List of Effect Animations

Revision as of 05:58, 17 October 2025 by RRad (talk | contribs) (Animations up to 400 added)

This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:

  • WAN: The most common type. Functions in both dungeon and ground modes.
  • WAN File 0: Functions only in dungeon mode. Ignore this for SetEffect(EFFECT_NONE, 3);.
  • WAN File 1: Functions only in ground mode.
  • WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.
  • Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.
  • WBA: ???

This video by Hecka Bad demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.

ID File Type SFX ID Point Loop Scene Description
0 WAN File 0 -1 None Many No animation; this is a crucial ID used to stop looping effects. Can be called using SetEffect(EFFECT_NONE, 3);.
1 WAN 4124 Center None Nightmare.
2 WAN 1797 None Dive. Also used by coro EFFECT_MOVE_DIVE.
3 WAN 1796 None None Dig.
4 WAN File 0 1030 Center None Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.
5 WAN 4366 Head None Mind Reader.
6 WAN 1291 None None Swagger.
7 WAN File 0 4890 None None HP restored.
8 WAN File 0 283 Center None Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)
9 WAN File 0 281 Center None Not very effective hit.
10 WAN File 0 280 Center None Normal hit.
11 WAN File 0 276 Center None Super effective hit.
12 WAN File 0 1817 Center None Sweet Scent.
13 WAN File 0 4610 None None Evasion up.
14 WAN File 0 4609 None None Evasion lowered.
15 WAN 1285 Head None Attract hit.
16 Screen 4614 None None Rain begins.
17 WAN 4106 None None Confuse Ray.
18 WAN 4885 Head None Aromatherapy flower rises.
19 WAN 3585 Center None Aromatherapy flower falls down.
20 Screen 4637 None None Hail begins.
21 WAN File 0 279 Head None Stat changes reset. Also used as a startup animation by many moves.
22 WAN File 0 277 Head None Used as a startup animation by too many moves to count.
23 WAN 1286 Right Hand None Ice Ball projectile.
24 WAN File 0 1287 Center None Ice Ball hit.
25 WAN 4631 Head None Yawn (both move and status).
26 WAN 3610 Head None Lovely Kiss.
27 WAN 4364 None None Morning Sun.
28 WAN 3355 Head None Bubble.
29 WAN 3356 Head None Bubble hit.
30 WAN 3352 Head None Encore (clapping).
31 WAN 3353 None None Encore affects target.
32 WAN 1804 Center None Fury Cutter.
33 WAN File 0 4379 Center None Blue smoke (Substitute).
34 WAN File 0 -1 Center None Brown smoke (unused).
35 WAN File 0 -1 Center None Dark blue smoke (unused).
36 WAN File 0 -1 Center None Yellow smoke (unused).
37 WAN File 0 4380 Center None Pink smoke (Sleep Seed, probably other sleep-causing effects).
38 WAN File 0 -1 Center None Red smoke (unused).
39 WAN File 0 1812 Center None Purple smoke (Poison Tail).
40 WAN File 0 -1 Center None Beige smoke (unused).
41 WAN File 0 4353 Center None Green smoke (Transform, Run Away activated).
42 WAN File 0 1813 Center None White smoke (Baton Pass, Explosion Trap fails due to damp conditions).
43 WAN 1805 Head None Torment.
44 WAN 1549 Head None String Shot.
45 WAN -1 Head None String Shot projectile.
46 WAN 1550 Center None String Shot hit.
47 WAN File 0 1032 Center None Trick or Role Play.
48 WAN File 0 1031 Center None Trick or Role Play on target.
49 WAN 1799 None None Super Fang.
50 WAN 1556 Head None Heal Bell and Beat Up.
51 WAN 4354 Head None Snore.
52 WAN 4125 Head None Screech.
53 WAN 4360 None None Rock Throw.
54 WAN 4616 Center n08a1408 Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using SetEffect(EFFECT_ROCKS_HITTING, 3);.
