How to change textbox graphics (Window Frames): Difference between revisions
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The window frames can be customized using the files from the '''Misc. Graphics''' section. In a nutshell, there are 5 frame styles for the top and bottom screens. These are labeled <code>FONT/frameX.wte</code> and <code>FONT/frame_bX.chr</code> respectively, with X being a number from 0 to 4. | The window frames can be customized using the files from the '''Misc. Graphics''' section. In a nutshell, there are 5 frame styles for the top and bottom screens. These are labeled <code>FONT/frameX.wte</code> and <code>FONT/frame_bX.chr</code> respectively, with X being a number from 0 to 4. | ||
The visual design of the frames can be edited | The visual design of the frames can be edited to your liking. But changing the colors as seen in-game requires editing certain color palettes, also called ''colormaps''. A colormap is a set of colors specified in the image data, which the game uses to "map" what color values should be shown-on screen. Due to system limitations, each frame graphic palette can only have 16 total values (numbered 0-15, plus a teal transparency color). | ||
In the editor, each graphic can be viewed with the all 4 set of colors (by incrementing the "Palette Variant" number at the bottom of the image view). When exported, the image will reflect the ID chosen. For example, the image below was exported with ID 0 selected, causing it to appear blue. | In the editor, each graphic can be viewed with the all 4 set of colors (by incrementing the "Palette Variant" number at the bottom of the image view). When exported, the image will reflect the ID chosen. For example, the image below was exported with ID 0 selected, causing it to appear blue. | ||
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== Gameplay Note == | == Gameplay Note == | ||
'''Note''' that the game is programmed to flash between the blue and pink palettes at low health. If these two are edited to be the same color, ''there will be no visual indicator of low health''! | '''Note''' that the game is programmed to flash between the blue and pink palettes at low health. If these two are edited to be the same color, ''there will be no visual indicator of low health''! | ||
Also, genderless or invalid species default to the using pink set of colors (palette index 1) while in Dungeon Mode. | |||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||