0xD19
|SE_NUM_EFF_ENCORE_2
|Encore affects target.
|-
|3354
|0xD1A
|SE_NUM_EFF_BREIZEKICK
|Blaze Kick.
|-
|3355
|0xD1B
|SE_NUM_EFF_BUBLE
|Bubble.
|-
|3356
|0xD1C
|SE_NUM_EFF_BUBLE_BRK
|Bubble hit.
|-
|3357
|0xD1D
|SE_NUM_EFF_BULLET_3
|Mud Shot projectile.
|}


===Event Sub SE===
===Move11 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|8961
|3585
|0x2301
|0xE01
|
|SE_NUM_EFF_FLOWER_DOWN
|
|Aromatherapy flower moves down.
|Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the '''slow drop from the side'''.
|-
|-
|8962
|3586
|0x2302
|0xE02
|
|SE_NUM_EFF_FUMITUKE
|
|Stomp.
|Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);
|-
|-
|8963
|3587
|0x2303
|0xE03
|
|SE_NUM_EFF_GENSI_POWER
|
|Ancient Power windup.
|Doubled version of #8962.
|-
|3588
|0xE04
|SE_NUM_EFF_GINIRONOKAZE
|Silver Wind.
|-
|3589
|0xE05
|SE_NUM_EFF_GODBARD
|Sky Attack part 2.
|-
|-
|8964
|3590
|0x2304
|0xE06
|
|SE_NUM_EFF_GURAD_S
|
|Safeguard.
|Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);
|-
|-
|8965
|3591
|0x2305
|0xE07
|
|SE_NUM_EFF_HAKIDASU
|
|Spit Up.
|Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);
|-
|-
|8966
|3592
|0x2306
|0xE08
|
|SE_NUM_EFF_HAMETUNONEGAI
|
|Escape Orb.
|Making a discovery.
|-
|-
|8967
|3593
|0x2307
|0xE09
|
|SE_NUM_EFF_HASAMIGIROTIN
|
|Guillotine.
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);
|-
|-
|8968
|3594
|0x2308
|0xE0A
|
|SE_NUM_EFF_HASAMU
|
|ViceGrip.
|Shocked! To be used with actor effect SetEffect(91, 3);
|-
|-
|8969
|3595
|0x2309
|0xE0B
|D08P11A
|SE_NUM_EFF_HATAKIOTOSU
|m09a0301
|Knock Off.
|Shocked 2! Often in a negative context.
|-
|3596
|0xE0C
|SE_NUM_EFF_HATUGA
|Leech Seed hit.
|-
|-
|8970
|3597
|0x230A
|0xE0D
|
|SE_NUM_EFF_HEDORO_AT
|
|Sludge.
|Loudred angry, wake up? Maybe generic angry? It's a doubled version of #8971. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8971
|3598
|0x230B
|0xE0E
|
|SE_NUM_EFF_HEDOROBAKUDAN
|
|Sludge Bomb shoot. Appears to be the same sound as #3597.
|Angry, used with actor effect SetEffect(94, 3);
|-
|-
|8972
|3599
|0x230C
|0xE0F
|
|SE_NUM_EFF_HISSATUMAE
|
|Hyper Fang.
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect SetEffect(171, 3); This one is for the '''multiple small drops'''.
|-
|-
|8973
|3600
|0x230D
|0xE10
|
|SE_NUM_EFF_HITKAKU
|
|Scratch.
|Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);
|-
|-
|8974
|3601
|0x230E
|0xE11
|
|SE_NUM_EFF_HOTARUBI
|
|Tail Glow.
|Surprised short jump, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)
|-
|-
|8975
|3602
|0x230F
|0xE12
|
|SE_NUM_EFF_HUMMER
|
|Crabhammer.
|Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);
|-
|-
|8976
|3603
|0x2310
|0xE13
|None
|SE_NUM_EFF_HYPER_VOICE
|None
|Hyper Voice.
|Bell/correct sound. Probably used in Sentry Duty.
|-
|-
|8977
|3604
|0x2311
|0xE14
|None
|SE_NUM_EFF_ICE_OBJ
|None
|Sheer Cold.
|Incorrect sound, probably used in Sentry Duty.
|-
|3605
|0xE15
|SE_NUM_EFF_INSTIGATE
|Flatter.
|-
|3606
|0xE16
|SE_NUM_EFF_JIKOANJI
|Psych Up.
|-
|3607
|0xE17
|SE_NUM_EFF_KAIFUKU
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn't seem to use this in practice. Might be unused?
|-
|3608
|0xE18
|SE_NUM_EFF_KINZOKUON
|Metal Sound.
|-
|3609
|0xE19
|SE_NUM_EFF_KIRISAKU
|Slash.
|-
|3610
|0xE1A
|SE_NUM_EFF_KISS
|Lovely Kiss.
|-
|3611
|0xE1B
|SE_NUM_EFF_FEATHERDANCE
|Feather Dance.
|-
|3612
|0xE1C
|SE_NUM_EFF_FIRE_3_BULLET
|Fire Blast projectile.
|-
|-
|8978
|3613
|0x2312
|0xE1D
|
|SE_NUM_EFF_FIRE_3_HIT
|
|Fire Blast hit.
|Being noticed, "Hey!". To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);
|-
|-
|8979
|3614
|0x2313
|0xE1E
|V03P08A
|SE_NUM_EFF_FLASHU
|t01p0501
|Flash.
|Title reveal. Only used in Explorers of Time and Darkness.
|}
|}


===Event Side01 SE===
===Move12 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9217
|3841
|0x2401
|0xF01
|G01P10C
|SE_NUM_EFF_MIDARE
|n01a0703
|Fury Swipes.
|(Loop) Loudred snoring.
|-
|-
|9218
|3842
|0x2402
|0xF02
|D42P41A
|SE_NUM_EFF_NEGAIGOTO
|n01a1904
|Wish.
|Short buzzing with a small whoosh.
|-
|-
|9219
|3843
|0x2403
|0xF03
|D42P41A
|SE_NUM_EFF_MAGICAL_LEEF_BULLET
|n01a1904
|Magical Leaf projectile.
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|3844
|0xF04
|SE_NUM_EFF_MINEUTI
|False Swipe.
|-
|3845
|0xF05
|SE_NUM_EFF_KUSABUE
|GrassWhistle.
|-
|-
|9220
|3846
|0x2404
|0xF06
|D42P41A
|SE_NUM_EFF_NEMURIGONA
|n01a1904
|Sleep Powder. Same(?) sound as #3344 and #4116.
|Part of the above jingle/chime.
|-
|-
|9221
|3847
|0x2405
|0xF07
|D42P41A
|SE_NUM_EFF_MITIZURE
|n01a1904
|Destiny Bond.
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|-
|9222
|3848
|0x2406
|0xF08
|D42P41A
|SE_NUM_EFF_MAMORU
|n01a1904
|Protect.
|Continuation of that jingle/chime thing, the end.
|-
|-
|9223
|3849
|0x2407
|0xF09
|D42P31A
|SE_NUM_EFF_KOGOERUKAZE
|n01a2301
|Icy Wind.
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|-
|9224
|3850
|0x2408
|0xF0A
|D42P42A
|SE_NUM_EFF_MILK
|n01a3101
|Milk Drink.
|Jirachi has been defeated and starts to wake.
|-
|-
|9225
|3851
|0x2409
|0xF0B
|D42P42A
|SE_NUM_EFF_LOOK_TRAP
|n01a3101
|See-Trap Orb.
|Jirachi is surrounded by light...
|-
|3852
|0xF0C
|SE_NUM_EFF_MIZUASOBI
|Water Sport.
|-
|3853
|0xF0D
|SE_NUM_EFF_KOUGOUSEI
|Synthesis.
|-
|3854
|0xF0E
|SE_NUM_EFF_KONOYUBITOMARE
|Follow Me.
|-
|3855
|0xF0F
|SE_NUM_EFF_LEEF_CUTER
|Razor Leaf startup (truncated in-game).
|-
|3856
|0xF10
|SE_NUM_EFF_MARUKUNARU
|Defense Curl.
|-
|3857
|0xF11
|SE_NUM_EFF_MEGAKICK
|Mega Kick.
|-
|3858
|0xF12
|SE_NUM_EFF_KUROIMANAZASI
|Mean Look.
|-
|3859
|0xF13
|SE_NUM_EFF_NEEDLEARM
|Needle Arm.
|-
|3860
|0xF14
|SE_NUM_EFF_M_POWER
|Hidden Power.
|-
|3861
|0xF15
|SE_NUM_EFF_NEOHARU_1
|Frenzy Plant.
|-
|3862
|0xF16
|SE_NUM_EFF_MIRACULOUS
|Reversal.
|-
|3863
|0xF17
|SE_NUM_EFF_KUSUGURU
|Tickle.
|-
|3864
|0xF18
|SE_NUM_EFF_KOMELTUTOPANCHI
|Meteor Mash.
|-
|3865
|0xF19
|SE_NUM_EFF_NEKONOTE
|Assist.
|-
|-
|9226
|3866
|0x240A
|0xF1A
|D42P42A
|SE_NUM_EFF_MAGICAL_LEEF
|n01a3101
|Magical Leaf.
|Jirachi continued...
|-
|-
|9227
|3867
|0x240B
|0xF1B
|D42P42A
|SE_NUM_EFF_MOONLIGHT
|n01a3101
|Moonlight.
|Jirachi has awoken.
|}
|}


===Bank Side02 SE===
===Move13 SE===
{|class="wikitable"
{|class="wikitable"
!ID
!ID
!ID Hex
!ID Hex
!Map
!Internal Name
!Acting Scene
!Description
!Description
|-
|-
|9474
|4097
|0x2502
|0x1001
|D43P31A
|SE_NUM_EFF_NOMIKOMU
|n02a0901
|Swallow.
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|4098
|0x1002
|SE_NUM_EFF_NOROI1
|Ghost-type Curse takes effect on target
|-
|4099
|0x1003
|SE_NUM_EFF_NOROI
|Ghost-type Curse activates (nail pushed in)
|-
|4100
|0x1004
|SE_NUM_EFF_OVER
|Overheat attack.
|-
|4101
|0x1005
|SE_NUM_EFF_OVER_2
|Overheat start (slightly truncated in-game).
|-
|-
|9475
|4102
|0x2503
|0x1006
|D43p31A
|SE_NUM_EFF_PAPPACUTER
|n02a0901
|Razor Leaf projectile.
|Louder Armaldo growl.
|-
|-
|9476
|4103
|0x2504
|0x1007
|None
|SE_NUM_EFF_PATIENT
|None
|Bide start.
|Bonk. Might be unused.
|-
|-
|9477
|4104
|0x2505
|0x1008
|D43P31A
|SE_NUM_EFF_PIYOPIYO
|n02a0901
|Dizzy Punch.
|Quiet rustling sound, Armaldo-related.
|-
|-
|9478
|4105
|0x2506
|0x1009
|D43P31A
|SE_NUM_EFF_QUESTION
|n02a0901
|Amnesia. Same sound as #524.
|Armaldo slashing air, trying to scare Igglybuff.
|-
|-
|9479
|4106
|0x2507
|0x100A
|D43P31A
|SE_NUM_EFF_RAY_1
|n02a0901
|Confuse Ray.
|Loud Armaldo growl, still trying to scare Igglybuff
|-
|}
|4107
|0x100B
|SE_NUM_EFF_REBENJI
|Revenge hit.
|-
|4108
|0x100C
|SE_NUM_EFF_ROCKBLAST
|Rock Blast impact.
|-
|4109
|0x100D
|SE_NUM_EFF_RYUNOMAI
|Dragon Dance.
|-
|4110
|0x100E
|SE_NUM_EFF_SAINT_FIRE
|Sacred Fire startup (truncated if move connects)
|-
|4111
|0x100F
|SE_NUM_EFF_SAINT_FIRE_D
|Sacred Fire hit.
|-
|4112
|0x1010
|SE_NUM_EFF_SAWAGU
|Uproar.
|-
|4113
|0x1011
|SE_NUM_EFF_SECRET_POWER
|Secret Power.
|-
|4114
|0x1012
|SE_NUM_EFF_SHADOWBOAL
|Shadow Ball.
|-
|4115
|0x1013
|SE_NUM_EFF_SHELL_PLACES
|Clamp.
|-
|4116
|0x1014
|SE_NUM_EFF_SIBIREGONA
|Stun Spore. Same(?) sound as #3344 and #3846.
|-
|4117
|0x1015
|SE_NUM_EFF_SIGNALBEAM
|Signal Beam.
|-
|4118
|0x1016
|SE_NUM_EFF_SING
|Sing.
|-
|4119
|0x1017
|SE_NUM_EFF_SINKUU
|Vacuum-Cut.
|-
|4120
|0x1018
|SE_NUM_EFF_SIOFUKI_DOWN
|Water Spout falls down onto target.
|-
|4121
|0x1019
|SE_NUM_EFF_SIOFUKI_UP
|Water Spout shoot.
|-
|4122
|0x101A
|SE_NUM_EFF_NEPUU
|Heat Wave.
|-
|4123
|0x101B
|SE_NUM_EFF_NIGHTHEAD
|Night Shade.
|-
|4124
|0x101C
|SE_NUM_EFF_NIGHTMARE
|Nightmare.
|-
|4125
|0x101D
|SE_NUM_EFF_NOISE
|Screech.
|}


==Internal Names==
===Move14 SE===
<pre style='white-space: pre-wrap; overflow: auto; width: 700px; height: 700px'>
{|class="wikitable"
The following internal names follow the order they were found in inside their respective files, which does not match the ID order.
!ID
 
!ID Hex
System SE
!Internal Name
se_sys.sed, inside the SOUND/SYSTEM folder.
!Description
 
|-
SE_NUM_SYS_01
|4353
SE_NUM_SYS_10
|0x1101
SE_NUM_SYS_02
|SE_NUM_EFF_SMOKE_8
SE_NUM_SYS_03
|Green smoke (Transform or Run Away activated).
SE_NUM_SYS_04
|-
SE_NUM_SYS_05
|4354
SE_NUM_SYS_06
|0x1102
SE_NUM_SYS_07
|SE_NUM_EFF_SNORE
SE_NUM_SYS_08
|Snore.
SE_NUM_SYS_09
|-
SE_NUM_SYS_PEN_01
|4355
 
|0x1103
The following sound effects are all found inside the SOUND/SE folder.
|SE_NUM_EFF_SNOW
 
|Powder Snow.
Motion SE
|-
motion.sed
|4356
 
|0x1104
SE_NUM_EFF_MIDDLE_DAMAGE
|SE_NUM_EFF_SOLAR
SE_NUM_EFF_PAIN_2
|SolarBeam projectile.
SE_NUM_MOTION_ANIM_2
|-
SE_NUM_MOTION_ANIM_8
|4357
SE_NUM_MOTION_ANIM_9
|0x1105
SE_NUM_EFF_INVOKE
|SE_NUM_EFF_SONICKBOOM
SE_NUM_MOTION_SWITCH
|SonicBoom or Swift projectiles.
SE_NUM_MOTION_ANIM_10
|-
SE_NUM_MOTION_ANIM_11
|4358
SE_NUM_MOTION_ANIM_12
|0x1106
SE_NUM_EFF_EXTRA_LARGE_DAMAGE
|SE_NUM_EFF_SPORE
SE_NUM_MOTION_ANIM_4_1
|Spore.
SE_NUM_MOTION_ANIM_4_2
|-
SE_NUM_MOTION_ANIM_4_3
|4359
SE_NUM_MOTION_ANIM_4_4
|0x1107
SE_NUM_MOTION_ANIM_4_5
|SE_NUM_EFF_STARES
SE_NUM_EFF_SMALL_SMALL
|Leer.
SE_NUM_MOTION_ANIM_4_6
|-
SE_NUM_MOTION_ANIM_4_7
|4360
SE_NUM_MOTION_ANIM_4_9
|0x1108
SE_NUM_EFF_INVOKE_1
|SE_NUM_EFF_STONE
SE_NUM_EFF_INVOKE_2
|Rock Throw.
SE_NUM_EFF_LARGE_DAMAGE
|-
SE_MOTION_SED_DUMMY
|4361
SE_NUM_MOTION_ANIM_4_10
|0x1109
SE_NUM_MOTION_ANIM_4_11
|SE_NUM_EFF_STONE_1
SE_NUM_MOTION_ANIM_4_12
|Rock Slide.
SE_NUM_MOTION_ANIM_4_13
|-
SE_NUM_MOTION_ANIM_4_14
|4362
 
|0x110A
Motion Sub SE
|SE_NUM_EFF_SUCKING_BLOOD
motion_s.sed
|Leech Life.
 
|-
SE_NUM_MOTION_MONEY
|4363
SE_NUM_MOTION_THROW
|0x110B
SE_NUM_EFF_EAT_FRUIT
|SE_NUM_EFF_SUKAIAPPA
SE_NUM_MOTION_ITEM_2
|Sky Uppercut.
SE_MOTION_SUB_SED_DUMMY
|-
SE_NUM_EFF_FLOWER_UP
|4364
SE_NUM_MOTION_EAT
|0x110C
SE_NUM_MOTION_STAIRS_UP
|SE_NUM_EFF_SUN
SE_NUM_MOTION_HUNGRY
|Morning Sun.
SE_NUM_EFF_HITPOINT_RECOVER
|-
SE_NUM_EFF_CRY
|4365
SE_NUM_MOTION_ITEM_03
|0x110D
SE_NUM_EFF_GRUDGEN
|SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_SOLAR_1
|Sand-Attack.
SE_NUM_MOTION_MISS_ENEMY
|-
SE_NUM_TRAP_TUMBLE
|4366
SE_NUM_MOTION_ITEM
|0x110E
SE_NUM_MOTION_TAIATARI
|SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SAIKE_BG
|Mind Reader.
SE_NUM_MOTION_THROW_02
|-
SE_NUM_MOTION_THROW_03
|4367
SE_NUM_EFF_EAT_FOOD
|0x110F
SE_NUM_SYS_WAZA
|SE_NUM_EFF_SURPRISE
SE_NUM_MOTION_BREAK
|Facade.
SE_NUM_EFF_EAT_GUMI
|-
SE_NUM_MOTION_MISS_PLAYER
|4368
SE_NUM_MOTION_STAIRS_DOWN
|0x1110
SE_NUM_EFF_DRINK
|SE_NUM_EFF_SURPRISE_2
SE_NUM_MOTION_QUACK
|Illuminate ability ("X blinked!"). Used by effect animation #72.
 
