Actor List: Difference between revisions
Added link to ActorAndLevelLoader patch page Tags: Mobile edit Mobile web edit |
Skycloud383 (talk | contribs) Just added some Unk4 information |
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{{Stub}} | <!-- Someone please explain what the type parameter means and give a better explanation of Unk4. -->{{Stub}} | ||
The list of '''Actors''' contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the [[ActorAndLevelLoader]] patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding [[Text Strings|String ID]].{{NavSkyTemple}} | The list of '''Actors''' contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the [[ActorAndLevelLoader]] patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding [[Text Strings|String ID]]. Unk4 seems to decide the size of the actor's hitbox when the player is in the overworld, with a size of 0 corresponding to a very tiny hitbox while 258 seems to correspond to the default actor hitbox size. {{NavSkyTemple}} | ||
Latest revision as of 06:05, 11 June 2026
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The list of Actors contains all of the entities that can be placed on maps and used in scripts. To view and modify it, the ActorAndLevelLoader patch by psy_commando must be applied. New actors can be added to the list via the "+" button, but currently, actors cannot be removed from the list. They are referred to by their 'Name' in maps and scripts. The species indicates how an actor will appear in a map, as well as the portraits to use. The actor will use the species' name in dialogue if the 'Text String for Name' is 0. Otherwise, it will use the value of the corresponding String ID. Unk4 seems to decide the size of the actor's hitbox when the player is in the overworld, with a size of 0 corresponding to a very tiny hitbox while 258 seems to correspond to the default actor hitbox size.