Frequently Asked Questions: Difference between revisions

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=== Can new moves be added? ===
=== Can new moves be added? ===
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:
The move list cannot be expanded at the moment, but there's some unused move slots that can be replaced without any side effects. They are the following:


* 361: Excavate
* 362: Spin Slash
* 404: attack animation with no sound effect (safe to edit)
* 404: attack animation with no sound effect (safe to edit)
* 411: attack animation with no sound effect (safe to edit)
* 411: attack animation with no sound effect (safe to edit)
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* 419: walking animation with no sound effect (safe to edit)
* 419: walking animation with no sound effect (safe to edit)
* 420: walking animation with no sound effect (safe to edit)
* 420: walking animation with no sound effect (safe to edit)
* 557: generic move sound effect (likely safe to edit, not confirmed)
* 558: generic move sound effect (likely safe to edit, not confirmed)
There's also a set of moves used for special purposes, which you can replace if you're certain their effect will never be called in your hack (for example, if you remove the Secret Bazaar, you can replace moves 421-423). These moves are the following:
* 361: Excavate
* 362: Spin Slash
* 421: Secret Bazaar Escape
* 421: Secret Bazaar Escape
* 422: Secret Bazaar Cleanse
* 422: Secret Bazaar Cleanse
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* 428: All-Hit Orb
* 428: All-Hit Orb
* 429: Foe-Seal Orb
* 429: Foe-Seal Orb
* 467: Judgement
* 543: Weather Ball Sun
* 543: Weather Ball Sun
* 544: Weather Ball Hail
* 544: Weather Ball Hail
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* 555: Skull Bash second half
* 555: Skull Bash second half
* 556: Ghost-type Curse animation
* 556: Ghost-type Curse animation
* 557: generic move sound effect
If you need even more slots, you can also replace existing regular moves with entirely new ones. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn't touch those. Here's the list of moves with known hardcoded behavior:
* 558: generic move sound effect
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn't touch those. Here's the list of moves with known hardcoded behavior:


* 031: Weather Ball (has a special type check in <code>GetMoveTypeForMonster</code>)
* 031: Weather Ball (has a special type check in <code>GetMoveTypeForMonster</code>)