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	<id>https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RRad</id>
	<title>SkyTemple - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RRad"/>
	<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php/Special:Contributions/RRad"/>
	<updated>2026-04-06T07:08:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.5</generator>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=1503</id>
		<title>Pokémon Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=1503"/>
		<updated>2026-03-30T22:05:35Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most all data and properties of any given Pokémon can be edited under the &amp;quot;Pokémon&amp;quot; dropdown tab within [[SkyTemple]]. From there, you can edit the data and properties of the individual gender forms of each Pokémon by double clicking on the form you want to edit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that it is generally unsafe to edit the Pokémon and &amp;quot;Reserve&amp;quot; Pokémon past #551. These are actors within the game and editing them can lead to unintended consequences. Pokémon #537 - #551 however can be safely edited and used to add new Pokémon to the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four categories of data you can edit as well as a sidebar on the left showing the Pokémon&#039;s normal [[Pokémon Portrait|portrait]] and a single frame from its idle animation. The sidebar also allows you to change a handful of key settings as well as import/export data for that gender form.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
This data category encompasses an assortment of aspects, ranging from the displayed name to base stats to item drop rates. It is split into seven tabs.&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
This displays the Name of the Pokémon as well as its Category (for example, Bulbasaur&#039;s Category is &amp;quot;Seed&amp;quot; because it is &amp;quot;The Seed Pokémon&amp;quot;). Both the Name and Category can be edited. On an EU ROM, there are five slots for the Name and Category, one for each supported language. Though these slots are also visible when using a US ROM, all but the English slot can&#039;t be edited.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
Movement decides if a given Pokémon can walk over or through certain types of terrain. In the base game&#039;s context, whether a Pokémon can hover or phase through walls was often decided upon based on how the Pokémon sprites are animated rather than types or abilities as one might expect.&lt;br /&gt;
&lt;br /&gt;
====Exp. Yield====&lt;br /&gt;
Exp. Yield is only the &amp;quot;base Exp&amp;quot; for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula:&lt;br /&gt;
&lt;br /&gt;
[Exp. Yield x (Level - 1) / 10] + Exp Yield&lt;br /&gt;
&lt;br /&gt;
====Recruit Rate====&lt;br /&gt;
Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says &amp;quot;Yes&amp;quot; to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive.&lt;br /&gt;
&lt;br /&gt;
====Talk Group====&lt;br /&gt;
[[Talk Group]] decides the dialogue used by Pokémon when talked to or upon leveling. The dialogue used can be seen by double clicking on the main &amp;quot;Pokémon&amp;quot; dropdown and checking the &amp;quot;Personality Groups&amp;quot; tab. Unlike most other values, the base game generally uses different talk groups for male or female individuals of the same species.&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
These numbers represent the stats a Pokémon will have at Level 1. Additionally, there is Weight (used for calculating damage of moves like Grass Knot) and Size (used for calculating Sizebust Orb damage). Movement Speed is also a setting, which is typically at 1 by default but can be edited to have the &amp;quot;base&amp;quot; Movement Speed be &amp;quot;double speed&amp;quot; or &amp;quot;triple speed.&amp;quot; Note that setting Movement Speed to 0 makes the Pokémon move every other turn. It does not prevent the Pokémon from moving; that is a setting under the &amp;quot;Other&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
=== Evolution ===&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Items ===&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
=== Sprite Info ===&lt;br /&gt;
Shows internal data about the sprite, specifically about the size. Allows you to see how big is the sprite file, the size of it in VRAM(needed to calculate the body size) and body size. Also you can edit shadow size there. &lt;br /&gt;
&lt;br /&gt;
Requires SpriteSizeInMonsterData patch to work. &lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Spawn Threshold ====&lt;br /&gt;
Used to prevent certain Pokémon from spawning before a certain [[List of Script Variables#0x13 - SCENARIO_BALANCE_FLAG|$SCENARIO_BALANCE_FLAG]] has been met. Examples present in the base game include the Shinx line at value 6, and Darkrai at value 7. It is only necessary to set this higher than 0 if the dungeon in which the Pokémon appears can be visited before it is desirable for the player to encounter them.&lt;br /&gt;
&lt;br /&gt;
== Stats and Moves ==&lt;br /&gt;
This can only be opened for the base form (first entry of a Pokémon slot). &lt;br /&gt;
&lt;br /&gt;
====Graph====&lt;br /&gt;
Shows a graph where you can view how stats change as Pokémon continues to level up. &lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
Here you can edit how much EXP is required for a level up, as well as how each Pokémon stats changes by how much. &lt;br /&gt;
&lt;br /&gt;
====Level Up Moves====&lt;br /&gt;
Here you can edit what moves a Pokémon can learn upon level up. Warning: having more than 4 moves for one level breaks the game!&lt;br /&gt;
&lt;br /&gt;
====HM/TM Moves====&lt;br /&gt;
Here you can edit what HM or TM a given Pokémon can use. &lt;br /&gt;
&lt;br /&gt;
====Egg Moves====&lt;br /&gt;
Here you can edit what moves a Pokémon may learn after hatching from egg. &lt;br /&gt;
&lt;br /&gt;
== Portraits ==&lt;br /&gt;
Here, you can view, import or export Pokémon portraits. Usually, only the first entry(male) of a Pokémon slot has any portraits in here, the exception being Pokémon with gender differences. In case a second entry doesn&#039;t have a requested portrait, game loads a portrait from the first entry. &lt;br /&gt;
&lt;br /&gt;
During import or export you have two options: im-/export each portrait in a separate files (said files must have &amp;lt;code&amp;gt;-x&amp;lt;/code&amp;gt; in the file name, where x is a portrait slot (0 - Normal, 2 - Happy, etc.) or im-/export a portrait sheet (where all portraits are in one file).&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
Here, you can import or export the sprite list of a Pokémon, as well as import/export specific animations (Ground sprites, Dungeon sprites or Attack sprite). &lt;br /&gt;
&lt;br /&gt;
If you want to add a new Pokémon, use Add New Sprite, otherwise you will overwrite the existing sprite! &lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk_Group&amp;diff=1502</id>
		<title>Talk Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk_Group&amp;diff=1502"/>
		<updated>2026-03-30T06:38:25Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk Groups are used to determine the dialogue an allied Pokémon will use within dungeons and Spinda&#039;s Café. The group used by each Pokémon ID can be seen in their General tabs, and the dialogue strings can be seen by double clicking on the main Pokémon drop-down and selecting the Personality Groups tab.&lt;br /&gt;
&lt;br /&gt;
In the base game&#039;s context, many Pokémon species are assigned to multiple groups based on gender and form. This is particularly noticeable for Castform, which uses a total of 6 different groups across all of its Pokémon IDs. A searchable Pokémon list can be found on the [https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_tone Bulbapedia page on the subject].&lt;br /&gt;
&lt;br /&gt;
Many of these groups received official names, but only in Japanese through an official guidebook for Explorers of Time and Darkness.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the notes only reflect how the groups are used in the base game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Name (Unofficial Translation)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Docile tone	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Polite tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Timid tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Cautious tone&lt;br /&gt;
|Male, Entei, Mewtwo and Deoxys only&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Veteran tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Proud tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Broken Speech tone&lt;br /&gt;
|Gender unknown, Kabuto and Silcoon only&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Wild tone&lt;br /&gt;
|Male and Voltorb only&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Brash tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Innocent tone&lt;br /&gt;
|Female and Phione only&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Confident tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Carefree tone&lt;br /&gt;
|Male and Bronzor only&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Gritty tone&lt;br /&gt;
|Male, Electrode and Bronzong only&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Gutsy tone&lt;br /&gt;
|Female only&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Big Sister tone&lt;br /&gt;
|Female only&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Calm tone&lt;br /&gt;
|Female and Moltres only&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Shrewd tone&lt;br /&gt;
|Male and Shedinja only&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Partner (Lively Boy)&lt;br /&gt;
|Used by type 1 male partners (Squirtle, Meowth, Totodile, Chimchar and Munchlax) &lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Partner (Kind Boy)&lt;br /&gt;
|Used by type 2 male partners (all other male candidates)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Partner (Girl)&lt;br /&gt;
|Used by type 3 female partners (Vulpix, Eevee, Chikorita, Torchic and Skitty)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Grovyle (when accompanying)&lt;br /&gt;
|Used only by Grovyle as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Chatot (when accompanying)&lt;br /&gt;
|Used only by Chatot as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Bidoof (when accompanying)&lt;br /&gt;
|Used only by Bidoof as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Manaphy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Celebi (when accompanying)&lt;br /&gt;
|Used only by Shiny Celebi as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Cresselia (when accompanying)&lt;br /&gt;
|The official name reflects how the group is used in the Japanese versions of Time and Darkness. Cresselia keeps using this group after recruitment in all versions of Sky.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Uxie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Mesprit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Azelf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Dialga&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Palkia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Regigigas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Darkrai&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Kecleon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Client&lt;br /&gt;
|Used by clients during escort jobs.&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Shaymin as a guest, during the first climb of Sky Peak only.&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Snover during Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Armaldo during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Banette during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Skorupi during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Gardevoir during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Medicham during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir during the Barren Valley boss fight in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Shiny Celebi during Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dark Wasteland in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Temporal Tower in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dusk Forest in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Spacial Cliffs in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dark Ice Mountain in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Icicle Forest in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Vast Ice Mountain in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Bidoof during Special Episode 1. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Igglybuff during Special Episode 2. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Lopunny during Special Episode 4. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Grovyle during Special Episode 5. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Sunflora during Special Episode 3. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Loudred during the fight against the three Haunter in Special Episode 3.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Magnemite and Magnezone guests during outlaw jobs.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by both Shaymin forms after recruitment.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Hero&lt;br /&gt;
|&amp;quot;...&amp;quot; dialogue used by the hero. Also assigned to certain unused/unrecruitable Pokémon, including Primal Dialga. Dialogue strings cannot be changed using SkyTemple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavSkyTemple&amp;diff=1501</id>
		<title>Template:NavSkyTemple</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavSkyTemple&amp;diff=1501"/>
		<updated>2026-03-30T06:33:49Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for the [[SkyTemple]] UI pages.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavSkyTemple&lt;br /&gt;
 | title = [[SkyTemple]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = [[Patches Section|Patches]]&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[ASM Patch]]&lt;br /&gt;
* [[C and Rust Patch]]&lt;br /&gt;
* [[Item Effect]]&lt;br /&gt;
* [[Move Effect]]&lt;br /&gt;
* [[Special Process Effect]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Lists Section|Lists &amp;amp; Settings]]&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[Actor List]]&lt;br /&gt;
* [[Animation Tables]]&lt;br /&gt;
* [[Dungeon Interruptions]]&lt;br /&gt;
* [[Dungeon Music List]]&lt;br /&gt;
* [[Guest Pokémon List]]&lt;br /&gt;
* [[IQ List]]&lt;br /&gt;
* [[Menu List]]&lt;br /&gt;
* [[Misc. Settings]]&lt;br /&gt;
* [[Object List]]&lt;br /&gt;
* [[Rank List]]&lt;br /&gt;
* [[ROM Cartridge Data]]&lt;br /&gt;
* [[Recruitment List]]&lt;br /&gt;
* [[Special Episodes Player Character List]]&lt;br /&gt;
* [[Starter List]]&lt;br /&gt;
* [[Tactics List]]&lt;br /&gt;
* [[Text Strings]]&lt;br /&gt;
* [[World Map Marker]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = [[Script Engine]]&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = [[Editing Pokémon|Pokémon]]&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Im-/Exporting Pokémon]]&lt;br /&gt;
* [[Personalities]]&lt;br /&gt;
* [[Pokémon Forms]]&lt;br /&gt;
* [[Pokémon Data]]&lt;br /&gt;
* [[Talk Group]]&lt;br /&gt;
&lt;br /&gt;
 | group6 = Items&lt;br /&gt;
 | list6 = &lt;br /&gt;
* [[Item Data]]&lt;br /&gt;
* [[Item Effect]]&lt;br /&gt;
* [[Item List]]&lt;br /&gt;
* [[Item Sort Keys]]&lt;br /&gt;
&lt;br /&gt;
 | group7 = Moves&lt;br /&gt;
 | list7 = &lt;br /&gt;
* [[Move Data]]&lt;br /&gt;
* [[Move Effect]]&lt;br /&gt;
&lt;br /&gt;
 | group8 = Backgrounds &amp;amp; Tilesets&lt;br /&gt;
 | list8 = &lt;br /&gt;
* [[Map Background]]&lt;br /&gt;
* [[Dungeon Background]]&lt;br /&gt;
* [[Dungeon Tileset]]&lt;br /&gt;
* [[Misc. Background]]&lt;br /&gt;
&lt;br /&gt;
 | group9 = Sprites&lt;br /&gt;
 | list9 = &lt;br /&gt;
* [[Object Sprite]]&lt;br /&gt;
* [[Monster Sprite]]&lt;br /&gt;
&lt;br /&gt;
 | group10 = [[Dungeon List|Dungeons]]&lt;br /&gt;
 | list10 = &lt;br /&gt;
* [[Im-/Exporting Dungeons]]&lt;br /&gt;
* [[Dojo Dungeon]]&lt;br /&gt;
* [[Dungeon Properties]]&lt;br /&gt;
* [[Dungeon Floor]]&lt;br /&gt;
* [[Dungeon Group]]&lt;br /&gt;
* [[Fixed Room]]&lt;br /&gt;
&lt;br /&gt;
 | group11 = [[Dungeon Graphics]]&lt;br /&gt;
 | list11 = &lt;br /&gt;
* [[Dungeon Background|Background]]&lt;br /&gt;
* [[Color Map]]&lt;br /&gt;
* [[Item/Trap Graphics]]&lt;br /&gt;
* [[Dungeon Tileset|Tileset]]&lt;br /&gt;
&lt;br /&gt;
 | group12 = [[Misc. Graphics Section|Misc. Graphics]]&lt;br /&gt;
 | list12 = &lt;br /&gt;
* [[Cart Removed Image]]&lt;br /&gt;
* [[Clearmarks and Rankmarks]]&lt;br /&gt;
* [[Frame-Graphics]]&lt;br /&gt;
* [[Glyph-Font]]&lt;br /&gt;
* [[Graphic-Font]]&lt;br /&gt;
* [[Minimap-Graphics]]&lt;br /&gt;
* [[WTE/WTU-Graphics]]&lt;br /&gt;
&lt;br /&gt;
 | group13 = Additional Tools&lt;br /&gt;
 | list13 = &lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
* [[SpriteCollab Browser]]&lt;br /&gt;
* [[Symbols]]&lt;br /&gt;
* [[Tilequant]]&lt;br /&gt;
* [[Plugin|Plugins]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk_Group&amp;diff=1500</id>
		<title>Talk Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk_Group&amp;diff=1500"/>
		<updated>2026-03-30T06:33:37Z</updated>

		<summary type="html">&lt;p&gt;RRad: Created page with &amp;quot;Talk Groups are used to determine the dialogue an allied Pokémon will use within dungeons and Spinda&amp;#039;s Café. The group used by each Pokémon ID can be seen in their General tabs, and the dialogue strings can be seen by double clicking on the main Pokémon drop-down and selecting the Personality Groups tab.  In the base game&amp;#039;s context, many Pokémon species are assigned to multiple groups based on gender and form. This is particularly noticeable for Castform, which uses...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk Groups are used to determine the dialogue an allied Pokémon will use within dungeons and Spinda&#039;s Café. The group used by each Pokémon ID can be seen in their General tabs, and the dialogue strings can be seen by double clicking on the main Pokémon drop-down and selecting the Personality Groups tab.&lt;br /&gt;
&lt;br /&gt;
In the base game&#039;s context, many Pokémon species are assigned to multiple groups based on gender and form. This is particularly noticeable for Castform, which uses a total of 6 different groups across all of its Pokémon IDs.&lt;br /&gt;
&lt;br /&gt;
Many of these groups received official names, but only in Japanese through an official guidebook for Explorers of Time and Darkness. A searchable Pokémon list can be found on the [https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_tone Bulbapedia page on the subject].&lt;br /&gt;
&lt;br /&gt;
Keep in mind the notes only reflect how the groups are used in the base game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Group&lt;br /&gt;
!Name (Unofficial Translation)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Docile tone	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Polite tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Timid tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Cautious tone&lt;br /&gt;
|Male, Entei, Mewtwo and Deoxys only&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Veteran tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Proud tone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Broken Speech tone&lt;br /&gt;
|Gender unknown, Kabuto and Silcoon only&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Wild tone&lt;br /&gt;
|Male and Voltorb only&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Brash tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Innocent tone&lt;br /&gt;
|Female and Phione only&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Confident tone&lt;br /&gt;
|Male only&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Carefree tone&lt;br /&gt;
|Male and Bronzor only&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Gritty tone&lt;br /&gt;
|Male, Electrode and Bronzong only&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Gutsy tone&lt;br /&gt;
|Female only&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Big Sister tone&lt;br /&gt;
|Female only&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Calm tone&lt;br /&gt;
|Female and Moltres only&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Shrewd tone&lt;br /&gt;
|Male and Shedinja only&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Partner (Lively Boy)&lt;br /&gt;
|Used by type 1 male partners (Squirtle, Meowth, Totodile, Chimchar and Munchlax) &lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Partner (Kind Boy)&lt;br /&gt;
|Used by type 2 male partners (all other male candidates)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Partner (Girl)&lt;br /&gt;
|Used by type 3 female partners (Vulpix, Eevee, Chikorita, Torchic and Skitty)&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Grovyle (when accompanying)&lt;br /&gt;
|Used only by Grovyle as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Chatot (when accompanying)&lt;br /&gt;
|Used only by Chatot as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Bidoof (when accompanying)&lt;br /&gt;
|Used only by Bidoof as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Manaphy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Celebi (when accompanying)&lt;br /&gt;
|Used only by Shiny Celebi as a guest.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Cresselia (when accompanying)&lt;br /&gt;
|The official name reflects how the group is used in the Japanese versions of Time and Darkness. Cresselia keeps using this group after recruitment in all versions of Sky.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Uxie&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Mesprit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Azelf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Dialga&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Palkia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Regigigas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Darkrai&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Kecleon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Client&lt;br /&gt;
|Used by clients during escort jobs.&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused?&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Unused&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Shaymin as a guest, during the first climb of Sky Peak only.&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Snover during Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Armaldo during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Banette during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Skorupi during Special Episode 2.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Gardevoir during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Medicham during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir during the Barren Valley boss fight in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Shiny Celebi during Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dark Wasteland in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Temporal Tower in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dusk Forest in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Spacial Cliffs in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Dark Ice Mountain in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Icicle Forest in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Dusknoir within Vast Ice Mountain in Special Episode 5.&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Bidoof during Special Episode 1. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Igglybuff during Special Episode 2. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Lopunny during Special Episode 4. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Grovyle during Special Episode 5. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Sunflora during Special Episode 3. Only used for leveling up.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Loudred during the fight against the three Haunter in Special Episode 3.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by Magnemite and Magnezone guests during outlaw jobs.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Used by both Shaymin forms after recruitment.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|Hero&lt;br /&gt;
|&amp;quot;...&amp;quot; dialogue used by the hero. Also assigned to certain unused/unrecruitable Pokémon, including Primal Dialga. Dialogue strings cannot be changed using SkyTemple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Variables&amp;diff=1416</id>
		<title>List of Script Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Variables&amp;diff=1416"/>
		<updated>2026-01-21T20:20:04Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* 0x12 - SCENARIO_TALK_BIT_FLAG */ Flag 121 details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all the variables available on the scripting engine. They can be read or written to from scripts.&lt;br /&gt;
&lt;br /&gt;
Some variables store a single value, whereas others can store multiple bitflags.&lt;br /&gt;
&lt;br /&gt;
== List of variables ==&lt;br /&gt;
&lt;br /&gt;
=== 0x0 - VERSION ===&lt;br /&gt;
Seems to be used to keep track of save file versions. It&#039;s stored in the save file when the game is saved. When loading a save file, if the version value in it doesn&#039;t match the value of this variable, the save file is deleted.&lt;br /&gt;
&lt;br /&gt;
=== 0x1 - CONDITION ===&lt;br /&gt;
Completely unused. Purpose unknown...&lt;br /&gt;
&lt;br /&gt;
=== 0x2 - SCENARIO_SELECT ===&lt;br /&gt;
Two indexed values determined via the Top Menu. These are referenced by Unionall for general control flow.&lt;br /&gt;
&lt;br /&gt;
To be a bit more specific, the first coroutine run after the Top Menu is EVENT_DIVIDE, which checks for these indexed values. In doing so, the game knows when to load scripts from maingame, a Special Episode, or Rescue mode.&lt;br /&gt;
&lt;br /&gt;
During mission rewards, the second index is used to track the index of the mission being processed in the job list.&lt;br /&gt;
&lt;br /&gt;
=== 0x3 - SCENARIO_MAIN ===&lt;br /&gt;
Stores game progress. The first value correlates with the MAIN value (mostly aligns with the story chapter), while the second is generally used to track progress within that MAIN. For the page detailing what these values mean, please see the [[Scenario Main Values]] article. &lt;br /&gt;
&lt;br /&gt;
=== 0x4 - SCENARIO_SIDE ===&lt;br /&gt;
Like SCENARIO_MAIN, but for special episode progress.&lt;br /&gt;
&lt;br /&gt;
=== 0x5 - SCENARIO_SUB1 ===&lt;br /&gt;
&lt;br /&gt;
=== 0x6 - SCENARIO_SUB2 ===&lt;br /&gt;
&lt;br /&gt;
=== 0x7 - SCENARIO_SUB3 ===&lt;br /&gt;
&lt;br /&gt;
=== 0x8 - SCENARIO_SUB4 ===&lt;br /&gt;
&lt;br /&gt;
=== 0x9 - SCENARIO_SUB5 ===&lt;br /&gt;
&lt;br /&gt;
=== 0xa - SCENARIO_SUB6 ===&lt;br /&gt;
&lt;br /&gt;
=== 0xb - SCENARIO_SUB7 ===&lt;br /&gt;
&lt;br /&gt;
=== 0xc - SCENARIO_SUB8 ===&lt;br /&gt;
As far as is currently known, SCENARIO_SUB1 through SCENARIO_SUB8 are completely unused by the base-game! Perhaps they were intended to store side-quest progress of some sort?&lt;br /&gt;
&lt;br /&gt;
=== 0xd - SIDE02_TALK ===&lt;br /&gt;
Three bit flags that keeps track of the neighbors Igglybuff talked to in Special Episode 2&lt;br /&gt;
&lt;br /&gt;
=== 0xe - SIDE06_ROOM ===&lt;br /&gt;
Three bit flags that keeps track of the Limestone Cavern paths Team Charm visited in Special Episode 4&lt;br /&gt;
&lt;br /&gt;
=== 0xf - SIDE08_BOSS2ND ===&lt;br /&gt;
True if the player lose against Sableyes in Barren Valley Clearing in Special Episode 5&lt;br /&gt;
&lt;br /&gt;
=== 0x10 - SIDE01_BOSS2ND ===&lt;br /&gt;
True if Snover has betrayed bidoof in Special Episode 1. Used to determine whether Snover will be an ally in Star Cave or not.&lt;br /&gt;
&lt;br /&gt;
=== 0x11 - SCENARIO_MAIN_BIT_FLAG ===&lt;br /&gt;
Has many purposes, sometimes have hardcoded or technical effects, but not always.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Number&lt;br /&gt;
!Where&#039;s used&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Gets set to 1 right after waking up in the guild. Used for the game to determine when partner dialogue should be changed to just &amp;quot;Good morning, [hero]...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Will end the current day if EVENT_DIVIDE is run.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Similar to 3. Seems to be related to missions&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Gets set to 1 if the player decides to go the wrong way during an expedition.&lt;br /&gt;
|-&lt;br /&gt;
|6, 7, 8&lt;br /&gt;
|Used to remember how the game was saved last.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Used in G01P04A/um07. When it&#039;s not set, the game spawns triggers. Upon walkng to them, Croagunk calls hero and partner to tell that the Croagunk Swap Shop is now opened.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Gets set to 1 when it&#039;s a day to do jobs.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Gets set to 1 when it&#039;s a day to do sentry duty. &lt;br /&gt;
|-&lt;br /&gt;
|12, 13&lt;br /&gt;
|Marowak Dojo First Entry/ Final Maze Opening&lt;br /&gt;
|-&lt;br /&gt;
|14-23&lt;br /&gt;
|Used in Marowak&#039;s Dojo. If none of them are set, the player finished all the dojo dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Gets set when the player finishes all dojo dungeons. Used to only show a cutscene about the full dojo completion once. &lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Gets set to 0 before the check whether it&#039;s set to 1 or not during a cutscene after finishing the Final Maze.&lt;br /&gt;
|-&lt;br /&gt;
|26, 27&lt;br /&gt;
|Unused&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Gets set to 1 when the player finishes Final Maze. Used to give another cutscene if the Final Maze gets finished again. &lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Gets set to 1 if the player decides to go back to the previous location(or back to the town) from the checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Seems to be used in TITLE_TEST to distinguish between Time and Darkness.&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Gets set to 1 when the player presses Go Rescue for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Gets set to 1 when the player presses Standby Adventure for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|33-39&lt;br /&gt;
|Used after collecting one of the seven treasures. If none of them are set, the game gives a Seven Treasures collection checkmark.&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Gets set if the player interacts with anything on the Pelipper Island. If set, the game will save upon leaving the island.&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Gets set to 1 when Chimecho tells hero and partner that they&#039;re now able to change team leader. Used to only show this cutscene once.&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Gets set to 1 when the partner says good morning to hero in Sharpedo Bluff, while $SCENARIO_MAIN is 29, 92. Used to only show this cutscene once, as it&#039;s called in coroutine EVENT_DIVIDE_AFTER, that is called really often.&lt;br /&gt;
|-&lt;br /&gt;
|43-45&lt;br /&gt;
|Aegis Cave&#039;s ice, rock and steel puzzles completion.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|Gets set to 1 if the player Drifblim&#039;s Gondola. Used to show a cutscene where Drifblim thanks hero and partner for using his service.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|Gets set to 1 when player talks with Ampharos about Sneasel&#039;s Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|Gets set to 1 when the player gets Sneasel&#039;s gift.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|Gets set to 1 when the player leaves the station clearing after getting Sneasel&#039;s gift.&lt;br /&gt;
|-&lt;br /&gt;
|50-60&lt;br /&gt;
|Sky Gift had been sent to Wigglytuff, Chatot, Diglett, Dugtrio, Sunflora, Loudred, Corphish, Chimecho, Bidoof, Croagunk and partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|Gets set to 1 when the player gives an item to Happiny.&lt;br /&gt;
|-&lt;br /&gt;
|62-73&lt;br /&gt;
|Wigglytuff, Chatot, Diglett, Dugtrio, Sunflora, Loudred, Corphish, Chimecho, Bidoof, Croagunk, partner and Happiny respectively sent a Sky Gift to hero.&lt;br /&gt;
|-&lt;br /&gt;
|74-77&lt;br /&gt;
|Used to decide whether Happiny will appear on the 1st/3rd/5th/7th Station Clearing respectively. Happiny will always spawn on the 1st station if ITEM_BACKUP_GET = ITEM_BACKUP_TAKE.&lt;br /&gt;
|-&lt;br /&gt;
|78-81&lt;br /&gt;
|Used to decide whether Numel will appear on the 1st/3rd/5th/7th Station Clearing respectively. &lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|Gets set to 1 if the player already swapped items with Numel in the current attempt to climb to Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|83-87&lt;br /&gt;
|Used to decide whether Happiny will appear on the 1st/3rd/5th/7th Station/Summit Clearing respectively.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|Gets set to 1 when the player claims Jumpluff&#039;s gift.&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|Used to decide whether Delibird should appear on the 9th Station Clearing. The chance of it being set is 50% each climbing attempt.&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|Gets set to 1 when the player claims Delibird&#039;s gift.&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|Gets set to 1 if the player gives an item to Heracross.&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|Used to decide if a bottle should appear on the beach. The chance of it being set is 10%&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|Used to decide if a client should appear in the cafe. The chance of it being set is 80%&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|Gets set to 1 if the player receives a Gracidea.&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|Gets set to 1 when Ursaring says that hero and partner can evolve.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|Gets set to 1 when Krabby says that bottles can appear on the beach.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|Gets set to 1 when Chimecho asks hero if recruits can stay at the cafe.&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|Gets set to 1 in m00a01a. Doesn&#039;t seem to be used anywhere else.&lt;br /&gt;
|-&lt;br /&gt;
|99-127&lt;br /&gt;
|Unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x12 - SCENARIO_TALK_BIT_FLAG ===&lt;br /&gt;
Up through [140] are in use, and they primarily exist to remember if the player has already talked with an NPC (therefore playing modified or shorter dialogue the second time around). For example, every merchant in treasure town comments on the player&#039;s accomplishments (like defeating Darkrai) the first time you talk to them. Whether that conversation has happened yet is tracked with SCENARIO_TALK_BIT_FLAG.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Number&lt;br /&gt;
!Used By&lt;br /&gt;
!Where&#039;s used&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Presumed Unused.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Cafe Client&lt;br /&gt;
|P01P04A\enter11.ssb&lt;br /&gt;
|Used by the Cafe Client for the Gabite Mission, and the 7-Treasures Missions. In both Mission types, it&#039;s used to skip the lengthy exposition for the mission if the player declined the job earlier in the day. &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Spoink&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Spoink&#039;s talk scripts. Used to remember if Spoink has given the player their helpful exploration tip about enemies not moving unless you do.&lt;br /&gt;
|-&lt;br /&gt;
|3-22&lt;br /&gt;
|Chimecho&lt;br /&gt;
|G01P03A&lt;br /&gt;
|Used in all of Chimecho&#039;s talk scripts. Flag 18 is unused!&lt;br /&gt;
|-&lt;br /&gt;
|23, 24, 26&lt;br /&gt;
|Dugtrio&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Dugtrio&#039;s talk scripts. Flag 25 is unused! Likely related to triggering CORO_EVENT_M00_04.&lt;br /&gt;
|-&lt;br /&gt;
|27, 28&lt;br /&gt;
|Pink Celebi&lt;br /&gt;
|D23P11A\um19&lt;br /&gt;
|Used in both Celebi talk scripts for the player to probe deeper about her not minding that she gets to spend more time with Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|29-40&lt;br /&gt;
|Croagunk&lt;br /&gt;
|G01P04A\enter05.ssb&lt;br /&gt;
|Flags 36 and 38 are unused! By mistake, 37 and 39 are used two separate times for Croagunk&#039;s dialogue!&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Cresselia&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Cresselia&#039;s talk scripts. Used to remember if the player has rejected recruiting her to the team. Intended to only appear in H01P99A.&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Presumed unused.&lt;br /&gt;
|-&lt;br /&gt;
|43-47&lt;br /&gt;
|Lapras&lt;br /&gt;
|D01P01A&lt;br /&gt;
|Used in all of Lapras&#039; talk scripts.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|Vigoroth&lt;br /&gt;
|T01P02A&lt;br /&gt;
|Used for Vigoroth to give a shortened advertisement for the Marowak Dojo. Apparently he&#039;s &amp;quot;sponsored&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|49, 50&lt;br /&gt;
|Chatot&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Chatot&#039;s talk scripts. Used for dialogue relating to the player going to Amp Plains. Intended to only appear in G01P04A.&lt;br /&gt;
|-&lt;br /&gt;
|51-59&lt;br /&gt;
|Electivire&lt;br /&gt;
|T01P01A\enter06.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60-62&lt;br /&gt;
|Marowak (Main Story)&lt;br /&gt;
|T01P03A\enter07.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|63-71&lt;br /&gt;
|Kangaskhan&lt;br /&gt;
|T01P02A\enter10.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|72-83&lt;br /&gt;
|Green Kecleon&lt;br /&gt;
|T01P02A\enter12.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84-95&lt;br /&gt;
|Purple Kecleon&lt;br /&gt;
|T01P02A\enter11.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|96-102&lt;br /&gt;
|Xatu&lt;br /&gt;
|T01P02A\enter09.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103-109&lt;br /&gt;
|Chansey&lt;br /&gt;
|T01P01A\enter07.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|110-118&lt;br /&gt;
|Duskull&lt;br /&gt;
|T01P01A\enter05.ssb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|Pelipper (Rescue)&lt;br /&gt;
|S01P02A\enter02.ssb&lt;br /&gt;
|Used to remember if the player has ever been &amp;quot;welcomed&amp;quot; to Pelipper Island before after selecting &amp;quot;Go Rescue&amp;quot; on the main menu.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|Pelipper (Explore)&lt;br /&gt;
|S01P02A\enter07.ssb&lt;br /&gt;
|Used to remember if the player has ever been &amp;quot;welcomed&amp;quot; to Pelipper Island before after selecting &amp;quot;Standby Adventure&amp;quot; on the main menu.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|Partner&lt;br /&gt;
|Various&lt;br /&gt;
|Used during the main story (Main 22, before Brine Cave) to remember if the partner has told the hero they want to check back on Sharpedo Bluff for Grovyle. If enabled, this flag will activate related R-button partner dialogue and prevent the player from triggering the same &amp;quot;Let&#039;s go check out Sharpedo Bluff!&amp;quot; dialogue in T01P02A if it has already been triggered in T01P01A.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|Shaymin (Guide)&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Shaymin&#039;s talk scripts throughout the mountain. Remembers if the player has rejected recruiting them to the team. Likely only intended to appear at the summit?&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|Shaymin (Sky Gift)&lt;br /&gt;
|D73P11A&lt;br /&gt;
|Used to remember if Shaymin has told the player about Sky Gift delivery.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Presumed unused.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|Pachirisu&lt;br /&gt;
|Various&lt;br /&gt;
|Used in all of Pachirisu&#039;s talk scripts. Remembers if the player has received a Sky Gift from Pachirisu or not. Likely intended to be used somewhere on the mountain.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|Marowak (Bidoof) &lt;br /&gt;
|T01P03A\enter08.ssb&lt;br /&gt;
|Used to remember if Bidoof has claimed Marowak&#039;s Reviver Seed in the special episode. Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|Kangakshan (Bidoof) &lt;br /&gt;
|T01P02A\un0103.ssb&lt;br /&gt;
|Used to remember if Bidoof has talked with Kangaskhan in the episode before. &lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|Duskull (Bidoof)&lt;br /&gt;
|T01P01A\un0101.ssb&lt;br /&gt;
|Used to remember if Bidoof has talked with Duskull in the episode before. &lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|Green Kecleon (Bidoof)&lt;br /&gt;
|T01P02A\un0101.ssb&lt;br /&gt;
|Used to remember if Bidoof has talked with Green Kecleon in the episode before. Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|Purple Kecleon (Bidoof)&lt;br /&gt;
|T01P02A\un0102.ssb&lt;br /&gt;
|Used to remember if Bidoof has talked with Purple Kecleon in the episode before.  Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|Wigglytuff (Bidoof)&lt;br /&gt;
|G01P05A\un0101.ssb&lt;br /&gt;
|Used to remember if Bidoof has talked with Wigglytuff after unlocking Deep Star Cave in the episode before. Runs CORO_EVENT_N00_01 if not.  &lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|Bidoof (Sunflora)&lt;br /&gt;
|G01P03A\un0401.ssb&lt;br /&gt;
|Used to remember if Sunflora has talked with Bidoof in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|Chimecho (Sunflora)&lt;br /&gt;
|G01P03A\un0402.ssb&lt;br /&gt;
|Used to remember if Sunflora has talked with Chimecho in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|Dugtrio (Sunflora)&lt;br /&gt;
|H01P99A\un0401.ssb&lt;br /&gt;
|Used to remeber if Sunflora has talked with Dugtrio in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|Kangaskhan (Sunflora)&lt;br /&gt;
|T01P02A\un0404.ssb&lt;br /&gt;
|Used to remember if Sunflora has talked with Kangaskhan in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|Green Kecleon (Sunflora)&lt;br /&gt;
|T01P02A\un0406.ssb&lt;br /&gt;
|Used to remember if Sunflora has talked with Green Kecleon in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|Purple Kecleon (Sunflora)&lt;br /&gt;
|T01P02A\un0405.ssb&lt;br /&gt;
|Used to remember if Sunflora has talked with Purple Kecleon in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|Vigoroth (Sunflora)&lt;br /&gt;
|T01P01A\un0404.ssb&lt;br /&gt;
|Used to remember if Sunflora was advertised to by Vigoroth in the episode before.&lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|Team Flame (Sunflora)&lt;br /&gt;
|G01P03A\un0405.ssb&lt;br /&gt;
|Used to remember if Sunflora talked with Bellsprout of Team Flame in the episode before. Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|Duskull (Sunflora)&lt;br /&gt;
|T01P01A\un0405.ssb&lt;br /&gt;
|Used to remember if Sunflora talked with Duskull in the episode before. &lt;br /&gt;
Reset at the beginning of the episode!&lt;br /&gt;
|-&lt;br /&gt;
|141+&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|Presumed unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x13 - SCENARIO_BALANCE_FLAG ===&lt;br /&gt;
Starts at 0 and gets increased as the player completes certain story events. Controls bag size, Wynaut/Spinda dungeon unlocks, and the spawn threshold value of pokémon, which restricts spawning of some species until this variable reaches a certain value. Is also used as a general game progression marker by other things, restriction certain mission types, the croagunk swap shop being able to contain a water float, and other things like that. &lt;br /&gt;
&lt;br /&gt;
==== Value changes ====&lt;br /&gt;
This table lists the exact story spots where the value of the flag is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Flag value&lt;br /&gt;
!Story chapter&lt;br /&gt;
!Story event&lt;br /&gt;
!Scene&lt;br /&gt;
!Script&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Start of a new game&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|End of chapter&lt;br /&gt;
|V03P12A&lt;br /&gt;
|m03a1314.ssb&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|Expedition members are announced&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0301.ssb&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|End of chapter&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1213.ssb&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|End of chapter&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m16a0702.ssb&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|End of chapter&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1014.ssb&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Post-game 1&lt;br /&gt;
|After graduating and moving to Sharpedo Bluff&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s01p1103.ssb&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Game complete&lt;br /&gt;
|The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
(After unlocking Marine Resort) &lt;br /&gt;
|T01P01A&lt;br /&gt;
|m00p1401.ssb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bag size ====&lt;br /&gt;
This table lists the maximum bag size depending on the current value of &amp;lt;code&amp;gt;SCENARIO_BALANCE_FLAG&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Flag value&lt;br /&gt;
!Bag size&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|48&lt;br /&gt;
|}&lt;br /&gt;
Values higher than 7 will read garbage data and cause crashes.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;PERFORMANCE_PROGRESS_LIST[2]&amp;lt;/code&amp;gt; is 0, the bag will only have 1 slot, regardless of the value of &amp;lt;code&amp;gt;SCENARIO_BALANCE_FLAG&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 0x14 - SCENARIO_BALANCE_DEBUG ===&lt;br /&gt;
If &amp;gt;= 0, overrides the value of &amp;lt;code&amp;gt;SCENARIO_BALANCE_FLAG&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== 0x15 - CRYSTAL_COLOR_01 ===&lt;br /&gt;
Used to keep track of the current color of the first crystal during the Crystal Cave puzzle.&lt;br /&gt;
&lt;br /&gt;
=== 0x16 - CRYSTAL_COLOR_02 ===&lt;br /&gt;
Used to keep track of the current color of the second crystal during the Crystal Cave puzzle.&lt;br /&gt;
&lt;br /&gt;
=== 0x17 - CRYSTAL_COLOR_03 ===&lt;br /&gt;
Used to keep track of the current color of the third crystal during the Crystal Cave puzzle.&lt;br /&gt;
&lt;br /&gt;
Outside of this puzzle, these 3 variables are completely unused by the base game!&lt;br /&gt;
&lt;br /&gt;
=== 0x18 - COMPULSORY_SAVE_POINT ===&lt;br /&gt;
Used in cutscene saves for the game to know the coroutine it needs to jump to after reloading a save. Only used in the main story.&lt;br /&gt;
&lt;br /&gt;
=== 0x19 - COMPULSORY_SAVE_POINT_SIDE ===&lt;br /&gt;
Used in cutscene saves for the game to know the coroutine it needs to jump to after reloading a save. Only used in special episode.&lt;br /&gt;
&lt;br /&gt;
=== 0x1a - SCENARIO_SELECT_BACKUP ===&lt;br /&gt;
A carbon copy of SCENARIO_SELECT used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
Is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x1b - SCENARIO_MAIN_BIT_FLAG_BACKUP ===&lt;br /&gt;
A carbon copy of SCENARIO_SELECT used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
Is otherwise unused, and is a huge list of flags that can be used locally, or in places the player is unable to save!&lt;br /&gt;
&lt;br /&gt;
=== 0x1c - GROUND_ENTER ===&lt;br /&gt;
The map ID the player is currently in the enter scene for.&lt;br /&gt;
&lt;br /&gt;
=== 0x1d - GROUND_ENTER_LINK ===&lt;br /&gt;
Set to zero by EVENT_FORMATION. Purpose Unknown.&lt;br /&gt;
&lt;br /&gt;
=== 0x1e - GROUND_GETOUT ===&lt;br /&gt;
The map ID of the enter scene the player was on before the current one. Usually used to decide where the player should enter from on the next map. &lt;br /&gt;
&lt;br /&gt;
=== 0x1f - GROUND_MAP ===&lt;br /&gt;
The map ID of the map currently rendered. Usually this is identical to GROUND_ENTER, unless the map that was loaded changes (Such as P01P01A changing to P01P03A when the cafe is unlocked). &lt;br /&gt;
&lt;br /&gt;
=== 0x20 - GROUND_PLACE ===&lt;br /&gt;
Determines the index for the map marker on the top-screen world map.&lt;br /&gt;
&lt;br /&gt;
=== 0x21 - GROUND_ENTER_BACKUP ===&lt;br /&gt;
A carbon copy of GROUND_ENTER used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x22 - GROUND_ENTER_LINK_BACKUP ===&lt;br /&gt;