55 WAN 4361 None None Rock Slide.
56 WAN 1297 Left Hand None Weather Ball projectile.
57 WAN 1298 Center None Weather Ball hit in sunny weather (fire).
58 WAN 1299 Center None Weather Ball hit in rainy weather (bubbles).
59 WAN File 0 4628 None None Whirlpool.
60 WAN 4118 Head None Sing.
61 WAN -1 Head None Rotating red/blue/green notes (Sing projectile).
62 WAN 4880 Head None Fake Tears. Same animation as #171 except for being dungeon-compatible.
63 WAN 4886 Center None Spite.
64 WAN 3097 Center None Air Cutter projectile.
65 WAN 1814 Center None Black smoke (Octazooka hit, Blinker Seed).
66 WAN 4100 None None Overheat attack.
67 WAN 4101 Center None Overheat start.
68 WAN 1300 Head None Aurora Beam projectile.
69 WAN 1808 Head None Octazooka projectile.
70 WAN 3605 None None Flatter.
71 WAN 4367 Head None Facade.
72 WAN File 0 4368 Center None Illuminate ability ("X blinked!").
73 WAN -1 Center None Will-O-Wisp projectile.
74 WAN 1027 Center None Flamethrower/Flame Wheel hit.
75 WAN 3341 Head None Grudge.
76 WAN 3332 Center None Burn status activates.
77 WAN 1047 Center None Unidentified; three small fireballs.
78 WAN 1025 Center None Flame Wheel start.
79 WAN 1026 Head None Flamethrower projectile.
80 WAN 1046 Center None Odor Sleuth.
81 WAN 3343 Center None Lock-On.
82 WAN 3337 Head None Sharpen.
83 WAN 4629 None None Gust and Razor Wind.
84 WAN 4619 Center None Harden.
85 WAN 1800 Head None Disable (by user).
86 WAN 4630 Center None Unidentified; 3 wind projectiles. Assigned to $$$ move #548.
87 WAN 4103 Center None Bide start.
88 WAN File 1 -1 Head m02a0108 Exclamation mark! Can be called using SetEffect(EFFECT_EXCLAMATION_MARK, 3);
89 WAN File 1 -1 Head m02a0108 Question mark. Can be called using SetEffect(EFFECT_QUESTION_MARK, 3);
90 WAN File 1 -1 Head n04a0104 Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using SetEffect(EFFECT_JOYOUS, 3);
91 WAN File 1 -1 Head m01a0401 Shocked effect. Can be called using SetEffect(EFFECT_SHOCKED, 3);
92 WAN File 1 -1 Head m02a0108 Sweat drop down the side. Can be called using SetEffect(EFFECT_SWEAT_DROP, 3);
93 WAN File 1 -1 Head m01a0401 Laughing, often just joyous. Can be called using SetEffect(EFFECT_LAUGHING, 3);
94 WAN File 1 -1 Head m09a0101 Angry icon. Can be called using SetEffect(EFFECT_ANGRY, 3);
95 WAN 3334 Head None Unidentified; triple-bite effect.
96 WAN 3074 Head None Bite.
97 WAN -1 Center m01a02a Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).
98 WAN -1 Center None Unidentified continuation of #97.
99 WAN -1 Center None Unidentified; star-shaped smoke cloud.
100 WAN -1 None m17a0302 Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);.
101 WAN -1 None None PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.
102 WAN -1 None None PMD1 leftover; 3 of the flyers remain in place.
103 WAN -1 Head n01a3101 Gathering stars/energy; Jirachi wakes up, SE1 scene.
104 WAN -1 Head None Looped continuation of #103. Does not appear to be used.
105 WAN -1 Head None PMD1 leftover; Teleport Gem starts gathering light.
106 WAN -1 Head None PMD1 leftover; Teleport Gem continues gathering light, looped.
107 WAN -1 Head None PMD1 leftover; Teleport Gem fades.
108 WAN -1 Head None PMD1 leftover; Teleport Gem lightly pulsating.
109 WAN -1 Head None PMD1 leftover; unidentified (gathering stars, more basic version of #103)
