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	<id>https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chesyon</id>
	<title>SkyTemple - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chesyon"/>
	<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php/Special:Contributions/Chesyon"/>
	<updated>2026-04-08T08:55:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.skytemple.org/index.php?title=QuizMenuTool_Tutorial&amp;diff=1112</id>
		<title>QuizMenuTool Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=QuizMenuTool_Tutorial&amp;diff=1112"/>
		<updated>2025-07-26T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added info on StarterMenuTool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|veaction=edit}} expanding it]&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;hr&amp;gt;This guide explains how to use QuizMenuTool to create a custom Personality Quiz. The bulk of this guide will explain the use of the google sheets portion of the tool. A rudimentary understanding of SkyTemple scripting will be assumed, namely adding new acting scenes, and adding scenes to unionall.ssb. For help with these topics... &#039;&#039;&#039;TODO: Link supplemental resources or suggest #support.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Who QuizMenuTool is for ==&lt;br /&gt;
If either of the below points do not apply to you, you do not need QuizMenuTool.&lt;br /&gt;
* You would like to expand (or shrink) the list of starter options in the game.&lt;br /&gt;
* You would like to keep the personality quiz in the game.&lt;br /&gt;
If you only want to change the size of the starter list, and do not want the personality quiz (as if the [[SkipQuiz]] patch is applied), you should instead use [https://github.com/Chesyon/StarterMenuTool StarterMenuTool], which is less powerful but requires much less work to set up.&lt;br /&gt;
&lt;br /&gt;
== Programs and Files ==&lt;br /&gt;
&lt;br /&gt;
=== Required Programs and Files ===&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1snwIq3-GHntcPTBwH-TJ5Ctk0a8l4pwXTZYwCs53dwo/edit?usp=sharing Explorers of Sky Personality Quiz Assembling Sheet]&lt;br /&gt;
* [https://github.com/HappyLappy1/EOS-QuizGenerationTool-ASM Necessary Special Processes and SkyPatches]&lt;br /&gt;
* [[SkyTemple]] &lt;br /&gt;
&lt;br /&gt;
== Personality Quiz Assembling Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Making a Copy of the Sheet ===&lt;br /&gt;
The above link does NOT grant edit access. In order to use the sheet, a copy will need to be made as follows:&lt;br /&gt;
[[File:Copying a Spreadsheet.png|thumb|750x750px|Location of the &amp;quot;File&amp;quot; and &amp;quot;Make a Copy&amp;quot; buttons. |none]]&lt;br /&gt;
First click the &amp;quot;File&amp;quot; button on the top left. Next, &amp;quot;Make a Copy&amp;quot; of the sheet. Finally, name the copy as desired. &lt;br /&gt;
&lt;br /&gt;
=== Cell Color-Coding ===&lt;br /&gt;
Throughout the spreadsheet, most cells are color-coded. Here&#039;s a brief explanation of each color present in the sheet: &lt;br /&gt;
&lt;br /&gt;
* Green Cells are for user input. If a cell is green, it is intended to contain input data.&lt;br /&gt;
* Grey Cells contain formulas. They will update automatically, and should not be edited.&lt;br /&gt;
* Orange Cells are for user outputs. If a cell is orange, it is intended to be exported elsewhere, such as to a SkyTemple script.&lt;br /&gt;
* Cells without a color or of an unspecified color are typically safe to edit. Always check for a formula first though!&lt;br /&gt;
&lt;br /&gt;
=== Starter Selection Generator: Actually Adding the Starters... ===&lt;br /&gt;
[[File:Starter Selection Upper Panel.png|alt=The Upper Panel for the &amp;quot;Starter Selection Generator&amp;quot; Tab|none|thumb|750x750px|Location of the &amp;quot;Upper Panel&amp;quot; for the &amp;quot;Starter Selection Generator&amp;quot; Tab]]&lt;br /&gt;
&lt;br /&gt;
=== Quiz Preamble Generator: A Good First Impression! ===&lt;br /&gt;
&lt;br /&gt;
=== Question Loop Generator: Before, After, and For How Long? ===&lt;br /&gt;
&lt;br /&gt;
=== Question Generator: Multiple Choice Monotony ===&lt;br /&gt;
&lt;br /&gt;
=== Personality Pool Selection Generator: Tallying Up the Points ===&lt;br /&gt;
&lt;br /&gt;
=== Aura Bow Generator: ===&lt;br /&gt;
&lt;br /&gt;
=== Variable Cleanup Generator: ===&lt;br /&gt;
&lt;br /&gt;
=== Quiz End-Cap Generator: ===&lt;br /&gt;
&lt;br /&gt;
=== Full Script Translation: ===&lt;br /&gt;
&lt;br /&gt;
=== Full Script Compression: ===&lt;br /&gt;
&lt;br /&gt;
=== The Other Sheets: ===&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--lists--dungeon-interrupt&amp;diff=1049</id>
		<title>SkyTemple:UI-Link/skytemple--lists--dungeon-interrupt</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--lists--dungeon-interrupt&amp;diff=1049"/>
		<updated>2025-04-19T23:39:36Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Fixed dungeon interruptions redirect (thanks to sergey for pointing this out)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dungeon Interruptions]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=1007</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=1007"/>
		<updated>2025-04-16T15:46:33Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S00P01A) (partner) - Script for Partner overworld conversations, part 1&lt;br /&gt;
&lt;br /&gt;
(S00P01A) (partner2) - Script for Partner overworld conversations, part 2&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1302.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0601.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122.ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P05A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0103.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=966</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=966"/>
		<updated>2025-04-07T23:47:42Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Corrected minor errors, courtesy of Plasma7007&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S00P01A) (partner) - Script for Partner overworld conversations, part 1&lt;br /&gt;
&lt;br /&gt;
(S00P01A) (partner2) - Script for Partner overworld conversations, part 2&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1302.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0601.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P05A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0103.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExtraSpace&amp;diff=962</id>
		<title>ExtraSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExtraSpace&amp;diff=962"/>
		<updated>2025-04-07T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Overview&#039;&#039;&#039; ===&lt;br /&gt;
ExtraSpace is an [[ASM Patch|ASM patch]], created by [[User:Frostbyte|Frostbyte]]. This patch is located in patches &amp;gt; ASM &amp;gt; Utility.&lt;br /&gt;
&lt;br /&gt;
This patch adds a 36th overlay to the ROM, which is used by a variety of ASM patches, both for functions and data storage. Overlay 36 is loaded at 0x23A7080 in RAM on boot, taking advantage of memory space that is unused in the vanilla game. A list of patches that use overlay 36 can be found on the [[Extra Overlay Areas]] page. (This page ONLY lists patches that are in SkyTemple&#039;s built-in patch list.)&lt;br /&gt;
&lt;br /&gt;
Important information:&lt;br /&gt;
&lt;br /&gt;
* When applying patches that are not from SkyTemple&#039;s built-in patch list, always check with the patch creator in case the patch either: requires overlay36 or requires space in overlay36 that may already be used by another patch.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Installing_newer_versions_on_Windows&amp;diff=953</id>
		<title>Installing newer versions on Windows</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Installing_newer_versions_on_Windows&amp;diff=953"/>
		<updated>2025-02-21T01:48:35Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added step to stop windows from autoremoving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Windows Defender frequently falsely flags SkyTemple as a virus, and the issue has become more problematic in newer versions (especially 1.8), to the point that Windows may refuse to install SkyTemple. This guide should hopefully help you get around these issues.&lt;br /&gt;
&lt;br /&gt;
# When you first download the SkyTemple installer, Windows Security will make a popup refusing to keep it. Tell it to &amp;quot;Keep Anyway&amp;quot;.&lt;br /&gt;
# When you try to run the SkyTemple installer, Windows Security will delete it and complain. Go to Windows Security -&amp;gt; Protection History, find the SkyTemple installer, and click Action -&amp;gt; Allow. This will let the installer stay the next time you download it.&lt;br /&gt;
# Download the installer again, and this time you will be able to install SkyTemple. On the big red Security popup that thinks it&#039;s something horrible, click &amp;quot;Install Anyway&amp;quot;.&lt;br /&gt;
# Once installed, Windows Security will quarantine the SkyTemple executable. Go to Windows Security -&amp;gt; Protection History, find the quarantined SkyTemple, and click Action -&amp;gt; Restore.&lt;br /&gt;
# To prevent Windows Security from periodically removing SkyTemple on its own, go to Windows Security -&amp;gt; Virus and threat protection -&amp;gt; Manage Settings -&amp;gt; Exceptions, and select the SkyTemple executable or the folder it&#039;s in.&lt;br /&gt;
By following these steps, you should be able to properly install SkyTemple on Windows.&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=947</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=947"/>
		<updated>2025-02-17T03:01:14Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away. If these false positives are stopping you from installing SkyTemple on Windows, check [[Guide: Installing newer versions on Windows|the guide for installing newer versions on Windows]].&lt;br /&gt;
&lt;br /&gt;
==== Why does SkyTemple set off false positives? ====&lt;br /&gt;
SkyTemple (and the SkyTemple Randomizer) use [https://pyinstaller.org/en/stable/ PyInstaller]. PyInstaller is coincidentally also used by many viruses, causing antiviruses to flag most programs that use it as viruses, even if they are not. This unfortunately includes SkyTemple, resulting in the false positives.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries.&lt;br /&gt;
&lt;br /&gt;
Starting with version 2.0.1 of the randomizer, this shouldn&#039;t happen anymore, since the &#039;&#039;RemoveBodySizeCheck&#039;&#039; patch is applied by default.&lt;br /&gt;
&lt;br /&gt;
If you randomized the game with an older version, you have three options:&lt;br /&gt;
&lt;br /&gt;
* Download the latest version of the randomizer, and start a new run using that version.&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no dedicated UI to edit the effect of exclusive items, but you can use the [[Symbols]] editor to modify the raw data. The name of the symbol in question is &amp;lt;code&amp;gt;EXCLUSIVE_ITEM_EFFECT_DATA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 411: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 413: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 414: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 415: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 416: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 417: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 418: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 419: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 420: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditGuestPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. You can check where each of the options will take you on the [[Debug Scene Selection Menu]] page. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
With vanilla methods, the length of the starter list cannot be changed. Pokémon can only be replaced in the list, not added to it. [https://github.com/Chesyon/StarterMenuTool StarterMenuTool] can be used as a workaround to recreate the starter menu with scripting, and it does not have the restrictions of the vanilla starter list.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Evolving your starters might cause them to be removed from the active team, and you can only add them back if [[Performance Progress Flags|performance progress flags 7 and 20]] are enabled.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Open [[Script Engine Debugger|the debugger]] and go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Patching]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
==== The game softlocked/glitched while I was playing! What can I do? ====&lt;br /&gt;
There are multiple reasons why the game can softlock when playing a hack or a randomized ROM. Here are the most common ones:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Cutscene softlock on a randomized ROM&#039;&#039;&#039;: During a cutscene softlock, the cutscene stops playing, but everything else (like animations and music) still play. This can happen sometimes when you use non-vanilla starters that have custom animations. The randomizer automatically applies the [[AntiSoftlock]] patch, which allows you to force the cutscene to continue by pressing A+B+X+Y. Give that button combination a try. If that doesn&#039;t work, keep reading.&lt;br /&gt;
# &#039;&#039;&#039;Crash during a cutscene&#039;&#039;&#039;: Sometimes, cutscenes can fully crash when playing any kind of custom ROM. When the game crashes, it fully stops on the current frame, music included. The most common reason why this happens during cutscenes is because the game runs out of memory trying to display a sprite. If that is the cause, applying the [[FixMemorySoftlock]] patch and trying again might fix it. Alternatively, you can also try manually editing the scene with the scripting editor and removing some actors from it. The [[List of Script Locations]] can help you locate the scene in question.&lt;br /&gt;
# &#039;&#039;&#039;Glitched colors in a dungeon, sometimes accompanied by a crash&#039;&#039;&#039;: This happens in dungeons when the game runs out of memory to display the sprites of all the pokémon on the floor. The solution here is to either endure the glitch and hope the game doesn&#039;t crash, or manually edit the dungeon and remove some pokémon from the spawn list of the floor(s) where the glitching happens.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Installing_newer_versions_on_Windows&amp;diff=946</id>
		<title>Installing newer versions on Windows</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Installing_newer_versions_on_Windows&amp;diff=946"/>
		<updated>2025-02-17T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Created a windows installation guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Windows Defender frequently falsely flags SkyTemple as a virus, and the issue has become more problematic in newer versions (especially 1.8), to the point that Windows may refuse to install SkyTemple. This guide should hopefully help you get around these issues.&lt;br /&gt;
&lt;br /&gt;
# When you first download the SkyTemple installer, Windows Security will make a popup refusing to keep it. Tell it to &amp;quot;Keep Anyway&amp;quot;.&lt;br /&gt;
# When you try to run the SkyTemple installer, Windows Security will delete it and complain. Go to Windows Security -&amp;gt; Protection History, find the SkyTemple installer, and click Action -&amp;gt; Allow. This will let the installer stay the next time you download it.&lt;br /&gt;
# Download the installer again, and this time you will be able to install SkyTemple. On the big red Security popup that thinks it&#039;s something horrible, click &amp;quot;Install Anyway&amp;quot;.&lt;br /&gt;
# Once installed, Windows Security will quarantine the SkyTemple executable. Go to Windows Security -&amp;gt; Protection History, find the quarantined SkyTemple, and click Action -&amp;gt; Restore.&lt;br /&gt;
By following these steps, you should be able to properly install SkyTemple on Windows.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavPatches&amp;diff=926</id>
		<title>Template:NavPatches</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavPatches&amp;diff=926"/>
		<updated>2025-01-06T13:36:34Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Rename EditExtraPokemon to its 1.8.0 name (EditGuestPokemon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for the [[ASM Patch|ASM Patches]] bundled with [[SkyTemple]]&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavPatches&lt;br /&gt;
 | title = [[ASM Patch|ASM Patches]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Improvements and Tweaks&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[AddKeyCheck]]&lt;br /&gt;
* [[AllowUnrecruitableMons]]&lt;br /&gt;
* [[AppraiseAll]]&lt;br /&gt;
* [[ChooseStarter]]&lt;br /&gt;
* [[DisableTips]]&lt;br /&gt;
* [[DisarmOneRoomMonsterHouses]]&lt;br /&gt;
* [[ExpandPokeList]]&lt;br /&gt;
* [[FarOffPalOverdrive]]&lt;br /&gt;
* [[FastChimecho]]&lt;br /&gt;
* [[NoWeatherStop]]&lt;br /&gt;
* [[PartnersTriggerHiddenTraps]]&lt;br /&gt;
* [[PitfallTrapTweak]]&lt;br /&gt;
* [[ReduceJumpcutPauseTime]]&lt;br /&gt;
* [[RemoveBodySizeCheck]]&lt;br /&gt;
* [[SameTypePartner]]&lt;br /&gt;
* [[SpriteSizeInMonsterData]]&lt;br /&gt;
* [[TeamStatsPain]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = New Mechanics&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[AddExperienceShare]]&lt;br /&gt;
* [[AddTypes]]&lt;br /&gt;
* [[AntiSoftlock]]&lt;br /&gt;
* [[BetterEnemyEvolution]]&lt;br /&gt;
* [[BoldText]]&lt;br /&gt;
* [[ChangePortraitMidText]]&lt;br /&gt;
* [[ChangeTextSound]]&lt;br /&gt;
* [[CompleteTeamControl]]&lt;br /&gt;
* [[DisplayScriptVariable]]&lt;br /&gt;
* [[DungeonInterrupt]]&lt;br /&gt;
* [[ImplementFairyGummies]]&lt;br /&gt;
* [[MoveGrowth]]&lt;br /&gt;
* [[MoveShortcuts]]&lt;br /&gt;
* [[PushAllies]]&lt;br /&gt;
* [[SkipQuiz]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Bugfixes&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[FixEvolutionGlitch]]&lt;br /&gt;
* [[FixNo$GbaSaves]]&lt;br /&gt;
* [[NegativeEnemyDensity]]&lt;br /&gt;
* [[UnusedDungeonChance]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Utility&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[ActorAndLevelLoader]]&lt;br /&gt;
* [[ChangeEvoSystem]]&lt;br /&gt;
* [[ChangeFixedFloorProperties]]&lt;br /&gt;
* [[ChangeMoveStatsDisplay]]&lt;br /&gt;
* [[ChangePokemonGroundAnim]]&lt;br /&gt;
* [[ChangeTextBoxBackground]]&lt;br /&gt;
* [[CompressIQData]]&lt;br /&gt;
* [[DynamicBossesEverywhere]]&lt;br /&gt;
* [[EditGuestPokemon]]&lt;br /&gt;
* [[ExpandPortraitStructs]]&lt;br /&gt;
* [[ExternalizeMappaFile]]&lt;br /&gt;
* [[ExternalizeWazaFile]]&lt;br /&gt;
* [[ExtraSpace]]&lt;br /&gt;
* [[ExtractAnimData]]&lt;br /&gt;
* [[ExtractBarItemList]]&lt;br /&gt;
* [[ExtractDungeonData]]&lt;br /&gt;
* [[ExtractHardcodedItemLists]]&lt;br /&gt;
* [[ExtractItemCode]]&lt;br /&gt;
* [[ExtractMoveCode]]&lt;br /&gt;
* [[ExtractObjectTable]]&lt;br /&gt;
* [[ExtractSPCode]]&lt;br /&gt;
* [[FixMemorySoftlock]]&lt;br /&gt;
* [[ProvideATUPXSupport]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=925</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=925"/>
		<updated>2025-01-06T13:34:40Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Rename EditExtraPokemon to it&amp;#039;s 1.8.0 name (EditGuestPokemon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
==== Why does SkyTemple set off false positives? ====&lt;br /&gt;
SkyTemple (and the SkyTemple Randomizer) use [https://pyinstaller.org/en/stable/ PyInstaller]. PyInstaller is coincidentally also used by many viruses, causing antiviruses to flag most programs that use it as viruses, even if they are not. This unfortunately includes SkyTemple, resulting in the false positives.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries.&lt;br /&gt;
&lt;br /&gt;
Starting with version 2.0.1 of the randomizer, this shouldn&#039;t happen anymore, since the &#039;&#039;RemoveBodySizeCheck&#039;&#039; patch is applied by default.&lt;br /&gt;
&lt;br /&gt;
If you randomized the game with an older version, you have three options:&lt;br /&gt;
&lt;br /&gt;
* Download the latest version of the randomizer, and start a new run using that version.&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no dedicated UI to edit the effect of exclusive items, but you can use the [[Symbols]] editor to modify the raw data. The name of the symbol in question is &amp;lt;code&amp;gt;EXCLUSIVE_ITEM_EFFECT_DATA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 411: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 413: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 414: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 415: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 416: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 417: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 418: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 419: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 420: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditGuestPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. You can check where each of the options will take you on the [[Debug Scene Selection Menu]] page. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
With vanilla methods, the length of the starter list cannot be changed. Pokémon can only be replaced in the list, not added to it. [https://github.com/Chesyon/StarterMenuTool StarterMenuTool] can be used as a workaround to recreate the starter menu with scripting, and it does not have the restrictions of the vanilla starter list.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Evolving your starters might cause them to be removed from the active team, and you can only add them back if [[Performance Progress Flags|performance progress flags 7 and 20]] are enabled.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Open [[Script Engine Debugger|the debugger]] and go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Patching]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
==== The game softlocked/glitched while I was playing! What can I do? ====&lt;br /&gt;
There are multiple reasons why the game can softlock when playing a hack or a randomized ROM. Here are the most common ones:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Cutscene softlock on a randomized ROM&#039;&#039;&#039;: During a cutscene softlock, the cutscene stops playing, but everything else (like animations and music) still play. This can happen sometimes when you use non-vanilla starters that have custom animations. The randomizer automatically applies the [[AntiSoftlock]] patch, which allows you to force the cutscene to continue by pressing A+B+X+Y. Give that button combination a try. If that doesn&#039;t work, keep reading.&lt;br /&gt;
# &#039;&#039;&#039;Crash during a cutscene&#039;&#039;&#039;: Sometimes, cutscenes can fully crash when playing any kind of custom ROM. When the game crashes, it fully stops on the current frame, music included. The most common reason why this happens during cutscenes is because the game runs out of memory trying to display a sprite. If that is the cause, applying the [[FixMemorySoftlock]] patch and trying again might fix it. Alternatively, you can also try manually editing the scene with the scripting editor and removing some actors from it. The [[List of Script Locations]] can help you locate the scene in question.&lt;br /&gt;
# &#039;&#039;&#039;Glitched colors in a dungeon, sometimes accompanied by a crash&#039;&#039;&#039;: This happens in dungeons when the game runs out of memory to display the sprites of all the pokémon on the floor. The solution here is to either endure the glitch and hope the game doesn&#039;t crash, or manually edit the dungeon and remove some pokémon from the spawn list of the floor(s) where the glitching happens.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=EditExtraPokemon&amp;diff=924</id>
		<title>EditExtraPokemon</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=EditExtraPokemon&amp;diff=924"/>
		<updated>2025-01-06T13:29:19Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Created a redirect to EditGuestPokemon from the pre-1.8.0 name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[EditGuestPokemon]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavPatches&amp;diff=923</id>
		<title>Template:NavPatches</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavPatches&amp;diff=923"/>
		<updated>2025-01-06T13:25:05Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Update patch list to include 1.8.0-1.8.4 patches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for the [[ASM Patch|ASM Patches]] bundled with [[SkyTemple]]&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavPatches&lt;br /&gt;
 | title = [[ASM Patch|ASM Patches]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Improvements and Tweaks&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[AddKeyCheck]]&lt;br /&gt;
* [[AllowUnrecruitableMons]]&lt;br /&gt;
* [[AppraiseAll]]&lt;br /&gt;
* [[ChooseStarter]]&lt;br /&gt;
* [[DisableTips]]&lt;br /&gt;
* [[DisarmOneRoomMonsterHouses]]&lt;br /&gt;
* [[ExpandPokeList]]&lt;br /&gt;
* [[FarOffPalOverdrive]]&lt;br /&gt;
* [[FastChimecho]]&lt;br /&gt;
* [[NoWeatherStop]]&lt;br /&gt;
* [[PartnersTriggerHiddenTraps]]&lt;br /&gt;
* [[PitfallTrapTweak]]&lt;br /&gt;
* [[ReduceJumpcutPauseTime]]&lt;br /&gt;
* [[RemoveBodySizeCheck]]&lt;br /&gt;
* [[SameTypePartner]]&lt;br /&gt;
* [[SpriteSizeInMonsterData]]&lt;br /&gt;
* [[TeamStatsPain]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = New Mechanics&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[AddExperienceShare]]&lt;br /&gt;
* [[AddTypes]]&lt;br /&gt;
* [[AntiSoftlock]]&lt;br /&gt;
* [[BetterEnemyEvolution]]&lt;br /&gt;
* [[BoldText]]&lt;br /&gt;
* [[ChangePortraitMidText]]&lt;br /&gt;
* [[ChangeTextSound]]&lt;br /&gt;
* [[CompleteTeamControl]]&lt;br /&gt;
* [[DisplayScriptVariable]]&lt;br /&gt;
* [[DungeonInterrupt]]&lt;br /&gt;
* [[ImplementFairyGummies]]&lt;br /&gt;
* [[MoveGrowth]]&lt;br /&gt;
* [[MoveShortcuts]]&lt;br /&gt;
* [[PushAllies]]&lt;br /&gt;
* [[SkipQuiz]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Bugfixes&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[FixEvolutionGlitch]]&lt;br /&gt;
* [[FixNo$GbaSaves]]&lt;br /&gt;
* [[NegativeEnemyDensity]]&lt;br /&gt;
* [[UnusedDungeonChance]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Utility&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[ActorAndLevelLoader]]&lt;br /&gt;
* [[ChangeEvoSystem]]&lt;br /&gt;
* [[ChangeFixedFloorProperties]]&lt;br /&gt;
* [[ChangeMoveStatsDisplay]]&lt;br /&gt;
* [[ChangePokemonGroundAnim]]&lt;br /&gt;
* [[ChangeTextBoxBackground]]&lt;br /&gt;
* [[CompressIQData]]&lt;br /&gt;
* [[DynamicBossesEverywhere]]&lt;br /&gt;
* [[EditExtraPokemon]]&lt;br /&gt;
* [[ExpandPortraitStructs]]&lt;br /&gt;
* [[ExternalizeMappaFile]]&lt;br /&gt;
* [[ExternalizeWazaFile]]&lt;br /&gt;
* [[ExtraSpace]]&lt;br /&gt;
* [[ExtractAnimData]]&lt;br /&gt;
* [[ExtractBarItemList]]&lt;br /&gt;
* [[ExtractDungeonData]]&lt;br /&gt;
* [[ExtractHardcodedItemLists]]&lt;br /&gt;
* [[ExtractItemCode]]&lt;br /&gt;
* [[ExtractMoveCode]]&lt;br /&gt;
* [[ExtractObjectTable]]&lt;br /&gt;
* [[ExtractSPCode]]&lt;br /&gt;
* [[FixMemorySoftlock]]&lt;br /&gt;
* [[ProvideATUPXSupport]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=920</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=920"/>
		<updated>2025-01-02T22:04:09Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added explanation for why SkyTemple gets false positives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
==== Why does SkyTemple set off false positives? ====&lt;br /&gt;
SkyTemple (and the SkyTemple Randomizer) use [https://pyinstaller.org/en/stable/ PyInstaller]. PyInstaller is coincidentally also used by many viruses, causing antiviruses to flag most programs that use it as viruses, even if they are not. This unfortunately includes SkyTemple, resulting in the false positives.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries.&lt;br /&gt;
&lt;br /&gt;
Starting with version 2.0.1 of the randomizer, this shouldn&#039;t happen anymore, since the &#039;&#039;RemoveBodySizeCheck&#039;&#039; patch is applied by default.&lt;br /&gt;
&lt;br /&gt;
If you randomized the game with an older version, you have three options:&lt;br /&gt;
&lt;br /&gt;
* Download the latest version of the randomizer, and start a new run using that version.&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
There&#039;s currently no dedicated UI to edit the effect of exclusive items, but you can use the [[Symbols]] editor to modify the raw data. The name of the symbol in question is &amp;lt;code&amp;gt;EXCLUSIVE_ITEM_EFFECT_DATA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 411: attack animation with no sound effect (safe to edit)&lt;br /&gt;
* 413: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 414: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 415: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 416: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 417: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 418: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 419: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 420: walking animation with no sound effect (safe to edit)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. You can check where each of the options will take you on the [[Debug Scene Selection Menu]] page. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
With vanilla methods, the length of the starter list cannot be changed. Pokémon can only be replaced in the list, not added to it. [https://github.com/Chesyon/StarterMenuTool StarterMenuTool] can be used as a workaround to recreate the starter menu with scripting, and it does not have the restrictions of the vanilla starter list.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Evolving your starters might cause them to be removed from the active team, and you can only add them back if [[Performance Progress Flags|performance progress flags 7 and 20]] are enabled.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Open [[Script Engine Debugger|the debugger]] and go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Patching]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
==== The game softlocked/glitched while I was playing! What can I do? ====&lt;br /&gt;
There are multiple reasons why the game can softlock when playing a hack or a randomized ROM. Here are the most common ones:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Cutscene softlock on a randomized ROM&#039;&#039;&#039;: During a cutscene softlock, the cutscene stops playing, but everything else (like animations and music) still play. This can happen sometimes when you use non-vanilla starters that have custom animations. The randomizer automatically applies the [[AntiSoftlock]] patch, which allows you to force the cutscene to continue by pressing A+B+X+Y. Give that button combination a try. If that doesn&#039;t work, keep reading.&lt;br /&gt;