|-
Stats SE
|4369
state.sed
|0x1111
 
|SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_AT_UP
|Waterfall.
SE_NUM_EFF_ATSPEED_DOWN
|-
SE_NUM_STATE_DRY_UP
|4370
SE_NUM_EFF_THUNDER_3
|0x1112
SE_NUM_EFF_BOMB_2
|SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_SPDEFE_UP
|Stockpile.
SE_NUM_EFF_ICE_ON
|-
SE_NUM_EFF_HITS_DOWN
|4371
SE_NUM_EFF_SPAT_DOWN
|0x1113
SE_NUM_STATE_LV_DOWN
|SE_NUM_EFF_TANE_BULLET
SE_NUM_STATE_JUMP
|Worry Seed and Leech Seed projectile.
SE_NUM_STATE_PULL
|-
SE_NUM_EFF_DEFENCE_UP
|4372
SE_NUM_EFF_JIGOKUMIMI
|0x1114
SE_NUM_EFF_USE_KEY_AFTER
|SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SPEED_DOWN
|Bullet Seed.
SE_NUM_EFF_ATSPEED_UP
|-
SE_NUM_EFF_MUD_TRAP_2
|4373
SE_NUM_EFF_TRICK_DOWN
|0x1115
SE_NUM_EFF_PARRIZE
|SE_NUM_EFF_TEDASUKE
SE_NUM_STATE_QUAKE
|Helping Hand.
SE_STATE_SED_DUMMY
|-
SE_NUM_STATE_QUESTION
|4374
SE_NUM_STATE_STIFF
|0x1116
SE_NUM_EFF_AT_DOWN
|SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_USE_KEY
|Conversion 2.
SE_NUM_STATE_SWING
|-
SE_NUM_EFF_SPAT_UP
|4375
SE_NUM_EFF_HITS_UP
|0x1117
SE_NUM_EFF_SMOKE_11
|SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_USE_MACHINE
|Wide Slash.
SE_NUM_STATE_THROW
|-
SE_NUM_EFF_SPDEFE_DOWN
|4376
SE_NUM_STATE_INVISIBLE
|0x1118
SE_NUM_EFF_SENRIGAN
|SE_NUM_EFF_SITADENAMERU
SE_NUM_STATE_BLIND_EYE
|Lick.
SE_NUM_EFF_USE_SECRET_MACHINE
|-
SE_NUM_EFF_EXCLAMATION2
|4377
SE_NUM_EFF_SPEED_UP
|0x1119
SE_NUM_EFF_TRICK_UP
|SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_DEFENCE_DOWN
|Blast Seed or Egg Bomb hit.
SE_NUM_STATE_REVIVE
|-
 
|4378
Trap SE
|0x111A
trap.sed
|SE_NUM_EFF_SMALL_FIRE_DAMAGE
 
|Ember hit.
SE_NUM_TRAP_SEAL
|-
SE_NUM_TRAP_SCISSOR
|4379
SE_NUM_TRAP_HOLE
|0x111B
SE_NUM_TRAP_MINE
|SE_NUM_EFF_SMOKE
SE_NUM_MOTION_DOOR_GENERAL
|Blue smoke (Substitute).
SE_NUM_TRAP_BETOBETA
|-
SE_NUM_EFF_CALL_TRAP
|4380
SE_NUM_EFF_WIND_TRAP
|0x111C
SE_NUM_TRAP_ALARM
|SE_NUM_EFF_SMOKE_4
SE_TRAP_SED_DUMMY
|Pink smoke (Sleep Seed, probably other sleep-causing methods).
SE_NUM_TRAP_SLEEP
|}
SE_NUM_MOTION_WIND_LARGE
SE_NUM_MOTION_WAVE_LARGE
SE_NUM_EFF_MUD_TRAP_1
SE_NUM_EFF_MALON_TRAP
SE_NUM_EFF_SLEEP_TRAP
SE_NUM_WEATHER_CLOUDY
SE_NUM_TRAP_TURNTABLE
SE_NUM_WEATHER_FOG
SE_NUM_EFF_BOMB
SE_NUM_TRAP_SUMMON
SE_NUM_EFF_TURN
SE_NUM_EFF_BIG_BOMB
SE_NUM_MOTION_DOOR_BIG
SE_NUM_EFF_POISON_NEEDLE_TRAP
SE_NUM_EFF_MUD_TRAP
 
Move1 SE
waza1.sed
 
SE_NUM_EFF_STAFF_BULLET
SE_NUM_EFF_SAND_HELL
SE_NUM_EFF_SUPUNMAGE
SE_NUM_EFF_FIRE_3
SE_NUM_EFF_FIRE_4
SE_NUM_EFF_DETECT
SE_NUM_EFF_FIRE_5
SE_NUM_EFF_SAIMIN
SE_NUM_EFF_STAFF_BULLET2
SE_NUM_EFF_GIGA_DRAIN
SE_NUM_EFF_RASTAPARGE
SE_NUM_EFF_GYROBALL_1
SE_NUM_EFF_LIGHT_WALL
SE_NUM_EFF_BUREIBUBIRD_BG
SE_NUM_EFF_FIRE_DAMEGE
SE_NUM_EFF_PAIN
SE_NUM_EFF_SUKETTI
SE_NUM_EFF_DAICHINOCHIKARA
SE_NUM_EFF_RASTERKANON
SE_NUM_EFF_JIWARE_0
SE_NUM_EFF_JIWARE_2
SE_NUM_EFF_PAIN1
SE_NUM_EFF_PSYCHO_WAVE
SE_NUM_EFF_SAIKE
SE_NUM_EFF_BOOST
 
Move2 SE
waza2.sed
 
SE_NUM_EFF_ICE_BREAK
SE_NUM_EFF_WEATHER_1
SE_NUM_EFF_BRAKECROW
SE_NUM_EFF_WEATHER_2
SE_NUM_EFF_WEATHER_3
SE_NUM_EFF_WATER_BULLET
SE_NUM_EFF_SHIM_FORM
SE_NUM_EFF_BRK_STONE
SE_NUM_EFF_AURORA
SE_NUM_EFF_LEAFBLD
SE_NUM_EFF_NEOHARU
SE_NUM_EFF_WATER_WAVE
SE_NUM_EFF_FIRE_STORM
SE_NUM_EFF_WARP
SE_NUM_EFF_BARRIA_1
SE_NUM_EFF_BARRIA_4
SE_NUM_EFF_WATER_BREAK
SE_NUM_EFF_ICE_BALL
SE_NUM_EFF_TOBIGERI
SE_NUM_EFF_BULLET_1
SE_NUM_EFF_BULLET_2
SE_NUM_EFF_BIRUDOUP
SE_NUM_EFF_STRENGTH_UP
SE_NUM_EFF_HEART
SE_NUM_EFF_SMOKE_UP
 
Move3 SE
waza3.sed
 
SE_NUM_EFF_POWER
SE_WAZA_03_SED_DUMMY
SE_NUM_EFF_BOONRASH_HIT
SE_NUM_EFF_KYUUSYUU
SE_NUM_EFF_THUNDER_1
SE_NUM_EFF_DAMASI
SE_NUM_EFF_AQUA_TAIL
SE_NUM_EFF_BARRIA
SE_NUM_EFF_THUNDER_D
SE_NUM_EFF_MEISOU
SE_NUM_EFF_TWINES
SE_NUM_EFF_WEB
SE_NUM_EFF_AQUA_JET_1
SE_NUM_EFF_CYOUHATU_1
SE_NUM_EFF_DENGEKIHA_TAMA
SE_NUM_EFF_SURIKAE
SE_NUM_EFF_DUST_SHOOT_BG
SE_NUM_EFF_TUNODETUKU
SE_NUM_EFF_TOSENBO
SE_NUM_EFF_BELL
SE_NUM_EFF_DUST_SHOOT
SE_NUM_EFF_BARRIA_2
SE_NUM_EFF_SHADOW_DIVE
SE_NUM_EFF_KOWAIKAO
SE_NUM_EFF_WANA_DEL
SE_NUM_EFF_VOLTEKKA
SE_NUM_EFF_AQUA_JET
SE_NUM_EFF_WEB_2
SE_NUM_EFF_CYOUHATU
SE_NUM_EFF_TOBOE
SE_NUM_EFF_PUNCH
SE_NUM_EFF_DENGEKIHA
SE_NUM_EFF_COSMO


Move4 SE
===Move15 SE===
waza4.sed
{|class="wikitable"
 
!ID
SE_WAZA_04_SED_DUMMY
!ID Hex
SE_NUM_EFF_SIROIKIRI
!Internal Name
SE_NUM_EFF_AQUA_RING
!Description
SE_NUM_EFF_EIGHT_WAY
|-
SE_NUM_EFF_FUBUKI
|4609
SE_NUM_EFF_OKUTAN
|0x1201
SE_NUM_EFF_TOUMEI
|SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_DIG
|Evasion lowered.
SE_NUM_EFF_AKUUSETUDAN_1
|-
SE_NUM_EFF_FIX
|4610
SE_NUM_EFF_AYASIIKAZE
|0x1202
SE_NUM_EFF_AKUNOHADOU
|SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_IAIGIRI
|Evasion up.
SE_NUM_EFF_FUBUKI_BRK
|-
SE_NUM_EFF_SMOKE_7
|4611
SE_NUM_EFF_SMOKE_9
|0x1203
SE_NUM_EFF_STONE_3
|SE_NUM_EFF_MIYABURU
SE_NUM_EFF_FANG
|Foresight on Ghost-type opponent only.
SE_NUM_EFF_ITYAMON
|-
SE_NUM_EFF_DIVE
|4612
SE_NUM_EFF_TEXTURE
|0x1204
SE_NUM_EFF_SMOG
|SE_NUM_EFF_NEGOTO
SE_NUM_EFF_STAN
|Sleep Talk.
SE_NUM_EFF_SMOKE_10
|-
SE_NUM_EFF_AKUUSETUDAN
|4613
SE_NUM_EFF_AIRSLASH
|0x1205
SE_NUM_EFF_MISTBALL
|SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_FURAFURA
|Poisoned.
SE_NUM_EFF_NAMINORI
|-
SE_NUM_EFF_POWER_PUNCH
|4614
SE_NUM_EFF_SWEET
|0x1206
 
|SE_NUM_EFF_RAIN
Move5 SE
|Rain begins.
waza5.sed
|-
 
|4615
SE_NUM_EFF_BOUGYOSHIREI
|0x1207
SE_WAZA_05_SED_DUMMY
|SE_NUM_EFF_SAND
SE_NUM_EFF_HEART_SWAP_1
|Sandstorm.
SE_NUM_EFF_DARK_HOLE
|-
SE_NUM_EFF_HAKKEI
|4616
SE_NUM_EFF_CHARGE_BEAM_1
|0x1208
SE_NUM_EFF_CHARGE_BEAM_2
|SE_NUM_EFF_STONE_2
SE_NUM_EFF_DOROBAKUDAN_1
|Rock Smash, Absolute Mover IQ skill (breaking through walls).
SE_NUM_EFF_BUREIBUBIRD_1
|-
SE_NUM_EFF_BUREIBUBIRD_2
|4617
SE_NUM_EFF_CROSS_POISON
|0x1209
SE_NUM_EFF_DOUBLE_ATTACK
|SE_NUM_EFF_THUNDER
SE_NUM_EFF_HADOUDAN_1
|Thunder.
SE_NUM_EFF_RASTERKANON_1
|-
SE_NUM_EFF_DRAIN_PUNCH_1
|4618
SE_NUM_EFF_ENERGYBALL
|0x120A
SE_NUM_EFF_GANSEKIHOU
|SE_NUM_EFF_TORNADO
SE_NUM_EFF_HANEYASUME
|Twister.
SE_NUM_EFF_FEINT_1
|-
SE_NUM_EFF_DENJIFUYUU
|4619
SE_NUM_EFF_HEART_SWAP
|0x120B
SE_NUM_EFF_CHARGE_BEAM
|SE_NUM_EFF_TOUGH
SE_NUM_EFF_DOROBAKUDAN
|Harden.
SE_NUM_EFF_HADOUDAN_BG
|-
SE_NUM_EFF_BUREIBUBIRD
|4620
SE_NUM_EFF_STEALTH_ROCK_1
|0x120C
SE_NUM_EFF_GIGA_IMPACT
|SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_DRAGON_DIVE
|Tri Attack projectile.
SE_NUM_EFF_HADOUDAN
|-
SE_NUM_EFF_DAMEOSHI
|4621
SE_NUM_EFF_DRAIN_PUNCH
|0x120D
SE_NUM_EFF_DOKUDUKI
|SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_ENERGYBALL_1
|Tri Attack hit.
SE_NUM_EFF_ENERGYBALL_2
|-
SE_NUM_EFF_FEINT
|4622
SE_NUM_EFF_GANSEKIHOU_1
|0x120E
SE_NUM_EFF_GANSEKIHOU_2
|SE_NUM_EFF_TSUPPARI
 
|Arm Thrust.
Move6 SE
|-
waza6.sed
|4623
 
|0x120F
SE_NUM_EFF_KIRIBARAI
|SE_NUM_EFF_TURARABARI
SE_NUM_EFF_KAIFUKUFUUJI
|Icicle Spear.
SE_WAZA_06_SED_DUMMY
|-
SE_NUM_EFF_IRON_HEAD
|4624
SE_NUM_EFF_IEKI_1
|0x1210
SE_NUM_EFF_KIAIDAMA_1
|SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_KIAIDAMA_2
|Swords Dance.
SE_NUM_EFF_MIKADUKINOMAI
|-
SE_NUM_EFF_HOUDEN
|4625
SE_NUM_EFF_IYASHINONAGAI
|0x1211
SE_NUM_EFF_KAGEUCHI_1
|SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_KAIFUKUSHIREI
|Vine Whip.
SE_NUM_EFF_JYUURYOKU
|-
SE_NUM_EFF_KAMINARINOKIBA
|4626
SE_NUM_EFF_INFIGHT
|0x1212
SE_NUM_EFF_HUREADORAIBU_1
|SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_HUIUCHI
|Assigned to unidentified effect animation #293 (small splash). "Chakusui" translates to "landing on water".
SE_NUM_EFF_KIAIDAMA_BG
|-
SE_NUM_EFF_IEKI
|4627
SE_NUM_EFF_KIAIDAMA
|0x1213
SE_NUM_EFF_HONOONOKIBA
|SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_KAGEUCHI
|Cotton Spore.
SE_NUM_EFF_KIRIFUDA
|-
SE_NUM_EFF_MIKADUKINOMAI_1
|4628
SE_NUM_EFF_HOUDEN_1
|0x1214
SE_NUM_EFF_IYASHINONAGAI_1
|SE_NUM_EFF_WHIRL
SE_NUM_EFF_IYASHINONAGAI_2
|Whirlpool.
SE_NUM_EFF_GYROBALL
|-
SE_NUM_EFF_IRON_HUMMER
|4629
SE_NUM_EFF_BARETTPANCHI
|0x1215
SE_NUM_EFF_KIRIBARAI_BG
|SE_NUM_EFF_WIND
SE_NUM_EFF_HUREADORAIBU
|Gust and Razor Wind.
SE_NUM_EFF_HUNEN
|-
 
|4630
Move7 SE
|0x1216
waza7.sed
|SE_NUM_EFF_WIND_1
 
|Razor Wind projectile.
SE_NUM_EFF_MIRAKURUAI_1
|-
SE_NUM_EFF_KOORINOTUBUTE_1
|4631
SE_NUM_EFF_KOORINOTUBUTE_2
|0x1217
SE_NUM_EFF_MAGUNETTOBOM
|SE_NUM_EFF_YAWN
SE_WAZA_07_SED_DUMMY
|Yawn (both move and status).
SE_NUM_EFF_LEAFSTOME
|-
SE_NUM_EFF_MIRRORSHOT_1
|4632
SE_NUM_EFF_MIRRORSHOT_2
|0x1218
SE_NUM_EFF_NIGIRITUBUSU
|SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_KOUGEKISHIREI
|Acid.
SE_NUM_EFF_METARUBARST_1
|-
SE_NUM_EFF_MANETKKO_1
|4633
SE_NUM_EFF_MANETKKO_2
|0x1219
SE_NUM_EFF_MIRAKURUAI
|SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_KOORINOTUBUTE
|Metronome.
SE_NUM_EFF_KUSAMUSUBI
|-
SE_NUM_EFF_MEZAMASHIBINTA
|4634
SE_NUM_EFF_NAYAMINOTANE_1
|0x121A
SE_NUM_EFF_MIRRORSHOT
|SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_LEAFSTOME_1
|Sunlight.
SE_NUM_EFF_LEAFSTOME_2
|-
SE_NUM_EFF_KOORINOKIBA
|4635
SE_NUM_EFF_MAGUMASTOME
|0x121B
SE_NUM_EFF_METARUBARST
|SE_NUM_EFF_ENTOU
SE_NUM_EFF_MOROHANOZUTUKI
|Pierce Orb, Max HP up (Life Seed).
SE_NUM_EFF_MANETKKO
|-
SE_NUM_EFF_MUSHIKUI
|4636
SE_NUM_EFF_MUSHINOSAZAMEKI
|0x121C
SE_NUM_EFF_NAYAMINOTANE
|SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_LEAFSTOME_BG
|LightningRod ability activates.
 