A carbon copy of GROUND_ENTER_LINK used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x23 - GROUND_GETOUT_BACKUP ===&lt;br /&gt;
A carbon copy of GROUND_GETOUT used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x24 - GROUND_MAP_BACKUP ===&lt;br /&gt;
A carbon copy of GROUND_MAP used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x25 - GROUND_PLACE_BACKUP ===&lt;br /&gt;
A carbon copy of GROUND_PLACE used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x26 - DUNGEON_SELECT ===&lt;br /&gt;
The dungeon ID selected by the crossroads. Possibly reused elsewhere. &lt;br /&gt;
&lt;br /&gt;
=== 0x27 - DUNGEON_ENTER ===&lt;br /&gt;
Stores the dungeon ID the player enters, but only in DMODE_OPEN or DMODE_CLOSED. Otherwise, may be set to 214 or 215.  &lt;br /&gt;
&lt;br /&gt;
DUNGEON_ENTER_INDEX is a more reliable tracker of the dungeon ID.  &lt;br /&gt;
&lt;br /&gt;
=== 0x28 - DUNGEON_ENTER_MODE ===&lt;br /&gt;
Seems to be the DMODE of the dungeon being entered. &lt;br /&gt;
&lt;br /&gt;
=== 0x29 - DUNGEON_ENTER_INDEX ===&lt;br /&gt;
Is written on selecting a dungeon from the crossroads (and probably elsewhere). Generally used by the base game to remember the dungeon ID that the player is about to enter or has just exited. &lt;br /&gt;
&lt;br /&gt;
=== 0x2a - DUNGEON_ENTER_FREQUENCY ===&lt;br /&gt;
A running total of how many times the player has entered any dungeon. &lt;br /&gt;
&lt;br /&gt;
=== 0x2b - DUNGEON_RESULT ===&lt;br /&gt;
Stores how the dungeon was exited. Typically GROUND_START_MODE also stores this information, though that has other uses in ground mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Dungeon was cleared&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Escape Orb Used&lt;br /&gt;
|-&lt;br /&gt;
|Other&lt;br /&gt;
|Defeated in Dungeon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x2c - GROUND_START_MODE ===&lt;br /&gt;
The &amp;quot;mode&amp;quot; the game is in when it enters Ground Mode. Uses the same values as DUNGEON_RESULT when exiting a dungeon, but other values appear to be present. coroutine EVENT_FORMATION assigns it to 3, for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== 0x2d - DUNGEON_ENTER_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_ENTER used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x2e - DUNGEON_ENTER_MODE_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_ENTER_MODE used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x2f - DUNGEON_ENTER_INDEX_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_ENTER_INDEX used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x30 - DUNGEON_ENTER_FREQUENCY_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_ENTER_FREQUENCY used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x31 - DUNGEON_RESULT_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_RESULT used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x32 - GROUND_START_MODE_BACKUP ===&lt;br /&gt;
A carbon copy of DUNGEON_START_MODE used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x33 - REQUEST_CLEAR_COUNT ===&lt;br /&gt;
Stores the number of jobs the player has completed at certain points in the story to determine when the next story event will occur. Will never increment above 100 in the base game.&lt;br /&gt;
&lt;br /&gt;
=== 0x34 - PLAYER_KIND ===&lt;br /&gt;
Determines what actor&#039;s species should replace ACTOR_PLAYER when displayed:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Actor to Pull Species From&lt;br /&gt;
!Base-Game Species&lt;br /&gt;
!Use Case&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Species of Chimecho Assembly entry 0&lt;br /&gt;
|The Hero&lt;br /&gt;
|Treasure Town&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Species of Chimecho Assembly entry 1&lt;br /&gt;
|The Partner&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Species of current party leader&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|ACTOR_ATTENDANT_BIPPA&lt;br /&gt;
|Bidoof&lt;br /&gt;
|Special Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|ACTOR_ATTENDANT_PUPURIN&lt;br /&gt;
|Igglybuff&lt;br /&gt;
|Special Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|ACTOR_ATTENDANT_KIMAWARI&lt;br /&gt;
|Sunflora&lt;br /&gt;
|Special Episode 3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|ACTOR_ATTENDANT_FUTURE&lt;br /&gt;
|Grovyle&lt;br /&gt;
|Special Episode 5&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|ACTOR_ATTENDANT_CHARMS&lt;br /&gt;
|Lopunny&lt;br /&gt;
|Special Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|9+&lt;br /&gt;
|Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x35 - ATTENDANT1_KIND ===&lt;br /&gt;
Determines what actor&#039;s species should replace ACTOR_ATTENDANT1 (and possibly other related actors) when displayed:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Actor to Pull Species From&lt;br /&gt;
!Base-Game Species&lt;br /&gt;
!Use Case&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Species of Chimecho Assembly entry 0&lt;br /&gt;
|The Hero&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Species of Chimecho Assembly entry 1&lt;br /&gt;
|The Partner&lt;br /&gt;
|Treasure Town&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Species of current party leader&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5-9&lt;br /&gt;
|Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ACTOR_ATTENDANT_MANAFI&lt;br /&gt;
|Manaphy&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x36 - ATTENDANT2_KIND ===&lt;br /&gt;
Determines what actor&#039;s species should replace ACTOR_ATTENDANT2 when displayed.&lt;br /&gt;
&lt;br /&gt;
Will be &amp;quot;Nothing&amp;quot; unless it is 10, in which case Manaphy will slowly follow ATTENDANT1_KIND&lt;br /&gt;
&lt;br /&gt;
=== 0x37 - PLAYER_KIND_BACKUP ===&lt;br /&gt;
A carbon copy of PLAYER_KIND used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x38 - ATTENDANT1_KIND_BACKUP ===&lt;br /&gt;
A carbon copy of ATTENDANT1_KIND used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x39 - ATTENDANT2_KIND_BACKUP ===&lt;br /&gt;
A carbon copy of ATTENDANT2_KIND used while the game is saving to ensure that data is never lost by interrupting the save.&lt;br /&gt;
As far as we know, is otherwise unused!&lt;br /&gt;
&lt;br /&gt;
=== 0x3a - FRIEND_SUM ===&lt;br /&gt;
When called by LoadScriptVariableValue(), will always return 1. Seems unused outside of this.&lt;br /&gt;
&lt;br /&gt;
=== 0x3b - UNIT_SUM ===&lt;br /&gt;
In a switch case, will return the number of pokemon in the active team. Cannot be written to, only read. Skytemple&#039;s Variable reader will mistakenly read this as zero, as the script variable slot itself is unused, and the number of team members is a hardcoded return from LoadScriptVariable. &lt;br /&gt;
&lt;br /&gt;
=== 0x3c - CARRY_GOLD ===&lt;br /&gt;
Stores the current amount of money carried by the player.&lt;br /&gt;
&lt;br /&gt;
=== 0x3d - BANK_GOLD ===&lt;br /&gt;
Stores the current amount of money stored in Duskull&#039;s bank.&lt;br /&gt;
&lt;br /&gt;
=== 0x3e - HERO_FIRST_KIND ===&lt;br /&gt;
The species ID of the initial hero starter.&lt;br /&gt;
&lt;br /&gt;
=== 0x3f - HERO_FIRST_NAME ===&lt;br /&gt;
The stored name of the initial hero starter, as a 10 character array of ASCII values.&lt;br /&gt;
&lt;br /&gt;
=== 0x40 - PARTNER_FIRST_KIND ===&lt;br /&gt;
The species ID of the initial partner starter.&lt;br /&gt;
&lt;br /&gt;
=== 0x41 - PARTNER_FIRST_NAME ===&lt;br /&gt;
The stored name of the initial partner starter, as a 10 character array of ASCII values.&lt;br /&gt;
&lt;br /&gt;
=== 0x42 - HERO_TALK_KIND ===&lt;br /&gt;
Determines which of kind of dialogue the hero will use. In base game, only 4 and 5 are used for HERO_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Hero Species&lt;br /&gt;
!Use Case&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Male Pokemon&lt;br /&gt;
|Masculine Pronouns&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Female/Genderless Pokemon&lt;br /&gt;
|Feminine Pronouns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x43 - PARTNER_TALK_KIND ===&lt;br /&gt;
Determines which of kind of dialogue the partner will use. In base game, only 1, 2, and 3 are used for PARTNER_TALK_KIND, but with something like StarterMenuTool (or QuizMenuTool) these can be assigned to more custom values. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Partner Species&lt;br /&gt;
!Use Case&lt;br /&gt;
!Example Dialogue Use&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Squirtle, Totodile, Chimchar, Meowth or Munchlax&lt;br /&gt;
|More &amp;quot;bold&amp;quot; dialogue-wise&lt;br /&gt;
|No more wimping out. I have to be brave today.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|All other Male Species&lt;br /&gt;
|Less &amp;quot;bold&amp;quot; dialogue-wise&lt;br /&gt;
|This is it. I have to steel my courage today.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|All female Species&lt;br /&gt;
|Least &amp;quot;bold&amp;quot; dialogue-wise&lt;br /&gt;
|This is it. Today I’m going to be brave.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x44 - RANDOM_REQUEST_NPC03_KIND ===&lt;br /&gt;
Determines the species of ACTOR_RANDOM_REQUEST_NPC03, or the Spinda Cafe client Pokémon. It is either a random Pokémon, Magnemite, or Togetic, depending on the mission.&lt;br /&gt;
&lt;br /&gt;
=== 0x45 - CONFIG_COLOR_KIND ===&lt;br /&gt;
The aura bow color determined by the personality quiz at the beginning of the game. Only ever used by Wigglytuff to determine the color of the aura bow given to the player.&lt;br /&gt;
&lt;br /&gt;
=== 0x46 - ROM_VARIATION ===&lt;br /&gt;
Unknown, but hardcoded to zero.&lt;br /&gt;
&lt;br /&gt;
=== 0x47 - LANGUAGE_TYPE ===&lt;br /&gt;
Stores the language from DS Firmware. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Value&lt;br /&gt;
!Language&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Japanese&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|French&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|German&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Italian&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Spanish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 0x48 - GAME_MODE ===&lt;br /&gt;
Keeps track of the current game mode.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!ID&lt;br /&gt;
!Mode&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Top menu&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Normal play, including overworld and dungeons&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Special episode&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Rescue&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
There might be more valid values.&lt;br /&gt;
&lt;br /&gt;
=== 0x49 - EXECUTE_SPECIAL_EPISODE_TYPE ===&lt;br /&gt;
Tracks which Special Episode is currently active. The base-game prefers this variable over SPECIAL_EPISODE_TYPE, though it is unknown if they differ at all.&lt;br /&gt;
&lt;br /&gt;
=== 0x4a - SPECIAL_EPISODE_TYPE ===&lt;br /&gt;
Tracks which Special Episode is currently active, just like EXECUTE_SPECIAL_EPISODE_TYPE.&lt;br /&gt;
&lt;br /&gt;
=== 0x4b - SPECIAL_EPISODE_OPEN ===&lt;br /&gt;
Keeps track of what Special Episodes are unlocked.&lt;br /&gt;
&lt;br /&gt;
The following is the list of scripts where the Special Episodes are unlocked in the base-game:&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_OPEN[0] (Bidoof&#039;s Wish): V03P12A - m03a1314&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_OPEN[1] (Igglybuff the Prodigy): P04P01C - m10a1213&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_OPEN[2] (Today&#039;s Oh My Gosh): G01P04A - m16a0105&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_OPEN[3] (Here Comes Team Charm!): D01P11A - m20a0101&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_OPEN[4] (In the Future of Darkness): H02P99A - s01p1103&lt;br /&gt;
&lt;br /&gt;
=== 0x4c - SPECIAL_EPISODE_OPEN_OLD ===&lt;br /&gt;
Keeps track of what Special Episodes were started. Used to show an exclamation mark if the episode is opened but wasn&#039;t started.&lt;br /&gt;
&lt;br /&gt;
=== 0x4d - SPECIAL_EPISODE_CONQUEST ===&lt;br /&gt;
Keeps track of what Special Episodes did the player finished. Also unlocks the Special Episode&#039;s respective Clear Icons.&lt;br /&gt;
&lt;br /&gt;
Note: This specific script variable is not in any script. It is actually triggered by an &#039;&#039;&#039;adventure_log&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
The following is the list of the &#039;&#039;&#039;adventure_log&#039;&#039;&#039; that triggers this Script Variable and its location for each Special Episode:&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_CONQUEST[0] (Bidoof&#039;s Wish): Triggered by &#039;&#039;&#039;adventure_log&#039;&#039;&#039; = 1000; in S04P01A - n03a3103&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_CONQUEST[1] (Igglybuff the Prodigy): Triggered by &#039;&#039;&#039;adventure_log&#039;&#039;&#039; = 1001; in S04P01A - n03a1704&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_CONQUEST[2] (Today&#039;s Oh My Gosh): Triggered by &#039;&#039;&#039;adventure_log&#039;&#039;&#039; = 1002; in S04P01A - n04a2606&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_CONQUEST[3] (Here Comes Team Charm!): Triggered by &#039;&#039;&#039;adventure_log&#039;&#039;&#039; = 1003; in S04P01A - n06a3909&lt;br /&gt;
&lt;br /&gt;
- SPECIAL_EPISODE_CONQUEST[4] (In the Future of Darkness): Triggered by &#039;&#039;&#039;adventure_log&#039;&#039;&#039; = 1004; in S04P01A - n09a2212&lt;br /&gt;
&lt;br /&gt;
=== 0x4e - PERFORMANCE_PROGRESS_LIST ===&lt;br /&gt;
List of flags used to keep track of unlocked features and achievements. See [[Performance Progress Flags]] for the full list.&lt;br /&gt;
&lt;br /&gt;
=== 0x4f - DUNGEON_OPEN_LIST ===&lt;br /&gt;
List of unlocked dungeons. One bit per dungeon ID. If true, and the dungeon isn&#039;t on some blacklist, you can enter this dungeon from the crossroads/dojo/igglybuff&#039;s house/pelipper standby adventure. &lt;br /&gt;
&lt;br /&gt;
Setting a dungeon to DMODE_OPEN or DMODE_OPEN_AND_REQUEST enables the matching bit in this field!&lt;br /&gt;
&lt;br /&gt;
=== 0x50 - DUNGEON_ENTER_LIST ===&lt;br /&gt;
Large bitfield sized for storing dungeon-specific data. This is checked at [NA]0x204CEE0, but never assigned. Presumed Unused&lt;br /&gt;
&lt;br /&gt;
=== 0x51 - DUNGEON_ARRIVE_LIST ===&lt;br /&gt;
Large bitfield sized for storing dungeon-specific data. Presumed Unused&lt;br /&gt;
&lt;br /&gt;
=== 0x52 - DUNGEON_CONQUEST_LIST ===&lt;br /&gt;
List of completed dungeons. One bit per dungeon ID. Automatically set on clearing any dungeon. &lt;br /&gt;
&lt;br /&gt;
In many cases, this bitfield renders other flags or variables redundant in a vanilla setting, especially certain $PERFORMANCE_PROGRESS_LIST flags that are always enabled after clearing certain dungeons for the first time. &lt;br /&gt;
&lt;br /&gt;
=== 0x53 - DUNGEON_PRESENT_LIST ===&lt;br /&gt;
Large bitfield sized for storing dungeon-specific data. Presumed Unused&lt;br /&gt;
&lt;br /&gt;
=== 0x54 - DUNGEON_REQUEST_LIST ===&lt;br /&gt;
List of dungeons that no longer have story progression. On completing a dungeon with this bit enabled, the player will enter [INSERT THE RIGHT COROUTINE HERE] in unionall. &lt;br /&gt;
&lt;br /&gt;
Setting a dungeon to DMODE_REQUEST or DMODE_OPEN_AND_REQUEST enables the matching bit in this field!&lt;br /&gt;
&lt;br /&gt;
Contrary to the name, this field alone is insufficient for missions to show up on the job board! Only dungeon in DMODE_OPEN_AND_REQUEST can have missions, and other (hardcoded) conditions must be met. &lt;br /&gt;
&lt;br /&gt;
=== 0x55 - WORLD_MAP_MARK_LIST_NORMAL ===&lt;br /&gt;
Is adequately sized for the number of World Map Markers. Presumed Unused.&lt;br /&gt;
&lt;br /&gt;
=== 0x56 - WORLD_MAP_MARK_LIST_SPECIAL ===&lt;br /&gt;
Is adequately sized for the number of World Map Markers. Presumed Unused.&lt;br /&gt;
&lt;br /&gt;
=== 0x57 - WORLD_MAP_LEVEL ===&lt;br /&gt;
Seems to be used to track the area covered by clouds on the world map. &lt;br /&gt;
&lt;br /&gt;
=== 0x58 - POSITION_X ===&lt;br /&gt;
Stores the X-coordinate of an entity when the LoadPosition() opcode is run on it.&lt;br /&gt;
&lt;br /&gt;
=== 0x59 - POSITION_Y ===&lt;br /&gt;
Stores the Y-coordinate of an entity when the LoadPosition() opcode is run on it.&lt;br /&gt;
&lt;br /&gt;
=== 0x5a - POSITION_HEIGHT ===&lt;br /&gt;
Stores the Z-coordinate of an entity when the LoadPosition() opcode is run on it.&lt;br /&gt;
&lt;br /&gt;
=== 0x5b - POSITION_DIRECTION ===&lt;br /&gt;
Stores the direction an entity is facing when the LoadPosition() opcode is run on it.&lt;br /&gt;
&lt;br /&gt;
=== 0x5c - EVENT_LOCAL ===&lt;br /&gt;
Used as scratch paper by the base game, and is reset between acting scripts.&lt;br /&gt;
&lt;br /&gt;
=== 0x5d - DUNGEON_EVENT_LOCAL ===&lt;br /&gt;
Used as scratch paper by the base game (possibly while within dungeons?), and is reset between scripts. &lt;br /&gt;
&lt;br /&gt;
=== 0x5e - STATION_ITEM_STATIC ===&lt;br /&gt;
Use unknown.&lt;br /&gt;
&lt;br /&gt;
=== 0x5f - STATION_ITEM_TEMP ===&lt;br /&gt;
Use unknown.&lt;br /&gt;
&lt;br /&gt;
=== 0x60 - DELIVER_ITEM_STATIC ===&lt;br /&gt;
Use unknown.&lt;br /&gt;
&lt;br /&gt;
=== 0x61 - DELIVER_ITEM_TEMP ===&lt;br /&gt;
Use unknown.&lt;br /&gt;
&lt;br /&gt;
=== 0x62 - BIT_FUWARANTE_LOCAL ===&lt;br /&gt;
Keeps track of the Sky Peak stations the player visited. Used in the script for Drifblim&#039;s Gondola.&lt;br /&gt;
&lt;br /&gt;
=== 0x63 - LOTTERY_RESULT ===&lt;br /&gt;
Used to track what result should occur during the Recycle Shop Prize Ticket Lottery. Has no other use.&lt;br /&gt;
&lt;br /&gt;
=== 0x64 - ITEM_BACKUP ===&lt;br /&gt;
Unlikely to be a backup flag. Conveniently sized for item_GetVariable to extract the item ID and metadata.&lt;br /&gt;
&lt;br /&gt;
Used exclusively by the debug town. Unused in the context of vanilla EoS.&lt;br /&gt;
&lt;br /&gt;
=== 0x65 - ITEM_BACKUP_KUREKURE ===&lt;br /&gt;
Happiny requests the item stored in this variable if found on Sky Peak. Pulled from an item table each day.&lt;br /&gt;
&lt;br /&gt;
=== 0x66 - ITEM_BACKUP_TAKE ===&lt;br /&gt;
Numel requests the item stored in this variable if found on Sky Peak. Pulled from an item table each day.&lt;br /&gt;
&lt;br /&gt;
=== 0x67 - ITEM_BACKUP_GET ===&lt;br /&gt;
Numel gives this item stored in this variable if found on Sky Peak. Pulled from an item table each day.&lt;br /&gt;
&lt;br /&gt;
=== 0x68 - REQUEST_THANKS_RESULT_KIND ===&lt;br /&gt;
Stores the mission type of the mission being processed during mission rewards.&lt;br /&gt;
&lt;br /&gt;
=== 0x69 - REQUEST_THANKS_RESULT_VARIATION ===&lt;br /&gt;
Stores the mission subtype of the mission being processed during mission rewards.&lt;br /&gt;
&lt;br /&gt;
=== 0x6a - SUB30_TREASURE_DISCOVER ===&lt;br /&gt;
If set to true, Wynaut tells hero and partner that a treasure was found. &lt;br /&gt;
&lt;br /&gt;
=== 0x6b - SUB30_SPOT_DISCOVER ===&lt;br /&gt;
If set to true, Wynaut tells hero and partner that a new unexplored area was discovered. &lt;br /&gt;
&lt;br /&gt;
=== 0x6c - RECYCLE_COUNT ===&lt;br /&gt;
Stores the number of recycles the player has done. Is only updated by the base-game at the end of each day.&lt;br /&gt;
&lt;br /&gt;
=== 0x6d - SUB30_SPOT_LEVEL ===&lt;br /&gt;
Keeps track of what dungeon was discovered by Project P. &lt;br /&gt;
&lt;br /&gt;
=== 0x6e - TEAM_RANK_EVENT_LEVEL ===&lt;br /&gt;
Updated by message_Menu(76) to the current guild rank. In vanilla, this only seems to happen on clearing a mission.  &lt;br /&gt;
&lt;br /&gt;
=== 0x6f - PLAY_OLD_GAME ===&lt;br /&gt;
True if the player answered yes to the question on the personality quiz that asks if you played Explorers of Time or Darkness. Increases the recruit rate of certain pokémon if you haven&#039;t recruited them yet.&lt;br /&gt;
&lt;br /&gt;
=== 0x70 - NOTE_MODIFY_FLAG ===&lt;br /&gt;
If true, the player will be forced to save on leaving Pelipper island. Likely indicative of whether a rescue has been attempted?&lt;br /&gt;
&lt;br /&gt;
=== 0x71 - SUB30_PROJECTP ===&lt;br /&gt;
If true, the player has viewed the Project P cutscene, and the recycle shop is capable of being upgraded.&lt;br /&gt;
&lt;br /&gt;
=== 0x72 - SUM ===&lt;br /&gt;
Seems to be a marker of the end of &amp;quot;normal&amp;quot; script variables.&lt;br /&gt;
&lt;br /&gt;
=== 0x400 - LOCAL0 ===&lt;br /&gt;
Unknown if used in vanilla, is reset on entering a new script like $EVENT_LOCAL. &lt;br /&gt;
&lt;br /&gt;
NOTE: Is unique for every routine in a script! $LOCAL0 in def 0 is distinct from $LOCAL0 in def 1! &lt;br /&gt;
&lt;br /&gt;
=== 0x401 - LOCAL1 ===&lt;br /&gt;
Unknown if used in vanilla, is reset on entering a new script like $EVENT_LOCAL. &lt;br /&gt;
&lt;br /&gt;
NOTE: Is unique for every routine in a script! $LOCAL1 indef 0 is distinct from $LOCAL1 in def 1! &lt;br /&gt;
&lt;br /&gt;
=== 0x402 - LOCAL2 ===&lt;br /&gt;
Broken, do not use unless you know what you are doing!&lt;br /&gt;
&lt;br /&gt;
=== 0x403 - LOCAL3 ===&lt;br /&gt;
Broken, do not use unless you know what you are doing!&lt;br /&gt;
&lt;br /&gt;
== Variable Lengths ==&lt;br /&gt;
Not all variables can store the same sized values! Some were allocated to be different sizes than others. Besides the standard sizes, there are 2 unusual variable sizes worth mentioning. &amp;quot;special&amp;quot; variable sizes are not stored in the same place as every other variable, and instead read some other value, such as the number of money the player currently has, or the current language of the ROM. &amp;quot;None&amp;quot; size is only used by the &amp;quot;SUM&amp;quot; variable, and has no allocated space at all. Below are a list of variables, their sizes, and how many there are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Variable&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Count&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|VERSION&lt;br /&gt;
|int32&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CONDITION&lt;br /&gt;
|int32&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SELECT&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_MAIN&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SIDE&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB1&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB2&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB3&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB4&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB5&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB6&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB7&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SUB8&lt;br /&gt;
|uint8&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|SIDE02_TALK&lt;br /&gt;
|bit&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|SIDE06_ROOM&lt;br /&gt;
|bit&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|SIDE08_BOSS2ND&lt;br /&gt;
|bit&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SIDE01_BOSS2ND&lt;br /&gt;
|bit&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_MAIN_BIT_FLAG&lt;br /&gt;
|bit&lt;br /&gt;
|0x80 (128)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_TALK_BIT_FLAG&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_BALANCE_FLAG&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_BALANCE_DEBUG&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL_COLOR_01&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL_COLOR_02&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CRYSTAL_COLOR_03&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|COMPULSORY_SAVE_POINT&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|COMPULSORY_SAVE_POINT_SIDE&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_SELECT_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x8 (8)&lt;br /&gt;
|-&lt;br /&gt;
|SCENARIO_MAIN_BIT_FLAG_BACKUP&lt;br /&gt;
|bit&lt;br /&gt;
|0x200 (512)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_ENTER&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_ENTER_LINK&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_GETOUT&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_MAP&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_PLACE&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_ENTER_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_ENTER_LINK_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_GETOUT_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_MAP_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_PLACE_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_SELECT&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_MODE&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_INDEX&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_FREQUENCY&lt;br /&gt;
|uint16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_RESULT&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_START_MODE&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_MODE_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_INDEX_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_FREQUENCY_BACKUP&lt;br /&gt;
|uint16&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_RESULT_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|GROUND_START_MODE_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|REQUEST_CLEAR_COUNT&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|PLAYER_KIND&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|ATTENDANT1_KIND&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|ATTENDANT2_KIND&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|PLAYER_KIND_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|ATTENDANT1_KIND_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|ATTENDANT2_KIND_BACKUP&lt;br /&gt;
|uint8&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|FRIEND_SUM&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|UNIT_SUM&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CARRY_GOLD&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|BANK_GOLD&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|HERO_FIRST_KIND&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|HERO_FIRST_NAME&lt;br /&gt;
|string&lt;br /&gt;
|0xA (10)&lt;br /&gt;
|-&lt;br /&gt;
|PARTNER_FIRST_KIND&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|PARTNER_FIRST_NAME&lt;br /&gt;
|string&lt;br /&gt;
|0xA (10)&lt;br /&gt;
|-&lt;br /&gt;
|HERO_TALK_KIND&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|PARTNER_TALK_KIND&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|RANDOM_REQUEST_NPC03_KIND&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|CONFIG_COLOR_KIND&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|ROM_VARIATION&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|LANGUAGE_TYPE&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|GAME_MODE&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|EXECUTE_SPECIAL_EPISODE_TYPE&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SPECIAL_EPISODE_TYPE&lt;br /&gt;
|int8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SPECIAL_EPISODE_OPEN&lt;br /&gt;
|bit&lt;br /&gt;
|0x8 (8)&lt;br /&gt;
|-&lt;br /&gt;
|SPECIAL_EPISODE_OPEN_OLD&lt;br /&gt;
|bit&lt;br /&gt;
|0x8 (8)&lt;br /&gt;
|-&lt;br /&gt;
|SPECIAL_EPISODE_CONQUEST&lt;br /&gt;
|bit&lt;br /&gt;
|0x8 (8)&lt;br /&gt;
|-&lt;br /&gt;
|PERFORMANCE_PROGRESS_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x40 (64)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_OPEN_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ENTER_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_ARRIVE_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_CONQUEST_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_PRESENT_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_REQUEST_LIST&lt;br /&gt;
|bit&lt;br /&gt;
|0x100 (256)&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_MAP_MARK_LIST_NORMAL&lt;br /&gt;
|bit&lt;br /&gt;
|0x140 (320)&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_MAP_MARK_LIST_SPECIAL&lt;br /&gt;
|bit&lt;br /&gt;
|0x140 (320)&lt;br /&gt;
|-&lt;br /&gt;
|WORLD_MAP_LEVEL&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|POSITION_X&lt;br /&gt;
|uint32&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|POSITION_Y&lt;br /&gt;
|uint32&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|POSITION_HEIGHT&lt;br /&gt;
|uint32&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|POSITION_DIRECTION&lt;br /&gt;
|int8&lt;br /&gt;
|0x3 (3)&lt;br /&gt;
|-&lt;br /&gt;
|EVENT_LOCAL&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|DUNGEON_EVENT_LOCAL&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|STATION_ITEM_STATIC&lt;br /&gt;
|bit&lt;br /&gt;
|0x20 (32)&lt;br /&gt;
|-&lt;br /&gt;
|STATION_ITEM_TEMP&lt;br /&gt;
|bit&lt;br /&gt;
|0x20 (32)&lt;br /&gt;
|-&lt;br /&gt;
|DELIVER_ITEM_STATIC&lt;br /&gt;
|bit&lt;br /&gt;
|0x10 (16)&lt;br /&gt;
|-&lt;br /&gt;
|DELIVER_ITEM_TEMP&lt;br /&gt;
|bit&lt;br /&gt;
|0x10 (16)&lt;br /&gt;
|-&lt;br /&gt;
|BIT_FUWARANTE_LOCAL&lt;br /&gt;
|bit&lt;br /&gt;
|0x5 (5)&lt;br /&gt;
|-&lt;br /&gt;
|LOTTERY_RESULT&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_BACKUP&lt;br /&gt;
|int16&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_BACKUP_KUREKURE&lt;br /&gt;
|int16&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_BACKUP_TAKE&lt;br /&gt;
|int16&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|ITEM_BACKUP_GET&lt;br /&gt;
|int16&lt;br /&gt;
|0x2 (2)&lt;br /&gt;
|-&lt;br /&gt;
|REQUEST_THANKS_RESULT_KIND&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|REQUEST_THANKS_RESULT_VARIATION&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SUB30_TREASURE_DISCOVER&lt;br /&gt;
|bit&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SUB30_SPOT_DISCOVER&lt;br /&gt;
|bit&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|RECYCLE_COUNT&lt;br /&gt;
|uint32&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SUB30_SPOT_LEVEL&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|TEAM_RANK_EVENT_LEVEL&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|PLAY_OLD_GAME&lt;br /&gt;
|uint8&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|NOTE_MODIFY_FLAG&lt;br /&gt;
|special&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SUB30_PROJECTP&lt;br /&gt;
|bit&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|SUM&lt;br /&gt;
|none&lt;br /&gt;
|0x0 (0)&lt;br /&gt;
|-&lt;br /&gt;
|LOCAL0&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|LOCAL1&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|LOCAL2&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|-&lt;br /&gt;
|LOCAL3&lt;br /&gt;
|int16&lt;br /&gt;
|0x1 (1)&lt;br /&gt;
|}&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1404</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1404"/>
		<updated>2026-01-09T22:23:44Z</updated>

		<summary type="html">&lt;p&gt;RRad: Elaborating on a few sounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Exclusively used in scene after Froslass&#039;s boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1&#039;s water dungeons. PMD2 solely uses ME #10 for this in all dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1&#039;s water dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dropeye Seed.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1&#039;s water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Two-Edge Orb/Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Two-Edge Orb, Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Scanner Orb, Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap, Silence Orb and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind, Radar Orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Pierce Orb, Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy runs away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Poof! Item and Dungeon graphic appears in Project P explanation cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Pointing arrow graphic appears in Project P cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Poof followed by shiny mystical sound, open treasure chest graphic appears in Project P cutscene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting a space to move towards while inside a dungeon by using the touch screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1403</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1403"/>
		<updated>2025-12-29T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* System SE */ I always seem to forget about the touch screen functionality in this game...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Exclusively used in scene after Froslass&#039;s boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1&#039;s water dungeons. PMD2 solely uses ME #10 for this in all dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1&#039;s water dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dropeye Seed.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1&#039;s water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Two-Edge Orb/Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Two-Edge Orb, Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Scanner Orb, Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap, Silence Orb and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind, Radar Orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Pierce Orb, Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy runs away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting a space to move towards while inside a dungeon by using the touch screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=1401</id>
		<title>Item/Trap Graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=1401"/>
		<updated>2025-12-27T23:56:43Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Sprite Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.&lt;br /&gt;
&lt;br /&gt;
== Item Sprites ==&lt;br /&gt;
EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some are updated at runtime with certain animations. In SkyTemple, slots 0 - 63 can always be seen. These are the sprites used for existing floor items. Slot 63 is unnused in the base game, and appears in SkyTemple as a blank, transparent sprite.&lt;br /&gt;
&lt;br /&gt;
=== Sprite Slots ===&lt;br /&gt;
It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are &#039;&#039;italicized&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slots 0 - 62&#039;&#039;&#039; are existing floor item sprites&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Slots 9, 45 and 48&#039;&#039;&#039;, containing the gear, shell and bone sprites, are unused in the vanilla game and can be replaced with new item sprites &#039;&#039;&#039;(3)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slot 63&#039;&#039;&#039; can be given a new item sprite &#039;&#039;&#039;(1)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slots 64 - 81&#039;&#039;&#039; will always be replaced by the game at runtime with status animation sprites&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 82 - 95&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(14)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Edits to &#039;&#039;&#039;slots 96 - 103&#039;&#039;&#039; will &#039;&#039;permanently overwrite&#039;&#039; the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) &#039;&#039;will force the new sprites to use Palette 0 of the &amp;quot;dungeon effects palette&amp;quot;&#039;&#039; with no reliable way to change the ID&#039;&#039;.&#039;&#039; If trying to change Palette 0 to reflect desired colors, this can affect entries that may have had different colors originally assigned to them. These entries include slots:&lt;br /&gt;
** 96: small enemy shadow (black)&lt;br /&gt;
** 97: big enemy shadow (black)&lt;br /&gt;
** 98: small ally shadow  (yellow)&lt;br /&gt;
** 99: big ally shadow  (yellow)&lt;br /&gt;
** 100: big ally shadow  (yellow)&lt;br /&gt;
** 101: small arrow showing direction player is facing (seen when pressing Y)&lt;br /&gt;
** 102: small arrow showing direction player is facing (seen when pressing Y)&lt;br /&gt;
** 103: beta &amp;quot;for HP&amp;quot; text&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 104 - 107&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(4)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slots 108 - 110&#039;&#039;&#039; will always be replaced by the game at runtime with water shadow animation sprites&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 111 - 119&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(9)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are &#039;&#039;&#039;31 slots&#039;&#039;&#039; available for custom item sprites.&lt;br /&gt;
&lt;br /&gt;
== Trap Sprites ==&lt;br /&gt;
&#039;&#039;Explorers of Sky&#039;&#039; has 35 slots (numbered 0 - 34) used for trap sprites in dungeons. Note that some interactive elements like Wonder Tiles and stairs are considered traps, though they are obviously not malicious. The sprites can be seen in &#039;&#039;Dungeon Graphics &amp;gt; Traps&#039;&#039;. These sprites only have 2 [[Item Data#Category and IDs|Palette IDs]] available. &lt;br /&gt;
&lt;br /&gt;
=== Sprite Slots ===&lt;br /&gt;
&lt;br /&gt;
# Blank (solid blue image)&lt;br /&gt;
# Mud Trap (uses Palette 1)&lt;br /&gt;
# Sticky Trap (uses Palette 1)&lt;br /&gt;
# Grimy Trap (uses Palette 1)&lt;br /&gt;
# Summon Trap (uses Palette 1)&lt;br /&gt;
# Pitfall Trap - unbroken (uses Palette 0)&lt;br /&gt;
# Warp Trap (uses Palette 1)&lt;br /&gt;
# Gust Trap (uses Palette 1)&lt;br /&gt;
# Spin Trap (uses Palette 1)&lt;br /&gt;
# Slumber Trap (uses Palette 1)&lt;br /&gt;
# Slow Trap (uses Palette 1)&lt;br /&gt;
# Seal Trap (uses Palette 1)&lt;br /&gt;
# Poison Trap (uses Palette 1)&lt;br /&gt;
# Selfdestruct Trap (uses Palette 1)&lt;br /&gt;
# Explosion Trap (uses Palette 1)&lt;br /&gt;
# PP-Zero Trap (uses Palette 1)&lt;br /&gt;
# Chestnut Trap (uses Palette 0)&lt;br /&gt;
# Wonder Tile (uses Palette 0)&lt;br /&gt;
# Pokémon Trap (uses Palette 1)&lt;br /&gt;
# Spiked Tile (uses Palette 0)&lt;br /&gt;
# Stealth Rock Trap (uses Palette 1)&lt;br /&gt;
# Toxic Spikes Trap (uses Palette 1)&lt;br /&gt;
# Trip Trap (uses Palette 0)&lt;br /&gt;
# Random Trap (uses Palette 1)&lt;br /&gt;
# Grudge Trap (uses Palette 1)&lt;br /&gt;
# Yellow floor grid outline (seen when pressing Y) (uses Palette 1)&lt;br /&gt;
# Pink floor grid outline showing direction player is facing (seen when pressing Y) (uses Palette 1)&lt;br /&gt;
# Stairs Down (uses Palette 0 or 1)&lt;br /&gt;
# Stairs Up (uses Palette 0 or 1)&lt;br /&gt;
# Rescue Point (&amp;quot;P&amp;quot; flag used in Friend Rescues) (uses Palette 1)&lt;br /&gt;
# Kecleon Shop carpet (uses Palette 1)&lt;br /&gt;
# Key Door (uses Palette 0 or 1)&lt;br /&gt;
# Pitfall Trap - broken (uses Palette 0)&lt;br /&gt;
# Blocked tile (unused Rescue Team leftover meant for Meteor Cave) (uses Palette 1)&lt;br /&gt;
# Blank (solid blue image)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=1400</id>
		<title>Item/Trap Graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=1400"/>
		<updated>2025-12-27T23:47:06Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Sprite Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the [[SkyTemple]] editor, graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.&lt;br /&gt;
&lt;br /&gt;
== Item Sprites ==&lt;br /&gt;
EoS has 120 slots (numbered 0 - 119) used for items and effect sprites in dungeons. Not all are permanent entries, some are updated at runtime with certain animations. In SkyTemple, slots 0 - 63 can always be seen. These are the sprites used for existing floor items. Slot 63 is unnused in the base game, and appears in SkyTemple as a blank, transparent sprite.&lt;br /&gt;
&lt;br /&gt;
=== Sprite Slots ===&lt;br /&gt;
It is possible to add custom item sprites without interfering with most existing ones. The valid, usable slots are &#039;&#039;italicized&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slots 0 - 62&#039;&#039;&#039; are existing floor item sprites&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Slots 9, 45 and 48&#039;&#039;&#039;, containing the gear, shell and bone sprites, are unused in the vanilla game and can be replaced with new item sprites &#039;&#039;&#039;(3)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slot 63&#039;&#039;&#039; can be given a new item sprite &#039;&#039;&#039;(1)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slots 64 - 81&#039;&#039;&#039; will always be replaced by the game at runtime with status animation sprites&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 82 - 95&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(14)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Edits to &#039;&#039;&#039;slots 96 - 103&#039;&#039;&#039; will &#039;&#039;permanently overwrite&#039;&#039; the sprites present in that row. Creating entries for these slots in SkyTemple (even if adding the correct sprites) &#039;&#039;will force the new sprites to use Palette 0 of the &amp;quot;dungeon effects palette&amp;quot;&#039;&#039; with no reliable way to change the ID&#039;&#039;.&#039;&#039; If trying to change Palette 0 to reflect desired colors, this can affect entries that may have had different colors originally assigned to them. These entries include slots:&lt;br /&gt;
** 96: small enemy shadow (black)&lt;br /&gt;
** 97: big enemy shadow (black)&lt;br /&gt;
** 98: small ally shadow  (yellow)&lt;br /&gt;
** 99: big ally shadow  (yellow)&lt;br /&gt;
** 100: big ally shadow  (yellow)&lt;br /&gt;
** 101: small arrow showing direction player is facing (seen when pressing Y)&lt;br /&gt;
** 102: small arrow showing direction player is facing (seen when pressing Y)&lt;br /&gt;
** 103: beta &amp;quot;for HP&amp;quot; text&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 104 - 107&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(4)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slots 108 - 110&#039;&#039;&#039; will always be replaced by the game at runtime with water shadow animation sprites&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Slots 111 - 119&#039;&#039;&#039; can be given new item sprites &#039;&#039;&#039;(9)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any new entry after that slot (120+) will roll over into the next set of tiles, which will overwrite attack animation sprites. In total, there are &#039;&#039;&#039;31 slots&#039;&#039;&#039; available for custom item sprites.&lt;br /&gt;
&lt;br /&gt;
== Trap Sprites ==&lt;br /&gt;
&#039;&#039;Explorers of Sky&#039;&#039; has 35 slots (numbered 0 - 34) used for trap sprites in dungeons. Note that some interactive elements like Wonder Tiles and stairs are considered traps, though they are obviously not malicious. The sprites can be seen in &#039;&#039;Dungeon Graphics &amp;gt; Traps&#039;&#039;. These sprites only have 2 [[Item Data#Category and IDs|Palette IDs]] available. &lt;br /&gt;
&lt;br /&gt;
=== Sprite Slots ===&lt;br /&gt;
&lt;br /&gt;
# Blank (solid blue image)&lt;br /&gt;
# Mud Trap (uses Palette 1)&lt;br /&gt;
# Sticky Trap (uses Palette 1)&lt;br /&gt;
# Grimy Trap (uses Palette 1)&lt;br /&gt;
# Summon Trap (uses Palette 1)&lt;br /&gt;
# Pitfall Trap - unbroken (uses Palette 0)&lt;br /&gt;
# Warp Trap (uses Palette 1)&lt;br /&gt;
# Gust Trap (uses Palette 1)&lt;br /&gt;
# Spin Trap (uses Palette 1)&lt;br /&gt;
# Slumber Trap (uses Palette 1)&lt;br /&gt;
# Slow Trap (uses Palette 1)&lt;br /&gt;
# Seal Trap (uses Palette 1)&lt;br /&gt;
# Poison Trap (uses Palette 1)&lt;br /&gt;
# Selfdestruct Trap (uses Palette 1)&lt;br /&gt;
# Explosion Trap (uses Palette 1)&lt;br /&gt;
# PP-Zero Trap (uses Palette 1)&lt;br /&gt;
# Chestnut Trap (uses Palette 0)&lt;br /&gt;
# Wonder Tile (uses Palette 0)&lt;br /&gt;
# Pokémon Trap (uses Palette 1)&lt;br /&gt;
# Spiked Tile (uses Palette 0)&lt;br /&gt;
# Stealth Rock Trap (uses Palette 1)&lt;br /&gt;
# Toxic Spikes Trap (uses Palette 1)&lt;br /&gt;
# Trip Trap (uses Palette 0)&lt;br /&gt;
# Random Trap (uses Palette 1)&lt;br /&gt;
# Grudge Trap (uses Palette 1)&lt;br /&gt;
# Yellow floor grid outline (seen when pressing Y) (uses Palette 1)&lt;br /&gt;
# Pink floor grid outline showing direction player is facing (seen when pressing Y) (uses Palette 1)&lt;br /&gt;
# Stairs Down (uses Palette 0 or 1)&lt;br /&gt;
# Stairs Up (uses Palette 0 or 1)&lt;br /&gt;
# &amp;quot;P&amp;quot; Flag (uses Palette 1)&lt;br /&gt;
# Kecleon Shop carpet (uses Palette 1)&lt;br /&gt;
# Key Door (uses Palette 0 or 1)&lt;br /&gt;
# Pitfall Trap - broken (uses Palette 0)&lt;br /&gt;
# Blocked tile (unused Rescue Team leftover meant for Meteor Cave) (uses Palette 1)&lt;br /&gt;
# Blank (solid blue image)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Item_Data&amp;diff=1399</id>
		<title>Item Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Item_Data&amp;diff=1399"/>
		<updated>2025-12-27T23:42:49Z</updated>

		<summary type="html">&lt;p&gt;RRad: Peel is for RT&amp;#039;s Chestnut item; unused item #114 still uses the chestnut sprite and is set to &amp;quot;Peel&amp;quot;. The Banana item used &amp;quot;Eat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;Items&#039;&#039; section shows all items available in-game. SkyTemple offers the following sections for editing item properties.&lt;br /&gt;
&lt;br /&gt;
== Category and IDs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprite ID&#039;&#039;&#039;: sprite used when displaying this object in a dungeon&lt;br /&gt;
* &#039;&#039;&#039;Palette ID&#039;&#039;&#039;: set of colors used when displaying this object in a dungeon&lt;br /&gt;
* &#039;&#039;&#039;Item ID&#039;&#039;&#039;: self-explanatory&lt;br /&gt;
* &#039;&#039;&#039;Category&#039;&#039;&#039;: these are used when setting the item spawn settings on a dungeon floor&lt;br /&gt;
* &#039;&#039;&#039;Buy Price&#039;&#039;&#039;: Poké price at Kecleon Market&lt;br /&gt;
* &#039;&#039;&#039;Sell Price&#039;&#039;&#039;: Poké price at Kecleon Market&lt;br /&gt;
&lt;br /&gt;
=== Categories Available ===&lt;br /&gt;
&lt;br /&gt;
* Thrown – Pierce (item moves in a straight line)&lt;br /&gt;
* Thrown – Rock (item flies in an arc)&lt;br /&gt;
* Berries, Seeds, Vitamins&lt;br /&gt;
* Food, Gummies&lt;br /&gt;
* Hold (held items only)&lt;br /&gt;
* TMs, HMs&lt;br /&gt;
* Poké (Money)&lt;br /&gt;
* Unknown 7&lt;br /&gt;
* Other&lt;br /&gt;
* Orbs&lt;br /&gt;
* Link Boxes&lt;br /&gt;
* Used TM&lt;br /&gt;
* Treasure Box 1&lt;br /&gt;
* Treasure Box 2&lt;br /&gt;
* Treasure Box 3&lt;br /&gt;
* Exclusive Items&lt;br /&gt;
&lt;br /&gt;
== Text ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;: self-explanatory&lt;br /&gt;
* &#039;&#039;&#039;Short description&#039;&#039;&#039;: used when hovering over the item in the Treasure Bag&lt;br /&gt;
* &#039;&#039;&#039;Long description&#039;&#039;&#039;: used when viewing the Info menu&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Move ID&#039;&#039;&#039;: The ID of a move or Orb effect that is associated with this item. &#039;&#039;Unless making a TM/HM or Orb, this should stay &#039;&#039;&#039;0&#039;&#039;&#039;.&#039;&#039; Example of TM Focus Punch vs. Stick (a stackable item):&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;420&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:ST TM Example.png|alt=SkyTemple UI showing the General settings for the Focus Punch TM. This highlights that the Move ID field is set to 75, corresponding to the move Focus Punch.|Move ID is set to 75 (the ID for Focus Punch)&lt;br /&gt;
File:ST Stick Example Settings.png|alt=SkyTemple UI showing the General settings for the Stick item. This highlights that the Move ID field is set to 0 (no move is associated with it), and that it has stackable settings.|Move ID is set to 0&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Min Amount (for stackable items)&#039;&#039;&#039;: indicates the minimum amount you can get for 1 instance of that item.&lt;br /&gt;
* &#039;&#039;&#039;Max Amount (for stackable items)&#039;&#039;&#039;: indicates the maximum amount you can get for 1 instance of that item.&lt;br /&gt;
* &#039;&#039;&#039;Action Name&#039;&#039;&#039;: String displayed in dungeon menus. These can be changed in “Text Strings.”&lt;br /&gt;
&lt;br /&gt;
=== Default Action Item Values ===&lt;br /&gt;
&lt;br /&gt;
* 0: Use&lt;br /&gt;
* 1: Hurl&lt;br /&gt;
* 2: Throw&lt;br /&gt;
* 3: Equip&lt;br /&gt;
* 4: Eat&lt;br /&gt;
* 5: Ingest&lt;br /&gt;
* 6: Peel (meant for use with the &#039;&#039;Chestnut&#039;&#039; item seen in Rescue Team, which was removed in Explorers)&lt;br /&gt;
* 7: Use&lt;br /&gt;
* 8: Use&lt;br /&gt;
* 9: Use&lt;br /&gt;
* 10: Use&lt;br /&gt;
* 11 Equip&lt;br /&gt;
* 12: Equip&lt;br /&gt;
* 13: Use&lt;br /&gt;
* 14: Use&lt;br /&gt;
* 15: Use&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Is Valid&#039;&#039;&#039;: &#039;&#039;This should always be on if you want to use the item!&#039;&#039; Otherwise it cannot be added to the dungeon spawn menus, and will show up as a nonfunctional Plain Seed if manually added to the Treasure Bag.&lt;br /&gt;
* &#039;&#039;&#039;Is T/D&#039;&#039;&#039;: Is this item originally present in Time or Darkness versions?&lt;br /&gt;