110 WAN -1 Head None PMD1 leftover; looped continuation of #109
111 WAN -1 Head s22p1401 Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.
112 WAN -1 Head None Looped continuation of #111. Does not appear to be used.
113 WAN 4617 None None Thunder.
114 WAN 1542 Center None Spark or ThunderPunch.
115 WAN 3073 Center None Rock Tomb.
116 WAN 3335 Center None Karate Chop.
117 WAN 4115 Center None Clamp.
118 WAN 3349 Head None SmellingSalt.
119 WAN -1 Head None MegaHorn projectile.
120 WAN 3841 Center None Fury Swipes.
121 WAN 3847 None None Destiny Bond.
122 WAN 4611 Center None Foresight.
123 WAN 4107 Center None Revenge hit.
124 WAN 4109 Center None Dragon Dance.
125 WAN 4627 Center None Cotton Spore.
126 WAN 1546 None None Wrap or Constrict.
127 WAN 1538 Center None Comet Punch.
128 WAN 1028 Center None Absorb, Mega Drain, Giga Drain.
129 WAN File 0 3862 Center None Reversal.
130 WAN File 0 1537 None None Focus Energy or Focus Punch charge.
131 WAN 1809 Center None Mega Punch.
132 WAN 3076 None None Blast Burn
133 WAN 4877 Left Hand None Bonemerang projectile.
134 WAN 3611 Center None FeatherDance.
135 WAN 3614 Center None Flash.
136 WAN -1 Head None Eruption projectile.
137 WAN -1 Head None Ember projectile.
138 WAN 3600 Center None Scratch.
139 WAN 1288 Center None Leaf Blade.
140 WAN 3848 Center None Protect.
141 WAN 3856 Center None Defense Curl.
142 WAN 4877 Center None Present projectile.
143 WAN 1557 Center None Bonemerang hit.
144 WAN File 0 278 Head None Unidentified; small blue light effect.
145 WAN 3099 Center None Superpower.
146 WAN 3591 Head None Spit Up.
147 WAN 3592 None None Escape Orb.
148 WAN 3593 Center None Guillotine.
149 WAN 3595 Center None Knock Off.
150 WAN 3852 Head None Water Sport.
151 WAN 3842 Head None Wish.
152 WAN 4097 Center None Swallow.
153 WAN 1292 Center None (Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.
154 WAN 1544 Center None Seal Trap or Imprison.
155 WAN 4620 Center None Tri Attack projectile.
156 WAN 3594 Center None ViceGrip.
157 WAN File 0 4358 Center None Spore.
158 WAN 4362 Center None Leech Life.
159 WAN 3609 Center None Slash.
160 WAN -1 Center None PMD1 leftover; Teleport Gem orb grows.
161 WAN -1 Center None PMD1 leftover; Teleport Gem orb pulsating.
162 WAN -1 Center None PMD1 leftover; Teleport Gem orb flickering.
163 WAN -1 Center None PMD1 leftover; Teleport Gem orb breaking.
164 WAN -1 Center None PMD1 leftover; Teleport Gem teleportation effect.
165 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating.
166 WAN -1 Center None PMD1 leftover; Teleport Gem pulsating faster.
167 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).
168 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 2.
169 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 3.
170 WAN -1 Center None PMD1 leftover; hero's disappearing light, variant 4.
171 WAN File 1 -1 Head m03a1002 Sweat/tears drop from both sides. Can be called using SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);
172 WAN File 1 -1 Head m02a0108 Small shock/noticing effect, left side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);
173 WAN File 1 -1 Head Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by coro EFFECT_MOVE_WAVE.
174 WAN File 1 -1 Head m03a0403 Small shock/noticing effect, right side. Can be called using SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);
