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	<id>https://wiki.skytemple.org/index.php?action=history&amp;feed=atom&amp;title=UnusedDungeonChance</id>
	<title>UnusedDungeonChance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skytemple.org/index.php?action=history&amp;feed=atom&amp;title=UnusedDungeonChance"/>
	<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;action=history"/>
	<updated>2026-05-17T09:09:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=847&amp;oldid=prev</id>
		<title>Frostbyte: Username update</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=847&amp;oldid=prev"/>
		<updated>2024-07-21T18:46:05Z</updated>

		<summary type="html">&lt;p&gt;Username update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:46, 21 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----This patch by [[User:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End45&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End45&lt;/del&gt;]] fixes the &#039;Unused&#039; chance for dungeons. Without this patch, the &#039;Unused&#039; chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor&#039;s &#039;Unused&#039; chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----This patch by [[User:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frostbyte&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frostbyte&lt;/ins&gt;]] fixes the &#039;Unused&#039; chance for dungeons. Without this patch, the &#039;Unused&#039; chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor&#039;s &#039;Unused&#039; chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that the game will attempt to generate a maze room on the floor (if no rooms are eligible for this, no maze will be generated).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavPatches}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavPatches}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key skytemplewiki:diff:1.41:old-463:rev-847:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Frostbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=463&amp;oldid=prev</id>
		<title>Frostbyte: Clarify that 100% chance doesn&#039;t mean a maze is always generated</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=463&amp;oldid=prev"/>
		<updated>2023-11-29T22:00:52Z</updated>

		<summary type="html">&lt;p&gt;Clarify that 100% chance doesn&amp;#039;t mean a maze is always generated&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:00, 29 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Overview ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----This patch by [[User:End45|End45]] fixes the &#039;Unused&#039; chance for dungeons. Without this patch, the &#039;Unused&#039; chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor&#039;s &#039;Unused&#039; chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that a room on the floor will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a maze room&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----This patch by [[User:End45|End45]] fixes the &#039;Unused&#039; chance for dungeons. Without this patch, the &#039;Unused&#039; chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor&#039;s &#039;Unused&#039; chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game will attempt to generate &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maze &lt;/ins&gt;room on the floor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(if no rooms are eligible for this, no maze &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generated)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavPatches}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NavPatches}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Frostbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=442&amp;oldid=prev</id>
		<title>Chesyon: Created UnusedDungeonChance page</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=UnusedDungeonChance&amp;diff=442&amp;oldid=prev"/>
		<updated>2023-11-26T18:08:25Z</updated>

		<summary type="html">&lt;p&gt;Created UnusedDungeonChance page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:MazeRoom.png|alt=A maze room|thumb|A maze room]]&lt;br /&gt;
This page contains information about the &amp;#039;&amp;#039;&amp;#039;UnusedDungeonChance&amp;#039;&amp;#039;&amp;#039; [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch by [[User:End45|End45]] fixes the &amp;#039;Unused&amp;#039; chance for dungeons. Without this patch, the &amp;#039;Unused&amp;#039; chance will do nothing. If this patch is applied, dungeon floors will have a chance to turn a random room into a maze room made of wall tiles instead of the usual water. The chance that a floor generates a maze room depends on the floor&amp;#039;s &amp;#039;Unused&amp;#039; chance value, with a value of 0 (default) never generating a maze room, and a value of 100 guaranteeing that a room on the floor will be a maze room.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
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