Item/Trap Graphics: Difference between revisions
Deltaflare (talk | contribs) added trap sprite slots |
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* '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites | * '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites | ||
* '''''Slots 82 - 95''' can be given new item sprites '''(14)''''' | * '''''Slots 82 - 95''' can be given new item sprites '''(14)''''' | ||
* Edits to '''slots 96 - 103''' will ''permanently overwrite'' the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) ''will force the sprites to use Palette 0.'' | * Edits to '''slots 96 - 103''' will ''permanently overwrite'' the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) ''will force the new sprites to use Palette 0 of the "dungeon effects palette"'' with no reliable way to change the ID''.'' If trying to change Palette 0 to reflect desired colors, this can affect entries that may have had different colors originally assigned to them. These entries include slots: | ||
** 96: small enemy shadow (black) | ** 96: small enemy shadow (black) | ||
** 97: big enemy shadow (black) | ** 97: big enemy shadow (black) | ||
** 98: small ally shadow (yellow) | ** 98: small ally shadow (yellow) | ||
** 99: big ally shadow (yellow) | ** 99: big ally shadow (yellow) | ||
** 100: big ally shadow (yellow) | ** 100: big ally shadow (yellow) | ||
** 101: small arrow | ** 101: small arrow showing direction player is facing (seen when pressing Y) | ||
** 102: small arrow | ** 102: small arrow showing direction player is facing (seen when pressing Y) | ||
** 103: beta "for HP" text | ** 103: beta "for HP" text | ||
* '''''Slots 104 - 107''' can be given new item sprites '''(4)''''' | * '''''Slots 104 - 107''' can be given new item sprites '''(4)''''' | ||
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# Stairs Down (uses Palette 0 or 1) | # Stairs Down (uses Palette 0 or 1) | ||
# Stairs Up (uses Palette 0 or 1) | # Stairs Up (uses Palette 0 or 1) | ||
# "P" | # Rescue Point ("P" flag used in Friend Rescues) (uses Palette 1) | ||
# Kecleon Shop carpet (uses Palette 1) | # Kecleon Shop carpet (uses Palette 1) | ||
# Key Door (uses Palette 0 or 1) | # Key Door (uses Palette 0 or 1) | ||
# Pitfall Trap - broken (uses Palette 0) | # Pitfall Trap - broken (uses Palette 0) | ||
# Blocked tile (uses Palette 1) | # Blocked tile (unused Rescue Team leftover meant for Meteor Cave) (uses Palette 1) | ||
# Blank (solid blue image) | # Blank (solid blue image) | ||
{{NavSkyTemple}} | {{NavSkyTemple}} | ||