# &#039;&#039;&#039;Crash during a cutscene&#039;&#039;&#039;: Sometimes, cutscenes can fully crash when playing any kind of custom ROM. When the game crashes, it fully stops on the current frame, music included. The most common reason why this happens during cutscenes is because the game runs out of memory trying to display a sprite. If that is the cause, applying the [[FixMemorySoftlock]] patch and trying again might fix it. Alternatively, you can also try manually editing the scene with the scripting editor and removing some actors from it. The [[List of Script Locations]] can help you locate the scene in question.&lt;br /&gt;
# &#039;&#039;&#039;Glitched colors in a dungeon, sometimes accompanied by a crash&#039;&#039;&#039;: This happens in dungeons when the game runs out of memory to display the sprites of all the pokémon on the floor. The solution here is to either endure the glitch and hope the game doesn&#039;t crash, or manually edit the dungeon and remove some pokémon from the spawn list of the floor(s) where the glitching happens.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=875</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=875"/>
		<updated>2024-08-27T05:01:13Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: fixed typo, thanks to Sergey for pointing it out!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1302.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0602.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13d0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P05A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0103.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=815</id>
		<title>SkySongBuilder Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=815"/>
		<updated>2024-07-06T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Formatting improvements, as well as an additional step that wasn&amp;#039;t mentioned before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to use SkySongBuilder to add custom music to the game. It currently only explains how to add streamed music (.wav files).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This guide is for Windows use. There may be some issues if you are using macOS or Linux.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: This guide is under the assumption that you have not applied any other .skypatches aside from the ones listed inside. If you already have applied .skypatches, there may be conflicts that prevent it from working. You may wish to ask someone knowledgable about ASM to adjust the .skypatches required accordingly.&lt;br /&gt;
&lt;br /&gt;
== Streamed music ==&lt;br /&gt;
Streamed music refers to any files that contain raw audio data, such as a .wav file. They are inserted as-is into the ROM, which has the disadvantage of increasing the ROM size. However, the process is easier than inserting sequenced music.&lt;br /&gt;
&lt;br /&gt;
=== Required programs and files ===&lt;br /&gt;
&lt;br /&gt;
* SkySongBuilder: https://github.com/adakite1/skysongbuilder/releases&lt;br /&gt;
* Armips: https://github.com/Kingcom/armips/releases&lt;br /&gt;
* Fifohooks: https://github.com/adakite1/Asm-patches&lt;br /&gt;
* DSLazy: https://www.romhacking.net/utilities/793/&lt;br /&gt;
* SND Stream (for US ROMs): https://discord.com/channels/710190644152369162/799584781225820210/1233371683860250654 (SkyTemple Discord server)&lt;br /&gt;
* SND Stream (for EU ROMs): https://discord.com/channels/710190644152369162/799584781225820210/1257506329963266060 (SkyTemple Discord server)&lt;br /&gt;
&lt;br /&gt;
* soundtrack.yml: https://github.com/adakite1/skysongbuilder/blob/master/soundtrack.yml&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
=== Optional: ===&lt;br /&gt;
* PlayMoreBGM: https://github.com/Adex-8x/jam-patches/blob/master/strung-up-by-sketches/PlayMoreBgm.skypatch&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
Make a copy of your .nds file before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Prepwork ===&lt;br /&gt;
&lt;br /&gt;
# Apply [[ExtraSpace]] ASM patch in SkyTemple.&lt;br /&gt;
# Download &amp;quot;Fifohooks.&amp;quot; It comes in the form of a [[Skypatch File|.skypatch file]].&lt;br /&gt;
#* To apply, open your .nds in SkyTemple. Go to &amp;quot;ASM&amp;quot; -&amp;gt; &amp;quot;Others&amp;quot; -&amp;gt; &amp;quot;Open Patch Directory...&amp;quot;&lt;br /&gt;
#* Drag the Fifohooks patch into the folder that opens, then close it.&lt;br /&gt;
#* Refresh the &amp;quot;Others&amp;quot; page, and the FifoHooks patch should be there. Apply it. The ROM should save and reload.&amp;lt;!-- This section on how to apply the patch should be moved to the &amp;quot;SkyPatch File&amp;quot; page once it&#039;s created. --&amp;gt;&lt;br /&gt;
# Download &amp;quot;armips&amp;quot; and &amp;quot;SND Stream.&amp;quot; The SND stream patch needs to be applied manually with &amp;quot;DSLazy&amp;quot; or a different DS packing program. To do so:&lt;br /&gt;
## &#039;&#039;&#039;Make a backup of your .nds file before continuing, in case something goes wrong!&#039;&#039;&#039;&lt;br /&gt;
## Unpack your .nds with DSLazy. Click the three dots on the top left, select your .nds, and click &amp;quot;nds unpack.&amp;quot;&lt;br /&gt;
## Unpacking may take a minute.&lt;br /&gt;
## A folder should open containing files such as arm7.bin, arm9.bin, banner.bin, etc.&lt;br /&gt;
## Open the folder named &amp;quot;Overlay&amp;quot;. Find &amp;quot;overlay_0036.bin.&amp;quot; and drag it into the folder with arm7.bin and such.&lt;br /&gt;
## Drag SND Stream and armips.exe into that folder as well. If done correctly, your new folder should contain the following: data (folder), overlay (folder), arm7.bin, arm9.bin, banner.bin, header.bin, y7.bin, y9.bin, overlay_0036.bin, SND_Stream, armips.exe.&lt;br /&gt;
## Now we need the programs to work their magic. On Windows, hold shift and right-click anywhere in the folder containing these files. Then click &amp;quot;Open Powershell Window here&amp;quot;.&lt;br /&gt;
## Type &amp;lt;code&amp;gt;./armips.exe snd_stream_arm9.asm&amp;lt;/code&amp;gt; (US ROMs) or &amp;lt;code&amp;gt;./armips.exe snd_stream_arm9_eu.asm&amp;lt;/code&amp;gt; (EU ROMs). If it looks like nothing happened and you got no error messages, then it worked!&lt;br /&gt;
## At this point, you should close Powershell, and delete armips.exe and snd_stream_arm9(_eu).asm from the folder.&lt;br /&gt;
## Lastly, go back into the folder and move &amp;quot;overlay_0036.bin&amp;quot; back into the overlay folder.&lt;br /&gt;
## Close, then go back to DSLazy and hit &amp;quot;nds packer.&amp;quot; It will ask where you want to save the new .nds file it will make. If you already started a ROM hack, it would be best to save directly over the .nds you are working on. Again, MAKE SURE YOU HAVE A COPY OF THIS .NDS JUST IN CASE.&lt;br /&gt;
## Once DSLazy overwrites your .nds, the prep work is done! You are now ready to use SkySongBuilder!&lt;br /&gt;
&lt;br /&gt;
=== Translating music ===&lt;br /&gt;
First, download &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;. Create a brand new folder with only those two things, and any songs you want to put into    your game.&lt;br /&gt;
&lt;br /&gt;
Now we need to edit &amp;quot;soundtrack.yml.&amp;quot; For simplicity, this guide uses Notepad, which all Windows computers should have, but any text editor should work. Open Notepad. Click &amp;quot;Open&amp;quot; on the top left.&lt;br /&gt;
&lt;br /&gt;
You should now be looking for a file to open with Notepad. On the bottom right, make sure you tell your computer that you are not picky. You want to search for ALL files. Not just .txt files like Notepad is bias towards. Otherwise, you may never find the &amp;quot;soundtrack.yml&amp;quot; file we want to open. This is where we will actually be adding music for SkySongBuilder to translate into a format SkyTemple and your game can read.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;soundtrack.yml&amp;quot; has many different features. If you only want to play a song, you can ignore 99% of everything.&lt;br /&gt;
&lt;br /&gt;
Scroll down until you find the section labeled &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt; under the &amp;quot;Add songs here&amp;quot; comment. For simplicity&#039;s sake, delete everything under, but not including, &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt;. Then you may add this template block.&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
  Buried_Oasis:&lt;br /&gt;
    i: 194&lt;br /&gt;
    raw: Buried_Oasis.wav&lt;br /&gt;
    loop_point: 846720&lt;br /&gt;
    formats: [Wav4BitAdpcmNDSPlanarStereoLooped]&lt;br /&gt;
    dsp:&lt;br /&gt;
      adpcm_block_size: 16377&lt;br /&gt;
      adpcm_encoder_lookahead: 4&lt;br /&gt;
    flags: SND_STREAM&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;There are only a few things you need to change. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt; is the slot of the song. The game has several unused slots already we can use to add new music. These are slots 194-201 for a total of 7 additional songs. If you want more songs without removing existing songs you must apply Adex&#039;s PlayMoreBGM Skypatch which can be found above. The installation process is the same for the Fifohooks installation. Each song you add needs it&#039;s own slot, starting at 194, just as the sample does.&lt;br /&gt;
&lt;br /&gt;
* The name of the song above &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;raw:&amp;lt;/code&amp;gt; should contain the exact name of your file that is also in the folder with &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;loop_point:&amp;lt;/code&amp;gt; should also be changed if you want your song to loop. If you do not want it to loop, delete the line.&lt;br /&gt;
** Loops are measured by the sample rate. The sample rate will be determined by the song you used, but it is very likely to be 44,100hz. This is the amount of time per second. You must make your loop with this in mind.&lt;br /&gt;
** Just about every song in Explorers of Sky has a short intro, then loops at a later point in the song. The intro does not loop. To account for this, you must use some sort of music creation program to view when the exact loop point would be in your chosen song, ideally to the milisecond. Once you do that, you can easily do the math to determine where your loop point would be.&lt;br /&gt;
&lt;br /&gt;
Loop Point Examples (again, assuming a sample rate of 44,100 Hz):&lt;br /&gt;
&lt;br /&gt;
* 2 Seconds = &amp;lt;code&amp;gt;loop_point: 88200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 Seconds, 520 miliseconds = &amp;lt;code&amp;gt;loop_point: 155232&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7 Seconds, 240 miliseconds = &amp;lt;code&amp;gt;loop_point: 319284&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have that done, save the file. You can also add multiple songs in the same way and import them all at once! Just make sure that they each have a different &amp;quot;i:&amp;quot; value, starting from 194. You can put each song &amp;quot;block&amp;quot; below the previous.&lt;br /&gt;
&lt;br /&gt;
Last step to translate! Inside the folder you made, you should have &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and the songs you want to include in your game.&lt;br /&gt;
&lt;br /&gt;
# Hold shift and right-click anywhere in the file. Open up Powershell again.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;./skysongbuilder.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
# If everything works, you should see Powershell freak out and do a bunch of stuff. Wait until it&#039;s done. It could take a minute, especially if you are doing multiple songs at once. After it stops, go check your folder again.&lt;br /&gt;
# You should now have a folder named &amp;quot;out&amp;quot; in there with &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and your songs. Open it and take a look. It should have &amp;quot;bgm.swd&amp;quot; and then a bunch of files with 194, 195, or whatever value you used for &amp;quot;id&amp;quot; in the name. If you do, then you are good to go!&lt;br /&gt;
&lt;br /&gt;
=== Importing music ===&lt;br /&gt;
Go back to DSLazy and crack open your .nds again. You could have condensed some steps and only unpacked once, but this guide will go step by step to be as simple as possible.&lt;br /&gt;
&lt;br /&gt;
Open Data/Sound/BGM. This folder contains all the music in the game. Copy all the files in the &amp;quot;out&amp;quot; folder and paste them into &amp;quot;BGM&amp;quot;. Repack your .nds as before.&lt;br /&gt;
&lt;br /&gt;
=== Playing music ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;bgm_Play(194);&amp;lt;/code&amp;gt; on a script to play your song! Just change the number to whatever ID you used for each song. You are now streaming music!&lt;br /&gt;
&lt;br /&gt;
Playing your music as a dungeon song requires one more additional process:&lt;br /&gt;
&lt;br /&gt;
# Open where your SkyTemple program is located in your files, then open the following file: skytemple-files/_resources/ppmdu-config/pmd2scriptdata.xml&lt;br /&gt;
# Search for &amp;quot;HeavyWind6&amp;quot;. This is the final song in the BGM section of the file. All we need to do is add a few lines.&lt;br /&gt;
# In between HeavyWind6&#039;s line and &amp;quot;BackgroundMusicIDs&amp;quot;, add &amp;lt;code&amp;gt;&amp;lt;Bgm loops=&amp;quot;true&amp;quot;&amp;gt;YourSongHere&amp;lt;/Bgm&amp;gt;&amp;lt;/code&amp;gt;. If you are adding multiple songs, add one line per song. And obviously, change the title of the song to yours.&lt;br /&gt;
&lt;br /&gt;
To add your song to the list of songs that can be played in dungeons, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Open your .nds in skytemple. Go to Lists -&amp;gt; Dungeon Music.&lt;br /&gt;
# We need to replace a song. Luckily, there are tons of repeated songs. Scroll to the bottom and you can find a ton of &amp;quot;BossBattle&amp;quot; slots.&amp;lt;!-- Are we sure these can be replaced? --&amp;gt;&lt;br /&gt;
# Click one, then click the dropdown arrow. Scroll to the bottom and your song should be there! Select it, save, and you are done!&lt;br /&gt;
&lt;br /&gt;
Congratulations! You are now ready to play music in your hack! Keep in mind that streaming music does sometimes freak out on emulators, especially older versions of desmume. Make sure your emulators are up to date!&lt;br /&gt;
&lt;br /&gt;
== Sequenced music ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
Sequenced music refers to any files that contain basic information about how music should be played (such as when each instrument note starts and ends), rather than audio data. They take a lot less space than streamed audio files, but creating and editing them is more complicated, and they are subject to engine limitations.&lt;br /&gt;
&lt;br /&gt;
When creating sequenced music, it should be noted that Explorers of Sky cannot play more than a certain number of voices at the same time. The number of voices is roughly equal to the number of instruments playing at any given time. The exact limit is currently unknown, but it&#039;s likely between 10 and 16.&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=814</id>
		<title>SkySongBuilder Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=814"/>
		<updated>2024-07-06T17:57:08Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Updated links to latest version (as well as adding link to EU version)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to use SkySongBuilder to add custom music to the game. It currently only explains how to add streamed music (.wav files).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This guide is for Windows use. There may be some issues if you are using macOS or Linux.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: This guide is under the assumption that you have not applied any other .skypatches aside from the ones listed inside. If you already have applied .skypatches, there may be conflicts that prevent it from working. You may wish to ask someone knowledgable about ASM to adjust the .skypatches required accordingly.&lt;br /&gt;
&lt;br /&gt;
== Streamed music ==&lt;br /&gt;
Streamed music refers to any files that contain raw audio data, such as a .wav file. They are inserted as-is into the ROM, which has the disadvantage of increasing the ROM size. However, the process is easier than inserting sequenced music.&lt;br /&gt;
&lt;br /&gt;
=== Required programs and files ===&lt;br /&gt;
&lt;br /&gt;
* SkySongBuilder: https://github.com/adakite1/skysongbuilder/releases&lt;br /&gt;
* Armips: https://github.com/Kingcom/armips/releases&lt;br /&gt;
* Fifohooks: https://github.com/adakite1/Asm-patches&lt;br /&gt;
* DSLazy: https://www.romhacking.net/utilities/793/&lt;br /&gt;
* SND Stream (for US ROMs): https://discord.com/channels/710190644152369162/799584781225820210/1233371683860250654 (SkyTemple Discord server)&lt;br /&gt;
* SND Stream (for EU ROMs): https://discord.com/channels/710190644152369162/799584781225820210/1257506329963266060 (SkyTemple Discord server)&lt;br /&gt;
&lt;br /&gt;
* soundtrack.yml: https://github.com/adakite1/skysongbuilder/blob/master/soundtrack.yml&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* PlayMoreBGM: https://github.com/Adex-8x/jam-patches/blob/master/strung-up-by-sketches/PlayMoreBgm.skypatch&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
Make a copy of your .nds before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Prepwork ===&lt;br /&gt;
&lt;br /&gt;
# Apply [[ExtraSpace]] ASM patch in SkyTemple.&lt;br /&gt;
# Download &amp;quot;Fifohooks.&amp;quot; It comes in the form of a [[Skypatch File|.skypatch file]].&lt;br /&gt;
#* To apply, open your .nds in SkyTemple. Go to &amp;quot;ASM&amp;quot; -&amp;gt; &amp;quot;Others&amp;quot; -&amp;gt; &amp;quot;Open Patch Directory...&amp;quot;&lt;br /&gt;
#* Drag the Fifohooks patch into the folder that opens, then close it.&lt;br /&gt;
#* Refresh the &amp;quot;Others&amp;quot; page, and the FifoHooks patch should be there. Apply it. The ROM should save and reload.&amp;lt;!-- This section on how to apply the patch should be moved to the &amp;quot;SkyPatch File&amp;quot; page once it&#039;s created. --&amp;gt;&lt;br /&gt;
# Downlad &amp;quot;armips&amp;quot; and &amp;quot;SND Stream.&amp;quot; The SND stream patch needs to be applied manually with &amp;quot;DSLazy&amp;quot; or a different DS packing program. To do so:&lt;br /&gt;
## MAKE A COPY OF YOUR .NDS JUST IN CASE&lt;br /&gt;
## Unpack your .nds with DSLazy. Click the three dots on the top left, select your .nds, and click &amp;quot;nds unpack.&amp;quot;&lt;br /&gt;
## Unpacking may take a minute.&lt;br /&gt;
## A folder should open containing files such as arm7.bin, arm9.bin, banner.bin, etc.&lt;br /&gt;
## Open the folder named &amp;quot;Overlay&amp;quot;. Find &amp;quot;overlay_0036.bin.&amp;quot; and drag it into the folder with arm7.bin and such.&lt;br /&gt;
## Drag SND Stream and armips.exe into that folder as well. If done correctly, your new folder should contain the following: data (folder), overlay (folder), arm7.bin, arm9.bin, banner.bin, header.bin, y7.bin, y9.bin, overlay_0036.bin, SND_Stream, armips.exe.&lt;br /&gt;
## Now we need the programs to work their magic. On windows, hold shift and right-click anywhere in the folder containing these files. Then click &amp;quot;Open Powershell Window here&amp;quot;.&lt;br /&gt;
## Type &amp;lt;code&amp;gt;./armips.exe snd_stream_arm9.asm&amp;lt;/code&amp;gt; (US ROMs) or &amp;lt;code&amp;gt;./armips.exe snd_stream_arm9_eu.asm&amp;lt;/code&amp;gt; (EU ROMs). If it looks like nothing happened and you got no error messages, then it worked!&lt;br /&gt;
## Lastly, go back into the folder and move &amp;quot;overlay_0036.bin&amp;quot; back into the overlay folder.&lt;br /&gt;
## Close, then go back to DSLazy and hit &amp;quot;nds packer.&amp;quot; It will ask where you want to save the new .nds file it will make. If you already started a ROM hack, it would be best to save directly over the .nds you are working on. Again, MAKE SURE YOU HAVE A COPY OF THIS .NDS JUST IN CASE.&lt;br /&gt;
## Once DSLazy overwrites your .nds, the prep work is done! You are now ready to use SkySongBuilder!&lt;br /&gt;
&lt;br /&gt;
=== Translating music ===&lt;br /&gt;
First, download &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;. Create a brand new folder with only those two things, and any songs you want to put into    your game.&lt;br /&gt;
&lt;br /&gt;
Now we need to edit &amp;quot;soundtrack.yml.&amp;quot; I use notepad which all windows computers should have. Open notepad. Click &amp;quot;open&amp;quot; on the top left.&lt;br /&gt;
&lt;br /&gt;
You should now be looking for a file to open with notepad. On the bottom right, make sure you tell your computer that you are not picky. You want to search for ALL files. Not just .txt files like notepad is bias towards. Otherwise, you may never find the &amp;quot;soundtrack.yml&amp;quot; file we want to open. This is where we will actually be adding music for SkySong to translate into a format SkyTemple and your game can read.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;soundtrack.yml&amp;quot; has many different features. If you only want to play a song, you can ignore 99% of everything.&lt;br /&gt;
&lt;br /&gt;
Scroll down until you find the section labeled &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt; under the &amp;quot;Add songs here&amp;quot; comment. For simpliciy sake, delete everything under, but not including, &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt;. Then you may add this template block.&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
  Buried_Oasis:&lt;br /&gt;
    i: 194&lt;br /&gt;
    raw: Buried_Oasis.wav&lt;br /&gt;
    loop_point: 846720&lt;br /&gt;
    formats: [Wav4BitAdpcmNDSPlanarStereoLooped]&lt;br /&gt;
    dsp:&lt;br /&gt;
      adpcm_block_size: 16377&lt;br /&gt;
      adpcm_encoder_lookahead: 4&lt;br /&gt;
    flags: SND_STREAM&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;There are only a few things you need to change. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt; is the slot of the song. The game has several unused slots already we can use to add new music. These are slots 194-201 for a total of 7 additional songs. If you want more songs without removing existing songs you must apply Adex&#039;s PlayMoreBGM .skypatch which can be found above. The installation process is the same for the fifohooks installation. Each song you add needs it&#039;s own slot, starting at 194, just as mine does.&lt;br /&gt;
&lt;br /&gt;
* The name of the song above &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;raw:&amp;lt;/code&amp;gt; should contain the exact name of your file that is also in the folder with &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;loop_point:&amp;lt;/code&amp;gt; should also be changed if you want your song to loop. If you do not want it to loop, delete the line.&lt;br /&gt;
** Loops are measured by the sample rate. The sample rate will be determined by the song you used, but it is very likely to be 44,100hz. This is the amount of time per second. You must make your loop with this in mind.&lt;br /&gt;
** Just about every song in Explorers of Sky has a short intro, then loops at a later point in the song. The intro does not loop. To account for this, you must use some sort of music creation program to view when the exact loop point would be in your chosen song, ideally to the milisecond. Once you do that, you can easily do the math to determine where your loop point would be.&lt;br /&gt;
&lt;br /&gt;
Loop Point Examples (again, assuming a sample rate of 44,100 Hz):&lt;br /&gt;
&lt;br /&gt;
* 2 Seconds = &amp;lt;code&amp;gt;loop_point: 88200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 Seconds, 520 miliseconds = &amp;lt;code&amp;gt;loop_point: 155232&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7 Seconds, 240 miliseconds = &amp;lt;code&amp;gt;loop_point: 319284&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have that done, save the file. You can also add multiple songs in the same way and import them all at once! Just make sure that they each have a different &amp;quot;i:&amp;quot; value, starting from 194. You can put each song &amp;quot;block&amp;quot; below the previous.&lt;br /&gt;
&lt;br /&gt;
Last step to translate! Inside the folder you made, you should have &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and the songs you want to include in your game.&lt;br /&gt;
&lt;br /&gt;
# Hold shift and right-click anywhere in the file. Open up powershell again.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;./skysongbuilder.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
# If everything works, you should see powershell freak out and do a bunch of stuff. Wait until it&#039;s done. It could take a minute, especially if you are doing multiple songs at once. After it stops, go check your folder again.&lt;br /&gt;
# You should now have a folder named &amp;quot;out&amp;quot; in there with &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and your songs. Open it and take a look. It should have &amp;quot;bgm.swd&amp;quot; and then a bunch of files with 194, 195, or whatever value you used for &amp;quot;id&amp;quot; in the name. If you do, then you are good to go!&lt;br /&gt;
&lt;br /&gt;
=== Importing music ===&lt;br /&gt;
Go back to DSLazy and crack open your .nds again. You could have condensed some steps and only unpacked once, but this guide will go step by step to be as simple as possible.&lt;br /&gt;
&lt;br /&gt;
Open Data/Sound/BGM. This folder contains all the music in the game. Copy all the files in the &amp;quot;out&amp;quot; folder and paste them into &amp;quot;BGM&amp;quot;. Repack your .nds as before.&lt;br /&gt;
&lt;br /&gt;
=== Playing music ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;bgm_Play(194);&amp;lt;/code&amp;gt; on a script to play your song! Just change the number to whatever ID you used for each song. You are now streaming music!&lt;br /&gt;
&lt;br /&gt;
Playing your music as a dungeon song requires one more additional process:&lt;br /&gt;
&lt;br /&gt;
# Open where your SkyTemple program is located in your files, then open the following file: skytemple-files/_resources/ppmdu-config/pmd2scriptdata.xml&lt;br /&gt;
# Search for &amp;quot;HeavyWind6&amp;quot;. This is the final song in the BGM section of the file. All we need to do is add a few lines.&lt;br /&gt;
# In between HeavyWind6&#039;s line and &amp;quot;BackgroundMusicIDs&amp;quot;, add &amp;lt;code&amp;gt;&amp;lt;Bgm loops=&amp;quot;true&amp;quot;&amp;gt;YourSongHere&amp;lt;/Bgm&amp;gt;&amp;lt;/code&amp;gt;. If you are adding multiple songs, add one line per song. And obviously, change the title of the song to yours.&lt;br /&gt;
&lt;br /&gt;
To add your song to the list of songs that can be played in dungeons, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Open your .nds in skytemple. Go to Lists -&amp;gt; Dungeon Music.&lt;br /&gt;
# We need to replace a song. Luckily, there are tons of repeated songs. Scroll to the bottom and you can find a ton of &amp;quot;BossBattle&amp;quot; slots.&amp;lt;!-- Are we sure these can be replaced? --&amp;gt;&lt;br /&gt;
# Click one, then click the dropdown arrow. Scroll to the bottom and your song should be there! Select it, save, and you are done!&lt;br /&gt;
&lt;br /&gt;
Congratulations! You are now ready to play music in your hack! Keep in mind that streaming music does sometimes freak out on emulators, especially older versions of desmume. Make sure your emulators are up to date!&lt;br /&gt;
&lt;br /&gt;
== Sequenced music ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
Sequenced music refers to any files that contain basic information about how music should be played (such as when each instrument note starts and ends), rather than audio data. They take a lot less space than streamed audio files, but creating and editing them is more complicated, and they are subject to engine limitations.&lt;br /&gt;
&lt;br /&gt;
When creating sequenced music, it should be noted that Explorers of Sky cannot play more than a certain number of voices at the same time. The number of voices is roughly equal to the number of instruments playing at any given time. The exact limit is currently unknown, but it&#039;s likely between 10 and 16.&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=794</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=794"/>
		<updated>2024-06-29T06:03:24Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: added information on StarterMenuTool (it&amp;#039;s not shilling no what)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
With vanilla methods, the length of the starter list cannot be changed. Pokémon can only be replaced in the list, not added to it. [https://github.com/Chesyon/StarterMenuTool StarterMenuTool] can be used as a workaround to recreate the starter menu with scripting, and it does not have the restrictions of the vanilla starter list.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=793</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=793"/>
		<updated>2024-06-29T05:57:48Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 439: Healing Wish (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=How_to_connect_to_custom_Wi-Fi_Connection_Servers&amp;diff=775</id>
		<title>How to connect to custom Wi-Fi Connection Servers</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=How_to_connect_to_custom_Wi-Fi_Connection_Servers&amp;diff=775"/>
		<updated>2024-06-23T17:29:56Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added connection guide, courtesy of Adex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Online functionality for &#039;&#039;Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky&#039;&#039; has been unavailable since the Nintendo Wi-Fi Connection servers were shut down in 2014. Thanks to the project [https://github.com/irdkwia/pelipper-test pelipper-test] by Irdkwia, most services can be accessed again on unmodified copies of the game via a Nintendo DS or compatible emulator like MelonDS.&lt;br /&gt;
&lt;br /&gt;
== Public servers ==&lt;br /&gt;
&lt;br /&gt;
You can connect to one of the following publicly available servers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Public servers&lt;br /&gt;
|-&lt;br /&gt;
! Website !! IP address !! Hosted by&lt;br /&gt;
|-&lt;br /&gt;
| [http://wfc.skytemple.org wfc.skytemple.org] || 91.107.226.151 ||[[User:Techticks|techticks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Connect ==&lt;br /&gt;
&lt;br /&gt;
Follow these steps in-game to connect to a custom server.&lt;br /&gt;
&lt;br /&gt;
1. On the Top Menu, go to Other -&amp;gt; Nintendo WFC -&amp;gt; Nintendo WFC Settings, click Yes&lt;br /&gt;
&lt;br /&gt;
2. Establish a valid connection if you haven’t already (if you’re using the MelonDS emulator, there should already be one called `melonAP`.)&lt;br /&gt;
&lt;br /&gt;
3. Turn “Auto-obtain DNS” off.&lt;br /&gt;
&lt;br /&gt;
4. Change “Primary DNS” to the IP address of the server you want to connect to.&lt;br /&gt;
&lt;br /&gt;
5. Save settings and test your connection. If it successfully connects, you are on the server!&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=738</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=738"/>
		<updated>2024-06-08T21:34:19Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added Lunar Dance to hardcoded moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
* 526: Lunar Dance (has a hardcoded effect to set the user to 1 HP after using the move) &amp;lt;!-- Source: https://discord.com/channels/710190644152369162/1249104036523802665 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior ones:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=AntiSoftlock&amp;diff=736</id>
		<title>AntiSoftlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=AntiSoftlock&amp;diff=736"/>
		<updated>2024-05-23T11:59:53Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Created page for AntiSoftlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the AntiSoftlock [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----AntiSoftlock is an [[ASM Patch]] added by [[User:End45|End45]]. It is located under the New Mechanics tab under ASM -&amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
This patch adds a mechanic that can be used to get past certain softlocks in cutscenes. Pressing A+B+X+Y at the same time will unlock every lock in the scene, allowing the scene to progress if it got stuck due to a lock. For more information on locks, see the [https://wiki.skytemple.org/index.php/List_of_Opcodes#0x8b_-_Lock List of Opcodes].&lt;br /&gt;