|-
Move8 SE
|4637
waza8.sed
|0x121D
 
|SE_NUM_EFF_ICE_1
SE_NUM_EFF_ROKKURAIMU_1
|Hail begins.
SE_NUM_EFF_PSYCHO_CUTTER_1
|}
SE_NUM_EFF_SASHIOSAE
SE_WAZA_08_SED_DUMMY
SE_NUM_EFF_OIKAZE_BG
SE_NUM_EFF_SHINKUUHA
SE_NUM_EFF_OIKAZE
SE_NUM_EFF_POWERWIPP
SE_NUM_EFF_SHINENNOZUTUKI_1
SE_NUM_EFF_PSYCHOSHIFT_1
SE_NUM_EFF_SAKIDORI_1
SE_NUM_EFF_SAKIDORI_2
SE_NUM_EFF_RYUUNOHADOU_1
SE_NUM_EFF_POWERJEM_1
SE_NUM_EFF_POWERJEM_2
SE_NUM_EFF_SHADOWCROW
SE_NUM_EFF_POWERTRICK
SE_NUM_EFF_ROKKURAIMU
SE_NUM_EFF_PSYCHO_CUTTER
SE_NUM_EFF_SCISSOR_CROSS
SE_NUM_EFF_RYUUSEIGUN
SE_NUM_EFF_SABAKINOTUBUTE
SE_NUM_EFF_SEEDFLAR
SE_NUM_EFF_OSHABERI
SE_NUM_EFF_SHINENNOZUTUKI
SE_NUM_EFF_PSYCHOSHIFT
SE_NUM_EFF_SAKIDORI
SE_NUM_EFF_SHIBORITORU
SE_NUM_EFF_RYUUNOHADOU
SE_NUM_EFF_POWERJEM
SE_NUM_EFF_POWERSUWAPP
SE_NUM_EFF_ROKKATTO
 
Move9 SE
waza9.sed
 
SE_NUM_EFF_BLACK_FOG
SE_WAZA_09_SED_DUMMY
SE_NUM_EFF_BLASTBURN
SE_NUM_EFF_TANEBAKUDAN_1
SE_NUM_EFF_TOKINOHOUKOU
SE_NUM_EFF_BAKAJIKARA
SE_NUM_EFF_BAKURETUPANCH
SE_NUM_EFF_TONBOGAERI
SE_NUM_EFF_YUKINADARE
SE_NUM_EFF_WARUDAKUMI
SE_NUM_EFF_STONE_EDGE
SE_NUM_EFF_ANGEL_KISS
SE_NUM_EFF_BIND_STONE
SE_NUM_EFF_SHIPPEGAESHI_1
SE_NUM_EFF_TUIBAMU
SE_NUM_EFF_TANEBAKUDAN
SE_NUM_EFF_BITE
SE_NUM_EFF_AIR_CUT
SE_NUM_EFF_TUBOWOTUKU
SE_NUM_EFF_SHIZENNOMEGUMI
SE_NUM_EFF_YUUWAKU
SE_NUM_EFF_TOKINOHOUKOU_1
SE_NUM_EFF_BARRIA_3
SE_NUM_EFF_WOODHUNMMER
SE_NUM_EFF_TUJIGIRI
SE_NUM_EFF_TOTTEOKI
SE_NUM_EFF_SHIOMIZU
SE_NUM_EFF_BELLY
SE_NUM_EFF_SHIPPEGAESHI
SE_NUM_EFF_TONBOGAERI_1
SE_NUM_EFF_TONBOGAERI_2
 
Move10 SE
waza10.sed
 
SE_WAZA_10_SED_DUMMY
SE_NUM_EFF_DOROASOBI
SE_NUM_EFF_BUBLE_BRK
SE_NUM_EFF_ENCORE
SE_NUM_EFF_CORNER
SE_NUM_EFF_EGG
SE_NUM_EFF_DORIRU
SE_NUM_EFF_BREIZEKICK
SE_NUM_EFF_DRY
SE_NUM_EFF_DOKUNOKONA
SE_NUM_EFF_DEATH_SONG
SE_NUM_EFF_CLOSS_CHOP
SE_NUM_EFF_CALL
SE_NUM_EFF_DANCING_FLOWER
SE_NUM_EFF_CHEW
SE_NUM_EFF_CHOP
SE_NUM_EFF_DOROASOBI_1
SE_NUM_EFF_DOROASOBI_2
SE_NUM_EFF_BURN
SE_NUM_EFF_DEEP_GRUDGE
SE_NUM_EFF_DETECT_2
SE_NUM_EFF_ENCORE_2
SE_NUM_EFF_BULLET_3
SE_NUM_EFF_BULLET_4
SE_NUM_EFF_BULLET_5
SE_NUM_EFF_BULLET_6
SE_NUM_EFF_DRESSING
SE_NUM_EFF_DENZIHOU
SE_NUM_EFF_BUBLE
SE_NUM_EFF_DAKURYUU
 
Move11 SE
waza11.sed
 
SE_NUM_EFF_GINIRONOKAZE
SE_WAZA_11_SED_DUMMY
SE_NUM_EFF_INSTIGATE
SE_NUM_EFF_HEDORO_AT
SE_NUM_EFF_HEDOROBAKUDAN
SE_NUM_EFF_HATUGA
SE_NUM_EFF_HASAMU
SE_NUM_EFF_FLASHU
SE_NUM_EFF_HAMETUNONEGAI
SE_NUM_EFF_KINZOKUON
SE_NUM_EFF_HUMMER
SE_NUM_EFF_HASAMIGIROTIN
SE_NUM_EFF_FIRE_3_BULLET
SE_NUM_EFF_GODBARD
SE_NUM_EFF_HISSATUMAE
SE_NUM_EFF_FIRE_3_HIT
SE_NUM_EFF_ICE_OBJ
SE_NUM_EFF_KAIFUKU
SE_NUM_EFF_HITKAKU
SE_NUM_EFF_GURAD_S
SE_NUM_EFF_KISS
SE_NUM_EFF_HAKIDASU
SE_NUM_EFF_HATAKIOTOSU
SE_NUM_EFF_JIKOANJI
SE_NUM_EFF_FEATHERDANCE
SE_NUM_EFF_HYPER_VOICE
SE_NUM_EFF_HOTARUBI
SE_NUM_EFF_GENSI_POWER
SE_NUM_EFF_KIRISAKU
SE_NUM_EFF_FLOWER_DOWN
SE_NUM_EFF_FUMITUKE
 
Move12 SE
waza12.sed
 
SE_NUM_EFF_KUSUGURU
SE_NUM_EFF_NEEDLEARM
SE_NUM_EFF_MAGICAL_LEEF_BULLET
SE_WAZA_12_SED_DUMMY
SE_NUM_EFF_NEGAIGOTO
SE_NUM_EFF_NEOHARU_1
SE_NUM_EFF_MOONLIGHT
SE_NUM_EFF_MIDARE
SE_NUM_EFF_MIZUASOBI
SE_NUM_EFF_KOUGOUSEI
SE_NUM_EFF_LOOK_TRAP
SE_NUM_EFF_MAMORU
SE_NUM_EFF_KUROIMANAZASI
SE_NUM_EFF_NEMURIGONA
SE_NUM_EFF_LEEF_CUTER
SE_NUM_EFF_MIRACULOUS
SE_NUM_EFF_MARUKUNARU
SE_NUM_EFF_KUSABUE
SE_NUM_EFF_MINEUTI
SE_NUM_EFF_MILK
SE_NUM_EFF_KONOYUBITOMARE
SE_NUM_EFF_M_POWER
SE_NUM_EFF_MEGAKICK
SE_NUM_EFF_KOGOERUKAZE
SE_NUM_EFF_NEKONOTE
SE_NUM_EFF_MAGICAL_LEEF
SE_NUM_EFF_KOMELTUTOPANCHI
SE_NUM_EFF_MITIZURE
 
Move 13 SE
waza13.sed
 
SE_NUM_EFF_NIGHTHEAD
SE_NUM_EFF_NEPUU
SE_NUM_EFF_SHELL_PLACES
SE_WAZA_13_SED_DUMMY
SE_NUM_EFF_NIGHTMARE
SE_NUM_EFF_ROCKBLAST
SE_NUM_EFF_SAINT_FIRE_D
SE_NUM_EFF_SIOFUKI_DOWN
SE_NUM_EFF_SECRET_POWER
SE_NUM_EFF_NOROI1
SE_NUM_EFF_SAWAGU
SE_NUM_EFF_OVER_2
SE_NUM_EFF_SIGNALBEAM
SE_NUM_EFF_SINKUU
SE_NUM_EFF_SIBIREGONA
SE_NUM_EFF_SHADOWBOAL
SE_NUM_EFF_PAPPACUTER
SE_NUM_EFF_REBENJI
SE_NUM_EFF_SAINT_FIRE
SE_NUM_EFF_PATIENT
SE_NUM_EFF_SIOFUKI_UP
SE_NUM_EFF_SING
SE_NUM_EFF_OVER
SE_NUM_EFF_NOMIKOMU
SE_NUM_EFF_RYUNOMAI
SE_NUM_EFF_QUESTION
SE_NUM_EFF_RAY_1
SE_NUM_EFF_NOISE
SE_NUM_EFF_PIYOPIYO
SE_NUM_EFF_NOROI
 
Move 14 SE
waza14.sed
 
SE_WAZA_14_SED_DUMMY
SE_NUM_EFF_SUKAIAPPA
SE_NUM_EFF_TAKUWAERU
SE_NUM_EFF_THREE_WAY
SE_NUM_EFF_STARES
SE_NUM_EFF_SUCKING_BLOOD
SE_NUM_EFF_TAKINOBORI
SE_NUM_EFF_SONICKBOOM
SE_NUM_EFF_SUN
SE_NUM_EFF_SMALL_BOMB
SE_NUM_EFF_SMALL_FIRE_DAMAGE
SE_NUM_EFF_SURPRISE_2
SE_NUM_EFF_SMOKE_4
SE_NUM_EFF_SMOKE_8
SE_NUM_EFF_STONE_1
SE_NUM_EFF_SURELY_HIT
SE_NUM_EFF_SNOW
SE_NUM_EFF_TANE_BULLET
SE_NUM_EFF_SUNAKAKE
SE_NUM_EFF_TEDASUKE
SE_NUM_EFF_TEXTURE2
SE_NUM_EFF_TANEMASINGAN
SE_NUM_EFF_SURPRISE
SE_NUM_EFF_SMOKE
SE_NUM_EFF_SOLAR
SE_NUM_EFF_SITADENAMERU
SE_NUM_EFF_SNORE
SE_NUM_EFF_SPORE
SE_NUM_EFF_STONE
 
Move15 SE
waza15.sed
 
SE_NUM_EFF_ENTOU
SE_WAZA_15_SED_DUMMY
SE_NUM_EFF_HIRAISINN
SE_NUM_EFF_YOUKAIEKI
SE_NUM_EFF_WATABOUSI
SE_NUM_EFF_TRYATTACK
SE_NUM_EFF_WIND_1
SE_NUM_EFF_NEGOTO
SE_NUM_EFF_POISON_BUBBLE
SE_NUM_EFF_TURARABARI
SE_NUM_EFF_TRYATTACK_HIT
SE_NUM_EFF_KAIHI_DOWN
SE_NUM_EFF_TORNADO
SE_NUM_EFF_STONE_2
SE_NUM_EFF_THUNDER
SE_NUM_EFF_YUBIWOFURU
SE_NUM_EFF_SAND
SE_NUM_EFF_RAIN
SE_NUM_EFF_TURUNOMUTI
SE_NUM_EFF_WIND
SE_NUM_EFF_YAWN
SE_NUM_EFF_TURUGINOMAI
SE_NUM_EFF_BEAUTIFUL_W
SE_NUM_EFF_ICE_1
SE_NUM_EFF_KAIHI_UP
SE_NUM_EFF_MIYABURU
SE_NUM_EFF_TSUPPARI
SE_NUM_EFF_TYAKUSUI
SE_NUM_EFF_WHIRL
SE_NUM_EFF_TOUGH
 
Event SE
event.sed
 
SE_NUM_EVENT_EFF_BOMB_LIGHT_02
SE_NUM_EVENT_EFF_BOMB_HEAVY_02
SE_NUM_EVENT_EFF_SHINKA
SE_NUM_EVENT_EFF_JIKUU_WIPE_02
SE_NUM_EVENT_EFF_BELL_01
SE_NUM_EVENT_CRISTAL
SE_NUM_EVENT_MOTION_TALE_01
SE_NUM_EVENT_EFF_WIPE_01
SE_NUM_EVENT_EFF_BOMB_LIGHT
SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
SE_NUM_EVENT_MOTION_WING_01
SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
SE_NUM_EVENT_EFF_BOMB_HEAVY
SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
SE_NUM_EVENT_EFF_FLASH_HEAVY_02
SE_NUM_EVENT_EFF_JIKUU_WIPE
SE_NUM_EVENT_EFF_WHITEOUT_01
SE_NUM_EVENT_EFF_FLASH_LIGHT
SE_EVENT_SED_DUMMY
SE_NUM_EVENT_EFF_FLASH_HEAVY
SE_NUM_EVENT_EFF_JIKUU_MEMAI
SE_NUM_EVENT_MOTION_DAMEGE_01
SE_NUM_EVENT_MOTION_CLAP_01_L
SE_NUM_EVENT_MOTION_CLAP_02_L
SE_NUM_EVENT_EFF_FLASH_DUB
 
Event Sub SE
event_s.sed
 
SE_NUM_EVENT_SIGN_HATENA_02
SE_NUM_EVENT_SIGN_HATENA_03
SE_NUM_EVENT_SIGN_NOTICE_01
SE_NUM_EVENT_SIGN_NOTICE_02
SE_NUM_EVENT_SIGN_NOTICE_03
SE_NUM_EVENT_SIGN_NOTICE_04
SE_NUM_EVENT_SIGN_NOTICE_05
SE_NUM_EVENT_SIGN_ASE_01
SE_NUM_EVENT_MOTION_JUNP_01
SE_NUM_EVENT_MOTION_JUNP_02
SE_NUM_EVENT_MINIGAME_NG
SE_NUM_EVENT_MINIGAME_OK
SE_NUM_EVENT_SIGN_TENSION_01
SE_NUM_EVENT_OPENING_ROGO
SE_NUM_EVENT_SIGN_ANGER_01
SE_NUM_EVENT_SIGN_ANGER_02
SE_EVENT_SUB_SED_DUMMY
SE_NUM_EVENT_SIGN_SHOCK_01
SE_NUM_EVENT_SIGN_SHOCK_02
SE_NUM_EVENT_SIGN_SHOCK_03
 
Event Main01 SE
ev_m01.sed
 
SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
SE_NUM_EVENT_MAIN03_KABE
SE_NUM_EVENT_MAIN03_KUUFUKU
SE_NUM_EVENT_MAIN04_DOOR
SE_NUM_EVENT_MAIN01_WARP
SE_NUM_EVENT_MAIN03_SLEEP_01
SE_NUM_EVENT_MAIN03_SLEEP_02
SE_NUM_EVENT_MAIN03_JIBACOIL
SE_NUM_EVENT_MAIN03_JUPUTORU_02
SE_NUM_EVENT_MAIN04_DIGDA
SE_NUM_EVENT_MAIN02_DOOROPEN
SE_NUM_EVENT_MAIN01_KAKERA_01
SE_NUM_EVENT_MAIN01_KAKERA_02
SE_NUM_EVENT_MAIN01_KAKERA_03
SE_NUM_EVENT_MAIN02_KNOCK
SE_NUM_EVENT_MAIN03_RINGO
SE_NUM_EVENT_MAIN03_SIREN
SE_EVENT_MAIN_01_SED_DUMMY
SE_NUM_EVENT_MAIN01_THUNDER_01
SE_NUM_EVENT_MAIN01_THUNDER_02
SE_NUM_EVENT_MAIN03_THUNDER_01
SE_NUM_EVENT_MAIN03_THUNDER_02
SE_NUM_EVENT_MAIN03_RURIRI
SE_NUM_EVENT_MAIN02_HAKO_01
SE_NUM_EVENT_MAIN02_HAKO_02
SE_NUM_EVENT_MAIN02_ZOOMUP
 
Event Main05 SE
ev_m05.sed
 
SE_NUM_EVENT_MAIN07_TREE_02
SE_NUM_EVENT_MAIN08_MARKING
SE_NUM_EVENT_MAIN05_ROLLING
SE_NUM_EVENT_MAIN09_RINGO_L
SE_NUM_EVENT_MAIN09_FLASH_01
SE_NUM_EVENT_MAIN09_FLASH_02
SE_NUM_EVENT_MAIN07_SEKAIICHI_L
SE_NUM_EVENT_MAIN06_DOKUGASU
SE_NUM_EVENT_MAIN05_TOBIKOMU
SE_NUM_EVENT_MAIN07_TREE_01_L
SE_NUM_EVENT_MAIN08_MAP_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_01
SE_NUM_EVENT_MAIN09_HIDERIISHI_02
SE_NUM_EVENT_MAIN05_SPLASH
SE_NUM_EVENT_MAIN09_GAYA_L
SE_NUM_EVENT_MAIN05_SWITCH
SE_EVENT_MAIN_05_SED_DUMMY
SE_NUM_EVENT_MAIN07_GOUKUU
SE_NUM_EVENT_MAIN08_GAYA_01
SE_NUM_EVENT_MAIN05_FLY
 