175 WAN -1 Center None Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.
176 WAN 1560 Head None Taunt takes effect.
177 WAN 1562 None None Shock Wave hit.
178 WAN 1563 Center None Shock Wave projectile.
179 WAN 3342 Center None Zap Cannon projectile.
180 WAN 3346 Center None Mud Sport rises.
181 WAN 3347 Center None Mud Sport falls down.
182 WAN 3348 Center None Unidentified; 3 spinning Mud Sport projectiles. Probably unused.
183 WAN 3859 Center None Needle Arm.
184 WAN 4612 Center None Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.
185 WAN 3865 Center None Assist.
186 WAN 1289 None None Ingrain.
187 WAN 3861 None None Frenzy Plant.
188 WAN 4357 Center None SonicBoom projectile.
189 WAN 4876 Left Hand None Barrage projectile.
190 WAN 4372 Head None Bullet Seed projectile.
191 WAN 1545 Center None Horn Attack.
192 WAN 4623 Center None Icicle Spear projectile.
193 WAN 4624 Center None Swords Dance.
194 WAN 4625 Center None Vine Whip.
195 WAN 3845 Center None GrassWhistle projectile.
196 WAN 3863 Head None Tickle.
197 WAN File 0 3602 Center None Crabhammer.
198 WAN File 0 3860 Center None Hidden Power.
199 WAN 1548 None None Trapbust Orb.
200 Screen 3075 None None Haze.
201 WAN 3587 None None AncientPower startup.
202 WAN 1547 Center None Volt Tackle startup.
203 WAN 3338 None None Muddy Water.
204 WAN 1807 None None Surf or Cleanse Orb.
205 WAN 3606 Head None Psych Up.
206 WAN 3854 Head None Follow Me.
207 WAN 4633 Head None Metronome.
208 WAN 1566 Head None Scary Face.
209 WAN 4117 Head None Signal Beam projectile.
210 WAN 1810 Center None Mist.
211 WAN 4376 Center None Lick.
212 WAN 4357 Head None Swift projectile.
213 WAN 4363 None None Sky Uppercut.
214 WAN 1041 Center None Sketch.
215 WAN 4365 Center None Sand-Attack.
216 WAN 4878 Center None Twineedle projectile.
217 WAN 4878 Center None Poison Sting projectile.
218 WAN 4878 Center None Spike Cannon projectile.
219 Screen 1558 Head None Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.
220 WAN 1036 Head None Psybeam projectile.
221 WAN File 0 1567 Center None SolarBeam charge.
222 Screen 4888 None None Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.
223 Screen 4355 Head None Powder Snow.
224 WAN 1033 Head None Psywave projectile.
225 WAN 1037 Head None Hypnosis projectile.
226 WAN File 0 1043 Head None Psycho Boost hit.
227 WAN File 0 4875 Head None No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)
228 WAN File 0 260 Head None No animation; paired with the regular attack sound effect.
229 WAN File 0 -1 Head None No animation or sound effect.
230 WAN File 0 532 Head None No animation; paired with the Earthquake or Magnitude sound effect.
231 WAN File 0 274 Head None No animation; paired with the secondary sound effect for a Pokémon's Rotate animation while using Rolling Kick, Thief or Flame Wheel.