&lt;br /&gt;
=== Action Replay code ===&lt;br /&gt;
An Action Replay code exists that has the same effect as this ASM patch, courtesy of End45.&lt;br /&gt;
&lt;br /&gt;
==== US Action Replay code ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;02324EB4 01010101&lt;br /&gt;
02324EB8 01010101&lt;br /&gt;
02324EBC 01010101&lt;br /&gt;
02324EC0 01010101&lt;br /&gt;
02324EC4 01010101&lt;br /&gt;
22324E81 00000001&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==== EU Action Replay code ====&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;023259F4 01010101&lt;br /&gt;
023259F8 01010101&lt;br /&gt;
023259FC 01010101&lt;br /&gt;
02325A00 01010101&lt;br /&gt;
02325A04 01010101&lt;br /&gt;
223259C1 00000001&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Note that this AR code will unlock all locks for as long as it is active, without any button combination. It should only be enabled when a softlocks occurs, and disabled as soon as the softlock is fixed.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=725</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=725"/>
		<updated>2024-05-16T13:44:59Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Can I unlock evolution earlier in the game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add these lines to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[6] = 1;&lt;br /&gt;
dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior ones:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=724</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=724"/>
		<updated>2024-05-16T13:17:28Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Can I unlock evolution earlier in the game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add these lines to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&lt;br /&gt;
dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior ones:&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;$PERFORMANCE_PROGRESS_LIST[6] = 1;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=723</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=723"/>
		<updated>2024-05-16T13:14:09Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Can I unlock evolution earlier in the game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&lt;br /&gt;
dungeon_mode(177) = DMODE_OPEN_AND_REQUEST;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$PERFORMANCE_PROGRESS_LIST[6] = 1;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=722</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=722"/>
		<updated>2024-05-16T12:15:28Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* ROM hacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I unlock evolution earlier in the game? ===&lt;br /&gt;
Yes! This can be done by adding a single line of code to the game. Add this line to the script you&#039;d like to enable evolution in:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$PERFORMANCE_PROGRESS_LIST[10] = 1;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the [[List of Script Locations]] if you&#039;re looking for a particular scene in the game, and can&#039;t find the script. If you want to enable it at the very start of the game, you can add it to m01a0101.ssb. Note that this does not remove the evolution restriction from the hero/partner! This is a separate flag, which can be set with an additional line, alongside the prior one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;$PERFORMANCE_PROGRESS_LIST[6] = 1;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These lines must be placed within &amp;lt;code&amp;gt;def 0 {&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=FixEvolutionGlitch&amp;diff=721</id>
		<title>FixEvolutionGlitch</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=FixEvolutionGlitch&amp;diff=721"/>
		<updated>2024-05-10T12:12:21Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added details on region differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the FixEvolutionGlitch [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----FixEvolutionGlitch is an [[ASM Patch]] by Anonymous. It is located under the Bugfixes tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch fixes the evolution glitch that freezes the game when attempting to evolve a pokémon whose name has 10 characters.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* The EU version of the game does not have this glitch. As such, the patch is incompatible with EU ROMs.&lt;br /&gt;
* The JP version of the game does have this glitch, but it cannot occur under normal circumstances, due to names being limited to 5 characters.&lt;br /&gt;
&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=718</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=718"/>
		<updated>2024-04-25T13:32:32Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* ROM hacking */capitalization fix for &amp;quot;Pokémon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can Shiny Pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a Pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, you can use [[SkySongBuilder]] to add new music to the game. We have [[SkySongBuilder Tutorial|a tutorial]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=715</id>
		<title>SkySongBuilder Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkySongBuilder_Tutorial&amp;diff=715"/>
		<updated>2024-04-16T22:59:54Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Prepwork */Fixed link to skypatch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
This guide explains how to use SkySongBuilder to add custom music to the game. It currently only explains how to add streamed music (.wav files).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This guide is for Windows use. There may be some issues if you are using macOS or Linux.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: This guide is under the assumption that you have not applied any other .skypatches aside from the ones listed inside. If you already have applied .skypatches, there may be conflicts that prevent it from working. You may wish to ask someone knowledgable about ASM to adjust the .skypatches required accordingly.&lt;br /&gt;
&lt;br /&gt;
== Streamed music ==&lt;br /&gt;
Streamed music refers to any files that contain raw audio data, such as a .wav file. They are inserted as-is into the ROM, which has the disadvantage of increasing the ROM size. However, the process is easier than inserting sequenced music.&lt;br /&gt;
&lt;br /&gt;
=== Required programs and files ===&lt;br /&gt;
&lt;br /&gt;
* SkySongBuilder: https://github.com/adakite1/skysongbuilder/releases&lt;br /&gt;
* Armips: https://github.com/Kingcom/armips/releases&lt;br /&gt;
* Fifohooks: https://github.com/adakite1/Asm-patches&lt;br /&gt;
* DSLazy: https://www.romhacking.net/utilities/793/&lt;br /&gt;
* SND Stream: https://discord.com/channels/710190644152369162/799584781225820210/1172750070710534244 (SkyTemple Discord Server)&lt;br /&gt;
* soundtrack.yml: https://github.com/adakite1/skysongbuilder/blob/master/soundtrack.yml&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
* PlayMoreBGM: https://github.com/Adex-8x/jam-patches/blob/master/strung-up-by-sketches/PlayMoreBgm.skypatch&lt;br /&gt;
&lt;br /&gt;
If any of these are zipped, they must be unzipped before use.&lt;br /&gt;
&lt;br /&gt;
Make a copy of your .nds before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Prepwork ===&lt;br /&gt;
&lt;br /&gt;
# Apply [[ExtraSpace]] ASM patch in SkyTemple.&lt;br /&gt;
# Download &amp;quot;Fifohooks.&amp;quot; It comes in the form of a [[Skypatch File|.skypatch file]].&lt;br /&gt;
#* To apply, open your .nds in SkyTemple. Go to &amp;quot;ASM&amp;quot; -&amp;gt; &amp;quot;Others&amp;quot; -&amp;gt; &amp;quot;Open Patch Directory...&amp;quot;&lt;br /&gt;
#* Drag the Fifohooks patch into the folder that opens, then close it.&lt;br /&gt;
#* Refresh the &amp;quot;Others&amp;quot; page, and the FifoHooks patch should be there. Apply it. The ROM should save and reload.&amp;lt;!-- This section on how to apply the patch should be moved to the &amp;quot;SkyPatch File&amp;quot; page once it&#039;s created. --&amp;gt;&lt;br /&gt;
# Downlad &amp;quot;armips&amp;quot; and &amp;quot;SND Stream.&amp;quot; The SND stream patch needs to be applied manually with &amp;quot;DSLazy&amp;quot; or a different DS packing program. To do so:&lt;br /&gt;
## MAKE A COPY OF YOUR .NDS JUST IN CASE&lt;br /&gt;
## Unpack your .nds with DSLazy. Click the three dots on the top left, select your .nds, and click &amp;quot;nds unpack.&amp;quot;&lt;br /&gt;
## Unpacking may take a minute.&lt;br /&gt;
## A folder should open containing files such as arm7.bin, arm9.bin, banner.bin, etc.&lt;br /&gt;
## Open the folder named &amp;quot;Overlay&amp;quot;. Find &amp;quot;overlay_0036.bin.&amp;quot; and drag it into the folder with arm7.bin and such.&lt;br /&gt;
## Drag SND Stream into that folder as well. If done correctly, your new folder should contain the following: data (folder), overlay (folder), arm7.bin, arm9.bin, banner.bin, header.bin, y7.bin, y9.bin, overlay_0036.bin, SND_Stream, armips.exe.&lt;br /&gt;
## Now we need the programs to work their magic. On windows, hold shift and right-click anywhere in the folder containing these files. Then click &amp;quot;Open Powershell Window here&amp;quot;.&lt;br /&gt;
## Type &amp;lt;code&amp;gt;./armips.exe snd_stream.asm&amp;lt;/code&amp;gt;. If it looks like nothing happened and you got no error messages, then it worked!&lt;br /&gt;
## Lastly, go back into the folder and move &amp;quot;overlay_0036.bin&amp;quot; back into the overlay folder.&lt;br /&gt;
## Close, then go back to DSLazy and hit &amp;quot;nds packer.&amp;quot; It will ask where you want to save the new .nds file it will make. If you already started a ROM hack, it would be best to save directly over the .nds you are working on. Again, MAKE SURE YOU HAVE A COPY OF THIS .NDS JUST IN CASE.&lt;br /&gt;
## Once DSLazy overwrites your .nds, the prep work is done! You are now ready to use SkySongBuilder!&lt;br /&gt;
&lt;br /&gt;
=== Translating music ===&lt;br /&gt;
First, download &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;. Create a brand new folder with only those two things, and any songs you want to put into    your game.&lt;br /&gt;
&lt;br /&gt;
Now we need to edit &amp;quot;soundtrack.yml.&amp;quot; I use notepad which all windows computers should have. Open notepad. Click &amp;quot;open&amp;quot; on the top left.&lt;br /&gt;
&lt;br /&gt;
You should now be looking for a file to open with notepad. On the bottom right, make sure you tell your computer that you are not picky. You want to search for ALL files. Not just .txt files like notepad is bias towards. Otherwise, you may never find the &amp;quot;soundtrack.yml&amp;quot; file we want to open. This is where we will actually be adding music for SkySong to translate into a format SkyTemple and your game can read.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;soundtrack.yml&amp;quot; has many different features. If you only want to play a song, you can ignore 99% of everything.&lt;br /&gt;
&lt;br /&gt;
Scroll down until you find the section labeled &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt; under the &amp;quot;Add songs here&amp;quot; comment. For simpliciy sake, delete everything under, but not including, &amp;lt;code&amp;gt;songs:&amp;lt;/code&amp;gt;. Then you may add this template block.&amp;lt;syntaxhighlight lang=&amp;quot;yaml&amp;quot;&amp;gt;&lt;br /&gt;
	Buried_Oasis:&lt;br /&gt;
		i: 194&lt;br /&gt;
		raw: Buried_Oasis.wav&lt;br /&gt;
		loop_point: 846720&lt;br /&gt;
		formats: [Wav4BitAdpcmNDSPlanarStereoLooped]&lt;br /&gt;
		dsp:&lt;br /&gt;
			adpcm_block_size: 16377&lt;br /&gt;
			adpcm_encoder_lookahead: 4&lt;br /&gt;
		flags: SND_STREAM&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;There are only a few things you need to change. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt; is the slot of the song. The game has several unused slots already we can use to add new music. These are slots 194-201 for a total of 7 additional songs. If you want more songs without removing existing songs you must apply Adex&#039;s PlayMoreBGM .skypatch which can be found above. The installation process is the same for the fifohooks installation. Each song you add needs it&#039;s own slot, starting at 194, just as mine does.&lt;br /&gt;
&lt;br /&gt;
* The name of the song above &amp;lt;code&amp;gt;i:&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;raw:&amp;lt;/code&amp;gt; should contain the exact name of your file that is also in the folder with &amp;quot;SkySongBuilder&amp;quot; and &amp;quot;soundtrack.yml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;loop_point:&amp;lt;/code&amp;gt; should also be changed if you want your song to loop. If you do not want it to loop, delete the line.&lt;br /&gt;
** Loops are measured by the sample rate. The sample rate will be determined by the song you used, but it is very likely to be 44,100hz. This is the amount of time per second. You must make your loop with this in mind.&lt;br /&gt;
** Just about every song in Explorers of Sky has a short intro, then loops at a later point in the song. The intro does not loop. To account for this, you must use some sort of music creation program to view when the exact loop point would be in your chosen song, ideally to the milisecond. Once you do that, you can easily do the math to determine where your loop point would be.&lt;br /&gt;
&lt;br /&gt;
Loop Point Examples (again, assuming a sample rate of 44,100 Hz):&lt;br /&gt;
&lt;br /&gt;
* 2 Seconds = &amp;lt;code&amp;gt;loop_point: 88200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 Seconds, 520 miliseconds = &amp;lt;code&amp;gt;loop_point: 155232&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7 Seconds, 240 miliseconds = &amp;lt;code&amp;gt;loop_point: 319284&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have that done, save the file. You can also add multiple songs in the same way and import them all at once! Just make sure that they each have a different &amp;quot;i:&amp;quot; value, starting from 194. You can put each song &amp;quot;block&amp;quot; below the previous.&lt;br /&gt;
&lt;br /&gt;
Last step to translate! Inside the folder you made, you should have &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and the songs you want to include in your game.&lt;br /&gt;
&lt;br /&gt;
# Hold shift and right-click anywhere in the file. Open up powershell again.&lt;br /&gt;
# Type &amp;lt;code&amp;gt;./skysongbuilder.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
# If everything works, you should see powershell freak out and do a bunch of stuff. Wait until it&#039;s done. It could take a minute, especially if you are doing multiple songs at once. After it stops, go check your folder again.&lt;br /&gt;
# You should now have a folder named &amp;quot;out&amp;quot; in there with &amp;quot;SkySongBuilder&amp;quot;, &amp;quot;soundtrack.yml&amp;quot;, and your songs. Open it and take a look. It should have &amp;quot;bgm.swd&amp;quot; and then a bunch of files with 194, 195, or whatever value you used for &amp;quot;id&amp;quot; in the name. If you do, then you are good to go!&lt;br /&gt;
&lt;br /&gt;
=== Importing music ===&lt;br /&gt;
Go back to DSLazy and crack open your .nds again. You could have condensed some steps and only unpacked once, but this guide will go step by step to be as simple as possible.&lt;br /&gt;
&lt;br /&gt;
Open Data/Sound/BGM. This folder contains all the music in the game. Copy all the files in the &amp;quot;out&amp;quot; folder and paste them into &amp;quot;BGM&amp;quot;. Repack your .nds as before.&lt;br /&gt;
&lt;br /&gt;
=== Playing music ===&lt;br /&gt;
Use &amp;lt;code&amp;gt;bgm_Play(194);&amp;lt;/code&amp;gt; on a script to play your song! Just change the number to whatever ID you used for each song. You are now streaming music!&lt;br /&gt;
&lt;br /&gt;
Playing your music as a dungeon song requires one more additional process:&lt;br /&gt;
&lt;br /&gt;
# Open where your SkyTemple program is located in your files, then open the following file: skytemple-files/_resources/ppmdu-config/pmd2scriptdata.xml&lt;br /&gt;
# Search for &amp;quot;HeavyWind6&amp;quot;. This is the final song in the BGM section of the file. All we need to do is add a few lines.&lt;br /&gt;
# In between HeavyWind6&#039;s line and &amp;quot;BackgroundMusicIDs&amp;quot;, add &amp;lt;code&amp;gt;&amp;lt;Bgm loops=&amp;quot;true&amp;quot;&amp;gt;YourSongHere&amp;lt;/Bgm&amp;gt;&amp;lt;/code&amp;gt;. If you are adding multiple songs, add one line per song. And obviously, change the title of the song to yours.&lt;br /&gt;
&lt;br /&gt;
To add your song to the list of songs that can be played in dungeons, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Open your .nds in skytemple. Go to Lists -&amp;gt; Dungeon Music.&lt;br /&gt;
# We need to replace a song. Luckily, there are tons of repeated songs. Scroll to the bottom and you can find a ton of &amp;quot;BossBattle&amp;quot; slots.&amp;lt;!-- Are we sure these can be replaced? --&amp;gt;&lt;br /&gt;
# Click one, then click the dropdown arrow. Scroll to the bottom and your song should be there! Select it, save, and you are done!&lt;br /&gt;
&lt;br /&gt;
Congratulations! You are now ready to play music in your hack! Keep in mind that streaming music does sometimes freak out on emulators, especially older versions of desmume. Make sure your emulators are up to date!&lt;br /&gt;
&lt;br /&gt;
== Sequenced music ==&lt;br /&gt;
{{StubSection}}&lt;br /&gt;
Sequenced music refers to any files that contain basic information about how music should be played (such as when each instrument note starts and ends), rather than audio data. They take a lot less space than streamed audio files, but creating and editing them is more complicated, and they are subject to engine limitations.&lt;br /&gt;
&lt;br /&gt;
When creating sequenced music, it should be noted that Explorers of Sky cannot play more than a certain number of voices at the same time. The number of voices is roughly equal to the number of instruments playing at any given time. The exact limit is currently unknown, but it&#039;s likely between 10 and 16.&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Skypatch_File&amp;diff=714</id>
		<title>Skypatch File</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Skypatch_File&amp;diff=714"/>
		<updated>2024-04-16T22:57:44Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Created very rough stub for .skypatch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A .skypatch file is a file that can be used with SkyTemple to apply ASM code to the game. It is functionally the same as an [[ASM Patch]], but must be imported into SkyTemple by the user (as opposed to the built-in patches in SkyTemple.) A .skypatch is a renamed .zip archive, so it is possible to view the contents of a patch by changing its file extension to .zip.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=697</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=697"/>
		<updated>2024-04-09T13:12:27Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Can I use the Randomizer on Android? */Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
The randomizer program itself does not support Android right now. However, the Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play a randomized game on Android, it is highly recommended that you randomize it on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can shiny pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, there are two other methods for adding custom music to the game:&lt;br /&gt;
&lt;br /&gt;
==== snd_stream ====&lt;br /&gt;
There’s an [[ASM Patch]] called snd_stream that allows adding .wav files to the game that can be played using scripts. Keep in mind that .wav files will significantly increase the size of the ROM, and that the sound quality won’t be perfect. snd_stream is currently not included in SkyTemple, but it can be found on the Discord server.&lt;br /&gt;
&lt;br /&gt;
==== SkySongBuilder ====&lt;br /&gt;
The second option is [[SkySongBuilder]], which converts MIDI + SF2 into the music format used by game. It is currently experimental, and can still encounter issues with more complex files.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files and scripts to XML files and then import them back into the game after making changes. SkyTemple can now do almost everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you, you want to manually edit some data without an UI, or you want to mass import and export scripts.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ASM_Patch&amp;diff=693</id>
		<title>ASM Patch</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ASM_Patch&amp;diff=693"/>
		<updated>2024-03-30T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: removed random 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;ASM Patches&#039;&#039;&#039; can be applied to the game to change the way it works, and allow for many changes to be made to the game that cannot be made otherwise. SkyTemple comes with many built-in ASM patches, and it&#039;s also possible to import external patches from [[Skypatch File|.skypatch files]]. This can be done  by clicking &amp;quot;Open Patch Directory...&amp;quot; and moving the [[Skypatch File|.skypatch files]] there.&lt;br /&gt;
&lt;br /&gt;
Once applied, ASM patches cannot be easily removed, so it&#039;s recommended to make a backup of the ROM before applying them. Some patches require other patches to be applied first as a prerequisite. The Utility category contains patches that do not create visible changes in game, but enable more modifications to be made to the game (e.g, [[ActorAndLevelLoader|modifying the actor list]]), and are often required for many modifications.&lt;br /&gt;
{{NavSkyTemple}}{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkySongBuilder&amp;diff=692</id>
		<title>SkySongBuilder</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkySongBuilder&amp;diff=692"/>
		<updated>2024-03-30T16:04:35Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkySongBuilder&#039;&#039;&#039; is a tool to build custom songs for Pokémon Mystery Dungeon: Explorers of Sky from various formats, including:&lt;br /&gt;
&lt;br /&gt;
* In-engine music from Soundfont2 and MIDI files&lt;br /&gt;
* Streamed music from raw audio files (wav, mp3, etc.)&lt;br /&gt;
&lt;br /&gt;
In-engine music is lower quality and has more limitations than streamed music, but has a much smaller file size than streamed music.&lt;br /&gt;
Information on how to install and run SkySongBuilder can be found on it&#039;s [https://github.com/adakite1/skysongbuilder GitHub repository].&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=685</id>
		<title>Unionall</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=685"/>
		<updated>2024-02-12T14:55:53Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Made explanation easier to follow for beginners, and clarified the primary purposes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
unionall.ssb is a script in the game, containing the game&#039;s coroutines. Some of the most important coroutines dictate the order of gameplay and cutscenes, as well as handling the transition from cutscenes to overworld, and vice versa. There are also plenty of other coroutines that are called frequently within scripts for simple purposes.&lt;br /&gt;
You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes.&lt;br /&gt;
&lt;br /&gt;
==Coroutines==&lt;br /&gt;
===coro END_TALK===&lt;br /&gt;
Ends an interaction with NPC or object and return controls to the player. &lt;br /&gt;
&lt;br /&gt;
===coro WAIT_START_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_WAIT_END_TALK===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_ACTING_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_UNIT===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ADVENTURE===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ATTENDANT===&lt;br /&gt;
Called when the player presses the R button in the overworld.&lt;br /&gt;
&lt;br /&gt;
===coro TALK_PARTNER_MESSAGE===&lt;br /&gt;
Loads the Partner or Partner2 scripts, depending on $SCENARIO_SELECT and $GROUND_ENTER.&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_PARTY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_PAUSE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_STAY===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_SLEEP===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_RANDOM===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE1===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE2===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HANYOU_SAVE_FUNC===&lt;br /&gt;
Calls the &amp;quot;Would you like to save your adventure?&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_MESSAGE===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_EVENT===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_FORMATION===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_EVOLUTION===&lt;br /&gt;
Only contains end;&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_DIVE===&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_WAVE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE===&lt;br /&gt;
Defines whether the game was saved or not, jumps to other coroutines depending on the values of $SCENARIO_SELECT(Go Rescue, Standby Adventure or New Game) and $SCENARIO_MAIN.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_INIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY_FUNC===&lt;br /&gt;
Only contains return;&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY2_FUNC===&lt;br /&gt;
Only contains return;&lt;br /&gt;
===coro EVENT_DIVIDE_FIRST===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SECOND===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_RESUME===&lt;br /&gt;
This coroutine is called after loading a save file. This script defines what cutscene to show or what Enter script should be loaded. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SPECIAL_EPISODE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCRIPT===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCENE===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_CANCEL===&lt;br /&gt;
Only contains hold;&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_BIPPA===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_PUPURIN===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_FUTURE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_CHARMS===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_KIMAWARI===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_01===&lt;br /&gt;
Chunsoft logo, copyright information. &lt;br /&gt;
&lt;br /&gt;
===coro DEMO_02===&lt;br /&gt;
The intro cutscene. &lt;br /&gt;
&lt;br /&gt;
===coro DEMO_03===&lt;br /&gt;
The title screen. &lt;br /&gt;
&lt;br /&gt;
===coro DEMO_04===&lt;br /&gt;
The title screen if the intro cutscene was skipped. &lt;br /&gt;
&lt;br /&gt;
===coro DEMO_05===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00A_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KIX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHUX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAME===&lt;br /&gt;
&lt;br /&gt;
===coro HA_MIHARIBAN===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAMEX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_01===&lt;br /&gt;
Cutscene where Chimecho Assembly is unlocked.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_02===&lt;br /&gt;
Cutscene where Croagunk&#039;s Swap Shop opens.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_03===&lt;br /&gt;
Cutscene where Chimecho announces that the team can switch leaders.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_04===&lt;br /&gt;
Cutscene where Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13).&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_05===&lt;br /&gt;
Cutscene from the first visit to Marowak Dojo.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_06===&lt;br /&gt;
Cutscene where Dojo Final Maze opens.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_07===&lt;br /&gt;
Cutscene when going to Mystifying Forest if outside team members are in the party.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_08===&lt;br /&gt;
Cutscene when not meeting team conditions for Mt. Travail story dungeon scenario.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_09===&lt;br /&gt;
Marowak Dojo completion/failure scripts.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_12===&lt;br /&gt;
Cutscene where Krabby tells of messages in a bottle washing up on the beach.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_13===&lt;br /&gt;
Cutscene where Chimecho announces that team members will wait at Spinda’s Café.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_14===&lt;br /&gt;
Treasure town cutscene where the Ursarings tell Hero and Partner that they can evolve.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_01_02===&lt;br /&gt;
Cutscene where partner fails to go into the Wigglytuff&#039;s guild, goes to the beach and meets hero. The cutscene ends when partner and hero goes to Beach Cave. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_03===&lt;br /&gt;
Cutscene after fainting in Beach Cave. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_04===&lt;br /&gt;
First encounter with Team Skull in Beach Cave. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_05===&lt;br /&gt;
Encounter with Team Skull in Beach Cave if the player fainted on the first encounter. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_06===&lt;br /&gt;
Beach Cave Pit when player revisits Beach Cave. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_07_08===&lt;br /&gt;
Cutscene after defeating Team Skull. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_01_02===&lt;br /&gt;
Cutscene where hero and partner goes to Wigglytuff&#039;s guild and form an exploration team. Cutscene ends after the first morning address. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_03_04===&lt;br /&gt;
Cutscene where Chatot sends hero and partner to Drenched Bluff. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_05_07A===&lt;br /&gt;
Cutscene after fainting in Drenched Bluff. If this cutscene is playing for the forth time, Wigglytuff will give a Reviver Seed and Max Elixir to hero and partner. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_07B===&lt;br /&gt;
Cutscene where hero and partner returns to Drenched Bluff after the morning address. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_09_10===&lt;br /&gt;
Cutscene where hero and partner successfully retrieves the Spoink&#039;s pearl. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_01B===&lt;br /&gt;
Cutscene where Chatot shows an Outlaw Notice board and tells Bidoof to show them around the town. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_02===&lt;br /&gt;
A cutscene that plays if the player tries to go to the Crossroads without visiting the Kecleon Market.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_03===&lt;br /&gt;
Marill and Azurill buys an Apple, first Dimensional Scream. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_04===&lt;br /&gt;
Drowzee offers help to Marill and Azurill, second Dimensional Scream. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_05_06===&lt;br /&gt;