* &#039;&#039;&#039;AI Flag: Throw at enemies&#039;&#039;&#039;: Do you want allies to throw this item at enemies? (ex: Gravelerocks or Sticks)&lt;br /&gt;
* &#039;&#039;&#039;AI Flag: Throw at allies&#039;&#039;&#039;: Do you want allies to throw this item at you or other allies? (ex: healing items)&lt;br /&gt;
* &#039;&#039;&#039;AI Flag: Use on self&#039;&#039;&#039;: Do you want allies to use this item on themselves? (ex: healing items)&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1395</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1395"/>
		<updated>2025-12-26T11:25:39Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Pin Missile projectile.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollout hit. Also used by Excavate, an unused move (ID #361)&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion. PMD1 internal name: EFF_BOMB_2&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dropeye Seed.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This effect is used by the normally-unused enemy evolution mechanic.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1394</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1394"/>
		<updated>2025-12-26T11:25:12Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Exclusively used in scene after Froslass&#039;s boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1&#039;s water dungeons. PMD2 solely uses ME #10 for this in all dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1&#039;s water dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dropeye Seed.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1&#039;s water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Two-Edge Orb/Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Two-Edge Orb, Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Scanner Orb, Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap, Silence Orb and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind, Radar Orb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Pierce Orb, Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy runs away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1393</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1393"/>
		<updated>2025-12-23T06:42:48Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Pin Missile projectile.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollout hit. Also used by Excavate, an unused move (ID #361)&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion. PMD1 internal name: EFF_BOMB_2&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This effect is used by the normally-unused enemy evolution mechanic.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1392</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1392"/>
		<updated>2025-12-10T23:35:51Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries. The normally-unused enemy evolution function will also use this if enabled.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Exclusively used in scene after Froslass&#039;s boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1&#039;s water dungeons. PMD2 solely uses ME #10 for this in all dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1&#039;s water dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1&#039;s water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy runs away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1389</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1389"/>
		<updated>2025-11-29T20:18:38Z</updated>

		<summary type="html">&lt;p&gt;RRad: More info on scrapped stirring wind sounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Exclusively used in scene after Froslass&#039;s boss fight in Crevice Cave. PMD1 used an earlier iteration of this if the stirring wind was getting closer, but PMD2 solely uses ME #10 for this.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ominous bubble sound. Unused; an earlier iteration of this sound was used for the stirring wind in PMD1&#039;s water dungeons. PMD2 solely uses ME #10 for this in all dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like a water attack. Unused; an earlier iteration of this was used as the stirring wind was getting closer in PMD1&#039;s water dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|Loud wave sound. Unused; an earlier iteration of this sound was used for the final stirring wind that carries the player out of PMD1&#039;s water dungeons. As previously mentioned, PMD2 solely uses ME #10 for all stirring wind effects.&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|Loud ominous wind sound. Unused; an earlier iteration of this was used in PMD1 for the final stirring wind that carries the player out of non-water dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=1369</id>
		<title>Pokémon Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=1369"/>
		<updated>2025-11-08T03:34:53Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most all data and properties of any given Pokémon can be edited under the &amp;quot;Pokémon&amp;quot; dropdown tab within [[SkyTemple]]. From there, you can edit the data and properties of the individual gender forms of each Pokémon by double clicking on the form you want to edit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that it is generally unsafe to edit the Pokémon and &amp;quot;Reserve&amp;quot; Pokémon past #551. These are actors within the game and editing them can lead to unintended consequences. Pokémon #537 - #551 however can be safely edited and used to add new Pokémon to the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four categories of data you can edit as well as a sidebar on the left showing the Pokémon&#039;s normal [[Pokémon Portrait|portrait]] and a single frame from its idle animation. The sidebar also allows you to change a handful of key settings as well as import/export data for that gender form.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
This data category encompasses an assortment of aspects, ranging from the displayed name to base stats to item drop rates. It is split into seven tabs.&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
This displays the Name of the Pokémon as well as its Category (for example, Bulbasaur&#039;s Category is &amp;quot;Seed&amp;quot; because it is &amp;quot;The Seed Pokémon&amp;quot;). Both the Name and Category can be edited. On an EU ROM, there are five slots for the Name and Category, one for each supported language. Though these slots are also visible when using a US ROM, all but the English slot can&#039;t be edited.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
This allows you to edit the Movement, IQ Group, Ability (or Abilities), Exp. Yield, Recruit Rate, Talk Group, and Idle Animation Type. Note that changing the Idle Animation Type requires the [[ChangePokemonGroundAnim]] patch.&lt;br /&gt;
&lt;br /&gt;
Movement decides if a given Pokémon can walk over or through certain types of terrain. In the base game&#039;s context, whether a Pokémon can hover or phase through walls was often decided upon based on how the Pokémon sprites are animated rather than types or abilities as one might expect.&lt;br /&gt;
&lt;br /&gt;
Exp. Yield is only the &amp;quot;base Exp&amp;quot; for the Pokémon. To calculate the actual Exp that will be given out in a dungeon upon defeating an enemy of a certain level, use the following formula:&lt;br /&gt;
&lt;br /&gt;
[Exp. Yield x (Level - 1) / 10] + Exp Yield&lt;br /&gt;
&lt;br /&gt;
Recruit Rate is expressed as two numbers, which represent a percentage (10 = 1.0%, 100 = 10.0%, 1000 = 100.0%, etc.). The second number will be used if the player says &amp;quot;Yes&amp;quot; to the question asking them if they played Explorers of Time/Darkness in the Personality Quiz. Additionally, if the player has already recruited this species, the Recruit Rate will be halved if it is positive.&lt;br /&gt;
&lt;br /&gt;
Talk Group decides the dialogue used by Pokémon when talked to or upon leveling. The dialogue used can be seen by double clicking on the main &amp;quot;Pokémon&amp;quot; dropdown and checking the &amp;quot;Personality Groups&amp;quot; tab. Unlike most other values, the base game generally uses different talk groups for male or female individuals of the same species.&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
These numbers represent the stats a Pokémon will have at Level 1. Additionally, there is Weight (used for calculating damage of moves like Grass Knot) and Size (used for calculating Sizebust Orb damage). Movement Speed is also a setting, which is typically at 1 by default but can be edited to have the &amp;quot;base&amp;quot; Movement Speed be &amp;quot;double speed&amp;quot; or &amp;quot;triple speed.&amp;quot; Note that setting Movement Speed to 0 makes the Pokémon move every other turn. It does not prevent the Pokémon from moving; that is a setting under the &amp;quot;Other&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
=== Evolution ===&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
=== Exclusive Items ===&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
=== Sprite Info ===&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Spawn Threshold ====&lt;br /&gt;
Used to prevent certain Pokémon from spawning before a certain [[List of Script Variables#0x13 - SCENARIO_BALANCE_FLAG|$SCENARIO_BALANCE_FLAG]] has been met. Examples present in the base game include the Shinx line at value 6, and Darkrai at value 7. It is only necessary to set this higher than 0 if the dungeon in which the Pokémon appears can be visited before it is desirable for the player to encounter them.&lt;br /&gt;
&lt;br /&gt;
== Stats and Moves ==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
== Portraits ==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
text{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1364</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1364"/>
		<updated>2025-11-06T19:28:06Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247).&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Memai&amp;quot; translates to &amp;quot;dizzyness&amp;quot; or &amp;quot;vertigo&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff either snoring or stomach sound while asleep.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1358</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1358"/>
		<updated>2025-10-25T18:10:06Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Pin Missile projectile.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollout hit. Also used by Excavate, an unused move (ID #361)&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion. PMD1 internal name: EFF_BOMB_2&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of #638 with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1357</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1357"/>
		<updated>2025-10-25T09:46:29Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|Healing sleep status from Rest. Other ways of falling asleep do not seem to use this.&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Unused; paired with effect animation #77 (3 small fireballs), which was previously used as a Flame Wheel startup animation in PMD1.&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite or Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Unused; assigned to effect animation #95 (three bites/chewing), which was previously used by Crunch in PMD1. Crunch shares #3074 with Bite in PMD2.&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to both the dummied out Moonlight healing effect (effect anim #273) and a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1356</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1356"/>
		<updated>2025-10-25T09:21:17Z</updated>

		<summary type="html">&lt;p&gt;RRad: Identifying some of the unused move animations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three small fireballs. This was previously used as a startup animation by Flame Wheel; PMD2 replaced it with #78.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; three quick bites/chewing. This was previously used for Crunch; PMD2 instead uses #96 for both Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite and Crunch.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02). PMD1 internal name: G_THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97. PMD1 internal name: G_THUNDER_2&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud. PMD1 internal name: G_SMOKE&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. PMD2 instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect. PMD1 internal name: NEGOTO&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; blue healing effect. This was previously used as a second healing animation for Moonlight; PMD2 dummied it out, presumably because using two animations for this was a bit redundant.&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Pin Missile projectile.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash. PMD1 internal name: TYAKUSUI&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollout hit. Also used by Excavate, an unused move (ID #361)&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion. PMD1 internal name: EFF_BOMB_2&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect? PMD1 internal name: PAIN_2&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1355</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1355"/>
		<updated>2025-10-24T17:56:55Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollout hit. Also used by Excavate, an unused move (ID #361)&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1354</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1354"/>
		<updated>2025-10-24T17:56:12Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seismic Toss and Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Rollout hit. Also assigned to Excavate, an unused move (ID #361).&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1353</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1353"/>
		<updated>2025-10-24T06:35:23Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb drying effect (see #3350 for the sound effect used by the animation)&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Trawl Orb item pull effect.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack speed down? Uncertain if this and the effect animation (#549) are ever used.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge or Luminous Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face or Shocker Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance or Totter Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb &amp;quot;sun&amp;quot; animation (see #528 for the actual drying effect).&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up (Life Seed).&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1352</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1352"/>
		<updated>2025-10-24T06:35:07Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist or Pokémon Trap.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1351</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1351"/>
		<updated>2025-10-23T14:45:12Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Motion Sub SE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Equipped item gets thrown onto the floor by a Trip Trap.&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1350</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1350"/>
		<updated>2025-10-23T13:37:51Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball or Weather Ball in hail hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skull Bash impact.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1349</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1349"/>
		<updated>2025-10-23T13:37:15Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Move15 SE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Razor Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1348</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1348"/>
		<updated>2025-10-22T07:17:10Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or [https://github.com/SkyTemple/skytemple-files/blob/386f8988d12f7a2568b857ce9870cdaf16962eb1/skytemple_files/_resources/ppmdu_config/pmd2scriptdata.xml#L1065 SkyTemple text ID]), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; red impact effect. Used by $$$ move #555.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1347</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1347"/>
		<updated>2025-10-22T07:02:30Z</updated>

		<summary type="html">&lt;p&gt;RRad: Intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
In ground mode, &amp;lt;code&amp;gt;SetEffect&amp;lt;X&amp;gt;(Y, Z);&amp;lt;/code&amp;gt; will play back a given effect animation. Substitute &amp;quot;X&amp;quot; with the actor or performer, &amp;quot;Y&amp;quot; with the effect&#039;s ID (number or text), and &amp;quot;Z&amp;quot; with the [[List_of_Opcodes#0x102_-_SetEffect|character sprite offset]], aka point. &lt;br /&gt;
&lt;br /&gt;
The paired SFX and points are only relevant to dungeon mode; in ground mode, sound effects are played separately using &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt; (substituting &amp;quot;X&amp;quot; with the SFX ID), while points are set using SetEffect&#039;s second parameter.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; red impact effect. Used by $$$ move #555.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1346</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1346"/>
		<updated>2025-10-22T06:21:39Z</updated>

		<summary type="html">&lt;p&gt;RRad: That should cover all effects, with a few unidentified odds and ends left&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|601&lt;br /&gt;
|WAN&lt;br /&gt;
|2567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|602&lt;br /&gt;
|WAN&lt;br /&gt;
|2565&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst start.&lt;br /&gt;
|-&lt;br /&gt;
|603&lt;br /&gt;
|WAN&lt;br /&gt;
|2566&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metal Burst impact.&lt;br /&gt;
|-&lt;br /&gt;
|604&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|605&lt;br /&gt;
|WAN&lt;br /&gt;
|3096&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|606&lt;br /&gt;
|WAN&lt;br /&gt;
|3095&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|607&lt;br /&gt;
|WAN&lt;br /&gt;
|1035&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|608&lt;br /&gt;
|WAN&lt;br /&gt;
|2078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon impact.&lt;br /&gt;
|-&lt;br /&gt;
|609&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flash Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|610&lt;br /&gt;
|WAN&lt;br /&gt;
|2585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm charge.&lt;br /&gt;
|-&lt;br /&gt;
|611&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm projectile.&lt;br /&gt;
|-&lt;br /&gt;
|612&lt;br /&gt;
|WAN&lt;br /&gt;
|2587&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm impact.&lt;br /&gt;
|-&lt;br /&gt;
|613&lt;br /&gt;
|Screen&lt;br /&gt;
|2588&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Storm background effect.&lt;br /&gt;
|-&lt;br /&gt;
|614&lt;br /&gt;
|WAN&lt;br /&gt;
|2829&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|615&lt;br /&gt;
|WAN&lt;br /&gt;
|2827&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse charge.&lt;br /&gt;
|-&lt;br /&gt;
|616&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|617&lt;br /&gt;
|WAN&lt;br /&gt;
|2824&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|618&lt;br /&gt;
|WAN&lt;br /&gt;
|2825&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|619&lt;br /&gt;
|WAN&lt;br /&gt;
|2826&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Climb impact.&lt;br /&gt;
|-&lt;br /&gt;
|620&lt;br /&gt;
|WAN&lt;br /&gt;
|3093&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|630&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Static Manaphy egg. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|631&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg shakes. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|632&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg cracking. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|633&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Manaphy egg hatches in a burst of light. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|634&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; down-pointing arrow. Might be the Stair-Sensor IQ skill.&lt;br /&gt;
|-&lt;br /&gt;
|635&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|c00a1701&lt;br /&gt;
|Dimensional Scream ends.&lt;br /&gt;
|-&lt;br /&gt;
|636&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, static. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|637&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spiritomb&#039;s Odd Keystone, rattling. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|638&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Gathering stars/energy, with extra light effect. More elaborate version of #103. Used when some Pokémon like Uxie first appear in cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|639&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud.&lt;br /&gt;
|-&lt;br /&gt;
|640&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1001&lt;br /&gt;
|The Passage of Time&#039;s light arches. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|641&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Celebratory confetti. Used during perfect Sentry Duty results and Spinda&#039;s Café rewards.&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|644&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s04p1401&lt;br /&gt;
|Another star energy effect. Used in a few Aegis Cave cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|645&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m19a0601&lt;br /&gt;
|More elaborate version of X with extra star effects. Only used during shiny Celebi&#039;s first appearance, paired with SFX #7433.&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|647&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Fading in/out snow effect. Used when the Froslass boss in Crevice Cave appears.&lt;br /&gt;
|-&lt;br /&gt;
|648&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Heavier snow. Used right before Froslass boss battle.&lt;br /&gt;
|-&lt;br /&gt;
|649&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the right. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|650&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12d1215&lt;br /&gt;
|Fast-moving Pelipper shadow facing to the left.&lt;br /&gt;
|-&lt;br /&gt;
|651&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m19b1009&lt;br /&gt;
|The electric orb left behind by shiny Celebi after teleporting in Passage of Time scene.&lt;br /&gt;
|-&lt;br /&gt;
|652&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|n06a3401&lt;br /&gt;
|Opening treasure chest light effect. Used in the intro and during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|654&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|655&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower impact.&lt;br /&gt;
|-&lt;br /&gt;
|656&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, smallest. Unused in favor of object sprites.&lt;br /&gt;
|-&lt;br /&gt;
|657&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lapras shadow approaches, larger. Both the effect animation and object sprite are unused.&lt;br /&gt;
|-&lt;br /&gt;
|658&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m23a1007&lt;br /&gt;
|Lapras shadow approaches, largest. This appears to be the only one of the three to be used.&lt;br /&gt;
|-&lt;br /&gt;
|659&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0401&lt;br /&gt;
|Japanese Explorers of Time logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|660&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Time logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|661&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Japanese Explorers of Darkness logo fades in.&lt;br /&gt;
|-&lt;br /&gt;
|662&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Japanese Explorers of Darkness logo, static.&lt;br /&gt;
|-&lt;br /&gt;
|663&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; water splash reminiscent of Aqua Jet.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|665&lt;br /&gt;
|WAN&lt;br /&gt;
|2573&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; red impact effect. Used by $$$ move #555.&lt;br /&gt;
|-&lt;br /&gt;
|666&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp impact.&lt;br /&gt;
|-&lt;br /&gt;
|667&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|669&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Steel Wing.&lt;br /&gt;
|-&lt;br /&gt;
|670&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thief.&lt;br /&gt;
|-&lt;br /&gt;
|671&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption effect on user.&lt;br /&gt;
|-&lt;br /&gt;
|672&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Megahorn impact.&lt;br /&gt;
|-&lt;br /&gt;
|673&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Orb projectile used by Takeaway, No-Move, Warp etc.&lt;br /&gt;
|-&lt;br /&gt;
|674&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|675&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip impact.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|677&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|678&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|679&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Skill Swap effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|680&lt;br /&gt;
|WAN&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up. This and the next 10 effects are ground mode-compatible copies of dungeon effects, presumably intended for Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|681&lt;br /&gt;
|WAN&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|682&lt;br /&gt;
|WAN&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|683&lt;br /&gt;
|WAN&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|684&lt;br /&gt;
|WAN&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|685&lt;br /&gt;
|WAN&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Special Attack lowered effect. Used in Spinda&#039;s Café.&lt;br /&gt;
|-&lt;br /&gt;
|686&lt;br /&gt;
|WAN&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|687&lt;br /&gt;
|WAN&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|688&lt;br /&gt;
|WAN&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|689&lt;br /&gt;
|WAN&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gummi or Golden Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|690&lt;br /&gt;
|WAN&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|691&lt;br /&gt;
|WAN&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Copy of Max Elixir/vitamin drink effect. Used in Spinda&#039;s Café for the drinks.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1345</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1345"/>
		<updated>2025-10-22T03:55:05Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Assigned to unidentified effect animation #86 (3 wind projectiles). $$$ move #548 is assigned to use this. Unused?&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1344</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1344"/>
		<updated>2025-10-21T16:31:34Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 600 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud-Slap.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge and Trick Room. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|501&lt;br /&gt;
|WAN&lt;br /&gt;
|2822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift startup.&lt;br /&gt;
|-&lt;br /&gt;
|502&lt;br /&gt;
|WAN&lt;br /&gt;
|2823&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Shift part 2.&lt;br /&gt;
|-&lt;br /&gt;
|503&lt;br /&gt;
|WAN&lt;br /&gt;
|2831&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First steals from target.&lt;br /&gt;
|-&lt;br /&gt;
|504&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First projectile.&lt;br /&gt;
|-&lt;br /&gt;
|505&lt;br /&gt;
|WAN&lt;br /&gt;
|2833&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Me First on user.&lt;br /&gt;
|-&lt;br /&gt;
|506&lt;br /&gt;
|WAN&lt;br /&gt;
|2834&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Embargo.&lt;br /&gt;
|-&lt;br /&gt;
|507&lt;br /&gt;
|WAN&lt;br /&gt;
|2830&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Judgment (normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|508&lt;br /&gt;
|WAN&lt;br /&gt;
|2836&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|509&lt;br /&gt;
|WAN&lt;br /&gt;
|3077&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|510&lt;br /&gt;
|WAN&lt;br /&gt;
|2835&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|511&lt;br /&gt;
|WAN&lt;br /&gt;
|3080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|512&lt;br /&gt;
|WAN&lt;br /&gt;
|3078&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback startup.&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|WAN&lt;br /&gt;
|3079&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|WAN&lt;br /&gt;
|2840&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|WAN&lt;br /&gt;
|2838&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|WAN&lt;br /&gt;
|2332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball startup.&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|WAN&lt;br /&gt;
|1029&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gyro Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|WAN&lt;br /&gt;
|2837&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|WAN&lt;br /&gt;
|1539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|WAN&lt;br /&gt;
|2316&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|WAN&lt;br /&gt;
|2841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; single Stealth Rock/Stone Edge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|WAN&lt;br /&gt;
|2079&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stealth Rock trap triggers.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcheroo projectile.&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|WAN&lt;br /&gt;
|2053&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|WAN&lt;br /&gt;
|1045&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Earth Power&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|WAN&lt;br /&gt;
|1564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot startup/impact.&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|Screen&lt;br /&gt;
|1565&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gunk Shot background effect.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|WAN&lt;br /&gt;
|3083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seed Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|WAN&lt;br /&gt;
|2058&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|WAN&lt;br /&gt;
|2052&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|WAN&lt;br /&gt;
|2084&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam startup. Also used as Manectric/Luxray&#039;s final attack in Amp Clearing scene, where it is paired with SFX #6926.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Charge Beam projectile. Also follows previous animation in Amp Clearing scene, paired with SFX #6927 on hit.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|WAN&lt;br /&gt;
|2050&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|WAN&lt;br /&gt;
|3091&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|WAN&lt;br /&gt;
|3092&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|WAN&lt;br /&gt;
|3090&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|WAN&lt;br /&gt;
|2054&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Rise.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|WAN&lt;br /&gt;
|2055&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|WAN&lt;br /&gt;
|3089&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|WAN&lt;br /&gt;
|2059&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|WAN&lt;br /&gt;
|2060&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|WAN&lt;br /&gt;
|2057&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Bomb impact.&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|WAN&lt;br /&gt;
|3086&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn start. Also used after recruiting Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|U-turn returns.&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|U-turn impact.&lt;br /&gt;
|-&lt;br /&gt;
|554&lt;br /&gt;
|WAN&lt;br /&gt;
|3088&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s12a1701&lt;br /&gt;
|U-turn returned. Also used at the start of recruitment cutscenes for Seven Treasures legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|555&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4876&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unknown; simple hit effect.&lt;br /&gt;
|-&lt;br /&gt;
|556&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|557&lt;br /&gt;
|WAN&lt;br /&gt;
|2577&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Worry Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|558&lt;br /&gt;
|WAN&lt;br /&gt;
|2578&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|559&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|560&lt;br /&gt;
|WAN&lt;br /&gt;
|2077&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heart Swap impact.&lt;br /&gt;
|-&lt;br /&gt;
|561&lt;br /&gt;
|WAN&lt;br /&gt;
|2074&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|562&lt;br /&gt;
|WAN&lt;br /&gt;
|2071&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere charge.&lt;br /&gt;
|-&lt;br /&gt;
|563&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere projectile.&lt;br /&gt;
|-&lt;br /&gt;
|564&lt;br /&gt;
|Screen&lt;br /&gt;
|2073&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aura Sphere background effect.&lt;br /&gt;
|-&lt;br /&gt;
|565&lt;br /&gt;
|WAN&lt;br /&gt;
|2075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roost.&lt;br /&gt;
|-&lt;br /&gt;
|566&lt;br /&gt;
|WAN&lt;br /&gt;
|2331&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|567&lt;br /&gt;
|WAN&lt;br /&gt;
|2819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|568&lt;br /&gt;
|WAN&lt;br /&gt;
|2845&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem startup.&lt;br /&gt;
|-&lt;br /&gt;
|569&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem projectile.&lt;br /&gt;
|-&lt;br /&gt;
|570&lt;br /&gt;
|WAN&lt;br /&gt;
|2847&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Gem impact.&lt;br /&gt;
|-&lt;br /&gt;
|571&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Power Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|572&lt;br /&gt;
|WAN&lt;br /&gt;
|2818&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|573&lt;br /&gt;
|WAN&lt;br /&gt;
|2336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|-&lt;br /&gt;
|574&lt;br /&gt;
|WAN&lt;br /&gt;
|2065&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint startup.&lt;br /&gt;
|-&lt;br /&gt;
|575&lt;br /&gt;
|WAN&lt;br /&gt;
|2066&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|576&lt;br /&gt;
|WAN&lt;br /&gt;
|2306&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|577&lt;br /&gt;
|WAN&lt;br /&gt;
|2307&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|578&lt;br /&gt;
|WAN&lt;br /&gt;
|2081&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|579&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird projectile.&lt;br /&gt;
|-&lt;br /&gt;
|580&lt;br /&gt;
|WAN&lt;br /&gt;
|2083&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird impact.&lt;br /&gt;
|-&lt;br /&gt;
|581&lt;br /&gt;
|Screen&lt;br /&gt;
|1044&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brave Bird background effect.&lt;br /&gt;
|-&lt;br /&gt;
|582&lt;br /&gt;
|WAN&lt;br /&gt;
|2305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|583&lt;br /&gt;
|WAN&lt;br /&gt;
|2080&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|584&lt;br /&gt;
|WAN&lt;br /&gt;
|2334&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge activate.&lt;br /&gt;
|-&lt;br /&gt;
|585&lt;br /&gt;
|WAN&lt;br /&gt;
|2335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Discharge impact.&lt;br /&gt;
|-&lt;br /&gt;
|586&lt;br /&gt;
|WAN&lt;br /&gt;
|2333&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|587&lt;br /&gt;
|WAN&lt;br /&gt;
|2561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|588&lt;br /&gt;
|WAN&lt;br /&gt;
|2589&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|-&lt;br /&gt;
|589&lt;br /&gt;
|WAN&lt;br /&gt;
|2562&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|590&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; looks like a very short continuation of #589, but Copycat does not use this.&lt;br /&gt;
|-&lt;br /&gt;
|591&lt;br /&gt;
|WAN&lt;br /&gt;
|2564&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|592&lt;br /&gt;
|WAN&lt;br /&gt;
|2329&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance charge.&lt;br /&gt;
|-&lt;br /&gt;
|593&lt;br /&gt;
|WAN&lt;br /&gt;
|2330&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lunar Dance.&lt;br /&gt;
|-&lt;br /&gt;
|594&lt;br /&gt;
|WAN&lt;br /&gt;
|2570&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot charge.&lt;br /&gt;
|-&lt;br /&gt;
|595&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|596&lt;br /&gt;
|WAN&lt;br /&gt;
|2572&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mirror Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|597&lt;br /&gt;
|WAN&lt;br /&gt;
|2568&lt;br /&gt;
|Left Hand&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye.&lt;br /&gt;
|-&lt;br /&gt;
|598&lt;br /&gt;
|WAN&lt;br /&gt;
|2569&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|599&lt;br /&gt;
|WAN&lt;br /&gt;
|2574&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|600&lt;br /&gt;
|WAN&lt;br /&gt;
|2575&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1341</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1341"/>
		<updated>2025-10-19T00:59:34Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 500 added. ~175 left!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. [[List of Sound Effects#Move3 SE|SFX #1559]] was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #439; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|401&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|519&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|402&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|523&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|403&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|542&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|404&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|544&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|405&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4882&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating an Apple or Grimy Food.&lt;br /&gt;
|-&lt;br /&gt;
|406&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4884&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Gummi or Golden Apple.&lt;br /&gt;
|-&lt;br /&gt;
|407&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4883&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eating a Seed.&lt;br /&gt;
|-&lt;br /&gt;
|408&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4881&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir or vitammin drink.&lt;br /&gt;
|-&lt;br /&gt;
|409&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. The internal name it has in PMD1 (EQUIP), where it was also unused, implies this was intended for equipping items.&lt;br /&gt;
|-&lt;br /&gt;
|410&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. Its internal name in PMD1 is EQUIP_OUT.&lt;br /&gt;
|-&lt;br /&gt;
|411&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|521&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a TM within dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|412&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|522&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using many Orbs. However, the paired SFX (which was intended for HMs) does not ever seem to play.&lt;br /&gt;
|-&lt;br /&gt;
|413&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|553&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Using a Key.&lt;br /&gt;
|-&lt;br /&gt;
|414&lt;br /&gt;
|WAN&lt;br /&gt;
|520&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block sinking into the ground after a key has been used.&lt;br /&gt;
|-&lt;br /&gt;
|415&lt;br /&gt;
|WAN&lt;br /&gt;
|1281&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Excavate effect on user. This is an unused move, occupying move ID #361. Explorers renamed the move to the usual $$$ placeholder name.&lt;br /&gt;
|-&lt;br /&gt;
|416&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Seed explosion.&lt;br /&gt;
|-&lt;br /&gt;
|417&lt;br /&gt;
|WAN&lt;br /&gt;
|513&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; a single &amp;quot;orb&amp;quot; explosion.&lt;br /&gt;
|-&lt;br /&gt;
|418&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar getting encased in glass in Murky Cave scene. PMD1 internal name: G_GLASS&lt;br /&gt;
|-&lt;br /&gt;
|419&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks the glass. PMD1 internal name: G_GLASS_1&lt;br /&gt;
|-&lt;br /&gt;
|420&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Gengar breaks Gardevoir&#039;s curse. PMD1 internal name: G_GLASS_2&lt;br /&gt;
|-&lt;br /&gt;
|421&lt;br /&gt;
|WAN&lt;br /&gt;
|548&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|422&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4636&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|423&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis status activates.&lt;br /&gt;
|-&lt;br /&gt;
|424&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|425&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|547&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|426&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|549&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uncertain if used or unused; Attack Speed down, counterpart of #427.&lt;br /&gt;
|-&lt;br /&gt;
|427&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|529&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|428&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|282&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; yellow energy. Might be an orb effect?&lt;br /&gt;
|-&lt;br /&gt;
|429&lt;br /&gt;
|WAN&lt;br /&gt;
|514&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused; exclamation mark with chirp sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|430&lt;br /&gt;
|WAN&lt;br /&gt;
|515&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name &amp;quot;SENRIGAN&amp;quot; translates to clairvoyance or second sight.&lt;br /&gt;
|-&lt;br /&gt;
|431&lt;br /&gt;
|WAN&lt;br /&gt;
|526&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; pink energy. The paired SFX&#039;s internal name &amp;quot;JIGOKUMIMI&amp;quot; can translate roughly to having really good hearing.&lt;br /&gt;
|-&lt;br /&gt;
|432&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|433&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|527&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|434&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|517&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue energy. The paired SFX&#039;s internal name is &amp;quot;ICE_ON&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|435&lt;br /&gt;
|WAN&lt;br /&gt;
|518&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap spout.&lt;br /&gt;
|-&lt;br /&gt;
|436&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; evolving at Luminous Cave.&lt;br /&gt;
|-&lt;br /&gt;
|437&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot impact.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|439&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb appears during ending at Team Base.&lt;br /&gt;
|-&lt;br /&gt;
|440&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|441&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water.&lt;br /&gt;
|-&lt;br /&gt;
|442&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 2.&lt;br /&gt;
|-&lt;br /&gt;
|443&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water 3.&lt;br /&gt;
|-&lt;br /&gt;
|444&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|445&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny weather begins.&lt;br /&gt;
|-&lt;br /&gt;
|446&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; single static flyer, to be picked up by Lombre (rest of the animation can still be found in Lombre&#039;s sprite data, albeit with the wrong palette for the flyer...)&lt;br /&gt;
|-&lt;br /&gt;
|447&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; falling flyer appears for one frame, probably for testing.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|449&lt;br /&gt;
|WAN&lt;br /&gt;
|2312&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|450&lt;br /&gt;
|WAN&lt;br /&gt;
|2311&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|451&lt;br /&gt;
|WAN&lt;br /&gt;
|1551&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|452&lt;br /&gt;
|WAN&lt;br /&gt;
|1552&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Jet or Aqua Tail impact.&lt;br /&gt;
|-&lt;br /&gt;
|453&lt;br /&gt;
|WAN&lt;br /&gt;
|1553&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Tail start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|454&lt;br /&gt;
|WAN&lt;br /&gt;
|1794&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|455&lt;br /&gt;
|WAN&lt;br /&gt;
|1822&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend start (on user).&lt;br /&gt;
|-&lt;br /&gt;
|456&lt;br /&gt;
|WAN&lt;br /&gt;
|1793&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spacial Rend impact.&lt;br /&gt;
|-&lt;br /&gt;
|457&lt;br /&gt;
|WAN&lt;br /&gt;
|1821&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|458&lt;br /&gt;
|Screen&lt;br /&gt;
|1795&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|459&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|460&lt;br /&gt;
|WAN&lt;br /&gt;
|2309&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gastro Acid impact.&lt;br /&gt;
|-&lt;br /&gt;
|461&lt;br /&gt;
|WAN&lt;br /&gt;
|2313&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|462&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; assigned internally as a Healing Wish bullet, but it does not seem to be used in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|463&lt;br /&gt;
|WAN&lt;br /&gt;
|2315&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|464&lt;br /&gt;
|WAN&lt;br /&gt;
|2310&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|465&lt;br /&gt;
|WAN&lt;br /&gt;
|3094&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|466&lt;br /&gt;
|WAN&lt;br /&gt;
|1820&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|467&lt;br /&gt;
|WAN&lt;br /&gt;
|2062&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball charge.&lt;br /&gt;
|-&lt;br /&gt;
|468&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball projectile. [[List of Sound Effects#Move5 SE|SFX #2063]] was intended for this animation, but is not used.&lt;br /&gt;
|-&lt;br /&gt;
|469&lt;br /&gt;
|WAN&lt;br /&gt;
|2064&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Energy Ball impact.&lt;br /&gt;
|-&lt;br /&gt;
|470&lt;br /&gt;
|WAN&lt;br /&gt;
|2842&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|471&lt;br /&gt;
|Screen&lt;br /&gt;
|2843&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tailwind background effect.&lt;br /&gt;
|-&lt;br /&gt;
|472&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Punishment.&lt;br /&gt;
|-&lt;br /&gt;
|473&lt;br /&gt;
|WAN&lt;br /&gt;
|2844&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|474&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lucky Chant.&lt;br /&gt;
|-&lt;br /&gt;
|475&lt;br /&gt;
|WAN&lt;br /&gt;
|2817&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|476&lt;br /&gt;
|WAN&lt;br /&gt;
|2320&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|477&lt;br /&gt;
|WAN&lt;br /&gt;
|2319&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|478&lt;br /&gt;
|WAN&lt;br /&gt;
|2317&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak start.&lt;br /&gt;
|-&lt;br /&gt;
|479&lt;br /&gt;
|WAN&lt;br /&gt;
|2318&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Sneak hit.&lt;br /&gt;
|-&lt;br /&gt;
|480&lt;br /&gt;
|WAN&lt;br /&gt;
|2321&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|481&lt;br /&gt;
|WAN&lt;br /&gt;
|3081&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker start.&lt;br /&gt;
|-&lt;br /&gt;
|482&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker projectile.&lt;br /&gt;
|-&lt;br /&gt;
|483&lt;br /&gt;
|WAN&lt;br /&gt;
|2069&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|484&lt;br /&gt;
|WAN&lt;br /&gt;
|2322&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|485&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|486&lt;br /&gt;
|WAN&lt;br /&gt;
|2324&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|487&lt;br /&gt;
|Screen&lt;br /&gt;
