Item/Trap Graphics: Difference between revisions

added trap sprite slots
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* '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites
* '''Slots 64 - 81''' will always be replaced by the game at runtime with status animation sprites
* '''''Slots 82 - 95''' can be given new item sprites '''(14)'''''
* '''''Slots 82 - 95''' can be given new item sprites '''(14)'''''
* Edits to '''slots 96 - 103''' will ''permanently overwrite'' the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) ''will force the sprites to use Palette 0.'' This can affect entries that may have had different a palette originally assigned to them. For example, the ally shadows will no longer be shaded yellow, turning magenta instead. These entries include:
* Edits to '''slots 96 - 103''' will ''permanently overwrite'' the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) ''will force the new sprites to use Palette 0 of the "dungeon effects palette"'' with no reliable way to change the ID''.'' If trying to change Palette 0 to reflect desired colors, this can affect entries that may have had different colors originally assigned to them. These entries include slots:
** 96: small enemy shadow (black)
** 96: small enemy shadow (black)
** 97: big enemy shadow (black)
** 97: big enemy shadow (black)
** 98: small ally shadow  (yellow)  
** 98: small ally shadow  (yellow)
** 99: big ally shadow  (yellow)  
** 99: big ally shadow  (yellow)
** 100: big ally shadow  (yellow)  
** 100: big ally shadow  (yellow)
** 101: small arrow?
** 101: small arrow showing direction player is facing (seen when pressing Y)
** 102: small arrow?
** 102: small arrow showing direction player is facing (seen when pressing Y)
** 103: beta "for HP" text
** 103: beta "for HP" text
* '''''Slots 104 - 107''' can be given new item sprites '''(4)'''''
* '''''Slots 104 - 107''' can be given new item sprites '''(4)'''''
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# Stairs Down (uses Palette 0 or 1)
# Stairs Down (uses Palette 0 or 1)
# Stairs Up (uses Palette 0 or 1)
# Stairs Up (uses Palette 0 or 1)
# "P" Flag (uses Palette 1)
# Rescue Point ("P" flag used in Friend Rescues) (uses Palette 1)
# Kecleon Shop carpet (uses Palette 1)
# Kecleon Shop carpet (uses Palette 1)
# Key Door (uses Palette 0 or 1)
# Key Door (uses Palette 0 or 1)
# Pitfall Trap - broken (uses Palette 0)
# Pitfall Trap - broken (uses Palette 0)
# Blocked tile (uses Palette 1)
# Blocked tile (unused Rescue Team leftover meant for Meteor Cave) (uses Palette 1)
# Blank (solid blue image)
# Blank (solid blue image)




{{NavSkyTemple}}
{{NavSkyTemple}}