Bidoof tries to help to pick an outlaw. Drowzee&#039;s portrait appears on the board.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_10_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_07_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_05_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_11_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_13_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_07_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M26_01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_17_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_14_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S23_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_32===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_33===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_34===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_40===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N00_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10YARARETA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10CHOUREI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19_2===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_15_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_18_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_32===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_33===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_34===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG21===&lt;br /&gt;
Only contains return;&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG22===&lt;br /&gt;
Only contains return;&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG23===&lt;br /&gt;
Only contains return;&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG24===&lt;br /&gt;
Only contains return;&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_02===&lt;br /&gt;
&lt;br /&gt;
===coro COMMON_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_SCENARIO_DUNGEON===&lt;br /&gt;
Called after finishing(or fainting in) the dungeon with dungeon_mode set to DMODE_OPEN or DMODE_CLOSED.&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_DUNGEON===&lt;br /&gt;
Called after finishing(or fainting in) the dungeon with dungeon_mode set to DMODE_OPEN_AND_REQUEST or DMODE_REQUEST.&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_RETURN===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_CONQUEST===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_WORLD_MAP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_WAKEUP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_STATION===&lt;br /&gt;
&lt;br /&gt;
===coro STATION_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro SETUP_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MESSAGE_CLOSE_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN===&lt;br /&gt;
Loads a sector of the Enter script(1 in the main game, 21 in Special Episode 1, 31 in Special Episode 2, 41 in Special Episode 3, 61 in Special Episode 4, 51 in Special Episode 5) and moves the camera to the player&#039;s actor. This coroutine is used for Cutscene -&amp;gt; Overworld transitions. &lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN_AE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE_AE===&lt;br /&gt;
&lt;br /&gt;
===coro BOSS_WIPE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_BEFORE===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro SUBSCREEN_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro RESCUE_SET===&lt;br /&gt;
&lt;br /&gt;
===coro RESQUE_DEBUG===&lt;br /&gt;
&lt;br /&gt;
===coro SORANOITADAKI_FLAGSET===&lt;br /&gt;
&lt;br /&gt;
===coro TITLE_TEST===&lt;br /&gt;
Test of the intro cutscene. &lt;br /&gt;
&lt;br /&gt;
===coro BUBBLE_TEST===&lt;br /&gt;
Plays a cutscene where Krabby starts to blow bubbles. &lt;br /&gt;
&lt;br /&gt;
===coro MAP_TEST===&lt;br /&gt;
Plays every cutscene where the clouds lifts over every part of the Wonder Map. &lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=684</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=684"/>
		<updated>2024-02-12T11:30:00Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Chapter 20: The Last Adventure */fixed incorrect location name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1302.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0602.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13d0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P05A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0102.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=679</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=679"/>
		<updated>2024-02-06T12:39:56Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* I have a question, where should I post it? */Added Discord links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
Yes. The Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play the Randomizer on Android, it is highly recommended that you randomize the game on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, as your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the [https://discord.com/invite/skytemple SkyTemple Discord] server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in [https://discord.com/channels/710190644152369162/1019678574782988288 #support]&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in [https://discord.com/channels/710190644152369162/712341699292037121 #skytemple-project]&lt;br /&gt;
* If you’d like to discuss the randomizer, try [https://discord.com/channels/710190644152369162/808273668752015380 #randomizer-discussion]&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try [https://discord.com/channels/710190644152369162/710190644152369165 #general]&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can shiny pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, there are two other methods for adding custom music to the game:&lt;br /&gt;
&lt;br /&gt;
==== snd_stream ====&lt;br /&gt;
There’s an [[ASM Patch]] called snd_stream that allows adding .wav files to the game that can be played using scripts. Keep in mind that .wav files will significantly increase the size of the ROM, and that the sound quality won’t be perfect. snd_stream is currently not included in SkyTemple, but it can be found on the Discord server.&lt;br /&gt;
&lt;br /&gt;
==== SkySongBuilder ====&lt;br /&gt;
The second option is [[SkySongBuilder]], which converts MIDI + SF2 into the music format used by game. It is currently experimental, and can still encounter issues with more complex files.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files to XML files and then import them back into the game after making changes. SkyTemple can now do everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you or you want to manually edit some data without an UI.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=678</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=678"/>
		<updated>2024-02-05T21:03:41Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Reworded some answers, and added new questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== Can I use the Randomizer on Android? ===&lt;br /&gt;
Yes. The Randomizer outputs a .nds file, which will work with any DS emulator, including those on Android. If you would like to play the Randomizer on Android, it is highly recommended that you randomize the game on a computer, and then move the randomized file to your Android device.&lt;br /&gt;
&lt;br /&gt;
==== I don&#039;t have access to a computer! Is it still possible to randomize the game? ====&lt;br /&gt;
Yes. However, if you have any method of randomizing with a computer (such as having a friend do it for you), it is highly encouraged that you do so. If you have no other options, there is an outdated version of the SkyTemple Randomizer tool for Android. Be warned that:&lt;br /&gt;
&lt;br /&gt;
* Downloading custom portraits will not work, no matter what. You will have to disable the option in the Randomizer.&lt;br /&gt;
* Since the Android version is discontinued and outdated, if you run into any bugs, they will not be fixed, as they likely already have been in newer versions that are only available on computer.&lt;br /&gt;
&lt;br /&gt;
The APK file for the last Android release of the Randomizer is available on the [https://download.skytemple.org/randomizer/1.3.2 official download page].&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less.&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you may experience graphical glitches in dungeons, or even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the SkyTemple discord server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in #support&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in #skytemple&lt;br /&gt;
* If you’d like to discuss the randomizer, try #randomizer-discussion&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try #general&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can shiny pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music or SFX. However, there are two other methods for adding custom music to the game:&lt;br /&gt;
&lt;br /&gt;
==== snd_stream ====&lt;br /&gt;
There’s an [[ASM Patch]] called snd_stream that allows adding .wav files to the game that can be played using scripts. Keep in mind that .wav files will significantly increase the size of the ROM, and that the sound quality won’t be perfect. snd_stream is currently not included in SkyTemple, but it can be found on the Discord server.&lt;br /&gt;
&lt;br /&gt;
==== SkySongBuilder ====&lt;br /&gt;
The second option is [[SkySongBuilder]], which converts MIDI + SF2 into the music format used by game. It is currently experimental, and can still encounter issues with more complex files.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== Can I expand the list of starters (e.g. to add starters from later generations?) ===&lt;br /&gt;
Unfortunately, the length of the game&#039;s starter list cannot currently be changed. This means that to add new starters, you must replace existing ones. There are some workarounds to create an entirely custom starter selection menu, but this is a complicated process with some caveats.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which region&#039;s ROM you used as a base so others can apply the patch. If you are using an US ROM, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files to XML files and then import them back into the game after making changes. SkyTemple can now do everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you or you want to manually edit some data without an UI.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=676</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=676"/>
		<updated>2024-02-03T12:16:06Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Chapter 6: Team Skull */Fixed mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1302.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0602.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13d0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P04A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0102.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Opcodes&amp;diff=672</id>
		<title>Opcodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Opcodes&amp;diff=672"/>
		<updated>2024-01-30T21:52:57Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Created redirect for &amp;quot;Opcodes&amp;quot; to &amp;quot;List of Opcodes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[List of Opcodes]]&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=669</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Frequently_Asked_Questions&amp;diff=669"/>
		<updated>2024-01-30T14:52:13Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Is there a way to jump to an exact script instead of the existing debug checkpoints? */Clarified that CORO_DEBUG_SCENE only contains vanilla scenes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page contains some useful questions and answers about many different areas of SkyTemple and its community. Taking a quick look can be helpful if you plan to get started with ROM hacking.&lt;br /&gt;
&lt;br /&gt;
This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the [[{{TALKPAGENAME}}|Discussion]] page to propose new questions or changes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple ==&lt;br /&gt;
&lt;br /&gt;
=== Where can I find the latest version of SkyTemple? ===&lt;br /&gt;
You can download the latest stable release of [[SkyTemple]] in its [https://download.skytemple.org/skytemple/latest/ download page].&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support 32 bit systems? ===&lt;br /&gt;
Starting with version 1.5.1, SkyTemple only supports 64-bit systems. The last version with 32-bit Windows support is [https://download.skytemple.org/skytemple/1.4.7 1.4.7].&lt;br /&gt;
&lt;br /&gt;
=== I downloaded SkyTemple. How do I open it? ===&lt;br /&gt;
Look for your .exe (Windows) or .dmg (Mac) and the installation process should run. If you can’t find the .exe file, it might have been deleted or quarantined by your antivirus or Windows defender.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple set off my antivirus! Is it fine? ===&lt;br /&gt;
Yes, SkyTemple notoriously sets off false positives on antiviruses. This may also cause SkyTemple to be quarantined by your AV. Reporting false positives is appreciated to help make this issue go away.&lt;br /&gt;
&lt;br /&gt;
=== I’m trying to run SkyTemple on Mac and the app just closes when I try to open it. What’s wrong? ===&lt;br /&gt;
The minimum Mac version required to run SkyTemple is MacOS 11. SkyTemple version [https://download.skytemple.org/skytemple/1.3.10 1.3.10] works on slightly older Mac versions.&lt;br /&gt;
&lt;br /&gt;
=== Is there any tutorial on how to use SkyTemple? ===&lt;br /&gt;
Right now we don’t have a general tutorial. You can read the [[FAQ#ROM hacking|ROM hacking]] section of this page to get an idea of what can be done right now. Most of SkyTemple’s features are easy to understand, so the best way to learn is by trying it out.&lt;br /&gt;
&lt;br /&gt;
[[FAQ#Scripting|Scripting]] (cutscene and dialogue editing) is more challenging, but it has its own tutorial video.&lt;br /&gt;
&lt;br /&gt;
There’s also some community-made tutorials available on our Discord server, and more will be hopefully added to this wiki in the future.&lt;br /&gt;
&lt;br /&gt;
=== How can I find out which SkyTemple version I have? ===&lt;br /&gt;
Click the ≡ icon near the top left corner in SkyTemple, then select “About”.&lt;br /&gt;
&lt;br /&gt;
=== How can I update SkyTemple? ===&lt;br /&gt;
Just download the newest version and run the installer. It’s recommended to uninstall the previous version first.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Randomizer ==&lt;br /&gt;
&lt;br /&gt;
=== After playing for a while, I decided I want to change some of the settings. Can I use the [[SkyTemple Randomizer|Randomizer]] to make that change without affecting anything else? ===&lt;br /&gt;
No. If you saved the settings and seed used for randomization, you could load them into the Randomizer, change whatever settings you want, and then randomize a new ROM with them. Although even if you do that, you&#039;ll likely get a completely different result.&lt;br /&gt;
&lt;br /&gt;
You should be able to reuse your previous save file, however.&lt;br /&gt;
&lt;br /&gt;
=== Can I randomize a ROM hack? ===&lt;br /&gt;
Maybe. If the hack has made important internal changes to the game, the Randomizer might not be able to randomize it. If you get errors, try disabling some of the options.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t proceed into a dungeon from the crossroads! What&#039;s wrong? ===&lt;br /&gt;
This happens because your team exceeds the maximum body size of 6 stars. It can happen if both the player and the partner are large legendaries. You have two options here:&lt;br /&gt;
&lt;br /&gt;
* Restart with new starters that have a combined body size of 6 or less&lt;br /&gt;
* Use [[SkyTemple]] to edit the body size of your starter and partner species so the total is less than 6 stars. Keep in mind that you might experience graphical glitches in dungeons, maybe even game crashes.&lt;br /&gt;
&lt;br /&gt;
== SkyTemple Discord server ==&lt;br /&gt;
&lt;br /&gt;
=== I have a question, where should I post it? ===&lt;br /&gt;
First you should check this page, your question might have an answer in here already. If it doesn’t (or you still have doubts after reading it), join the SkyTemple discord server and ask it in the right channel:&lt;br /&gt;
&lt;br /&gt;
* If you need help with anything (how to make changes to the game, how to create a rom hack, error messages, installation problems, etc.), create a thread in #support&lt;br /&gt;
* If the question is related to SkyTemple (How to use it, bug reports, suggestions, questions…) you should ask in #skytemple&lt;br /&gt;
* If you’d like to discuss the randomizer, try #randomizer-discussion&lt;br /&gt;
* If you have any other questions or you aren’t sure where to ask, you can try #general&lt;br /&gt;
&lt;br /&gt;
=== How do I get [insert role here]? ===&lt;br /&gt;
You can get some roles by going to the “Channels and Roles” section of the server and answering the customization questions. You can find an explanation about how the most common roles in the server work in the #rules-and-roles channel. If you want to know how to get a role that isn’t listed there, ask the mods.&lt;br /&gt;
&lt;br /&gt;
=== How can I contact the server staff? ===&lt;br /&gt;
You can send a private message to @Magnezone, the modmail bot. A staff member will read it and will reply as soon as they can. Remember to be patient, don’t submit your question multiple times and don’t ping the mods if you don’t get an immediate response.&lt;br /&gt;
&lt;br /&gt;
== ROM hacking ==&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Editing Pokémon|Pokémon]]? ===&lt;br /&gt;
The easiest thing you can do is replace some of the unused slots with the new Pokémon you want to add. These are the slots that can be replaced:&lt;br /&gt;
&lt;br /&gt;
==== Unused Arceus forms ====&lt;br /&gt;
These slots are labeled “??????????”, and can be found in entries #537-551. They aren’t used anywhere so feel free to replace them with other Pokémon you want to add to the game.&lt;br /&gt;
&lt;br /&gt;
==== Unnecessary Unown forms ====&lt;br /&gt;
Only certain Unown letters are needed to complete Aegis Cave (specifically, letters I, C, E, R, O, K, S, T and L). If you need extra slots you can replace the rest of Unowns with something else. If you do it, make sure to remove them from Aegis Cave’s Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
==== Unused actors ====&lt;br /&gt;
These entries can be found at the bottom of the list, and are labeled “reserve_xx”. These entries can’t be used inside dungeons since they don’t have stats, so you can’t edit them to add new Pokémon, however they can be used as actors (NPCs) in [[Scene|cutscenes]].&lt;br /&gt;
&lt;br /&gt;
SkyTemple also includes the experimental [[ExpandPokeList]] [[ASM Patch|ASM patch]], which can be used to expand the available slots. Keep in mind that we still don&#039;t know if the patch can cause issues when applied, so it&#039;s advised to only apply it after you run out of unused slots. If you do so, make a backup beforehand.&lt;br /&gt;
&lt;br /&gt;
=== How do I add new [[Dungeon Properties|dungeons]]? ===&lt;br /&gt;
Adding new dungeons is impossible with current hacking knowledge. There is a set of unused Dummy dungeons at the bottom of the dungeon list that can be repurposed.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Item Data|items]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic item data (like the buy and sell price, category, sprite ID…) as well as item effects (the latter requires an ASM patch to be applied). You can use the “Items” menu for this.&lt;br /&gt;
&lt;br /&gt;
If you want to edit the effect of exclusive items you will need to do some hex editing.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit [[Move Data|moves]]? ===&lt;br /&gt;
SkyTemple allows you to edit basic move data (like power, accuracy, type...) as well as move effects (HP heal, stat changes, chance to inflict status effects…) (the latter requires an ASM patch to be applied). You can use the “Moves” menu for this.&lt;br /&gt;
&lt;br /&gt;
=== Can new moves be added? ===&lt;br /&gt;
The move list cannot be expanded at the moment, but you can replace some of the unused moves (named [M:D1]). Keep in mind that not all the [M:D1] moves are unused. Here’s a list with the known [M:D1] moves:&lt;br /&gt;
&lt;br /&gt;
* 361: Excavate&lt;br /&gt;
* 362: Spin Slash&lt;br /&gt;
* 404: attack animation (no sound effect)&lt;br /&gt;
* 411: attack animation (no sound effect)&lt;br /&gt;
* 413: walking animation (no sound effect)&lt;br /&gt;
* 414: walking animation (no sound effect)&lt;br /&gt;
* 415: walking animation (no sound effect)&lt;br /&gt;
* 416: walking animation (no sound effect)&lt;br /&gt;
* 417: walking animation (no sound effect)&lt;br /&gt;
* 418: walking animation (no sound effect)&lt;br /&gt;
* 419: walking animation (no sound effect)&lt;br /&gt;
* 420: walking animation (no sound effect)&lt;br /&gt;
* 421: Secret Bazaar Escape&lt;br /&gt;
* 422: Secret Bazaar Cleanse&lt;br /&gt;
* 423: Secret Bazaar Healing Beam&lt;br /&gt;
* 424: Spurn Orb&lt;br /&gt;
* 425: Foe-Hold Orb&lt;br /&gt;
* 426: All-Mach Orb&lt;br /&gt;
* 427: Foe-Fear Orb&lt;br /&gt;
* 428: All-Hit Orb&lt;br /&gt;
* 429: Foe-Seal Orb&lt;br /&gt;
* 467: Judgement&lt;br /&gt;
* 543: Weather Ball Sun&lt;br /&gt;
* 544: Weather Ball Hail&lt;br /&gt;
* 545: Weather Ball Rain&lt;br /&gt;
* 546: Weather Ball Sandstorm&lt;br /&gt;
* 547: Dig second half&lt;br /&gt;
* 548: Razor Wind second half&lt;br /&gt;
* 549: Focus Punch second half&lt;br /&gt;
* 550: Sky Attack second half&lt;br /&gt;
* 551: SolarBeam second half&lt;br /&gt;
* 552: Fly second half&lt;br /&gt;
* 553: Dive second half&lt;br /&gt;
* 554: Bounce second half&lt;br /&gt;
* 555: Skull Bash second half&lt;br /&gt;
* 556: Ghost-type Curse animation&lt;br /&gt;
* 557: generic move sound effect&lt;br /&gt;
* 558: generic move sound effect&lt;br /&gt;
Of course, you could also replace existing moves. If you choose to do so, keep in mind that some moves have hardcoded checks that will cause problems if you replace them, so you should probably shouldn&#039;t touch those. Here&#039;s the list of moves with known hardcoded behavior:&lt;br /&gt;
&lt;br /&gt;
* 031: Weather Ball (has a special type check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 064: Thunder (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 229: Assist (has a special check to use another move after)&lt;br /&gt;
* 270: Blizzard (has a special accuracy check in &amp;lt;code&amp;gt;MoveHitCheck&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 324: Hidden Power (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 471: Natural Gift (has a special check in &amp;lt;code&amp;gt;GetMoveTypeForMonster&amp;lt;/code&amp;gt;)&lt;br /&gt;
* 465: Me First (has a special check to use another move after, has move effect #325 by default)&lt;br /&gt;
&lt;br /&gt;
=== How can I edit the way an item / move effect works? ===&lt;br /&gt;
In order to do this you will have to write ASM code (you can also use the [https://asmeditor.skytemple.org/ EoS code editor] by Techticks if you prefer a GUI, although you should keep in mind that it’s a bit outdated and it’s missing many of the functions that have already been documented) and then import the .asm file as a move / item effect in SkyTemple with the “Import code” option found in the “[[Move Effect|Move effects]]” / “[[Item Effect|Item effects]]” menu.&lt;br /&gt;
&lt;br /&gt;
=== Can abilities be edited? Can new abilities be added? ===&lt;br /&gt;
Abilities are all hardcoded, so ASM hacking is necessary to edit them. New ones could be added in theory, since they are just an ID with some code that runs in a specific situation. However, setting a name and a description for them would be a problem since you can’t insert new strings in the area that contains those.&lt;br /&gt;
&lt;br /&gt;
=== Can the Fairy type be added? And what about adding even more types? ===&lt;br /&gt;
SkyTemple includes the [[AddTypes]] patch that can be applied to add the fairy type to the game. Adding more types would be more complicated, since there’s only one unused type string (neutral), which is replaced by fairy when applying the AddTypes patch.&lt;br /&gt;
&lt;br /&gt;
Even after applying the patch, you’ll still have to manually assign that type to Pokémon and moves, as well as implementing new moves yourself.&lt;br /&gt;
&lt;br /&gt;
=== Can shiny pokémon be added? ===&lt;br /&gt;
Shinies can be added as completely new species, usually by copying the data from a pokémon into a new slot and then importing its shiny sprites. Since the amount of slots is limited (unless ExpandPokeList is used, [[Frequently Asked Questions#How do I add new Pokémon?|see above]]), adding shinies for all pokémon is unfeasible.&lt;br /&gt;
&lt;br /&gt;
Another problem about shinies is getting them to spawn in dungeons. The only way to do that would be manually adding them to the spawn list of every floor where you want them to spawn. It&#039;s also necessary to set their spawn weight. However, keep in mind that if there&#039;s more than 14 species on a floor, only 14 of them will spawn each time the player enters the floor, and the weight of the ones that were not chosen will be added to the ones that were. This can cause shinies to have a much larger spawn weight than what was originally intended.&lt;br /&gt;
&lt;br /&gt;
=== How can I edit boss battles? ===&lt;br /&gt;
Boss battles take place in [[Fixed Room|fixed rooms]] (aka fixed floors), which you can edit in the “fixed rooms” section. There are some things you should know about them:&lt;br /&gt;
&lt;br /&gt;
You can’t add new fixed rooms, but you can replace some unused ones like #155 - 159. Fixed rooms starting after #164 are used for key doors and will be placed inside rooms in normal floors instead of taking the entire floor, so they can’t be used as boss fight rooms.&lt;br /&gt;
&lt;br /&gt;
The list of entities, Pokémon, items... that can be placed in fixed rooms (which you can edit by double clicking the “fixed rooms” option) can’t be expanded, so you will need to replace some entries there if you want to add new bosses. The Pokémon list has some unused Groudon entries starting at #101 that you can replace.&lt;br /&gt;
&lt;br /&gt;
HP is capped at 999, other stats cap at 255.&lt;br /&gt;
&lt;br /&gt;
=== When editing the music that plays on a dungeon floor, How do I know which songs are included in each of the random entries? Can these be edited? ===&lt;br /&gt;
You can use the &amp;quot;Go to&amp;quot; button under the music list (or manually navigate to &amp;quot;Lists &amp;gt; [[Dungeon Music List|Dungeon music]]&amp;quot;) to see and edit which 4 songs are included in each random entry (under the &amp;quot;Random music&amp;quot; tab).&lt;br /&gt;
&lt;br /&gt;
=== How can I change the Pokémon that are added to your team during certain dungeons (like Bidoof during Craggy Coast)? ===&lt;br /&gt;
To change the data of these Pokémon, as well as which dungeons add them to your team, you can use the &amp;quot;Lists &amp;gt; [[Guest Pokémon List|Guest Pokémon]]&amp;quot; menu, available after applying the [[EditExtraPokemon]] patch.&lt;br /&gt;
&lt;br /&gt;
=== How do I test later dungeons in the game? Can I jump ahead in the story? ===&lt;br /&gt;
When you start a new save with debugging mode enabled (“State / Debugging” tab on the left) you will see a textbox asking you if you want to do the personality test. If you select “No” you will get a menu you can use to start the game on a different chapter. The “All complete” option will skip the entire story and unlock all the story dungeons.&lt;br /&gt;
&lt;br /&gt;
To start the game in a specific cutscene you will need to change a script. See “[[FAQ#Is there a way to jump to an exact script instead of the existing debug checkpoints?|Is there a way to jump to an exact script instead of the existing debug checkpoints?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
If you are going to test higher level dungeons you might want to change the starting level of the party. You can do this under “Ground lists” → “Starters”.&lt;br /&gt;
&lt;br /&gt;
=== Does SkyTemple support custom music/SFX? ===&lt;br /&gt;
SkyTemple itself does not support custom music, but there&#039;s two other methods you can use to add custom music to the game:&lt;br /&gt;
&lt;br /&gt;
==== snd_stram ====&lt;br /&gt;
There’s an ASM patch called snd_stream that allows adding .wav files to the game that can be played using scripts. Keep in mind that added files will significantly increase the size of your ROM, and that the sound quality won’t be the best. This patch is currently not included in SkyTemple, but it can be found on our Discord server.&lt;br /&gt;
&lt;br /&gt;
==== SkySongBuilder ====&lt;br /&gt;
The second option is using [[SkySongBuilder]], which allows converting MIDI + SF2 into the music format used by game. Keep in mind it&#039;s still experimental, and it could have some minor sound issues when importing more complex files.&lt;br /&gt;
&lt;br /&gt;
=== How do I edit the personality quiz? ===&lt;br /&gt;
Unfortunately, this is not inside the script engine and is hardcoded. You can individually change each question and answer in text strings, but not the test logic or weights assigned to each answer, or any other parts of it such as the background or BGM. Starter choices, however, can be modified in “Lists” → “[[Starter List|Starters]]”.&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to add a selection menu to choose the species of the protagonist after the personality test? ===&lt;br /&gt;
Yes, you can apply the [[ChooseStarter]] patch to do this. If you also want to remove the personality test you can also apply the [[SkipQuiz]] patch.&lt;br /&gt;
&lt;br /&gt;
If you want to skip the quiz and force a specific player and partner combination, see “[[FAQ#Can I skip the personality test in my hack and just force a certain starting team?|Can I skip the personality test in my hack and just force a certain starting team?]]” in the scripting section.&lt;br /&gt;
&lt;br /&gt;
=== How can I publish my hack so other people can play it? ===&lt;br /&gt;
You will need to create a patch containing the changes you have made to your ROM using an external tool. It’s recommended to specify which rom you used as a base so others can apply the patch. If you are using an US rom, please try to use a clean dump instead of the XenoPhobia version since patches aren’t compatible between the two (See also Rom patching under &amp;quot;[[FAQ#Common problems and solutions|Common problems and solutions]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
XDelta UI: https://www.romhacking.net/utilities/598/&lt;br /&gt;
&lt;br /&gt;
XDelta 3 (.exe only, can be used to replace the XDelta 2 .exe included in the XDelta UI download): https://github.com/jmacd/xdelta-gpl/releases&lt;br /&gt;
&lt;br /&gt;
Online patcher: https://www.marcrobledo.com/RomPatcher.js/&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Can dialogue/scenes be edited? How do I get started with it? ===&lt;br /&gt;
This kind of editing is known as [[Script|scripting]], since you will need to modify the game’s scripts. You can find a tutorial [https://www.youtube.com/watch?v=6SfThAf_sos here], and a playlist with multiple tutorials [https://www.youtube.com/playlist?list=PLeoQCzDApD5Kmp0eRA947oPelXunAtqWv here].&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to jump to an exact script instead of the existing debug checkpoints? ===&lt;br /&gt;
In unionall.ssb, add in &amp;lt;code&amp;gt;CallCommon(CORO_DEBUG_SCENE);&amp;lt;/code&amp;gt; as the first line called within EVENT_DIVIDE. Once you start the game, you’ll get a menu where you will be able to choose which scene you want to play. Note that this menu only contains vanilla scripts, and will not contain any custom scripts that you may have added.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a particular scene, check the [[List of Script Locations|list of script locations]].&lt;br /&gt;