232 WAN File 0 275 Head None No animation; paired with the secondary sound effect for a Pokémon's Double animation.
233 WAN File 0 257 Head None No animation; paired with the secondary sound effect for a Pokémon's Hop animation.
234 WAN File 0 258 Head None No animation; paired with the secondary sound effect for a Pokémon's Charge animation.
235 WAN File 0 259 Head None No animation; paired with the secondary sound effect for a Pokémon's Rotate animation.
236 WAN 1541 Center None Thunderbolt.
237 WAN 1816 None None Fissure hit. The actual "fissure" effect that deletes the opponent can be found at #693-695.
238 WAN 3590 None None Safeguard.
239 Screen 4615 Head None Sandstorm.
240 WAN 3336 Center None Cross Chop.
241 WAN 1038 None None Sand Tomb.
242 WAN 1811 Center None Smog.
243 WAN 4110 None None Sacred Fire start.
244 WAN 4111 Center m07a1001 Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff' or Igglybuff's meltdowns.
245 WAN 3604 Center None Sheer Cold.
246 WAN 4356 Head None SolarBeam projectile.
247 WAN 4889 None None SolarBeam 2nd turn.
248 WAN 788 None None Self-Destruct (move or trap).
249 WAN 787 None None Explosion (move or trap).
250 WAN 3589 Center None Sky Attack projectile.
251 WAN 3608 Center None Metal Sound projectile.
252 WAN 3849 Center None Icy Wind projectile.
253 WAN 3864 Center None Meteor Mash projectile.
254 WAN 3858 Center None Mean Look.
255 WAN 4112 Center None Uproar.
256 WAN 4114 Center None Shadow Ball projectile.
257 WAN 4116 Center None Stun Spore.
258 WAN 3344 Center None PoisonPowder.
259 WAN 3846 Center None Sleep Powder.
260 WAN 4121 Head None Water Spout shoots up.
261 WAN 4120 None None Water Spout falls down.
262 WAN 1042 Head None Kinesis (bending spoon).
263 WAN 3612 Center None Fire Blast projectile.
264 WAN 3613 Center None Fire Blast impact.
265 WAN 4369 None None Waterfall.
266 WAN -1 None None PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2
267 WAN File 0 4370 Center None Stockpile.
268 WAN File 0 -1 Head None PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.
269 WAN 4371 Head None Leech Seed projectile.
270 WAN 3596 None None Leech Seed impact.
271 WAN 3853 Center None Synthesis.
272 WAN 3867 Center None Moonlight.
273 WAN 3607 Center None Unidentified; blue healing effect. PMD1 internal name: KAIFUKU
274 WAN 1543 Head None Howl.
275 WAN 3586 Center None Stomp.
276 WAN 1806 Head None Mist Ball projectile.
277 WAN 4113 Center None Secret Power.
278 WAN 3598 Head None Sludge Bomb projectile.
279 WAN 3597 Head None Sludge projectile.
280 WAN 3100 Center None DynamicPunch.
281 WAN 1304 Center None Crush Claw.
282 WAN 3588 Head None Silver Wind.
283 WAN 4878 Head None Unidentified; two needle projectiles.
284 WAN 1561 None None Faint Attack.
285 WAN File 0 4374 None None Conversion 2.
286 WAN File 0 1818 None None Conversion.
287 WAN 4359 Head None Leer.
288 WAN 4102 Center None Razor Leaf projectile.
289 WAN File 0 3601 Center None Tail Glow.
290 WAN File 0 1290 None None Rising beige smoke (Spikes or Toxic Spikes set)
291 WAN File 0 1801 Center None Ice Beam projectile.
292 WAN File 0 1802 Center None Ice Beam or Blizzard impact.
293 WAN File 0 4626 None None Unidentified; small water splash.
294 WAN 4877 Head None Egg Bomb projectile.
295 WAN 4377 Center None Egg Bomb hit.
296 WAN 3855 Center None Razor Leaf startup.
297 WAN 3351 Center None Softboiled.
298 WAN 3098 Head None Sweet Kiss.
299 WAN -1 Head None Attract projectile.
300 WAN 1303 Head None Bulk Up.
301 WAN 3866 Center None Magical Leaf startup.
302 WAN 3843 Center None Magical Leaf projectile.
303 WAN 1296 Head None Water Pulse projectile.
304 WAN 3844 Center None False Swipe.
305 WAN 1568 Center None Calm Mind.
306 WAN 3857 Center None Mega Kick.
307 WAN -1 Head None PMD1 leftover; Rayquaza shoots beam at falling meteor.