Event Main10 SE
ev_m10.sed
 
SE_NUM_EVENT_MAIN10_BOMB
SE_NUM_EVENT_MAIN11_FLASH_01
SE_NUM_EVENT_MAIN12_BIKABIKA
SE_NUM_EVENT_MAIN10_DOWN
SE_NUM_EVENT_MAIN12_EFFECT_01
SE_NUM_EVENT_MAIN10_LIGHT
SE_NUM_EVENT_MAIN10_APPEAR_01
SE_NUM_EVENT_MAIN10_APPEAR_02
SE_NUM_EVENT_MAIN12_PERIPPA_02_L
SE_NUM_EVENT_MAIN11_GAYA_01_L
SE_NUM_EVENT_MAIN10_GUS_L
SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
SE_NUM_EVENT_MAIN10_HOUKOU_02
SE_NUM_EVENT_MAIN10_HOUKOU_03
SE_NUM_EVENT_MAIN10_HANTOUMEI
SE_NUM_EVENT_MAIN10_BANISH
SE_NUM_EVENT_MAIN12_DENGEKI_01
SE_NUM_EVENT_MAIN12_DENGEKI_02
SE_NUM_EVENT_MAIN12_PERIPPA_01
SE_EVENT_MAIN_10_SED_DUMMY
SE_NUM_EVENT_MAIN10_ASHIOTO_01
SE_NUM_EVENT_MAIN10_ASHIOTO_02
SE_NUM_EVENT_MAIN10_ASHIOTO_03
SE_NUM_EVENT_MAIN10_HOUKOU
 
Event Main14 SE
ev_m14.sed
 
SE_NUM_EVENT_MAIN14_ELECTRIC_L
SE_NUM_EVENT_MAIN15_ELECTRIC_L
SE_NUM_EVENT_MAIN15_NENRIKI
SE_NUM_EVENT_MAIN17_ASHIOTO
SE_NUM_EVENT_MAIN17_YAMIRAMI_01
SE_NUM_EVENT_MAIN14_FALL
SE_NUM_EVENT_MAIN15_KAMAE_02
SE_NUM_EVENT_MAIN14_DIVE
SE_NUM_EVENT_MAIN15_SIREN_L
SE_NUM_EVENT_MAIN17_DOOR
SE_NUM_EVENT_MAIN15_WARP
SE_NUM_EVENT_MAIN15_SUISYOU
SE_NUM_EVENT_MAIN17_SPOT
SE_NUM_EVENT_MAIN15_KAMAE
SE_NUM_EVENT_MAIN15_BLOCK
SE_NUM_EVENT_MAIN15_GAKON
SE_NUM_EVENT_MAIN14_RYUUSA_L
SE_NUM_EVENT_MAIN17_MEKAKUSHI
SE_NUM_EVENT_MAIN14_ATTACK
SE_NUM_EVENT_MAIN14_APPEAR
SE_NUM_EVENT_MAIN17_APPEAR
SE_NUM_EVENT_MAIN17_GANKOU
SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
SE_NUM_EVENT_MAIN15_HANNOU
SE_NUM_EVENT_MAIN17_HIKARIDAMA
SE_EVENT_MAIN_14_SED_DUMMY
SE_NUM_EVENT_MAIN17_KESSYOU_L
SE_NUM_EVENT_MAIN16_HOLE_01
SE_NUM_EVENT_MAIN16_HOLE_02
SE_NUM_EVENT_MAIN16_HOLE_03


Event Main18 SE
===Motion Sub SE===
ev_m18.sed
{|class="wikitable"
 
!ID
SE_NUM_EVENT_MAIN21_ANAHORI
!ID Hex
SE_NUM_EVENT_MAIN18_MIKARUGE_01
!Internal Name
SE_NUM_EVENT_MAIN18_MIKARUGE_02
!Map
SE_NUM_EVENT_MAIN18_MIKARUGE_03
!Scene
SE_NUM_EVENT_MAIN18_MIKARUGE_04
!Description
SE_NUM_EVENT_MAIN18_MIKARUGE_05
|-
SE_NUM_EVENT_MAIN18_MIKARUGE_06
|4865
SE_NUM_EVENT_MAIN18_MIKARUGE_07
|0x1301
SE_NUM_EVENT_MAIN18_MIKARUGE_08
|SE_NUM_MOTION_BREAK
SE_NUM_EVENT_MAIN19_DARK
|None
SE_NUM_EVENT_MAIN20_LIGHT_01
|None
SE_NUM_EVENT_MAIN19_WING
|
SE_NUM_EVENT_MAIN19_LIGHT_01
|-
SE_NUM_EVENT_MAIN19_LIGHT_02
|4866
SE_NUM_EVENT_MAIN19_LIGHT_03
|0x1302
SE_NUM_EVENT_MAIN19_LIGHT_04
|SE_NUM_MOTION_EAT
SE_NUM_EVENT_MAIN23_CHAKUCHI
|None
SE_NUM_EVENT_MAIN19_LIGHT_05
|None
SE_NUM_EVENT_MAIN19_LIGHT_06
|
SE_NUM_EVENT_MAIN20_KAKIWAKE
|-
SE_NUM_EVENT_MAIN19_GLASS
|4867
SE_NUM_EVENT_MAIN19_DISAPPEAR
|0x1303
SE_NUM_EVENT_MAIN21_ASHIOTO_L
|SE_NUM_MOTION_HUNGRY
SE_EVENT_MAIN_18_SED_DUMMY
|None
SE_NUM_EVENT_MAIN23_LIGHT_01_L
|None
SE_NUM_EVENT_MAIN23_LIGHT_02_L
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).
SE_NUM_EVENT_MAIN23_LIGHT_03_L
|-
 
|4868
Event Main25 SE
|0x1304
ev_m25.sed
|SE_NUM_MOTION_ITEM
 
|None
SE_NUM_EVENT_MAIN25_HAGURUMA_01
|None
SE_NUM_EVENT_MAIN25_DOWN
|Player or ally item pickup.
SE_NUM_EVENT_MAIN25_ISHIBUNE
|-
SE_NUM_EVENT_MAIN25_ATTACK_01
|4869
SE_NUM_EVENT_MAIN25_DISAPPEAR
|0x1305
SE_NUM_EVENT_MAIN25_DAMAGE
|SE_NUM_MOTION_ITEM_03
SE_NUM_EVENT_MAIN25_3ATTACK_01
|None
SE_NUM_EVENT_MAIN25_3ATTACK_02
|None
SE_NUM_EVENT_MAIN25_GAREKI
|Enemy item pickup.
SE_EVENT_MAIN_25_SED_DUMMY
|-
SE_NUM_EVENT_MAIN25_THUNDER_01
|4870
SE_NUM_EVENT_MAIN25_THUNDER_02
|0x1306
SE_NUM_EVENT_MAIN25_HADOU_01_L
|SE_NUM_MOTION_MISS_ENEMY
SE_NUM_EVENT_MAIN25_THUNDER_03
|None
 
|None
Event Main26 SE
|Player or ally misses the enemy.
ev_m26.sed
|-
 
|4871
SE_NUM_EVENT_MAIN26_HAGURUMA_01
|0x1307
SE_NUM_EVENT_MAIN26_LIGHT_03
|SE_NUM_MOTION_MISS_PLAYER
SE_NUM_EVENT_MAIN26_ISHIBUNE
|None
SE_NUM_EVENT_MAIN26_KOROGARU
|None
SE_NUM_EVENT_MAIN26_SEKICYUU
|Enemy misses the player or an ally.
SE_NUM_EVENT_MAIN26_GAREKI_01
|-
SE_NUM_EVENT_MAIN26_GAREKI_02
|4872
SE_NUM_EVENT_MAIN26_WHITEOUT
|0x1308
SE_NUM_EVENT_MAIN26_DISAPPEAR
|SE_NUM_MOTION_MONEY
SE_EVENT_MAIN_26_SED_DUMMY
|None
SE_NUM_EVENT_MAIN26_THUNDER_01
|None
SE_NUM_EVENT_MAIN26_THUNDER_02
|Player or ally money pickup.
SE_NUM_EVENT_MAIN26_HOUKOU
|-
SE_NUM_EVENT_MAIN26_LIGHT_01_L
|4873
SE_NUM_EVENT_MAIN26_LIGHT_02_L
|0x1309
 
|SE_NUM_MOTION_STAIRS_DOWN
Event Sub01 SE
|None
ev_s01.sed
|None
 
|Moving down stairs.
SE_NUM_EVENT_SUB04_PUKURIN
|-
SE_NUM_EVENT_SUB04_FLASH_01
|4874
SE_NUM_EVENT_SUB01_ICE_01_L
|0x130A
SE_NUM_EVENT_SUB04_LIGHT_02
|SE_NUM_MOTION_STAIRS_UP
SE_NUM_EVENT_SUB01_ANA_04_L
|None
SE_NUM_EVENT_SUB01_TAIATARI
|None
SE_NUM_EVENT_SUB04_SEKIHI_02
|Moving up stairs.
SE_NUM_EVENT_SUB01_ANA_01
|-
SE_NUM_EVENT_SUB01_ANA_02
|4875
SE_NUM_EVENT_SUB01_ANA_03
|0x130B
SE_NUM_EVENT_SUB02_ICE_02
|SE_NUM_MOTION_TAIATARI
SE_NUM_EVENT_SUB01_ANA_05
|None
SE_NUM_EVENT_SUB03_EGG_01
|None
SE_NUM_EVENT_SUB03_EGG_02
|Startup sound used by Tackle, Low Kick, Take Down, etc.
SE_NUM_EVENT_SUB03_EGG_03
|-
SE_NUM_EVENT_SUB04_ATTACK
|4876
SE_NUM_EVENT_SUB01_CLAP_L
|0x130C
SE_NUM_EVENT_SUB01_TAKARABAKO
|SE_NUM_MOTION_THROW
SE_EVENT_SUB_01_SED_DUMMY
|None
SE_NUM_EVENT_SUB04_WING_L
|None
SE_NUM_EVENT_SUB04_LIGHT_01_L
|Barrage projectile.
SE_NUM_EVENT_SUB04_WHISTLE
|-
SE_NUM_EVENT_SUB04_SEKIHI_01_L
|4877
 
|0x130D
Event Sub10 SE
|SE_NUM_MOTION_THROW_02
ev_s10.sed
|None
 
|None
SE_NUM_EVENT_SUB12_LIGHT_01
|Used by arc throwing items such as Gravelerocks.
SE_NUM_EVENT_SUB20_EFFECT_01
|-
SE_NUM_EVENT_SUB21_EFFECT_01
|4878
SE_NUM_EVENT_SUB20_EFFECT_02
|0x130E
SE_NUM_EVENT_SUB21_EFFECT_02
|SE_NUM_MOTION_THROW_03
SE_NUM_EVENT_SUB22_EFFECT_01
|None
SE_NUM_EVENT_SUB21_EFFECT_03
|None
SE_NUM_EVENT_SUB21_EFFECT_04
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.
SE_EVENT_SUB_10_SED_DUMMY
|-
SE_NUM_EVENT_SUB10_FIRE_01
|4879
 
|0x130F
Event Sub23 SE
|SE_NUM_MOTION_THROW_03
ev_s23.sed
|None
 
|None
SE_NUM_ME_WIND_M
|Equipped item gets thrown onto the floor by a Trip Trap.
SE_NUM_ME_WIND_S
|-
SE_NUM_EVENT_MOTION_DOGOMU
|4880
SE_NUM_DUN_EFF_DRINK
|0x1310
SE_NUM_DUN_MOTION_QUACK
|SE_NUM_EFF_CRY
SE_NUM_EVENT_EFF_SHINKA_EGG
|None
SE_NUM_DUN_MOTION_MONEY
|None
SE_NUM_EVENT_SUB23_WHITEOUT
|Fake Tears.
SE_NUM_EVENT_HADOU_CHECK
|-
SE_NUM_EVENT_MOTION_ITEM
|4881
SE_NUM_EVENT_MOTION_DOOR
|0x1311
SE_NUM_DUN_MOTION_HUNGRY
|SE_NUM_EFF_DRINK
SE_NUM_EVENT_SUB23_HOLE_01
|None
SE_NUM_DUN_EFF_LIGHT_WALL
|None
SE_NUM_DUN_EFF_DENJIFUYUU
|Drinking a Max Elixir, vitamin drinks, etc.
SE_NUM_DUN_EFF_SMOKE_9
|-
SE_NUM_EVENT_SUB23_EFFECT_01_L
|4882
SE_NUM_EVENT_SUB23_EFFECT_02_L
|0x1312
 
|SE_NUM_EFF_EAT_FOOD
Event Sub30 SE
|None
ev_s30.sed
|None
 
|Apple eaten.
SE_NUM_EV_S30_ROLLONG_2
|-
SE_NUM_EV_S30_RECYCLE_01
|4883
SE_NUM_EV_S30_RECYCLE_02
|0x1313
SE_NUM_EV_S30_REGRET
|SE_NUM_EFF_EAT_FRUIT
SE_NUM_EV_S30_RECYCLE_03
|None
SE_NUM_EV_S30_GAYA_01_LP
|None
SE_NUM_EV_S30_TOPCUT
|Seed eaten.
SE_NUM_EV_S30_BOW
|-
SE_NUM_EV_S30_SYAYMIN_01
|4884
SE_NUM_EV_S30_SYAYMIN_02
|0x1314
SE_NUM_EV_S30_SYAYMIN_03
|SE_NUM_EFF_EAT_GUMI
SE_NUM_EV_S30_BETOBETA_THREAT_2
|None
SE_NUM_EV_S30_BETOBETA_01
|None
SE_NUM_EV_S30_BOXOPEN
|Gummi eaten (also used for Golden Apple).
SE_NUM_EV_S30_SYAYMIN_CHANGE
|-
SE_NUM_EV_S30_TUBO
|4885
SE_NUM_EV_S30_SYAYMIN_FRY
|0x1315
SE_NUM_EV_S30_SYAYMIN_TOP
|SE_NUM_EFF_FLOWER_UP
SE_NUM_EV_S30_BETOBETA_02_2
|None
SE_NUM_EV_S30_MASKIPPA_01_3
|None
 
|Aromatherapy flower rises.
Event Side01 SE
|-
ev_e01.sed
|4886
 
|0x1316
SE_NUM_EV_S01_CALL_01
|SE_NUM_EFF_GRUDGEN
SE_NUM_EV_S01_CALL_02
|None
SE_NUM_EV_S01_CALL_03
|None
SE_NUM_EV_S01_COME_01
|Spite.
SE_EVENT_SIDE01_SED_DUMMY
|-
SE_NUM_EV_S01_WHITEOUT_01
|4887
SE_NUM_EV_S01_BEHAVE_01_LP
|0x1317
SE_NUM_EV_S01_EFFECT_01
|SE_NUM_MOTION_ITEM_2
SE_NUM_EV_S01_EFFECT_02
|None
SE_NUM_EV_S01_EFFECT_04
|None
SE_NUM_EV_S01_SNORER_01_LP
|Placing an item on the ground.
SE_NUM_EV_S01_UNREST_01
|-
 
|4888
Event Side02 SE
|0x1318
ev_e02.sed
|SE_NUM_EFF_SAIKE_BG
 
|None
SE_NUM_EV_SIDE02_PUTOUT
|None
SE_NUM_EV_SIDE02_ROAR_01
|Psychic, Skill Swap.
SE_NUM_EV_SIDE02_ROAR_02
|-
SE_NUM_EV_S02_FALLINGROCK_01
|4889
SE_NUM_EV_S02_FALLINGROCK_02
|0x1319
SE_NUM_EV_S02_GUMI_01
|SE_NUM_EFF_SOLAR_1
SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
SE_NUM_EV_S02_ROAR_03
|None
SE_NUM_EV_S02_FALLDOWN_01
|SolarBeam 2nd turn (effect anim #247).
SE_EVENT_SIDE02_SED_DUMMY
|-
SE_NUM_EV_SIDE02_BREAK
|4890
SE_NUM_EV_SIDE02_THREAT_01
|0x131A
SE_NUM_EV_SIDE02_THREAT_02
|SE_NUM_EFF_HITPOINT_RECOVER
SE_NUM_EV_SIDE02_MAP_01
|T00P01A
SE_NUM_EV_SIDE02_MAP_02
|m01a0116
SE_NUM_EV_SIDE02_MAP_IGNITE_01
|HP restored.
SE_NUM_EV_SIDE02_MAP_IGNITE_02
|-
SE_NUM_EV_S02_TITTLE_01
|4891
SE_NUM_EV_S02_GRASSY_01
|0x131B
 
|SE_NUM_SYS_WAZA
Event Side03 SE
|None
ev_e03.sed
|None
 
|Move learned.
SE_NUM_EV_S03_DOOR_OPEN
|-
SE_NUM_EV_S03_FIRE_FIGHTING
|4892
SE_NUM_EV_S03_ROOLUP
|0x131C
SE_NUM_EV_S03_DOOR_BREAK
|SE_NUM_MOTION_QUACK
SE_NUM_EV_S03_DOOR_CLOSE
|None
SE_NUM_EV_S03_FLOOR_OPEN
|None
SE_NUM_EV_S03_DISCOVER
|Same sound as Xatu screech (#8715).
SE_NUM_EV_S03_SOMEBODY
|}
SE_NUM_EV_S03_TOUCH
SE_NUM_EV_S03_THROW
 
Event Side04 SE
ev_e04.sed
 
SE_NUM_EV_S04_LAVA_01
SE_NUM_EV_S04_FIRE_01
SE_NUM_EV_S04_FIRE_02
SE_NUM_EV_S04_LEAFCUT
SE_NUM_EV_S04_GHOST_AWAY
SE_NUM_EV_S04_GHOST_DOWN
SE_EVENT_SIDE04_SED_DUMMY
SE_NUM_EV_S04_SHOW
SE_NUM_EV_S04_GHOST_01
SE_NUM_EV_S04_GHOST_02
SE_NUM_EV_S04_MAGMAC_01
SE_NUM_EV_S04_GHOST_AWAY_02_2
SE_NUM_EV_S04_FLASH
 