[[File:Jump to scene.png|none|thumb|Adding the call to the debug scene chooser to EVENT_DIVIDE]]&lt;br /&gt;
&lt;br /&gt;
=== Can I skip the personality test in my hack and just force a certain starting team? ===&lt;br /&gt;
Yes, in order to do this you will have to do two things:&lt;br /&gt;
&lt;br /&gt;
==== Change the default starters ====&lt;br /&gt;
Go to “Lists” → “Starters”, there you can set the default species and name for the player and the partner, as well as their starting levels.&lt;br /&gt;
&lt;br /&gt;
==== Skip the personality test ====&lt;br /&gt;
Go to script “S02P01A”, then under “[[Acting Scene|Acting (ssa)]]” open “m00a01a”. Scroll down until you see “case 28” (Should be line 270 if you haven’t made any changes to that file yet). Copy the contents of case 28 except its last line, which should be&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
debug_Print(&#039;DIAGNOSIS_BLACK2&#039;);&lt;br /&gt;
screen2_FadeOut(0, 0);&lt;br /&gt;
screen_FadeOutAll(1, 0);&lt;br /&gt;
back2_SetGround(LEVEL_S04P01A);&lt;br /&gt;
back_SetGround(LEVEL_S04P01A);&lt;br /&gt;
screen2_FadeIn(0, 30);&lt;br /&gt;
screen_FadeInAll(1, 30);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;Then go back up until you see &amp;lt;code&amp;gt;forever {&amp;lt;/code&amp;gt;, which should be on line 36. Select everything from that line to the line &amp;lt;code&amp;gt;switch ( message_Menu(MENU_PERSONALITY_TEST_END) ) { }&amp;lt;/code&amp;gt;, (should be line 319) and delete it. Then paste the code you copied from case 28 where you deleted that chunk of code. You can optionally fix the indentation by pressing shift+tab a few times. Save the script and start a new game, the quiz will be automatically skipped and you will have the default player and partner as your team.&lt;br /&gt;
&lt;br /&gt;
=== What language are scripts written in? ===&lt;br /&gt;
Internally, scripts are stored in a binary format that uses .ssa/.ssb files. SkyTemple decompiles them to a custom language created by Capypara called [[ExplorerScript]] to make it easier to edit them and then compiles them back to the format used by the game. Check the [[ExplorerScript Reference|language reference]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Playing ROM hacks ==&lt;br /&gt;
&lt;br /&gt;
=== How can I play a ROM hack I downloaded? ===&lt;br /&gt;
ROM hacks are distributed as patches, usually in .xdelta format. To play them, you need your own unmodified copy of Explorers of Sky and a program to apply patches, such as [https://www.romhacking.net/utilities/598/ XDelta]. The version of your ROM must match the version used to create the patch. ROM hacks usually specify which version they require.&lt;br /&gt;
&lt;br /&gt;
See section &amp;quot;[[FAQ#Problems ROM patching|ROM Hacking]]&amp;quot; under &amp;quot;Common problems and solutions&amp;quot; for some common issues that you might experience while trying to apply a patch.&lt;br /&gt;
&lt;br /&gt;
You can find a video that explains the process of applying a patch [https://www.youtube.com/watch?v=NaM2yudzFS4 here].&lt;br /&gt;
&lt;br /&gt;
=== Where can I find already published hacks? ===&lt;br /&gt;
Check out the [http://hacks.skytemple.org/ SkyTemple hack directory]. Keep in mind that some hack creators might do partial releases, so not every ROM hack listed is a completed hack.&lt;br /&gt;
&lt;br /&gt;
=== Can I help testing rom hacks in development? ===&lt;br /&gt;
Yes! You can get the rom hack tester role yourself in the “Channels and Roles” section of the Discord server, which will give you access to a channel where rom hack creators ask for testers for their upcoming hacks.&lt;br /&gt;
&lt;br /&gt;
== Common problems and solutions ==&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple ===&lt;br /&gt;
&lt;br /&gt;
==== I got an “Uncaught error!” window, what do I do? ====&lt;br /&gt;
That’s the generic error message in SkyTemple. Go to the #support channel in the Discord server and create a new post with a picture of the error so we can try to figure out what went wrong.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple emulator / debugger ===&lt;br /&gt;
&lt;br /&gt;
==== Why does the emulator run so slowly? (SkyTemple versions &amp;lt;1.6.0) ====&lt;br /&gt;
SkyTemple’s emulator is more intensive than most NDS emus since it has to run more in the background. It’s intended more so for testing changes than casually playing.&lt;br /&gt;
&lt;br /&gt;
The built-in emulator was reworked in SkyTemple 1.6.0 to increase its speed. If speed is an issue and you have an older version, consider updating.&lt;br /&gt;
&lt;br /&gt;
==== I loaded a save state and the music and text has become glitched, What’s happening? ====&lt;br /&gt;
This is normal. You need to hard reset the emulator and not reload your save state in order to fix this. It’s recommended to use a combination of hard saves and the debug checkpoints to circumvent this issue.&lt;br /&gt;
&lt;br /&gt;
==== Can I transfer saves from the SkyTemple emulator? ====&lt;br /&gt;
The SkyTemple emu uses Desmume as a base, which means it has the same save structure. Saves should be located in your SkyTemple program folder. If you are unable to hard save or load, try to run SkyTemple as an administrator.&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2: No such file or directory” when attempting to create a savestate ====&lt;br /&gt;
Check that your rom name or the path to the file isn’t too long. If that’s not the problem, check that you have permission to write to the folder where the rom is located.&lt;br /&gt;
&lt;br /&gt;
==== I made some changes to the ROM and then tried playing to see if they worked, but nothing has changed! What&#039;s wrong? ====&lt;br /&gt;
If you&#039;re using a savestate to test your changes, loading the savestate will overwrite them, since the savestate was created before the changes were made. Make sure to load a regular save instead.&lt;br /&gt;
&lt;br /&gt;
You might also have forgotten to save the ROM, or might have loaded the wrong ROM.&lt;br /&gt;
&lt;br /&gt;
=== SkyTemple Randomizer ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “Errno 2 No such file or directory: [...]/header_stub_wvcna.asm” ====&lt;br /&gt;
You are using a Wii U virtual console rom, which isn’t supported. Try using an EU or US rom.&lt;br /&gt;
&lt;br /&gt;
==== I&#039;m getting an error window that contains the text &amp;quot;ARMIPS reported an error while applying the patch&amp;quot; ====&lt;br /&gt;
You are missing some Windows files required to apply patches and run the Randomizer. Visit [https://www.microsoft.com/en-US/download/details.aspx?id=48145 this link] and download both the x86 and the x64 versions of the C++ Redistributable, then install them, restart the Randomizer and try again.&lt;br /&gt;
&lt;br /&gt;
==== I tried to randomize my ROM and I&#039;m getting errors or strange side effects, such as all the NPCs being randomized to the same Pokémon. What happened? ====&lt;br /&gt;
This can happen if you try to re-randomize a ROM that was already randomized before. The Randomizer cannot work with ROMs that have already been randomized, you need to use an unmodified ROM.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Problems ROM patching&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;ROM patching ===&lt;br /&gt;
&lt;br /&gt;
==== I’m getting the error “xdelta3: target window checksum mismatch: XD3_INVALID_INPUT” when trying to apply an xdelta patch ====&lt;br /&gt;
This means the rom you are trying to apply the patch to and the one used by the rom hack creator aren’t the same. Most of the time this happens if your ROM is unclean, since most hacks use a clean ROM as a base (there&#039;s clean and unclean versions of both EU and US ROMs). Try the solutions listed in the next question. If that doesn&#039;t work, ask the patch creator which specific ROM they used to make the patch and make sure you have the same one.&lt;br /&gt;
&lt;br /&gt;
==== I have the wrong ROM so I can’t apply a patch, what can I do? ====&lt;br /&gt;
If the ROM you have is unclean or you have the wrong version of the game, you can use SkyTemple’s conversion patches to switch between ROM versions and to turn an unclean ROM into a clean one.&lt;br /&gt;
&lt;br /&gt;
* Convert clean or unclean US ROM to clean EU ROM: https://skytemple.github.io/patcher/?region=us&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Fus-to-eu.xdelta&amp;amp;sha1=C838A5ADF1ED32D2DA8454976E5B1A1AA189C139&lt;br /&gt;
* Convert clean or unclean EU ROM to clean US ROM: https://skytemple.github.io/patcher/?region=eu&amp;amp;url=https%3A%2F%2Fskytemple.github.io%2Fpatcher%2Fpatches%2Feu-to-us.xdelta&amp;amp;sha1=5FA96CA8D8DD6405D6CD2BAD73ED68BC73A9D152&lt;br /&gt;
* Generate a clean ROM from an unclean ROM of any region: https://skytemple.github.io/patcher/?clean&lt;br /&gt;
&lt;br /&gt;
==== I’m getting an error that mentions the “secondary decompressor” when trying to apply an xdelta patch ====&lt;br /&gt;
If you&#039;re using an online patcher, that means the patcher is not compatible with the patch you&#039;re using. Try a different one or download XDelta into your computer. You might want to get XDeltaUI instead, since that one has a graphical interface.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using XDelta on your computer, this error means that your XDelta version is outdated. Download the latest version from https://github.com/jmacd/xdelta-gpl/releases (for Windows 64-bit, download xdelta3-&amp;lt;version&amp;gt;-x86_64.exe.zip). Then replace your xdelta.exe file (not xdeltaUI.exe) with the one you just downloaded.&lt;br /&gt;
&lt;br /&gt;
== Other tools ==&lt;br /&gt;
&lt;br /&gt;
=== Sky Editor ===&lt;br /&gt;
Sky Editor is both a rom editor and a save editor created by evandixon, but nowadays it’s mostly used to edit save files. You can get it here: https://projectpokemon.org/home/forums/topic/25859-sky-editor-the-first-save-editor-for-pokemon-mystery-dungeon-explorers-of-sky/&lt;br /&gt;
&lt;br /&gt;
=== StatsUtil ===&lt;br /&gt;
StatsUtil is a tool created by PsyCommando that can be used to export some of the game’s binary files to XML files and then import them back into the game after making changes. SkyTemple can now do everything that StatsUtil can, so there’s no real reason to use it unless SkyTemple isn’t working for you or you want to manually edit some data without an UI.&lt;br /&gt;
&lt;br /&gt;
Unlike SkyTemple, StatsUtil is a command line tool, it doesn’t have an interface and must be run using the terminal or batch files to execute commands. If you want to try it out it’s recommended to download [https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=45770 Psy’s modding setup folder], which contains StatsUtil + Ndstool (needed to unpack the rom so StatsUtil can read and write the files) + Some .bat files you can use to run StatsUtil without having to type commands yourself.&lt;br /&gt;
&lt;br /&gt;
After you download the folder, copy your rom into it and rename it to “rom.nds”. Then run “1b_ExtractRomNamed_rom.nds.bat”. Wait for the terminal to close, after it does you should have a new folder named “rom” containing some subfolders. Now run “2a_DecompileEverything.bat”. Once it finishes you should have a new folder called “romstats”. That folder contains the XML files you can edit to make changes to the game.&lt;br /&gt;
&lt;br /&gt;
Once you are done with the changes, apply them to the rom by running “3a_CompileEverythingAndMakeRom.bat”. Once the process finishes your rom will be patched (check the modification date, it should have changed). After this you can copy the rom back to its original location and test your changes.&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=668</id>
		<title>List of Script Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Script_Locations&amp;diff=668"/>
		<updated>2024-01-30T11:59:59Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Chapter 3: The Scream */Fixed incorrect script name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page matches scene and script names with a description so they can be recognized more easily.&lt;br /&gt;
&lt;br /&gt;
== Common scenes ==&lt;br /&gt;
The following scripts are classified as common scenes. These are scripts that are used across multiple chapters:&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0101) - The morning cheers&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (c00a0201) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (c00a0301) - Partner says goodnight to hero&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0401) - Mission failed&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0501) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0601) - Dinner&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a0701) - Dimensional Scream beginning animation&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a0801) - The morning cheers (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (c00a0901) - Dinner (with Team Skull)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1001) - End of day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (c00a1101) - New day (after graduation)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1201) - Luminous Spring (only contains script command “alias previous”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1301) - Luminous Spring (only contains script command “end”)&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (c00a1401) - Same as c00a1301&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1501) - Chatot tells Hero &amp;amp; Partner to look at the noticeboards&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1601) - Chatot tells Hero &amp;amp; Partner that they’re on sentry duty&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (c00a1701) - Sentry duty performance&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (c00a1701) - Dimension scream ending animation (NOTE: same as sentry duty for some reason)&lt;br /&gt;
&lt;br /&gt;
== Field scenes ==&lt;br /&gt;
The following scripts are classified as field scenes. These are scripts that are not tied to any particular chapter event and are listed separately in events within unionall.ssb with labels starting with “EVENT_M00”:&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0101.ssb) - Chimecho’s Assembly opens&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (m00p0201.ssb) - Croagunk’s Swap Shop opens&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0301.ssb) - Chimecho announces the team can switch leaders (Part 1)&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (m00p0302.ssb) - Chimecho announces the team can switch leaders (Part 2)&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (m00p0401.ssb) - Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0501.ssb) - First visit to Marowak Dojo&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p0601.ssb) - Marowak Dojo Final Maze opens (Part 1)&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0602.ssb) - Marowak Dojo Final Maze opens (Part 2)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0701.ssb) - Going to Mystifying Forest if outside team members are in party&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p0801.ssb) - Not meeting team conditions for Mt. Travail story dungeon scenario&lt;br /&gt;
&lt;br /&gt;
(T01P03A) (m00p0901.ssb) - Marowak Dojo completion/failure scripts&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1001.ssb) - Calling Chimecho at the crossroads&lt;br /&gt;
&lt;br /&gt;
(P01P02A) (m00p1201.ssb) - Krabby tells of messages in a bottle washing up on the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (m00p1301.ssb) - Chimecho announces team members wait at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (m00p1401.ssb) - The Ursarings tell Hero and Partner they can evolve&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: A Storm at Sea ==&lt;br /&gt;
Chapter 1 (S04P01A) (m01a0101.ssb) - Hero and Grovyle adrift in the time vortex&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P07B) (m01d0112.ssb) - Visual of the stormy sea&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P01A) (m01a0102.ssb) - Visual of lightning crashing over Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11A) (m01a0103.ssb) - Hero Lands on Beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (G01P01B) (m01a0104.ssb) - Partner stands at Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0201.ssb) - Establishing shot over the beach (Blank scene with no actors)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P04B) (m01a0202.ssb) - Visual of Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V01P05B) (m01a0203.ssb) - Visual of Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0204.ssb) - Partner admires the view of the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0205.ssb) - Visual of the bubbles shining in the sunset over the ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0206.ssb) - Partner monologuing on beach&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (V26P05A) (m01a0207.ssb) - Copy of m01a0205&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0208.ssb) - Partner finds hero on beach &amp;amp; Koffing and Zubat steal Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0301.ssb) - Failing Beach Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0401.ssb) - Bottom of Beach Cave Pit (Pre fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0501.ssb) - Bottom of Beach Cave Pit (Pre fight, if you lost previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0601.ssb) - Bottom of Beach Cave Pit (Standard dungeon clear)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P41A) (m01a0701.ssb) - Bottom of Beach Cave Pit (Post fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (D01P11B) (m01a0702.ssb) - Outside on the Beach (After the fight)&lt;br /&gt;
&lt;br /&gt;
Chapter 1 (S11P02C) (t01p0801.ssb) - Title screen&lt;br /&gt;
&lt;br /&gt;
== Chapter 2: The Guild&#039;s new Recruits ==&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0101.ssb) - Chapter 2 starts, outside Wigglytuff&#039;s Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (V02P03A) (m02a0104.ssb) - Diglett is confused&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P01B) (m02a0105.ssb) - Loudred allows entry&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P02A) (m02a0106.ssb) - Entry Level&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0108.ssb) - Middle Level, Meeting Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0109.ssb) - Lowest Level, Being led to Wigglytuff’s room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05A) (m02a0110.ssb) - Wigglytuff&#039;s room, exploration team registration&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0111.ssb) - Chatot shows Hero and Partner their room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0113.ssb) - The first night in their new room&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07A) (m02a0201.ssb) - The next morning (Hero and Partner&#039;s room), Loudred’s wake-up alarm&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0202.ssb) - Lowest Level (Morning address)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04A) (m02a0301.ssb) - Chatot asks you to follow him&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0302.ssb) - First introduction to the bulletin board&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0401.ssb) - Start of Drenched Bluff (Also includes separate script for the start of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a0501.ssb) - Failing Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a0601.ssb) - Failing Drenched Bluff again (Hero &amp;amp; Partner’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P04C) (m02a0602.ssb) - Failing Drenched Bluff again (Outside Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P05C) (m02a0603.ssb) - Failing Drenched Bluff again (Wigglytuff’s room)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P11A) (m02a0701.ssb) - Start of Drenched Bluff (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (D02P31A) (m02a0801.ssb) - Bottom of Drenched Bluff (Also includes separate script for the end of the demo version)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P03A) (m02a1001.ssb) - Back at the guild (mission complete)&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (G01P07C) (m02a1003.ssb) - Hero and Partner&#039;s room (chatting)&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Scream ==&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0101.ssb) - Chatot spots you wandering&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0102.ssb) - Chatot directs you to the outlaw board, Meeting Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0105.ssb) - Bidoof gives tour in lower level of guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P01A) (m03a0106.ssb) - Walking out of the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m00p1101.ssb) - Bidoof guides you around the crossroads&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0107.ssb) - Bidoof guides you around Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0108.ssb) - Bidoof guides you around Treasure Town (Part 2)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0109.ssb) - Tour with Bidoof ends&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P01A) (m03a0201.ssb) - Leaving Treasure Town before visiting Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03a0301.ssb) - Hero and partner meet Marill and Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0313.ssb) - Dimensional Scream scene (Azurill shouting)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (T01P02A) (m03d0314.ssb) - Hero questions what he just saw&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0401.ssb) - Hero and Partner meet Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0812.ssb) - Dimensional Scream scene (Drowzee and Azurill)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TO1P01A) (m03a0403.ssb) - Hero tells Partner about vision&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0501.ssb) - Player speaks to Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0502.ssb) - Picking your first criminal (Guild)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P03A) (m03a0505.ssb) - Dugtrio updates board&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0506.ssb) - Drowzee discovered as a criminal&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (P01P01A) (m03a0511.ssb) - Hero and Partner spot Marill outside Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a0601.ssb) - Foot of Mt. Bristle&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a0701.ssb) - Failing Mt. Bristle (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P04A) (m03a0702.ssb) - Failing Mt. Bristle (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0801.ssb) - Drowzee pre-boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a0901.ssb) - Drowzee pre-boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03d0813.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P41A) (m03a1001.ssb) - Azurill is rescued&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (D03P11A) (m03a1002.ssb) - Drowzee is arrested&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1201.ssb) - Back to the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P03A) (m03a1203.ssb) - Hero recalling the use of his dimensional scream&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1301.ssb) - Thunderstorm visual 1&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1302.ssb) - Hero and partner&#039;s room (talking about the weather)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1303.ssb) - Thunderstorm visual 2&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1304.ssb) - Partner begins to explain about Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1305.ssb) - Forest Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P07A) (m03a1306.ssb) - Underground cavern Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P08A) (m03a1307.ssb) - Fire altar Time Gear scene&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P09A) (m03a1308.ssb) - Hero and partner&#039;s room (Time Gear talk)&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P05C) (m03a1309.ssb) - Thunderstorm visual 3&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1310.ssb) - Groyvle dashing through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (G01P07C) (m03a1311.ssb) - Hero asks what happens if a time gear is removed&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P11A) (m03a1312.ssb) - Partner says he doesn&#039;t know / Grovyle continues through Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P06A) (m03a1313.ssb) - Partner speculates / Grovyle reaches the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (V03P12A) (m03a1314.ssb) - Grovyle monologues about finding Time Gear&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Gatekeepers ==&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0101.ssb) - Loudred calls over the two for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m02d0112.ssb) - Flashback: Partner steps on sentry gate&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P01B) (m04a0103.ssb) - Partner remembers footprint activity&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0104.ssb) - Partner asks for instructions&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (V04P01A) (m04a0105.ssb) - Animation of Diglett&#039;s work&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0106.ssb) - Partner and Hero get told how the job works&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (S08P01A) (QUIZ01.ssb) - Footprint game&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P04A) (m04a0201.ssb) - Chatot&#039;s review of your performance&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P06A) (m04a0301.ssb) - Eating scene (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
Chapter 4 (G01P07C) (m04a0302.ssb) - Loudred gets angry with you (if you fail sentry duty)&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The First Official Exploration ==&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0101.ssb) - Chatot informs you that a time gear has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P01A) (m05a0102.ssb) - Scene shift to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P02A) (m05a0103.ssb) - Treeshroud Forest scene part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0104.ssb) - Chatot tells everyone to stay on guard then calls hero and partner over&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0202.ssb) - Chatot asks you to open your Wonder Map&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0203.ssb) - Chatot dismisses hero and partner&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P01P02A) (m00p1201.ssb) - Krabby mentions “message in a bottle” missions&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0301.ssb) - Hero and partner arrive at the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0314.ssb) - VIsion of Wigglytuff jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0302.ssb) - Vision of Wigglytuff on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0303.ssb) - Hero and partner jump into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0304.ssb) - Both arrive on the other side of the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07A) (m05a0401.ssb) - Failing Waterfall Cave (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05a0501.ssb) - Jumping into the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P12A) (m05a0502.ssb) - Other side of the waterfall (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05a0601.ssb) - Hero and partner get to the bottom of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0614.ssb) - Vision of Wigglytuff jumping into the waterfall (short version)&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0615.ssb) - Vision of Wigglytuff pushing the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0616.ssb) - Partner pushes the gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (V05P03A) (m05a0602.ssb) - Hero and partner blasted into the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0603.ssb) - Hero and partner land in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S01P01A) (m05a0604.ssb) - Torkoal explains their location&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (P02P01A) (m05a0606.ssb) - Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0701.ssb) - Reporting back to Chatot at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (S02P01A) (m05a0704.ssb) - Hero thinks that he saw Wigglytuff in his vision&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P04A) (m05a0705.ssb) - Chatot confirms that Wigglytuff had already visited the dungeon&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0802.ssb) - Hero and Partner start to talk about their day&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0335.ssb) - Flashback: Partner finds his courage&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0804.ssb) - Partner wonders about how Dimensional Scream works&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P02A) (m03d0312.ssb) - Flashback: Azurill drops his Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0806.ssb) - Hero thinks back to meeting Drowzee&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (T01P01A) (m03d0412.ssb) - Flashback: Drowzee bumps into hero&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0808.ssb) - Hero thinks back to Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P11A) (m05d0312.ssb) - Flashback: Touching the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (D04P31A) (m05d0612.ssb) - Flashback: Pulling the large gem&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P07C) (m05a0811.ssb) - Hero and Partner continue to speculate about Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 5 (G01P05C) (m05a0911.ssb) - Wigglytuff tells Hero and Partner about expedition&lt;br /&gt;
&lt;br /&gt;
== Chapter 6: Team Skull ==&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0101.ssb) - Expedition announcement&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0201.ssb) - Hero and Partner spot Koffing &amp;amp; Zubat at notice boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D01P41A) (m01d0712.ssb) - Flashback: Koffing &amp;amp; Zubat defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m06a0203.ssb) - Skuntank arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0301.ssb) - Chatot tells Hero &amp;amp; Partner to look at the job boards&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0401.ssb) - Loudred calls Hero &amp;amp; Partner over for sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0402.ssb) - Explanation of sentry duty&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V04P01A) (m06a0403.ssb) - Start sentry duty or explain again?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m06a0501.ssb) - Chatot announces Team Skull joining the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0101.ssb) - The guild eat dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a0201.ssb) - Team Skull plan to raid the guild’s food&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a0301.ssb) - Chatot asks Hero &amp;amp; Partner to get Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0401.ssb) - Entering Apple Woods&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0501.ssb) - Failing Apple Woods (End of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P11A) (m07a0601.ssb) - Entering Apple Woods (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (D05P31A) (m07a0701.ssb) - Team Skull steal the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P03A) (m07a0801.ssb) - Chatot punishes Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m07a0901.ssb) - Hero &amp;amp; Partner go without dinner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P05C) (m07a1001.ssb) - Wigglytuff’s rage / Team Skull save the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1101.ssb) - Skuntank explains why he gave Wigglytuff the Perfect Apple&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07C) (m07a1201.ssb) - Hero &amp;amp; Partner reflect on the day&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1301.ssb) - Chatot tells Hero &amp;amp; Partner to forget about being chosen for the expedition&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P07A) (m07a1301.ssb) - The other apprentices sneak in food for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m07a1401.ssb) - Failing Apple Woods (After morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0101.ssb) - Chatot announces the expedition members will be announced tomorrow&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P06B) (m08a0102.ssb) - Partner wonders if they’ll be chosen for the expedition / Grovyle finds another Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P07A) (m08a0202.ssb) - Grovyle approaches the Time Gear in Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (V03P12A) (m08a0203.ssb) - Grovyle monologues&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0301.ssb) - Expedition members announced&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0401.ssb) - Ready for the expedition?&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0501.ssb) - Chatot explains the expedition location&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (S01P01A) (m08a0502.ssb) - Chatot points to Fogbound Lake on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 6 (G01P04A) (m08a0503.ssb) - Chatot announces the expedition groups&lt;br /&gt;
