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	<id>https://wiki.skytemple.org/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Background</id>
	<title>Dungeon Background - Revision history</title>
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	<updated>2026-05-17T06:31:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=412&amp;oldid=prev</id>
		<title>Capypara at 22:05, 23 October 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=412&amp;oldid=prev"/>
		<updated>2023-10-23T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 23 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dungeon Backgrounds&amp;#039;&amp;#039;&amp;#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a [[Fixed Room]] attached, whose layout matches the background&amp;#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a [[Map Background]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dungeon Backgrounds&amp;#039;&amp;#039;&amp;#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a [[Fixed Room]] attached, whose layout matches the background&amp;#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a [[Map Background]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dungeon backgrounds are very limited in their dimensions and only have one layer. They can not have animated chunks but they can have animated palettes.{{NavSkyTemple}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dungeon backgrounds are very limited in their dimensions and only have one layer. They can not have animated chunks but they can have animated palettes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Floors with backgrounds have no tilesets. Walls, water and water will be transparent (and are expected to be visible in the background image itself). Special tiles, such as traps, will render as corrupted images&lt;/ins&gt;.{{NavSkyTemple}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=411&amp;oldid=prev</id>
		<title>Capypara: Created page with &quot;{{Stub}}  &#039;&#039;&#039;Dungeon Backgrounds&#039;&#039;&#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a Fixed Room attached, whose layout matches the background&#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a Map Background.  Dungeon backgrounds are very limited in their dimensions and only have one lay...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=411&amp;oldid=prev"/>
		<updated>2023-10-23T22:02:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Dungeon Backgrounds&amp;#039;&amp;#039;&amp;#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a &lt;a href=&quot;/Fixed_Room&quot; title=&quot;Fixed Room&quot;&gt;Fixed Room&lt;/a&gt; attached, whose layout matches the background&amp;#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a &lt;a href=&quot;/Map_Background&quot; title=&quot;Map Background&quot;&gt;Map Background&lt;/a&gt;.  Dungeon backgrounds are very limited in their dimensions and only have one lay...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon Backgrounds&amp;#039;&amp;#039;&amp;#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a [[Fixed Room]] attached, whose layout matches the background&amp;#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a [[Map Background]].&lt;br /&gt;
&lt;br /&gt;
Dungeon backgrounds are very limited in their dimensions and only have one layer. They can not have animated chunks but they can have animated palettes.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
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