Event Side06 SE
ev_e06.sed
 
SE_NUM_EV_S06_BATTLE_IN
SE_NUM_EV_S06_MOVING_LP
SE_NUM_EV_S06_HUNGRY
SE_NUM_EV_S06_EFFECT_01_2
SE_NUM_EV_S06_METAMON
SE_NUM_EV_S06_DESTRUCTION_01
SE_NUM_EV_S06_DESTRUCTION_02
SE_NUM_EV_S06_CATCH_01
SE_NUM_EV_S06_CATCH_02
SE_NUM_EV_S06_CATCH_03
SE_NUM_EV_S06_APPLE_01
SE_NUM_EV_S06_APPLE_02
SE_NUM_EV_S06_UNDERGROUND
SE_NUM_EV_S06_BLACKOUT
SE_NUM_EV_S06_PASSAWAY
SE_NUM_EV_S06_GETUP
 
Event Side08 SE
ev_e08.sed
 
SE_NUM_EV_S08_FORWARD_01
SE_NUM_EV_S08_FORWARD_02
SE_NUM_EV_S08_SNOWATTACK
SE_NUM_EV_S08_BEAT
SE_NUM_EV_S08_STANDUP
SE_EVENT_SIDE08_SED_DUMMY
SE_NUM_EV_S08_CROSSATTACK
SE_NUM_EV_S08_VITALITY
 
Event Side09 SE
ev_e09.sed
 
SE_NUM_EV_S09_CRACKFLASH
SE_NUM_EV_S09_ELECTRIC_01_LP
SE_NUM_EV_S09_ELECTRIC_02_LP
SE_NUM_EV_S09_ELECTRIC_04_LP
SE_NUM_EV_S09_ELECTRIC_03
SE_NUM_EV_S09_ELECTRIC_05
SE_NUM_EV_S09_ONIGORI
SE_NUM_EV_S09_JP_ELECT_02_LP
SE_NUM_EV_S09_JP_ELECT_03_LP
SE_NUM_EV_S09_JP_ELECT_01
SE_EVENT_SIDE09_SED_DUMMY
SE_NUM_EV_S09_BLOCKICE_LP
SE_NUM_EV_S09_MAMMU_01
SE_NUM_EV_S09_MAMMU_02
SE_NUM_EV_S09_HEART
SE_NUM_EV_S09_BLOCKFALL
 
Event Side09b SE
ev_e09b
 
SE_NUM_EV_S09_AUROEA
SE_NUM_EV_S09_LIGHTEFFECT_01
SE_NUM_EV_S09_LANDING
SE_NUM_EV_S09_D_EFFECT_01
SE_NUM_EV_S09_D_EFFECT_02
SE_NUM_EV_S09_D_EFFECT_03
SE_NUM_EV_S09_BIND_LP
SE_NUM_EV_S09_COMEOUT
SE_NUM_EV_S09_JP_ELECT_04_LP
SE_NUM_EV_S09_JP_ELECT_05_LP
SE_NUM_EV_S09_JP_ELECT_06_LP
SE_NUM_EV_S09_JP_ELECT_07
SE_NUM_EV_S09_JP_ELECT_08
SE_NUM_EV_S09_WIND_LP
SE_NUM_EV_S09_ALLEFFECT_02_LP
SE_NUM_EV_S09_ALLEFFECT_01
SE_NUM_EV_S09_HIGHWIND_LP
SE_NUM_EV_S09_HIGHTONE_LP
SE_NUM_EV_S09_GREEN
SE_EVENT_SIDE09B_SED_DUMMY
SE_NUM_EV_S09_WHITEOUT


Event Other01 SE
===Event SE===
ev_et1.sed
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|5121
|0x1401
|SE_NUM_EVENT_MOTION_DAMEGE_01
|D01P11B
|m01a0208
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.
|-
|5122
|0x1402
|SE_NUM_EVENT_MOTION_WING_01
|G01P03A
|m02a0302
|Chatot flapping his wings.
|-
|5123
|0x1403
|SE_NUM_EVENT_EFF_BELL_01
|G01P06B
|m04a0301
|Chimecho's bell.
|-
|5124
|0x1404
|SE_NUM_EVENT_MOTION_TALE_01
|G01P01A
|m12a0102
|Turning a page, handling paper.
|-
|5125
|0x1405
|SE_NUM_EVENT_EFF_WHITEOUT_01
|D15P41A
|m14a0801
|"The clouds parted over the Hidden Land!"
|-
|5126
|0x1406
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02
|D28P44A
|m24a0804
|Explosion, rocks falling.
|-
|5127
|0x1407
|SE_NUM_EVENT_EFF_FLASH_LIGHT
|D04P11A
|m05a0301
|The partner touching the waterfall.
|-
|5128
|0x1408
|SE_NUM_EVENT_EFF_BOMB_HEAVY
|D38P11A
|s21p0502
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.
|-
|5129
|0x1409
|SE_NUM_EVENT_EFF_BOMB_LIGHT
|D41P41A
|mdebug
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.
|-
|5130
|0x140A
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L
|D04P31A
|m05d0616
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.
|-
|5131
|0x140B
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L
|D04P31A
|m05d0616
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.
|-
|5132
|0x140C
|SE_NUM_EVENT_EFF_JIKUU_WIPE
|S04P01A
|c00a0701
|Dimensional Scream intro.
|-
|5133
|0x140D
|SE_NUM_EVENT_EFF_JIKUU_MEMAI
|T01P01A
|m03a0401
|Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo".
|-
|5134
|0x140E
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L
|None
|None
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.
|-
|5135
|0x140F
|SE_NUM_EVENT_EFF_SHINKA
|D39P41A
|s22p0204
|Cresselia teleports in front of Darkrai.
|-
|5136
|0x1410
|SE_NUM_EVENT_EFF_WIPE_01
|D31P41A
|s01p0604
|The main boss wipe sound. Most commonly called along with its effect by using <code>CallCommon(CORO_BOSS_WIPE_FUNC);</code>, but it does see separate use as well like in the script example.
|-
|5137
|0x1411
|SE_NUM_EVENT_MOTION_CLAP_01_L
|G01P04A
|m11a0201
|(Loop) Clapping, used with actor <code>SetEffect(EFFECT_JOYOUS, 3);</code>. Only used in first Dusknoir scene at the guild.
|-
|5138
|0x1412
|SE_NUM_EVENT_MOTION_CLAP_02_L
|G01P04A
|c00a0501
|(Loop) Big cheering/clapping! Usually used with actor execute <code>ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);</code> or <code>SetEffect(EFFECT_JOYOUS, 3);</code>
|-
|5139
|0x1413
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02
|P03P01A
|m09d0614
|Dimensional Scream end.
|-
|5140
|0x1414
|SE_NUM_EVENT_EFF_FLASH_DUB
|D30P41A
|m25a1101
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.
|-
|5141
|0x1415
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02
|None
|None
|Explosion sound. Appears to be unused.
|-
|5142
|0x1416
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02
|None
|None
|Another explosion sound. Appears to be unused.
|-
|5143
|0x1417
|SE_NUM_EVENT_EFF_FLASH_HEAVY
|D01P41A
|m01a0401
|Screen flash sound used a few times right before a boss fight wipe.
|-
|5144
|0x1418
|SE_NUM_EVENT_CRISTAL
|V15P03A
|m15b0908
|Azelf sets up his crystal wall around the Crystal Lake.
|}


SE_NUM_ETC01_PIII
===Event Main01 SE===
SE_NUM_ETC01_GAME_END
{|class="wikitable"
SE_NUM_ETC01_SHAKE
!ID
SE_NUM_ETC01_GAME_OUT
!ID Hex
SE_NUM_ETC01_GAME_FAIL
!Internal Name
SE_NUM_ETC01_GAME_EFFCT_01
!Map
SE_NUM_ETC01_GAME_EFFCT_02
!Scene
SE_NUM_ETC01_GAME_HINT
!Description
SE_NUM_ETC01_HADO_01_LP
|-
SE_NUM_ETC01_HADO_02
|6401
SE_NUM_ETC01_OOATARI
|0x1901
</pre>
|SE_NUM_EVENT_MAIN01_THUNDER_01
|D12P41A
|m12a0801
|Finding a Time Gear, sounds a bit like another wipe sound.
|-
|6402
|0x1902
|SE_NUM_EVENT_MAIN01_THUNDER_02
|S04P01A
|m01a0101
|The small electric discharge sound used in the game's opening cutscene.
|-
|6403
|0x1903
|SE_NUM_EVENT_MAIN01_WARP
|S04P01A
|m01a0101
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.
|-
|6404
|0x1904
|SE_NUM_EVENT_MAIN01_KAKERA_01
|None
|None
|Step/dropping something onto a wet floor. "KAKERA" refers to the Relic Fragment. Appears to be unused.
|-
|6405
|0x1905
|SE_NUM_EVENT_MAIN01_KAKERA_02
|None
|None
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.
|-
|6406
|0x1906
|SE_NUM_EVENT_MAIN01_KAKERA_03
|D01P41A
|m01a0701
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.
|-
|6407
|0x1907
|SE_NUM_EVENT_MAIN02_ZOOMUP
|None
|None
|Cartoon balloon is inflated? Appears to be unused.
|-
|6408
|0x1908
|SE_NUM_EVENT_MAIN02_DOOROPEN
|G01P01B
|m02a0105
|Gate to Wigglytuff's Guild opening.
|-
|6409
|0x1909
|SE_NUM_EVENT_MAIN02_KNOCK
|None
|None
|Hitting wood. Appears to be unused.
|-
|6410
|0x190A
|SE_NUM_EVENT_MAIN02_HAKO_01
|D01P11B
|m01a0702
|Dropping, placing something.
|-
|6411
|0x190B
|SE_NUM_EVENT_MAIN02_HAKO_02
|G01P05A
|m02a0110
|Opening a box, including the Pokémon Exploration Team Kit.
|-
|6412
|0x190C
|SE_NUM_EVENT_MAIN03_RURIRI
|T01P01A
|m03a0301
|Azurill tripping.
|-
|6413
|0x190D
|SE_NUM_EVENT_MAIN03_RINGO
|T01P02A
|m03a0301
|Apple bouncing.
|-
|6414
|0x190E
|SE_NUM_EVENT_MAIN03_SLEEP_01
|T01P01A
|m03a0401
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).
|-
|6415
|0x190F
|SE_NUM_EVENT_MAIN03_SIREN
|G01P03A
|m03a0506
|Alert, board update completed.
|-
|6416
|0x1910
|SE_NUM_EVENT_MAIN03_KABE
|G01P03A
|m03a0506
|Turning over the board after updating the data.
|-
|6417
|0x1911
|SE_NUM_EVENT_MAIN03_SLEEP_02
|G01P03A
|m06a0203
|Drowzee fainting.
|-
|6418
|0x1912
|SE_NUM_EVENT_MAIN03_JIBACOIL
|D03P11A
|m03a1002
|Magnezone police.
|-
|6419
|0x1913
|SE_NUM_EVENT_MAIN03_KUUFUKU
|None
|None
|"Kuufuku" translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.
|-
|6420
|0x1914
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L
|V03P11A
|m03a1310
|(Loop) Grovyle running.
|-
|6421
|0x1915
|SE_NUM_EVENT_MAIN03_JUPUTORU_02
|V03P11A
|m03a1312
|Grovyle dashing.
|-
|6422
|0x1916
|SE_NUM_EVENT_MAIN04_DIGDA
|G01P04A
|m04a0101
|Diglett digging and leaving.
|-
|6423
|0x1917
|SE_NUM_EVENT_MAIN04_DOOR
|None
|None
|Crystals falling/little laser beam? Appears to be unused.
|-
|6424
|0x1918
|SE_NUM_EVENT_MAIN03_THUNDER_01
|D12P41A
|m12a0801
|Distant thunder sound during Amp Clearing scene.
|-
|6425
|0x1919
|SE_NUM_EVENT_MAIN03_THUNDER_02
|H02P99C
|s20p0104
|Distant thunder during Sharpedo Bluff nighttime scene.
|}
 
===Event Main05 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|6657
|0x1A01
|SE_NUM_EVENT_MAIN05_ROLLING
|D04P12A
|m05a0502
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.
|-
|6658
|0x1A02
|SE_NUM_EVENT_MAIN05_SWITCH
|D04P31A
|m05d0616
|Click sound, pushing in the gem in Waterfall Cave.
|-
|6659
|0x1A03
|SE_NUM_EVENT_MAIN05_FLY
|V05P03A
|m05a0602
|The hero and partner get blasted out of the Waterfall Cave geyser.
|-
|6660
|0x1A04
|SE_NUM_EVENT_MAIN05_SPLASH
|V05P03A
|m05a0602
|Splash, landing in hot springs.
|-
|6661
|0x1A05
|SE_NUM_EVENT_MAIN06_DOKUGASU
|G01P03A
|m06a0203
|Skuntank's stink cloud (attacking the hero in guild scene).
|-
|6662
|0x1A06
|SE_NUM_EVENT_MAIN07_TREE_01_L
|D05P31A
|m07a0701
|Small, quiet rustling. Team Skull shuffling on top of the tree.
|-
|6663
|0x1A07
|SE_NUM_EVENT_MAIN07_TREE_02
|D05P31A
|m07a0701
|Skuntank hitting the Perfect Apple tree, rustling after.
|-
|6664
|0x1A08
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L
|D05P31A
|m07a0701
|Perfect Apples falling onto the ground.
|-
|6665
|0x1A09
|SE_NUM_EVENT_MAIN07_GOUKUU
|G01P05C
|m07a1001
|Wigglytuff meltdown.
|-
|6666
|0x1A0A
|SE_NUM_EVENT_MAIN08_GAYA_01
|None
|None
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)
|-
|6667
|0x1A0B
|SE_NUM_EVENT_MAIN08_MAP_01
|D06P11A
|m08a0601
|"Let's have a look at the Wonder Map." Paper sound.
|-
|6668
|0x1A0C
|SE_NUM_EVENT_MAIN08_MARKING
|None
|None
|Familiar exclamation sound. Appears to be unused.
|-
|6669
|0x1A0D
|SE_NUM_EVENT_MAIN09_GAYA_L
|P01P04A
|s30a0302
|(Loop) Crowd talking/discussing.
|-
|6670
|0x1A0E
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01
|None
|None
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.
|-
|6671
|0x1A0F
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02
|P03P01A
|m09a0605
|Placing a stone in the Groudon statue's chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.
|-
|6672
|0x1A10
|SE_NUM_EVENT_MAIN09_FLASH_01
|P03P01A
|m09a0606
|Groudon statue's eyes light up.
|-
|6673
|0x1A11
|SE_NUM_EVENT_MAIN09_FLASH_02
|P03P01A
|m09a0606
|Groudon statue gets surrounded by light.
|-
|6674
|0x1A12
|SE_NUM_EVENT_MAIN09_RINGO_L
|P03P02A
|m09a0701
|Perfect Apple rolls onto scene from the left.
|-
|6675
|0x1A13
|SE_NUM_EVENT_MAIN05_TOBIKOMU
|D04P11A
|m05a0303
|Jumping into the sea/water/waterfall, the sea "answering" Dugtrio.
|}
 
===Event Main10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|6913
|0x1B01
|SE_NUM_EVENT_MAIN10_GUS_L
|D05P31A
|m07a0701
|Skuntank and Koffing's noxious gas combo.
|-
|6914
|0x1B02
|SE_NUM_EVENT_MAIN10_ASHIOTO_01
|D10P41A
|m10a0903
|Heavy footsteps (Groudon illusion).
|-
|6915
|0x1B03
|SE_NUM_EVENT_MAIN10_ASHIOTO_02
|D10P41A
|m10a0901
|Very distant heavy footsteps (Groudon illusion).
|-
|6916
|0x1B04
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L
|P03P02A
|m10a0902
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.
|-
|6917
|0x1B05
|SE_NUM_EVENT_MAIN10_BOMB
|D10P41A
|m10a1101
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.
|-
|6918
|0x1B06
|SE_NUM_EVENT_MAIN10_DOWN
|D10P41A
|m10a1101
|Groudon illusion fainting and hitting the ground.
|-
|6919
|0x1B07
|SE_NUM_EVENT_MAIN10_BANISH
|D10P41A
|m10a1101
|Groudon illusion getting surrounded by light.
|-
|6920
|0x1B08
|SE_NUM_EVENT_MAIN10_APPEAR_01
|D10P41A
|m10a1101
|Uxie releaving.
|-
|6921
|0x1B09
|SE_NUM_EVENT_MAIN10_LIGHT
|P04P01C
|m10a1206
|Uxie conjuring up Groudon illusion.
|-
|6922
|0x1B0A
|SE_NUM_EVENT_MAIN10_APPEAR_02
|P04P01C
|m10a1206
|Transparent Groudon illusion, Cresselia fading away in dream sequence.
|-
|6923
|0x1B0B
|SE_NUM_EVENT_MAIN11_GAYA_01_L
|G01P06B
|m08a0101
|(Loop) Crowd whining (Chatot interrupts dinner).
|-
|6924
|0x1B0C
|SE_NUM_EVENT_MAIN11_FLASH_01
|D28P44A
|m25a0101
|Dusknoir's final mouth attack.
|-
|6925
|0x1B0D
|SE_NUM_EVENT_MAIN12_EFFECT_01
|D12P41A
|m12a0801
|Darkening skies (Amp Clearing, other boss scenes like Mesprit's).
|-
|6926
|0x1B0E
|SE_NUM_EVENT_MAIN12_DENGEKI_01
|D12P41A
|m12a1001
|Manectric/Luxray charging up final attack, exclusive to this scene.
|-
|6927
|0x1B0F
|SE_NUM_EVENT_MAIN12_DENGEKI_02
|D12P41A
|m12a1001
|Manectric/Luxray's final attack, exclusive to this scene.
|-
|6928
|0x1B10
|SE_NUM_EVENT_MAIN12_PERIPPA_01
|None
|None
|Placeholder "sweat drop" sound.
|-
|6929
|0x1B11
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L
|None
|None
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.
|-
|6930
|0x1B12
|SE_NUM_EVENT_MAIN10_HOUKOU
|D10P41A
|m10a0901
|Dialga thanks, Groudon scream.
|-
|6931
|0x1B13
|SE_NUM_EVENT_MAIN10_HANTOUMEI
|P04P01C
|m10a1208
|Another transparent Groudon illusion sound. Exclusive to this scene.
|-
|6932
|0x1B14
|SE_NUM_EVENT_MAIN12_BIKABIKA
|None
|None
|PSG explosion/strike sound. Appears to be unused.
|-
|6933
|0x1B15
|SE_NUM_EVENT_MAIN10_HOUKOU_02
|D10P21A
|m10a0701
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.
|-
|6934
|0x1B16
|SE_NUM_EVENT_MAIN10_HOUKOU_03
|D10P21A
|m10a0501
|Angry Groudon illusion in distance.
|-
|6935
|0x1B17
|SE_NUM_EVENT_MAIN10_ASHIOTO_03
|P03P02A
|m10a0902
|Guild members hearing ''very'' distant Groudon illusion footsteps. Exclusive to this scene.
|}
 