&lt;br /&gt;
== Chapter 7: The Guild&#039;s Big Expedition ==&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0601.ssb) - Arriving at the entrance to Craggy Coast&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a0602.ssb) - Hero, Partner &amp;amp; Bidoof decide on a path to Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0603.ssb) - Craggy Coast or Side Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0701.ssb) - Exiting Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0801.ssb) - Failing Craggy Coast or Side Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D06P11A) (m08a0901.ssb) - Craggy Coast or Side Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1001.ssb) - Arriving at Mt. Horn&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (S01P01A) (m08a1002.ssb) - Hero, Partner &amp;amp; Bidoof check the map&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1003.ssb) - Hero, Partner &amp;amp; Bidoof decide to call it a day&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08a1101.ssb) - Exiting Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1201.ssb) - Failing Mt. Horn or Rock Path&lt;br /&gt;
&lt;br /&gt;
Chapter 7 (D07P11A) (m08b1301.ssb) - Mt. Horn or Rock Path?&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: Groudon&#039;s Heart ==&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0101.ssb) - Arriving at base camp / Expedition briefing&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0201.ssb) - Foggy Forest or Forest Path?&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0301.ssb) - Exiting Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0401.ssb) - Failing Foggy Forest or Forest Path&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09a0501.ssb) - Foggy Forest or Forest Path? (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0601.ssb) - Arriving at the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0612.ssb) - Dimension Scream: Hero hears a voice part 1&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0613.ssb) - Hero has another dizzy spell&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0614.ssb) - Dimension Scream: Hero hears a voice part 2&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09d0615.ssb) - Hero figures out how to lift the fog&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (D08P11A) (m09d0212.ssb) - Flashback: Partner picks up the Drought Stone&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P01A) (m09a0605.ssb) - Partner puts the Drought Stone into the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0606.ssb) - The fog lifts&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (V09P04A) (m09a0608.ssb) - Visual of Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 8 (P03P02A) (m09a0701.ssb) - Team Skull arrive / Wigglytuff’s runaway Perfect Apple&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Mystery of Fogbound Lake ==&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0101.ssb) - Arriving at the entrance of Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0201.ssb) - Entering Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0301.ssb) - Team Skull attacks Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0401.ssb) - Failing Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0501.ssb) - Arriving at Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0601.ssb) - Ready to go on? (Upper Steam Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0701.ssb) - Hero tells partner they suspect they visited Fogbound Lake as a human&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P21A) (m10a0801.ssb) - Failing Upper Steam Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0901.ssb) - Something approaches&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P03P02A) (m10a0902.ssb) - The guild heads towards Fogbound Lake / Team Skull wiped out&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0903.ssb) - The Groudon illusion appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D09P11A) (m10a0904.ssb) - Chatot explains about Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a0905.ssb) - Hero and partner ready themselves for battle&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1001.ssb) - Groudon illusion battle (second attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (D10P41A) (m10a1101.ssb) - Groudon ilusion defeated, Uxie appears&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1201.ssb) - Uxie shows Hero and Partner Fogbound Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1202.ssb) - Visual of Fogbound Lake at night 1&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1204.ssb) - Uxie tells Hero and Partner to look at the centre of the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1205.ssb) - Fogbound Lake’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1206.ssb) - Partner asks if Hero’s been to Fogbound lake / Wigglytuff arrives&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P01C) (m10a1207.ssb) - Visual of Fogbound Lake at night 2 (repeat of m10a1202 with minor BGM differences)&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1208.ssb) - The rest of the guild arrive&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1209.ssb) - Volbeat and Illumise fly around the lake&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1210.ssb) - Everyone admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V10P03C) (m10a1211.ssb) - Reflecting on the expedition and Hero’s unanswered questions&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (V03P09A) (m10a1212.ssb) - Hero wonders why Time Gear makes him feel uneasy&lt;br /&gt;
&lt;br /&gt;
Chapter 9 (P04P01C) (m10a1213.ssb) - Everyone agrees to keep Fogbound Lake a secret&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: Dusknoir ==&lt;br /&gt;
Chapter 10 (G01P07A) (m11a0101.ssb) - Loudred’s wake-up alarm (First morning after expedition)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0201.ssb) - Dusknoir arrives at the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0301.ssb) - Duplicate of c00a0301 with addition of scenario flag&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01C) (m11a0303.ssb) - Team Skull plan their revenge&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0401.ssb) - Chatot asks Hero &amp;amp; Partner to check Kecleon Market for Perfect Apples&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m11a0501.ssb) - Hero &amp;amp; Partner run into Dusknoir / Azurill &amp;amp; Marill go to find their Water Float&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m11a0502.ssb) - Hero &amp;amp; Partner report back to Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P06B) (m11a0601.ssb) - Chatot reports that Limestone Cavern’s TIme Gear is stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0702.ssb) - Hero &amp;amp; Partner wonder why anyone would steal Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P09A) (m11a0703.ssb) - Hero still wonders why Time Gear makes him feel uneasy &lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P07C) (m11a0704.ssb) - Partner wonders how Uxie is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D10P41A) (m11a0705.ssb) - Groudon illusion defeated&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (P04P01C) (m11a0706.ssb) - Grovyle stares down Uxie&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (V03P12A) (m11a0707.ssb) - Grovyle tells Uxie that he plans to take the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0101.ssb) - Loudred says Hero &amp;amp; Partner have visitors&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P01A) (m12a0102.ssb) - Marill &amp;amp; Azurill say their Water Float has been stolen&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0201.ssb) - Entering Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P03A) (m12a0301.ssb) - Failing Amp Plains (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (G01P04A) (m12a0302.ssb) - Failing Amp Plains (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D11P11A) (m12a0401.ssb) - Entering Amp Plains (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0501.ssb) - Far Amp Plains “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0601.ssb) - Entering Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a0602.ssb) - Dusknoir realises Hero &amp;amp; Partner are in great danger&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P21A) (m12a0701.ssb) - Failing Far Amp Plains&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0801.ssb) - Manectric tribe boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a0901.ssb) - Manectric tribe boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (D12P41A) (m12a1001.ssb) - Dusknoir saves Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1101.ssb) - Dusknoir learned Hero has Dimensional Scream&lt;br /&gt;
&lt;br /&gt;
Chapter 10 (T01P02A) (m12a1201.ssb) - Dusknoir learns that Hero was a human / Bidoof tells everyone to come to the guild immediately&lt;br /&gt;
&lt;br /&gt;
== Chapter 11: Grovyle the Thief ==&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0101.ssb) - Chatot announces Fogbound Lake’s Time Gear has been stolen / Grovyle’s wanted poster is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (T01P01A) (m13a0104.ssb) - Ground mode initialisation&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (P01P01A) (m13a0201.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0301.ssb) - The Guild are assigned their search locations&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (S01P01A) (m13a0302.ssb) - Chatot points out Northern Desert on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0303.ssb) - Chatot dismisses the apprentices&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0401.ssb) - Entering Northern Desert&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0501.ssb) - Failing Northern Desert (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0502.ssb) - Failing Northern Desert (after morning cheers)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D13P11A) (m13a0602.ssb) - Entering Northern Desert (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13a0701.ssb) - Hero &amp;amp; Partner find quicksand pits. Find nothing there&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m13a0801.ssb) - Apprentices report that they all found nothing&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13a0901.ssb) - Chatot tells the Guild to look for Time Gears on their own initiative&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m13d0712.ssb) - Flashback: Hero’s familiar feeling at quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m13d0903.ssb) - Hero suggests to Partner to go back to quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0101.ssb) - Hero wonders if they have to jump into the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D04P11A) (m05d0334.ssb) - Flashback: Jumping into Waterfall Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0112.ssb) - Jumping into the quicksand pits&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P12A) (m14a0103.ssb) - Quicksand Cave revealed underneath the quicksand&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P03A) (m14a0201.ssb) - Failing Quicksand Cave (end of day)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (G01P04A) (m14a0202.ssb) - Failing Quicksand Cave (morning briefing)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D14P11A) (m14a0301.ssb) - Jumping into Quicksand Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0401.ssb) - Failing Quicksand Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P21A) (m14a0501.ssb) - Quicksand Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0601.ssb) - Mesprit boss fight (first attempt)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0701.ssb) - Mesprit boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0801.ssb) - Grovyle arrives and steals the Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P03A) (m14a0802.ssb) - Time paralysis animation 1&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (V14P04A) (m14a0803.ssb) - Time paralysis animation 2&lt;br /&gt;
&lt;br /&gt;
Chapter 11 (D15P41A) (m14a0804.ssb) - Hero, Partner &amp;amp; Mesprit run from time’s paralysis&lt;br /&gt;
&lt;br /&gt;
== Chapter 12: The Only Option ==&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0901.ssb) - Dusknoir asks Hero to touch Bidoof’s crystal&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Hero has vision of Grovyle threatening Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0903.ssb) - Hero tells everyone about their vision&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D15P41A) (m14d0812.ssb) - Flashback: Mesprit explains how Uxie alerted her to the Time Gear being stolen via telepathy&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m14a0905.ssb) - The Guild prepare to set out for Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0101.ssb) - Entering Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15a0201.ssb) - Failing Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P11A) (m15a0301.ssb) - Entering Crystal Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0401.ssb) - Arriving at the depths of Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (P03P01A) (m09d0652.ssb) - Flashback: Activating the Groudon statue&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0403.ssb) - Hero thinks about how the other two lakes had a puzzle attached to them&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D14P11A) (m14d0122ssb) - Flashback: Jumping into Quicksand Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0405.ssb) - Hero touches the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0452.ssb) - Dimensional Scream: Hero hears a voice&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15d0453.ssb) - Hero figures out the puzzle of the giant crystals&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0501.ssb) - Partner asks hero to solve the secret of the three crystals (at this point, I don’t know how to activate this script, but I think it’s something related to being in Ground Mode at this point in the story)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D16P31A) (m15a0601.ssb) - The three crystals begin to activate&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P01A) (m15a0602.ssb) - Animation of Crystal Crossing forming&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P11A) (m15b0603.ssb) - Crystal Crossing revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0701.ssb) - Failing Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P03A) (m15b0801.ssb) - Entering Crystal Crossing (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P31A) (m15b0901.ssb) - Arriving at Crystal Lake&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P02A) (m15b0902.ssb) - Hero &amp;amp; Partner spot something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0903.ssb) - Partner realises it’s Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0904.ssb) - Grovyle confronts Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P32A) (m15b0905.ssb) - Hero &amp;amp; Partner rush to help Azelf&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P34A) (m15b0906.ssb) - Azelf reveals his fail-safe system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P33A) (m15b0907.ssb) - Hero &amp;amp; Partner start to feel a tremor&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (V15P03A) (m15b0908.ssb) - Animation of Azelf’s defence system&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b0909.ssb) - Hero &amp;amp; Partner confront Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (D17P45A) (m15b1001.ssb) - Hero &amp;amp; Partner are knocked out by Grovyle / Dusknoir arrives and chases after Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P07A) (m15b1101.ssb) - Hero &amp;amp; Partner awaken in their rooms&lt;br /&gt;
&lt;br /&gt;
Chapter 12 (G01P04A) (m15b1201.ssb) - Magnemite tells everyone to gather in Treasure Town&lt;br /&gt;
&lt;br /&gt;
== Chapter 13: Dusknoir&#039;s Secret ==&lt;br /&gt;
Chapter 13 (P01P01A) (m16a0101.ssb) - Chapter 13 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0102.ssb) - Dusknoir reveals that Grovyle is from the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V17P03A) (m16a0103.ssb) - Dusknoir describes the planet’s paralysis (Note: Also used in Chapter 14)&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0104.ssb) - Dusknoir reveals that he is also from the future / Treasure Town devises a plan to capture Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0105.ssb) - Chatot re-states the apprentices orders&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (D16P11A) (m16a0201.ssb) - Attempting to enter Crystal Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0302.ssb) - Partner reflects on Dusknoir’s revelations&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0401.ssb) - Chatot says there is no news on Grovyle’s capture&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P07C) (m16a0502.ssb) - Hero &amp;amp; Partner wonder about Grovyle and the world of the future&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (G01P04A) (m16a0601.ssb) - Magnemite announces that Grovyle has been caught&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (T01P01A) (m16a0701.ssb) - “It’s too soon for farewells!”&lt;br /&gt;
&lt;br /&gt;
Chapter 13 (V16P02A) (m16a0702.ssb) - Travelling through the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
== Chapter 14: Into the Future ==&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0101.ssb) - Hero fades in and out of consciousness&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P02A) (m17a0102.ssb) - Visual of crumbled Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P01A) (m17a0103.ssb) - Dusknoir receives his orders from Primal Dialga&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0104.ssb) - Hero &amp;amp; Partner find themselves in a jail cell&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0201.ssb) - Hero tries to open the cell doors&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P02A) (m17a0301.ssb) - The Sableye arrive and blindfold Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P03A) (m17a0302.ssb) - Stockade scene&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0401.ssb) - Hero, Partner &amp;amp; Grovyle run out of the stockade&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (V17P03A) (m17a0402.ssb) - Hero &amp;amp; Partner see the ruined future for the first time&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P05P04A) (m17a0403.ssb) - Sableye are heard in the distance, the three Pokémon continue running&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0501.ssb) - Grovyle explains that the planet has been paralysed&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (T01P01A) (m16d0122.ssb) - Flashback: Dusknoir describes the planet’s paralysis (Part 1)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0504.ssb) - Grovyle leaves, Partner struggles with the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0601.ssb) - Entering Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D18P11A) (m17a0701.ssb) - Failing Chasm Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0101.ssb) - Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0201.ssb) - Entering Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D19P11A) (m18a0301.ssb) - Failing Dark Hill&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (P06P01A) (m18a0401.ssb) - Partner looks despairingly at the lights of the stockade in the distance / Hero suggests that they find Grovyle&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0501.ssb) - Arriving at Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0601.ssb) - Entering Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D20P11A) (m18b0701.ssb) - Failing Sealed Ruin&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0801.ssb) - Sealed Ruin Pit “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b0901.ssb) - Entering Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b0902.ssb) - Grovyle is ambushed by Spiritomb&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P21A) (m18b1002.ssb) - Failing Sealed Ruin Pit&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1101.ssb) - Spiritomb boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1201.ssb) - Spiritomb boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 14 (D21P41A) (m18b1301.ssb) - Hero, Partner &amp;amp; Grovyle decide to work together&lt;br /&gt;
&lt;br /&gt;
== Chapter 15: The Secret of the Planet&#039;s Paralysis ==&lt;br /&gt;
Chapter 15 (P07P01A) (m18b1401.ssb) - Grovyle reveals the truth&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V17P03A) (m19a0101.ssb) - Visual of paralysed planet&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P05P01A) (m19a0102.ssb) - Dusknoir asks Primal Dialga for their assistance&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0201.ssb) - Arriving at Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0301.ssb) - Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0401.ssb) - Partner still doesn’t trust Grovyle / Hero has familiar feeling again&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D08P11A) (m09d0112.ssb) - Flashback: Hero realises he knows Foggy Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0403.ssb) - Partner &amp;amp; Grovyle tell Hero to hurry up / Sableye watches on&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D22P11A) (m19a0501.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P08P01A) (m19a0601.ssb) - Meeting Celebi&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0701.ssb) - Celebi explains the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0801.ssb) - Deep Dusk Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D23P11A) (m19b0901.ssb) - Failing Deep Dusk Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1001.ssb) - Dusknoir’s ambush / Hero is revealed to be Grovyle’s partner&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19b1005.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m11d0512.ssb) - Flashback: Hero &amp;amp; Partner introduce themselves to Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1053.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m12d1112.ssb) - Flashback: Partner explains Hero’s ability to Kecleon&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (T01P02A) (m19d1055.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1212.ssb) - Flashback: Hero tells Dusknoir their name&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19b1006.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m12d1214.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (D01P11A) (m19d1063.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (P09P01A) (m19b1007.ssb) - Partner formulates a plan to reach the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1008.ssb) - Primal Dialga breaks Celebi’s time travel&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1009.ssb) - Hero, Partner &amp;amp; Grovyle escape through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
Chapter 15 (V19P06A) (m19b1014.ssb) - Traveling through the Passage of Time&lt;br /&gt;
&lt;br /&gt;
== Chapter 16: A New Dawn ==&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0101.ssb) - Hero, Partner &amp;amp; Grovyle return to the present&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V21P01A) (m20a0201.ssb) - Sharpedo Bluff daytime visual&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99A) (m20a0202.ssb) - Partner reveals his previous home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0203.ssb) - Inside Partner’s home&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0205.ssb) - Grovyle explains about Hero’s past and the Dimensional Scream ability&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D19P11A) (m18d0112.ssb) - Flashback: Hero discovers that the Dimensional Scream doesn’t work in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0207.ssb) - Grovyle continues to explain his history with Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99C) (m20a0301.ssb) - Grovyle wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99D) (m20a0302.ssb) - Partner &amp;amp; Grovyle see the sunrise&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (P09P01A) (m19d1072.ssb) - Flashback: Partner tells the Hero, Grovyle &amp;amp; Celebi not to give up&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0305.ssb) - Partner shows Grovyle the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D04P11A) (m05d0332.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0307.ssb) - Partner explains that Hero was always there for them&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H01P99E) (m20a0309.ssb) - Partner &amp;amp; Grovyle both agree that they are lucky to have had Hero as a friend&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0310.ssb) - Hero, Partner &amp;amp; Grovyle decide where to go next&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (S01P01A) (m20a0311.ssb) - Grovyle points out Treeshroud Forest on the map&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0312.ssb) - Everyone agrees to go to Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0401.ssb) - Arriving at Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0501.ssb) - Treeshroud Forest “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P11A) (m20a0601.ssb) - Failing Treeshroud Forest&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0701.ssb) - Grovyle notices something odd&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P01A) (m20a0702.ssb) - Visual of Treeshroud Forest frozen in time 1&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V05P02A) (m20a0703.ssb) - Visual of Treeshroud Forest frozen in time 2&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0704.ssb) - Partner wonders why time is still frozen&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (T01P01A) (m16d0712.ssb) - Flashback: Uxie, Mesprit &amp;amp; Azelf tell Dusknoir that they will return the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D24P31A) (m20a0706.ssb) - Partner wonders if the Time Gear wasn’t returned&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (V03P06A) (m20a0707.ssb) - Grovyle takes Treeshroud Forest’s Time Gear&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (H02P99A) (m20a0801.ssb) - Grovyle determines that Temporal Tower is beginning to collapse, decides to leave to re-gather the Time Gears&lt;br /&gt;
&lt;br /&gt;
Chapter 16 (D01P11A) (m20a0901.ssb) - Hero suggests to Partner to return to the Guild&lt;br /&gt;
&lt;br /&gt;
== Chapter 17: The Guild&#039;s Crew ==&lt;br /&gt;
Chapter 17 (G01P01B) (m21a0101.ssb) - Hero &amp;amp; Partner return to the Guild&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0201.ssb) - Chatot doesn’t believe Partner’s story about Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m16d0714.ssb) - Flashback: Dusknoir pulls Hero &amp;amp; Partner into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0203.ssb) - The apprentices stick up for Hero &amp;amp; Partner and believe their story / Wigglytuff issues the call to find the Hidden Land, suggests going to Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m05a0606.ssb) - Flashback: Torkoal tells Hero &amp;amp; Partner to relax in the Hot Spring&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0205.ssb) - Hero &amp;amp; Partner decide to go to the Hot Spring… but first, dinner!&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0302.ssb) - Partner feels emotional over their homecoming&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0410.ssb) - Chatot gives the Guild their orders&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0520.ssb) - Morning briefing (If you didn’t go to the Hot Spring the previous day)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P02P01A) (m21a0601.ssb) - Hero &amp;amp; Partner talk to Torkoal about the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m21a0701.ssb) - Regrouping at the end of the day&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P07C) (m21a0802.ssb) - Partner is disappointed Torkoal couldn’t remember much about the Hidden Land, wonders how Grovyle is doing&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0101.ssb) - Torkoal appears at the sentry grate&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0201.ssb) - Torkoal says the proof to enter the Hidden Land bears a certain inscription&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01d0722.ssb) - Flashback: Partner shows Hero the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (D01P11B) (m01a0703.ssb) - Empty scene&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (G01P04A) (m22a0204.ssb) - Partner shows Torkoal the Relic Fragment, Wigglytuff explains they need to go to Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0302.ssb) - Team Skull ambush Torkoal&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0401.ssb) - Attempting to go to a dungeon other than Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P01A) (m22a0501.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town eastern end)&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H01P99A) (m22a0601.ssb) - Partner wonders if Grovyle has returned&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0602.ssb) - Grovyle’s note&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (H02P99A) (m22a0701.ssb) - Reading Grovyle’s note again&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (P01P01A) (m22a0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 17 (T01P02A) (m22a1101.ssb) - Partner suggests to go to Sharpedo Bluff (Treasure Town western end)&lt;br /&gt;
&lt;br /&gt;