|2325&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Blast background effect. Used alongside #484.&lt;br /&gt;
|-&lt;br /&gt;
|488&lt;br /&gt;
|WAN&lt;br /&gt;
|2070&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|489&lt;br /&gt;
|WAN&lt;br /&gt;
|2326&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|This appears to be an unused &amp;quot;hit&amp;quot; effect for Defog; this is supported by the SFX&#039;s internal name, &amp;quot;KIRIBARAI&amp;quot; (the move&#039;s Japanese name).&lt;br /&gt;
|-&lt;br /&gt;
|490&lt;br /&gt;
|Screen&lt;br /&gt;
|2327&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defog background effect.&lt;br /&gt;
|-&lt;br /&gt;
|491&lt;br /&gt;
|WAN&lt;br /&gt;
|2328&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|492&lt;br /&gt;
|WAN&lt;br /&gt;
|2584&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|493&lt;br /&gt;
|WAN&lt;br /&gt;
|2051&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|494&lt;br /&gt;
|WAN&lt;br /&gt;
|2583&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|495&lt;br /&gt;
|WAN&lt;br /&gt;
|2579&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|496&lt;br /&gt;
|WAN&lt;br /&gt;
|2580&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard start.&lt;br /&gt;
|-&lt;br /&gt;
|497&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard projectile.&lt;br /&gt;
|-&lt;br /&gt;
|498&lt;br /&gt;
|WAN&lt;br /&gt;
|2582&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Shard impact.&lt;br /&gt;
|-&lt;br /&gt;
|499&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut projectile.&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|WAN&lt;br /&gt;
|2839&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Cut start.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used within dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=1340</id>
		<title>Dungeon Tileset</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=1340"/>
		<updated>2025-10-18T07:08:06Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Tileset Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A dungeon floor in the game is made up of tiles, which are made up of 24x24px tiles&amp;lt;ref&amp;gt;Note that the [[SkyTemple]] editor usually refers to 24x24px sections as chunks and 8x8px sections as tiles. In the context of Dungeon Tilesets, the tileset and the term &amp;quot;Dungeon Tile&amp;quot; refer to 24x24px sections, mostly to correspond to what most people would expect. In the advanced editor the terms chunks and tiles are used as they are usually in SkyTemple.&amp;lt;/ref&amp;gt;. A Dungeon Tileset defines the graphics for the walls, ground, lava, water and void tiles that the game can use to draw generated dungeon floors. A tileset can have three categories of tiles, where two are always walls and ground and one is either water, lava or void.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Tile Exchange Format (DTEF) ==&lt;br /&gt;
DTEF is the easiest way to edit and exchange tilesets. More information about it and documentation can (for now) be found on its [https://github.com/SkyTemple/skytemple-dtef GitHub page].&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
Alternatively SkyTemple has an editor built-in for more advanced usage. It allows exporting and importing the raw chunks and tiles and manually editing the adjacency rules of dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
== Tileset Settings ==&lt;br /&gt;
Tied to each tileset are a number of gameplay settings that can be changed. In SkyTemple, this can be found by double clicking on &amp;quot;Dungeon Graphics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Minimap Color&lt;br /&gt;
|Changes the outline color of the minimap if it is displayed as an overlay on the bottom screen. Does not affect the top screen.&lt;br /&gt;
|-&lt;br /&gt;
!Stirring Effect&lt;br /&gt;
|Changes the visuals of the stirring wind used when remaining on a dungeon floor for too long.&lt;br /&gt;
|-&lt;br /&gt;
!Secret Power&lt;br /&gt;
|Changes the status effect inflicted by Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
!Camouflage&lt;br /&gt;
|Changes the type the user turns into upon using Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
!Nature Power&lt;br /&gt;
|Changes the move Nature Power turns into.&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
|This refers to the permanent visual-only mist/steam effect that can be seen in a few dungeons, and is tied to the tileset. Actual weather is instead tied to individual dungeon floors. Foggy 1-5 all use the 1031.wte texture, while Foggy 6 uses 1003.wte.&lt;br /&gt;
Foggy 1: Texture moves straight down. It is used by tilesets #19 and 20 (Quicksand Cave and Quicksand Pit).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 2: Texture moves to the bottom-right. Used only by tileset #11 (Forest Path and Sky Peak 1st Station Pass).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 3: Texture moves to the right. Used only by tileset #128 (Murky Forest).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 4: Texture moves to the top-right. Used by tilesets #0 and #119 (Test Dungeon and Mt. Mistral respectively).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 5: Texture rises straight up. Represents steam, and is used in fiery dungeons such as Steam Cave and Dark Crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 6: Poison mist texture moves to the top-left. Used only on Sky Peak Summit during the Grimer/Muk fight, and is not normally tied to any regular tileset.&lt;br /&gt;
|-&lt;br /&gt;
!Underwater?&lt;br /&gt;
|If checked, this changes the shadow below each Pokémon to a water ripple effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=1339</id>
		<title>Dungeon Tileset</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=1339"/>
		<updated>2025-10-18T06:49:03Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Tileset Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A dungeon floor in the game is made up of tiles, which are made up of 24x24px tiles&amp;lt;ref&amp;gt;Note that the [[SkyTemple]] editor usually refers to 24x24px sections as chunks and 8x8px sections as tiles. In the context of Dungeon Tilesets, the tileset and the term &amp;quot;Dungeon Tile&amp;quot; refer to 24x24px sections, mostly to correspond to what most people would expect. In the advanced editor the terms chunks and tiles are used as they are usually in SkyTemple.&amp;lt;/ref&amp;gt;. A Dungeon Tileset defines the graphics for the walls, ground, lava, water and void tiles that the game can use to draw generated dungeon floors. A tileset can have three categories of tiles, where two are always walls and ground and one is either water, lava or void.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Tile Exchange Format (DTEF) ==&lt;br /&gt;
DTEF is the easiest way to edit and exchange tilesets. More information about it and documentation can (for now) be found on its [https://github.com/SkyTemple/skytemple-dtef GitHub page].&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
Alternatively SkyTemple has an editor built-in for more advanced usage. It allows exporting and importing the raw chunks and tiles and manually editing the adjacency rules of dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
== Tileset Settings ==&lt;br /&gt;
Tied to each tileset are a number of gameplay settings that can be changed. In SkyTemple, this can be found by double clicking on &amp;quot;Dungeon Graphics&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Minimap Color&lt;br /&gt;
|Changes the outline color of the minimap if it is displayed as an overlay on the bottom screen. Does not affect the top screen.&lt;br /&gt;
|-&lt;br /&gt;
!Stirring Effect&lt;br /&gt;
|Changes the visuals of the stirring wind used when remaining on a dungeon floor for too long.&lt;br /&gt;
|-&lt;br /&gt;
!Secret Power&lt;br /&gt;
|Changes the status effect inflicted by Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
!Camouflage&lt;br /&gt;
|Changes the type the user turns into upon using Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
!Nature Power&lt;br /&gt;
|Changes the move Nature Power turns into.&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
|This refers to the permanent visual-only mist/steam effect that can be seen in a few dungeons, and is tied to the tileset. Actual weather is instead tied to individual dungeon floors. Foggy 1-5 all use the 1031.wte texture, while Foggy 6 uses 1003.wte.&lt;br /&gt;
Foggy 1: Texture moves straight down. It is used by tilesets #19 and 20 (Quicksand Cave and Quicksand Pit).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 2: Texture moves to the bottom-right. Used only by tileset #11 (Forest Path and Sky Peak 1st Station Pass).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 3: Texture moves to the right. Used only by tileset #128 (Murky Forest).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 4: Texture moves to the top-right. Used by tilesets #0 and #119 (Test Dungeon and Mt. Mistral respectively).&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 5: Texture rises straight up. Represents steam, and is used in fiery dungeons such as Steam Cave and Dark Crater.&amp;lt;br&amp;gt;&lt;br /&gt;
Foggy 6: Poison mist used only on Sky Peak Summit during the Grimer/Muk fight. It is not normally tied to any regular tileset.&lt;br /&gt;
|-&lt;br /&gt;
!Underwater?&lt;br /&gt;
|If checked, this changes the shadow below each Pokémon to a water ripple effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1338</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1338"/>
		<updated>2025-10-18T04:59:03Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Whiffer status (SmokeScreen etc.).&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First affects user.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on target.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud Sport does not use this short sound. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Assigned to unidentified effect animation #86 (3 wind projectiles). $$$ move #548 is assigned to use this. Unused?&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Animation_ID&amp;diff=1333</id>
		<title>Animation ID</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Animation_ID&amp;diff=1333"/>
		<updated>2025-10-17T07:00:17Z</updated>

		<summary type="html">&lt;p&gt;RRad: /* Starter-Specific Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every overworld [[Monster Sprite]] includes multiple animations, each with their own unique Animation ID. This ID can be found in the AnimData.xml file of the sprite (from either exporting the sprite or downloading the sprite from the PMD Sprite Repository).&lt;br /&gt;
&lt;br /&gt;
In cutscenes, the animations can be called using the [[List of Opcodes#0xfd - SetAnimation|SetAnimation Opcode]] with a parameter from the [https://docs.google.com/spreadsheets/d/11xHv80Def5mtF60ZsfI1lF1eNX0dBE2It837Q08AlRk/ SetAnimation table] based on the Animation ID and desired animation settings.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Animations ==&lt;br /&gt;
All Pokémon require the following animations to be playable or featured as enemies in dungeons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation ID&lt;br /&gt;
!Name&lt;br /&gt;
!Conditions it Plays Under&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Walk&lt;br /&gt;
|Basic movement across tiles. Also plays when moving in overworld.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Attack&lt;br /&gt;
|Basic attack animation, plays when using a move or the regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sleep&lt;br /&gt;
|Inflicted with Sleep or spawning asleep.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Hurt&lt;br /&gt;
|Taking damage from an attack or status effect.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Idle&lt;br /&gt;
|Plays without any input, both in dungeons and overworld.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Swing&lt;br /&gt;
|Used by moves such as Faint Attack, Thief and Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Double&lt;br /&gt;
|Used by moves such as Double Team, Agility and the Evasion Orb.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Hop&lt;br /&gt;
|Used by moves such as Dig and Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Charge&lt;br /&gt;
|Used by moves such as Glare, Detect and Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rotate&lt;br /&gt;
|Used while throwing items or many moves.&lt;br /&gt;
|}&lt;br /&gt;
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Starter-Specific Animations ==&lt;br /&gt;
These animations are specific to Explorers of Sky starter Pokémon. Note that while some [[Monster Sprite|Monster Sprites]] may contain one or more of these animations, if they are not starter Pokémon, then they may have different Animation IDs than normal starters, causing different animations to play. The PMD Sprite Repository contains Starter versions of Pokémon with correct IDs in these cases.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Animation ID&lt;br /&gt;
!Name&lt;br /&gt;
!Cutscene Usage&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|EventSleep&lt;br /&gt;
|Sleeping in bed.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Wake&lt;br /&gt;
|Waking up.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Eat&lt;br /&gt;
|Eating dinner, also eating the food the fellow apprentices sneak to you in Chapter 6.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Tumble&lt;br /&gt;
|Tumbling into Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Pose&lt;br /&gt;
|End of morning cheers, also used at the end of certain cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Pull&lt;br /&gt;
|Pulling the gigantic gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Pain&lt;br /&gt;
|Many fight cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Float&lt;br /&gt;
|Floating in the Hot Springs after being launched out of Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|DeepBreath&lt;br /&gt;
|Yawning, on the night before the final expedition announcement. &amp;quot;DeepBreath&amp;quot; is a bit of a misnomer.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Nod&lt;br /&gt;
|Used in multiple cutscenes, often nodding to teammate.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Sit&lt;br /&gt;
|Used after the Crystal Lake fight, and after The Nightmare. &amp;quot;Sit&amp;quot; is a bit of a misnomer; in the base game&#039;s context, a more accurate description would be fainting or collapsing in exhaustion.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|LookUp&lt;br /&gt;
|Looking up at Fogbound Lake, Pelipper, and Quicksand Cave after sinking.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Sink&lt;br /&gt;
|Sinking into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Trip&lt;br /&gt;
|Unused, and not referenced by any script. The animation is very similar to &amp;quot;HitGround&amp;quot;, with occasional unique sprites.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Laying&lt;br /&gt;
|Laying on the beach, bed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LeapForth&lt;br /&gt;
|Leaping into the Passage of Time.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Head&lt;br /&gt;
|Tied up on pillars in the future, getting slashed by Sableye while tied up.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Cringe&lt;br /&gt;
|Unused, and not referenced by any script. It is a simple bobbing animation of the down-facing &amp;quot;Hurt&amp;quot; sprite.&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|LostBalance&lt;br /&gt;
|Losing balance after earthquake at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|TumbleBack&lt;br /&gt;
|Tumbling backwards down stairs at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Faint&lt;br /&gt;
|The partner collapsing in despair or fainting, when the hero both disappears and returns.&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|HitGround&lt;br /&gt;
|The partner tripping, while returning to the Rainbow Stoneship during the ending.&lt;br /&gt;
|}&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1332</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1332"/>
		<updated>2025-10-17T05:58:33Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 400 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|352&lt;br /&gt;
|WAN&lt;br /&gt;
|4108&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|353&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rock Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|354&lt;br /&gt;
|WAN&lt;br /&gt;
|4375&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|355&lt;br /&gt;
|WAN&lt;br /&gt;
|1798&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|356&lt;br /&gt;
|WAN&lt;br /&gt;
|3851&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|357&lt;br /&gt;
|WAN&lt;br /&gt;
|1040&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|358&lt;br /&gt;
|WAN&lt;br /&gt;
|1039&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|359&lt;br /&gt;
|WAN&lt;br /&gt;
|1293&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|360&lt;br /&gt;
|WAN&lt;br /&gt;
|1815&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|361&lt;br /&gt;
|WAN&lt;br /&gt;
|3350&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|362&lt;br /&gt;
|WAN&lt;br /&gt;
|3333&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|363&lt;br /&gt;
|WAN&lt;br /&gt;
|1819&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Invisify Orb or Mobile Orb.&lt;br /&gt;
|-&lt;br /&gt;
|364&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb envelops them (ending).&lt;br /&gt;
|-&lt;br /&gt;
|365&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb (stationary).&lt;br /&gt;
|-&lt;br /&gt;
|366&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up.&lt;br /&gt;
|-&lt;br /&gt;
|367&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb flies up, leaving more stars/energy behind.&lt;br /&gt;
|-&lt;br /&gt;
|368&lt;br /&gt;
|WAN&lt;br /&gt;
|4119&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|369&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4635&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Life Seed (max HP up).&lt;br /&gt;
|-&lt;br /&gt;
|370&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; rising magma pillar at Mt. Blaze Peak.&lt;br /&gt;
|-&lt;br /&gt;
|371&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Articuno, Zapdos and Moltres create the Vortex Stone needed to access Silver Trench.&lt;br /&gt;
|-&lt;br /&gt;
|372&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #371; Vortex Stone light effect ends.&lt;br /&gt;
|-&lt;br /&gt;
|373&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #372; static Vortex Stone. &lt;br /&gt;
|-&lt;br /&gt;
|374&lt;br /&gt;
|WAN&lt;br /&gt;
|4099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse (nail pushed in).&lt;br /&gt;
|-&lt;br /&gt;
|375&lt;br /&gt;
|WAN&lt;br /&gt;
|4098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ghost-type Curse takes effect on target.&lt;br /&gt;
|-&lt;br /&gt;
|376&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 1.&lt;br /&gt;
|-&lt;br /&gt;
|377&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Leaves 2.&lt;br /&gt;
|-&lt;br /&gt;
|378&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Water?&lt;br /&gt;
|-&lt;br /&gt;
|379&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake.&lt;br /&gt;
|-&lt;br /&gt;
|380&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Snowflake 2. Couldn&#039;t get this to show up in practice, so it may be unused.&lt;br /&gt;
|-&lt;br /&gt;
|381&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire?&lt;br /&gt;
|-&lt;br /&gt;
|382&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Fire 2?&lt;br /&gt;
|-&lt;br /&gt;
|383&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Stirring wind; Sand?&lt;br /&gt;
|-&lt;br /&gt;
|384&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s light orb pulsating (return at Team Base during ending).&lt;br /&gt;
|-&lt;br /&gt;
|385&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover/continuation of #384; light orb dissipates on hero&#039;s return.&lt;br /&gt;
|-&lt;br /&gt;
|386&lt;br /&gt;
|WAN&lt;br /&gt;
|791&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|387&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Summon Trap or Grudge Trap.&lt;br /&gt;
|-&lt;br /&gt;
|388&lt;br /&gt;
|WAN&lt;br /&gt;
|792&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grimy Trap.&lt;br /&gt;
|-&lt;br /&gt;
|389&lt;br /&gt;
|WAN&lt;br /&gt;
|771&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust Trap.&lt;br /&gt;
|-&lt;br /&gt;
|390&lt;br /&gt;
|WAN&lt;br /&gt;
|770&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spin Trap.&lt;br /&gt;
|-&lt;br /&gt;
|391&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|769&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slumber Trap.&lt;br /&gt;
|-&lt;br /&gt;
|392&lt;br /&gt;
|WAN&lt;br /&gt;
|793&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poison Trap.&lt;br /&gt;
|-&lt;br /&gt;
|393&lt;br /&gt;
|WAN&lt;br /&gt;
|790&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Chestnut Trap.&lt;br /&gt;
|-&lt;br /&gt;
|394&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|538&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|395&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|536&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|396&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|539&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up.&lt;br /&gt;
|-&lt;br /&gt;
|397&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|535&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|398&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|531&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|399&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|534&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|400&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|525&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1331</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1331"/>
		<updated>2025-10-17T00:32:41Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier or Iron Defense)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First affects user.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on target.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|PoisonPowder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud Sport does not use this short sound. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed or Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Assigned to unidentified effect animation #86 (3 wind projectiles). $$$ move #548 is assigned to use this. Unused?&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1330</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1330"/>
		<updated>2025-10-16T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 350 added. Halfway done...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|251&lt;br /&gt;
|WAN&lt;br /&gt;
|3608&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Metal Sound projectile.&lt;br /&gt;
|-&lt;br /&gt;
|252&lt;br /&gt;
|WAN&lt;br /&gt;
|3849&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icy Wind projectile.&lt;br /&gt;
|-&lt;br /&gt;
|253&lt;br /&gt;
|WAN&lt;br /&gt;
|3864&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Meteor Mash projectile.&lt;br /&gt;
|-&lt;br /&gt;
|254&lt;br /&gt;
|WAN&lt;br /&gt;
|3858&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|255&lt;br /&gt;
|WAN&lt;br /&gt;
|4112&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|256&lt;br /&gt;
|WAN&lt;br /&gt;
|4114&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shadow Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|WAN&lt;br /&gt;
|4116&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stun Spore.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|WAN&lt;br /&gt;
|3344&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PoisonPowder.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|WAN&lt;br /&gt;
|3846&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sleep Powder.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|WAN&lt;br /&gt;
|4121&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout shoots up.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|WAN&lt;br /&gt;
|4120&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Spout falls down.&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|WAN&lt;br /&gt;
|1042&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|WAN&lt;br /&gt;
|3612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|WAN&lt;br /&gt;
|3613&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|WAN&lt;br /&gt;
|4369&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (shimmering white star moving side to side). PMD1 internal name: G_LIGHT2&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4370&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box in Buried Relic. The accompanying sound effect did not carry over.&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|WAN&lt;br /&gt;
|4371&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|WAN&lt;br /&gt;
|3596&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Seed impact.&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|WAN&lt;br /&gt;
|3853&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|WAN&lt;br /&gt;
|3867&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|WAN&lt;br /&gt;
|3607&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; blue healing effect. PMD1 internal name: KAIFUKU&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|WAN&lt;br /&gt;
|1543&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|WAN&lt;br /&gt;
|3586&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|WAN&lt;br /&gt;
|1806&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|WAN&lt;br /&gt;
|4113&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|WAN&lt;br /&gt;
|3598&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|WAN&lt;br /&gt;
|3597&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sludge projectile.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|WAN&lt;br /&gt;
|3100&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|WAN&lt;br /&gt;
|1304&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|WAN&lt;br /&gt;
|3588&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; two needle projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|WAN&lt;br /&gt;
|1561&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|285&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4374&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|286&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1818&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|287&lt;br /&gt;
|WAN&lt;br /&gt;
|4359&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|288&lt;br /&gt;
|WAN&lt;br /&gt;
|4102&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|289&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3601&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|290&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1290&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rising beige smoke (Spikes or Toxic Spikes set)&lt;br /&gt;
|-&lt;br /&gt;
|291&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1801&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|292&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1802&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Beam or Blizzard impact.&lt;br /&gt;
|-&lt;br /&gt;
|293&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4626&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small water splash.&lt;br /&gt;
|-&lt;br /&gt;
|294&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|295&lt;br /&gt;
|WAN&lt;br /&gt;
|4377&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Egg Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|296&lt;br /&gt;
|WAN&lt;br /&gt;
|3855&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Razor Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|297&lt;br /&gt;
|WAN&lt;br /&gt;
|3351&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|298&lt;br /&gt;
|WAN&lt;br /&gt;
|3098&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|299&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Attract projectile.&lt;br /&gt;
|-&lt;br /&gt;
|300&lt;br /&gt;
|WAN&lt;br /&gt;
|1303&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|WAN&lt;br /&gt;
|3866&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf startup.&lt;br /&gt;
|-&lt;br /&gt;
|302&lt;br /&gt;
|WAN&lt;br /&gt;
|3843&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|WAN&lt;br /&gt;
|1296&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|WAN&lt;br /&gt;
|3844&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|305&lt;br /&gt;
|WAN&lt;br /&gt;
|1568&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|WAN&lt;br /&gt;
|3857&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|310&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4618&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|WAN&lt;br /&gt;
|4622&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|312&lt;br /&gt;
|WAN&lt;br /&gt;
|4373&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|WAN&lt;br /&gt;
|1554&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White beam (Barrier or Iron Defense).&lt;br /&gt;
|-&lt;br /&gt;
|314&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4613&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Poisoned status activates.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|WAN&lt;br /&gt;
|4621&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack impact.&lt;br /&gt;
|-&lt;br /&gt;
|316&lt;br /&gt;
|WAN&lt;br /&gt;
|1284&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|317&lt;br /&gt;
|WAN&lt;br /&gt;
|4378&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|318&lt;br /&gt;
|WAN&lt;br /&gt;
|1301&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|319&lt;br /&gt;
|WAN&lt;br /&gt;
|1555&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green beam (Mirror Move activated).&lt;br /&gt;
|-&lt;br /&gt;
|320&lt;br /&gt;
|WAN&lt;br /&gt;
|3101&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|321&lt;br /&gt;
|WAN&lt;br /&gt;
|1302&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|322&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3345&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|323&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation mark, no sound effect (presumably used by cringe status)&lt;br /&gt;
|-&lt;br /&gt;
|324&lt;br /&gt;
|WAN&lt;br /&gt;
|4105&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Amnesia.&lt;br /&gt;
|-&lt;br /&gt;
|325&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #90 (joyous/beaming).&lt;br /&gt;
|-&lt;br /&gt;
|326&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #91 (shocked).&lt;br /&gt;
|-&lt;br /&gt;
|327&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #92 (sweat drop).&lt;br /&gt;
|-&lt;br /&gt;
|328&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #93 (laughing).&lt;br /&gt;
|-&lt;br /&gt;
|329&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be a copy of #94 (angry icon).&lt;br /&gt;
|-&lt;br /&gt;
|330&lt;br /&gt;
|WAN&lt;br /&gt;
|4123&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|331&lt;br /&gt;
|WAN&lt;br /&gt;
|4634&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sunny Day or sunny weather.&lt;br /&gt;
|-&lt;br /&gt;
|332&lt;br /&gt;
|Screen&lt;br /&gt;
|4122&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|333&lt;br /&gt;
|WAN&lt;br /&gt;
|1295&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|334&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1294&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Gun, Hydro Cannon or Hydro Pump impact.&lt;br /&gt;
|-&lt;br /&gt;
|335&lt;br /&gt;
|WAN&lt;br /&gt;
|1282&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|336&lt;br /&gt;
|WAN&lt;br /&gt;
|1283&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|337&lt;br /&gt;
|WAN&lt;br /&gt;
|3357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|338&lt;br /&gt;
|WAN&lt;br /&gt;
|3329&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|339&lt;br /&gt;
|WAN&lt;br /&gt;
|3330&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|340&lt;br /&gt;
|WAN&lt;br /&gt;
|3331&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|341&lt;br /&gt;
|WAN&lt;br /&gt;
|3603&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|342&lt;br /&gt;
|WAN&lt;br /&gt;
|3339&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Petal Dance impact.&lt;br /&gt;
|-&lt;br /&gt;
|343&lt;br /&gt;
|WAN&lt;br /&gt;
|3102&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|-&lt;br /&gt;
|344&lt;br /&gt;
|WAN&lt;br /&gt;
|3599&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|345&lt;br /&gt;
|WAN&lt;br /&gt;
|4104&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|346&lt;br /&gt;
|WAN&lt;br /&gt;
|1803&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Teeter Dance.&lt;br /&gt;
|-&lt;br /&gt;
|347&lt;br /&gt;
|WAN&lt;br /&gt;
|3354&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|348&lt;br /&gt;
|WAN&lt;br /&gt;
|3340&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|349&lt;br /&gt;
|WAN&lt;br /&gt;
|3850&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|350&lt;br /&gt;
|WAN&lt;br /&gt;
|4632&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Acid projectile.&lt;br /&gt;
|-&lt;br /&gt;
|351&lt;br /&gt;
|WAN&lt;br /&gt;
|1034&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|s22p0203&lt;br /&gt;
|Luster Purge. Also used in a cutscene, when Cresselia unmasks Darkrai (where it is paired with SFX #8199).&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1328</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1328"/>
		<updated>2025-10-15T05:06:32Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier move)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First affects user.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on target.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|Poison Powder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud Sport does not use this short sound. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom or Swift projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Assigned to unidentified effect animation #86 (3 wind projectiles). $$$ move #548 is assigned to use this. Unused?&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1327</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1327"/>
		<updated>2025-10-15T05:06:06Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 250 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|177&lt;br /&gt;
|WAN&lt;br /&gt;
|1562&lt;br /&gt;
|None&lt;br /&gt;
| &lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|178&lt;br /&gt;
|WAN&lt;br /&gt;
|1563&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Shock Wave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|179&lt;br /&gt;
|WAN&lt;br /&gt;
|3342&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Zap Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|180&lt;br /&gt;
|WAN&lt;br /&gt;
|3346&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport rises.&lt;br /&gt;
|-&lt;br /&gt;
|181&lt;br /&gt;
|WAN&lt;br /&gt;
|3347&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mud Sport falls down.&lt;br /&gt;
|-&lt;br /&gt;
|182&lt;br /&gt;
|WAN&lt;br /&gt;
|3348&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 spinning Mud Sport projectiles. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|183&lt;br /&gt;
|WAN&lt;br /&gt;
|3859&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|184&lt;br /&gt;
|WAN&lt;br /&gt;
|4612&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified or unused; three brown Zs. While Sleep Talk uses the sound effect, it does not use this visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|185&lt;br /&gt;
|WAN&lt;br /&gt;
|3865&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|WAN&lt;br /&gt;
|1289&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|187&lt;br /&gt;
|WAN&lt;br /&gt;
|3861&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|188&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SonicBoom projectile.&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|WAN&lt;br /&gt;
|4876&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Barrage projectile.&lt;br /&gt;
|-&lt;br /&gt;
|190&lt;br /&gt;
|WAN&lt;br /&gt;
|4372&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bullet Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|191&lt;br /&gt;
|WAN&lt;br /&gt;
|1545&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|192&lt;br /&gt;
|WAN&lt;br /&gt;
|4623&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Icicle Spear projectile.&lt;br /&gt;
|-&lt;br /&gt;
|193&lt;br /&gt;
|WAN&lt;br /&gt;
|4624&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|194&lt;br /&gt;
|WAN&lt;br /&gt;
|4625&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|WAN&lt;br /&gt;
|3845&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|GrassWhistle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|196&lt;br /&gt;
|WAN&lt;br /&gt;
|3863&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|197&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3602&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|198&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3860&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|199&lt;br /&gt;
|WAN&lt;br /&gt;
|1548&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|Screen&lt;br /&gt;
|3075&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|201&lt;br /&gt;
|WAN&lt;br /&gt;
|3587&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|AncientPower startup.&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|WAN&lt;br /&gt;
|1547&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|WAN&lt;br /&gt;
|3338&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|WAN&lt;br /&gt;
|1807&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Surf or Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|WAN&lt;br /&gt;
|3606&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|WAN&lt;br /&gt;
|3854&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|WAN&lt;br /&gt;
|4633&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|WAN&lt;br /&gt;
|1566&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|WAN&lt;br /&gt;
|4117&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Signal Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|WAN&lt;br /&gt;
|1810&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|WAN&lt;br /&gt;
|4376&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|WAN&lt;br /&gt;
|4357&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Swift projectile.&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|WAN&lt;br /&gt;
|4363&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|WAN&lt;br /&gt;
|1041&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sketch.&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|WAN&lt;br /&gt;
|4365&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Twineedle projectile.&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Poison Sting projectile.&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|WAN&lt;br /&gt;
|4878&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Spike Cannon projectile.&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Screen&lt;br /&gt;
|1558&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cosmic Power screen effect. See #676 for the energy-gathering effect on the user.&lt;br /&gt;
|-&lt;br /&gt;
|220&lt;br /&gt;
|WAN&lt;br /&gt;
|1036&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psybeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|221&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1567&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam charge.&lt;br /&gt;
|-&lt;br /&gt;
|222&lt;br /&gt;
|Screen&lt;br /&gt;
|4888&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psychic/Psybeam/Kinesis/Psycho Boost/etc. screen effect.&lt;br /&gt;
|-&lt;br /&gt;
|223&lt;br /&gt;
|Screen&lt;br /&gt;
|4355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|224&lt;br /&gt;
|WAN&lt;br /&gt;
|1033&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Psywave projectile.&lt;br /&gt;
|-&lt;br /&gt;
|225&lt;br /&gt;
|WAN&lt;br /&gt;
|1037&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|226&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1043&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|227&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4875&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with a common startup sound effect (Tackle, Low Kick, Take Down etc.)&lt;br /&gt;
|-&lt;br /&gt;
|228&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|260&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the regular attack sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|229&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation or sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|230&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|532&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the Earthquake or Magnitude sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|231&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|274&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|232&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|275&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Double animation.&lt;br /&gt;
|-&lt;br /&gt;
|233&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|257&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Hop animation.&lt;br /&gt;
|-&lt;br /&gt;
|234&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|258&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Charge animation.&lt;br /&gt;
|-&lt;br /&gt;
|235&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|259&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|No animation; paired with the secondary sound effect for a Pokémon&#039;s Rotate animation.&lt;br /&gt;
|-&lt;br /&gt;
|236&lt;br /&gt;
|WAN&lt;br /&gt;
|1541&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|237&lt;br /&gt;
|WAN&lt;br /&gt;
|1816&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure hit. The actual &amp;quot;fissure&amp;quot; effect that deletes the opponent can be found at #693-695.&lt;br /&gt;
|-&lt;br /&gt;
|238&lt;br /&gt;
|WAN&lt;br /&gt;
|3590&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|239&lt;br /&gt;
|Screen&lt;br /&gt;
|4615&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|240&lt;br /&gt;
|WAN&lt;br /&gt;
|3336&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|241&lt;br /&gt;
|WAN&lt;br /&gt;
|1038&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|242&lt;br /&gt;
|WAN&lt;br /&gt;
|1811&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|243&lt;br /&gt;
|WAN&lt;br /&gt;
|4110&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sacred Fire start.&lt;br /&gt;
|-&lt;br /&gt;
|244&lt;br /&gt;
|WAN&lt;br /&gt;
|4111&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sacred Fire hit. Also used as a general fire effect in some cutscenes, e.g. during Wigglytuff&#039; or Igglybuff&#039;s meltdowns.&lt;br /&gt;
|-&lt;br /&gt;
|245&lt;br /&gt;
|WAN&lt;br /&gt;
|3604&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|246&lt;br /&gt;
|WAN&lt;br /&gt;
|4356&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|247&lt;br /&gt;
|WAN&lt;br /&gt;
|4889&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SolarBeam 2nd turn.&lt;br /&gt;
|-&lt;br /&gt;
|248&lt;br /&gt;
|WAN&lt;br /&gt;
|788&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Self-Destruct (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|249&lt;br /&gt;
|WAN&lt;br /&gt;
|787&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Explosion (move or trap).&lt;br /&gt;
|-&lt;br /&gt;
|250&lt;br /&gt;
|WAN&lt;br /&gt;
|3589&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Sky Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|676&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cosmic Power on user (gathering energy). See #219 for the background effect.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0102&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1326</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=1326"/>
		<updated>2025-10-14T21:25:50Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own internal name as well, as does every single sound effect in the game.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the internal names may not always reflect their context in the final game.&lt;br /&gt;
&lt;br /&gt;
== ME ==&lt;br /&gt;
MEs are short jingles that are used when notifying the player of something, with a few odd exceptions. They can be called with &amp;lt;code&amp;gt;me_Play(X);&amp;lt;/code&amp;gt;, substituting &amp;quot;X&amp;quot; with the ME ID.&lt;br /&gt;
&lt;br /&gt;
The internal names are found inside the .smd files corresponding to each respective ME sound.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0x0&lt;br /&gt;
|M_DUNGEON_OPEN&lt;br /&gt;
|T00P01&lt;br /&gt;
|m01a0116&lt;br /&gt;
|Louder version of ME #6. Only used in the Pokémon Square debug room.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0x1&lt;br /&gt;
|ME_NUM_LEVELUP&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Level up sound. Also used for rewards, e.g. &amp;quot;[hero]&#039;s team was rewarded with an enlarged Treasure Bag!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|0x2&lt;br /&gt;
|ME_NUM_RANKUP.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when the player&#039;s team ranks up.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|0x3&lt;br /&gt;
|ME_NUM_SEEYOU.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used when removing a Pokémon from the player&#039;s Assembly.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|0x4&lt;br /&gt;
|ME_NUM_REWARD.S&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Used for item rewards.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|0x5&lt;br /&gt;
|ME_NUM_PARTY.SM&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Unlocking special episodes, recruiting legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|0x6&lt;br /&gt;
|ME_NUM_DUNGEON_&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m13a0701&lt;br /&gt;
|&amp;quot;The clouds parted over &amp;quot;X&amp;quot;!&amp;quot; The visible part of the map expands.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|0x7&lt;br /&gt;
|ME_NUM_IMFORMAT&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|&amp;quot;The Exploration Team Federation has sent a message...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|0x8&lt;br /&gt;
|ME_NUM_EVOLUTIO&lt;br /&gt;
|P14P01A&lt;br /&gt;
|s01p1005&lt;br /&gt;
|Evolving at Luminous Spring.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0x9&lt;br /&gt;
|ME_NUM_ITEM_IMP&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|Great item reward!&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0xA&lt;br /&gt;
|ME_NUM_WIND_S.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0501&lt;br /&gt;
|Howling wind sound. &amp;quot;Something&#039;s stirring...&amp;quot; Used when spending too much time on a dungeon floor.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|0xB&lt;br /&gt;
|ME_NUM_WIND_M.S&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Louder howling wind. Might be exclusive to scene after Froslass&#039;s boss fight in Crevice Cave.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0xC&lt;br /&gt;
|ME_NUM_WAVE_S.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 1. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|0xD&lt;br /&gt;
|ME_NUM_WAVE_M.S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Water attack sound 2. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates some of the sound effects, sorted by ID.&lt;br /&gt;
&lt;br /&gt;
===Motion SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|257&lt;br /&gt;
|0x101&lt;br /&gt;
|SE_NUM_MOTION_ANIM_10&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s hopping animation. Used by moves such as Dig or Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|258&lt;br /&gt;
|0x102&lt;br /&gt;
|SE_NUM_MOTION_ANIM_11&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s charging animation. Used by moves such as Glare, Detect, Bulk Up and Focus Punch.&lt;br /&gt;
|-&lt;br /&gt;
|259&lt;br /&gt;
|0x103&lt;br /&gt;
|SE_NUM_MOTION_ANIM_12&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation, e.g. throwing an item and many moves.&lt;br /&gt;
|-&lt;br /&gt;
|260&lt;br /&gt;
|0x104&lt;br /&gt;
|SE_NUM_MOTION_ANIM_2&lt;br /&gt;
|Regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|261&lt;br /&gt;
|0x105&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_1&lt;br /&gt;
|Scratch/Slash used by Charmander, various kick moves used by the Machop line, Fake Out used by Buneary/Lopunny and Weavile. PMD1 name suffix: SCRATCH&lt;br /&gt;
|-&lt;br /&gt;
|262&lt;br /&gt;
|0x106&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_2&lt;br /&gt;