308 WAN -1 Head None PMD1 leftover; #307 continued and looped.
309 WAN -1 Head None PMD1 leftover; beam hits meteor from the bottom of the screen.
310 WAN File 0 4618 None None Twister.
311 WAN 4622 Center None Arm Thrust.
312 WAN 4373 Head None Helping Hand.
313 WAN 1554 None None White beam (Barrier or Iron Defense).
314 WAN File 0 4613 None None Poisoned status activates.
315 WAN 4621 Center None Tri Attack impact.
316 WAN 1284 Center None Fire Spin.
317 WAN 4378 Center None Ember hit.
318 WAN 1301 None None Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).
319 WAN 1555 None None Green beam (Mirror Move activated).
320 WAN 3101 None None Pink beam (Mirror Coat).
321 WAN 1302 None None Blue beam (Reflect).
322 WAN File 0 3345 Center None Drill Peck.
323 WAN -1 Head None Exclamation mark, no sound effect (presumably used by cringe status)
324 WAN 4105 Head None Amnesia.
325 WAN -1 Head None Appears to be a copy of #90 (joyous/beaming).
326 WAN -1 Head None Appears to be a copy of #91 (shocked).
327 WAN -1 Head None Appears to be a copy of #92 (sweat drop).
328 WAN -1 Head None Appears to be a copy of #93 (laughing).
329 WAN -1 Head None Appears to be a copy of #94 (angry icon).
330 WAN 4123 None None Night Shade.
331 WAN 4634 None None Sunny Day or sunny weather.
332 Screen 4122 Head None Heat Wave.
333 WAN 1295 Head None Water Gun projectile.
334 WAN File 0 1294 Center None Water Gun, Hydro Cannon or Hydro Pump impact.
335 WAN 1282 Head None Hydro Cannon projectile.
336 WAN 1283 Head None Hydro Pump projectile.
337 WAN 3357 Head None Mud Shot projectile.
338 WAN 3329 Head None Hyper Beam projectile.
339 WAN 3330 Head None BubbleBeam projectile.
340 WAN 3331 Head None Aeroblast projectile.
341 WAN 3603 Head None Hyper Voice.
342 WAN 3339 Center None Petal Dance impact.
343 WAN 3102 Center None Belly Drum.
344 WAN 3599 Center None Hyper Fang.
345 WAN 4104 Center None Dizzy Punch.
346 WAN 1803 Head None Teeter Dance.
347 WAN 3354 Center None Blaze Kick.
348 WAN 3340 None None Perish Song.
349 WAN 3850 Head None Milk Drink.
350 WAN 4632 Head None Acid projectile.
351 WAN 1034 Center s22p0203 Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).
352 WAN 4108 Center None Rock Blast impact.
353 WAN 4877 Head None Rock Blast projectile.
354 WAN 4375 Head None Wide Slash.
355 WAN 1798 Head None Cut.
356 WAN 3851 Center None See-Trap Orb.
357 WAN 1040 Center None Switcher/Blowback Orb projectile.
358 WAN 1039 Center None Transfer/Stayaway Orb projectile.
359 WAN 1293 Center None Teleport, Warp Seed, etc.
360 WAN 1815 Center None Petrify Orb or Trawl Orb.
361 WAN 3350 Head None Drought Orb.
362 WAN 3333 Head None Rollcall Orb.
363 WAN 1819 Center None Invisify Orb or Mobile Orb.
364 WAN -1 None None PMD1 leftover; hero's light orb envelops them (ending).
365 WAN -1 None None PMD1 leftover; hero's light orb (stationary).
366 WAN -1 None None PMD1 leftover; hero's light orb flies up.
367 WAN -1 None None PMD1 leftover; hero's light orb flies up, leaving more stars/energy behind.
368 WAN 4119 Center None Vacuum-Cut.
369 WAN File 0 4635 Center None Life Seed (max HP up).
370 WAN -1 None None PMD1 leftover; rising magma pillar at Mt. Blaze Peak.
371 WAN -1 None None PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.
372 WAN -1 None None PMD1 leftover/continuation of #371; Vortex Stone light effect ends.
373 WAN -1 None None PMD1 leftover/continuation of #372; static Vortex Stone.
374 WAN 4099 Center None Ghost-type Curse (nail pushed in).
375 WAN 4098 Head None Ghost-type Curse takes effect on target.
376 WAN -1 Head None Stirring wind; Leaves 1.
377 WAN -1 Head None Stirring wind; Leaves 2.
378 WAN -1 Head None Stirring wind; Water?
379 WAN -1 Head None Stirring wind; Snowflake.