=== Event Main14 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7169
|0x1C01
|SE_NUM_EVENT_MAIN14_RYUUSA_L
|D14P11A
|m14a0301
|The hero and partner sinking into the quicksand pit.
|-
|7170
|0x1C02
|SE_NUM_EVENT_MAIN14_FALL
|D14P12A
|m14a0103
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.
|-
|7171
|0x1C03
|SE_NUM_EVENT_MAIN14_APPEAR
|D15P41A
|m14a0601
|"Step away from the Time Gear!" Mesprit shoots out of the water.
|-
|7172
|0x1C04
|SE_NUM_EVENT_MAIN14_ATTACK
|D15P41A
|m14a0801
|Short and sweet "hitting someone and striking them down" sound. Grovyle knocks away the hero and partner during Underground Lake scene.
|-
|7173
|0x1C05
|SE_NUM_EVENT_MAIN14_DIVE
|D15P41A
|m14a0801
|Grovyle jumps into the Underground Lake.
|-
|7174
|0x1C06
|SE_NUM_EVENT_MAIN14_ELECTRIC_L
|V14P03A
|m14a0802
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.
|-
|7175
|0x1C07
|SE_NUM_EVENT_MAIN15_SUISYOU
|D32P33A
|s04p1501
|Short high ring. Used when recruiting some legendaries.
|-
|7176
|0x1C08
|SE_NUM_EVENT_MAIN15_HANNOU
|D16P31A
|m15a0601
|VERY LOUD high pitched "activation"-like sound.
|-
|7177
|0x1C09
|SE_NUM_EVENT_MAIN15_ELECTRIC_L
|D16P31A
|m15a0601
|(Loop) Electrical discharging. Used in Amp Clearing scene.
|-
|7178
|0x1C0A
|SE_NUM_EVENT_MAIN15_NENRIKI
|D17P34A
|m15b0906
|Azelf's eyes light up, activating failsafe. Exclusive to this scene.
|-
|7179
|0x1C0B
|SE_NUM_EVENT_MAIN15_KAMAE
|T01P01A
|m16a0701
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.
|-
|7180
|0x1C0C
|SE_NUM_EVENT_MAIN15_BLOCK
|D12P41A
|m12a1001
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.
|-
|7181
|0x1C0D
|SE_NUM_EVENT_MAIN15_WARP
|D17P45A
|m15b1001
|"There's no escaping ME!" Dusknoir shifts/teleports(?) and gives chase after Grovyle.
|-
|7182
|0x1C0E
|SE_NUM_EVENT_MAIN15_SIREN_L
|G01P04A
|m16a0601
|Siren.
|-
|7183
|0x1C0F
|SE_NUM_EVENT_MAIN16_HOLE_01
|T01P01A
|m16a0701
|Entering the Dimensional Hole.
|-
|7184
|0x1C10
|SE_NUM_EVENT_MAIN16_HOLE_02
|V16P02A
|m19b1014
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.
|-
|7185
|0x1C11
|SE_NUM_EVENT_MAIN17_GANKOU
|D26P42A
|m23a0706
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.
|-
|7186
|0x1C12
|SE_NUM_EVENT_MAIN17_KESSYOU_L
|P05P01A
|m17a0103
|(Loop) Primal Dialga's eyes light up, followed by a looping dark sound (First future scene with Dusknoir).
|-
|7187
|0x1C13
|SE_NUM_EVENT_MAIN17_DOOR
|P05P02A
|m17a0301
|Future prison's cell door opens. Also used in other scenes including Aegis Cave walls opening.
|-
|7188
|0x1C14
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01
|P05P02A
|m17a0301
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.
|-
|7189
|0x1C15
|SE_NUM_EVENT_MAIN17_MEKAKUSHI
|P05P02A
|m17a0301
|The hero and partner get blindfolded by the Sableye.
|-
|7190
|0x1C16
|SE_NUM_EVENT_MAIN17_SPOT
|None
|None
|Electric hit sound. Appears to be unused.
|-
|7191
|0x1C17
|SE_NUM_EVENT_MAIN17_HIKARIDAMA
|P05P03A
|m17a0302
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.
|-
|7192
|0x1C18
|SE_NUM_EVENT_MAIN17_APPEAR
|P05P03A
|m17a0302
|Grovyle digs out.
|-
|7193
|0x1C19
|SE_NUM_EVENT_MAIN17_ASHIOTO
|P05P04A
|m17a0401
|(Loop) Grovyle, the hero and the partner run out of the prison.
|-
|7194
|0x1C1A
|SE_NUM_EVENT_MAIN15_KAMAE_02
|P05P04A
|m17a0401
|The Sableye ready up to attack.
|-
|7195
|0x1C1B
|SE_NUM_EVENT_MAIN16_HOLE_03
|T01P01A
|m16a0701
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.
|-
|7196
|0x1C1C
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L
|P05P04A
|m17a0401
|(Loop) Sableye group slashing trapped heroes.
|-
|7197
|0x1C1D
|SE_NUM_EVENT_MAIN15_GAKON
|V15P01A
|m15a0602
|Crystal Crossing entrance rises out of the ground.
|}
 
=== Event Main18 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7425
|0x1D01
|SE_NUM_EVENT_MAIN18_MIKARUGE_01
|D21P41A
|m18b0902
|"We are SPIRITOMB!"
|-
|7426
|0x1D02
|SE_NUM_EVENT_MAIN18_MIKARUGE_02
|D21P41A
|m18b0902
|"It can't be this..." Spiritomb's stone moves.
|-
|7427
|0x1D03
|SE_NUM_EVENT_MAIN18_MIKARUGE_03
|D21P41A
|m18b0902
|Spiritomb "activating".
|-
|7428
|0x1D04
|SE_NUM_EVENT_MAIN18_MIKARUGE_04
|D21P41A
|m18b1301
|Spiritomb's weakening aura(?) returns to its stone.
|-
|7429
|0x1D05
|SE_NUM_EVENT_MAIN18_MIKARUGE_05
|D21P41A
|m18b1301
|Spiritomb has been defeated and its "ghost" returns to its stone.
|-
|7430
|0x1D06
|SE_NUM_EVENT_MAIN18_MIKARUGE_06
|D01P41A
|m01a0701
|Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.
|-
|7431
|0x1D07
|SE_NUM_EVENT_MAIN19_LIGHT_01
|P09P01A
|m19b1001
|Primal Dialga's eyes light up. Accompanied by visual background V19P01A.
|-
|7432
|0x1D08
|SE_NUM_EVENT_MAIN19_LIGHT_02
|None
|None
|Odd dark whooshing sound. Appears to be unused.
|-
|7433
|0x1D09
|SE_NUM_EVENT_MAIN19_LIGHT_03
|P08P01A
|m19a0601
|Celebi appears.
|-
|7434
|0x1D0A
|SE_NUM_EVENT_MAIN19_DARK
|P09P01A
|m19b1001
|Sky turns pitch black, Primal Dialga is coming.
|-
|7435
|0x1D0B
|SE_NUM_EVENT_MAIN19_LIGHT_04
|P09P01A
|m19b1007
|Celebi time travels a short distance away.
|-
|7436
|0x1D0C
|SE_NUM_EVENT_MAIN19_DISAPPEAR
|None
|None
|A short stomp? Appears to be unused.
|-
|7437
|0x1D0D
|SE_NUM_EVENT_MAIN19_WING
|P09P01A
|m19b1007
|(Loop) Primal Dialga counters Celebi's time travel. Accompanied by visual background V19P04A.
|-
|7438
|0x1D0E
|SE_NUM_EVENT_MAIN19_GLASS
|V19P06A
|m19b1008
|Glass breaking, stopping Celebi.
|-
|7439
|0x1D0F
|SE_NUM_EVENT_MAIN19_LIGHT_05
|P09P01A
|m19b1009
|Celebi blinds Dusknoir and the Sableye and teleports away.
|-
|7440
|0x1D10
|SE_NUM_EVENT_MAIN20_LIGHT_01
|V03P06A
|m20a0707
|Time Gear is removed from Treeshroud Forest, deactivation sound.
|-
|7441
|0x1D11
|SE_NUM_EVENT_MAIN21_ANAHORI
|None
|None
|Judging by the internal name, a digging sound. Appears to be unused.
|-
|7442
|0x1D12
|SE_NUM_EVENT_MAIN21_ASHIOTO_L
|None
|None
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.
|-
|7443
|0x1D13
|SE_NUM_EVENT_MAIN23_CHAKUCHI
|D26P43A
|m23a0706
|Kabutops and the Omastar drop down from the ceiling.
|-
|7444
|0x1D14
|SE_NUM_EVENT_MAIN23_LIGHT_01_L
|P11P01A
|m23a1003
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.
|-
|7445
|0x1D15
|SE_NUM_EVENT_MAIN23_LIGHT_02_L
|D28P33A
|m25a0301
|Activating the Rainbow Stoneship.
|-
|7446
|0x1D16
|SE_NUM_EVENT_MAIN18_MIKARUGE_07
|None
|None
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb's Japanese name. Appears to be unused.
|-
|7447
|0x1D17
|SE_NUM_EVENT_MAIN18_MIKARUGE_08
|D21P41A
|m18b1301
|"R-r-run away!" Spiritomb runs off. Exclusive to this scene.
|-
|7448
|0x1D18
|SE_NUM_EVENT_MAIN19_LIGHT_06
|P09P01A
|m19b1007
|Primal Dialga's torso crystal lights up. Accompanied by visual background V19P05A.
|-
|7449
|0x1D19
|SE_NUM_EVENT_MAIN23_LIGHT_03_L
|P11P01A
|m23a1003
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.
|-
|7450
|0x1D1A
|SE_NUM_EVENT_MAIN20_KAKIWAKE
|H01P99A
|m20a0202
|The partner opens up the entrance to Sharpedo Bluff.
|}
 
=== Event Main25 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7681
|0x1E01
|SE_NUM_EVENT_MAIN25_HADOU_01_L
|D28P44A
|m25a0101
|(Loop) Charging up Dusknoir's mouth attack.
|-
|7682
|0x1E02
|SE_NUM_EVENT_MAIN25_3ATTACK_01
|D28P44A
|m25a0101
|"Now! Go!" Deflecting Dusknoir's final attack (truncated in-game, the full sound is longer)
|-
|7683
|0x1E03
|SE_NUM_EVENT_MAIN25_3ATTACK_02
|D28P44A
|m25a0101
|Dusknoir gets hit by deflected mouth attack (fade to white).
|-
|7684
|0x1E04
|SE_NUM_EVENT_MAIN25_DOWN
|D28P44A
|m25a0101
|Dusknoir hitting the ground.
|-
|7685
|0x1E05
|SE_NUM_EVENT_MAIN25_DAMAGE
|None
|None
|Grabbing sound? Appears to be unused.
|-
|7686
|0x1E06
|SE_NUM_EVENT_MAIN25_ATTACK_01
|D28P44A
|m25a0302
|Grovyle pushing Dusknoir.
|-
|7687
|0x1E07
|SE_NUM_EVENT_MAIN25_HAGURUMA_01
|D28P44A
|m25a0302
|Grovyle dropping the Time Gears.
|-
|7688
|0x1E08
|SE_NUM_EVENT_MAIN25_DISAPPEAR
|D28P44A
|m25a0302
|Grovyle and Dusknoir enter the Dimensional Hole.
|-
|7689
|0x1E09
|SE_NUM_EVENT_MAIN25_ISHIBUNE
|D28P33A
|m25a0401
|The Rainbow Stoneship takes off.
|-
|7690
|0x1E0A
|SE_NUM_EVENT_MAIN25_THUNDER_01
|D17P45A
|m15b1001
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.
|-
|7691
|0x1E0B
|SE_NUM_EVENT_MAIN25_THUNDER_02
|D30P41A
|m25a1101
|(Loop) Electrical discharge, more intense. "It's incredible! Red clouds are swirling!"
|-
|7692
|0x1E0C
|SE_NUM_EVENT_MAIN25_GAREKI
|D30P41A
|m25a1101
|Temporal Pinnacle earthquake, sounds like fire.
|-
|7693
|0x1E0D
|SE_NUM_EVENT_MAIN25_THUNDER_03
|D30P41A
|m25a1101
|Loud lightning sound, used on Temporal Pinnacle.
|}
 
=== Event Sub01 SE ===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|7937
|0x1F01
|SE_NUM_EVENT_SUB01_ANA_01
|D31P31A
|s01p0601
|Trap opens up.
|-
|7938
|0x1F02
|SE_NUM_EVENT_SUB01_ANA_02
|D31P31A
|s01p0601
|Falling into a pit.
|-
|7939
|0x1F03
|SE_NUM_EVENT_SUB01_ANA_03
|D31P41A
|s01p0602
|Hitting the ground after falling into a pit.
|-
|7940
|0x1F04
|SE_NUM_EVENT_SUB01_ANA_04_L
|D31P41A
|s01p0602
|(Loop) The Grand Master's pitfall trap closes.
|-
|7941
|0x1F05
|SE_NUM_EVENT_SUB01_ANA_05
|D31P41A
|s01p0602
|The Grand Master's pitfall trap finishes closing.
|-
|7942
|0x1F06
|SE_NUM_EVENT_SUB01_TAIATARI
|D31P31A
|s01p0801
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.
|-
|7943
|0x1F07
|SE_NUM_EVENT_SUB01_TAKARABAKO
|T01P01A
|m16a0701
|"It's too soon for farewells!" Dusknoir grabs the hero and partner.
|-
|7944
|0x1F08
|SE_NUM_EVENT_SUB01_CLAP_L
|G01P04A
|m04a0201
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.
|-
|7945
|0x1F09
|SE_NUM_EVENT_SUB01_ICE_01_L
|None
|None
|(Loop) Beam of light? Appears to be unused.
|-
|7946
|0x1F0A
|SE_NUM_EVENT_SUB03_EGG_01
|None
|None
|Placing an egg? Appears to be unused.
|-
|7947
|0x1F0B
|SE_NUM_EVENT_SUB04_PUKURIN
|G01P04A
|s04p0101
|"YOOM...TAH!" Wigglytuff destroys his chamber to find the Aegis Cave key.
|-
|7948
|0x1F0C
|SE_NUM_EVENT_SUB04_SEKIHI_01_L
|D32P12A
|s04p0801
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.
|-
|7949
|0x1F0D
|SE_NUM_EVENT_SUB04_SEKIHI_02
|D32P12A
|s04p0801
|Aegis Cave path opens with a blast of light.
|-
|7950
|0x1F0E
|SE_NUM_EVENT_SUB04_LIGHT_01_L
|D32P31A
|s04p0601
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. "A mysterious light enveloped [player]!"
|-
|7951
|0x1F0F
|SE_NUM_EVENT_SUB04_LIGHT_02
|D32P31A
|s04p0601
|"The guardian's permission was granted!"
|-
|7952
|0x1F10
|SE_NUM_EVENT_SUB04_FLASH_01
|D32P44A
|s04p1801
|Another wipe sound. Only used in rematches against Regigigas.
|-
|7953
|0x1F11
|SE_NUM_EVENT_SUB04_ATTACK
|D32P44A
|s04p1901
|Regigigas strikes the ground in post-defeat cutscene.
|-
|7954
|0x1F12
|SE_NUM_EVENT_SUB04_WHISTLE
|None
|None
|Flute-like noise. Appears to be unused.
|-
|7955
|0x1F13
|SE_NUM_EVENT_SUB04_WING_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|7956
|0x1F14
|SE_NUM_EVENT_SUB02_ICE_02
|D79P41A
|s02p0701
|Scizor's ice prison shatters.
|-
|7957
|0x1F15
|SE_NUM_EVENT_SUB03_EGG_02
|H02P99A
|s03p0301
|Manaphy egg close to hatching. Kinda sounds like a "Confirm/OK" menu sound.
|-
|7958
|0x1F16
|SE_NUM_EVENT_SUB03_EGG_03
|H02P99A
|s03p0301
|Manaphy egg hatches, accompanied by visual light effects.
|}
 