|Special Scratch/Comet Punch sound assigned to Lickitung only, but it cannot naturally learn either of these moves. Apparently unused? PMD1 suffix: LICK&lt;br /&gt;
|-&lt;br /&gt;
|263&lt;br /&gt;
|0x107&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_3&lt;br /&gt;
|Special Headbutt sound assigned to Heracross only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: GORE&lt;br /&gt;
|-&lt;br /&gt;
|264&lt;br /&gt;
|0x108&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_4&lt;br /&gt;
|Special Bide sound assigned to Golem only, but it cannot naturally learn this move. Apparently unused? PMD1 suffix: ATTACK&lt;br /&gt;
|-&lt;br /&gt;
|265&lt;br /&gt;
|0x109&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_5&lt;br /&gt;
|Special Double Kick sound used by Blaziken only. PMD1 suffix: HEEL_DOWN&lt;br /&gt;
|-&lt;br /&gt;
|266&lt;br /&gt;
|0x10A&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_6&lt;br /&gt;
|Special Tail Whip sound. Only used by Rattata/Raticate, Eevee/Flareon, Zigzagoon, Azurill and Skitty/Delcatty. PMD1 suffix: WAG_TAIL&lt;br /&gt;
|-&lt;br /&gt;
|267&lt;br /&gt;
|0x10B&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_7&lt;br /&gt;
|Special Sand-Attack sound used by Stantler only. PMD1 suffix: PAWUP&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|0x10C&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_9&lt;br /&gt;
|Quick wing flapping sound. Used by Taillow using Odor Sleuth or Zubat/Swablu/Honchkrow using Steel Wing, among others. PMD1 suffix: WING_S&lt;br /&gt;
|-&lt;br /&gt;
|269&lt;br /&gt;
|0x10D&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_10&lt;br /&gt;
|Louder wing flapping sound. Steel Wing used by Fearow, Aerodactyl, Noctowl, Murkrow and Tropius or various orb effects used by Taillow/Swellow specifically produce this sound. PMD1 suffix: WING_M&lt;br /&gt;
|-&lt;br /&gt;
|270&lt;br /&gt;
|0x10E&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_11&lt;br /&gt;
|Another wing flapping sound. Only Wing Attack used by Moltres or Steel Wing used by Ho-Oh and Lugia appear to produce this sound naturally. PMD1 suffix: WING_L&lt;br /&gt;
|-&lt;br /&gt;
|271&lt;br /&gt;
|0x10F&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_12&lt;br /&gt;
|Peck, Tail Whip used by Vulpix/Ninetales, Attract used by Pichu, Corsola and Ralts. PMD1 suffix: SHAKE&lt;br /&gt;
|-&lt;br /&gt;
|272&lt;br /&gt;
|0x110&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_13&lt;br /&gt;
|Harden used by Seedot or Nosepass, Steel Wing used by Pidgey line, Spearow, Zapdos, Natu, Taillow/Swellow and Starly line. PMD1 suffix: JUMP&lt;br /&gt;
|-&lt;br /&gt;
|273&lt;br /&gt;
|0x111&lt;br /&gt;
|SE_NUM_MOTION_ANIM_4_14&lt;br /&gt;
|Special Destiny Bond sound used by Cacnea and Cacturne only; it accompanies their eye flash. Cacturne also uses it for Ingrain. PMD1 suffix: ATTACK_LIGHT&lt;br /&gt;
|-&lt;br /&gt;
|274&lt;br /&gt;
|0x112&lt;br /&gt;
|SE_NUM_MOTION_ANIM_8&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s rotating animation while using Rolling Kick, Thief or Flame Wheel.&lt;br /&gt;
|-&lt;br /&gt;
|275&lt;br /&gt;
|0x113&lt;br /&gt;
|SE_NUM_MOTION_ANIM_9&lt;br /&gt;
|Secondary sound used for the Pokémon&#039;s &amp;quot;Double&amp;quot; animation while using Double Team or Agility.&lt;br /&gt;
|-&lt;br /&gt;
|276&lt;br /&gt;
|0x114&lt;br /&gt;
|SE_NUM_EFF_EXTRA_LARGE_DAMAGE&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|277&lt;br /&gt;
|0x115&lt;br /&gt;
|SE_NUM_EFF_INVOKE_1&lt;br /&gt;
|Used as a startup sound by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|278&lt;br /&gt;
|0x116&lt;br /&gt;
|SE_NUM_EFF_INVOKE_2&lt;br /&gt;
|Used as a startup sound by moves such as Ember.&lt;br /&gt;
|-&lt;br /&gt;
|279&lt;br /&gt;
|0x117&lt;br /&gt;
|SE_NUM_EFF_INVOKE&lt;br /&gt;
|Stat changes reset. Also used as a startup sound by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|280&lt;br /&gt;
|0x118&lt;br /&gt;
|SE_NUM_EFF_LARGE_DAMAGE&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|281&lt;br /&gt;
|0x119&lt;br /&gt;
|SE_NUM_EFF_MIDDLE_DAMAGE&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|282&lt;br /&gt;
|0x11A&lt;br /&gt;
|SE_NUM_EFF_PAIN_2&lt;br /&gt;
|Power Swap or Guard Swap hit.&lt;br /&gt;
|-&lt;br /&gt;
|283&lt;br /&gt;
|0x11B&lt;br /&gt;
|SE_NUM_EFF_SMALL_SMALL&lt;br /&gt;
|Hit by a weak thrown item or little-effective hit (Normal attack on Ghost etc.).&lt;br /&gt;
|-&lt;br /&gt;
|284&lt;br /&gt;
|0x11C&lt;br /&gt;
|SE_NUM_MOTION_SWITCH&lt;br /&gt;
|Step on trap or Wonder Tile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|513&lt;br /&gt;
|0x201&lt;br /&gt;
|SE_NUM_EFF_BOMB_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Eruption (move).&lt;br /&gt;
|-&lt;br /&gt;
|514&lt;br /&gt;
|0x202&lt;br /&gt;
|SE_NUM_EFF_EXCLAMATION2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A high pitched chirp paired with effect animation #429, which is a copy of the exclamation mark. Cringing etc. does not use this, so it is probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|515&lt;br /&gt;
|0x203&lt;br /&gt;
|SE_NUM_EFF_SENRIGAN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|516&lt;br /&gt;
|0x204&lt;br /&gt;
|SE_NUM_STATE_LV_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Doom Seed.&lt;br /&gt;
|-&lt;br /&gt;
|517&lt;br /&gt;
|0x205&lt;br /&gt;
|SE_NUM_EFF_ICE_ON&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|518&lt;br /&gt;
|0x206&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sticky Trap.&lt;br /&gt;
|-&lt;br /&gt;
|519&lt;br /&gt;
|0x207&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense down.&lt;br /&gt;
|-&lt;br /&gt;
|520&lt;br /&gt;
|0x208&lt;br /&gt;
|SE_NUM_EFF_USE_KEY_AFTER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Keyhole block opens in dungeons. Preceded by #553.&lt;br /&gt;
|-&lt;br /&gt;
|521&lt;br /&gt;
|0x209&lt;br /&gt;
|SE_NUM_EFF_USE_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|TM used.&lt;br /&gt;
|-&lt;br /&gt;
|522&lt;br /&gt;
|0x20A&lt;br /&gt;
|SE_NUM_EFF_USE_SECRET_MACHINE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Secret Machine&amp;quot; is the Japanese name for HMs. However, the game does not allow the player to use HMs in dungeons and won&#039;t use this sound in the overworld or waypoints. Probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|523&lt;br /&gt;
|0x20B&lt;br /&gt;
|SE_NUM_EFF_SPAT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|524&lt;br /&gt;
|0x20C&lt;br /&gt;
|SE_NUM_STATE_QUESTION&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|X-Eye Seed. Same sound as #4105.&lt;br /&gt;
|-&lt;br /&gt;
|525&lt;br /&gt;
|0x20D&lt;br /&gt;
|SE_NUM_EFF_SPDEFE_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|526&lt;br /&gt;
|0x20E&lt;br /&gt;
|SE_NUM_EFF_JIGOKUMIMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|527&lt;br /&gt;
|0x20F&lt;br /&gt;
|SE_NUM_EFF_TRICK_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP restored.&lt;br /&gt;
|-&lt;br /&gt;
|528&lt;br /&gt;
|0x210&lt;br /&gt;
|SE_NUM_STATE_DRY_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|529&lt;br /&gt;
|0x211&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
|-&lt;br /&gt;
|530&lt;br /&gt;
|0x212&lt;br /&gt;
|SE_NUM_STATE_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wary Fighter activated.&lt;br /&gt;
|-&lt;br /&gt;
|531&lt;br /&gt;
|0x213&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_UP&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense up.&lt;br /&gt;
|-&lt;br /&gt;
|532&lt;br /&gt;
|0x214&lt;br /&gt;
|SE_NUM_STATE_QUAKE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Earthquake or Magnitude attack. #1548 contains the hit sound.&lt;br /&gt;
|-&lt;br /&gt;
|533&lt;br /&gt;
|0x215&lt;br /&gt;
|SE_NUM_STATE_STIFF&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|534&lt;br /&gt;
|0x216&lt;br /&gt;
|SE_NUM_EFF_DEFENCE_DOWN&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Defense lowered.&lt;br /&gt;
|-&lt;br /&gt;
|535&lt;br /&gt;
|0x217&lt;br /&gt;
|SE_NUM_EFF_HITS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy lowered.&lt;br /&gt;
|-&lt;br /&gt;
|536&lt;br /&gt;
|0x218&lt;br /&gt;
|SE_NUM_EFF_SPEED_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed up.&lt;br /&gt;
|-&lt;br /&gt;
|537&lt;br /&gt;
|0x219&lt;br /&gt;
|SE_NUM_EFF_TRICK_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PP lost.&lt;br /&gt;
|-&lt;br /&gt;
|538&lt;br /&gt;
|0x21A&lt;br /&gt;
|SE_NUM_EFF_SPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Movement Speed lowered.&lt;br /&gt;
|-&lt;br /&gt;
|539&lt;br /&gt;
|0x21B&lt;br /&gt;
|SE_NUM_EFF_HITS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Accuracy up? Drawing a blank on any methods, Lock-On, Acupressure etc. won&#039;t use this...&lt;br /&gt;
|-&lt;br /&gt;
|540&lt;br /&gt;
|0x21C&lt;br /&gt;
|SE_NUM_STATE_INVISIBLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Turning invisible (Vanish Seed).&lt;br /&gt;
|-&lt;br /&gt;
|541&lt;br /&gt;
|0x21D&lt;br /&gt;
|SE_NUM_EFF_PARRIZE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Paralysis.&lt;br /&gt;
|-&lt;br /&gt;
|542&lt;br /&gt;
|0x21E&lt;br /&gt;
|SE_NUM_EFF_SPAT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Special Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|0x21F&lt;br /&gt;
|SE_NUM_STATE_REVIVE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Appears to be unused. PMD1 previously used this during Jirachi&#039;s post-battle cutscene (if not recruited).&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|0x220&lt;br /&gt;
|SE_NUM_EFF_AT_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack lowered.&lt;br /&gt;
|-&lt;br /&gt;
|545&lt;br /&gt;
|0x221&lt;br /&gt;
|SE_NUM_STATE_JUMP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bounce.&lt;br /&gt;
|-&lt;br /&gt;
|546&lt;br /&gt;
|0x222&lt;br /&gt;
|SE_NUM_STATE_PULL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|547&lt;br /&gt;
|0x223&lt;br /&gt;
|SE_NUM_EFF_AT_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Attack up.&lt;br /&gt;
|-&lt;br /&gt;
|548&lt;br /&gt;
|0x224&lt;br /&gt;
|SE_NUM_EFF_THUNDER_3&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Charge (move).&lt;br /&gt;
|-&lt;br /&gt;
|549&lt;br /&gt;
|0x225&lt;br /&gt;
|SE_NUM_EFF_ATSPEED_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|550&lt;br /&gt;
|0x226&lt;br /&gt;
|SE_NUM_STATE_BLIND_EYE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|551&lt;br /&gt;
|0x227&lt;br /&gt;
|SE_NUM_STATE_SWING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|552&lt;br /&gt;
|0x228&lt;br /&gt;
|SE_NUM_EFF_SMOKE_11&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Rising multicolor smoke (Trace ability activates).&lt;br /&gt;
|-&lt;br /&gt;
|553&lt;br /&gt;
|0x229&lt;br /&gt;
|SE_NUM_EFF_USE_KEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Using a key on a keyhole block. Followed by #520.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trap SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|769&lt;br /&gt;
|0x301&lt;br /&gt;
|SE_NUM_EFF_SLEEP_TRAP&lt;br /&gt;
|Slumber trap gas.&lt;br /&gt;
|-&lt;br /&gt;
|770&lt;br /&gt;
|0x302&lt;br /&gt;
|SE_NUM_EFF_TURN&lt;br /&gt;
|Spin trap.&lt;br /&gt;
|-&lt;br /&gt;
|771&lt;br /&gt;
|0x303&lt;br /&gt;
|SE_NUM_EFF_WIND_TRAP&lt;br /&gt;
|Gust trap.&lt;br /&gt;
|-&lt;br /&gt;
|772&lt;br /&gt;
|0x304&lt;br /&gt;
|SE_NUM_MOTION_DOOR_BIG&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|773&lt;br /&gt;
|0x305&lt;br /&gt;
|SE_NUM_MOTION_DOOR_GENERAL&lt;br /&gt;
|Sounds like a more quiet version of #284.&lt;br /&gt;
|-&lt;br /&gt;
|774&lt;br /&gt;
|0x306&lt;br /&gt;
|SE_NUM_MOTION_WAVE_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|775&lt;br /&gt;
|0x307&lt;br /&gt;
|SE_NUM_MOTION_WIND_LARGE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|776&lt;br /&gt;
|0x308&lt;br /&gt;
|SE_NUM_TRAP_ALARM&lt;br /&gt;
|Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
|-&lt;br /&gt;
|777&lt;br /&gt;
|0x309&lt;br /&gt;
|SE_NUM_TRAP_BETOBETA&lt;br /&gt;
|Sticky item.&lt;br /&gt;
|-&lt;br /&gt;
|778&lt;br /&gt;
|0x30A&lt;br /&gt;
|SE_NUM_TRAP_HOLE&lt;br /&gt;
|Pitfall trap.&lt;br /&gt;
|-&lt;br /&gt;
|779&lt;br /&gt;
|0x30B&lt;br /&gt;
|SE_NUM_TRAP_MINE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|780&lt;br /&gt;
|0x30C&lt;br /&gt;
|SE_NUM_TRAP_SCISSOR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|781&lt;br /&gt;
|0x30D&lt;br /&gt;
|SE_NUM_TRAP_SEAL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|782&lt;br /&gt;
|0x30E&lt;br /&gt;
|SE_NUM_TRAP_SLEEP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|783&lt;br /&gt;
|0x30F&lt;br /&gt;
|SE_NUM_TRAP_SUMMON&lt;br /&gt;
|Grudge Trap and similar negative effects, Summon trap spawns.&lt;br /&gt;
|-&lt;br /&gt;
|784&lt;br /&gt;
|0x310&lt;br /&gt;
|SE_NUM_TRAP_TURNTABLE&lt;br /&gt;
|Confusion status (Tweeting bird sound).&lt;br /&gt;
|-&lt;br /&gt;
|785&lt;br /&gt;
|0x311&lt;br /&gt;
|SE_NUM_WEATHER_CLOUDY&lt;br /&gt;
|Cloudy weather.&lt;br /&gt;
|-&lt;br /&gt;
|786&lt;br /&gt;
|0x312&lt;br /&gt;
|SE_NUM_WEATHER_FOG&lt;br /&gt;
|Fog sets in.&lt;br /&gt;
|-&lt;br /&gt;
|787&lt;br /&gt;
|0x313&lt;br /&gt;
|SE_NUM_EFF_BIG_BOMB&lt;br /&gt;
|Explosion.&lt;br /&gt;
|-&lt;br /&gt;
|788&lt;br /&gt;
|0x314&lt;br /&gt;
|SE_NUM_EFF_BOMB&lt;br /&gt;
|Self-Destruct.&lt;br /&gt;
|-&lt;br /&gt;
|789&lt;br /&gt;
|0x315&lt;br /&gt;
|SE_NUM_EFF_CALL_TRAP&lt;br /&gt;
|Summon trap.&lt;br /&gt;
|-&lt;br /&gt;
|790&lt;br /&gt;
|0x316&lt;br /&gt;
|SE_NUM_EFF_MALON_TRAP&lt;br /&gt;
|Chestnut trap. Sound is delayed by a second.&lt;br /&gt;
|-&lt;br /&gt;
|791&lt;br /&gt;
|0x317&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP&lt;br /&gt;
|Mud Trap.&lt;br /&gt;
|-&lt;br /&gt;
|792&lt;br /&gt;
|0x318&lt;br /&gt;
|SE_NUM_EFF_MUD_TRAP_1&lt;br /&gt;
|Grimy trap.&lt;br /&gt;
|-&lt;br /&gt;
|793&lt;br /&gt;
|0x319&lt;br /&gt;
|SE_NUM_EFF_POISON_NEEDLE_TRAP&lt;br /&gt;
|Poison trap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move1 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1025&lt;br /&gt;
|0x401&lt;br /&gt;
|SE_NUM_EFF_FIRE_4&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|1026&lt;br /&gt;
|0x402&lt;br /&gt;
|SE_NUM_EFF_FIRE_5&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1027&lt;br /&gt;
|0x403&lt;br /&gt;
|SE_NUM_EFF_FIRE_DAMEGE&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|1028&lt;br /&gt;
|0x404&lt;br /&gt;
|SE_NUM_EFF_GIGA_DRAIN&lt;br /&gt;
|Absorb or Mega Drain. Higher pitched version of #1567.&lt;br /&gt;
|-&lt;br /&gt;
|1029&lt;br /&gt;
|0x405&lt;br /&gt;
|SE_NUM_EFF_GYROBALL_1&lt;br /&gt;
|Gyro Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1030&lt;br /&gt;
|0x406&lt;br /&gt;
|SE_NUM_EFF_LIGHT_WALL&lt;br /&gt;
|Used as a hit sound by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1031&lt;br /&gt;
|0x407&lt;br /&gt;
|SE_NUM_EFF_PAIN1&lt;br /&gt;
|Trick/Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|1032&lt;br /&gt;
|0x408&lt;br /&gt;
|SE_NUM_EFF_PAIN&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|1033&lt;br /&gt;
|0x409&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_WAVE&lt;br /&gt;
|Psywave projectile. Appears to be identical to #1036.&lt;br /&gt;
|-&lt;br /&gt;
|1034&lt;br /&gt;
|0x40A&lt;br /&gt;
|SE_NUM_EFF_RASTAPARGE&lt;br /&gt;
|Luster Purge.&lt;br /&gt;
|-&lt;br /&gt;
|1035&lt;br /&gt;
|0x40B&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON&lt;br /&gt;
|Flash Cannon charge.&lt;br /&gt;
|-&lt;br /&gt;
|1036&lt;br /&gt;
|0x40C&lt;br /&gt;
|SE_NUM_EFF_SAIKE&lt;br /&gt;
|Psybeam projectile. Appears to be identical to #1033.&lt;br /&gt;
|-&lt;br /&gt;
|1037&lt;br /&gt;
|0x40D&lt;br /&gt;
|SE_NUM_EFF_SAIMIN&lt;br /&gt;
|Hypnosis projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1038&lt;br /&gt;
|0x40E&lt;br /&gt;
|SE_NUM_EFF_SAND_HELL&lt;br /&gt;
|Sand Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|1039&lt;br /&gt;
|0x40F&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET2&lt;br /&gt;
|Transfer/Stayaway Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1040&lt;br /&gt;
|0x410&lt;br /&gt;
|SE_NUM_EFF_STAFF_BULLET&lt;br /&gt;
|Switcher/Blowback Orb projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1041&lt;br /&gt;
|0x411&lt;br /&gt;
|SE_NUM_EFF_SUKETTI&lt;br /&gt;
|Sketch (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1042&lt;br /&gt;
|0x412&lt;br /&gt;
|SE_NUM_EFF_SUPUNMAGE&lt;br /&gt;
|Kinesis (bending spoon).&lt;br /&gt;
|-&lt;br /&gt;
|1043&lt;br /&gt;
|0x413&lt;br /&gt;
|SE_NUM_EFF_BOOST&lt;br /&gt;
|Psycho Boost hit.&lt;br /&gt;
|-&lt;br /&gt;
|1044&lt;br /&gt;
|0x414&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_BG&lt;br /&gt;
|Brave Bird background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|1045&lt;br /&gt;
|0x415&lt;br /&gt;
|SE_NUM_EFF_DAICHINOCHIKARA&lt;br /&gt;
|Earth Power.&lt;br /&gt;
|-&lt;br /&gt;
|1046&lt;br /&gt;
|0x416&lt;br /&gt;
|SE_NUM_EFF_DETECT&lt;br /&gt;
|Odor Sleuth or Agility windup.&lt;br /&gt;
|-&lt;br /&gt;
|1047&lt;br /&gt;
|0x417&lt;br /&gt;
|SE_NUM_EFF_FIRE_3&lt;br /&gt;
|Paired with unidentified effect animation #77 (3 small fireballs).&lt;br /&gt;
|-&lt;br /&gt;
|1048&lt;br /&gt;
|0x418&lt;br /&gt;
|SE_NUM_EFF_JIWARE_0&lt;br /&gt;
|Fissure opens (new to Sky).&lt;br /&gt;
|-&lt;br /&gt;
|1049&lt;br /&gt;
|0x419&lt;br /&gt;
|SE_NUM_EFF_JIWARE_2&lt;br /&gt;
|Fissure closes (new to Sky).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move2 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1281&lt;br /&gt;
|0x501&lt;br /&gt;
|SE_NUM_EFF_BRK_STONE&lt;br /&gt;
|Assigned to effect animation #415 intended for Excavate, an unused move (ID #361). The move has been renamed in Explorers to &amp;quot;$$$&amp;quot; like most other unused leftovers.&lt;br /&gt;
|-&lt;br /&gt;
|1282&lt;br /&gt;
|0x502&lt;br /&gt;
|SE_NUM_EFF_BULLET_1&lt;br /&gt;
|Hydro Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|1283&lt;br /&gt;
|0x503&lt;br /&gt;
|SE_NUM_EFF_BULLET_2&lt;br /&gt;
|Hydro Pump projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1284&lt;br /&gt;
|0x504&lt;br /&gt;
|SE_NUM_EFF_FIRE_STORM&lt;br /&gt;
|Fire Spin.&lt;br /&gt;
|-&lt;br /&gt;
|1285&lt;br /&gt;
|0x505&lt;br /&gt;
|SE_NUM_EFF_HEART&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|1286&lt;br /&gt;
|0x506&lt;br /&gt;
|SE_NUM_EFF_ICE_BALL&lt;br /&gt;
|Ice Ball.&lt;br /&gt;
|-&lt;br /&gt;
|1287&lt;br /&gt;
|0x507&lt;br /&gt;
|SE_NUM_EFF_ICE_BREAK&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|1288&lt;br /&gt;
|0x508&lt;br /&gt;
|SE_NUM_EFF_LEAFBLD&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|1289&lt;br /&gt;
|0x509&lt;br /&gt;
|SE_NUM_EFF_NEOHARU&lt;br /&gt;
|Ingrain.&lt;br /&gt;
|-&lt;br /&gt;
|1290&lt;br /&gt;
|0x50A&lt;br /&gt;
|SE_NUM_EFF_SMOKE_UP&lt;br /&gt;
|Spikes or Toxic Spikes (setting the trap).&lt;br /&gt;
|-&lt;br /&gt;
|1291&lt;br /&gt;
|0x50B&lt;br /&gt;
|SE_NUM_EFF_STRENGTH_UP&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|1292&lt;br /&gt;
|0x50C&lt;br /&gt;
|SE_NUM_EFF_TOBIGERI&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|1293&lt;br /&gt;
|0x50D&lt;br /&gt;
|SE_NUM_EFF_WARP&lt;br /&gt;
|Teleport, Warp Seed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|1294&lt;br /&gt;
|0x50E&lt;br /&gt;
|SE_NUM_EFF_WATER_BREAK&lt;br /&gt;
|Water Gun hit.&lt;br /&gt;
|-&lt;br /&gt;
|1295&lt;br /&gt;
|0x50F&lt;br /&gt;
|SE_NUM_EFF_WATER_BULLET&lt;br /&gt;
|Water Gun projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1296&lt;br /&gt;
|0x510&lt;br /&gt;
|SE_NUM_EFF_WATER_WAVE&lt;br /&gt;
|Water Pulse projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1297&lt;br /&gt;
|0x511&lt;br /&gt;
|SE_NUM_EFF_WEATHER_1&lt;br /&gt;
|Weather Ball bullet.&lt;br /&gt;
|-&lt;br /&gt;
|1298&lt;br /&gt;
|0x512&lt;br /&gt;
|SE_NUM_EFF_WEATHER_2&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|1299&lt;br /&gt;
|0x513&lt;br /&gt;
|SE_NUM_EFF_WEATHER_3&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|1300&lt;br /&gt;
|0x514&lt;br /&gt;
|SE_NUM_EFF_AURORA&lt;br /&gt;
|Aurora Beam.&lt;br /&gt;
|-&lt;br /&gt;
|1301&lt;br /&gt;
|0x515&lt;br /&gt;
|SE_NUM_EFF_BARRIA_1&lt;br /&gt;
|Yellow beam (Reviver Seed, Magic Coat, warping out of the dungeon).&lt;br /&gt;
|-&lt;br /&gt;
|1302&lt;br /&gt;
|0x516&lt;br /&gt;
|SE_NUM_EFF_BARRIA_4&lt;br /&gt;
|Blue beam (Reflect).&lt;br /&gt;
|-&lt;br /&gt;
|1303&lt;br /&gt;
|0x517&lt;br /&gt;
|SE_NUM_EFF_BIRUDOUP&lt;br /&gt;
|Bulk Up.&lt;br /&gt;
|-&lt;br /&gt;
|1304&lt;br /&gt;
|0x518&lt;br /&gt;
|SE_NUM_EFF_BRAKECROW&lt;br /&gt;
|Crush Claw.&lt;br /&gt;
|-&lt;br /&gt;
|1305&lt;br /&gt;
|0x519&lt;br /&gt;
|SE_NUM_EFF_SHIM_FORM&lt;br /&gt;
|Using a Gracidea on Shaymin to change to Sky Forme (new to Sky). Same or very similar sound as #11018.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move3 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1537&lt;br /&gt;
|0x601&lt;br /&gt;
|SE_NUM_EFF_POWER&lt;br /&gt;
|Focus Energy and Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|1538&lt;br /&gt;
|0x602&lt;br /&gt;
|SE_NUM_EFF_PUNCH&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1539&lt;br /&gt;
|0x603&lt;br /&gt;
|SE_NUM_EFF_SHADOW_DIVE&lt;br /&gt;
|Shadow Force.&lt;br /&gt;
|-&lt;br /&gt;
|1540&lt;br /&gt;
|0x604&lt;br /&gt;
|SE_NUM_EFF_SURIKAE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|1541&lt;br /&gt;
|0x605&lt;br /&gt;
|SE_NUM_EFF_THUNDER_1&lt;br /&gt;
|Thunderbolt.&lt;br /&gt;
|-&lt;br /&gt;
|1542&lt;br /&gt;
|0x606&lt;br /&gt;
|SE_NUM_EFF_THUNDER_D&lt;br /&gt;
|Spark.&lt;br /&gt;
|-&lt;br /&gt;
|1543&lt;br /&gt;
|0x607&lt;br /&gt;
|SE_NUM_EFF_TOBOE&lt;br /&gt;
|Howl.&lt;br /&gt;
|-&lt;br /&gt;
|1544&lt;br /&gt;
|0x608&lt;br /&gt;
|SE_NUM_EFF_TOSENBO&lt;br /&gt;
|Seal Trap and Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|1545&lt;br /&gt;
|0x609&lt;br /&gt;
|SE_NUM_EFF_TUNODETUKU&lt;br /&gt;
|Horn Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1546&lt;br /&gt;
|0x60A&lt;br /&gt;
|SE_NUM_EFF_TWINES&lt;br /&gt;
|Wrap.&lt;br /&gt;
|-&lt;br /&gt;
|1547&lt;br /&gt;
|0x60B&lt;br /&gt;
|SE_NUM_EFF_VOLTEKKA&lt;br /&gt;
|Volt Tackle startup.&lt;br /&gt;
|-&lt;br /&gt;
|1548&lt;br /&gt;
|0x60C&lt;br /&gt;
|SE_NUM_EFF_WANA_DEL&lt;br /&gt;
|Earthquake or Magnitude hit, Trapbust Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1549&lt;br /&gt;
|0x60D&lt;br /&gt;
|SE_NUM_EFF_WEB&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1550&lt;br /&gt;
|0x60E&lt;br /&gt;
|SE_NUM_EFF_WEB_2&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|1551&lt;br /&gt;
|0x60F&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET&lt;br /&gt;
|Aqua Jet start.&lt;br /&gt;
|-&lt;br /&gt;
|1552&lt;br /&gt;
|0x610&lt;br /&gt;
|SE_NUM_EFF_AQUA_JET_1&lt;br /&gt;
|Aqua Jet/Aqua Tail hit.&lt;br /&gt;
|-&lt;br /&gt;
|1553&lt;br /&gt;
|0x611&lt;br /&gt;
|SE_NUM_EFF_AQUA_TAIL&lt;br /&gt;
|Aqua Tail start.&lt;br /&gt;
|-&lt;br /&gt;
|1554&lt;br /&gt;
|0x612&lt;br /&gt;
|SE_NUM_EFF_BARRIA&lt;br /&gt;
|White beam (Barrier move)&lt;br /&gt;
|-&lt;br /&gt;
|1555&lt;br /&gt;
|0x613&lt;br /&gt;
|SE_NUM_EFF_BARRIA_2&lt;br /&gt;
|Green beam (Mirror Move activated)&lt;br /&gt;
|-&lt;br /&gt;
|1556&lt;br /&gt;
|0x614&lt;br /&gt;
|SE_NUM_EFF_BELL&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|1557&lt;br /&gt;
|0x615&lt;br /&gt;
|SE_NUM_EFF_BOONRASH_HIT&lt;br /&gt;
|Bonemerang.&lt;br /&gt;
|-&lt;br /&gt;
|1558&lt;br /&gt;
|0x616&lt;br /&gt;
|SE_NUM_EFF_COSMO&lt;br /&gt;
|Cosmic Power.&lt;br /&gt;
|-&lt;br /&gt;
|1559&lt;br /&gt;
|0x617&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU&lt;br /&gt;
|This sound was clearly intended for Taunt, but only sound #259 is heard when using the move in-game. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|1560&lt;br /&gt;
|0x618&lt;br /&gt;
|SE_NUM_EFF_CYOUHATU_1&lt;br /&gt;
|Taunt takes effect on opponent.&lt;br /&gt;
|-&lt;br /&gt;
|1561&lt;br /&gt;
|0x619&lt;br /&gt;
|SE_NUM_EFF_DAMASI&lt;br /&gt;
|Faint Attack.&lt;br /&gt;
|-&lt;br /&gt;
|1562&lt;br /&gt;
|0x61A&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA&lt;br /&gt;
|Shock Wave hit.&lt;br /&gt;
|-&lt;br /&gt;
|1563&lt;br /&gt;
|0x61B&lt;br /&gt;
|SE_NUM_EFF_DENGEKIHA_TAMA&lt;br /&gt;
|Shock Wave shoot.&lt;br /&gt;
|-&lt;br /&gt;
|1564&lt;br /&gt;
|0x61C&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT&lt;br /&gt;
|Gunk Shot.&lt;br /&gt;
|-&lt;br /&gt;
|1565&lt;br /&gt;
|0x61D&lt;br /&gt;
|SE_NUM_EFF_DUST_SHOOT_BG&lt;br /&gt;
|Gunk Shot background sound (truncated in-game)&lt;br /&gt;
|-&lt;br /&gt;
|1566&lt;br /&gt;
|0x61E&lt;br /&gt;
|SE_NUM_EFF_KOWAIKAO&lt;br /&gt;
|Scary Face.&lt;br /&gt;
|-&lt;br /&gt;
|1567&lt;br /&gt;
|0x61F&lt;br /&gt;
|SE_NUM_EFF_KYUUSYUU&lt;br /&gt;
|SolarBeam charge. Lower pitched version of #1028.&lt;br /&gt;
|-&lt;br /&gt;
|1568&lt;br /&gt;
|0x620&lt;br /&gt;
|SE_NUM_EFF_MEISOU&lt;br /&gt;
|Calm Mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move4 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1793&lt;br /&gt;
|0x701&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN_1&lt;br /&gt;
|Spacial Rend.&lt;br /&gt;
|-&lt;br /&gt;
|1794&lt;br /&gt;
|0x702&lt;br /&gt;
|SE_NUM_EFF_AQUA_RING&lt;br /&gt;
|Aqua Ring.&lt;br /&gt;
|-&lt;br /&gt;
|1795&lt;br /&gt;
|0x703&lt;br /&gt;
|SE_NUM_EFF_AYASIIKAZE&lt;br /&gt;
|Ominous Wind.&lt;br /&gt;
|-&lt;br /&gt;
|1796&lt;br /&gt;
|0x704&lt;br /&gt;
|SE_NUM_EFF_DIG&lt;br /&gt;
|Dig. Used for both the act of burying and the attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|1797&lt;br /&gt;
|0x705&lt;br /&gt;
|SE_NUM_EFF_DIVE&lt;br /&gt;
|Dive.&lt;br /&gt;
|-&lt;br /&gt;
|1798&lt;br /&gt;
|0x706&lt;br /&gt;
|SE_NUM_EFF_EIGHT_WAY&lt;br /&gt;
|Cut.&lt;br /&gt;
|-&lt;br /&gt;
|1799&lt;br /&gt;
|0x707&lt;br /&gt;
|SE_NUM_EFF_FANG&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|1800&lt;br /&gt;
|0x708&lt;br /&gt;
|SE_NUM_EFF_FIX&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|1801&lt;br /&gt;
|0x709&lt;br /&gt;
|SE_NUM_EFF_FUBUKI&lt;br /&gt;
|Ice Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1802&lt;br /&gt;
|0x70A&lt;br /&gt;
|SE_NUM_EFF_FUBUKI_BRK&lt;br /&gt;
|Ice Beam, Blizzard or Icicle Spear hit.&lt;br /&gt;
|-&lt;br /&gt;
|1803&lt;br /&gt;
|0x70B&lt;br /&gt;
|SE_NUM_EFF_FURAFURA&lt;br /&gt;
|Teeter Dance. The sound cuts off once confusion triggers, so it remains almost entirely unheard unless the user is wearing a Persim Band and it is used in an empty room.&lt;br /&gt;
|-&lt;br /&gt;
|1804&lt;br /&gt;
|0x70C&lt;br /&gt;
|SE_NUM_EFF_IAIGIRI&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|1805&lt;br /&gt;
|0x70D&lt;br /&gt;
|SE_NUM_EFF_ITYAMON&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|1806&lt;br /&gt;
|0x70E&lt;br /&gt;
|SE_NUM_EFF_MISTBALL&lt;br /&gt;
|Mist Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1807&lt;br /&gt;
|0x70F&lt;br /&gt;
|SE_NUM_EFF_NAMINORI&lt;br /&gt;
|Surf.&lt;br /&gt;
|-&lt;br /&gt;
|1808&lt;br /&gt;
|0x710&lt;br /&gt;
|SE_NUM_EFF_OKUTAN&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|1809&lt;br /&gt;
|0x711&lt;br /&gt;
|SE_NUM_EFF_POWER_PUNCH&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|1810&lt;br /&gt;
|0x712&lt;br /&gt;
|SE_NUM_EFF_SIROIKIRI&lt;br /&gt;
|Mist.&lt;br /&gt;
|-&lt;br /&gt;
|1811&lt;br /&gt;
|0x713&lt;br /&gt;
|SE_NUM_EFF_SMOG&lt;br /&gt;
|Smog.&lt;br /&gt;
|-&lt;br /&gt;
|1812&lt;br /&gt;
|0x714&lt;br /&gt;
|SE_NUM_EFF_SMOKE_7&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|1813&lt;br /&gt;
|0x715&lt;br /&gt;
|SE_NUM_EFF_SMOKE_9&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|1814&lt;br /&gt;
|0x716&lt;br /&gt;
|SE_NUM_EFF_SMOKE_10&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|1815&lt;br /&gt;
|0x717&lt;br /&gt;
|SE_NUM_EFF_STAN&lt;br /&gt;
|Petrify Orb or Trawl Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1816&lt;br /&gt;
|0x718&lt;br /&gt;
|SE_NUM_EFF_STONE_3&lt;br /&gt;
|Fissure hit. Precedes the actual &amp;quot;fissure&amp;quot; effect (#1048 and #1049).&lt;br /&gt;
|-&lt;br /&gt;
|1817&lt;br /&gt;
|0x719&lt;br /&gt;
|SE_NUM_EFF_SWEET&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|1818&lt;br /&gt;
|0x71A&lt;br /&gt;
|SE_NUM_EFF_TEXTURE&lt;br /&gt;
|Conversion or Camouflage.&lt;br /&gt;
|-&lt;br /&gt;
|1819&lt;br /&gt;
|0x71B&lt;br /&gt;
|SE_NUM_EFF_TOUMEI&lt;br /&gt;
|Invisify Orb.&lt;br /&gt;
|-&lt;br /&gt;
|1820&lt;br /&gt;
|0x71C&lt;br /&gt;
|SE_NUM_EFF_AIRSLASH&lt;br /&gt;
|Air Slash.&lt;br /&gt;
|-&lt;br /&gt;
|1821&lt;br /&gt;
|0x71D&lt;br /&gt;
|SE_NUM_EFF_AKUNOHADOU&lt;br /&gt;
|Dark Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|1822&lt;br /&gt;
|0x71E&lt;br /&gt;
|SE_NUM_EFF_AKUUSETUDAN&lt;br /&gt;
|Spacial Rend startup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move5 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2049&lt;br /&gt;
|0x801&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2050&lt;br /&gt;
|0x802&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM_2&lt;br /&gt;
|Charge Beam impact.&lt;br /&gt;
|-&lt;br /&gt;
|2051&lt;br /&gt;
|0x803&lt;br /&gt;
|SE_NUM_EFF_CROSS_POISON&lt;br /&gt;
|Cross Poison.&lt;br /&gt;
|-&lt;br /&gt;
|2052&lt;br /&gt;
|0x804&lt;br /&gt;
|SE_NUM_EFF_DAMEOSHI&lt;br /&gt;
|Assurance.&lt;br /&gt;
|-&lt;br /&gt;
|2053&lt;br /&gt;
|0x805&lt;br /&gt;
|SE_NUM_EFF_DARK_HOLE&lt;br /&gt;
|Dark Void.&lt;br /&gt;
|-&lt;br /&gt;
|2054&lt;br /&gt;
|0x806&lt;br /&gt;
|SE_NUM_EFF_DENJIFUYUU&lt;br /&gt;
|Magnet Rise. Identical to the sound used by Croagunk&#039;s Swap Shop (#8718).&lt;br /&gt;
|-&lt;br /&gt;
|2055&lt;br /&gt;
|0x807&lt;br /&gt;
|SE_NUM_EFF_DOKUDUKI&lt;br /&gt;
|Poison Jab.&lt;br /&gt;
|-&lt;br /&gt;
|2056&lt;br /&gt;
|0x808&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2057&lt;br /&gt;
|0x809&lt;br /&gt;
|SE_NUM_EFF_DOROBAKUDAN_1&lt;br /&gt;
|Mud Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2058&lt;br /&gt;
|0x80A&lt;br /&gt;
|SE_NUM_EFF_DOUBLE_ATTACK&lt;br /&gt;
|Double Hit.&lt;br /&gt;
|-&lt;br /&gt;
|2059&lt;br /&gt;
|0x80B&lt;br /&gt;
|SE_NUM_EFF_DRAGON_DIVE&lt;br /&gt;
|Dragon Rush.&lt;br /&gt;
|-&lt;br /&gt;
|2060&lt;br /&gt;
|0x80C&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH&lt;br /&gt;
|Drain Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2061&lt;br /&gt;
|0x80D&lt;br /&gt;
|SE_NUM_EFF_DRAIN_PUNCH_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2062&lt;br /&gt;
|0x80E&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL&lt;br /&gt;
|Energy Ball shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2063&lt;br /&gt;
|0x80F&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_1&lt;br /&gt;
|Fits as a second part to the previous sound effect, but Energy Ball does not use this. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2064&lt;br /&gt;
|0x810&lt;br /&gt;
|SE_NUM_EFF_ENERGYBALL_2&lt;br /&gt;
|Energy Ball hits.&lt;br /&gt;
|-&lt;br /&gt;
|2065&lt;br /&gt;
|0x811&lt;br /&gt;
|SE_NUM_EFF_FEINT&lt;br /&gt;
|Feint windup.&lt;br /&gt;
|-&lt;br /&gt;
|2066&lt;br /&gt;
|0x812&lt;br /&gt;
|SE_NUM_EFF_FEINT_1&lt;br /&gt;
|Feint impact.&lt;br /&gt;
|-&lt;br /&gt;
|2067&lt;br /&gt;
|0x813&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU&lt;br /&gt;
|&amp;quot;Gansekihou&amp;quot; is the Japanese name for Rock Wrecker, but its startup animation shares #3081 with Stone Edge instead. Might be unused.&lt;br /&gt;
|-&lt;br /&gt;
|2068&lt;br /&gt;
|0x814&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2069&lt;br /&gt;
|0x815&lt;br /&gt;
|SE_NUM_EFF_GANSEKIHOU_2&lt;br /&gt;
|Rock Wrecker impact.&lt;br /&gt;
|-&lt;br /&gt;
|2070&lt;br /&gt;
|0x816&lt;br /&gt;
|SE_NUM_EFF_GIGA_IMPACT&lt;br /&gt;
|Giga Impact.&lt;br /&gt;
|-&lt;br /&gt;
|2071&lt;br /&gt;
|0x817&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN&lt;br /&gt;
|Aura Sphere.&lt;br /&gt;
|-&lt;br /&gt;
|2072&lt;br /&gt;
|0x818&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2073&lt;br /&gt;
|0x819&lt;br /&gt;
|SE_NUM_EFF_HADOUDAN_BG&lt;br /&gt;
|Aura Sphere background sound (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2074&lt;br /&gt;
|0x81A&lt;br /&gt;
|SE_NUM_EFF_HAKKEI&lt;br /&gt;
|Force Palm.&lt;br /&gt;
|-&lt;br /&gt;
|2075&lt;br /&gt;
|0x81B&lt;br /&gt;
|SE_NUM_EFF_HANEYASUME&lt;br /&gt;
|Roost (truncated slightly in-game).&lt;br /&gt;
|-&lt;br /&gt;
|2076&lt;br /&gt;
|0x81C&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2077&lt;br /&gt;
|0x81D&lt;br /&gt;
|SE_NUM_EFF_HEART_SWAP_1&lt;br /&gt;
|Heart Swap.&lt;br /&gt;
|-&lt;br /&gt;
|2078&lt;br /&gt;
|0x81E&lt;br /&gt;
|SE_NUM_EFF_RASTERKANON_1&lt;br /&gt;
|Flash Cannon hit.&lt;br /&gt;
|-&lt;br /&gt;
|2079&lt;br /&gt;
|0x81F&lt;br /&gt;
|SE_NUM_EFF_STEALTH_ROCK_1&lt;br /&gt;
|Stealth Rock trap.&lt;br /&gt;
|-&lt;br /&gt;
|2080&lt;br /&gt;
|0x820&lt;br /&gt;
|SE_NUM_EFF_BOUGYOSHIREI&lt;br /&gt;
|Defend Order.&lt;br /&gt;
|-&lt;br /&gt;
|2081&lt;br /&gt;
|0x821&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD&lt;br /&gt;
|Brave Bird start.&lt;br /&gt;
|-&lt;br /&gt;
|2082&lt;br /&gt;
|0x822&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2083&lt;br /&gt;
|0x823&lt;br /&gt;
|SE_NUM_EFF_BUREIBUBIRD_2&lt;br /&gt;
|Brave Bird hit.&lt;br /&gt;
|-&lt;br /&gt;
|2084&lt;br /&gt;
|0x824&lt;br /&gt;
|SE_NUM_EFF_CHARGE_BEAM&lt;br /&gt;
|Charge Beam charging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move6 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2305&lt;br /&gt;
|0x901&lt;br /&gt;
|SE_NUM_EFF_HUNEN&lt;br /&gt;
|Lava Plume.&lt;br /&gt;
|-&lt;br /&gt;
|2306&lt;br /&gt;
|0x902&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU&lt;br /&gt;
|Flare Blitz startup.&lt;br /&gt;
|-&lt;br /&gt;
|2307&lt;br /&gt;
|0x903&lt;br /&gt;
|SE_NUM_EFF_HUREADORAIBU_1&lt;br /&gt;
|Flare Blitz impact.&lt;br /&gt;
|-&lt;br /&gt;
|2308&lt;br /&gt;
|0x904&lt;br /&gt;
|SE_NUM_EFF_IEKI&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2309&lt;br /&gt;
|0x905&lt;br /&gt;
|SE_NUM_EFF_IEKI_1&lt;br /&gt;
|Gastro Acid.&lt;br /&gt;
|-&lt;br /&gt;
|2310&lt;br /&gt;
|0x906&lt;br /&gt;
|SE_NUM_EFF_INFIGHT&lt;br /&gt;
|Close Combat.&lt;br /&gt;
|-&lt;br /&gt;
|2311&lt;br /&gt;
|0x907&lt;br /&gt;
|SE_NUM_EFF_IRON_HEAD&lt;br /&gt;
|Iron Head.&lt;br /&gt;
|-&lt;br /&gt;
|2312&lt;br /&gt;
|0x908&lt;br /&gt;
|SE_NUM_EFF_IRON_HUMMER&lt;br /&gt;
|Hammer Arm.&lt;br /&gt;
|-&lt;br /&gt;
|2313&lt;br /&gt;
|0x909&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI&lt;br /&gt;
|Healing Wish charges and rises.&lt;br /&gt;
|-&lt;br /&gt;
|2314&lt;br /&gt;
|0x90A&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2315&lt;br /&gt;
|0x90B&lt;br /&gt;
|SE_NUM_EFF_IYASHINONAGAI_2&lt;br /&gt;
|Healing Wish falls onto recipient.&lt;br /&gt;
|-&lt;br /&gt;
|2316&lt;br /&gt;
|0x90C&lt;br /&gt;
|SE_NUM_EFF_JYUURYOKU&lt;br /&gt;
|Gravity.&lt;br /&gt;
|-&lt;br /&gt;
|2317&lt;br /&gt;
|0x90D&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI&lt;br /&gt;
|Shadow Sneak start (truncated in-game; the full sound is longer).&lt;br /&gt;
|-&lt;br /&gt;
|2318&lt;br /&gt;
|0x90E&lt;br /&gt;
|SE_NUM_EFF_KAGEUCHI_1&lt;br /&gt;
|Shadow Sneak part 2.&lt;br /&gt;
|-&lt;br /&gt;
|2319&lt;br /&gt;
|0x90F&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUFUUJI&lt;br /&gt;
|Heal Block.&lt;br /&gt;
|-&lt;br /&gt;
|2320&lt;br /&gt;
|0x910&lt;br /&gt;
|SE_NUM_EFF_KAIFUKUSHIREI&lt;br /&gt;
|Heal Order.&lt;br /&gt;
|-&lt;br /&gt;
|2321&lt;br /&gt;
|0x911&lt;br /&gt;
|SE_NUM_EFF_KAMINARINOKIBA&lt;br /&gt;
|Thunder Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2322&lt;br /&gt;
|0x912&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA&lt;br /&gt;
|Focus Blast charge.&lt;br /&gt;
|-&lt;br /&gt;
|2323&lt;br /&gt;
|0x913&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2324&lt;br /&gt;
|0x914&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_2&lt;br /&gt;
|Focus Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|2325&lt;br /&gt;
|0x915&lt;br /&gt;
|SE_NUM_EFF_KIAIDAMA_BG&lt;br /&gt;
|Focus Blast background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2326&lt;br /&gt;
|0x916&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI&lt;br /&gt;
|Paired with effect animation #489; this appears to be an unused &amp;quot;hit&amp;quot; effect for Defog.&lt;br /&gt;
|-&lt;br /&gt;
|2327&lt;br /&gt;
|0x917&lt;br /&gt;
|SE_NUM_EFF_KIRIBARAI_BG&lt;br /&gt;
|Defog background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2328&lt;br /&gt;
|0x918&lt;br /&gt;
|SE_NUM_EFF_KIRIFUDA&lt;br /&gt;
|Trump Card.&lt;br /&gt;
|-&lt;br /&gt;
|2329&lt;br /&gt;
|0x919&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI&lt;br /&gt;
|Lunar Dance charge (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2330&lt;br /&gt;
|0x91A&lt;br /&gt;
|SE_NUM_EFF_MIKADUKINOMAI_1&lt;br /&gt;
|Lunar Dance (moon graphic rises).&lt;br /&gt;
|-&lt;br /&gt;
|2331&lt;br /&gt;
|0x91B&lt;br /&gt;
|SE_NUM_EFF_BARETTPANCHI&lt;br /&gt;
|Bullet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|2332&lt;br /&gt;
|0x91C&lt;br /&gt;
|SE_NUM_EFF_GYROBALL&lt;br /&gt;
|Gyro Ball start.&lt;br /&gt;
|-&lt;br /&gt;
|2333&lt;br /&gt;
|0x91D&lt;br /&gt;
|SE_NUM_EFF_HONOONOKIBA&lt;br /&gt;
|Fire Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2334&lt;br /&gt;
|0x91E&lt;br /&gt;
|SE_NUM_EFF_HOUDEN&lt;br /&gt;
|Discharge.&lt;br /&gt;
|-&lt;br /&gt;
|2335&lt;br /&gt;
|0x91F&lt;br /&gt;
|SE_NUM_EFF_HOUDEN_1&lt;br /&gt;
|Discharge hits.&lt;br /&gt;
|-&lt;br /&gt;
|2336&lt;br /&gt;
|0x920&lt;br /&gt;
|SE_NUM_EFF_HUIUCHI&lt;br /&gt;
|Sucker Punch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move7 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2561&lt;br /&gt;
|0xA01&lt;br /&gt;
|SE_NUM_EFF_MAGUNETTOBOM&lt;br /&gt;
|Magnet Bomb.&lt;br /&gt;
|-&lt;br /&gt;
|2562&lt;br /&gt;
|0xA02&lt;br /&gt;
|SE_NUM_EFF_MANETKKO&lt;br /&gt;
|Copycat.&lt;br /&gt;
|-&lt;br /&gt;
|2563&lt;br /&gt;
|0xA03&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2564&lt;br /&gt;
|0xA04&lt;br /&gt;
|SE_NUM_EFF_MANETKKO_2&lt;br /&gt;
|Copycat startup.&lt;br /&gt;
|-&lt;br /&gt;
|2565&lt;br /&gt;
|0xA05&lt;br /&gt;
|SE_NUM_EFF_METARUBARST&lt;br /&gt;
|Metal Burst fire.&lt;br /&gt;
|-&lt;br /&gt;
|2566&lt;br /&gt;
|0xA06&lt;br /&gt;
|SE_NUM_EFF_METARUBARST_1&lt;br /&gt;
|Metal Burst hit.&lt;br /&gt;
|-&lt;br /&gt;
|2567&lt;br /&gt;
|0xA07&lt;br /&gt;
|SE_NUM_EFF_MEZAMASHIBINTA&lt;br /&gt;
|Wake-Up Slap.&lt;br /&gt;
|-&lt;br /&gt;
|2568&lt;br /&gt;
|0xA08&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI&lt;br /&gt;
|Miracle Eye charge (sound gets truncated in-game; the full sound is longer and quite strange).&lt;br /&gt;
|-&lt;br /&gt;
|2569&lt;br /&gt;
|0xA09&lt;br /&gt;
|SE_NUM_EFF_MIRAKURUAI_1&lt;br /&gt;
|Miracle Eye hit.&lt;br /&gt;
|-&lt;br /&gt;
|2570&lt;br /&gt;
|0xA0A&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT&lt;br /&gt;
|Mirror Shot.&lt;br /&gt;
|-&lt;br /&gt;
|2571&lt;br /&gt;
|0xA0B&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2572&lt;br /&gt;
|0xA0C&lt;br /&gt;
|SE_NUM_EFF_MIRRORSHOT_2&lt;br /&gt;
|Mirror Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|2573&lt;br /&gt;
|0xA0D&lt;br /&gt;
|SE_NUM_EFF_MOROHANOZUTUKI&lt;br /&gt;
|Head Smash.&lt;br /&gt;
|-&lt;br /&gt;
|2574&lt;br /&gt;
|0xA0E&lt;br /&gt;
|SE_NUM_EFF_MUSHIKUI&lt;br /&gt;
|Bug Bite.&lt;br /&gt;
|-&lt;br /&gt;
|2575&lt;br /&gt;
|0xA0F&lt;br /&gt;
|SE_NUM_EFF_MUSHINOSAZAMEKI&lt;br /&gt;
|Bug Buzz.&lt;br /&gt;
|-&lt;br /&gt;
|2576&lt;br /&gt;
|0xA10&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2577&lt;br /&gt;
|0xA11&lt;br /&gt;
|SE_NUM_EFF_NAYAMINOTANE_1&lt;br /&gt;
|Worry Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|2578&lt;br /&gt;
|0xA12&lt;br /&gt;
|SE_NUM_EFF_NIGIRITUBUSU&lt;br /&gt;
|Crush Grip.&lt;br /&gt;
|-&lt;br /&gt;
|2579&lt;br /&gt;
|0xA13&lt;br /&gt;
|SE_NUM_EFF_KOORINOKIBA&lt;br /&gt;
|Ice Fang.&lt;br /&gt;
|-&lt;br /&gt;
|2580&lt;br /&gt;
|0xA14&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE&lt;br /&gt;
|Ice Shard startup.&lt;br /&gt;
|-&lt;br /&gt;
|2581&lt;br /&gt;
|0xA15&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2582&lt;br /&gt;
|0xA16&lt;br /&gt;
|SE_NUM_EFF_KOORINOTUBUTE_2&lt;br /&gt;
|Ice Shard hit.&lt;br /&gt;
|-&lt;br /&gt;
|2583&lt;br /&gt;
|0xA17&lt;br /&gt;
|SE_NUM_EFF_KOUGEKISHIREI&lt;br /&gt;
|Attack Order.&lt;br /&gt;
|-&lt;br /&gt;
|2584&lt;br /&gt;
|0xA18&lt;br /&gt;
|SE_NUM_EFF_KUSAMUSUBI&lt;br /&gt;
|Grass Knot.&lt;br /&gt;
|-&lt;br /&gt;
|2585&lt;br /&gt;
|0xA19&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME&lt;br /&gt;
|Leaf Storm charge/shoot.&lt;br /&gt;
|-&lt;br /&gt;
|2586&lt;br /&gt;
|0xA1A&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2587&lt;br /&gt;
|0xA1B&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_2&lt;br /&gt;
|Leaf Storm hit.&lt;br /&gt;
|-&lt;br /&gt;
|2588&lt;br /&gt;
|0xA1C&lt;br /&gt;
|SE_NUM_EFF_LEAFSTOME_BG&lt;br /&gt;
|Leaf Storm background sound (truncated if the move connects).&lt;br /&gt;
|-&lt;br /&gt;
|2589&lt;br /&gt;
|0xA1D&lt;br /&gt;
|SE_NUM_EFF_MAGUMASTOME&lt;br /&gt;
|Magma Storm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move8 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|2817&lt;br /&gt;
|0xB01&lt;br /&gt;
|SE_NUM_EFF_POWERSUWAPP&lt;br /&gt;
|Power Swap or Guard Swap projectile.&lt;br /&gt;
|-&lt;br /&gt;
|2818&lt;br /&gt;
|0xB02&lt;br /&gt;
|SE_NUM_EFF_POWERTRICK&lt;br /&gt;
|Power Trick.&lt;br /&gt;
|-&lt;br /&gt;
|2819&lt;br /&gt;
|0xB03&lt;br /&gt;
|SE_NUM_EFF_POWERWIPP&lt;br /&gt;
|Power Whip.&lt;br /&gt;
|-&lt;br /&gt;
|2820&lt;br /&gt;
|0xB04&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER&lt;br /&gt;
|&amp;quot;Psycho Cutter&amp;quot; is the Japanese name for Psycho Cut, but it shares #2839 with Zen Headbutt instead. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|2821&lt;br /&gt;
|0xB05&lt;br /&gt;
|SE_NUM_EFF_PSYCHO_CUTTER_1&lt;br /&gt;
|Appears to be the same sound as #2820.&lt;br /&gt;
|-&lt;br /&gt;
|2822&lt;br /&gt;
|0xB06&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT&lt;br /&gt;
|Psycho Shift startup (truncated in-game; the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|2823&lt;br /&gt;
|0xB07&lt;br /&gt;
|SE_NUM_EFF_PSYCHOSHIFT_1&lt;br /&gt;
|Psycho Shift part 2. &lt;br /&gt;
|-&lt;br /&gt;
|2824&lt;br /&gt;
|0xB08&lt;br /&gt;
|SE_NUM_EFF_ROKKATTO&lt;br /&gt;
|Rock Polish.&lt;br /&gt;
|-&lt;br /&gt;
|2825&lt;br /&gt;
|0xB09&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU&lt;br /&gt;
|Rock Climb.&lt;br /&gt;
|-&lt;br /&gt;
|2826&lt;br /&gt;
|0xB0A&lt;br /&gt;
|SE_NUM_EFF_ROKKURAIMU_1&lt;br /&gt;
|Rock Climb hit.&lt;br /&gt;
|-&lt;br /&gt;
|2827&lt;br /&gt;
|0xB0B&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU&lt;br /&gt;
|Dragon Pulse.&lt;br /&gt;
|-&lt;br /&gt;
|2828&lt;br /&gt;
|0xB0C&lt;br /&gt;
|SE_NUM_EFF_RYUUNOHADOU_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2829&lt;br /&gt;
|0xB0D&lt;br /&gt;
|SE_NUM_EFF_RYUUSEIGUN&lt;br /&gt;
|Draco Meteor.&lt;br /&gt;
|-&lt;br /&gt;
|2830&lt;br /&gt;
|0xB0E&lt;br /&gt;
|SE_NUM_EFF_SABAKINOTUBUTE&lt;br /&gt;
|Judgment (Normally unused).&lt;br /&gt;
|-&lt;br /&gt;
|2831&lt;br /&gt;
|0xB0F&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI&lt;br /&gt;
|Me First affects user.&lt;br /&gt;
|-&lt;br /&gt;
|2832&lt;br /&gt;
|0xB10&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2833&lt;br /&gt;
|0xB11&lt;br /&gt;
|SE_NUM_EFF_SAKIDORI_2&lt;br /&gt;
|Me First on target.&lt;br /&gt;
|-&lt;br /&gt;
|2834&lt;br /&gt;
|0xB12&lt;br /&gt;
|SE_NUM_EFF_SASHIOSAE&lt;br /&gt;
|Embargo affects target.&lt;br /&gt;
|-&lt;br /&gt;
|2835&lt;br /&gt;
|0xB13&lt;br /&gt;
|SE_NUM_EFF_SCISSOR_CROSS&lt;br /&gt;
|X-Scissor.&lt;br /&gt;
|-&lt;br /&gt;
|2836&lt;br /&gt;
|0xB14&lt;br /&gt;
|SE_NUM_EFF_SEEDFLAR&lt;br /&gt;
|Seed Flare.&lt;br /&gt;
|-&lt;br /&gt;
|2837&lt;br /&gt;
|0xB15&lt;br /&gt;
|SE_NUM_EFF_SHADOWCROW&lt;br /&gt;
|Shadow Claw.&lt;br /&gt;
|-&lt;br /&gt;
|2838&lt;br /&gt;
|0xB16&lt;br /&gt;
|SE_NUM_EFF_SHIBORITORU&lt;br /&gt;
|Wring Out.&lt;br /&gt;
|-&lt;br /&gt;
|2839&lt;br /&gt;
|0xB17&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI&lt;br /&gt;
|Zen Headbutt startup.&lt;br /&gt;
|-&lt;br /&gt;
|2840&lt;br /&gt;
|0xB18&lt;br /&gt;
|SE_NUM_EFF_SHINENNOZUTUKI_1&lt;br /&gt;
|Zen Headbutt impact.&lt;br /&gt;
|-&lt;br /&gt;
|2841&lt;br /&gt;
|0xB19&lt;br /&gt;
|SE_NUM_EFF_SHINKUUHA&lt;br /&gt;
|Vacuum Wave.&lt;br /&gt;
|-&lt;br /&gt;
|2842&lt;br /&gt;
|0xB1A&lt;br /&gt;
|SE_NUM_EFF_OIKAZE&lt;br /&gt;
|Tailwind effect.&lt;br /&gt;
|-&lt;br /&gt;
|2843&lt;br /&gt;
|0xB1B&lt;br /&gt;
|SE_NUM_EFF_OIKAZE_BG&lt;br /&gt;
|Tailwind background sound.&lt;br /&gt;
|-&lt;br /&gt;
|2844&lt;br /&gt;
|0xB1C&lt;br /&gt;
|SE_NUM_EFF_OSHABERI&lt;br /&gt;
|Chatter.&lt;br /&gt;
|-&lt;br /&gt;
|2845&lt;br /&gt;
|0xB1D&lt;br /&gt;
|SE_NUM_EFF_POWERJEM&lt;br /&gt;
|Power Gem.&lt;br /&gt;
|-&lt;br /&gt;
|2846&lt;br /&gt;
|0xB1E&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|2847&lt;br /&gt;
|0XB1F&lt;br /&gt;
|SE_NUM_EFF_POWERJEM_2&lt;br /&gt;
|Power Gem hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move9 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3073&lt;br /&gt;
|0xC01&lt;br /&gt;
|SE_NUM_EFF_BIND_STONE&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|3074&lt;br /&gt;
|0xC02&lt;br /&gt;
|SE_NUM_EFF_BITE&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|3075&lt;br /&gt;
|0xC03&lt;br /&gt;
|SE_NUM_EFF_BLACK_FOG&lt;br /&gt;
|Haze.&lt;br /&gt;
|-&lt;br /&gt;
|3076&lt;br /&gt;
|0xC04&lt;br /&gt;
|SE_NUM_EFF_BLASTBURN&lt;br /&gt;
|Blast Burn.&lt;br /&gt;
|-&lt;br /&gt;
|3077&lt;br /&gt;
|0xC05&lt;br /&gt;
|SE_NUM_EFF_SHIOMIZU&lt;br /&gt;
|Brine.&lt;br /&gt;
|-&lt;br /&gt;
|3078&lt;br /&gt;
|0xC06&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI&lt;br /&gt;
|Payback start (mostly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3079&lt;br /&gt;
|0xC07&lt;br /&gt;
|SE_NUM_EFF_SHIPPEGAESHI_1&lt;br /&gt;
|Payback activate.&lt;br /&gt;
|-&lt;br /&gt;
|3080&lt;br /&gt;
|0xC08&lt;br /&gt;
|SE_NUM_EFF_SHIZENNOMEGUMI&lt;br /&gt;
|Natural Gift.&lt;br /&gt;
|-&lt;br /&gt;
|3081&lt;br /&gt;
|0xC09&lt;br /&gt;
|SE_NUM_EFF_STONE_EDGE&lt;br /&gt;
|Stone Edge.&lt;br /&gt;
|-&lt;br /&gt;
|3082&lt;br /&gt;
|0xC0A&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3083&lt;br /&gt;
|0xC0B&lt;br /&gt;
|SE_NUM_EFF_TANEBAKUDAN_1&lt;br /&gt;
|Seed Bomb hit.&lt;br /&gt;
|-&lt;br /&gt;
|3084&lt;br /&gt;
|0xC0C&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU&lt;br /&gt;
|Roar of Time. See #11532 for the alternative variant used during SE5 cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|3085&lt;br /&gt;
|0xC0D&lt;br /&gt;
|SE_NUM_EFF_TOKINOHOUKOU_1&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|3086&lt;br /&gt;
|0xC0E&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI&lt;br /&gt;
|U-turn start.&lt;br /&gt;
|-&lt;br /&gt;
|3087&lt;br /&gt;
|0xC0F&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_1&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|3088&lt;br /&gt;
|0xC10&lt;br /&gt;
|SE_NUM_EFF_TONBOGAERI_2&lt;br /&gt;
|U-turn attack and return.&lt;br /&gt;
|-&lt;br /&gt;
|3089&lt;br /&gt;
|0xC11&lt;br /&gt;
|SE_NUM_EFF_TOTTEOKI&lt;br /&gt;
|Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
|3090&lt;br /&gt;
|0xC12&lt;br /&gt;
|SE_NUM_EFF_TUBOWOTUKU&lt;br /&gt;
|Acupressure.&lt;br /&gt;
|-&lt;br /&gt;
|3091&lt;br /&gt;
|0xC13&lt;br /&gt;
|SE_NUM_EFF_TUIBAMU&lt;br /&gt;
|Pluck.&lt;br /&gt;
|-&lt;br /&gt;
|3092&lt;br /&gt;
|0xC14&lt;br /&gt;
|SE_NUM_EFF_TUJIGIRI&lt;br /&gt;
|Night Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3093&lt;br /&gt;
|0xC15&lt;br /&gt;
|SE_NUM_EFF_WARUDAKUMI&lt;br /&gt;
|Nasty Plot.&lt;br /&gt;
|-&lt;br /&gt;
|3094&lt;br /&gt;
|0xC16&lt;br /&gt;
|SE_NUM_EFF_WOODHUNMMER&lt;br /&gt;
|Wood Hammer.&lt;br /&gt;
|-&lt;br /&gt;
|3095&lt;br /&gt;
|0xC17&lt;br /&gt;
|SE_NUM_EFF_YUKINADARE&lt;br /&gt;
|Avalanche.&lt;br /&gt;
|-&lt;br /&gt;
|3096&lt;br /&gt;
|0xC18&lt;br /&gt;
|SE_NUM_EFF_YUUWAKU&lt;br /&gt;
|Captivate.&lt;br /&gt;
|-&lt;br /&gt;
|3097&lt;br /&gt;
|0xC19&lt;br /&gt;
|SE_NUM_EFF_AIR_CUT&lt;br /&gt;
|Air Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|3098&lt;br /&gt;
|0xC1A&lt;br /&gt;
|SE_NUM_EFF_ANGEL_KISS&lt;br /&gt;
|Sweet Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3099&lt;br /&gt;
|0xC1B&lt;br /&gt;
|SE_NUM_EFF_BAKAJIKARA&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|3100&lt;br /&gt;
|0xC1C&lt;br /&gt;
|SE_NUM_EFF_BAKURETUPANCH&lt;br /&gt;
|DynamicPunch.&lt;br /&gt;
|-&lt;br /&gt;
|3101&lt;br /&gt;
|0xC1D&lt;br /&gt;
|SE_NUM_EFF_BARRIA_3&lt;br /&gt;
|Pink beam (Mirror Coat).&lt;br /&gt;
|-&lt;br /&gt;
|3102&lt;br /&gt;
|0xC1E&lt;br /&gt;
|SE_NUM_EFF_BELLY&lt;br /&gt;
|Belly Drum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3329&lt;br /&gt;
|0xD01&lt;br /&gt;
|SE_NUM_EFF_BULLET_4&lt;br /&gt;
|Hyper Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3330&lt;br /&gt;
|0xD02&lt;br /&gt;
|SE_NUM_EFF_BULLET_5&lt;br /&gt;
|BubbleBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3331&lt;br /&gt;
|0xD03&lt;br /&gt;
|SE_NUM_EFF_BULLET_6&lt;br /&gt;
|Aeroblast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3332&lt;br /&gt;
|0xD04&lt;br /&gt;
|SE_NUM_EFF_BURN&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|3333&lt;br /&gt;
|0xD05&lt;br /&gt;
|SE_NUM_EFF_CALL&lt;br /&gt;
|Rollcall Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3334&lt;br /&gt;
|0xD06&lt;br /&gt;
|SE_NUM_EFF_CHEW&lt;br /&gt;
|Assigned to unidentified effect animation #95 (tripled bite).&lt;br /&gt;
|-&lt;br /&gt;
|3335&lt;br /&gt;
|0xD07&lt;br /&gt;
|SE_NUM_EFF_CHOP&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3336&lt;br /&gt;
|0xD08&lt;br /&gt;
|SE_NUM_EFF_CLOSS_CHOP&lt;br /&gt;
