List of Sound Effects: Difference between revisions
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Elaborating on a few sounds |
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
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|D03P11A | |D03P11A | ||
|m03a1002 | |m03a1002 | ||
|Unlocking special episodes, recruiting legendaries. | |Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled. | ||
|- | |- | ||
|6 | |6 | ||
| Line 100: | Line 100: | ||
|D79P41A | |D79P41A | ||
|s02p0701 | |s02p0701 | ||
|Louder howling wind. | |Louder howling wind. Exclusively used in scene after Froslass's boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this. | ||
|- | |- | ||
|12 | |12 | ||
| Line 107: | Line 107: | ||
|None | |None | ||
|None | |None | ||
| | |Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1's water dungeons. PMD2 solely uses ME #10 for this in all dungeons. | ||
|- | |- | ||
|13 | |13 | ||
| Line 114: | Line 114: | ||
|None | |None | ||
|None | |None | ||
| | |Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1's water dungeons. | ||
|} | |} | ||
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
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|None | |None | ||
|None | |None | ||
| | |Dropeye Seed. | ||
|- | |- | ||
|516 | |516 | ||
| Line 602: | Line 602: | ||
|0x306 | |0x306 | ||
|SE_NUM_MOTION_WAVE_LARGE | |SE_NUM_MOTION_WAVE_LARGE | ||
| | |Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1's water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects. | ||
|- | |- | ||
|775 | |775 | ||
|0x307 | |0x307 | ||
|SE_NUM_MOTION_WIND_LARGE | |SE_NUM_MOTION_WIND_LARGE | ||
| | |Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons. | ||
|- | |- | ||
|776 | |776 | ||
| Line 740: | Line 740: | ||
|0x407 | |0x407 | ||
|SE_NUM_EFF_PAIN1 | |SE_NUM_EFF_PAIN1 | ||
|Trick/Role Play on target. | |Two-Edge Orb/Trick/Role Play on target. | ||
|- | |- | ||
|1032 | |1032 | ||
|0x408 | |0x408 | ||
|SE_NUM_EFF_PAIN | |SE_NUM_EFF_PAIN | ||
|Trick or Role Play. | |Two-Edge Orb, Trick or Role Play. | ||
|- | |- | ||
|1033 | |1033 | ||
| Line 815: | Line 815: | ||
|0x416 | |0x416 | ||
|SE_NUM_EFF_DETECT | |SE_NUM_EFF_DETECT | ||
|Odor Sleuth or Agility windup. | |Scanner Orb, Odor Sleuth or Agility windup. | ||
|- | |- | ||
|1047 | |1047 | ||
| Line 1,011: | Line 1,011: | ||
|0x608 | |0x608 | ||
|SE_NUM_EFF_TOSENBO | |SE_NUM_EFF_TOSENBO | ||
|Seal Trap and Imprison. | |Seal Trap, Silence Orb and Imprison. | ||
|- | |- | ||
|1545 | |1545 | ||
| Line 1,131: | Line 1,131: | ||
|0x620 | |0x620 | ||
|SE_NUM_EFF_MEISOU | |SE_NUM_EFF_MEISOU | ||
|Calm Mind. | |Calm Mind, Radar Orb. | ||
|} | |} | ||
| Line 3,017: | Line 3,017: | ||
|0x121B | |0x121B | ||
|SE_NUM_EFF_ENTOU | |SE_NUM_EFF_ENTOU | ||
|Max HP up (Life Seed). | |Pierce Orb, Max HP up (Life Seed). | ||
|- | |- | ||
|4636 | |4636 | ||
| Line 3,036: | Line 3,036: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,212: | Line 3,212: | ||
|None | |None | ||
|None | |None | ||
|SolarBeam 2nd turn (effect anim #247) | |SolarBeam 2nd turn (effect anim #247). | ||
|- | |- | ||
|4890 | |4890 | ||
| Line 3,242: | Line 3,242: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,334: | Line 3,334: | ||
|T01P01A | |T01P01A | ||
|m03a0401 | |m03a0401 | ||
|Dimensional Scream beginning, getting dizzy. " | |Dimensional Scream beginning, getting dizzy. "Memai" translates to "dizzyness" or "vertigo". | ||
|- | |- | ||
|5134 | |5134 | ||
| Line 3,420: | Line 3,420: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 3,748: | Line 3,748: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,113: | Line 4,113: | ||
|7196 | |7196 | ||
|0x1C1C | |0x1C1C | ||
| | |SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L | ||
|P05P04A | |P05P04A | ||
|m17a0401 | |m17a0401 | ||
| Line 4,132: | Line 4,132: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,175: | Line 4,175: | ||
|D01P41A | |D01P41A | ||
|m01a0701 | |m01a0701 | ||
|Short "Enemy | |Short "Enemy runs away" sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead. | ||
|- | |- | ||
|7431 | |7431 | ||
| Line 4,324: | Line 4,324: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,425: | Line 4,425: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,589: | Line 4,589: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,662: | Line 4,662: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
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!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 4,913: | Line 4,913: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,056: | Line 5,056: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,143: | Line 5,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,286: | Line 5,286: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,366: | Line 5,366: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,460: | Line 5,460: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,496: | Line 5,496: | ||
|D54P31A | |D54P31A | ||
|n06a0501 | |n06a0501 | ||
|"Guuuuuuuu!" Wigglytuff snoring. | |"Guuuuuuuu!" Wigglytuff either snoring or stomach sound while asleep. | ||
|- | |- | ||
|10246 | |10246 | ||
| Line 5,582: | Line 5,582: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,641: | Line 5,641: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,756: | Line 5,756: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,883: | Line 5,883: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Poof! Item and Dungeon graphic appears in Project P explanation cutscene. | ||
|- | |- | ||
|11027 | |11027 | ||
| Line 5,890: | Line 5,890: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
| | |Pointing arrow graphic appears in Project P cutscene. | ||
|- | |- | ||
|11028 | |11028 | ||
| Line 5,897: | Line 5,897: | ||
|S14P01A | |S14P01A | ||
|s30a0303 | |s30a0303 | ||
|Project P | |Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene. | ||
|} | |} | ||
| Line 5,906: | Line 5,906: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 5,993: | Line 5,993: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,143: | Line 6,143: | ||
!Internal Name | !Internal Name | ||
!Map | !Map | ||
! | !Scene | ||
!Description | !Description | ||
|- | |- | ||
| Line 6,228: | Line 6,228: | ||
|None | |None | ||
|None | |None | ||
| | |Selecting a space to move towards while inside a dungeon by using the touch screen. | ||
|} | |} | ||
{{NavScriptTerms}} | {{NavScriptTerms}} | ||
[[Category:Documentation]] | [[Category:Documentation]] | ||