List of Opcodes: Difference between revisions

RRad (talk | contribs)
Happylappy (talk | contribs)
m World Map Mode documentation
 
(5 intermediate revisions by 2 users not shown)
Line 4,744: Line 4,744:
|}
|}
=== 0x102 - SetEffect ===
=== 0x102 - SetEffect ===
<TO DO: Opcode description>
Plays back an [[List of Effect Animations|effect animation]] assigned to an actor or performer.


{| class="wikitable"
{| class="wikitable"
Line 4,757: Line 4,757:
|Effect
|Effect
|effect_id
|effect_id
|
|The ID of a given effect.
|-
|-
|2
|2
|uint
|uint
|position_marker_id?
|position_marker_id?
|
|Set to one of the following character sprite offsets:
0: Head<br>1: Right Hand<br>2: Left Hand<br>3: Center<br>4: No offset (bottom of sprite)
|}
|}
=== 0x103 - SetFunctionAttribute ===
=== 0x103 - SetFunctionAttribute ===
<TO DO: Opcode description>
<TO DO: Opcode description>
Line 6,605: Line 6,607:


=== 0x174 - worldmap_ChangeLevel ===
=== 0x174 - worldmap_ChangeLevel ===
<TO DO: Opcode description>
Causes the clouds parting animation on the world map, presumably hardcoded by vanilla use-case.


{| class="wikitable"
{| class="wikitable"
Line 6,617: Line 6,619:
|1
|1
|uint
|uint
|unk0
|world_map_level
|
|Level to transition the world map state to.
|}
|}
=== 0x175 - worldmap_DeleteArrow ===
=== 0x175 - worldmap_DeleteArrow ===
Line 6,639: Line 6,641:
|uint
|uint
|world_map_marker_id
|world_map_marker_id
|
|The world map id to move the camera to.
|}
|}


Line 6,665: Line 6,667:


=== 0x179 - worldmap_SetCamera ===
=== 0x179 - worldmap_SetCamera ===
<TO DO: Opcode description>
Centers the world map camera on a specific world map marker.


{| class="wikitable"
{| class="wikitable"
Line 6,677: Line 6,679:
|1
|1
|uint
|uint
|unk0
|world_map_marker_id
|
|The world map id to set the camera to.
|}
|}
=== 0x17a - worldmap_SetLevel ===
=== 0x17a - worldmap_SetLevel ===
<TO DO: Opcode description>
Sets the current world map state. Additionally updates $WORLD_MAP_LEVEL


{| class="wikitable"
{| class="wikitable"
Line 6,693: Line 6,695:
|1
|1
|uint
|uint
|unk0
|world_map_level
|
|Level to assign the world map state to.
|}
|}
=== 0x17b - worldmap_SetMark ===
=== 0x17b - worldmap_SetMark ===
<TO DO: Opcode description>
Enables a yellow dot for the specified world map marker.


{| class="wikitable"
{| class="wikitable"
Line 6,709: Line 6,711:
|1
|1
|uint
|uint
|unk0
|world_map_marker_id
|
|The world map id to enable the yellow dot for.
|}
|}
=== 0x17c - worldmap_SetMessage ===
=== 0x17c - worldmap_SetMessage ===
<TO DO: Opcode description>
<TO DO: Opcode description>
Seemingly unused in vanilla.


{| class="wikitable"
{| class="wikitable"
Line 6,746: Line 6,750:


=== 0x17e - worldmap_SetMode ===
=== 0x17e - worldmap_SetMode ===
<TO DO: Opcode description>
Sets the "mode" of the world map, to align with a particular purpose.
 
Mode 1 seems to be for handling travel to a dungeon or area.
 
Mode 2 is only used by debug scripts.
 
Mode 3 is for handling moving clouds.
 
Mode 4 is for cutscene use, or for showing where things are on a map.
 
All other modes are unused.


{| class="wikitable"
{| class="wikitable"
Line 6,758: Line 6,772:
|1
|1
|uint
|uint
|unk0
|world_map_mode
|
|
|}
|}