|Cross Chop.&lt;br /&gt;
|-&lt;br /&gt;
|3337&lt;br /&gt;
|0xD09&lt;br /&gt;
|SE_NUM_EFF_CORNER&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|3338&lt;br /&gt;
|0xD0A&lt;br /&gt;
|SE_NUM_EFF_DAKURYUU&lt;br /&gt;
|Muddy Water.&lt;br /&gt;
|-&lt;br /&gt;
|3339&lt;br /&gt;
|0xD0B&lt;br /&gt;
|SE_NUM_EFF_DANCING_FLOWER&lt;br /&gt;
|Petal Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3340&lt;br /&gt;
|0xD0C&lt;br /&gt;
|SE_NUM_EFF_DEATH_SONG&lt;br /&gt;
|Perish Song.&lt;br /&gt;
|-&lt;br /&gt;
|3341&lt;br /&gt;
|0xD0D&lt;br /&gt;
|SE_NUM_EFF_DEEP_GRUDGE&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|3342&lt;br /&gt;
|0xD0E&lt;br /&gt;
|SE_NUM_EFF_DENZIHOU&lt;br /&gt;
|Zap Cannon shoot.&lt;br /&gt;
|-&lt;br /&gt;
|3343&lt;br /&gt;
|0xD0F&lt;br /&gt;
|SE_NUM_EFF_DETECT_2&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|3344&lt;br /&gt;
|0xD10&lt;br /&gt;
|SE_NUM_EFF_DOKUNOKONA&lt;br /&gt;
|Poison Powder. Same(?) sound as #3846 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3345&lt;br /&gt;
|0xD11&lt;br /&gt;
|SE_NUM_EFF_DORIRU&lt;br /&gt;
|Drill Peck.&lt;br /&gt;
|-&lt;br /&gt;
|3346&lt;br /&gt;
|0xD12&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI&lt;br /&gt;
|Mud Sport up.&lt;br /&gt;
|-&lt;br /&gt;
|3347&lt;br /&gt;
|0xD13&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_1&lt;br /&gt;
|Mud Sport down.&lt;br /&gt;
|-&lt;br /&gt;
|3348&lt;br /&gt;
|0xD14&lt;br /&gt;
|SE_NUM_EFF_DOROASOBI_2&lt;br /&gt;
|Mud Sport does not use this short sound. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3349&lt;br /&gt;
|0xD15&lt;br /&gt;
|SE_NUM_EFF_DRESSING&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|3350&lt;br /&gt;
|0xD16&lt;br /&gt;
|SE_NUM_EFF_DRY&lt;br /&gt;
|Drought Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3351&lt;br /&gt;
|0xD17&lt;br /&gt;
|SE_NUM_EFF_EGG&lt;br /&gt;
|Softboiled.&lt;br /&gt;
|-&lt;br /&gt;
|3352&lt;br /&gt;
|0xD18&lt;br /&gt;
|SE_NUM_EFF_ENCORE&lt;br /&gt;
|Encore.&lt;br /&gt;
|-&lt;br /&gt;
|3353&lt;br /&gt;
|0xD19&lt;br /&gt;
|SE_NUM_EFF_ENCORE_2&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|3354&lt;br /&gt;
|0xD1A&lt;br /&gt;
|SE_NUM_EFF_BREIZEKICK&lt;br /&gt;
|Blaze Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3355&lt;br /&gt;
|0xD1B&lt;br /&gt;
|SE_NUM_EFF_BUBLE&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|3356&lt;br /&gt;
|0xD1C&lt;br /&gt;
|SE_NUM_EFF_BUBLE_BRK&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|3357&lt;br /&gt;
|0xD1D&lt;br /&gt;
|SE_NUM_EFF_BULLET_3&lt;br /&gt;
|Mud Shot projectile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move11 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3585&lt;br /&gt;
|0xE01&lt;br /&gt;
|SE_NUM_EFF_FLOWER_DOWN&lt;br /&gt;
|Aromatherapy flower moves down.&lt;br /&gt;
|-&lt;br /&gt;
|3586&lt;br /&gt;
|0xE02&lt;br /&gt;
|SE_NUM_EFF_FUMITUKE&lt;br /&gt;
|Stomp.&lt;br /&gt;
|-&lt;br /&gt;
|3587&lt;br /&gt;
|0xE03&lt;br /&gt;
|SE_NUM_EFF_GENSI_POWER&lt;br /&gt;
|Ancient Power windup.&lt;br /&gt;
|-&lt;br /&gt;
|3588&lt;br /&gt;
|0xE04&lt;br /&gt;
|SE_NUM_EFF_GINIRONOKAZE&lt;br /&gt;
|Silver Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3589&lt;br /&gt;
|0xE05&lt;br /&gt;
|SE_NUM_EFF_GODBARD&lt;br /&gt;
|Sky Attack part 2.&lt;br /&gt;
|-&lt;br /&gt;
|3590&lt;br /&gt;
|0xE06&lt;br /&gt;
|SE_NUM_EFF_GURAD_S&lt;br /&gt;
|Safeguard.&lt;br /&gt;
|-&lt;br /&gt;
|3591&lt;br /&gt;
|0xE07&lt;br /&gt;
|SE_NUM_EFF_HAKIDASU&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|3592&lt;br /&gt;
|0xE08&lt;br /&gt;
|SE_NUM_EFF_HAMETUNONEGAI&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3593&lt;br /&gt;
|0xE09&lt;br /&gt;
|SE_NUM_EFF_HASAMIGIROTIN&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|3594&lt;br /&gt;
|0xE0A&lt;br /&gt;
|SE_NUM_EFF_HASAMU&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|3595&lt;br /&gt;
|0xE0B&lt;br /&gt;
|SE_NUM_EFF_HATAKIOTOSU&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|3596&lt;br /&gt;
|0xE0C&lt;br /&gt;
|SE_NUM_EFF_HATUGA&lt;br /&gt;
|Leech Seed hit.&lt;br /&gt;
|-&lt;br /&gt;
|3597&lt;br /&gt;
|0xE0D&lt;br /&gt;
|SE_NUM_EFF_HEDORO_AT&lt;br /&gt;
|Sludge.&lt;br /&gt;
|-&lt;br /&gt;
|3598&lt;br /&gt;
|0xE0E&lt;br /&gt;
|SE_NUM_EFF_HEDOROBAKUDAN&lt;br /&gt;
|Sludge Bomb shoot. Appears to be the same sound as #3597.&lt;br /&gt;
|-&lt;br /&gt;
|3599&lt;br /&gt;
|0xE0F&lt;br /&gt;
|SE_NUM_EFF_HISSATUMAE&lt;br /&gt;
|Hyper Fang.&lt;br /&gt;
|-&lt;br /&gt;
|3600&lt;br /&gt;
|0xE10&lt;br /&gt;
|SE_NUM_EFF_HITKAKU&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|3601&lt;br /&gt;
|0xE11&lt;br /&gt;
|SE_NUM_EFF_HOTARUBI&lt;br /&gt;
|Tail Glow.&lt;br /&gt;
|-&lt;br /&gt;
|3602&lt;br /&gt;
|0xE12&lt;br /&gt;
|SE_NUM_EFF_HUMMER&lt;br /&gt;
|Crabhammer.&lt;br /&gt;
|-&lt;br /&gt;
|3603&lt;br /&gt;
|0xE13&lt;br /&gt;
|SE_NUM_EFF_HYPER_VOICE&lt;br /&gt;
|Hyper Voice.&lt;br /&gt;
|-&lt;br /&gt;
|3604&lt;br /&gt;
|0xE14&lt;br /&gt;
|SE_NUM_EFF_ICE_OBJ&lt;br /&gt;
|Sheer Cold.&lt;br /&gt;
|-&lt;br /&gt;
|3605&lt;br /&gt;
|0xE15&lt;br /&gt;
|SE_NUM_EFF_INSTIGATE&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|3606&lt;br /&gt;
|0xE16&lt;br /&gt;
|SE_NUM_EFF_JIKOANJI&lt;br /&gt;
|Psych Up.&lt;br /&gt;
|-&lt;br /&gt;
|3607&lt;br /&gt;
|0xE17&lt;br /&gt;
|SE_NUM_EFF_KAIFUKU&lt;br /&gt;
|Assigned internally to a Healing Wish projectile (effect anim #462) but the move doesn&#039;t seem to use this in practice. Might be unused?&lt;br /&gt;
|-&lt;br /&gt;
|3608&lt;br /&gt;
|0xE18&lt;br /&gt;
|SE_NUM_EFF_KINZOKUON&lt;br /&gt;
|Metal Sound.&lt;br /&gt;
|-&lt;br /&gt;
|3609&lt;br /&gt;
|0xE19&lt;br /&gt;
|SE_NUM_EFF_KIRISAKU&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|3610&lt;br /&gt;
|0xE1A&lt;br /&gt;
|SE_NUM_EFF_KISS&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|3611&lt;br /&gt;
|0xE1B&lt;br /&gt;
|SE_NUM_EFF_FEATHERDANCE&lt;br /&gt;
|Feather Dance.&lt;br /&gt;
|-&lt;br /&gt;
|3612&lt;br /&gt;
|0xE1C&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_BULLET&lt;br /&gt;
|Fire Blast projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3613&lt;br /&gt;
|0xE1D&lt;br /&gt;
|SE_NUM_EFF_FIRE_3_HIT&lt;br /&gt;
|Fire Blast hit.&lt;br /&gt;
|-&lt;br /&gt;
|3614&lt;br /&gt;
|0xE1E&lt;br /&gt;
|SE_NUM_EFF_FLASHU&lt;br /&gt;
|Flash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move12 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|3841&lt;br /&gt;
|0xF01&lt;br /&gt;
|SE_NUM_EFF_MIDARE&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|3842&lt;br /&gt;
|0xF02&lt;br /&gt;
|SE_NUM_EFF_NEGAIGOTO&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|3843&lt;br /&gt;
|0xF03&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF_BULLET&lt;br /&gt;
|Magical Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|3844&lt;br /&gt;
|0xF04&lt;br /&gt;
|SE_NUM_EFF_MINEUTI&lt;br /&gt;
|False Swipe.&lt;br /&gt;
|-&lt;br /&gt;
|3845&lt;br /&gt;
|0xF05&lt;br /&gt;
|SE_NUM_EFF_KUSABUE&lt;br /&gt;
|GrassWhistle.&lt;br /&gt;
|-&lt;br /&gt;
|3846&lt;br /&gt;
|0xF06&lt;br /&gt;
|SE_NUM_EFF_NEMURIGONA&lt;br /&gt;
|Sleep Powder. Same(?) sound as #3344 and #4116.&lt;br /&gt;
|-&lt;br /&gt;
|3847&lt;br /&gt;
|0xF07&lt;br /&gt;
|SE_NUM_EFF_MITIZURE&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|3848&lt;br /&gt;
|0xF08&lt;br /&gt;
|SE_NUM_EFF_MAMORU&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|3849&lt;br /&gt;
|0xF09&lt;br /&gt;
|SE_NUM_EFF_KOGOERUKAZE&lt;br /&gt;
|Icy Wind.&lt;br /&gt;
|-&lt;br /&gt;
|3850&lt;br /&gt;
|0xF0A&lt;br /&gt;
|SE_NUM_EFF_MILK&lt;br /&gt;
|Milk Drink.&lt;br /&gt;
|-&lt;br /&gt;
|3851&lt;br /&gt;
|0xF0B&lt;br /&gt;
|SE_NUM_EFF_LOOK_TRAP&lt;br /&gt;
|See-Trap Orb.&lt;br /&gt;
|-&lt;br /&gt;
|3852&lt;br /&gt;
|0xF0C&lt;br /&gt;
|SE_NUM_EFF_MIZUASOBI&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|3853&lt;br /&gt;
|0xF0D&lt;br /&gt;
|SE_NUM_EFF_KOUGOUSEI&lt;br /&gt;
|Synthesis.&lt;br /&gt;
|-&lt;br /&gt;
|3854&lt;br /&gt;
|0xF0E&lt;br /&gt;
|SE_NUM_EFF_KONOYUBITOMARE&lt;br /&gt;
|Follow Me.&lt;br /&gt;
|-&lt;br /&gt;
|3855&lt;br /&gt;
|0xF0F&lt;br /&gt;
|SE_NUM_EFF_LEEF_CUTER&lt;br /&gt;
|Razor Leaf startup (truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|3856&lt;br /&gt;
|0xF10&lt;br /&gt;
|SE_NUM_EFF_MARUKUNARU&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|3857&lt;br /&gt;
|0xF11&lt;br /&gt;
|SE_NUM_EFF_MEGAKICK&lt;br /&gt;
|Mega Kick.&lt;br /&gt;
|-&lt;br /&gt;
|3858&lt;br /&gt;
|0xF12&lt;br /&gt;
|SE_NUM_EFF_KUROIMANAZASI&lt;br /&gt;
|Mean Look.&lt;br /&gt;
|-&lt;br /&gt;
|3859&lt;br /&gt;
|0xF13&lt;br /&gt;
|SE_NUM_EFF_NEEDLEARM&lt;br /&gt;
|Needle Arm.&lt;br /&gt;
|-&lt;br /&gt;
|3860&lt;br /&gt;
|0xF14&lt;br /&gt;
|SE_NUM_EFF_M_POWER&lt;br /&gt;
|Hidden Power.&lt;br /&gt;
|-&lt;br /&gt;
|3861&lt;br /&gt;
|0xF15&lt;br /&gt;
|SE_NUM_EFF_NEOHARU_1&lt;br /&gt;
|Frenzy Plant.&lt;br /&gt;
|-&lt;br /&gt;
|3862&lt;br /&gt;
|0xF16&lt;br /&gt;
|SE_NUM_EFF_MIRACULOUS&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|3863&lt;br /&gt;
|0xF17&lt;br /&gt;
|SE_NUM_EFF_KUSUGURU&lt;br /&gt;
|Tickle.&lt;br /&gt;
|-&lt;br /&gt;
|3864&lt;br /&gt;
|0xF18&lt;br /&gt;
|SE_NUM_EFF_KOMELTUTOPANCHI&lt;br /&gt;
|Meteor Mash.&lt;br /&gt;
|-&lt;br /&gt;
|3865&lt;br /&gt;
|0xF19&lt;br /&gt;
|SE_NUM_EFF_NEKONOTE&lt;br /&gt;
|Assist.&lt;br /&gt;
|-&lt;br /&gt;
|3866&lt;br /&gt;
|0xF1A&lt;br /&gt;
|SE_NUM_EFF_MAGICAL_LEEF&lt;br /&gt;
|Magical Leaf.&lt;br /&gt;
|-&lt;br /&gt;
|3867&lt;br /&gt;
|0xF1B&lt;br /&gt;
|SE_NUM_EFF_MOONLIGHT&lt;br /&gt;
|Moonlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move13 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4097&lt;br /&gt;
|0x1001&lt;br /&gt;
|SE_NUM_EFF_NOMIKOMU&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|4098&lt;br /&gt;
|0x1002&lt;br /&gt;
|SE_NUM_EFF_NOROI1&lt;br /&gt;
|Ghost-type Curse takes effect on target&lt;br /&gt;
|-&lt;br /&gt;
|4099&lt;br /&gt;
|0x1003&lt;br /&gt;
|SE_NUM_EFF_NOROI&lt;br /&gt;
|Ghost-type Curse activates (nail pushed in)&lt;br /&gt;
|-&lt;br /&gt;
|4100&lt;br /&gt;
|0x1004&lt;br /&gt;
|SE_NUM_EFF_OVER&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|4101&lt;br /&gt;
|0x1005&lt;br /&gt;
|SE_NUM_EFF_OVER_2&lt;br /&gt;
|Overheat start (slightly truncated in-game).&lt;br /&gt;
|-&lt;br /&gt;
|4102&lt;br /&gt;
|0x1006&lt;br /&gt;
|SE_NUM_EFF_PAPPACUTER&lt;br /&gt;
|Razor Leaf projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4103&lt;br /&gt;
|0x1007&lt;br /&gt;
|SE_NUM_EFF_PATIENT&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|4104&lt;br /&gt;
|0x1008&lt;br /&gt;
|SE_NUM_EFF_PIYOPIYO&lt;br /&gt;
|Dizzy Punch.&lt;br /&gt;
|-&lt;br /&gt;
|4105&lt;br /&gt;
|0x1009&lt;br /&gt;
|SE_NUM_EFF_QUESTION&lt;br /&gt;
|Amnesia. Same sound as #524.&lt;br /&gt;
|-&lt;br /&gt;
|4106&lt;br /&gt;
|0x100A&lt;br /&gt;
|SE_NUM_EFF_RAY_1&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|4107&lt;br /&gt;
|0x100B&lt;br /&gt;
|SE_NUM_EFF_REBENJI&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|4108&lt;br /&gt;
|0x100C&lt;br /&gt;
|SE_NUM_EFF_ROCKBLAST&lt;br /&gt;
|Rock Blast impact.&lt;br /&gt;
|-&lt;br /&gt;
|4109&lt;br /&gt;
|0x100D&lt;br /&gt;
|SE_NUM_EFF_RYUNOMAI&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4110&lt;br /&gt;
|0x100E&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE&lt;br /&gt;
|Sacred Fire startup (truncated if move connects)&lt;br /&gt;
|-&lt;br /&gt;
|4111&lt;br /&gt;
|0x100F&lt;br /&gt;
|SE_NUM_EFF_SAINT_FIRE_D&lt;br /&gt;
|Sacred Fire hit.&lt;br /&gt;
|-&lt;br /&gt;
|4112&lt;br /&gt;
|0x1010&lt;br /&gt;
|SE_NUM_EFF_SAWAGU&lt;br /&gt;
|Uproar.&lt;br /&gt;
|-&lt;br /&gt;
|4113&lt;br /&gt;
|0x1011&lt;br /&gt;
|SE_NUM_EFF_SECRET_POWER&lt;br /&gt;
|Secret Power.&lt;br /&gt;
|-&lt;br /&gt;
|4114&lt;br /&gt;
|0x1012&lt;br /&gt;
|SE_NUM_EFF_SHADOWBOAL&lt;br /&gt;
|Shadow Ball.&lt;br /&gt;
|-&lt;br /&gt;
|4115&lt;br /&gt;
|0x1013&lt;br /&gt;
|SE_NUM_EFF_SHELL_PLACES&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|4116&lt;br /&gt;
|0x1014&lt;br /&gt;
|SE_NUM_EFF_SIBIREGONA&lt;br /&gt;
|Stun Spore. Same(?) sound as #3344 and #3846.&lt;br /&gt;
|-&lt;br /&gt;
|4117&lt;br /&gt;
|0x1015&lt;br /&gt;
|SE_NUM_EFF_SIGNALBEAM&lt;br /&gt;
|Signal Beam.&lt;br /&gt;
|-&lt;br /&gt;
|4118&lt;br /&gt;
|0x1016&lt;br /&gt;
|SE_NUM_EFF_SING&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|4119&lt;br /&gt;
|0x1017&lt;br /&gt;
|SE_NUM_EFF_SINKUU&lt;br /&gt;
|Vacuum-Cut.&lt;br /&gt;
|-&lt;br /&gt;
|4120&lt;br /&gt;
|0x1018&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_DOWN&lt;br /&gt;
|Water Spout falls down onto target.&lt;br /&gt;
|-&lt;br /&gt;
|4121&lt;br /&gt;
|0x1019&lt;br /&gt;
|SE_NUM_EFF_SIOFUKI_UP&lt;br /&gt;
|Water Spout shoot.&lt;br /&gt;
|-&lt;br /&gt;
|4122&lt;br /&gt;
|0x101A&lt;br /&gt;
|SE_NUM_EFF_NEPUU&lt;br /&gt;
|Heat Wave.&lt;br /&gt;
|-&lt;br /&gt;
|4123&lt;br /&gt;
|0x101B&lt;br /&gt;
|SE_NUM_EFF_NIGHTHEAD&lt;br /&gt;
|Night Shade.&lt;br /&gt;
|-&lt;br /&gt;
|4124&lt;br /&gt;
|0x101C&lt;br /&gt;
|SE_NUM_EFF_NIGHTMARE&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|4125&lt;br /&gt;
|0x101D&lt;br /&gt;
|SE_NUM_EFF_NOISE&lt;br /&gt;
|Screech.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move14 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4353&lt;br /&gt;
|0x1101&lt;br /&gt;
|SE_NUM_EFF_SMOKE_8&lt;br /&gt;
|Green smoke (Transform or Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|4354&lt;br /&gt;
|0x1102&lt;br /&gt;
|SE_NUM_EFF_SNORE&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|4355&lt;br /&gt;
|0x1103&lt;br /&gt;
|SE_NUM_EFF_SNOW&lt;br /&gt;
|Powder Snow.&lt;br /&gt;
|-&lt;br /&gt;
|4356&lt;br /&gt;
|0x1104&lt;br /&gt;
|SE_NUM_EFF_SOLAR&lt;br /&gt;
|SolarBeam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4357&lt;br /&gt;
|0x1105&lt;br /&gt;
|SE_NUM_EFF_SONICKBOOM&lt;br /&gt;
|SonicBoom.&lt;br /&gt;
|-&lt;br /&gt;
|4358&lt;br /&gt;
|0x1106&lt;br /&gt;
|SE_NUM_EFF_SPORE&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4359&lt;br /&gt;
|0x1107&lt;br /&gt;
|SE_NUM_EFF_STARES&lt;br /&gt;
|Leer.&lt;br /&gt;
|-&lt;br /&gt;
|4360&lt;br /&gt;
|0x1108&lt;br /&gt;
|SE_NUM_EFF_STONE&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|4361&lt;br /&gt;
|0x1109&lt;br /&gt;
|SE_NUM_EFF_STONE_1&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|4362&lt;br /&gt;
|0x110A&lt;br /&gt;
|SE_NUM_EFF_SUCKING_BLOOD&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|4363&lt;br /&gt;
|0x110B&lt;br /&gt;
|SE_NUM_EFF_SUKAIAPPA&lt;br /&gt;
|Sky Uppercut.&lt;br /&gt;
|-&lt;br /&gt;
|4364&lt;br /&gt;
|0x110C&lt;br /&gt;
|SE_NUM_EFF_SUN&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|4365&lt;br /&gt;
|0x110D&lt;br /&gt;
|SE_NUM_EFF_SUNAKAKE&lt;br /&gt;
|Sand-Attack.&lt;br /&gt;
|-&lt;br /&gt;
|4366&lt;br /&gt;
|0x110E&lt;br /&gt;
|SE_NUM_EFF_SURELY_HIT&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|4367&lt;br /&gt;
|0x110F&lt;br /&gt;
|SE_NUM_EFF_SURPRISE&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|4368&lt;br /&gt;
|0x1110&lt;br /&gt;
|SE_NUM_EFF_SURPRISE_2&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;). Used by effect animation #72.&lt;br /&gt;
|-&lt;br /&gt;
|4369&lt;br /&gt;
|0x1111&lt;br /&gt;
|SE_NUM_EFF_TAKINOBORI&lt;br /&gt;
|Waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|4370&lt;br /&gt;
|0x1112&lt;br /&gt;
|SE_NUM_EFF_TAKUWAERU&lt;br /&gt;
|Stockpile.&lt;br /&gt;
|-&lt;br /&gt;
|4371&lt;br /&gt;
|0x1113&lt;br /&gt;
|SE_NUM_EFF_TANE_BULLET&lt;br /&gt;
|Worry Seed and Leech Seed projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4372&lt;br /&gt;
|0x1114&lt;br /&gt;
|SE_NUM_EFF_TANEMASINGAN&lt;br /&gt;
|Bullet Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4373&lt;br /&gt;
|0x1115&lt;br /&gt;
|SE_NUM_EFF_TEDASUKE&lt;br /&gt;
|Helping Hand.&lt;br /&gt;
|-&lt;br /&gt;
|4374&lt;br /&gt;
|0x1116&lt;br /&gt;
|SE_NUM_EFF_TEXTURE2&lt;br /&gt;
|Conversion 2.&lt;br /&gt;
|-&lt;br /&gt;
|4375&lt;br /&gt;
|0x1117&lt;br /&gt;
|SE_NUM_EFF_THREE_WAY&lt;br /&gt;
|Wide Slash.&lt;br /&gt;
|-&lt;br /&gt;
|4376&lt;br /&gt;
|0x1118&lt;br /&gt;
|SE_NUM_EFF_SITADENAMERU&lt;br /&gt;
|Lick.&lt;br /&gt;
|-&lt;br /&gt;
|4377&lt;br /&gt;
|0x1119&lt;br /&gt;
|SE_NUM_EFF_SMALL_BOMB&lt;br /&gt;
|Blast Seed.&lt;br /&gt;
|-&lt;br /&gt;
|4378&lt;br /&gt;
|0x111A&lt;br /&gt;
|SE_NUM_EFF_SMALL_FIRE_DAMAGE&lt;br /&gt;
|Ember hit.&lt;br /&gt;
|-&lt;br /&gt;
|4379&lt;br /&gt;
|0x111B&lt;br /&gt;
|SE_NUM_EFF_SMOKE&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|4380&lt;br /&gt;
|0x111C&lt;br /&gt;
|SE_NUM_EFF_SMOKE_4&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing methods).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Move15 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4609&lt;br /&gt;
|0x1201&lt;br /&gt;
|SE_NUM_EFF_KAIHI_DOWN&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|4610&lt;br /&gt;
|0x1202&lt;br /&gt;
|SE_NUM_EFF_KAIHI_UP&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|4611&lt;br /&gt;
|0x1203&lt;br /&gt;
|SE_NUM_EFF_MIYABURU&lt;br /&gt;
|Foresight on Ghost-type opponent only.&lt;br /&gt;
|-&lt;br /&gt;
|4612&lt;br /&gt;
|0x1204&lt;br /&gt;
|SE_NUM_EFF_NEGOTO&lt;br /&gt;
|Sleep Talk.&lt;br /&gt;
|-&lt;br /&gt;
|4613&lt;br /&gt;
|0x1205&lt;br /&gt;
|SE_NUM_EFF_POISON_BUBBLE&lt;br /&gt;
|Poisoned.&lt;br /&gt;
|-&lt;br /&gt;
|4614&lt;br /&gt;
|0x1206&lt;br /&gt;
|SE_NUM_EFF_RAIN&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|4615&lt;br /&gt;
|0x1207&lt;br /&gt;
|SE_NUM_EFF_SAND&lt;br /&gt;
|Cleanse Orb.&lt;br /&gt;
|-&lt;br /&gt;
|4616&lt;br /&gt;
|0x1208&lt;br /&gt;
|SE_NUM_EFF_STONE_2&lt;br /&gt;
|Rock Smash, Absolute Mover IQ skill (breaking through walls).&lt;br /&gt;
|-&lt;br /&gt;
|4617&lt;br /&gt;
|0x1209&lt;br /&gt;
|SE_NUM_EFF_THUNDER&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|4618&lt;br /&gt;
|0x120A&lt;br /&gt;
|SE_NUM_EFF_TORNADO&lt;br /&gt;
|Twister.&lt;br /&gt;
|-&lt;br /&gt;
|4619&lt;br /&gt;
|0x120B&lt;br /&gt;
|SE_NUM_EFF_TOUGH&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|4620&lt;br /&gt;
|0x120C&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|4621&lt;br /&gt;
|0x120D&lt;br /&gt;
|SE_NUM_EFF_TRYATTACK_HIT&lt;br /&gt;
|Tri Attack hit.&lt;br /&gt;
|-&lt;br /&gt;
|4622&lt;br /&gt;
|0x120E&lt;br /&gt;
|SE_NUM_EFF_TSUPPARI&lt;br /&gt;
|Arm Thrust.&lt;br /&gt;
|-&lt;br /&gt;
|4623&lt;br /&gt;
|0x120F&lt;br /&gt;
|SE_NUM_EFF_TURARABARI&lt;br /&gt;
|Icicle Spear.&lt;br /&gt;
|-&lt;br /&gt;
|4624&lt;br /&gt;
|0x1210&lt;br /&gt;
|SE_NUM_EFF_TURUGINOMAI&lt;br /&gt;
|Swords Dance.&lt;br /&gt;
|-&lt;br /&gt;
|4625&lt;br /&gt;
|0x1211&lt;br /&gt;
|SE_NUM_EFF_TURUNOMUTI&lt;br /&gt;
|Vine Whip.&lt;br /&gt;
|-&lt;br /&gt;
|4626&lt;br /&gt;
|0x1212&lt;br /&gt;
|SE_NUM_EFF_TYAKUSUI&lt;br /&gt;
|Assigned to unidentified effect animation #293 (small splash). &amp;quot;Chakusui&amp;quot; translates to &amp;quot;landing on water&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|4627&lt;br /&gt;
|0x1213&lt;br /&gt;
|SE_NUM_EFF_WATABOUSI&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|4628&lt;br /&gt;
|0x1214&lt;br /&gt;
|SE_NUM_EFF_WHIRL&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|4629&lt;br /&gt;
|0x1215&lt;br /&gt;
|SE_NUM_EFF_WIND&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|4630&lt;br /&gt;
|0x1216&lt;br /&gt;
|SE_NUM_EFF_WIND_1&lt;br /&gt;
|Assigned to unidentified effect animation #86 (3 wind projectiles). $$$ move #548 is assigned to use this. Unused?&lt;br /&gt;
|-&lt;br /&gt;
|4631&lt;br /&gt;
|0x1217&lt;br /&gt;
|SE_NUM_EFF_YAWN&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|4632&lt;br /&gt;
|0x1218&lt;br /&gt;
|SE_NUM_EFF_YOUKAIEKI&lt;br /&gt;
|Acid.&lt;br /&gt;
|-&lt;br /&gt;
|4633&lt;br /&gt;
|0x1219&lt;br /&gt;
|SE_NUM_EFF_YUBIWOFURU&lt;br /&gt;
|Metronome.&lt;br /&gt;
|-&lt;br /&gt;
|4634&lt;br /&gt;
|0x121A&lt;br /&gt;
|SE_NUM_EFF_BEAUTIFUL_W&lt;br /&gt;
|Sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|4635&lt;br /&gt;
|0x121B&lt;br /&gt;
|SE_NUM_EFF_ENTOU&lt;br /&gt;
|Max HP up.&lt;br /&gt;
|-&lt;br /&gt;
|4636&lt;br /&gt;
|0x121C&lt;br /&gt;
|SE_NUM_EFF_HIRAISINN&lt;br /&gt;
|LightningRod ability activates.&lt;br /&gt;
|-&lt;br /&gt;
|4637&lt;br /&gt;
|0x121D&lt;br /&gt;
|SE_NUM_EFF_ICE_1&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Motion Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|4865&lt;br /&gt;
|0x1301&lt;br /&gt;
|SE_NUM_MOTION_BREAK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4866&lt;br /&gt;
|0x1302&lt;br /&gt;
|SE_NUM_MOTION_EAT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4867&lt;br /&gt;
|0x1303&lt;br /&gt;
|SE_NUM_MOTION_HUNGRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Stomach growling (Belly warning). Identical to the cutscene sound (#8720).&lt;br /&gt;
|-&lt;br /&gt;
|4868&lt;br /&gt;
|0x1304&lt;br /&gt;
|SE_NUM_MOTION_ITEM&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4869&lt;br /&gt;
|0x1305&lt;br /&gt;
|SE_NUM_MOTION_ITEM_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy item pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4870&lt;br /&gt;
|0x1306&lt;br /&gt;
|SE_NUM_MOTION_MISS_ENEMY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally misses the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|4871&lt;br /&gt;
|0x1307&lt;br /&gt;
|SE_NUM_MOTION_MISS_PLAYER&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Enemy misses the player or an ally.&lt;br /&gt;
|-&lt;br /&gt;
|4872&lt;br /&gt;
|0x1308&lt;br /&gt;
|SE_NUM_MOTION_MONEY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Player or ally money pickup.&lt;br /&gt;
|-&lt;br /&gt;
|4873&lt;br /&gt;
|0x1309&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_DOWN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving down stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4874&lt;br /&gt;
|0x130A&lt;br /&gt;
|SE_NUM_MOTION_STAIRS_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving up stairs.&lt;br /&gt;
|-&lt;br /&gt;
|4875&lt;br /&gt;
|0x130B&lt;br /&gt;
|SE_NUM_MOTION_TAIATARI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Startup sound used by Tackle, Low Kick, Take Down, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4876&lt;br /&gt;
|0x130C&lt;br /&gt;
|SE_NUM_MOTION_THROW&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4877&lt;br /&gt;
|0x130D&lt;br /&gt;
|SE_NUM_MOTION_THROW_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Used by arc throwing items such as Gravelerocks.&lt;br /&gt;
|-&lt;br /&gt;
|4878&lt;br /&gt;
|0x130E&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hurling straight throwing items, e.g. Sticks. Also used by moves such as Pin Missile or Spike Cannon.&lt;br /&gt;
|-&lt;br /&gt;
|4879&lt;br /&gt;
|0x130F&lt;br /&gt;
|SE_NUM_MOTION_THROW_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4880&lt;br /&gt;
|0x1310&lt;br /&gt;
|SE_NUM_EFF_CRY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears.&lt;br /&gt;
|-&lt;br /&gt;
|4881&lt;br /&gt;
|0x1311&lt;br /&gt;
|SE_NUM_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Drinking a Max Elixir, vitamin drinks, etc.&lt;br /&gt;
|-&lt;br /&gt;
|4882&lt;br /&gt;
|0x1312&lt;br /&gt;
|SE_NUM_EFF_EAT_FOOD&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Apple eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4883&lt;br /&gt;
|0x1313&lt;br /&gt;
|SE_NUM_EFF_EAT_FRUIT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Seed eaten.&lt;br /&gt;
|-&lt;br /&gt;
|4884&lt;br /&gt;
|0x1314&lt;br /&gt;
|SE_NUM_EFF_EAT_GUMI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Gummi eaten (also used for Golden Apple).&lt;br /&gt;
|-&lt;br /&gt;
|4885&lt;br /&gt;
|0x1315&lt;br /&gt;
|SE_NUM_EFF_FLOWER_UP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|4886&lt;br /&gt;
|0x1316&lt;br /&gt;
|SE_NUM_EFF_GRUDGEN&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|4887&lt;br /&gt;
|0x1317&lt;br /&gt;
|SE_NUM_MOTION_ITEM_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4888&lt;br /&gt;
|0x1318&lt;br /&gt;
|SE_NUM_EFF_SAIKE_BG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Psychic, Skill Swap.&lt;br /&gt;
|-&lt;br /&gt;
|4889&lt;br /&gt;
|0x1319&lt;br /&gt;
|SE_NUM_EFF_SOLAR_1&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Solar Beam 2nd turn (effect anim #247)&lt;br /&gt;
|-&lt;br /&gt;
|4890&lt;br /&gt;
|0x131A&lt;br /&gt;
|SE_NUM_EFF_HITPOINT_RECOVER&lt;br /&gt;
|T00P01A&lt;br /&gt;
|m01a0116&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|4891&lt;br /&gt;
|0x131B&lt;br /&gt;
|SE_NUM_SYS_WAZA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Move learned.&lt;br /&gt;
|-&lt;br /&gt;
|4892&lt;br /&gt;
|0x131C&lt;br /&gt;
|SE_NUM_MOTION_QUACK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Same sound as Xatu screech (#8715).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|5121&lt;br /&gt;
|0x1401&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DAMEGE_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0208&lt;br /&gt;
|The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
|-&lt;br /&gt;
|5122&lt;br /&gt;
|0x1402&lt;br /&gt;
|SE_NUM_EVENT_MOTION_WING_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Chatot flapping his wings.&lt;br /&gt;
|-&lt;br /&gt;
|5123&lt;br /&gt;
|0x1403&lt;br /&gt;
|SE_NUM_EVENT_EFF_BELL_01&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m04a0301&lt;br /&gt;
|Chimecho&#039;s bell.&lt;br /&gt;
|-&lt;br /&gt;
|5124&lt;br /&gt;
|0x1404&lt;br /&gt;
|SE_NUM_EVENT_MOTION_TALE_01&lt;br /&gt;
|G01P01A&lt;br /&gt;
|m12a0102&lt;br /&gt;
|Turning a page, handling paper.&lt;br /&gt;
|-&lt;br /&gt;
|5125&lt;br /&gt;
|0x1405&lt;br /&gt;
|SE_NUM_EVENT_EFF_WHITEOUT_01&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|5126&lt;br /&gt;
|0x1406&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m24a0804&lt;br /&gt;
|Explosion, rocks falling.&lt;br /&gt;
|-&lt;br /&gt;
|5127&lt;br /&gt;
|0x1407&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_LIGHT&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0301&lt;br /&gt;
|The partner touching the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|5128&lt;br /&gt;
|0x1408&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Short and sweet explosion-like sound. Used in Spacial Rift cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5129&lt;br /&gt;
|0x1409&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|mdebug&lt;br /&gt;
|Small explosion. Only seems to play in mdebug, which is an unused test cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|5130&lt;br /&gt;
|0x140A&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_HEAVY_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Big wall collapsing/world falling apart. Used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5131&lt;br /&gt;
|0x140B&lt;br /&gt;
|SE_NUM_EVENT_EFF_QUAKE_LIGHT_L&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|(Loop) Explosion, rocks falling. Also used in Waterfall Cave flood.&lt;br /&gt;
|-&lt;br /&gt;
|5132&lt;br /&gt;
|0x140C&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE&lt;br /&gt;
|S04P01A&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream intro.&lt;br /&gt;
|-&lt;br /&gt;
|5133&lt;br /&gt;
|0x140D&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Dimensional Scream beginning, getting dizzy. &amp;quot;Jikuu Memai&amp;quot; is the Japanese name for the Scream.&lt;br /&gt;
|-&lt;br /&gt;
|5134&lt;br /&gt;
|0x140E&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_MEMAI_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Dimensional Scream beginning, getting dizzy. Does not appear to be used in favor of the unlooped version.&lt;br /&gt;
|-&lt;br /&gt;
|5135&lt;br /&gt;
|0x140F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA&lt;br /&gt;
|D39P41A&lt;br /&gt;
|s22p0204&lt;br /&gt;
|Cresselia teleports in front of Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|5136&lt;br /&gt;
|0x1410&lt;br /&gt;
|SE_NUM_EVENT_EFF_WIPE_01&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0604&lt;br /&gt;
|The main boss wipe sound. Most commonly called along with its effect by using &amp;lt;code&amp;gt;CallCommon(CORO_BOSS_WIPE_FUNC);&amp;lt;/code&amp;gt;, but it does see separate use as well like in the script example.&lt;br /&gt;
|-&lt;br /&gt;
|5137&lt;br /&gt;
|0x1411&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_01_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m11a0201&lt;br /&gt;
|(Loop) Clapping, used with actor &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;. Only used in first Dusknoir scene at the guild.&lt;br /&gt;
|-&lt;br /&gt;
|5138&lt;br /&gt;
|0x1412&lt;br /&gt;
|SE_NUM_EVENT_MOTION_CLAP_02_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|c00a0501&lt;br /&gt;
|(Loop) Big cheering/clapping! Usually used with actor execute &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5139&lt;br /&gt;
|0x1413&lt;br /&gt;
|SE_NUM_EVENT_EFF_JIKUU_WIPE_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09d0614&lt;br /&gt;
|Dimensional Scream end.&lt;br /&gt;
|-&lt;br /&gt;
|5140&lt;br /&gt;
|0x1414&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_DUB&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Sounds like a more intense version of the sound before the boss fight/wipe. Used right before final battle with Primal Dialga during the main story.&lt;br /&gt;
|-&lt;br /&gt;
|5141&lt;br /&gt;
|0x1415&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_HEAVY_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5142&lt;br /&gt;
|0x1416&lt;br /&gt;
|SE_NUM_EVENT_EFF_BOMB_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another explosion sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|5143&lt;br /&gt;
|0x1417&lt;br /&gt;
|SE_NUM_EVENT_EFF_FLASH_HEAVY&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Screen flash sound used a few times right before a boss fight wipe.&lt;br /&gt;
|-&lt;br /&gt;
|5144&lt;br /&gt;
|0x1418&lt;br /&gt;
|SE_NUM_EVENT_CRISTAL&lt;br /&gt;
|V15P03A&lt;br /&gt;
|m15b0908&lt;br /&gt;
|Azelf sets up his crystal wall around the Crystal Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6401&lt;br /&gt;
|0x1901&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
|-&lt;br /&gt;
|6402&lt;br /&gt;
|0x1902&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_THUNDER_02&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|6403&lt;br /&gt;
|0x1903&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_WARP&lt;br /&gt;
|S04P01A&lt;br /&gt;
|m01a0101&lt;br /&gt;
|Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
|-&lt;br /&gt;
|6404&lt;br /&gt;
|0x1904&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Step/dropping something onto a wet floor. &amp;quot;KAKERA&amp;quot; refers to the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6405&lt;br /&gt;
|0x1905&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another heavier sound of dropping the Relic Fragment. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6406&lt;br /&gt;
|0x1906&lt;br /&gt;
|SE_NUM_EVENT_MAIN01_KAKERA_03&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Zubat dropping the Relic Fragment in Beach Cave, and Skuntank dropping the Relic Fragment in Brine Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6407&lt;br /&gt;
|0x1907&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_ZOOMUP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Cartoon balloon is inflated? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6408&lt;br /&gt;
|0x1908&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_DOOROPEN&lt;br /&gt;
|G01P01B&lt;br /&gt;
|m02a0105&lt;br /&gt;
|Gate to Wigglytuff&#039;s Guild opening.&lt;br /&gt;
|-&lt;br /&gt;
|6409&lt;br /&gt;
|0x1909&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_KNOCK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Hitting wood. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6410&lt;br /&gt;
|0x190A&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_01&lt;br /&gt;
|D01P11B&lt;br /&gt;
|m01a0702&lt;br /&gt;
|Dropping, placing something.&lt;br /&gt;
|-&lt;br /&gt;
|6411&lt;br /&gt;
|0x190B&lt;br /&gt;
|SE_NUM_EVENT_MAIN02_HAKO_02&lt;br /&gt;
|G01P05A&lt;br /&gt;
|m02a0110&lt;br /&gt;
|Opening a box, including the Pokémon Exploration Team Kit.&lt;br /&gt;
|-&lt;br /&gt;
|6412&lt;br /&gt;
|0x190C&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RURIRI&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Azurill tripping.&lt;br /&gt;
|-&lt;br /&gt;
|6413&lt;br /&gt;
|0x190D&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_RINGO&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m03a0301&lt;br /&gt;
|Apple bouncing.&lt;br /&gt;
|-&lt;br /&gt;
|6414&lt;br /&gt;
|0x190E&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m03a0401&lt;br /&gt;
|Drowzee accidentally bumping into the hero. Also used by Diglett popping up in two scenes (m21a0101 for example).&lt;br /&gt;
|-&lt;br /&gt;
|6415&lt;br /&gt;
|0x190F&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SIREN&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Alert, board update completed.&lt;br /&gt;
|-&lt;br /&gt;
|6416&lt;br /&gt;
|0x1910&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KABE&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Turning over the board after updating the data.&lt;br /&gt;
|-&lt;br /&gt;
|6417&lt;br /&gt;
|0x1911&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_SLEEP_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Drowzee fainting.&lt;br /&gt;
|-&lt;br /&gt;
|6418&lt;br /&gt;
|0x1912&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JIBACOIL&lt;br /&gt;
|D03P11A&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Magnezone police.&lt;br /&gt;
|-&lt;br /&gt;
|6419&lt;br /&gt;
|0x1913&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_KUUFUKU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|&amp;quot;Kuufuku&amp;quot; translates to empty stomach; this and its position suggests it was intended for the post-Mt. Bristle scene at the guild. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6420&lt;br /&gt;
|0x1914&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_01_L&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1310&lt;br /&gt;
|(Loop) Grovyle running.&lt;br /&gt;
|-&lt;br /&gt;
|6421&lt;br /&gt;
|0x1915&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_JUPUTORU_02&lt;br /&gt;
|V03P11A&lt;br /&gt;
|m03a1312&lt;br /&gt;
|Grovyle dashing.&lt;br /&gt;
|-&lt;br /&gt;
|6422&lt;br /&gt;
|0x1916&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DIGDA&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0101&lt;br /&gt;
|Diglett digging and leaving.&lt;br /&gt;
|-&lt;br /&gt;
|6423&lt;br /&gt;
|0x1917&lt;br /&gt;
|SE_NUM_EVENT_MAIN04_DOOR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crystals falling/little laser beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6424&lt;br /&gt;
|0x1918&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Distant thunder sound during Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|6425&lt;br /&gt;
|0x1919&lt;br /&gt;
|SE_NUM_EVENT_MAIN03_THUNDER_02&lt;br /&gt;
|H02P99C&lt;br /&gt;
|s20p0104&lt;br /&gt;
|Distant thunder during Sharpedo Bluff nighttime scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main05 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6657&lt;br /&gt;
|0x1A01&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_ROLLING&lt;br /&gt;
|D04P12A&lt;br /&gt;
|m05a0502&lt;br /&gt;
|Used with the Tumble and Hurt animations, rolling (to a stop) after jumping through the waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|6658&lt;br /&gt;
|0x1A02&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SWITCH&lt;br /&gt;
|D04P31A&lt;br /&gt;
|m05d0616&lt;br /&gt;
|Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|6659&lt;br /&gt;
|0x1A03&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_FLY&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|The hero and partner get blasted out of the Waterfall Cave geyser.&lt;br /&gt;
|-&lt;br /&gt;
|6660&lt;br /&gt;
|0x1A04&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_SPLASH&lt;br /&gt;
|V05P03A&lt;br /&gt;
|m05a0602&lt;br /&gt;
|Splash, landing in hot springs.&lt;br /&gt;
|-&lt;br /&gt;
|6661&lt;br /&gt;
|0x1A05&lt;br /&gt;
|SE_NUM_EVENT_MAIN06_DOKUGASU&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m06a0203&lt;br /&gt;
|Skuntank&#039;s stink cloud (attacking the hero in guild scene).&lt;br /&gt;
|-&lt;br /&gt;
|6662&lt;br /&gt;
|0x1A06&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_01_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Small, quiet rustling. Team Skull shuffling on top of the tree.&lt;br /&gt;
|-&lt;br /&gt;
|6663&lt;br /&gt;
|0x1A07&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_TREE_02&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank hitting the Perfect Apple tree, rustling after.&lt;br /&gt;
|-&lt;br /&gt;
|6664&lt;br /&gt;
|0x1A08&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_SEKAIICHI_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Perfect Apples falling onto the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6665&lt;br /&gt;
|0x1A09&lt;br /&gt;
|SE_NUM_EVENT_MAIN07_GOUKUU&lt;br /&gt;
|G01P05C&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Wigglytuff meltdown.&lt;br /&gt;
|-&lt;br /&gt;
|6666&lt;br /&gt;
|0x1A0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_GAYA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Crowd whining. Appears to be unused in favor of the looped version. (#6923)&lt;br /&gt;
|-&lt;br /&gt;
|6667&lt;br /&gt;
|0x1A0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MAP_01&lt;br /&gt;
|D06P11A&lt;br /&gt;
|m08a0601&lt;br /&gt;
|&amp;quot;Let&#039;s have a look at the Wonder Map.&amp;quot; Paper sound.&lt;br /&gt;
|-&lt;br /&gt;
|6668&lt;br /&gt;
|0x1A0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN08_MARKING&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Familiar exclamation sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6669&lt;br /&gt;
|0x1A0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_GAYA_L&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0302&lt;br /&gt;
|(Loop) Crowd talking/discussing.&lt;br /&gt;
|-&lt;br /&gt;
|6670&lt;br /&gt;
|0x1A0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Lighting up, activation sound? Apparently related to the Groudon statue, judging by the name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6671&lt;br /&gt;
|0x1A0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_HIDERIISHI_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0605&lt;br /&gt;
|Placing a stone in the Groudon statue&#039;s chest, set Relic Fragment and place Time Gears at Temporal Pinnacle.&lt;br /&gt;
|-&lt;br /&gt;
|6672&lt;br /&gt;
|0x1A10&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_01&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue&#039;s eyes light up.&lt;br /&gt;
|-&lt;br /&gt;
|6673&lt;br /&gt;
|0x1A11&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_FLASH_02&lt;br /&gt;
|P03P01A&lt;br /&gt;
|m09a0606&lt;br /&gt;
|Groudon statue gets surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6674&lt;br /&gt;
|0x1A12&lt;br /&gt;
|SE_NUM_EVENT_MAIN09_RINGO_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m09a0701&lt;br /&gt;
|Perfect Apple rolls onto scene from the left.&lt;br /&gt;
|-&lt;br /&gt;
|6675&lt;br /&gt;
|0x1A13&lt;br /&gt;
|SE_NUM_EVENT_MAIN05_TOBIKOMU&lt;br /&gt;
|D04P11A&lt;br /&gt;
|m05a0303&lt;br /&gt;
|Jumping into the sea/water/waterfall, the sea &amp;quot;answering&amp;quot; Dugtrio.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|6913&lt;br /&gt;
|0x1B01&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_GUS_L&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Skuntank and Koffing&#039;s noxious gas combo.&lt;br /&gt;
|-&lt;br /&gt;
|6914&lt;br /&gt;
|0x1B02&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0903&lt;br /&gt;
|Heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6915&lt;br /&gt;
|0x1B03&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_02&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Very distant heavy footsteps (Groudon illusion).&lt;br /&gt;
|-&lt;br /&gt;
|6916&lt;br /&gt;
|0x1B04&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_TOTSUNYUU_L&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|(Loop) The guild running through Steam Cave to reach the Fogbound Lake.&lt;br /&gt;
|-&lt;br /&gt;
|6917&lt;br /&gt;
|0x1B05&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BOMB&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Hitting something/impact/crashing into small boxes. Another Groudon illusion sound.&lt;br /&gt;
|-&lt;br /&gt;
|6918&lt;br /&gt;
|0x1B06&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_DOWN&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion fainting and hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|6919&lt;br /&gt;
|0x1B07&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_BANISH&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Groudon illusion getting surrounded by light.&lt;br /&gt;
|-&lt;br /&gt;
|6920&lt;br /&gt;
|0x1B08&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_01&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a1101&lt;br /&gt;
|Uxie releaving.&lt;br /&gt;
|-&lt;br /&gt;
|6921&lt;br /&gt;
|0x1B09&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_LIGHT&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Uxie conjuring up Groudon illusion.&lt;br /&gt;
|-&lt;br /&gt;
|6922&lt;br /&gt;
|0x1B0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_APPEAR_02&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1206&lt;br /&gt;
|Transparent Groudon illusion, Cresselia fading away in dream sequence.&lt;br /&gt;
|-&lt;br /&gt;
|6923&lt;br /&gt;
|0x1B0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_GAYA_01_L&lt;br /&gt;
|G01P06B&lt;br /&gt;
|m08a0101&lt;br /&gt;
|(Loop) Crowd whining (Chatot interrupts dinner).&lt;br /&gt;
|-&lt;br /&gt;
|6924&lt;br /&gt;
|0x1B0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN11_FLASH_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir&#039;s final mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|6925&lt;br /&gt;
|0x1B0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_EFFECT_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a0801&lt;br /&gt;
|Darkening skies (Amp Clearing, other boss scenes like Mesprit&#039;s).&lt;br /&gt;
|-&lt;br /&gt;
|6926&lt;br /&gt;
|0x1B0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_01&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray charging up final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6927&lt;br /&gt;
|0x1B0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_DENGEKI_02&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Manectric/Luxray&#039;s final attack, exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6928&lt;br /&gt;
|0x1B10&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|6929&lt;br /&gt;
|0x1B11&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_PERIPPA_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Pelipper flapping sound, judging by the internal name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6930&lt;br /&gt;
|0x1B12&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU&lt;br /&gt;
|D10P41A&lt;br /&gt;
|m10a0901&lt;br /&gt;
|Dialga thanks, Groudon scream.&lt;br /&gt;
|-&lt;br /&gt;
|6931&lt;br /&gt;
|0x1B13&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HANTOUMEI&lt;br /&gt;
|P04P01C&lt;br /&gt;
|m10a1208&lt;br /&gt;
|Another transparent Groudon illusion sound. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6932&lt;br /&gt;
|0x1B14&lt;br /&gt;
|SE_NUM_EVENT_MAIN12_BIKABIKA&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG explosion/strike sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|6933&lt;br /&gt;
|0x1B15&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_02&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Angry Groudon illusion going GRROOOOOOH...! Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|6934&lt;br /&gt;
|0x1B16&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_HOUKOU_03&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0501&lt;br /&gt;
|Angry Groudon illusion in distance.&lt;br /&gt;
|-&lt;br /&gt;
|6935&lt;br /&gt;
|0x1B17&lt;br /&gt;
|SE_NUM_EVENT_MAIN10_ASHIOTO_03&lt;br /&gt;
|P03P02A&lt;br /&gt;
|m10a0902&lt;br /&gt;
|Guild members hearing &#039;&#039;very&#039;&#039; distant Groudon illusion footsteps. Exclusive to this scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main14 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7169&lt;br /&gt;
|0x1C01&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_RYUUSA_L&lt;br /&gt;
|D14P11A&lt;br /&gt;
|m14a0301&lt;br /&gt;
|The hero and partner sinking into the quicksand pit.&lt;br /&gt;
|-&lt;br /&gt;
|7170&lt;br /&gt;
|0x1C02&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_FALL&lt;br /&gt;
|D14P12A&lt;br /&gt;
|m14a0103&lt;br /&gt;
|Something falling, not hitting. Used when the hero and partner fall into Quicksand Cave.&lt;br /&gt;
|-&lt;br /&gt;
|7171&lt;br /&gt;
|0x1C03&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_APPEAR&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0601&lt;br /&gt;
|&amp;quot;Step away from the Time Gear!&amp;quot; Mesprit shoots out of the water.&lt;br /&gt;
|-&lt;br /&gt;
|7172&lt;br /&gt;
|0x1C04&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ATTACK&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound. Grovyle knocks away the hero and partner during Underground Lake scene.&lt;br /&gt;
|-&lt;br /&gt;
|7173&lt;br /&gt;
|0x1C05&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_DIVE&lt;br /&gt;
|D15P41A&lt;br /&gt;
|m14a0801&lt;br /&gt;
|Grovyle jumps into the Underground Lake.&lt;br /&gt;
|-&lt;br /&gt;
|7174&lt;br /&gt;
|0x1C06&lt;br /&gt;
|SE_NUM_EVENT_MAIN14_ELECTRIC_L&lt;br /&gt;
|V14P03A&lt;br /&gt;
|m14a0802&lt;br /&gt;
|(Loop) The Time Gear has been stolen and the frozen time zone is quickly expanding.&lt;br /&gt;
|-&lt;br /&gt;
|7175&lt;br /&gt;
|0x1C07&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SUISYOU&lt;br /&gt;
|D32P33A&lt;br /&gt;
|s04p1501&lt;br /&gt;
|Short high ring. Used when recruiting some legendaries.&lt;br /&gt;
|-&lt;br /&gt;
|7176&lt;br /&gt;
|0x1C08&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_HANNOU&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound.&lt;br /&gt;
|-&lt;br /&gt;
|7177&lt;br /&gt;
|0x1C09&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_ELECTRIC_L&lt;br /&gt;
|D16P31A&lt;br /&gt;
|m15a0601&lt;br /&gt;
|(Loop) Electrical discharging. Used in Amp Clearing scene.&lt;br /&gt;
|-&lt;br /&gt;
|7178&lt;br /&gt;
|0x1C0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_NENRIKI&lt;br /&gt;
|D17P34A&lt;br /&gt;
|m15b0906&lt;br /&gt;
|Azelf&#039;s eyes light up, activating failsafe. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7179&lt;br /&gt;
|0x1C0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Short and sweet sound. Dusknoir readies up, about to grab the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7180&lt;br /&gt;
|0x1C0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_BLOCK&lt;br /&gt;
|D12P41A&lt;br /&gt;
|m12a1001&lt;br /&gt;
|Short and sharp impact, hitting something. Dusknoir stops Manectric/Grovyle in the nick of time.&lt;br /&gt;
|-&lt;br /&gt;
|7181&lt;br /&gt;
|0x1C0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_WARP&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|&amp;quot;There&#039;s no escaping ME!&amp;quot; Dusknoir shifts/teleports(?) and gives chase after Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|7182&lt;br /&gt;
|0x1C0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_SIREN_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m16a0601&lt;br /&gt;
|Siren.&lt;br /&gt;
|-&lt;br /&gt;
|7183&lt;br /&gt;
|0x1C0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_01&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|Entering the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7184&lt;br /&gt;
|0x1C10&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_02&lt;br /&gt;
|V16P02A&lt;br /&gt;
|m19b1014&lt;br /&gt;
|Time travel inside the Dimensional Hole. Includes 3 whooshing sounds that sync with the cutscene for Dusknoir or Grovyle, the hero and the partner respectively.&lt;br /&gt;
|-&lt;br /&gt;
|7185&lt;br /&gt;
|0x1C11&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_GANKOU&lt;br /&gt;
|D26P42A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Chatot collapses after attack by Kabutops/Omastar. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7186&lt;br /&gt;
|0x1C12&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_KESSYOU_L&lt;br /&gt;
|P05P01A&lt;br /&gt;
|m17a0103&lt;br /&gt;
|(Loop) Primal Dialga&#039;s eyes light up, followed by a looping dark sound (First future scene with Dusknoir).&lt;br /&gt;
|-&lt;br /&gt;
|7187&lt;br /&gt;
|0x1C13&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_DOOR&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Future prison&#039;s cell door opens. Also used in other scenes including Aegis Cave walls opening.&lt;br /&gt;
|-&lt;br /&gt;
|7188&lt;br /&gt;
|0x1C14&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_YAMIRAMI_01&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|Sableye winking, not looped. Used in future prison cell, stockade and some Darkrai scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7189&lt;br /&gt;
|0x1C15&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_MEKAKUSHI&lt;br /&gt;