== Chapter 18: Lapras ==&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0901.ssb) - Hero &amp;amp; Partner find that Grovyle is not at the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m01d0284.ssb) - Flashback: Koffing &amp;amp; Zubat steal the Relic Fragment&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D01P11B) (m22a0903.ssb) - Partner realises that the Relic Fragment was the start of both their first and current adventure / Hero &amp;amp; Partner spot Lapras in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P07C) (m22a1002.ssb) - Hero &amp;amp; Partner sleeping&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V22P03A) (m22a1003.ssb) - Lapras arrives at the water’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P10P01A) (m22a1004.ssb) - Lapras talks to Wigglytuff&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (G01P04A) (m23a0101.ssb) - The Guild prepares to leave for Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0201.ssb) - Chatot warns the apprentices of vicious Pokémon lurking inside Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0301.ssb) - Failing Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0302.ssb) - Failing Brine Cave (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0402.ssb) - Lower Brine Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D25P11A) (m23a0401.ssb) - Brine Cave “Ready to go?” (if you returned to Brine Cave’s entrance after reaching Lower Brine Cave)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0501.ssb) - Team Skull steals the Relic Fragment again, Chatot gives chase&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P21A) (m23a0601.ssb) - Failing Lower Brine Cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P31A) (m23a0701.ssb) - Hero &amp;amp; Partner find Team Skull knocked out&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0703.ssb) - Hero &amp;amp; Partner reunite with Chatot&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P01A) (m23a0704.ssb) - Chatot spots Kabutops &amp;amp; the Omastar brothers&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0706.ssb) - Chatot shields Hero &amp;amp; Partner from Kabutops and Omastar’s attack&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0801.ssb) - Kabutops and Omastar brothers boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (D26P43A) (m23a0901.ssb) - Everyone arrives and assists Chatot / Hero, Partner &amp;amp; Grovyle journey forward&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1001.ssb) - Grovyle explains what he was doing with Wigglytuff / Hero, Partner &amp;amp; Grovyle reach the edge of the cave&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1002.ssb) - Partner looks towards the sea&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1003.ssb) - Partner uses his Relic Fragment to call Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (V23P04A) (m23a1007.ssb) - Lapras approaches in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 18 (P11P01A) (m23a1008.ssb) - Hero, Partner &amp;amp; Grovyle meet Lapras&lt;br /&gt;
&lt;br /&gt;
== Chapter 19: To the Hidden Land ==&lt;br /&gt;
Chapter 19 (G01P01C) (m24a0102.ssb) - Chapter 19 title card&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0103.ssb) - Sunflora asks Wigglytuff about the time Chatot saved him&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V23P01A) (m24a0104.ssb) - “Guildmaster, watch out!”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0105.ssb) - Wigglytuff explains how he met Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0106.ssb) - Lapras explains to Hero, Partner &amp;amp; Grovyle how he made Wigglytuff keep a promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0107.ssb) - Wigglytuff tells the apprentices about Lapras’ promise&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P01A) (m24a0108.ssb) - Lapras explains how Dialga hid the Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0109.ssb) - Wigglytuff explains the moment when he realised the Relic Fragment was connected to his encounter with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P10P01A) (m24a0110.ssb) - Wigglytuff describes his meeting with Lapras&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (G01P04C) (m24a0111.ssb) - Wigglytuff explains how the Relic Fragment chooses who it resonates with&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P09A) (m24a0201.ssb) - Visual of open ocean&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P02A) (m24a0202.ssb) - Lapras points out something in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P04A) (m24a0204.ssb) - Visual of the gap in time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P03A) (m24a0205.ssb) - Lapras begins to cross the sea of time&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P05A) (m24a0206.ssb) - The Hidden Land is revealed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (V24P06A) (m24a0207.ssb) - Lapras docks at the land’s edge&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0301.ssb) - Lapras explains that they need to take the Rainbow Stoneship to reach Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0401.ssb) - Hidden Land “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a0501.ssb) - Failing Hidden Land&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0601.ssb) - Hidden Highland “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0701.ssb) - Failing Hidden Highland&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P31A) (m24a0801.ssb) - Arriving at the Old Ruins&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P32A) (m24a0802.ssb) - Bottom of the stairs leading to the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m24a0803.ssb) - Dusknoir’s ambush&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a0804.ssb) - Hero, Partner &amp;amp; Grovyle resist Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P21A) (m24a0901.ssb) - Failing Dusknoir boss battle&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m24a1001.ssb) - Dusknoir boss battle (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D01P11A) (m24p1101.ssb) - If you decide to return to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D27P11A) (m24a1201.ssb) - If you decide to return to Hidden Land’s entrance&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0101.ssb) - Hero, Partner &amp;amp; Grovyle land the final blow on Dusknoir&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0201.ssb) - Dusknoir reveals what will happen if time is changed&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (P08P01A) (m19d0612.ssb) - Flashback: Celebi’s resolve&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0203.ssb) - Grovyle explains the resolve he shared with the Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P33A) (m25a0301.ssb) - Partner activates the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0302.ssb) - Grovyle’s sacrifice&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0212.ssb) - Flashback: Dusknoir - “Is this what you really want?”&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0304.ssb) - Partner reflects on Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25d0322.ssb) - Flashback: Grovyle’s final words&lt;br /&gt;
&lt;br /&gt;
Chapter 19 (D28P44A) (m25a0306.ssb) - Hero &amp;amp; Partner have a different understanding on what Grovyle’s final words actually meant&lt;br /&gt;
&lt;br /&gt;
== Chapter 20: The Last Adventure ==&lt;br /&gt;
Chapter 20 (D28P33A) (m25a0401.ssb) - Hero &amp;amp; Partner board the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m25a0402.ssb) - Hero &amp;amp; Partner spot Temporal Tower in the distance&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m25a0404.ssb) - Disembarking from the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m25a0405.ssb) - Walking towards Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0501.ssb) - Arriving at the base of Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0601.ssb) - Temporal Tower “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D29P11A) (m25a0701.ssb) - Failing Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0801.ssb) - Arriving at Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a0901.ssb) - Temporal Spire “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P21A) (m25a1001.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1101.ssb) - Primal Dialga boss fight&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m25a1201.ssb) - Primal Dialga boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P41A) (m26a0101.ssb) - Dialgia defeated / Partner rushes to where the Time Gears need to go&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P33A) (m26a0102.ssb) - Partner places the Time Gears in their positions&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P34A) (m26a0103.ssb) - Tremors rock Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0201.ssb) - Temporal Tower is saved&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0301.ssb) - Visual of time restored in Treeshroud Forest 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P09A) (m26a0302.ssb) - Visual of time restored in Treeshroud Forest 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P01A) (m26a0304.ssb) - Treasure Town scroll 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (T01P02A) (m26a0305.ssb) - Treasure Town scroll 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0306.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0307.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0308.ssb) - Dialga thanks Hero &amp;amp; Partner before they leave&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0401.ssb) - Hero’s disappearance (aka I Don’t Want To Say Goodbye, aka Don’t Ever Forget)&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P13P01A) (m26a0501.ssb) - Partner continues on alone&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P02A) (m26a0502.ssb) - Partner boards the Rainbow Stoneship&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P12P01A) (m26a0503.ssb) - Partner’s sadness as he goes further away from Hero’s last spot&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0505.ssb) - Partner arrives back at the guild&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0506.ssb) - Partner tells his story to Treasure Town&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P01A) (m26a0601.ssb) - Partner tells Bidoof that he’s going out for a walk&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0602.ssb) - Establishing shot of the beach&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P04B) (m26a0603.ssb) - Krabby blowing bubbles 1&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V01P05B) (m26a0604.ssb) - Krabby blowing bubbles 2&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0605.ssb) - Partner admires the view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0606.ssb) - Visual of the bubbles shining in the sunset&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0607.ssb) - Partner remembers the last time he saw this view was when he met Hero&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m01d0282.ssb) - Flashback: Partner finds Hero unconscious&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0609.ssb) - Partner reminisces about the moment their adventure began&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0610.ssb) - Flashback: Partner asks Hero to join his exploration team&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P03A) (m26a0611.ssb) - Flashback: Hero &amp;amp; Partner work up a big appetite after rescuing Azurill&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D04P11A) (m26a0612.ssb) - Flashback: Partner puts his faith in Hero before jumping into the waterfall&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (G01P07C) (m26a06c2.ssb) - Flashback: Partner wonders if he’ll solve the mystery of the Relic Fragment one day&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D10P41A) (m10d0952.ssb) - Flashback: Partner works up the courage to fight Groudon&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V10P03C) (m26a0613.ssb) - Flashback: Admiring Fogbound Lake’s view&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P05P03A) (m26a06d3.ssb) - Flashback: Hero, Partner &amp;amp; Grovyle break free from the stockade ropes&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a0614.ssb) - Flashback: Partner thanks Hero for cheering him up when he was feeling down about being stuck in the future&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P06P01A) (m26a06e3.ssb) - Flashback: Partner’s happiness after registering as an exploration team &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D14P11A) (m26a06e4.ssb) - Flashback: Partner determination after agreeing to jump in the quicksand pits &lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D17P11A) (m26a06e5.ssb) - Flashback: Entering Crystal Crossing&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (P07P01A) (m26a06e6.ssb) - Flashback: Partner’s resolve to return to their own time&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D28P44A) (m26a06e2.ssb) - Flashback: Partner’s resolve to stop planet’s paralysis&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0615.ssb) - Partner breaks down in front of Bidoof&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P04A) (m26a0701.ssb) - End credits&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P02A) (m26a0801.ssb) - Visual of partially ruined Hidden Land &amp;amp; Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P03A) (m26a0802.ssb) - Closer visual of partially ruined Temporal Tower&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D30P32A) (m26a0803.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P07A) (m26a0804.ssb) - Dialga roars to the sky&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (D01P11B) (m26a0805.ssb) - Hero returns&lt;br /&gt;
&lt;br /&gt;
Chapter 20 (V26P11A) (m26a0806.ssb) - End screen&lt;br /&gt;
&lt;br /&gt;
== Post-game 1: Guild Graduation ==&lt;br /&gt;
(G01P04A) (s01p0101.ssb) - Graduation Exam announcement&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s01p0201.ssb) - Hero &amp;amp; Partner run into Teddiursa and Ursaring&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0301.ssb) - Entering Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0401.ssb) - Failing Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0501.ssb) - Mystifying Forest “Ready to go?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0601.ssb) - Hero &amp;amp; Partner follow Teddiursa &amp;amp; Ursaring but fall in a pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0602.ssb) - The Grand Master of All Things Bad is revealed&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0603.ssb) - Bidoof realises he messed up&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0604.ssb) - Preparing to fight the “Grand Master”&lt;br /&gt;
&lt;br /&gt;
(D31P11A) (s01p0701.ssb) - Failing Wigglytuff Guild boss fight&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0801.ssb) - Wigglytuff pushes Hero &amp;amp; Partner into the open pit trap&lt;br /&gt;
&lt;br /&gt;
(D31P41A) (s01p0802.ssb) - Wigglytuff Guild boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D31P31A) (s01p0901.ssb) - The “Grand Master” is defeated&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1001.ssb) - Finding a mysterious box&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1002.ssb) - Dimensional Scream: Wigglytuff carries box to Mystifying Forest&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1003.ssb) - Hero opens the mysterious box / Luminous Spring revives&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1004.ssb) - Flashback: Wiggytuff explains about Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s01p1005.ssb) - Partner finds that he can not evolve&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1101.ssb) - Graduating from the guild&lt;br /&gt;
&lt;br /&gt;
(V21P01A) (s01p1102.ssb) - Visual of Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s01p1103.ssb) - A new beginning for Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s01p1201.ssb) - Chatot tells you to go to Mystifying Forest (only occurs after morning cheers if you decide to wait at least one in-game day before graduating)&lt;br /&gt;
&lt;br /&gt;
== Post-game 2: Scisor the Lost Explorer ==&lt;br /&gt;
(P01P01A) (s02p0101.ssb) - Mr. Mime tells Hero &amp;amp; Partner about Scizor&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0201.ssb) - Crevice Cave opens&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0301.ssb) - Crevice Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D79P11A) (s02p0401.ssb) - Crevice Cave “Would you like to return to Sharpedo Bluff?”&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0501.ssb) - Froslass boss fight&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0601.ssb) - Froslass boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D79P41A) (s02p0701.ssb) - Saving Scizor&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s02p0702.ssb) - Scizor grants Hero &amp;amp; Partner the Secret Rank&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0801.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p0901.ssb) - Referenced in unionall.ssb but does not exist in scene list&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s02p1001.ssb) - Clearing Crevice Cave (after Froslass fight)&lt;br /&gt;
&lt;br /&gt;
== Post-game 3: Manaphy ==&lt;br /&gt;
(G01P04A) (s03p0101.ssb) - Sunflora tells Hero &amp;amp; Partner about the Surround Sea&lt;br /&gt;
&lt;br /&gt;
(D34P41A) (s03p0201.ssb) - Bottom of Surround Sea. Only has the script command “alias previous”&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0301.ssb) - Manaphy hatches from the egg&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0302.ssb) - Hero &amp;amp; Partner show Manaphy to Chatot / Manaphy starts to cry&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0401.ssb) - After waking up: Partner says Manaphy is waiting at the Guild for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (s03p0501.ssb) - Feeding Manaphy a Blue Gummi… or not&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0502.ssb) - Manaphy returns to Sharpedo Bluff, wants another Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0601.ssb) - After waking up: Partner says Manaphy is waiting for a Blue Gummi&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0701.ssb) - Feeding Manaphy another Blue Gummi… or not / Manaphy falls asleep / The next morning Hero &amp;amp; Partner decide to take Manaphy to the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p0801.ssb) - Attempting to go somewhere other than the beach&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p0901.ssb) - Playing with Manaphy at the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s03p0902.ssb) - Manaphy wakes in the night and hears the sea calling to them&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p0903.ssb) - Hero &amp;amp; Partner discover Manaphy missing&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1001.ssb) - Hero &amp;amp; Partner run into Chatot who joins on the search&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1101.ssb) - Attempting to search in the Guild instead of the beach&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s03p1201.ssb) - Attempting to leave for a dungeon instead of looking for Manaphy&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s03p1301.ssb) - Manaphy faints on the beach&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1302.ssb) - Chatot tells Hero &amp;amp; Partner to find some Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p1401.ssb) - After waking up: Hero &amp;amp; Partner tell Chatot they haven’t found Phione Dew yet&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1501.ssb) - Gyarados boss fight&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1601.ssb) - Gyarados boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1701.ssb) - Phione gives Hero &amp;amp; Partner the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2001.ssb) - Hero &amp;amp; Partner give Manaphy the Phione Dew&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s03p2002.ssb) - Manaphy is fully healed&lt;br /&gt;
&lt;br /&gt;
(D01P11B) (s03p2003.ssb) - Saying goodbye to Manaphy&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s03p2004.ssb) - Hero &amp;amp; Partner’s sadness that Manaphy has left&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1801.ssb) - Recruiting Phione&lt;br /&gt;
&lt;br /&gt;
(D35P41A) (s03p1901.ssb) - Clearing Miracle Sea (after recruiting Phione)&lt;br /&gt;
&lt;br /&gt;
== Post-game 4: Team Charm ==&lt;br /&gt;
(G01P04A) (s04p0101.ssb) - Team Charm arrive at the Guild&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0201.ssb) - Everyone sets off the find the treasure of Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0301.ssb) - Returning to the beginning of Ice Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P11A) (s04p0401.ssb) - Submitting the Unown Stones (Ice Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0501.ssb) - Regice boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p0601.ssb) - Clearing Regice boss fight / Recruiting Regice&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0701.ssb) - Team Charm race into Rock Aegis Cave&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0801.ssb) - Submitting the Unown Stones (Rock Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P12A) (s04p0901.ssb) - Returning to the beginning of Rock Aegis Cave (first pass)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1001.ssb) - Regirock boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p1101.ssb) - Clearing Regirock boss fight / Recruiting Regirock&lt;br /&gt;
&lt;br /&gt;
(D32P13A) (s04p1201.ssb) - Submitting the Unown Stones (Steel Aegis Cave)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1301.ssb) - Registeel boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1401.ssb) - Team Charm are saved&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p1501.ssb) - Clearing Registeel boss fight / Recruiting Registeel&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1601.ssb) - Regigigas boss fight&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1701.ssb) - Regigigas boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1801.ssb) - Regigigas boss fight (without Team Charm)&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p1901.ssb) - Player let’s his aura spread, Regigigas reawakens and punches the ground&lt;br /&gt;
&lt;br /&gt;
(D32P14A) (s04p1902.ssb) - Concealed Ruins is revealed&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2001.ssb) - Recruiting Regigigas&lt;br /&gt;
&lt;br /&gt;
(D32P44A) (s04p2101.ssb) - Clearing Aegis Cave (after recruiting Regigigas)&lt;br /&gt;
&lt;br /&gt;
(D32P31A) (s04p2201.ssb) - Clearing Ice Aegis Cave (after recruiting Regice)&lt;br /&gt;
&lt;br /&gt;
(D32P32A) (s04p2301.ssb) - Clearing Rock Aegis Cave (after recruiting Regirock)&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s04p2401.ssb) - Clearing Steel Aegis Cave (after recruiting Registeel)&lt;br /&gt;
&lt;br /&gt;
== Post-game 5: Marine Resort Unlock ==&lt;br /&gt;
(H02P99A) (s11p0101.ssb) - Hero &amp;amp; Partner hear someone outside their home&lt;br /&gt;
&lt;br /&gt;
(D32P33A) (s11p0102.ssb) - Manaphy tells Hero &amp;amp; Partner about the Marine Resort&lt;br /&gt;
&lt;br /&gt;
== Post-game 6: The Seven Treasures ==&lt;br /&gt;
(D67P41A) (s12a0101.ssb) - Articuno boss fight&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0201.ssb) - Obtaining the Icy Flute / Recruiting Articuno&lt;br /&gt;
&lt;br /&gt;
(D67P41A) (s12a0301.ssb) - Obtaining the Icy Flute (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0401.ssb) - Heatran boss fight&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0501.ssb) - Obtaining the Fiery Drum / Recruiting Heatran&lt;br /&gt;
&lt;br /&gt;
(D65P41A) (s12a0601.ssb) - Obtaining the Fiery Drum (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0701.ssb) - Groudon boss fight&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0801.ssb) - Obtaining the Terra Cymbal / Recruiting Groudon&lt;br /&gt;
&lt;br /&gt;
(D66P41A) (s12a0901.ssb) - Obtaining the Terra Cymbal (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1001.ssb) - Kyogre boss fight&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1101.ssb) - Obtaining the Aqua-Monica / Recruiting Kyogre&lt;br /&gt;
&lt;br /&gt;
(D68P41A) (s12a1201.ssb) - Obtaining the Aqua-Monica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1301.ssb) - Giratina boss fight&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1401.ssb) - Obtaining the Rock Horn / Recruiting Giratina&lt;br /&gt;
&lt;br /&gt;
(D69P41A) (s12a1501.ssb) - Obtaining the Rock Horn (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1601.ssb) - Mew boss fight&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1701.ssb) - Obtaining the Grass Cornet / Recruiting Mew&lt;br /&gt;
&lt;br /&gt;
(D70P41A) (s12a1801.ssb) - Obtaining the Grass Cornet (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a1901.ssb) - Rayquaza boss fight&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2001.ssb) - Obtaining the Sky Melodica / Recruiting Rayquaza&lt;br /&gt;
&lt;br /&gt;
(D71P41A) (s12a2101.ssb) - Obtaining the Sky Melodica (triggers only if you trashed the item before?)&lt;br /&gt;
&lt;br /&gt;
== Post-game 7: Azurill&#039;s Nightmare ==&lt;br /&gt;
(V03P05C) (s20p0101.ssb) - Visual of a heavy rain storm&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0102.ssb) - Partner watches the approaching storm / Hero reflects that they can’t evolve at Luminous Spring&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0103.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0104.ssb) - Hero wonders what the distortion in the fabric of space could be&lt;br /&gt;
&lt;br /&gt;
(V03P11A) (s20p0106.ssb) - Darkrai evades Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0107.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0201.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0202.ssb) - Cresselia tells Hero they are pushing the world to ruin&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0203.ssb) - Hero wakes in a sweat&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0204.ssb) - Partner’s morning positivity&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s20p0301.ssb) - Hero &amp;amp; Partner asleep at Sharpedo Bluff (different scenario flag)&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0302.ssb) - Cresselia tells Hero that space is distorting because they exist in the world&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0303.ssb) - Partner wakes Hero up from sleep&lt;br /&gt;
&lt;br /&gt;
(P14P01A) (s20p0304.ssb) - Flashback: The reason why Hero &amp;amp; Partner can’t evolve (short version)&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s20p0305.ssb) - Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(S02P01A) (s20p0401.ssb) - Bidoof tells Hero &amp;amp; Partner than Azurill’s in trouble&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0501.ssb) - Hero &amp;amp; Partner find Azurill trapped in a nightmare / Chatot suggests to find Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P41A) (s20p0502.ssb) - Flashback: Hero &amp;amp; Partner confront Drowzee&lt;br /&gt;
&lt;br /&gt;
(D03P11A) (s20p0503.ssb) - Flashback: Magnezone arrests Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0504.ssb) - Magnemite tells Hero &amp;amp; Partner that Drowzee went to Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P11A) (s20p0601.ssb) - Entering Mt. Travail&lt;br /&gt;
&lt;br /&gt;
(D36P41A) (s20p0701.ssb) - Hero &amp;amp; Partner find Drowzee&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0801.ssb) - Drowzee assesses Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p0901.ssb) - Preparing to enter Azurill’s dream&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p0902.ssb) - Inside The Nightmare (Note: This script isn’t found in unionall.ssb but called directly from s20p0901)&lt;br /&gt;
&lt;br /&gt;
(G01P07A) (s20p1001.ssb) - Preparing to enter Azurill’s dream (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D37P11A) (s20p1002.ssb) - Inside The Nightmare (if you failed previously) (Note: This script isn’t found in unionall.ssb but called directly from s20p1001)&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s20p1101.ssb) - Cresselia appears and prepares to eliminate Hero &amp;amp; Partner, Drowzee intervenes&lt;br /&gt;
&lt;br /&gt;
== Post-game 8: Palkia&#039;s Onslaught ==&lt;br /&gt;
(G01P07A) (s21p0101.ssb) - Hero &amp;amp; Partner tell the Guild about Cresselia&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0102.ssb) - Partner wonders if he should disappear from the world&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0103.ssb) - Hero lies in bed processing the events of the day&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0104.ssb) - Flashback: Hero notices that Partner is peppier than usual&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0105.ssb) - Hero realises Partner had the same dream as them&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0106.ssb) - Hero wakes up to find Partner missing&lt;br /&gt;
&lt;br /&gt;
(H01P99D) (s21p0201.ssb) - Hero finds Partner and tries to convince them that disappearing from the world isn’t the answer&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0202.ssb) - Flashback: Grovyle asks Partner how he kept so strong when faced with Primal Dialga in the ruined future&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0203.ssb) - Partner explains to Hero that he didn’t know the answer at first&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0204.ssb) - Flashback: Partner tells Grovyle that it was because Hero stood by him&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0205.ssb) - Partner tells Hero about what he told Grovyle&lt;br /&gt;
&lt;br /&gt;
(D28P44A) (s21p0206.ssb) - Flashback: Grovyle pushes Dusknoir into the Dimensional Hole&lt;br /&gt;
&lt;br /&gt;
(H01P99E) (s21p0207.ssb) - Partner realises that he can’t give up yet&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s21p0208.ssb) - Partner suggests to Hero that they see Lapras&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s21p0301.ssb) - Lapras tells Hero &amp;amp; Partner about Palkia&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s21p0401.ssb) - Hero &amp;amp; Partner decide to continue investigating tomorrow&lt;br /&gt;
&lt;br /&gt;
(H02P99C) (s21p0501.ssb) - Palkia kidnaps Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D38P11A) (s21p0502.ssb) - Palkia attacks Hero &amp;amp; Partner inside Spacial Rift (contains the immortal line about distorting space without Palkia’s permission)&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0601.ssb) - Hero &amp;amp; Partner fall to the bottom of Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0701.ssb) - Spacial Rift “Ready to go?”&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p0801.ssb) - Failing Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D38P12A) (s21p1401.ssb) - Failing Spacial Rift (if you returned to Spacial Rift’s entrance after failing against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p0901.ssb) - Deep Spacial Rift “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1001.ssb) - Failing Deep Spacial Rift&lt;br /&gt;
&lt;br /&gt;
(D39P21A) (s21p1501.ssb) - Failing Deep Spacial Rift (if you failed against Palkia)&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1101.ssb) - Palkia’s onslaught&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1201.ssb) - Losing Palkia boss fight&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1202.ssb) - Hero &amp;amp; Partner regroup after their loss to Palkia&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s21p1301.ssb) - Palkia boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
== Post-game 9: Darkrai ==&lt;br /&gt;
(D39P41A) (s22p0101.ssb) - Hero &amp;amp; Partner are asked to enter Palkia’s nightmare&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0201.ssb) - Cresselia prepares to eliminate Hero &amp;amp; Partner once more&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p0202.ssb) - “Never abandon hope!”&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0203.ssb) - The two Cresselias&lt;br /&gt;
&lt;br /&gt;