===Event Sub10 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8193
|0x2001
|SE_NUM_EVENT_SUB10_FIRE_01
|S00P01A
|dopen
|Special Mission letter bursting into flame(?) and deleting itself.
|-
|8194
|0x2002
|SE_NUM_EVENT_SUB12_LIGHT_01
|D80P41A
|m99a0129
|Very interesting getting loot/opening treasure box sound.
|-
|8195
|0x2003
|SE_NUM_EVENT_SUB20_EFFECT_01
|G01P07A
|s20p1001
|Being sent into a dream.
|-
|8196
|0x2004
|SE_NUM_EVENT_SUB21_EFFECT_01
|H02P99A
|s21p0501
|"THIS IS THE END OF YOU!" Palkia abducts the hero and partner at Sharpedo Bluff.
|-
|8197
|0x2005
|SE_NUM_EVENT_SUB21_EFFECT_02
|H02P99A
|s21p0501
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.
|-
|8198
|0x2006
|SE_NUM_EVENT_SUB21_EFFECT_03
|D41P41A
|s22p1110
|"This is all... a nightmare!" The hero wakes up and strikes Darkrai during Dark Crater Pit scene.
|-
|8199
|0x2007
|SE_NUM_EVENT_SUB22_EFFECT_01
|D39P32A
|s22p0203
|"There's a second... Cresselia?" Cresselia unmasks Darkrai.
|-
|8200
|0x2008
|SE_NUM_EVENT_SUB21_EFFECT_04
|D38P11A
|s21p0502
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.
|-
|8201
|0x2009
|SE_NUM_EVENT_SUB20_EFFECT_02
|D37P11A
|s20p0902
|The hero and partner arriving inside Azurill's dream. Also used in Palkia cutscenes. High pitched whoosh, slow.
|}
 
===Event Main26 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8449
|0x2101
|N/A
|None
|None
|Silence.
|-
|8450
|0x2102
|SE_NUM_EVENT_MAIN26_ISHIBUNE
|P11P02A
|m25a0404
|The Rainbow Stoneship arriving at the bridge.
|-
|8451
|0x2103
|SE_NUM_EVENT_MAIN26_KOROGARU
|D30P33A
|m26a0102
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.
|-
|8452
|0x2104
|SE_NUM_EVENT_MAIN26_LIGHT_01_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8453
|0x2105
|SE_NUM_EVENT_MAIN26_LIGHT_02_L
|None
|None
|Placeholder "sweat drop" sound.
|-
|8454
|0x2106
|SE_NUM_EVENT_MAIN26_LIGHT_03
|P13P01A
|m26a0401
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.
|-
|8455
|0x2107
|SE_NUM_EVENT_MAIN26_SEKICYUU
|D30P33A
|m26a0102
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.
|-
|8456
|0x2108
|SE_NUM_EVENT_MAIN26_THUNDER_01
|None
|None
|Wipe-like sound. Appears to be unused.
|-
|8457
|0x2109
|SE_NUM_EVENT_MAIN26_THUNDER_02
|None
|None
|Electric wipe sound. Appears to be unused.
|-
|8458
|0x210A
|SE_NUM_EVENT_MAIN26_WHITEOUT
|D30P33A
|m26a0201
|A recovered Dialga shows a vision to the hero and partner.
|-
|8459
|0x210B
|SE_NUM_EVENT_MAIN26_DISAPPEAR
|P13P01A
|m26a0401
|The hero disappears, final sound.
|-
|8460
|0x210C
|SE_NUM_EVENT_MAIN26_GAREKI_01
|None
|None
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.
|-
|8461
|0x210D
|SE_NUM_EVENT_MAIN26_GAREKI_02
|None
|None
|Fiery noise. Appears to be unused.
|-
|8462
|0x210E
|SE_NUM_EVENT_MAIN26_HAGURUMA_01
|D30P33A
|m26a0102
|Time Gears set in place.
|-
|8463
|0x210F
|SE_NUM_EVENT_MAIN26_HOUKOU
|V24P03A
|m24a0205
|Lapras starts flying.
|}
 
===Event Sub23 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8705
|0x2201
|SE_NUM_EVENT_SUB23_EFFECT_02_L
|D41P41A
|s22p1401
|Darkrai's Dimensional Hole shatters into pieces.
|-
|8706
|0x2202
|SE_NUM_EVENT_SUB23_HOLE_01
|D41P41A
|s22p1401
|Darkrai conjures up Dimensional Hole.
|-
|8707
|0x2203
|SE_NUM_EVENT_SUB23_WHITEOUT
|D41P41A
|s22p1401
|"THERE IS NO ESCAPE!" Palkia attacks Darkrai and the Dimensional Hole.
|-
|8708
|0x2204
|SE_NUM_EVENT_SUB23_EFFECT_01_L
|D41P41A
|s22p1401
|(Loop) Palkia charges attack aimed at Darkrai.
|-
|8709
|0x2205
|SE_NUM_EVENT_MOTION_DOGOMU
|None
|None
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.
|-
|8710
|0x2206
|SE_NUM_EVENT_MOTION_ITEM
|D01P41A
|m01a0701
|Giving/picking up an item. Used in many scenes.
|-
|8711
|0x2207
|SE_NUM_EVENT_MOTION_DOOR
|G01P04A
|m02a0202
|Wigglytuff's door opening (such as in Chapter 2).
|-
|8712
|0x2208
|SE_NUM_EVENT_HADOU_CHECK
|S02P01A
|m00a01a
|(Loop) Reading aura in personality quiz.
|-
|8713
|0x2209
|SE_NUM_DUN_MOTION_MONEY
|G01P03A
|m02a1001
|Collecting coins. Only used during Chatot's tax scene and Bidoof looking at his coins in SE1.
|-
|8714
|0x220A
|SE_NUM_DUN_EFF_DRINK
|None
|None
|Ingesting, liquid sound.
|-
|8715
|0x220B
|SE_NUM_DUN_MOTION_QUACK
|T01P02A
|enter09
|Xatu's screech.
|-
|8716
|0x220C
|SE_NUM_DUN_EFF_LIGHT_WALL
|T01P02A
|enter09
|Xatu appraises a Treasure Box.
|-
|8717
|0x220D
|SE_NUM_DUN_EFF_SMOKE_9
|None
|None
|Identical sound to #1813.
|-
|8718
|0x220E
|SE_NUM_DUN_EFF_DENJIFUYUU
|G01P04A
|enter05
|Croagunk's Swap Shop cauldron swapping an Exclusive Item.
|-
|8719
|0x220F
|SE_NUM_EVENT_EFF_SHINKA_EGG
|None
|None
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.
|-
|8720
|0x2210
|SE_NUM_DUN_MOTION_HUNGRY
|G01P03A
|m03a1203
|Belly/Hungry, often used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>. Identical to the dungeon sound (#4867).
|-
|8721
|0x2211
|SE_NUM_ME_WIND_S
|None
|None
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.
|-
|8722
|0x2212
|SE_NUM_ME_WIND_M
|None
|None
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.
|}
 
===Event Sub SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|8961
|0x2301
|SE_NUM_EVENT_SIGN_ASE_01
|G01P03A
|m02a0108
|Sweat drop sound, to be used with actor effect <code>SetEffect(EFFECT_SWEAT_DROP, 3);</code> This sound is intended for the '''slow drop from the side'''.
|-
|8962
|0x2302
|SE_NUM_EVENT_SIGN_HATENA_02
|G01P03A
|m02a0108
|Question. Confused. Wondering. To be used with actor effect <code>SetEffect(EFFECT_QUESTION_MARK, 3);</code>
|-
|8963
|0x2303
|SE_NUM_EVENT_SIGN_HATENA_03
|D05P31A
|m07a0701
|Doubled version of #8962. Usually used for looking around along with <code>ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);</code> or simply manually, but it is also used for questioning (s03p2003).
|-
|8964
|0x2304
|SE_NUM_EVENT_SIGN_NOTICE_01
|D01P41A
|m01a0401
|Exclamation mark. Usually used in a "surprised!" context, with some exceptions. To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8965
|0x2305
|SE_NUM_EVENT_SIGN_NOTICE_02
|G01P01C
|m11a0303
|Higher pitched; idea! Noticed something! To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>
|-
|8966
|0x2306
|SE_NUM_EVENT_SIGN_NOTICE_03
|G01P03A
|m03a0506
|Making a discovery.
|-
|8967
|0x2307
|SE_NUM_EVENT_SIGN_NOTICE_04
|D10P21A
|m10a0701
|Short, "noticing something", "Hey!", "Oh, I remember", sound, used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> or  <code>SetEffect(EFFECT_SHOCKED, 3);</code>. Sometimes used in a negative context (m03a0801).
|-
|8968
|0x2308
|SE_NUM_EVENT_SIGN_SHOCK_01
|D01P41A
|m01a0401
|Shocked! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
|-
|8969
|0x2309
|SE_NUM_EVENT_SIGN_SHOCK_02
|D08P11A
|m09a0301
|Aghast! To be used with actor effect <code>SetEffect(EFFECT_SHOCKED, 3);</code> or <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code>
|-
|8970
|0x230A
|SE_NUM_EVENT_SIGN_ANGER_01
|T01P02A
|m12a0601
|Loudred's wake-up call. Also used as a general "very angry" sound. It's a doubled version of #8971. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>, rarely with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code> (m13a0101)
|-
|8971
|0x230B
|SE_NUM_EVENT_SIGN_ANGER_02
|G01P03A
|m02a0302
|Angry, used with actor effect <code>SetEffect(EFFECT_ANGRY, 3);</code>, <code>SetEffect(EFFECT_ANGRY_MIRRORED, 3);</code> or <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>.
|-
|8972
|0x230C
|SE_NUM_EVENT_SIGN_TENSION_01
|G01P03A
|m02a0108
|Sweat drop, being surprised, "stunned" sort of sound, used with actor effect <code>SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);</code>. Intended for the '''multiple small drops'''.
|-
|8973
|0x230D
|SE_NUM_EVENT_SIGN_SHOCK_03
|G01P04A
|m08a0503
|Surprised? Being found out? Used with <code>SetEffect(EFFECT_SHOCKED, 3);</code>, <code>SetEffect(EFFECT_SHOCKED_MIRRORED, 3);</code> or <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code> depending on the character.
|-
|8974
|0x230E
|SE_NUM_EVENT_MOTION_JUNP_01
|G01P04A
|m05a0705
|Surprised short jump, to be used with actor execute common: <code>ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)</code>
|-
|8975
|0x230F
|SE_NUM_EVENT_MOTION_JUNP_02
|P19P02A
|n02a1002
|Excited double short jump! Also used for emphasis and sometimes anger. Used with <code>ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);</code>. '''Despite the name, this execute common is often not used in angry context!'''
|-
|8976
|0x2310
|SE_NUM_EVENT_MINIGAME_OK
|None
|None
|Bell sound. Selecting the correct answer during Sentry Duty.
|-
|8977
|0x2311
|SE_NUM_EVENT_MINIGAME_NG
|None
|None
|Selecting the incorrect answer or timing out during Sentry Duty.
|-
|8978
|0x2312
|SE_NUM_EVENT_SIGN_NOTICE_05
|G01P03A
|m02a0108
|Being noticed, "Hey!". To be used with actor effect <code>SetEffect(EFFECT_EXCLAMATION_MARK, 3);</code>, <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);</code> or <code>SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);</code>
|-
|8979
|0x2313
|SE_NUM_EVENT_OPENING_ROGO
|V03P08A
|t01p0501
|Title reveal. Only used in Explorers of Time and Darkness.
|}
 
===Event Side01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9217
|0x2401
|SE_NUM_EV_S01_SNORER_01_LP
|G01P10C
|n01a0703
|(Loop) Loudred snoring.
|-
|9218
|0x2402
|SE_NUM_EV_S01_UNREST_01
|D42P41A
|n01a1904
|Short buzzing with a small whoosh.
|-
|9219
|0x2403
|SE_NUM_EV_S01_CALL_01
|D42P41A
|n01a1904
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.
|-
|9220
|0x2404
|SE_NUM_EV_S01_CALL_02
|D42P41A
|n01a1904
|Part of the above jingle/chime.
|-
|9221
|0x2405
|SE_NUM_EV_S01_CALL_03
|D42P41A
|n01a1904
|"Three! Smiles go for miles!" Continuation of the above jingle.
|-
|9222
|0x2406
|SE_NUM_EV_S01_COME_01
|D42P41A
|n01a1904
|Continuation of that jingle/chime thing, the end.
|-
|9223
|0x2407
|SE_NUM_EV_S01_BEHAVE_01_LP
|D42P31A
|n01a2301
|"Guildmaster! You can't do that!" Wigglytuff struggling against the guild members.
|-
|9224
|0x2408
|SE_NUM_EV_S01_EFFECT_01
|D42P42A
|n01a3101
|Jirachi has been defeated and starts to wake.
|-
|9225
|0x2409
|SE_NUM_EV_S01_EFFECT_02
|D42P42A
|n01a3101
|Jirachi is surrounded by light...
|-
|9226
|0x240A
|SE_NUM_EV_S01_WHITEOUT_01
|D42P42A
|n01a3101
|Jirachi continued...
|-
|9227
|0x240B
|SE_NUM_EV_S01_EFFECT_04
|D42P42A
|n01a3101
|Jirachi has awoken.
|}
 
===Event Side02 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9473
|0x2501
|SE_NUM_EV_SIDE02_BREAK
|P18P01A
|n02a0304
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.
|-
|9474
|0x2502
|SE_NUM_EV_SIDE02_ROAR_01
|D43P31A
|n02a0901
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.
|-
|9475
|0x2503
|SE_NUM_EV_SIDE02_ROAR_02
|D43p31A
|n02a0901
|Louder Armaldo growl.
|-
|9476
|0x2504
|SE_NUM_EV_SIDE02_MONSTERSTEP_01
|None
|None
|A single footstep. Appears to be unused.
|-
|9477
|0x2505
|SE_NUM_EV_S02_GRASSY_01
|D43P31A
|n02a0901
|Quiet rustling sound, Armaldo-related.
|-
|9478
|0x2506
|SE_NUM_EV_SIDE02_THREAT_01
|D43P31A
|n02a0901
|Armaldo slashing air, trying to scare Igglybuff.
|-
|9479
|0x2507
|SE_NUM_EV_SIDE02_THREAT_02
|D43P31A
|n02a0901
|Loud Armaldo growl, still trying to scare Igglybuff.
|-
|9480
|0x2508
|SE_NUM_EV_SIDE02_MAP_01
|P19P02A
|n02a1002
|Armaldo grabs secret map.
|-
|9481
|0x2509
|SE_NUM_EV_SIDE02_MAP_02
|P19P02A
|n02a1002
|"Armaldo handed Igglybuff the secret map."
|-
|9482
|0x250A
|SE_NUM_EV_SIDE02_MAP_IGNITE_01
|P19P02A
|n02a1002
|Igglybuff rolls up the map.
|-
|9483
|0x250B
|SE_NUM_EV_SIDE02_MAP_IGNITE_02
|P19P02A
|n02a1002
|Igglybuff sets the secret map on fire.
|-
|9484
|0x250C
|SE_NUM_EV_SIDE02_PUTOUT
|P19P02A
|n02a1002
|Armaldo douses the burning map with water.
|-
|9485
|0x250D
|SE_NUM_EV_S02_FALLDOWN_01
|G01P05C
|n02a0105
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.
|-
|9486
|0x250E
|N/A
|None
|None
|Silence.
|-
|9487
|0x250F
|SE_NUM_EV_S02_TITTLE_01
|V32P01A
|n01a0102
|Banner sound for Special Episodes 1 and 2.
|-
|9488
|0x2510
|SE_NUM_EV_S02_GUMI_01
|P17P02A
|n02a0109
|"Igglybuff received many Gummis from Mama."
|-
|9489
|0x2511
|SE_NUM_EV_S02_FALLINGROCK_01
|P18P01A
|n02a0304
|Rolling rocks during Papa/Igglybuff flashback scene.
|-
|9490
|0x2512
|SE_NUM_EV_S02_FALLINGROCK_02
|P18P01A
|n02a0304
|Huge boulder about to fall on Papa.
|-
|9491
|0x2513
|SE_NUM_EV_S02_ROAR_03
|None
|None
|Sounds like another version of Armaldo growling. Appears to be unused.
|}
 
===Event Side03 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9729
|0x2601
|SE_NUM_EV_S03_DOOR_OPEN
|P17P01A
|n03a1002
|Mama opens door, Igglybuff's house.
|-
|9730
|0x2602
|SE_NUM_EV_S03_DOOR_CLOSE
|P17P01A
|n03a1002
|Papa closes door.
|-
|9731
|0x2603
|SE_NUM_EV_S03_DISCOVER
|P20P01A
|n03a0701
|Armaldo opens a large treasure chest.
|-
|9732
|0x2604
|SE_NUM_EV_S03_FLOOR_OPEN
|D45P31A
|n03a1501
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.
|-
|9733
|0x2605
|SE_NUM_EV_S03_TOUCH
|P19P01A
|n03a0401
|(Loop) Igglybuff "hitting" the Kangaskhan Rock.
|-
|9734
|0x2606
|SE_NUM_EV_S03_DOOR_BREAK
|D44P31A
|n03a0601
|Igglybuff solves the puzzle by blasting open the door.
|-
|9735
|0x2607
|SE_NUM_EV_S03_FIRE_FIGHTING
|D44P31A
|n03a0601
|Armaldo: "Here goes! Water Gun!"
|-
|9736
|0x2608
|SE_NUM_EV_S03_ROOLUP
|P22P01A
|n03a1702
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.
|-
|9737
|0x2609
|SE_NUM_EV_S03_THROW
|P22P01A
|n03a1702
|"Take this!" Armaldo throws the Defend Globe to Igglybuff.
|-
|9738
|0x260A
|SE_NUM_EV_S03_SOMEBODY
|D45P42A
|n03a1502
|Fortune Ravine Pit enemies making a rustling sound.
|}
 