|P05P02A&lt;br /&gt;
|m17a0301&lt;br /&gt;
|The hero and partner get blindfolded by the Sableye.&lt;br /&gt;
|-&lt;br /&gt;
|7190&lt;br /&gt;
|0x1C16&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_SPOT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric hit sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7191&lt;br /&gt;
|0x1C17&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_HIKARIDAMA&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle takes out a Luminous Orb and blinds the Sableye, stockade scene.&lt;br /&gt;
|-&lt;br /&gt;
|7192&lt;br /&gt;
|0x1C18&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_APPEAR&lt;br /&gt;
|P05P03A&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Grovyle digs out.&lt;br /&gt;
|-&lt;br /&gt;
|7193&lt;br /&gt;
|0x1C19&lt;br /&gt;
|SE_NUM_EVENT_MAIN17_ASHIOTO&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Grovyle, the hero and the partner run out of the prison.&lt;br /&gt;
|-&lt;br /&gt;
|7194&lt;br /&gt;
|0x1C1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_KAMAE_02&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|The Sableye ready up to attack.&lt;br /&gt;
|-&lt;br /&gt;
|7195&lt;br /&gt;
|0x1C1B&lt;br /&gt;
|SE_NUM_EVENT_MAIN16_HOLE_03&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|The Dimensional Hole closes after the hero and partner get dragged in. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7196&lt;br /&gt;
|0x1C1C&lt;br /&gt;
|E_NUM_EVENT_MAIN17_YAMIRAMI_02_L&lt;br /&gt;
|P05P04A&lt;br /&gt;
|m17a0401&lt;br /&gt;
|(Loop) Sableye group slashing trapped heroes.&lt;br /&gt;
|-&lt;br /&gt;
|7197&lt;br /&gt;
|0x1C1D&lt;br /&gt;
|SE_NUM_EVENT_MAIN15_GAKON&lt;br /&gt;
|V15P01A&lt;br /&gt;
|m15a0602&lt;br /&gt;
|Crystal Crossing entrance rises out of the ground.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main18 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7425&lt;br /&gt;
|0x1D01&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_01&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;We are SPIRITOMB!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7426&lt;br /&gt;
|0x1D02&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_02&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|&amp;quot;It can&#039;t be this...&amp;quot; Spiritomb&#039;s stone moves.&lt;br /&gt;
|-&lt;br /&gt;
|7427&lt;br /&gt;
|0x1D03&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_03&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b0902&lt;br /&gt;
|Spiritomb &amp;quot;activating&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|7428&lt;br /&gt;
|0x1D04&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_04&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7429&lt;br /&gt;
|0x1D05&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_05&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|Spiritomb has been defeated and its &amp;quot;ghost&amp;quot; returns to its stone.&lt;br /&gt;
|-&lt;br /&gt;
|7430&lt;br /&gt;
|0x1D06&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_06&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Short &amp;quot;Enemy skedaddles away&amp;quot; sound used in many scenes. Despite its position/internal name, Spiritomb uses #7447 instead.&lt;br /&gt;
|-&lt;br /&gt;
|7431&lt;br /&gt;
|0x1D07&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_01&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Primal Dialga&#039;s eyes light up. Accompanied by visual background V19P01A.&lt;br /&gt;
|-&lt;br /&gt;
|7432&lt;br /&gt;
|0x1D08&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd dark whooshing sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7433&lt;br /&gt;
|0x1D09&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_03&lt;br /&gt;
|P08P01A&lt;br /&gt;
|m19a0601&lt;br /&gt;
|Celebi appears.&lt;br /&gt;
|-&lt;br /&gt;
|7434&lt;br /&gt;
|0x1D0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DARK&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1001&lt;br /&gt;
|Sky turns pitch black, Primal Dialga is coming.&lt;br /&gt;
|-&lt;br /&gt;
|7435&lt;br /&gt;
|0x1D0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_04&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Celebi time travels a short distance away.&lt;br /&gt;
|-&lt;br /&gt;
|7436&lt;br /&gt;
|0x1D0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_DISAPPEAR&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A short stomp? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7437&lt;br /&gt;
|0x1D0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_WING&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|(Loop) Primal Dialga counters Celebi&#039;s time travel. Accompanied by visual background V19P04A.&lt;br /&gt;
|-&lt;br /&gt;
|7438&lt;br /&gt;
|0x1D0E&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_GLASS&lt;br /&gt;
|V19P06A&lt;br /&gt;
|m19b1008&lt;br /&gt;
|Glass breaking, stopping Celebi.&lt;br /&gt;
|-&lt;br /&gt;
|7439&lt;br /&gt;
|0x1D0F&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_05&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1009&lt;br /&gt;
|Celebi blinds Dusknoir and the Sableye and teleports away.&lt;br /&gt;
|-&lt;br /&gt;
|7440&lt;br /&gt;
|0x1D10&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_LIGHT_01&lt;br /&gt;
|V03P06A&lt;br /&gt;
|m20a0707&lt;br /&gt;
|Time Gear is removed from Treeshroud Forest, deactivation sound.&lt;br /&gt;
|-&lt;br /&gt;
|7441&lt;br /&gt;
|0x1D11&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ANAHORI&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Judging by the internal name, a digging sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7442&lt;br /&gt;
|0x1D12&lt;br /&gt;
|SE_NUM_EVENT_MAIN21_ASHIOTO_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Judging by the internal name, very odd sounding footsteps. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7443&lt;br /&gt;
|0x1D13&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_CHAKUCHI&lt;br /&gt;
|D26P43A&lt;br /&gt;
|m23a0706&lt;br /&gt;
|Kabutops and the Omastar drop down from the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
|7444&lt;br /&gt;
|0x1D14&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_01_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Relic Fragment reacts to the Brine Cave wall pattern.&lt;br /&gt;
|-&lt;br /&gt;
|7445&lt;br /&gt;
|0x1D15&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_02_L&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0301&lt;br /&gt;
|Activating the Rainbow Stoneship.&lt;br /&gt;
|-&lt;br /&gt;
|7446&lt;br /&gt;
|0x1D16&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Loud PSG noise, similar to stat down sounds. Mikaruge is Spiritomb&#039;s Japanese name. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7447&lt;br /&gt;
|0x1D17&lt;br /&gt;
|SE_NUM_EVENT_MAIN18_MIKARUGE_08&lt;br /&gt;
|D21P41A&lt;br /&gt;
|m18b1301&lt;br /&gt;
|&amp;quot;R-r-run away!&amp;quot; Spiritomb runs off. Exclusive to this scene.&lt;br /&gt;
|-&lt;br /&gt;
|7448&lt;br /&gt;
|0x1D18&lt;br /&gt;
|SE_NUM_EVENT_MAIN19_LIGHT_06&lt;br /&gt;
|P09P01A&lt;br /&gt;
|m19b1007&lt;br /&gt;
|Primal Dialga&#039;s torso crystal lights up. Accompanied by visual background V19P05A.&lt;br /&gt;
|-&lt;br /&gt;
|7449&lt;br /&gt;
|0x1D19&lt;br /&gt;
|SE_NUM_EVENT_MAIN23_LIGHT_03_L&lt;br /&gt;
|P11P01A&lt;br /&gt;
|m23a1003&lt;br /&gt;
|(Loop) Pattern on Brine Cave wall reacts to the Relic Fragment.&lt;br /&gt;
|-&lt;br /&gt;
|7450&lt;br /&gt;
|0x1D1A&lt;br /&gt;
|SE_NUM_EVENT_MAIN20_KAKIWAKE&lt;br /&gt;
|H01P99A&lt;br /&gt;
|m20a0202&lt;br /&gt;
|The partner opens up the entrance to Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Main25 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7681&lt;br /&gt;
|0x1E01&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HADOU_01_L&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|(Loop) Charging up Dusknoir&#039;s mouth attack.&lt;br /&gt;
|-&lt;br /&gt;
|7682&lt;br /&gt;
|0x1E02&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|&amp;quot;Now! Go!&amp;quot; Deflecting Dusknoir&#039;s final attack (truncated in-game, the full sound is longer)&lt;br /&gt;
|-&lt;br /&gt;
|7683&lt;br /&gt;
|0x1E03&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_3ATTACK_02&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir gets hit by deflected mouth attack (fade to white).&lt;br /&gt;
|-&lt;br /&gt;
|7684&lt;br /&gt;
|0x1E04&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DOWN&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0101&lt;br /&gt;
|Dusknoir hitting the ground.&lt;br /&gt;
|-&lt;br /&gt;
|7685&lt;br /&gt;
|0x1E05&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DAMAGE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Grabbing sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7686&lt;br /&gt;
|0x1E06&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ATTACK_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle pushing Dusknoir.&lt;br /&gt;
|-&lt;br /&gt;
|7687&lt;br /&gt;
|0x1E07&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_HAGURUMA_01&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle dropping the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|7688&lt;br /&gt;
|0x1E08&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_DISAPPEAR&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Grovyle and Dusknoir enter the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|7689&lt;br /&gt;
|0x1E09&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_ISHIBUNE&lt;br /&gt;
|D28P33A&lt;br /&gt;
|m25a0401&lt;br /&gt;
|The Rainbow Stoneship takes off.&lt;br /&gt;
|-&lt;br /&gt;
|7690&lt;br /&gt;
|0x1E0A&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_01&lt;br /&gt;
|D17P45A&lt;br /&gt;
|m15b1001&lt;br /&gt;
|Grovyle attacks the partner at the Crystal Lake. Also used in some other scenes.&lt;br /&gt;
|-&lt;br /&gt;
|7691&lt;br /&gt;
|0x1E0B&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_02&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|(Loop) Electrical discharge, more intense. &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7692&lt;br /&gt;
|0x1E0C&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_GAREKI&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Temporal Pinnacle earthquake, sounds like fire.&lt;br /&gt;
|-&lt;br /&gt;
|7693&lt;br /&gt;
|0x1E0D&lt;br /&gt;
|SE_NUM_EVENT_MAIN25_THUNDER_03&lt;br /&gt;
|D30P41A&lt;br /&gt;
|m25a1101&lt;br /&gt;
|Loud lightning sound, used on Temporal Pinnacle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Sub01 SE ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|7937&lt;br /&gt;
|0x1F01&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_01&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Trap opens up.&lt;br /&gt;
|-&lt;br /&gt;
|7938&lt;br /&gt;
|0x1F02&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_02&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0601&lt;br /&gt;
|Falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7939&lt;br /&gt;
|0x1F03&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_03&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|Hitting the ground after falling into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|7940&lt;br /&gt;
|0x1F04&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_04_L&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|(Loop) The Grand Master&#039;s pitfall trap closes.&lt;br /&gt;
|-&lt;br /&gt;
|7941&lt;br /&gt;
|0x1F05&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ANA_05&lt;br /&gt;
|D31P41A&lt;br /&gt;
|s01p0602&lt;br /&gt;
|The Grand Master&#039;s pitfall trap finishes closing.&lt;br /&gt;
|-&lt;br /&gt;
|7942&lt;br /&gt;
|0x1F06&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAIATARI&lt;br /&gt;
|D31P31A&lt;br /&gt;
|s01p0801&lt;br /&gt;
|Only used during uncommon 2nd attempt cutscene; Wigglytuff runs into the hero and partner, pushing them into the hole again.&lt;br /&gt;
|-&lt;br /&gt;
|7943&lt;br /&gt;
|0x1F07&lt;br /&gt;
|SE_NUM_EVENT_SUB01_TAKARABAKO&lt;br /&gt;
|T01P01A&lt;br /&gt;
|m16a0701&lt;br /&gt;
|&amp;quot;It&#039;s too soon for farewells!&amp;quot; Dusknoir grabs the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|7944&lt;br /&gt;
|0x1F08&lt;br /&gt;
|SE_NUM_EVENT_SUB01_CLAP_L&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m04a0201&lt;br /&gt;
|(Loop) Party popper and clapping. Used for perfect Sentry Duty results and Project P announcements.&lt;br /&gt;
|-&lt;br /&gt;
|7945&lt;br /&gt;
|0x1F09&lt;br /&gt;
|SE_NUM_EVENT_SUB01_ICE_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Beam of light? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7946&lt;br /&gt;
|0x1F0A&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placing an egg? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7947&lt;br /&gt;
|0x1F0B&lt;br /&gt;
|SE_NUM_EVENT_SUB04_PUKURIN&lt;br /&gt;
|G01P04A&lt;br /&gt;
|s04p0101&lt;br /&gt;
|&amp;quot;YOOM...TAH!&amp;quot; Wigglytuff destroys his chamber to find the Aegis Cave key.&lt;br /&gt;
|-&lt;br /&gt;
|7948&lt;br /&gt;
|0x1F0C&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_01_L&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|(Loop) Very low short buzzing sounds. Opening an Aegis Cave path using Unown Stones.&lt;br /&gt;
|-&lt;br /&gt;
|7949&lt;br /&gt;
|0x1F0D&lt;br /&gt;
|SE_NUM_EVENT_SUB04_SEKIHI_02&lt;br /&gt;
|D32P12A&lt;br /&gt;
|s04p0801&lt;br /&gt;
|Aegis Cave path opens with a blast of light.&lt;br /&gt;
|-&lt;br /&gt;
|7950&lt;br /&gt;
|0x1F0E&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_01_L&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|(Loop) Regice/Regirock/Registeel turning into light after getting defeated. &amp;quot;A mysterious light enveloped [player]!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7951&lt;br /&gt;
|0x1F0F&lt;br /&gt;
|SE_NUM_EVENT_SUB04_LIGHT_02&lt;br /&gt;
|D32P31A&lt;br /&gt;
|s04p0601&lt;br /&gt;
|&amp;quot;The guardian&#039;s permission was granted!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|7952&lt;br /&gt;
|0x1F10&lt;br /&gt;
|SE_NUM_EVENT_SUB04_FLASH_01&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1801&lt;br /&gt;
|Another wipe sound. Only used in rematches against Regigigas.&lt;br /&gt;
|-&lt;br /&gt;
|7953&lt;br /&gt;
|0x1F11&lt;br /&gt;
|SE_NUM_EVENT_SUB04_ATTACK&lt;br /&gt;
|D32P44A&lt;br /&gt;
|s04p1901&lt;br /&gt;
|Regigigas strikes the ground in post-defeat cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|7954&lt;br /&gt;
|0x1F12&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WHISTLE&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Flute-like noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|7955&lt;br /&gt;
|0x1F13&lt;br /&gt;
|SE_NUM_EVENT_SUB04_WING_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|7956&lt;br /&gt;
|0x1F14&lt;br /&gt;
|SE_NUM_EVENT_SUB02_ICE_02&lt;br /&gt;
|D79P41A&lt;br /&gt;
|s02p0701&lt;br /&gt;
|Scizor&#039;s ice prison shatters.&lt;br /&gt;
|-&lt;br /&gt;
|7957&lt;br /&gt;
|0x1F15&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg close to hatching. Kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
|-&lt;br /&gt;
|7958&lt;br /&gt;
|0x1F16&lt;br /&gt;
|SE_NUM_EVENT_SUB03_EGG_03&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s03p0301&lt;br /&gt;
|Manaphy egg hatches, accompanied by visual light effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub10 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8193&lt;br /&gt;
|0x2001&lt;br /&gt;
|SE_NUM_EVENT_SUB10_FIRE_01&lt;br /&gt;
|S00P01A&lt;br /&gt;
|dopen&lt;br /&gt;
|Special Mission letter bursting into flame(?) and deleting itself.&lt;br /&gt;
|-&lt;br /&gt;
|8194&lt;br /&gt;
|0x2002&lt;br /&gt;
|SE_NUM_EVENT_SUB12_LIGHT_01&lt;br /&gt;
|D80P41A&lt;br /&gt;
|m99a0129&lt;br /&gt;
|Very interesting getting loot/opening treasure box sound.&lt;br /&gt;
|-&lt;br /&gt;
|8195&lt;br /&gt;
|0x2003&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_01&lt;br /&gt;
|G01P07A&lt;br /&gt;
|s20p1001&lt;br /&gt;
|Being sent into a dream.&lt;br /&gt;
|-&lt;br /&gt;
|8196&lt;br /&gt;
|0x2004&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_01&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|&amp;quot;THIS IS THE END OF YOU!&amp;quot; Palkia abducts the hero and partner at Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8197&lt;br /&gt;
|0x2005&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_02&lt;br /&gt;
|H02P99A&lt;br /&gt;
|s21p0501&lt;br /&gt;
|Dark pulsing. Palkia orb floats away from Sharpedo Bluff.&lt;br /&gt;
|-&lt;br /&gt;
|8198&lt;br /&gt;
|0x2006&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_03&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1110&lt;br /&gt;
|&amp;quot;This is all... a nightmare!&amp;quot; The hero wakes up and strikes Darkrai during Dark Crater Pit scene.&lt;br /&gt;
|-&lt;br /&gt;
|8199&lt;br /&gt;
|0x2007&lt;br /&gt;
|SE_NUM_EVENT_SUB22_EFFECT_01&lt;br /&gt;
|D39P32A&lt;br /&gt;
|s22p0203&lt;br /&gt;
|&amp;quot;There&#039;s a second... Cresselia?&amp;quot; Cresselia unmasks Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8200&lt;br /&gt;
|0x2008&lt;br /&gt;
|SE_NUM_EVENT_SUB21_EFFECT_04&lt;br /&gt;
|D38P11A&lt;br /&gt;
|s21p0502&lt;br /&gt;
|Teleporting sound. Palkia giving chase after the hero and partner fall down pit in Spacial Rift.&lt;br /&gt;
|-&lt;br /&gt;
|8201&lt;br /&gt;
|0x2009&lt;br /&gt;
|SE_NUM_EVENT_SUB20_EFFECT_02&lt;br /&gt;
|D37P11A&lt;br /&gt;
|s20p0902&lt;br /&gt;
|The hero and partner arriving inside Azurill&#039;s dream. Also used in Palkia cutscenes. High pitched whoosh, slow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Main26 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8449&lt;br /&gt;
|0x2101&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|8450&lt;br /&gt;
|0x2102&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_ISHIBUNE&lt;br /&gt;
|P11P02A&lt;br /&gt;
|m25a0404&lt;br /&gt;
|The Rainbow Stoneship arriving at the bridge.&lt;br /&gt;
|-&lt;br /&gt;
|8451&lt;br /&gt;
|0x2103&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_KOROGARU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|The partner tumbling down the steps at Temporal Pinnacle, after setting the Time Gears.&lt;br /&gt;
|-&lt;br /&gt;
|8452&lt;br /&gt;
|0x2104&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_01_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8453&lt;br /&gt;
|0x2105&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_02_L&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Placeholder &amp;quot;sweat drop&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|8454&lt;br /&gt;
|0x2106&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_LIGHT_03&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|(Loop) The light that swallows the hero at the end of the main story. Also used in Relic Fragment and Special Episode 5 scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8455&lt;br /&gt;
|0x2107&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_SEKICYUU&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Crumbling rocks. Used in Temporal Pinnacle scene after defeating Primal Dialga.&lt;br /&gt;
|-&lt;br /&gt;
|8456&lt;br /&gt;
|0x2108&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Wipe-like sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8457&lt;br /&gt;
|0x2109&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_THUNDER_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric wipe sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8458&lt;br /&gt;
|0x210A&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_WHITEOUT&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0201&lt;br /&gt;
|A recovered Dialga shows a vision to the hero and partner.&lt;br /&gt;
|-&lt;br /&gt;
|8459&lt;br /&gt;
|0x210B&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_DISAPPEAR&lt;br /&gt;
|P13P01A&lt;br /&gt;
|m26a0401&lt;br /&gt;
|The hero disappears, final sound.&lt;br /&gt;
|-&lt;br /&gt;
|8460&lt;br /&gt;
|0x210C&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|PSG stomp? Judging by the internal name, something to do with rubble. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8461&lt;br /&gt;
|0x210D&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_GAREKI_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Fiery noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8462&lt;br /&gt;
|0x210E&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HAGURUMA_01&lt;br /&gt;
|D30P33A&lt;br /&gt;
|m26a0102&lt;br /&gt;
|Time Gears set in place.&lt;br /&gt;
|-&lt;br /&gt;
|8463&lt;br /&gt;
|0x210F&lt;br /&gt;
|SE_NUM_EVENT_MAIN26_HOUKOU&lt;br /&gt;
|V24P03A&lt;br /&gt;
|m24a0205&lt;br /&gt;
|Lapras starts flying.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub23 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8705&lt;br /&gt;
|0x2201&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_02_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai&#039;s Dimensional Hole shatters into pieces.&lt;br /&gt;
|-&lt;br /&gt;
|8706&lt;br /&gt;
|0x2202&lt;br /&gt;
|SE_NUM_EVENT_SUB23_HOLE_01&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Darkrai conjures up Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8707&lt;br /&gt;
|0x2203&lt;br /&gt;
|SE_NUM_EVENT_SUB23_WHITEOUT&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|&amp;quot;THERE IS NO ESCAPE!&amp;quot; Palkia attacks Darkrai and the Dimensional Hole.&lt;br /&gt;
|-&lt;br /&gt;
|8708&lt;br /&gt;
|0x2204&lt;br /&gt;
|SE_NUM_EVENT_SUB23_EFFECT_01_L&lt;br /&gt;
|D41P41A&lt;br /&gt;
|s22p1401&lt;br /&gt;
|(Loop) Palkia charges attack aimed at Darkrai.&lt;br /&gt;
|-&lt;br /&gt;
|8709&lt;br /&gt;
|0x2205&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOGOMU&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|The internal name suggests this is supposed to be a Loudred sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|8710&lt;br /&gt;
|0x2206&lt;br /&gt;
|SE_NUM_EVENT_MOTION_ITEM&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0701&lt;br /&gt;
|Giving/picking up an item. Used in many scenes.&lt;br /&gt;
|-&lt;br /&gt;
|8711&lt;br /&gt;
|0x2207&lt;br /&gt;
|SE_NUM_EVENT_MOTION_DOOR&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m02a0202&lt;br /&gt;
|Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
|-&lt;br /&gt;
|8712&lt;br /&gt;
|0x2208&lt;br /&gt;
|SE_NUM_EVENT_HADOU_CHECK&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|(Loop) Reading aura in personality quiz.&lt;br /&gt;
|-&lt;br /&gt;
|8713&lt;br /&gt;
|0x2209&lt;br /&gt;
|SE_NUM_DUN_MOTION_MONEY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a1001&lt;br /&gt;
|Collecting coins. Only used during Chatot&#039;s tax scene and Bidoof looking at his coins in SE1.&lt;br /&gt;
|-&lt;br /&gt;
|8714&lt;br /&gt;
|0x220A&lt;br /&gt;
|SE_NUM_DUN_EFF_DRINK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ingesting, liquid sound.&lt;br /&gt;
|-&lt;br /&gt;
|8715&lt;br /&gt;
|0x220B&lt;br /&gt;
|SE_NUM_DUN_MOTION_QUACK&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu&#039;s screech.&lt;br /&gt;
|-&lt;br /&gt;
|8716&lt;br /&gt;
|0x220C&lt;br /&gt;
|SE_NUM_DUN_EFF_LIGHT_WALL&lt;br /&gt;
|T01P02A&lt;br /&gt;
|enter09&lt;br /&gt;
|Xatu appraises a Treasure Box.&lt;br /&gt;
|-&lt;br /&gt;
|8717&lt;br /&gt;
|0x220D&lt;br /&gt;
|SE_NUM_DUN_EFF_SMOKE_9&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Identical sound to #1813.&lt;br /&gt;
|-&lt;br /&gt;
|8718&lt;br /&gt;
|0x220E&lt;br /&gt;
|SE_NUM_DUN_EFF_DENJIFUYUU&lt;br /&gt;
|G01P04A&lt;br /&gt;
|enter05&lt;br /&gt;
|Croagunk&#039;s Swap Shop cauldron swapping an Exclusive Item.&lt;br /&gt;
|-&lt;br /&gt;
|8719&lt;br /&gt;
|0x220F&lt;br /&gt;
|SE_NUM_EVENT_EFF_SHINKA_EGG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Egg shaking sound. Used while checking on an egg at the Chansey Day Care.&lt;br /&gt;
|-&lt;br /&gt;
|8720&lt;br /&gt;
|0x2210&lt;br /&gt;
|SE_NUM_DUN_MOTION_HUNGRY&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a1203&lt;br /&gt;
|Belly/Hungry, often used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;. Identical to the dungeon sound (#4867).&lt;br /&gt;
|-&lt;br /&gt;
|8721&lt;br /&gt;
|0x2211&lt;br /&gt;
|SE_NUM_ME_WIND_S&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Somewhat unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #10.&lt;br /&gt;
|-&lt;br /&gt;
|8722&lt;br /&gt;
|0x2212&lt;br /&gt;
|SE_NUM_ME_WIND_M&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Louder unpolished wind gust sound. Appears to be unused. The internal name suggests this is an earlier iteration of ME #11.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8961&lt;br /&gt;
|0x2301&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ASE_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop sound, to be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt; This sound is intended for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8962&lt;br /&gt;
|0x2302&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question. Confused. Wondering. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8963&lt;br /&gt;
|0x2303&lt;br /&gt;
|SE_NUM_EVENT_SIGN_HATENA_03&lt;br /&gt;
|D05P31A&lt;br /&gt;
|m07a0701&lt;br /&gt;
|Doubled version of #8962. Usually used for looking around along with &amp;lt;code&amp;gt;ExecuteCommon(CORO_LOOK_AROUND_FUNC_SERIES, 0);&amp;lt;/code&amp;gt; or simply manually, but it is also used for questioning (s03p2003).&lt;br /&gt;
|-&lt;br /&gt;
|8964&lt;br /&gt;
|0x2304&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Exclamation mark. Usually used in a &amp;quot;surprised!&amp;quot; context, with some exceptions. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8965&lt;br /&gt;
|0x2305&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_02&lt;br /&gt;
|G01P01C&lt;br /&gt;
|m11a0303&lt;br /&gt;
|Higher pitched; idea! Noticed something! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8966&lt;br /&gt;
|0x2306&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_03&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m03a0506&lt;br /&gt;
|Making a discovery.&lt;br /&gt;
|-&lt;br /&gt;
|8967&lt;br /&gt;
|0x2307&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_04&lt;br /&gt;
|D10P21A&lt;br /&gt;
|m10a0701&lt;br /&gt;
|Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; or  &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;. Sometimes used in a negative context (m03a0801).&lt;br /&gt;
|-&lt;br /&gt;
|8968&lt;br /&gt;
|0x2308&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_01&lt;br /&gt;
|D01P41A&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&lt;br /&gt;
|-&lt;br /&gt;
|8969&lt;br /&gt;
|0x2309&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_02&lt;br /&gt;
|D08P11A&lt;br /&gt;
|m09a0301 &lt;br /&gt;
|Aghast! To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8970&lt;br /&gt;
|0x230A&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_01&lt;br /&gt;
|T01P02A&lt;br /&gt;
|m12a0601&lt;br /&gt;
|Loudred&#039;s wake-up call. Also used as a general &amp;quot;very angry&amp;quot; sound. It&#039;s a doubled version of #8971. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;, rarely with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt; (m13a0101)&lt;br /&gt;
|-&lt;br /&gt;
|8971&lt;br /&gt;
|0x230B&lt;br /&gt;
|SE_NUM_EVENT_SIGN_ANGER_02&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Angry, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|8972&lt;br /&gt;
|0x230C&lt;br /&gt;
|SE_NUM_EVENT_SIGN_TENSION_01&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;. Intended for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|8973&lt;br /&gt;
|0x230D&lt;br /&gt;
|SE_NUM_EVENT_SIGN_SHOCK_03&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m08a0503&lt;br /&gt;
|Surprised? Being found out? Used with &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt; depending on the character.&lt;br /&gt;
|-&lt;br /&gt;
|8974&lt;br /&gt;
|0x230E&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_01&lt;br /&gt;
|G01P04A&lt;br /&gt;
|m05a0705&lt;br /&gt;
|Surprised short jump, to be used with actor execute common: &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8975&lt;br /&gt;
|0x230F&lt;br /&gt;
|SE_NUM_EVENT_MOTION_JUNP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Excited double short jump! Also used for emphasis and sometimes anger. Used with &amp;lt;code&amp;gt;ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&amp;lt;/code&amp;gt;. &#039;&#039;&#039;Despite the name, this execute common is often not used in angry context!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|8976&lt;br /&gt;
|0x2310&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_OK&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bell sound. Selecting the correct answer during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8977&lt;br /&gt;
|0x2311&lt;br /&gt;
|SE_NUM_EVENT_MINIGAME_NG&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Selecting the incorrect answer or timing out during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|8978&lt;br /&gt;
|0x2312&lt;br /&gt;
|SE_NUM_EVENT_SIGN_NOTICE_05&lt;br /&gt;
|G01P03A&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8979&lt;br /&gt;
|0x2313&lt;br /&gt;
|SE_NUM_EVENT_OPENING_ROGO&lt;br /&gt;
|V03P08A&lt;br /&gt;
|t01p0501&lt;br /&gt;
|Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9217&lt;br /&gt;
|0x2401&lt;br /&gt;
|SE_NUM_EV_S01_SNORER_01_LP&lt;br /&gt;
|G01P10C&lt;br /&gt;
|n01a0703&lt;br /&gt;
|(Loop) Loudred snoring.&lt;br /&gt;
|-&lt;br /&gt;
|9218&lt;br /&gt;
|0x2402&lt;br /&gt;
|SE_NUM_EV_S01_UNREST_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Short buzzing with a small whoosh.&lt;br /&gt;
|-&lt;br /&gt;
|9219&lt;br /&gt;
|0x2403&lt;br /&gt;
|SE_NUM_EV_S01_CALL_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Start of almost a jingle related to the Wigglytuff Guild rules, Special Episode 1.&lt;br /&gt;
|-&lt;br /&gt;
|9220&lt;br /&gt;
|0x2404&lt;br /&gt;
|SE_NUM_EV_S01_CALL_02&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Part of the above jingle/chime.&lt;br /&gt;
|-&lt;br /&gt;
|9221&lt;br /&gt;
|0x2405&lt;br /&gt;
|SE_NUM_EV_S01_CALL_03&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
|-&lt;br /&gt;
|9222&lt;br /&gt;
|0x2406&lt;br /&gt;
|SE_NUM_EV_S01_COME_01&lt;br /&gt;
|D42P41A&lt;br /&gt;
|n01a1904&lt;br /&gt;
|Continuation of that jingle/chime thing, the end.&lt;br /&gt;
|-&lt;br /&gt;
|9223&lt;br /&gt;
|0x2407&lt;br /&gt;
|SE_NUM_EV_S01_BEHAVE_01_LP&lt;br /&gt;
|D42P31A&lt;br /&gt;
|n01a2301&lt;br /&gt;
|&amp;quot;Guildmaster! You can&#039;t do that!&amp;quot; Wigglytuff struggling against the guild members.&lt;br /&gt;
|-&lt;br /&gt;
|9224&lt;br /&gt;
|0x2408&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has been defeated and starts to wake.&lt;br /&gt;
|-&lt;br /&gt;
|9225&lt;br /&gt;
|0x2409&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_02&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi is surrounded by light...&lt;br /&gt;
|-&lt;br /&gt;
|9226&lt;br /&gt;
|0x240A&lt;br /&gt;
|SE_NUM_EV_S01_WHITEOUT_01&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi continued...&lt;br /&gt;
|-&lt;br /&gt;
|9227&lt;br /&gt;
|0x240B&lt;br /&gt;
|SE_NUM_EV_S01_EFFECT_04&lt;br /&gt;
|D42P42A&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Jirachi has awoken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side02 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9473&lt;br /&gt;
|0x2501&lt;br /&gt;
|SE_NUM_EV_SIDE02_BREAK&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Igglybuff destroys the huge boulder, Papa/Igglybuff flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9474&lt;br /&gt;
|0x2502&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Ominous growl, Armaldo tries to scare Banette, Skorupi and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9475&lt;br /&gt;
|0x2503&lt;br /&gt;
|SE_NUM_EV_SIDE02_ROAR_02&lt;br /&gt;
|D43p31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Louder Armaldo growl.&lt;br /&gt;
|-&lt;br /&gt;
|9476&lt;br /&gt;
|0x2504&lt;br /&gt;
|SE_NUM_EV_SIDE02_MONSTERSTEP_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|A single footstep. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9477&lt;br /&gt;
|0x2505&lt;br /&gt;
|SE_NUM_EV_S02_GRASSY_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Quiet rustling sound, Armaldo-related.&lt;br /&gt;
|-&lt;br /&gt;
|9478&lt;br /&gt;
|0x2506&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_01&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Armaldo slashing air, trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9479&lt;br /&gt;
|0x2507&lt;br /&gt;
|SE_NUM_EV_SIDE02_THREAT_02&lt;br /&gt;
|D43P31A&lt;br /&gt;
|n02a0901&lt;br /&gt;
|Loud Armaldo growl, still trying to scare Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9480&lt;br /&gt;
|0x2508&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo grabs secret map.&lt;br /&gt;
|-&lt;br /&gt;
|9481&lt;br /&gt;
|0x2509&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|&amp;quot;Armaldo handed Igglybuff the secret map.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9482&lt;br /&gt;
|0x250A&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_01&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff rolls up the map.&lt;br /&gt;
|-&lt;br /&gt;
|9483&lt;br /&gt;
|0x250B&lt;br /&gt;
|SE_NUM_EV_SIDE02_MAP_IGNITE_02&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Igglybuff sets the secret map on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9484&lt;br /&gt;
|0x250C&lt;br /&gt;
|SE_NUM_EV_SIDE02_PUTOUT&lt;br /&gt;
|P19P02A&lt;br /&gt;
|n02a1002&lt;br /&gt;
|Armaldo douses the burning map with water.&lt;br /&gt;
|-&lt;br /&gt;
|9485&lt;br /&gt;
|0x250D&lt;br /&gt;
|SE_NUM_EV_S02_FALLDOWN_01&lt;br /&gt;
|G01P05C&lt;br /&gt;
|n02a0105&lt;br /&gt;
|Wigglytuff drops the Defend Globe and it bounces a short distance. Pre-flashback cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|9486&lt;br /&gt;
|0x250E&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence.&lt;br /&gt;
|-&lt;br /&gt;
|9487&lt;br /&gt;
|0x250F&lt;br /&gt;
|SE_NUM_EV_S02_TITTLE_01&lt;br /&gt;
|V32P01A&lt;br /&gt;
|n01a0102&lt;br /&gt;
|Banner sound for Special Episodes 1 and 2.&lt;br /&gt;
|-&lt;br /&gt;
|9488&lt;br /&gt;
|0x2510&lt;br /&gt;
|SE_NUM_EV_S02_GUMI_01&lt;br /&gt;
|P17P02A&lt;br /&gt;
|n02a0109&lt;br /&gt;
|&amp;quot;Igglybuff received many Gummis from Mama.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9489&lt;br /&gt;
|0x2511&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_01&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Rolling rocks during Papa/Igglybuff flashback scene.&lt;br /&gt;
|-&lt;br /&gt;
|9490&lt;br /&gt;
|0x2512&lt;br /&gt;
|SE_NUM_EV_S02_FALLINGROCK_02&lt;br /&gt;
|P18P01A&lt;br /&gt;
|n02a0304&lt;br /&gt;
|Huge boulder about to fall on Papa.&lt;br /&gt;
|-&lt;br /&gt;
|9491&lt;br /&gt;
|0x2513&lt;br /&gt;
|SE_NUM_EV_S02_ROAR_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like another version of Armaldo growling. Appears to be unused.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side03 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9729&lt;br /&gt;
|0x2601&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_OPEN&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Mama opens door, Igglybuff&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
|9730&lt;br /&gt;
|0x2602&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_CLOSE&lt;br /&gt;
|P17P01A&lt;br /&gt;
|n03a1002&lt;br /&gt;
|Papa closes door.&lt;br /&gt;
|-&lt;br /&gt;
|9731&lt;br /&gt;
|0x2603&lt;br /&gt;
|SE_NUM_EV_S03_DISCOVER&lt;br /&gt;
|P20P01A&lt;br /&gt;
|n03a0701&lt;br /&gt;
|Armaldo opens a large treasure chest.&lt;br /&gt;
|-&lt;br /&gt;
|9732&lt;br /&gt;
|0x2604&lt;br /&gt;
|SE_NUM_EV_S03_FLOOR_OPEN&lt;br /&gt;
|D45P31A&lt;br /&gt;
|n03a1501&lt;br /&gt;
|Dungeon trap! Stone floor falls out underneath Armaldo and Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9733&lt;br /&gt;
|0x2605&lt;br /&gt;
|SE_NUM_EV_S03_TOUCH&lt;br /&gt;
|P19P01A&lt;br /&gt;
|n03a0401&lt;br /&gt;
|(Loop) Igglybuff &amp;quot;hitting&amp;quot; the Kangaskhan Rock.&lt;br /&gt;
|-&lt;br /&gt;
|9734&lt;br /&gt;
|0x2606&lt;br /&gt;
|SE_NUM_EV_S03_DOOR_BREAK&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Igglybuff solves the puzzle by blasting open the door.&lt;br /&gt;
|-&lt;br /&gt;
|9735&lt;br /&gt;
|0x2607&lt;br /&gt;
|SE_NUM_EV_S03_FIRE_FIGHTING&lt;br /&gt;
|D44P31A&lt;br /&gt;
|n03a0601&lt;br /&gt;
|Armaldo: &amp;quot;Here goes! Water Gun!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|9736&lt;br /&gt;
|0x2608&lt;br /&gt;
|SE_NUM_EV_S03_ROOLUP&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|Discovery! Armaldo and Igglybuff see ruins in the distance. Also used in Time Gear scene during Special Episode 4.&lt;br /&gt;
|-&lt;br /&gt;
|9737&lt;br /&gt;
|0x2609&lt;br /&gt;
|SE_NUM_EV_S03_THROW&lt;br /&gt;
|P22P01A&lt;br /&gt;
|n03a1702&lt;br /&gt;
|&amp;quot;Take this!&amp;quot; Armaldo throws the Defend Globe to Igglybuff.&lt;br /&gt;
|-&lt;br /&gt;
|9738&lt;br /&gt;
|0x260A&lt;br /&gt;
|SE_NUM_EV_S03_SOMEBODY&lt;br /&gt;
|D45P42A&lt;br /&gt;
|n03a1502&lt;br /&gt;
|Fortune Ravine Pit enemies making a rustling sound.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side04 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|9985&lt;br /&gt;
|0x2701&lt;br /&gt;
|SE_NUM_EV_S04_SHOW&lt;br /&gt;
|G01P05A&lt;br /&gt;
|n04a0106&lt;br /&gt;
|Rustling paper. Magnezone hands Sunflora the wanted poster.&lt;br /&gt;
|-&lt;br /&gt;
|9986&lt;br /&gt;
|0x2702&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_01&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a0801&lt;br /&gt;
|Howling wind. Haunter shows up.&lt;br /&gt;
|-&lt;br /&gt;
|9987&lt;br /&gt;
|0x2703&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_DOWN&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a1001&lt;br /&gt;
|Haunter has been knocked out and drops to the floor.&lt;br /&gt;
|-&lt;br /&gt;
|9988&lt;br /&gt;
|0x2704&lt;br /&gt;
|SE_NUM_EV_S04_MAGMAC_01&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Lava bubble(?) bursts open, revealing a Slugma.&lt;br /&gt;
|-&lt;br /&gt;
|9989&lt;br /&gt;
|0x2705&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_02&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Haunter splits into three.&lt;br /&gt;
|-&lt;br /&gt;
|9990&lt;br /&gt;
|0x2706&lt;br /&gt;
|SE_NUM_EV_S04_FLASH&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|Haunter&#039;s blinding light, during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9991&lt;br /&gt;
|0x2707&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY&lt;br /&gt;
|D57P41A&lt;br /&gt;
|n04a2002&lt;br /&gt;
|High-to-low sound; the other 2 Haunter appear during flashback.&lt;br /&gt;
|-&lt;br /&gt;
|9992&lt;br /&gt;
|0x2708&lt;br /&gt;
|SE_NUM_EV_S04_LAVA_01&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2003&lt;br /&gt;
|Earthquake! Lava geysers are additionally set off.&lt;br /&gt;
|-&lt;br /&gt;
|9993&lt;br /&gt;
|0x2709&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_01&lt;br /&gt;
|D57P44A&lt;br /&gt;
|n04a2004&lt;br /&gt;
|Sunflora has been set on fire.&lt;br /&gt;
|-&lt;br /&gt;
|9994&lt;br /&gt;
|0x270A&lt;br /&gt;
|SE_NUM_EV_S04_GHOST_AWAY_02_2&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Electric beam? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|9995&lt;br /&gt;
|0x270B&lt;br /&gt;
|SE_NUM_EV_S04_FIRE_02&lt;br /&gt;
|D57P42A&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Slugma shoots fire at Sunflora.&lt;br /&gt;
|-&lt;br /&gt;
|9996&lt;br /&gt;
|0x270C&lt;br /&gt;
|SE_NUM_EV_S04_LEAFCUT&lt;br /&gt;
|D57P43A&lt;br /&gt;
|n04a2001&lt;br /&gt;
|Sunflora shoots a leaf attack at Haunter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side06 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10241&lt;br /&gt;
|0x2801&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_01&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm takes off their &amp;quot;statue&amp;quot; disguise, first Special Episode 4 scene.&lt;br /&gt;
|-&lt;br /&gt;
|10242&lt;br /&gt;
|0x2802&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Odd sound. Maybe for a pose or striking something? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10243&lt;br /&gt;
|0x2803&lt;br /&gt;
|SE_NUM_EV_S06_CATCH_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like this would directly follow #10242. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10244&lt;br /&gt;
|0x2804&lt;br /&gt;
|SE_NUM_EV_S06_BLACKOUT&lt;br /&gt;
|P26P01A&lt;br /&gt;
|n06a0102&lt;br /&gt;
|Team Charm turn off the light.&lt;br /&gt;
|-&lt;br /&gt;
|10245&lt;br /&gt;
|0x2805&lt;br /&gt;
|SE_NUM_EV_S06_HUNGRY&lt;br /&gt;
|D54P31A&lt;br /&gt;
|n06a0501&lt;br /&gt;
|&amp;quot;Guuuuuuuu!&amp;quot; Wigglytuff snoring.&lt;br /&gt;
|-&lt;br /&gt;
|10246&lt;br /&gt;
|0x2806&lt;br /&gt;
|SE_NUM_EV_S06_GETUP&lt;br /&gt;
|D54P32A&lt;br /&gt;
|n06a0502&lt;br /&gt;
|Wigglytuff wakes and gets up.&lt;br /&gt;
|-&lt;br /&gt;
|10247&lt;br /&gt;
|0x2807&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_01&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|A group of Lairon break open a wall.&lt;br /&gt;
|-&lt;br /&gt;
|10248&lt;br /&gt;
|0x2808&lt;br /&gt;
|SE_NUM_EV_S06_DESTRUCTION_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Another rock break noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10249&lt;br /&gt;
|0x2809&lt;br /&gt;
|SE_NUM_EV_S06_BATTLE_IN&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1301&lt;br /&gt;
|Team Charm battle intro sound.&lt;br /&gt;
|-&lt;br /&gt;
|10250&lt;br /&gt;
|0x280A&lt;br /&gt;
|SE_NUM_EV_S06_UNDERGROUND&lt;br /&gt;
|D55P41A&lt;br /&gt;
|n06a1801&lt;br /&gt;
|Aggron digs.&lt;br /&gt;
|-&lt;br /&gt;
|10251&lt;br /&gt;
|0x280B&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_01&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple bounces onto the scene from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|10252&lt;br /&gt;
|0x280C&lt;br /&gt;
|SE_NUM_EV_S06_APPLE_02&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|The Perfect Apple fumbles out of Wigglytuff&#039;s hands.&lt;br /&gt;
|-&lt;br /&gt;
|10253&lt;br /&gt;
|0x280D&lt;br /&gt;
|SE_NUM_EV_S06_PASSAWAY&lt;br /&gt;
|D56P11A&lt;br /&gt;
|n06a2703&lt;br /&gt;
|Perfect Apple or any character passes through an illusory wall.&lt;br /&gt;
|-&lt;br /&gt;
|10254&lt;br /&gt;
|0x280E&lt;br /&gt;
|SE_NUM_EV_S06_EFFECT_01_2&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3401&lt;br /&gt;
|&amp;quot;Lopunny opened the treasure chest!&amp;quot; Mystical opening sound.&lt;br /&gt;
|-&lt;br /&gt;
|10255&lt;br /&gt;
|0x280F&lt;br /&gt;
|SE_NUM_EV_S06_MOVING_LP&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|The treasure chest (Ditto) is rattling.&lt;br /&gt;
|-&lt;br /&gt;
|10256&lt;br /&gt;
|0x2810&lt;br /&gt;
|SE_NUM_EV_S06_METAMON&lt;br /&gt;
|D56P41A&lt;br /&gt;
|n06a3901&lt;br /&gt;
|Ditto transforms back to its regular form.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side08 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10497&lt;br /&gt;
|0x2901&lt;br /&gt;
|SE_NUM_EV_S08_STANDUP&lt;br /&gt;
|D28P44A&lt;br /&gt;
|m25a0302&lt;br /&gt;
|Rustling sound; Grovyle gets up after getting knocked down by Dusknoir in Hidden Land scene. Used in both the intro to Special Episode 5 and the main story scene (Sky addition).&lt;br /&gt;
|-&lt;br /&gt;
|10498&lt;br /&gt;
|0x2902&lt;br /&gt;
|SE_NUM_EV_S08_VITALITY&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Distinctive activation(?) noise. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10499&lt;br /&gt;
|0x2903&lt;br /&gt;
|SE_NUM_EV_S08_CROSSATTACK&lt;br /&gt;
|D46P31A&lt;br /&gt;
|n08a0808&lt;br /&gt;
|Sableye slashing attack.&lt;br /&gt;
|-&lt;br /&gt;
|10500&lt;br /&gt;
|0x2904&lt;br /&gt;
|SE_NUM_EV_S08_BEAT&lt;br /&gt;
|P23P02A&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Dusknoir punches the wall in frustration.&lt;br /&gt;
|-&lt;br /&gt;
|10501&lt;br /&gt;
|0x2905&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_01&lt;br /&gt;
|P24P01A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|The two Porygon teleport Grovyle and Dusknoir. Very odd sound.&lt;br /&gt;
|-&lt;br /&gt;
|10502&lt;br /&gt;
|0x2906&lt;br /&gt;
|SE_NUM_EV_S08_FORWARD_02&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Grovyle and Dusknoir arrive at Frozen Island. Sequel to #10501.&lt;br /&gt;
|-&lt;br /&gt;
|10503&lt;br /&gt;
|0x2907&lt;br /&gt;
|SE_NUM_EV_S08_SNOWATTACK&lt;br /&gt;
|D51P11A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt&#039;s ice attack, part 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|10753&lt;br /&gt;
|0x2A01&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKICE_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Earthquake/rumbling sound, presumably related to the block of ice that hits Dusknoir. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10754&lt;br /&gt;
|0x2A02&lt;br /&gt;
|SE_NUM_EV_S09_CRACKFLASH&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n08a2908&lt;br /&gt;
|Snorunt hits Grovyle with an ice attack. Directly follows #10503.&lt;br /&gt;
|-&lt;br /&gt;
|10755&lt;br /&gt;
|0x2A03&lt;br /&gt;
|SE_NUM_EV_S09_BLOCKFALL&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Dusknoir gets hit by a falling block of ice.&lt;br /&gt;
|-&lt;br /&gt;
|10756&lt;br /&gt;
|0x2A04&lt;br /&gt;
|SE_NUM_EV_S09_ONIGORI&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;GOGIGIGIGI!!&amp;quot; Group of Glalie make a noise.&lt;br /&gt;
|-&lt;br /&gt;
|10757&lt;br /&gt;
|0x2A05&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_01&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|&amp;quot;BUAOOOOOON!&amp;quot; Mamoswine roars.&lt;br /&gt;
|-&lt;br /&gt;
|10758&lt;br /&gt;
|0x2A06&lt;br /&gt;
|SE_NUM_EV_S09_MAMMU_02&lt;br /&gt;
|D51P41A&lt;br /&gt;
|n09a0501&lt;br /&gt;
|Mamoswine lands. Whoosh, stomp.&lt;br /&gt;
|-&lt;br /&gt;
|10759&lt;br /&gt;
|0x2A07&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_01_LP&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0904&lt;br /&gt;
|(Loop) Ice pillar crackling with electricity, Icicle Forest scene.&lt;br /&gt;
|-&lt;br /&gt;
|10760&lt;br /&gt;
|0x2A08&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Similar electricity sound to #10759. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|10761&lt;br /&gt;
|0x2A09&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_03&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0905&lt;br /&gt;
|Ice pillar makes an explosive discharge.&lt;br /&gt;
|-&lt;br /&gt;
|10762&lt;br /&gt;
|0x2A0A&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_04_LP&lt;br /&gt;
|D52P11A&lt;br /&gt;
|n09a0907&lt;br /&gt;
|(Loop) Louder electric crackling from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10763&lt;br /&gt;
|0x2A0B&lt;br /&gt;
|SE_NUM_EV_S09_ELECTRIC_05&lt;br /&gt;
|V38P03A&lt;br /&gt;
|n09a0906&lt;br /&gt;
|Louder explosive discharge from ice pillar.&lt;br /&gt;
|-&lt;br /&gt;
|10764&lt;br /&gt;
|0x2A0C&lt;br /&gt;
|SE_NUM_EV_S09_HEART&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|Heartbeat sound. &amp;quot;(Every nerve in my body is bristling!)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|10765&lt;br /&gt;
|0x2A0D&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|The four ice pillars hit Grovyle with electricity.&lt;br /&gt;
|-&lt;br /&gt;
|10766&lt;br /&gt;
|0x2A0E&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_02_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Less polished version of #10767, probably unused.&lt;br /&gt;
|-&lt;br /&gt;
|10767&lt;br /&gt;
|0x2A0F&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_03_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1203&lt;br /&gt;
|(Loop) Grovyle being zapped and drained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Sub30 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11009&lt;br /&gt;
|0x2B01&lt;br /&gt;
|SE_NUM_EV_S30_GAYA_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Weird yapping sound. Appears to be unused, and the loop is somewhat unpolished.&lt;br /&gt;
|-&lt;br /&gt;
|11010&lt;br /&gt;
|0x2B02&lt;br /&gt;
|SE_NUM_EV_S30_MASKIPPA_01_3&lt;br /&gt;
|D73P25A&lt;br /&gt;
|s31a2001&lt;br /&gt;
|Carnivine looking around; Sneasel is already gone.&lt;br /&gt;
|-&lt;br /&gt;
|11011&lt;br /&gt;
|0x2B03&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer and Muk group enter the scene. Slimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11012&lt;br /&gt;
|0x2B04&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_02_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Grimer shakes its head. &amp;quot;No. Nooooooooo.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11013&lt;br /&gt;
|0x2B05&lt;br /&gt;
|SE_NUM_EV_S30_BETOBETA_THREAT_2&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3401&lt;br /&gt;
|Muk strikes at air. More grimy sound.&lt;br /&gt;
|-&lt;br /&gt;
|11014&lt;br /&gt;
|0x2B06&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_01&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin readies; about to absorb the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11015&lt;br /&gt;
