Animation Tables

From SkyTemple

The Animation Tables screen allows you to change the parameters of some of the animations used by the game. It requires the ExtractAnimData ASM patch.

General animations

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Move animations

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This table controls which move animations are used when a move is used, and how they are displayed.

  • Flag 1: Makes the Third Animation ID play on both the user and the target of the move. Examples of this would be the Swap moves (Heart, Power and Guard).
  • Flag 2: Makes the screen go black during the attack. A good example of this would be Cosmic Power.
  • Flag 3: Makes the Pokémon using the move do its animation (Attack, Shoot and so on) after the animation in First Animation ID is done playing. All the others Animation IDs will also play after. Examples of this would be Flash Cannon or Dragon Pulse.
  • Flag 4: Makes the Fourth and Third Animation IDs play after the First and Second Animation IDs are done playing. However, compared to Flag 3, the Pokémon will do its animation right as you use the attack. An example of this would be Hidden Power.

Special move animations

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Trap animations

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Item animations

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