===Event Side04 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|9985
|0x2701
|SE_NUM_EV_S04_SHOW
|G01P05A
|n04a0106
|Rustling paper. Magnezone hands Sunflora the wanted poster.
|-
|9986
|0x2702
|SE_NUM_EV_S04_GHOST_01
|D57P41A
|n04a0801
|Howling wind. Haunter shows up.
|-
|9987
|0x2703
|SE_NUM_EV_S04_GHOST_DOWN
|D57P41A
|n04a1001
|Haunter has been knocked out and drops to the floor.
|-
|9988
|0x2704
|SE_NUM_EV_S04_MAGMAC_01
|D57P42A
|n04a1401
|Lava bubble(?) bursts open, revealing a Slugma.
|-
|9989
|0x2705
|SE_NUM_EV_S04_GHOST_02
|D57P43A
|n04a2001
|Haunter splits into three.
|-
|9990
|0x2706
|SE_NUM_EV_S04_FLASH
|D57P41A
|n04a2002
|Haunter's blinding light, during flashback.
|-
|9991
|0x2707
|SE_NUM_EV_S04_GHOST_AWAY
|D57P41A
|n04a2002
|High-to-low sound; the other 2 Haunter appear during flashback.
|-
|9992
|0x2708
|SE_NUM_EV_S04_LAVA_01
|D57P43A
|n04a2003
|Earthquake! Lava geysers are additionally set off.
|-
|9993
|0x2709
|SE_NUM_EV_S04_FIRE_01
|D57P44A
|n04a2004
|Sunflora has been set on fire.
|-
|9994
|0x270A
|SE_NUM_EV_S04_GHOST_AWAY_02_2
|None
|None
|Electric beam? Appears to be unused.
|-
|9995
|0x270B
|SE_NUM_EV_S04_FIRE_02
|D57P42A
|n04a1401
|Slugma shoots fire at Sunflora.
|-
|9996
|0x270C
|SE_NUM_EV_S04_LEAFCUT
|D57P43A
|n04a2001
|Sunflora shoots a leaf attack at Haunter.
|}
 
===Event Side06 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10241
|0x2801
|SE_NUM_EV_S06_CATCH_01
|P26P01A
|n06a0102
|Team Charm takes off their "statue" disguise, first Special Episode 4 scene.
|-
|10242
|0x2802
|SE_NUM_EV_S06_CATCH_02
|None
|None
|Odd sound. Maybe for a pose or striking something? Appears to be unused.
|-
|10243
|0x2803
|SE_NUM_EV_S06_CATCH_03
|None
|None
|Sounds like this would directly follow #10242. Appears to be unused.
|-
|10244
|0x2804
|SE_NUM_EV_S06_BLACKOUT
|P26P01A
|n06a0102
|Team Charm turn off the light.
|-
|10245
|0x2805
|SE_NUM_EV_S06_HUNGRY
|D54P31A
|n06a0501
|"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep.
|-
|10246
|0x2806
|SE_NUM_EV_S06_GETUP
|D54P32A
|n06a0502
|Wigglytuff wakes and gets up.
|-
|10247
|0x2807
|SE_NUM_EV_S06_DESTRUCTION_01
|D55P41A
|n06a1301
|A group of Lairon break open a wall.
|-
|10248
|0x2808
|SE_NUM_EV_S06_DESTRUCTION_02
|None
|None
|Another rock break noise. Appears to be unused.
|-
|10249
|0x2809
|SE_NUM_EV_S06_BATTLE_IN
|D55P41A
|n06a1301
|Team Charm battle intro sound.
|-
|10250
|0x280A
|SE_NUM_EV_S06_UNDERGROUND
|D55P41A
|n06a1801
|Aggron digs.
|-
|10251
|0x280B
|SE_NUM_EV_S06_APPLE_01
|D56P11A
|n06a2703
|Perfect Apple bounces onto the scene from the bottom of the screen.
|-
|10252
|0x280C
|SE_NUM_EV_S06_APPLE_02
|D56P11A
|n06a2703
|The Perfect Apple fumbles out of Wigglytuff's hands.
|-
|10253
|0x280D
|SE_NUM_EV_S06_PASSAWAY
|D56P11A
|n06a2703
|Perfect Apple or any character passes through an illusory wall.
|-
|10254
|0x280E
|SE_NUM_EV_S06_EFFECT_01_2
|D56P41A
|n06a3401
|"Lopunny opened the treasure chest!" Mystical opening sound.
|-
|10255
|0x280F
|SE_NUM_EV_S06_MOVING_LP
|D56P41A
|n06a3901
|The treasure chest (Ditto) is rattling.
|-
|10256
|0x2810
|SE_NUM_EV_S06_METAMON
|D56P41A
|n06a3901
|Ditto transforms back to its regular form.
|}
 
===Event Side08 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10497
|0x2901
|SE_NUM_EV_S08_STANDUP
|D28P44A
|m25a0302
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).
|-
|10498
|0x2902
|SE_NUM_EV_S08_VITALITY
|None
|None
|Distinctive activation(?) noise. Appears to be unused.
|-
|10499
|0x2903
|SE_NUM_EV_S08_CROSSATTACK
|D46P31A
|n08a0808
|Sableye slashing attack.
|-
|10500
|0x2904
|SE_NUM_EV_S08_BEAT
|P23P02A
|n08a1408
|Dusknoir punches the wall in frustration.
|-
|10501
|0x2905
|SE_NUM_EV_S08_FORWARD_01
|P24P01A
|n08a2908
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.
|-
|10502
|0x2906
|SE_NUM_EV_S08_FORWARD_02
|D51P11A
|n08a2908
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.
|-
|10503
|0x2907
|SE_NUM_EV_S08_SNOWATTACK
|D51P11A
|n08a2908
|Snorunt's ice attack, part 1.
|}
 
===Event Side09 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|10753
|0x2A01
|SE_NUM_EV_S09_BLOCKICE_LP
|None
|None
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.
|-
|10754
|0x2A02
|SE_NUM_EV_S09_CRACKFLASH
|D51P41A
|n08a2908
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.
|-
|10755
|0x2A03
|SE_NUM_EV_S09_BLOCKFALL
|D51P41A
|n09a0501
|Dusknoir gets hit by a falling block of ice.
|-
|10756
|0x2A04
|SE_NUM_EV_S09_ONIGORI
|D51P41A
|n09a0501
|"GOGIGIGIGI!!" Group of Glalie make a noise.
|-
|10757
|0x2A05
|SE_NUM_EV_S09_MAMMU_01
|D51P41A
|n09a0501
|"BUAOOOOOON!" Mamoswine roars.
|-
|10758
|0x2A06
|SE_NUM_EV_S09_MAMMU_02
|D51P41A
|n09a0501
|Mamoswine lands. Whoosh, stomp.
|-
|10759
|0x2A07
|SE_NUM_EV_S09_ELECTRIC_01_LP
|V38P03A
|n09a0904
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.
|-
|10760
|0x2A08
|SE_NUM_EV_S09_ELECTRIC_02_LP
|None
|None
|(Loop) Similar electricity sound to #10759. Appears to be unused.
|-
|10761
|0x2A09
|SE_NUM_EV_S09_ELECTRIC_03
|D52P11A
|n09a0905
|Ice pillar makes an explosive discharge.
|-
|10762
|0x2A0A
|SE_NUM_EV_S09_ELECTRIC_04_LP
|D52P11A
|n09a0907
|(Loop) Louder electric crackling from ice pillar.
|-
|10763
|0x2A0B
|SE_NUM_EV_S09_ELECTRIC_05
|V38P03A
|n09a0906
|Louder explosive discharge from ice pillar.
|-
|10764
|0x2A0C
|SE_NUM_EV_S09_HEART
|D52P32A
|n09a1203
|Heartbeat sound. "(Every nerve in my body is bristling!)"
|-
|10765
|0x2A0D
|SE_NUM_EV_S09_JP_ELECT_01
|D52P32A
|n09a1203
|The four ice pillars hit Grovyle with electricity.
|-
|10766
|0x2A0E
|SE_NUM_EV_S09_JP_ELECT_02_LP
|None
|None
|(Loop) Less polished version of #10767, probably unused.
|-
|10767
|0x2A0F
|SE_NUM_EV_S09_JP_ELECT_03_LP
|D52P32A
|n09a1203
|(Loop) Grovyle being zapped and drained.
|}
 
===Event Sub30 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11009
|0x2B01
|SE_NUM_EV_S30_GAYA_01_LP
|None
|None
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.
|-
|11010
|0x2B02
|SE_NUM_EV_S30_MASKIPPA_01_3
|D73P25A
|s31a2001
|Carnivine looking around; Sneasel is already gone.
|-
|11011
|0x2B03
|SE_NUM_EV_S30_BETOBETA_01
|D73P41A
|s31a3401
|Grimer and Muk group enter the scene. Slimy sound.
|-
|11012
|0x2B04
|SE_NUM_EV_S30_BETOBETA_02_2
|D73P41A
|s31a3401
|Grimer shakes its head. "No. Nooooooooo."
|-
|11013
|0x2B05
|SE_NUM_EV_S30_BETOBETA_THREAT_2
|D73P41A
|s31a3401
|Muk strikes at air. More grimy sound.
|-
|11014
|0x2B06
|SE_NUM_EV_S30_SYAYMIN_01
|D73P41A
|s31a3701
|Shaymin readies; about to absorb the grime.
|-
|11015
|0x2B07
|SE_NUM_EV_S30_SYAYMIN_02
|D73P41A
|s31a3701
|(Loop) Shaymin absorbs the grime.
|-
|11016
|0x2B08
|SE_NUM_EV_S30_SYAYMIN_03
|D73P41A
|s31a3701
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.
|-
|11017
|0x2B09
|SE_NUM_EV_S30_SYAYMIN_TOP
|V37P02A
|s31a3702
|Wind sound, during visual Sky Peak scene.
|-
|11018
|0x2B0A
|SE_NUM_EV_S30_SYAYMIN_CHANGE
|D73P31A
|s31a3705
|Shaymin changes into Sky Forme.
|-
|11019
|0x2B0B
|SE_NUM_EV_S30_SYAYMIN_FRY
|V37P03A
|s31a3706
|Sky Forme Shaymin soaring down.
|-
|11020
|0x2B0C
|SE_NUM_EV_S30_TUBO
|None
|None
|Blip? Appears to be unused.
|-
|11021
|0x2B0D
|SE_NUM_EV_S30_BOXOPEN
|D73P25A
|enter11
|Opening a Sky Gift.
|-
|11022
|0x2B0E
|SE_NUM_EV_S30_TOPCUT
|V37P03A
|s32a0201
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.
|-
|11023
|0x2B0F
|SE_NUM_EV_S30_ROLLONG_2
|P01P04A
|s30a0202
|Spinda finishes shaking.
|-
|11024
|0x2B10
|SE_NUM_EV_S30_REGRET
|P01P04A
|s30a0202
|Spinda, Wobbuffet and Wynaut make dramatic noise. "Doesn't that seem wasteful?"
|-
|11025
|0x2B11
|SE_NUM_EV_S30_BOW
|P01P04A
|s30a0202
|"I hope to see you again soon here at Spinda's Café." Spinda bows.
|-
|11026
|0x2B12
|SE_NUM_EV_S30_RECYCLE_01
|S14P01A
|s30a0303
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.
|-
|11027
|0x2B13
|SE_NUM_EV_S30_RECYCLE_02
|S14P01A
|s30a0303
|Pointing arrow graphic appears in Project P cutscene.
|-
|11028
|0x2B14
|SE_NUM_EV_S30_RECYCLE_03
|S14P01A
|s30a0303
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.
|}
 
===Event Other01 SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11265
|0x2C01
|SE_NUM_ETC01_HADO_01_LP
|None
|None
|(Loop) Repeating whooshing wind sound. Appears to be unused.
|-
|11266
|0x2C02
|SE_NUM_ETC01_HADO_02
|S02P01A
|m00a01a
|Personality test sound.
|-
|11267
|0x2C03
|SE_NUM_ETC01_SHAKE
|P01P04A
|s30a0701
|Spinda shaking.
|-
|11268
|0x2C04
|SE_NUM_ETC01_GAME_EFFCT_01
|None
|None
|Ba-dum! Footprints are shown during Sentry Duty.
|-
|11269
|0x2C05
|SE_NUM_ETC01_GAME_EFFCT_02
|None
|None
|Boing! Character sprites pop up as a hint during Sentry Duty.
|-
|11270
|0x2C06
|SE_NUM_ETC01_GAME_HINT
|None
|None
|Exclamation; the player receives a text hint during Sentry Duty.
|-
|11271
|0x2C07
|SE_NUM_ETC01_GAME_OUT
|None
|None
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.
|-
|11272
|0x2C08
|SE_NUM_ETC01_GAME_FAIL
|None
|None
|Click; the partner corrects wrong Sentry Duty answer.
|-
|11273
|0x2C09
|SE_NUM_ETC01_GAME_END
|None
|None
|Bright sound. Sentry Duty has finished.
|-
|11274
|0x2C0A
|SE_NUM_ETC01_OOATARI
|P01P04A
|s30a0601
|Ludicolo bursts through the wall. Big win!
|-
|11275
|0x2C0B
|SE_NUM_ETC01_PIII
|P01P04A
|s30a0601
|Ludicolo/Big win whistle.
|}
 
===Event Side09b SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|11521
|0x2D01
|SE_NUM_EV_S09_JP_ELECT_04_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound ramps up.
|-
|11522
|0x2D02
|SE_NUM_EV_S09_JP_ELECT_05_LP
|D52P32A
|n09a1207
|(Loop) Grovyle zapping sound gets even more intense.
|-
|11523
|0x2D03
|SE_NUM_EV_S09_JP_ELECT_06_LP
|D52P32A
|n09a1207
|(Loop) Bang, Grovyle zapping sound maxes out.
|-
|11524
|0x2D04
|SE_NUM_EV_S09_JP_ELECT_07
|D52P32A
|n09a1207
|Grovyle whites out.
|-
|11525
|0x2D05
|SE_NUM_EV_S09_JP_ELECT_08
|D52P32A
|n09a1207
|Dusknoir saves Grovyle.
|-
|11526
|0x2D06
|SE_NUM_EV_S09_LANDING
|D52P32A
|n09a1207
|Primal Dialga lands.
|-
|11527
|0x2D07
|SE_NUM_EV_S09_COMEOUT
|D52P32A
|n09a1207
|Spiritomb's weakening aura(?) returns to its stone, short version of #7428.
|-
|11528
|0x2D08
|SE_NUM_EV_S09_HIGHTONE_LP
|D52P32A
|n09a1207
|High pitched whirring sound; time starts flowing slightly.
|-
|11529
|0x2D09
|SE_NUM_EV_S09_AUROEA
|D52P32A
|n09a1207
|Mystical sound, aurora is shown.
|-
|11530
|0x2D0A
|SE_NUM_EV_S09_WIND_LP
|D52P32A
|n09a1207
|(Loop) Low whoosh, the wind starts blowing again.
|-
|11531
|0x2D0B
|SE_NUM_EV_S09_BIND_LP
|None
|None
|(Loop) Odd PSG sound. Appears to be unused.
|-
|11532
|0x2D0C
|SE_NUM_EV_S09_D_EFFECT_01
|D52P32A
|n09a1207
|Primal Dialga's extended Roar of Time for cutscenes. Not the same sound as the move.
|-
|11533
|0x2D0D
|SE_NUM_EV_S09_HIGHWIND_LP
|D53P41A
|n09a2101
|(Loop) Wind is blowing, louder.
|-
|11534
|0x2D0E
|SE_NUM_EV_S09_ALLEFFECT_01
|D53P41A
|n09a2101
|Louder "disappearing light" sound.
|-
|11535
|0x2D0F
|SE_NUM_EV_S09_LIGHTEFFECT_01
|None
|None
|Light sound? Appears to be unused.
|-
|11536
|0x2D10
|SE_NUM_EV_S09_ALLEFFECT_02_LP
|D53P41B
|n09a2201
|(Loop) "The end is coming... We're fading..."
|-
|11537
|0x2D11
|SE_NUM_EV_S09_D_EFFECT_02
|D53P41C
|n09a2208
|A recovered Dialga shows a vision, part 1.
|-
|11538
|0x2D12
|SE_NUM_EV_S09_GREEN
|V38P10A
|n09a2209
|The world heals.
|-
|11539
|0x2D13
|SE_NUM_EV_S09_WHITEOUT
|V38P11A
|n09a2210
|Dialga's vision ends.
|-
|11540
|0x2D14
|SE_NUM_EV_S09_D_EFFECT_03
|D53P41C
|n09a2208
|Dialga shows a vision, part 2.
|}
 
===System SE===
{|class="wikitable"
!ID
!ID Hex
!Internal Name
!Map
!Scene
!Description
|-
|16128
|0x3F00
|N/A
|None
|None
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.
|-
|16129
|0x3F01
|SE_NUM_SYS_01
|None
|None
|Moving the cursor in menus.
|-
|16130
|0x3F02
|SE_NUM_SYS_02
|D06P11A
|enter05
|Selecting an option in menus. Also used when saving?
|-
|16131
|0x3F03
|SE_NUM_SYS_03
|None
|None
|Exiting a menu, or an invalid choice.
|-
|16132
|0x3F04
|SE_NUM_SYS_04
|None
|None
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.
|-
|16133
|0x3F05
|SE_NUM_SYS_05
|None
|None
|Dialogue sound.
|-
|16134
|0x3F06
|SE_NUM_SYS_06
|None
|None
|Sorting the Treasure Bag or Kangaskhan Storage.
|-
|16135
|0x3F07
|SE_NUM_SYS_07
|None
|None
|Choosing a Set Move, switching IQ Skills.
|-
|16136
|0x3F08
|SE_NUM_SYS_08
|None
|None
|Unfamiliar error(?) sound 1.
|-
|16137
|0x3F09
|SE_NUM_SYS_09
|None
|None
|Unfamiliar error(?) sound 2.
|-
|16138
|0x3F0A
|SE_NUM_SYS_10
|None
|None
|Unfamiliar error(?) sound 3.
|-
|16139
|0x3F0B
|SE_NUM_SYS_PEN_01
|None
|None
|Selecting a space to move towards while inside a dungeon by using the touch screen.
|}


{{NavScriptTerms}}
{{NavScriptTerms}}
[[Category:Documentation]]
[[Category:Documentation]]