|0x2B07&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_02&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|(Loop) Shaymin absorbs the grime.&lt;br /&gt;
|-&lt;br /&gt;
|11016&lt;br /&gt;
|0x2B08&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_03&lt;br /&gt;
|D73P41A&lt;br /&gt;
|s31a3701&lt;br /&gt;
|Shaymin emits swirling light, deletes the grime. Long, mystical sound.&lt;br /&gt;
|-&lt;br /&gt;
|11017&lt;br /&gt;
|0x2B09&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_TOP&lt;br /&gt;
|V37P02A&lt;br /&gt;
|s31a3702&lt;br /&gt;
|Wind sound, during visual Sky Peak scene.&lt;br /&gt;
|-&lt;br /&gt;
|11018&lt;br /&gt;
|0x2B0A&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_CHANGE&lt;br /&gt;
|D73P31A&lt;br /&gt;
|s31a3705&lt;br /&gt;
|Shaymin changes into Sky Forme.&lt;br /&gt;
|-&lt;br /&gt;
|11019&lt;br /&gt;
|0x2B0B&lt;br /&gt;
|SE_NUM_EV_S30_SYAYMIN_FRY&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s31a3706&lt;br /&gt;
|Sky Forme Shaymin soaring down.&lt;br /&gt;
|-&lt;br /&gt;
|11020&lt;br /&gt;
|0x2B0C&lt;br /&gt;
|SE_NUM_EV_S30_TUBO&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Blip? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11021&lt;br /&gt;
|0x2B0D&lt;br /&gt;
|SE_NUM_EV_S30_BOXOPEN&lt;br /&gt;
|D73P25A&lt;br /&gt;
|enter11&lt;br /&gt;
|Opening a Sky Gift.&lt;br /&gt;
|-&lt;br /&gt;
|11022&lt;br /&gt;
|0x2B0E&lt;br /&gt;
|SE_NUM_EV_S30_TOPCUT&lt;br /&gt;
|V37P03A&lt;br /&gt;
|s32a0201&lt;br /&gt;
|Another soaring sound. Might replace #11019 on revisiting Sky Peak Summit.&lt;br /&gt;
|-&lt;br /&gt;
|11023&lt;br /&gt;
|0x2B0F&lt;br /&gt;
|SE_NUM_EV_S30_ROLLONG_2&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda finishes shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11024&lt;br /&gt;
|0x2B10&lt;br /&gt;
|SE_NUM_EV_S30_REGRET&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|Spinda, Wobbuffet and Wynaut make dramatic noise. &amp;quot;Doesn&#039;t that seem wasteful?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11025&lt;br /&gt;
|0x2B11&lt;br /&gt;
|SE_NUM_EV_S30_BOW&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0202&lt;br /&gt;
|&amp;quot;I hope to see you again soon here at Spinda&#039;s Café.&amp;quot; Spinda bows.&lt;br /&gt;
|-&lt;br /&gt;
|11026&lt;br /&gt;
|0x2B12&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_01&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Something related to Project P?&lt;br /&gt;
|-&lt;br /&gt;
|11027&lt;br /&gt;
|0x2B13&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_02&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Another Project P sound.&lt;br /&gt;
|-&lt;br /&gt;
|11028&lt;br /&gt;
|0x2B14&lt;br /&gt;
|SE_NUM_EV_S30_RECYCLE_03&lt;br /&gt;
|S14P01A&lt;br /&gt;
|s30a0303&lt;br /&gt;
|Project P sound 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Other01 SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11265&lt;br /&gt;
|0x2C01&lt;br /&gt;
|SE_NUM_ETC01_HADO_01_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Repeating whooshing wind sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11266&lt;br /&gt;
|0x2C02&lt;br /&gt;
|SE_NUM_ETC01_HADO_02&lt;br /&gt;
|S02P01A&lt;br /&gt;
|m00a01a&lt;br /&gt;
|Personality test sound.&lt;br /&gt;
|-&lt;br /&gt;
|11267&lt;br /&gt;
|0x2C03&lt;br /&gt;
|SE_NUM_ETC01_SHAKE&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0701&lt;br /&gt;
|Spinda shaking.&lt;br /&gt;
|-&lt;br /&gt;
|11268&lt;br /&gt;
|0x2C04&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Ba-dum! Footprints are shown during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11269&lt;br /&gt;
|0x2C05&lt;br /&gt;
|SE_NUM_ETC01_GAME_EFFCT_02&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Boing! Character sprites pop up as a hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11270&lt;br /&gt;
|0x2C06&lt;br /&gt;
|SE_NUM_ETC01_GAME_HINT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exclamation; the player receives a text hint during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11271&lt;br /&gt;
|0x2C07&lt;br /&gt;
|SE_NUM_ETC01_GAME_OUT&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sounds like failure; the player fails to identify one of the visitors during Sentry Duty.&lt;br /&gt;
|-&lt;br /&gt;
|11272&lt;br /&gt;
|0x2C08&lt;br /&gt;
|SE_NUM_ETC01_GAME_FAIL&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Click; the partner corrects wrong Sentry Duty answer.&lt;br /&gt;
|-&lt;br /&gt;
|11273&lt;br /&gt;
|0x2C09&lt;br /&gt;
|SE_NUM_ETC01_GAME_END&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Bright sound. Sentry Duty has finished.&lt;br /&gt;
|-&lt;br /&gt;
|11274&lt;br /&gt;
|0x2C0A&lt;br /&gt;
|SE_NUM_ETC01_OOATARI&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo bursts through the wall. Big win!&lt;br /&gt;
|-&lt;br /&gt;
|11275&lt;br /&gt;
|0x2C0B&lt;br /&gt;
|SE_NUM_ETC01_PIII&lt;br /&gt;
|P01P04A&lt;br /&gt;
|s30a0601&lt;br /&gt;
|Ludicolo/Big win whistle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event Side09b SE=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|11521&lt;br /&gt;
|0x2D01&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_04_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound ramps up.&lt;br /&gt;
|-&lt;br /&gt;
|11522&lt;br /&gt;
|0x2D02&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_05_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Grovyle zapping sound gets even more intense.&lt;br /&gt;
|-&lt;br /&gt;
|11523&lt;br /&gt;
|0x2D03&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_06_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Bang, Grovyle zapping sound maxes out.&lt;br /&gt;
|-&lt;br /&gt;
|11524&lt;br /&gt;
|0x2D04&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_07&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Grovyle whites out.&lt;br /&gt;
|-&lt;br /&gt;
|11525&lt;br /&gt;
|0x2D05&lt;br /&gt;
|SE_NUM_EV_S09_JP_ELECT_08&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Dusknoir saves Grovyle.&lt;br /&gt;
|-&lt;br /&gt;
|11526&lt;br /&gt;
|0x2D06&lt;br /&gt;
|SE_NUM_EV_S09_LANDING&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga lands.&lt;br /&gt;
|-&lt;br /&gt;
|11527&lt;br /&gt;
|0x2D07&lt;br /&gt;
|SE_NUM_EV_S09_COMEOUT&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Spiritomb&#039;s weakening aura(?) returns to its stone, short version of #7428.&lt;br /&gt;
|-&lt;br /&gt;
|11528&lt;br /&gt;
|0x2D08&lt;br /&gt;
|SE_NUM_EV_S09_HIGHTONE_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|High pitched whirring sound; time starts flowing slightly.&lt;br /&gt;
|-&lt;br /&gt;
|11529&lt;br /&gt;
|0x2D09&lt;br /&gt;
|SE_NUM_EV_S09_AUROEA&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Mystical sound, aurora is shown.&lt;br /&gt;
|-&lt;br /&gt;
|11530&lt;br /&gt;
|0x2D0A&lt;br /&gt;
|SE_NUM_EV_S09_WIND_LP&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|(Loop) Low whoosh, the wind starts blowing again.&lt;br /&gt;
|-&lt;br /&gt;
|11531&lt;br /&gt;
|0x2D0B&lt;br /&gt;
|SE_NUM_EV_S09_BIND_LP&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|(Loop) Odd PSG sound. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11532&lt;br /&gt;
|0x2D0C&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_01&lt;br /&gt;
|D52P32A&lt;br /&gt;
|n09a1207&lt;br /&gt;
|Primal Dialga&#039;s extended Roar of Time for cutscenes. Not the same sound as the move.&lt;br /&gt;
|-&lt;br /&gt;
|11533&lt;br /&gt;
|0x2D0D&lt;br /&gt;
|SE_NUM_EV_S09_HIGHWIND_LP&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|(Loop) Wind is blowing, louder.&lt;br /&gt;
|-&lt;br /&gt;
|11534&lt;br /&gt;
|0x2D0E&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_01&lt;br /&gt;
|D53P41A&lt;br /&gt;
|n09a2101&lt;br /&gt;
|Louder &amp;quot;disappearing light&amp;quot; sound.&lt;br /&gt;
|-&lt;br /&gt;
|11535&lt;br /&gt;
|0x2D0F&lt;br /&gt;
|SE_NUM_EV_S09_LIGHTEFFECT_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Light sound? Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|11536&lt;br /&gt;
|0x2D10&lt;br /&gt;
|SE_NUM_EV_S09_ALLEFFECT_02_LP&lt;br /&gt;
|D53P41B&lt;br /&gt;
|n09a2201&lt;br /&gt;
|(Loop) &amp;quot;The end is coming... We&#039;re fading...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|11537&lt;br /&gt;
|0x2D11&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_02&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|A recovered Dialga shows a vision, part 1.&lt;br /&gt;
|-&lt;br /&gt;
|11538&lt;br /&gt;
|0x2D12&lt;br /&gt;
|SE_NUM_EV_S09_GREEN&lt;br /&gt;
|V38P10A&lt;br /&gt;
|n09a2209&lt;br /&gt;
|The world heals.&lt;br /&gt;
|-&lt;br /&gt;
|11539&lt;br /&gt;
|0x2D13&lt;br /&gt;
|SE_NUM_EV_S09_WHITEOUT&lt;br /&gt;
|V38P11A&lt;br /&gt;
|n09a2210&lt;br /&gt;
|Dialga&#039;s vision ends.&lt;br /&gt;
|-&lt;br /&gt;
|11540&lt;br /&gt;
|0x2D14&lt;br /&gt;
|SE_NUM_EV_S09_D_EFFECT_03&lt;br /&gt;
|D53P41C&lt;br /&gt;
|n09a2208&lt;br /&gt;
|Dialga shows a vision, part 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System SE===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!ID Hex&lt;br /&gt;
!Internal Name&lt;br /&gt;
!Map&lt;br /&gt;
!Acting Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16128&lt;br /&gt;
|0x3F00&lt;br /&gt;
|N/A&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Silence. Commonly paired with moves or Pokémon/move combinations to prevent secondary (MOTION_ANIM) sounds from playing.&lt;br /&gt;
|-&lt;br /&gt;
|16129&lt;br /&gt;
|0x3F01&lt;br /&gt;
|SE_NUM_SYS_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Moving the cursor in menus.&lt;br /&gt;
|-&lt;br /&gt;
|16130&lt;br /&gt;
|0x3F02&lt;br /&gt;
|SE_NUM_SYS_02&lt;br /&gt;
|D06P11A&lt;br /&gt;
|enter05&lt;br /&gt;
|Selecting an option in menus. Also used when saving?&lt;br /&gt;
|-&lt;br /&gt;
|16131&lt;br /&gt;
|0x3F03&lt;br /&gt;
|SE_NUM_SYS_03&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Exiting a menu, or an invalid choice.&lt;br /&gt;
|-&lt;br /&gt;
|16132&lt;br /&gt;
|0x3F04&lt;br /&gt;
|SE_NUM_SYS_04&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opening a menu or moving through menu pages, e.g. the Job List or Adventure Log.&lt;br /&gt;
|-&lt;br /&gt;
|16133&lt;br /&gt;
|0x3F05&lt;br /&gt;
|SE_NUM_SYS_05&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Dialogue sound.&lt;br /&gt;
|-&lt;br /&gt;
|16134&lt;br /&gt;
|0x3F06&lt;br /&gt;
|SE_NUM_SYS_06&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Sorting the Treasure Bag or Kangaskhan Storage.&lt;br /&gt;
|-&lt;br /&gt;
|16135&lt;br /&gt;
|0x3F07&lt;br /&gt;
|SE_NUM_SYS_07&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Choosing a Set Move, switching IQ Skills.&lt;br /&gt;
|-&lt;br /&gt;
|16136&lt;br /&gt;
|0x3F08&lt;br /&gt;
|SE_NUM_SYS_08&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 1.&lt;br /&gt;
|-&lt;br /&gt;
|16137&lt;br /&gt;
|0x3F09&lt;br /&gt;
|SE_NUM_SYS_09&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 2.&lt;br /&gt;
|-&lt;br /&gt;
|16138&lt;br /&gt;
|0x3F0A&lt;br /&gt;
|SE_NUM_SYS_10&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unfamiliar error(?) sound 3.&lt;br /&gt;
|-&lt;br /&gt;
|16139&lt;br /&gt;
|0x3F0B&lt;br /&gt;
|SE_NUM_SYS_PEN_01&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Unused cursor sound?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1325</id>
		<title>List of Effect Animations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Effect_Animations&amp;diff=1325"/>
		<updated>2025-10-14T21:25:00Z</updated>

		<summary type="html">&lt;p&gt;RRad: Animations up to 176 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the various effect animations used by the game in both dungeon and ground modes along with descriptions. There are some limitations depending on the type:&lt;br /&gt;
* WAN: The most common type. Functions in both dungeon and ground modes.&lt;br /&gt;
* WAN File 0: Functions only in dungeon mode. Ignore this for &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
* WAN File 1: Functions only in ground mode.&lt;br /&gt;
* WAT: Uses the 3D engine. Not recommended for dungeon mode as it corrupts parts of the UI.&lt;br /&gt;
* Screen: Covers the entire screen. Functions in both dungeon and ground modes, as long as the background only uses a single layer.&lt;br /&gt;
* WBA: ???&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLILfedHozQ This video by Hecka Bad] demonstrates all effect animations and their paired SFX, apart from the WAN File 1 animations that appear to be playable only in ground mode.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!File Type&lt;br /&gt;
!SFX ID&lt;br /&gt;
!Point&lt;br /&gt;
!Loop&lt;br /&gt;
!Scene&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|Many&lt;br /&gt;
|No animation; this is a crucial ID used to stop looping effects. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_NONE, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|WAN&lt;br /&gt;
|4124&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|WAN&lt;br /&gt;
|1797&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dive. Also used by [[Unionall#coro EFFECT_MOVE_DIVE|coro EFFECT_MOVE_DIVE]].&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|WAN&lt;br /&gt;
|1796&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dig.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1030&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a hit animation by a number of Orb effects. Used by Switcher, Blowback, Stayaway, Observer, Decoy Maker, etc.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|WAN&lt;br /&gt;
|4366&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mind Reader.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|WAN&lt;br /&gt;
|1291&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swagger.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4890&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|HP restored.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|283&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hit by a weak thrown item or little-effective move (Normal on Ghost etc.)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|281&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Not very effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|280&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Normal hit.&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|276&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super effective hit.&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1817&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sweet Scent.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4610&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion up.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4609&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Evasion lowered.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|WAN&lt;br /&gt;
|1285&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Attract hit.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Screen&lt;br /&gt;
|4614&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rain begins.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|WAN&lt;br /&gt;
|4106&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Confuse Ray.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|WAN&lt;br /&gt;
|4885&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower rises.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|WAN&lt;br /&gt;
|3585&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Aromatherapy flower falls down.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Screen&lt;br /&gt;
|4637&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Hail begins.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|279&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Stat changes reset. Also used as a startup animation by many moves.&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|277&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used as a startup animation by too many moves to count.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|WAN&lt;br /&gt;
|1286&lt;br /&gt;
|Right Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1287&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Ice Ball hit.&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|WAN&lt;br /&gt;
|4631&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yawn (both move and status).&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|WAN&lt;br /&gt;
|3610&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lovely Kiss.&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|WAN&lt;br /&gt;
|4364&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Morning Sun.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|WAN&lt;br /&gt;
|3355&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble.&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|WAN&lt;br /&gt;
|3356&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bubble hit.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|WAN&lt;br /&gt;
|3352&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore (clapping).&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|WAN&lt;br /&gt;
|3353&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Encore affects target.&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|WAN&lt;br /&gt;
|1804&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Cutter.&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4379&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blue smoke (Substitute).&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Brown smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dark blue smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Yellow smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4380&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Pink smoke (Sleep Seed, probably other sleep-causing effects).&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Red smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1812&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Purple smoke (Poison Tail).&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Beige smoke (unused).&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4353&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Green smoke (Transform, Run Away activated).&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1813&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|White smoke (Baton Pass, Explosion Trap fails due to damp conditions).&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|WAN&lt;br /&gt;
|1805&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Torment.&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|WAN&lt;br /&gt;
|1549&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot.&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|String Shot projectile.&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|WAN&lt;br /&gt;
|1550&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|String Shot hit.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1032&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play.&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1031&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Trick or Role Play on target.&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|WAN&lt;br /&gt;
|1799&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Super Fang.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|WAN&lt;br /&gt;
|1556&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Heal Bell and Beat Up.&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|WAN&lt;br /&gt;
|4354&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Snore.&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|WAN&lt;br /&gt;
|4125&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Screech.&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|WAN&lt;br /&gt;
|4360&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Throw.&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|WAN&lt;br /&gt;
|4616&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|n08a1408&lt;br /&gt;
|Rock Smash or Absolute Mover IQ skill. Also used in a few scenes (script example is on P23P01A). Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ROCKS_HITTING, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|WAN&lt;br /&gt;
|4361&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Slide.&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|WAN&lt;br /&gt;
|1297&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball projectile.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|WAN&lt;br /&gt;
|1298&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in sunny weather (fire).&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|WAN&lt;br /&gt;
|1299&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Weather Ball hit in rainy weather (bubbles).&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4628&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Whirlpool.&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|WAN&lt;br /&gt;
|4118&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sing.&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Rotating red/blue/green notes (Sing projectile).&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|WAN&lt;br /&gt;
|4880&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fake Tears. Same animation as #171 except for being dungeon-compatible.&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|WAN&lt;br /&gt;
|4886&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spite.&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|WAN&lt;br /&gt;
|3097&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Air Cutter projectile.&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|WAN&lt;br /&gt;
|1814&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Black smoke (Octazooka hit, Blinker Seed).&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|WAN&lt;br /&gt;
|4100&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat attack.&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|WAN&lt;br /&gt;
|4101&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Overheat start.&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|WAN&lt;br /&gt;
|1300&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Aurora Beam projectile.&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|WAN&lt;br /&gt;
|1808&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Octazooka projectile.&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|WAN&lt;br /&gt;
|3605&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flatter.&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|WAN&lt;br /&gt;
|4367&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Facade.&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4368&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Illuminate ability (&amp;quot;X blinked!&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Will-O-Wisp projectile.&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|WAN&lt;br /&gt;
|1027&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower/Flame Wheel hit.&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|WAN&lt;br /&gt;
|3341&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Grudge.&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|WAN&lt;br /&gt;
|3332&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Burn status activates.&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|WAN&lt;br /&gt;
|1047&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; three small fireballs.&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|WAN&lt;br /&gt;
|1025&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flame Wheel start.&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|WAN&lt;br /&gt;
|1026&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Flamethrower projectile.&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|WAN&lt;br /&gt;
|1046&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Odor Sleuth.&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|WAN&lt;br /&gt;
|3343&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Lock-On.&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|WAN&lt;br /&gt;
|3337&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Sharpen.&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|WAN&lt;br /&gt;
|4629&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Gust and Razor Wind.&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|WAN&lt;br /&gt;
|4619&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Harden.&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|WAN&lt;br /&gt;
|1800&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Disable (by user).&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|WAN&lt;br /&gt;
|4630&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; 3 wind projectiles. Assigned to $$$ move #548.&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|WAN&lt;br /&gt;
|4103&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bide start.&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Exclamation mark! Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EXCLAMATION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Question mark. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_QUESTION_MARK, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a0104&lt;br /&gt;
|Joyous/beaming, often used to portray characters talking without using text boxes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_JOYOUS, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Shocked effect. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Sweat drop down the side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a0401&lt;br /&gt;
|Laughing, often just joyous. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_LAUGHING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m09a0101&lt;br /&gt;
|Angry icon. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|WAN&lt;br /&gt;
|3334&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; triple-bite effect.&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|WAN&lt;br /&gt;
|3074&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bite.&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m01a02a&lt;br /&gt;
|Unidentified; looping spark effect. Only appears to be used in a debug room (T00P02).&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified continuation of #97.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; star-shaped smoke cloud.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|m17a0302&lt;br /&gt;
|Small smoke cloud; used when the hero and partner reappear after hiding during stockade scene. To be used with SFX #7192 and can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SMOKE_PUFF_SMALL, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 4 flyers dropped by Pelipper and fluttering to the ground.&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; 3 of the flyers remain in place.&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|n01a3101&lt;br /&gt;
|Gathering stars/energy; Jirachi wakes up, SE1 scene.&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #103. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem starts gathering light.&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem continues gathering light, looped.&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem fades.&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem lightly pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; unidentified (gathering stars, more basic version of #103)&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; looped continuation of #109&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|s22p1401&lt;br /&gt;
|Gathering light; Palkia charges up attack aimed at Darkrai. Paired in scene with SFX #8708.&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Looped continuation of #111. Does not appear to be used.&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|WAN&lt;br /&gt;
|4617&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Thunder.&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|WAN&lt;br /&gt;
|1542&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spark or ThunderPunch.&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|WAN&lt;br /&gt;
|3073&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Rock Tomb.&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|WAN&lt;br /&gt;
|3335&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Karate Chop.&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|WAN&lt;br /&gt;
|4115&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Clamp.&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|WAN&lt;br /&gt;
|3349&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|SmellingSalt.&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|MegaHorn projectile.&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|WAN&lt;br /&gt;
|3841&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fury Swipes.&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|WAN&lt;br /&gt;
|3847&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Destiny Bond.&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|WAN&lt;br /&gt;
|4611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Foresight.&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|WAN&lt;br /&gt;
|4107&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Revenge hit.&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|WAN&lt;br /&gt;
|4109&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Dragon Dance.&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|WAN&lt;br /&gt;
|4627&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Cotton Spore.&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|WAN&lt;br /&gt;
|1546&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wrap or Constrict.&lt;br /&gt;
|-&lt;br /&gt;
|127&lt;br /&gt;
|WAN&lt;br /&gt;
|1538&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Comet Punch.&lt;br /&gt;
|-&lt;br /&gt;
|128&lt;br /&gt;
|WAN&lt;br /&gt;
|1028&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Absorb, Mega Drain, Giga Drain.&lt;br /&gt;
|-&lt;br /&gt;
|129&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|3862&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Reversal.&lt;br /&gt;
|-&lt;br /&gt;
|130&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|1537&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Focus Energy or Focus Punch charge.&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|WAN&lt;br /&gt;
|1809&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Mega Punch.&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|WAN&lt;br /&gt;
|3076&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Blast Burn&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Left Hand&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang projectile.&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|WAN&lt;br /&gt;
|3611&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|FeatherDance.&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|WAN&lt;br /&gt;
|3614&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Flash.&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Eruption projectile.&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Ember projectile.&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|WAN&lt;br /&gt;
|3600&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Scratch.&lt;br /&gt;
|-&lt;br /&gt;
|139&lt;br /&gt;
|WAN&lt;br /&gt;
|1288&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leaf Blade.&lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|WAN&lt;br /&gt;
|3848&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Protect.&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|WAN&lt;br /&gt;
|3856&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Defense Curl.&lt;br /&gt;
|-&lt;br /&gt;
|142&lt;br /&gt;
|WAN&lt;br /&gt;
|4877&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Present projectile.&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|WAN&lt;br /&gt;
|1557&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Bonemerang hit.&lt;br /&gt;
|-&lt;br /&gt;
|144&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|278&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Unidentified; small blue light effect.&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|WAN&lt;br /&gt;
|3099&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Superpower.&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|WAN&lt;br /&gt;
|3591&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spit Up.&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|WAN&lt;br /&gt;
|3592&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Escape Orb.&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|WAN&lt;br /&gt;
|3593&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Guillotine.&lt;br /&gt;
|-&lt;br /&gt;
|149&lt;br /&gt;
|WAN&lt;br /&gt;
|3595&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Knock Off.&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|WAN&lt;br /&gt;
|3852&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Water Sport.&lt;br /&gt;
|-&lt;br /&gt;
|151&lt;br /&gt;
|WAN&lt;br /&gt;
|3842&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Wish.&lt;br /&gt;
|-&lt;br /&gt;
|152&lt;br /&gt;
|WAN&lt;br /&gt;
|4097&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Swallow.&lt;br /&gt;
|-&lt;br /&gt;
|153&lt;br /&gt;
|WAN&lt;br /&gt;
|1292&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|(Hi) Jump Kick, Low Kick, Double/Triple Kick and Rolling Kick.&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|WAN&lt;br /&gt;
|1544&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Seal Trap or Imprison.&lt;br /&gt;
|-&lt;br /&gt;
|155&lt;br /&gt;
|WAN&lt;br /&gt;
|4620&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Tri Attack projectile.&lt;br /&gt;
|-&lt;br /&gt;
|156&lt;br /&gt;
|WAN&lt;br /&gt;
|3594&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|ViceGrip.&lt;br /&gt;
|-&lt;br /&gt;
|157&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|4358&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Spore.&lt;br /&gt;
|-&lt;br /&gt;
|158&lt;br /&gt;
|WAN&lt;br /&gt;
|4362&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Leech Life.&lt;br /&gt;
|-&lt;br /&gt;
|159&lt;br /&gt;
|WAN&lt;br /&gt;
|3609&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Slash.&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb grows.&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|162&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb flickering.&lt;br /&gt;
|-&lt;br /&gt;
|163&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem orb breaking.&lt;br /&gt;
|-&lt;br /&gt;
|164&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem teleportation effect.&lt;br /&gt;
|-&lt;br /&gt;
|165&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating.&lt;br /&gt;
|-&lt;br /&gt;
|166&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Teleport Gem pulsating faster.&lt;br /&gt;
|-&lt;br /&gt;
|167&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 1. Explorers instead uses object sprites for this purpose (d01p11b2.wan, which contains all variants).&lt;br /&gt;
|-&lt;br /&gt;
|168&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 2.&lt;br /&gt;
|-&lt;br /&gt;
|169&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 3.&lt;br /&gt;
|-&lt;br /&gt;
|170&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; hero&#039;s disappearing light, variant 4.&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a1002&lt;br /&gt;
|Sweat/tears drop from both sides. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROPS_FROM_BOTH_SIDES_MEDIUM, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m02a0108&lt;br /&gt;
|Small shock/noticing effect, left side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_LEFT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|173&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Small rippling water presumably used as a shadow like in water dungeons, but it looks more unpolished. Used by [[Unionall#coro_EFFECT_MOVE_WAVE|coro EFFECT_MOVE_WAVE]].&lt;br /&gt;
|-&lt;br /&gt;
|174&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Small shock/noticing effect, right side. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_TWO_ARROWS_AT_SIDE_RIGHT, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|175&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt. SFX #1559 was intended for this animation, but is not used. PMD1 did use an earlier iteration of this sound for this animation.&lt;br /&gt;
|-&lt;br /&gt;
|176&lt;br /&gt;
|WAN&lt;br /&gt;
|1560&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Taunt takes effect.&lt;br /&gt;
|-&lt;br /&gt;
|268&lt;br /&gt;
|WAN File 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; the Rock, Ice and Steel parts combine to form the Music Box, Buried Relic sub-quest.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; Rayquaza shoots beam at falling meteor.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; #307 continued and looped.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|PMD1 leftover; beam hits meteor from the bottom of the screen.&lt;br /&gt;
|-&lt;br /&gt;
|438&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m07a1001&lt;br /&gt;
|Sweat/tears drop from both sides, looped. Not used often in the vanilla game, but usually in a distressed context.&lt;br /&gt;
|-&lt;br /&gt;
|448&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m03a0403&lt;br /&gt;
|Shocked effect, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SHOCKED_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|543&lt;br /&gt;
|WAN&lt;br /&gt;
|3084&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time used in dungeons. SE5 cutscenes use OBJECT_D52P32A2_419 and SFX #11532 instead, which is a more elaborate effect.&lt;br /&gt;
|-&lt;br /&gt;
|544&lt;br /&gt;
|WAN&lt;br /&gt;
|3085&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Roar of Time hit.&lt;br /&gt;
|-&lt;br /&gt;
|621&lt;br /&gt;
|Screen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|c00a0701&lt;br /&gt;
|Dimensional Scream start.&lt;br /&gt;
|-&lt;br /&gt;
|622&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|&lt;br /&gt;
|m21a0203&lt;br /&gt;
|Sweat drop down the side, mirrored. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_SWEAT_DROP_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|623&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m02a0302&lt;br /&gt;
|Anger symbol, mirrored for up-facing actors. Only appears to be called once in the vanilla game. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_ANGRY_MIRRORED, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|624&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Perfect Apple bouncing on top of Wigglytuff&#039;s head. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_APPLE_ON_HEAD, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|625&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for the hero, partner and Teddiursa, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|626&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Ursaring, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|627&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Vigoroth, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|628&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Mankey, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_MEDIUM2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|629&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m05a0603&lt;br /&gt;
|Beige rippling water for Primeape, Hot Spring scene. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_STUCK_IN_YELLOW_WATER_DEEP2, 4);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|642&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by down and side-facing actors. Also used in a few other scenes. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|643&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Head&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|c00a0601&lt;br /&gt;
|Eating effect used during dinner at Wigglytuff&#039;s Guild by up-facing actors. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_EATING_SLOW, 3);&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|646&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m22a1004&lt;br /&gt;
|Blue animated water ripple effect below Lapras during Wigglytuff/Lapras scene.&lt;br /&gt;
|-&lt;br /&gt;
|653&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m25a0302&lt;br /&gt;
|The blue glowing effect from the left side of the screen seen after the partner activates the Rainbow Stoneship. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|664&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1008&lt;br /&gt;
|Beige animated water ripple effect below Lapras during Brine Cave introduction scene.&lt;br /&gt;
|-&lt;br /&gt;
|668&lt;br /&gt;
|WAT&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|m23a1003&lt;br /&gt;
|The glowing Brine Cave wall pattern. Uses the 3D engine.&lt;br /&gt;
|-&lt;br /&gt;
|692&lt;br /&gt;
|WAN File 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|n04a1401&lt;br /&gt;
|Copy of the burn status effect animation for cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|693&lt;br /&gt;
|WAN&lt;br /&gt;
|1048&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure opens up.&lt;br /&gt;
|-&lt;br /&gt;
|694&lt;br /&gt;
|WAN&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Fissure held frame.&lt;br /&gt;
|-&lt;br /&gt;
|695&lt;br /&gt;
|WAN&lt;br /&gt;
|1049&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Fissure closes.&lt;br /&gt;
|-&lt;br /&gt;
|696&lt;br /&gt;
|style=white-space:nowrap|WAN File 0&lt;br /&gt;
|1305&lt;br /&gt;
|Center&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|Used by Shaymin turning into Sky Forme within dungeons. The Sky Peak cutscene uses OBJECT_D73P41A6_403 and SFX #11018 instead.&lt;br /&gt;
|-&lt;br /&gt;
|697&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|None&lt;br /&gt;
|Heavy rain covering the screen and panning to the left. Appears to be unused.&lt;br /&gt;
|-&lt;br /&gt;
|698&lt;br /&gt;
|WBA&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Semi-transparent(?) heavy rain covering the screen, no panning. Assigned SFX is clearly a placeholder. Can be called using &amp;lt;code&amp;gt;SetEffect(EFFECT_VERY_HEAVY_RAIN, 3);&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|699&lt;br /&gt;
|Screen&lt;br /&gt;
|4124&lt;br /&gt;
|None&lt;br /&gt;
|align=center|✓&lt;br /&gt;
|&lt;br /&gt;
|Same as #698, except without semi-transparency? Only used during the intro shot of Sharpedo Bluff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Clearmarks_and_Rankmarks&amp;diff=1323</id>
		<title>Clearmarks and Rankmarks</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Clearmarks_and_Rankmarks&amp;diff=1323"/>
		<updated>2025-10-14T16:16:10Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearmark is an image that shows on the Adventure Record screen when you complete a certain task. Rankmark is an image that shows when you press the X button in the overworld and represents the current rank you have. &lt;br /&gt;
&lt;br /&gt;
Clearmarks are located in Misc. Graphics/FONT/clrmark1.w16 (main game) or Misc. Graphics/FONT/clrmark2.w16 (Special Episode) and has a resolution of 16x16, while rankmarks are located Misc. Graphics/FONT/rankmark.w16 and has a resolution of 32x32. All of the images for an import must have one palette and have a name XX.png where XX is a number between 0 and 99.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Symbols&amp;diff=1322</id>
		<title>Symbols</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Symbols&amp;diff=1322"/>
		<updated>2025-10-14T16:15:12Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symbols is a list of some internal values, hardcoded in the arm9 or game overlays. Here, you can edit a lot of settings, such as how often bad poison damages the player, how much damage each bad poison tick deals, belly drain per turn(including the drain inside a wall), burn damage and its cooldown, secondary effect chances and others. &#039;&#039;&#039;Warning!&#039;&#039;&#039; Inaccurate changes may break the game! Edit the values only if you know what you&#039;re doing!&lt;br /&gt;
&lt;br /&gt;
=== How to use ===&lt;br /&gt;
First, go to Symbols page, read the warning, then press Proceed. Next, select what binary file you want to edit(or leave it at &amp;quot;All binaries&amp;quot; if you need to edit values in different binaries). Then, search for a symbol you want to change, double click it and put a new value in. Which value can be accepted can be seen by looking at the Type and Description.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
Some symbols should not be changed to values higher than it is. For example, you cannot have a bag having more than 48 items. The reason for that is because editing symbols like this would require to also change the save system, which is not possible in SkyTemple.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Move_Effect&amp;diff=1321</id>
		<title>Move Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Move_Effect&amp;diff=1321"/>
		<updated>2025-10-14T16:14:19Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move Effect is a page where you can edit what each Pokemon move does. Requires ExtractMoveEffect to be applied.&lt;br /&gt;
&lt;br /&gt;
Each move has an [[List of Effect Animations|effect ID]] assigned to it. You can add more effects by writing what you want the move to do in ASM, then going to Patches-?ASM-&amp;gt;Move Effect, then Effect Code, pressing + and importing a .asm file. &lt;br /&gt;
&lt;br /&gt;
Also, you can add which move can be gotten by using Metronome.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Special_Process_Effect&amp;diff=1320</id>
		<title>Special Process Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Special_Process_Effect&amp;diff=1320"/>
		<updated>2025-10-14T16:12:57Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special Process Effects is a section that can be found in ASM-Patches. On the first tab, there is a list of all Special Processes (called by &amp;lt;code&amp;gt;ProcessSpecial(XX, argument, argument2);&amp;lt;/code&amp;gt;) and what Effect ID it uses. You can add your own Special Processes (keep in mind, that effect should be added first!). &lt;br /&gt;
&lt;br /&gt;
On the second tab, you can see Effect IDs and where they&#039;re used. There, you can add your own effects and import an ASM script to it.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Animation_Tables&amp;diff=1319</id>
		<title>Animation Tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Animation_Tables&amp;diff=1319"/>
		<updated>2025-10-14T16:12:45Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Animation Tables screen allows you to change the parameters of some of the animations used by the game. It requires the [[ExtractAnimData]] ASM patch.&lt;br /&gt;
&lt;br /&gt;
== General animations ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
&lt;br /&gt;
== Move animations ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
This table controls which move animations are used when a move is used, and how they are displayed.&lt;br /&gt;
&lt;br /&gt;
* Flag 1: Makes the Third Animation ID play on both the user and the target of the move. Examples of this would be the Swap moves (Heart, Power and Guard).&lt;br /&gt;
* Flag 2: Makes the screen go black during the attack. A good example of this would be Cosmic Power.&lt;br /&gt;
* Flag 3: Makes the Pokémon using the move do its animation (Attack, Shoot and so on) after the animation in First Animation ID is done playing. All the others Animation IDs will also play after. Examples of this would be Flash Cannon or Dragon Pulse.&lt;br /&gt;
* Flag 4: Makes the Fourth and Third Animation IDs play after the First and Second Animation IDs are done playing. However, compared to Flag 3, the Pokémon will do its animation right as you use the attack. An example of this would be Hidden Power.&lt;br /&gt;
* Animation: The [[Animation ID]] corresponding to the animation that the Pokémon will play.&lt;br /&gt;
&lt;br /&gt;
== Special move animations ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
&lt;br /&gt;
== Trap animations ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
&lt;br /&gt;
== Item animations ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Music_List&amp;diff=1318</id>
		<title>Dungeon Music List</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Music_List&amp;diff=1318"/>
		<updated>2025-10-14T16:12:31Z</updated>

		<summary type="html">&lt;p&gt;RRad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Music List is a list of all the music that plays in dungeons. If you want to add music that never plays in any dungeons in the unedited ROM, you have to edit this list first. You can also edit what soundtracks are used when the dungeon&#039;s music is random. To use music that didn&#039;t exist in the unedited ROM at all, follow [[SkySongBuilder Tutorial#Playing music|this tutorial]].&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>RRad</name></author>
	</entry>
</feed>