Effect.bin: Difference between revisions

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Effect.bin is a file that contain various WAN animation.
Effect.bin is a file that contain various WAN animation.


Of particular notes are the sprites in the range 260 to 269, containing WANs that render using the 3D engine.
Of particular notes are the sprites in the range 260 to 269, containing WATs that render using the 3D engine, allowing for semi-transparency.


Of those:
Of those:


* 260 and 261 appear to be some smog attack effect
* 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639.
* 262 is the arch that appear when going back in time
* 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640.
* 264 and 265 are fading in japanese game title
* 263 is for the approaching Lapras shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658.
* 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662.
* 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668.
* 267 is for the blue glow from the left side of the screen after the partner activates the Rainbow Stoneship (m25a0302). Used by effect ID 653.


The other are too hard to say.
The others are currently unknown.

Latest revision as of 00:38, 9 October 2025

Effect.bin is a file that contain various WAN animation.

Of particular notes are the sprites in the range 260 to 269, containing WATs that render using the 3D engine, allowing for semi-transparency.

Of those:

  • 260 and 261 are for Skuntank and Koffing's noxious gas combo (acting scene m10a0301). Used by effect ID 639.
  • 262 is for the arch of light that accompanies the Passage of Time (m19b1001). Used by effect ID 640.
  • 263 is for the approaching Lapras shadows in the distance after the Brine Cave pattern shoots out a beam of light (m23a1007). Used by effect IDs 656, 657 and 658.
  • 264 and 265 are for the fading in Japanese game logos that were intended for the Time and Darkness intros respectively. Used by effect IDs 659-662.
  • 266 is for the glowing Brine Cave wall pattern (m23a1003). Used by effect ID 668.
  • 267 is for the blue glow from the left side of the screen after the partner activates the Rainbow Stoneship (m25a0302). Used by effect ID 653.

The others are currently unknown.