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→Partner Personalities (PARTNER_TALK_KIND): Should've dug into the Symbols section more... |
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* [[SkipQuiz]]: Skips the personality test aside from the gender question. Requires the [[ChooseStarter]] patch. | * [[SkipQuiz]]: Skips the personality test aside from the gender question. Requires the [[ChooseStarter]] patch. | ||
* [[SameTypePartner]]: Allows the partner to be the same type as the player. | * [[SameTypePartner]]: Allows the partner to be the same type as the player. | ||
===Partner Personalities (PARTNER_TALK_KIND)=== | |||
The partner in Explorers of Sky uses one of three personalities, which will affect their dialogue in cutscenes and dungeons. While the dialogue changes are relatively subtle in the English script, this will notably decide whether the partner uses distinctly masculine or feminine dialogue in some other languages. The game uses a table of specific Pokémon IDs to assign personality types 1 ("Lively Boy") and 3 ("Girl"), while all IDs not on this table default to type 2 ("Kind Boy"). As a result, any replacements will always be set to type 2 unless further changes are made. | |||
To edit the table, follow these steps: | |||
# Proceed into the Symbols section in SkyTemple and look for <code>PARTNER_TALK_KIND_TABLE</code>. Sub-elements <code>PARTNER_TALK_KIND_TABLE[00]</code> to <code>[09]</code> cover the 10 specific Pokémon entries. | |||
# The <code>enum talk_kind</code> values can be edited between types 1-3 to change the entry's personality type. | |||
# The <code>struct partner_talk_kind_table_entry</code> values can be edited to the species ID of your new partner, keeping in mind that male and female members of the species use separate IDs. | |||
If you want to edit the default partner personality type, look for <code>PARTNER_TALK_KIND_TABLE[10]</code> and simply change the <code>enum talk_kind</code> value to <code>1</code> or <code>3</code>. This may be useful if your revised partner list includes more female than male Pokémon. | |||
{{NavSkyTemple}} | |||