380 WAN -1 Head None Stirring wind; Snowflake 2. Couldn't get this to show up in practice, so it may be unused.
381 WAN -1 Head None Stirring wind; Fire?
382 WAN -1 Head None Stirring wind; Fire 2?
383 WAN -1 Head None Stirring wind; Sand?
384 WAN -1 None None PMD1 leftover; hero's light orb pulsating (return at Team Base during ending).
385 WAN -1 None None PMD1 leftover/continuation of #384; light orb dissipates on hero's return.
386 WAN 791 None None Mud Trap.
387 WAN File 0 -1 None None Summon Trap or Grudge Trap.
388 WAN 792 None None Grimy Trap.
389 WAN 771 None None Gust Trap.
390 WAN 770 None None Spin Trap.
391 WAN File 0 769 None None Slumber Trap.
392 WAN 793 None None Poison Trap.
393 WAN 790 None None Chestnut Trap.
394 WAN File 0 538 None None Movement speed lowered.
395 WAN File 0 536 None None Movement Speed up.
396 WAN File 0 539 None None Accuracy up.
397 WAN File 0 535 None None Accuracy lowered.
398 WAN File 0 531 None None Defense up.
399 WAN File 0 534 None None Defense lowered.
400 WAN File 0 525 None None Special Defense up.
438 WAN File 1 -1 Head m07a1001 Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.
448 WAN File 1 -1 Head m03a0403 Shocked effect, mirrored. Can be called using SetEffect(EFFECT_SHOCKED_MIRRORED, 3);
543 WAN 3084 Head None Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.
544 WAN 3085 Center None Roar of Time hit.
621 Screen -1 Center c00a0701 Dimensional Scream start.
622 WAN File 1 -1 Head m21a0203 Sweat drop down the side, mirrored. Can be called using SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);
623 WAN File 1 -1 Head m02a0302 Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using SetEffect(EFFECT_ANGRY_MIRRORED, 3);
624 WAN File 1 -1 Head c00a0601 Perfect Apple bouncing on top of Wigglytuff's head. Can be called using SetEffect(EFFECT_APPLE_ON_HEAD, 3);
625 WAN File 1 -1 Head m05a0603 Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);
626 WAN File 1 -1 Head m05a0603 Beige rippling water for Ursaring, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);
627 WAN File 1 -1 Head m05a0603 Beige rippling water for Vigoroth, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);
628 WAN File 1 -1 Head m05a0603 Beige rippling water for Mankey, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);
629 WAN File 1 -1 Head m05a0603 Beige rippling water for Primeape, Hot Spring scene. Can be called using SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);
642 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by down and side-facing actors. Also used in a few other scenes. Can be called using SetEffect(EFFECT_EATING, 3);
643 WAN File 1 -1 Head c00a0601 Eating effect used during dinner at Wigglytuff's Guild by up-facing actors. Can be called using SetEffect(EFFECT_EATING_SLOW, 3);
646 WAN File 1 -1 None m22a1004 Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.
653 WAT -1 None m25a0302 The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.
664 WAN File 1 -1 None m23a1008 Beige animated water ripple effect below Lapras during Brine Cave introduction scene.
668 WAT -1 None m23a1003 The glowing Brine Cave wall pattern. Uses the 3D engine.
676 WAT -1 Center Cosmic Power on user (gathering energy). See #219 for the background effect.
692 WAN File 1 -1 None n04a1401 Copy of the burn status effect animation for cutscenes.
693 WAN 1048 None None Fissure opens up.
694 WAN -1 None None Fissure held frame.
695 WAN 1049 None None Fissure closes.
696 WAN File 0 1305 Center None Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.
697 WBA 4124 None None Heavy rain covering the screen and panning to the left. Appears to be unused.
698 WBA 4124 None n02a0304 Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);.
699 Screen 4124 None m01a0102 Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.