(D39P32A) (s22p0204.ssb) - Darkrai is exposed by the real Cresselia / Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0301.ssb) - Azurill is free of his nightmare / Cresselia explains how Darkrai interacted with Hero &amp;amp; Partner&lt;br /&gt;
&lt;br /&gt;
(D37P41A) (s22p0302.ssb) - Flashback: Cresselia appears before Hero &amp;amp; Partner in Azurill’s nightmare&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0303.ssb) - Cresselia explains that Darkrai wanted Hero &amp;amp; Partner gone / Partner is happy they can live in this world&lt;br /&gt;
&lt;br /&gt;
(D39P41A) (s22p0304.ssb) - Flashback: Darkrai tells Hero &amp;amp; Partner to come to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p0305.ssb) - Hero, Partner &amp;amp; Cresselia agree to go to Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0401.ssb) - Cresselia tells Hero &amp;amp; Partner where Dark Crater is located&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s22p0501.ssb) - “Are you ready to go to the Dark Crater?”&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0601.ssb) - Entering Dark Crater&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s22p0701.ssb) - Failing Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D40P11A) (s22p0801.ssb) - Entering Dark Crater (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p0901.ssb) - Deep Dark Crater “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1001.ssb) - Failing Deep Dark Crater&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1101.ssb) - Arriving at Dark Crater Pit / Darkrai begins to tell Hero about his role in the time travel accident&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (s22p1102.ssb) - Flashback: An accident in time travel&lt;br /&gt;
&lt;br /&gt;
(V01P07B) (s22p1103.ssb) - Darkrai continues to explain about the accident&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s22p1104.ssb) - Darkrai talks about how Hero lost their memory&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1105.ssb) - Darkrai reveals that he caused the time travel accident&lt;br /&gt;
&lt;br /&gt;
(V26P03A) (s22p1106.ssb) - Darkrai explains how decided to target Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(V26P01A) (s22p1107.ssb) - Darkrai explains how he sabotaged Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1108.ssb) - Darkrai explains how Hero transformed into a Pokémon&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1109.ssb) - Darkrai continues his explanation about Hero’s transformation&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1110.ssb) - Darkrai’s offer / Hero’s refusal / Beginning of boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1201.ssb) - Losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P21A) (s22p1202.ssb) - Regrouping after losing Darkrai boss fight&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1301.ssb) - Darkrai boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D41P41A) (s22p1401.ssb) - Darkrai defeated / Palkia’s strike for justice&lt;br /&gt;
&lt;br /&gt;
(T01P01A) (s22p1501.ssb) - Post-game epilogue as described by Partner&lt;br /&gt;
&lt;br /&gt;
== Post-game 10: Manaphy&#039;s Return ==&lt;br /&gt;
(H01P99A) (s23p0101.ssb) - Chatot tells Hero &amp;amp; Partner that Manaphy has returned&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (s23p0102.ssb) - Hero &amp;amp; Partner reunite with Manaphy&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (s23p0103.ssb) - Manaphy asks to join the exploration team&lt;br /&gt;
&lt;br /&gt;
== Spinda&#039;s Cafe: Introduction and Common Scenes ==&lt;br /&gt;
(P01P01A) (s30a0101.ssb) - Hero &amp;amp; Partner notice Spinda’s Café under construction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0201.ssb) - Wynaut &amp;amp; Wobbuffet invite Hero &amp;amp; Partner to look at Spinda’s Café&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0202.ssb) - Spinda’s Café introduction&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (s30a0301.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “wonderful news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0302.ssb) - Spinda announces Project P&lt;br /&gt;
&lt;br /&gt;
(S14P01A) (s30a0303.ssb) - Spinda explains how Project P works&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0304.ssb) - Everyone is excited about Project P&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0401.ssb) - Recycle Shop upgraded (more items available)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0501.ssb) - Recycle Shop upgraded (new dungeon unlocked)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0601.ssb) - Prize Ticket scripts (including Ludicolo dance)&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s30a0701.ssb) - Juice Bar scripts&lt;br /&gt;
&lt;br /&gt;
== Sky Peak ==&lt;br /&gt;
&lt;br /&gt;
=== During Climb ===&lt;br /&gt;
(P01P01A) (s31a0101.ssb) - Octillary and Mr. Mime tell Hero &amp;amp; Partner the Café has some “happy news”&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0102.ssb) - Spinda asks the crowd if anyone has heard of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(V37P01A) (s31a0103.ssb) - Mr. Mime described Sky Peak&lt;br /&gt;
&lt;br /&gt;
(P01P04A) (s31a0104.ssb) - Spinda announces that Sky Peak has been rediscovered and everyone decides to go the Shaymin Village&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0201.ssb) - Arriving at Shaymin Village / Shaymin offers to guide Hero &amp;amp; Partner up Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0301.ssb) - Shaymin Village - “Return to Treasure Town?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0401.ssb) - Shaymin Village - “Climb Sky Peak?”&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a0501.ssb) - Failing Sky Peak 1st Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0601.ssb) - Arriving at Sky Peak 1st Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0701.ssb) - 1st Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P21A) (s31a0801.ssb) - Failing Sky Peak 2nd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a0901.ssb) - Arriving at Sky Peak 2nd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1001.ssb) - 2nd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P22A) (s31a1101.ssb) - Failing Sky Peak 3rd Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1201.ssb) - Arriving at Sky Peak 3rd Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1301.ssb) - 3rd Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P23A) (s31a1401.ssb) - Failing Sky Peak 4th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1501.ssb) - Arriving at Sky Peak 4th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1601.ssb) - 4th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1701.ssb) - Failing Sky Peak 5th Station Pass (if you haven’t completed the Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P24A) (s31a1801.ssb) - Failing Sky Peak 5th Station Pass (after completing Carnivine fight)&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a1901.ssb) - Carnivine gang pre-fight&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a2001.ssb) - Shaymin calms the Carnivine down&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2101.ssb) - Arriving at Sky Peak 6th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2201.ssb) - 6th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P26A) (s31a2301.ssb) - Failing Sky Peak 7th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2401.ssb) - Shaymin spots Team Frontier trying to help Sneasel fainted on the ground&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2501.ssb) - 7th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2601.ssb) - Failing Sky Peak 8th Station Pass (before finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P27A) (s31a2701.ssb) - Failing Sky Peak 8th Station Pass (after finding Ampharos)&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2801.ssb) - Shaymin asks Ampharos for help&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2802.ssb) - Ampharos arrives to help Sneasel&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2803.ssb) - Sneasel awakes at the 8th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a2901.ssb) - 8th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P28A) (s31a3001.ssb) - Failing Sky Peak 9th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3101.ssb) - Arriving at Sky Peak 9th Station Clearing&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3201.ssb) - 9th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3301.ssb) - Failing Sky Peak Summit Pass&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3401.ssb) - Shaymin discovers that the summit has become overrun with Grimer and Muk&lt;br /&gt;
&lt;br /&gt;
(D73P29A) (s31a3501.ssb) - Losing Grimer &amp;amp; Muk boss fight&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3601.ssb) - Grimer &amp;amp; Muk boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D73P41A) (s31a3701.ssb) - Shaymin defeats the Grimer &amp;amp; Muck and cleans up the area&lt;br /&gt;
&lt;br /&gt;
(V37P02A) (s31a3702.ssb) - Gracidea meadow animation&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3703.ssb) - Everyone celebrates that they reached the summit&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3704.ssb) - Visual of the view at the top of Sky Peak&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s31a3705.ssb) - Everyone admires the view of the summit / Shaymin reveals that they can fly back down to the village&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s31a3706.ssb) - Flying back down Sky Peak / Narration of what happened that night&lt;br /&gt;
&lt;br /&gt;
(H02P99A) (s31a3707.ssb) - Hero &amp;amp; Partner reflect on climbing the mountain / Sky Jukebox unlocked&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3801.ssb) - 5th Station Clearing - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P25A) (s31a3901.ssb) - Failing Sky Peak 6th Station Pass&lt;br /&gt;
&lt;br /&gt;
(D73P11A) (s31a4001.ssb) - Using Chimecho’s Assembly at Sky Peak&lt;br /&gt;
&lt;br /&gt;
=== Other scenes ===&lt;br /&gt;
(D73P28A) (s32a0101.ssb) - After clearing Sky Peak: Ampharos gives you a Sky Gift as a token of appreciation from Sneasel&lt;br /&gt;
&lt;br /&gt;
(V37P03A) (s32a0201.ssb) - The view at the top of Sky Peak (no dialogue version)&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0301.ssb) - Sky Peak Summit - “Return to the Shaymin Village?”&lt;br /&gt;
&lt;br /&gt;
(D73P31A) (s32a0401.ssb) - Giving Heracross his lost item&lt;br /&gt;
&lt;br /&gt;
== Special Episode 1: Bidoof&#039;s Wish ==&lt;br /&gt;
(G01P05A) (n00p0101.ssb) - Entering Wigglytuff’s Office after you unlock Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0101.ssb) - Bidoof introduces himself to the player&lt;br /&gt;
&lt;br /&gt;
(V32P01A) (n01a0102.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0102.ssb) - Bidoof leaves home&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0104.ssb) - Bidoof messes up in front of Loudred&lt;br /&gt;
&lt;br /&gt;
(G01P06A) (n01a0105.ssb) - Bidoof accidentally eats all the Perfect Apples&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0106.ssb) - Chatot asks Bidoof to go to Kecleon Market for an errand&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n01a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0401.ssb) - Going in the wrong direction at the crossroads&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0501.ssb) - Bidoof completes the errand, tells the Kecleons about his desire to become an explorer. Kecleon offers a TM.&lt;br /&gt;
&lt;br /&gt;
(P15P01A) (n01a0502.ssb) - Flashback: Bidoof’s Mum gives Bidoof a sack of money&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0503.ssb) - Bidoof encounters a Snover being chased by Bagon and Gligar&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0504.ssb) - Chimecho announces dinner is ready&lt;br /&gt;
&lt;br /&gt;
(G01P06B) (n01a0601.ssb) - Dinner&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0701.ssb) - Bidoof tries to sleep but Loudred’s snoring keeps him up. Starts to think about Snover&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a0702.ssb) - Flashback: Snover asks Bidoof to hold something&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a0703.ssb) - Bidoof looks at Snover’s map&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a0704.ssb) - Bidoof oversleeps&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0705.ssb) - Bidoof asked Chatot about Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0706.ssb) - Bidoof meets Snover outside the guild. Begins to explain what happened&lt;br /&gt;
&lt;br /&gt;
(H01P99A) (n01a0707.ssb) - Flashback: Bagon and Gligar discover Snover doesn’t have the map anymore&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n01a0708.ssb) - Snover asks Bidoof to explore Star Cave with him&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a0709.ssb) - Bidoof asks Chatot for a day off, fakes a stomach pain&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0710.ssb) - Bidoof agrees to prepare for the exploration while Snover hides&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n01a0801.ssb) - Attempting to go to Beach Cave from the overworld&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a0901.ssb) - Entering Star Cave&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a1001.ssb) - Failing Star Cave&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n01a1101.ssb) - Going to sleep&lt;br /&gt;
&lt;br /&gt;
(G01P10A) (n01a1201.ssb) - Loudred’s alarm&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a1301.ssb) - Morning cheers (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a1401.ssb) - If you failed previously&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1501.ssb) - Arriving at Deep Star Cave&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1601.ssb) - Deep Star Cave “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1701.ssb) - Failing Deep Star Cave (with Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a1801.ssb) - Failing Deep Star Cave (without Snover)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1901.ssb) - Snover double-crosses Bidoof&lt;br /&gt;
&lt;br /&gt;
(T01P02A) (n01a1902.ssb) - Flashback: Snover’s gang notices Bidoof getting out a large sack of money &lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1903.ssb) - Snover’s gang prepares to battle Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a1904.ssb) - Wigglytuff’s Guild saves Bidoof&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2001.ssb) - Failing Deep Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n01a2101.ssb) - Failing Star Cave (if you haven’t completed the Snover’s gang fight)&lt;br /&gt;
&lt;br /&gt;
(D42P41A) (n01a2201.ssb) - Snover’s gang boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P31A) (n01a2301.ssb) - Snover’s gang defeated, Chatot and the guild express their appreciation for Bidoof, allow him to go forward into Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2501.ssb) - Failing Star Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a2701.ssb) - Bidoof finds Jirachi who is attacking in their sleep&lt;br /&gt;
&lt;br /&gt;
(D42P21A) (n01a2801.ssb) - Failing Jirachi boss fight&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a2901.ssb) - Morning cheers (if you failed Jirachi’s boss fight)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3001.ssb) - Jirachi boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D42P42A) (n01a3101.ssb) - Bidoof makes his wish&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n01a3102.ssb) - Bidoof thanks Jirachi for giving him two apprentices&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n01a3103.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 2: Igglybuff the Prodigy ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Igglybuff’s First Adventure ===&lt;br /&gt;
(G01P01C) (n02a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P07C) (n02a0102.ssb) - Hero &amp;amp; Partner asleep&lt;br /&gt;
&lt;br /&gt;
(G01P10C) (n02a0103.ssb) - Loudred asleep and snoring&lt;br /&gt;
&lt;br /&gt;
(G01P04C) (n02a0104.ssb) - Chatot sneaks into Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n02a0105.ssb) - Chatot smuggles Wigglytuff a Perfect Apple, Wiggletuff drops his Defend Globe&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0106.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0107.ssb) - Wigglytuff describes the prairie where he grew up&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0108.ssb) - Wigglytuff describes his childhood home&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0109.ssb) - Igglybuff gets ready to go play with his friends&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n02a0201.ssb) - Igglybuff exits his home to go play&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0202.ssb) - Igglybuff plays with his friends&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0301.ssb) - Scene that established Banette and Skorupi as the bullies&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0302.ssb) - Igglybuff’s parents worry about Igglybuff&lt;br /&gt;
&lt;br /&gt;
(V03P05C) (n02a0303.ssb) - Papa recalls a time when he was caught in a storm with Igglybuff&lt;br /&gt;
&lt;br /&gt;
(P18P01A) (n02a0304.ssb) - Igglybuff saves Papa from a falling boulder&lt;br /&gt;
&lt;br /&gt;
(P17P02C) (n02a0305.ssb) - Papa tells Mama to trust Igglybuff’s skills and judgement&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0306.ssb) - The next morning…&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0401.ssb) - Igglybuff leaves the house and says goodbye to his parents&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0501.ssb) - Banette and Skorupi attempt to convince the others to go to Murky Forest&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n02a0601.ssb) - Failing Murky Forest&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a0701.ssb) - The next morning… (version 2)&lt;br /&gt;
&lt;br /&gt;
(P16P01A) (n02a0801.ssb) - Re-entering Murky Forest&lt;br /&gt;
&lt;br /&gt;
(D43P31A) (n02a0901.ssb) - Armaldo scares away Banette and Skorupi, Igglybuff stays&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n02a1001.ssb) - Armaldo leads Igglybuff to his cave&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n02a1002.ssb) - Armaldo gives his backstory, shares a map with Igglybuff, who solves its secret&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n02a1003.ssb) - The next morning… (version 3)&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Igglybuff &amp;amp; Armaldo ===&lt;br /&gt;
(P17P02A) (n03a0101.ssb) - “Where will you go?”&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a0201.ssb) - Igglybuff tells his friends he is going to Murky Forest again&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0301.ssb) - Failing Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0401.ssb) - Armaldo shows Igglybuff a Khangaskhan Rock&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0501.ssb) - Armaldo and Igglybuff get ready to re-attempt Eastern Cave&lt;br /&gt;
&lt;br /&gt;
(D44P31A) (n03a0601.ssb) - Igglybuff smashes the door to Eastern Cave’s treasure chamber&lt;br /&gt;
&lt;br /&gt;
(P20P01A) (n03a0701.ssb) - Armaldo finds the Defend Globe, Igglybuff asks to be Armaldo’s apprentice&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0702.ssb) - Montage: Igglybuff leaves his house&lt;br /&gt;
&lt;br /&gt;
(P19P02A) (n03a0703.ssb) - Montage: Armaldo and Igglybuff decide where to go next&lt;br /&gt;
&lt;br /&gt;
(P20P02A) (n03a0704.ssb) - Montage: The pair find treasure, but Armaldo falls in a pit trap&lt;br /&gt;
&lt;br /&gt;
(P20P03A) (n03a0705.ssb) - Montage: Treasure room with a lot of treasure chests&lt;br /&gt;
&lt;br /&gt;
(P21P02A) (n03a0706.ssb) - Armaldo tells Igglybuff they’re going to Fortune Ravine tomorrow. Nidoking spots Armaldo in the shadows&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a0707.ssb) - The next morning… (version 4)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a0801.ssb) - Going back home instead of going to Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a0901.ssb) - Final preparations before leaving for Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(P17P02A) (n03a1001.ssb) - Igglybuff’s friends call out for him to play&lt;br /&gt;
&lt;br /&gt;
(P17P01A) (n03a1002.ssb) - Everyone starts to worry about Igglybuff, Nikoking arrives&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1101.ssb) - Failing Fortune Ravine&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1201.ssb) - Arriving at Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1301.ssb) - Fortune Ravine Depths - “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D45P21A) (n03a1401.ssb) - Failing Fortune Ravine Depths&lt;br /&gt;
&lt;br /&gt;
(D45P31A) (n03a1501.ssb) - Armaldo activates a booby trap&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1502.ssb) - 6 v 2 boss fight!&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1601.ssb) - 6 v 2 boss fight! (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D45P42A) (n03a1701.ssb) - Armaldo and Igglybuff exit the pit&lt;br /&gt;
&lt;br /&gt;
(P22P01A) (n03a1702.ssb) - Armaldo is arrested and says goodbye to Igglybuff&lt;br /&gt;
&lt;br /&gt;
(G01P05C) (n03a1703.ssb) - Wigglytuff reflects on Armaldo to Chatot&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n03a1704.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1801.ssb) - Ready to go to Eastern Cave?&lt;br /&gt;
&lt;br /&gt;
(P19P01A) (n03a1901.ssb) - Ready to go to Fortune Ravine?&lt;br /&gt;
&lt;br /&gt;
== Special Episode 3: Today&#039;s &amp;quot;Oh my Gosh!&amp;quot; ==&lt;br /&gt;
(G01P01C) (n04a0101.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a0102.ssb) - Chimecho notices that Sunflora keeps a diary&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a0103.ssb) - Episode card&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0104.ssb) - Sunflora introduces herself to the player&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a0105.ssb) - Sunflora explains her dislike of Loudred, Chatot askes Sunflora to come to Wigglytuff’s office&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a0106.ssb) - Magnezone explains about the invincible Haunter, Sunflora is assigned the task&lt;br /&gt;
&lt;br /&gt;
(G01P04A) (n04a0107.ssb) - Sunflora decided to prepare first&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0201.ssb) - Attempting to look at the Job Bulletin Board&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a0301.ssb) - Attempting to look at the Outlaw Notice Board&lt;br /&gt;
&lt;br /&gt;
(D01P11A) (n04a0401.ssb) - Attempting to go to Beach Cave from the overworld-&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0501.ssb) - Entering Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0601.ssb) - Failing Spring Cave&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a0701.ssb) - Entering Spring Cave (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0801.ssb) - Haunter boss battle intro [Phase 1]&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a0901.ssb) - Haunter boss battle intro [Phase 1] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1001.ssb) - Haunter is seemingly defeated, but then “revives”&lt;br /&gt;
&lt;br /&gt;
(G01P05A) (n04a1002.ssb) - Flashback: Magnezone explains about the invincible Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a1003.ssb) - Haunter flees&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1101.ssb) - Entering Spring Cave (if you failed after beating phase 1 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1201.ssb) - Haunter boss battle intro [Phase 2]&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1301.ssb) - Haunter boss battle intro [Phase 2] (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1401.ssb) - Haunter faints, revives and then calls on a hoard of Slugma. Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1402.ssb) - Flashback: Loudred saves Sunflora&lt;br /&gt;
&lt;br /&gt;
(D57P42A) (n04a1403.ssb) - Sunflora starts to suspect Haunter isn’t as invincible as he claims&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a1501.ssb) -  Entering Spring Cave (if you failed after beating phase 2 of the Haunter boss fight)&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1601.ssb) - Arriving at Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1701.ssb) - Spring Cave Depths “Would you like to go on?”&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1801.ssb) - Failing Spring Cave Depths&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a1901.ssb) - Spring Cave Depths “Would you like to go on?” (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2001.ssb) - Sunflora exposes Haunter as being a trio of Haunter&lt;br /&gt;
&lt;br /&gt;
(D57P41A) (n04a2002.ssb) - Sunflora explains Haunter’s ruse&lt;br /&gt;
&lt;br /&gt;
(D57P43A) (n04a2003.ssb) - The Haunter trio begin their last stand&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2004.ssb) - Lava flows into Spring Cave Pit. Loudred arrives to help&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2101.ssb) - Failing Haunter trio boss fight&lt;br /&gt;
&lt;br /&gt;
(D57P21A) (n04a2201.ssb) - Failing Spring Cave Depths (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2301.ssb) - Failing Spring Cave / Upper Spring Cave / Lower Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(P01P01A) (n04a2401.ssb) - Entering Spring Cave (if you failed the Haunter trio boss fight previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2501.ssb) - Haunter trio boss fight (if you failed previously)&lt;br /&gt;
&lt;br /&gt;
(D57P44A) (n04a2601.ssb) - The Haunter trio defeated&lt;br /&gt;
&lt;br /&gt;
(G01P01A) (n04a2602.ssb) - Establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P03A) (n04a2603.ssb) - Sunflora is commended by Magnezone, Chatot explains Loudred left his post and got punished&lt;br /&gt;
&lt;br /&gt;
(G01P01C) (n04a2604.ssb) - Nighttime establishing shot of Wigglytuff Guild&lt;br /&gt;
&lt;br /&gt;
(G01P09C) (n04a2605.ssb) - Chimecho invites Sunflora to Croagunk’s scary story night, Sunflora writes in her diary first&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n04a2606.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 4: Here Comes Team Charm! ==&lt;br /&gt;
(S04P01A) (n06a0101.ssb) - At night (also contains Jump cases for Debug)&lt;br /&gt;
&lt;br /&gt;
(P26P01A) (n06a0102.ssb) - Ruine Scene, Team Charm introduces itself&lt;br /&gt;
&lt;br /&gt;
(P27P01A) (n06a0103.ssb) - Rip Ruine + Team Charm is happy&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a0104.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0201.ssb) - Jungle Scene, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0301.ssb) - Continue? (Enter Southern Jungle)&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a0401.ssb) - Falling Southern Jungle&lt;br /&gt;
&lt;br /&gt;
(D54P31A) (n06a0501.ssb) - Success Southern Jungle + strange sound&lt;br /&gt;
&lt;br /&gt;
(D54P32A) (n06a0502.ssb) - Meet Wigglytuff, his food was stolen&lt;br /&gt;
&lt;br /&gt;
(V39P02A) (n06a0601.ssb) - Picture of Temple&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0701.ssb) - Entry quarry + Team AWD introduce + Sentret appears&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0801.ssb) - Continue? (Enter Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a0901.ssb) - Falling Boulder Quarry or going back&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1001.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1101.ssb) - Continue? (Enter Deep Boulder Quarry)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1201.ssb) - Falling Deep Boulder Quarry&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1301.ssb) - Lairon ambush and attack (Boss Fight 37)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1401.ssb) - Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a1601.ssb) - Going back to entry quarry after Failing Boss Fight 37&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1701.ssb) - Boss Fight 37 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D55P21A) (n06a1501.ssb) - Falling Deep Boulder Quarry (If you fail Boss Fight 37 before)&lt;br /&gt;
&lt;br /&gt;
(D55P41A) (n06a1801.ssb) - Defeat Lairon &lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a1901.ssb) - Illusion Stone Chamber Room&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2001.ssb) - Continue? (Right Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2101.ssb) - Continue? (Left Way)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2201.ssb) - Failing Left OR Right Way&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2301.ssb) - Right Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2401.ssb) - Right Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2501.ssb) - Left Path success&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2601.ssb) - Left Path success (again)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2701.ssb) - Running in Circuits (coming from right)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2702.ssb) - Running in Circuits (coming from left)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2703.ssb) - Wigglytuff appears and discovers the solution&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2801.ssb) - Continue? (Going to n06a2802)&lt;br /&gt;
&lt;br /&gt;
(D56P12A) (n06a2802.ssb) - Continue 2 (Enter Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a2901.ssb) - Failing or return to Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3001.ssb) - Enter Limestone Cavern? (If fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3101.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3201.ssb) - Continue? (Enter Deep Limestone Cavern)&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3301.ssb) - Failing Deep Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3401.ssb) - Empty treasure + encounter AWD (Boss Fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3501.ssb) - Failing Boss Fight 38 + Team AWD angry&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3502.ssb) - ‘We must go back’&lt;br /&gt;
&lt;br /&gt;
(D56P21A) (n06a3601.ssb) - Failing Deep Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P11A) (n06a3701.ssb) - Failing Limestone Cavern (After Boss fight 38)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3801.ssb) - Empty treasure + encounter AWD (Boss Fight 38) (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3901.ssb) - Wiggypuff appears and shows the truth about Limestone Cavern&lt;br /&gt;
&lt;br /&gt;
(D54P11A) (n06a3902.ssb) - Flashback: Jungle, Bellossom wants Team Charm to leave here&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3903.ssb) - Flashback: Sentret appears and talks about Team AWD &lt;br /&gt;
&lt;br /&gt;
(D56P41A) (n06a3904.ssb) - Ditto confirms truth and leads Team Charm and AWD around&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3905.ssb) - Ditto shows time gear&lt;br /&gt;
&lt;br /&gt;
(V39P03A) (n06a3906.ssb) - Seeing the time gear&lt;br /&gt;
&lt;br /&gt;
(P28P01A) (n06a3907.ssb) - You can&#039;t take a time gear + all leave without treasure&lt;br /&gt;
&lt;br /&gt;
(D55P11A) (n06a3908.ssb) - It wasn’t for nothing + Wigglypuff goes with Team Charm&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n06a3909.ssb) - Credits&lt;br /&gt;
&lt;br /&gt;
== Special Episode 5: In the Future of Darkness ==&lt;br /&gt;
(D28P34A) (n08a0108.ssb) - Grovyle’s sacrifice  (also contains Jump case for Debug)&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n08a0108.ssb) - Special Episode Banner&lt;br /&gt;
&lt;br /&gt;
(V17P03A) (n08a0108.ssb) - In the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0208.ssb) - For a new Life (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0308.ssb) - Failing Barren Valley or going back to Barren Valley Entrance&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0408.ssb) - Continue? (Enter Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0508.ssb) - ‘I\&#039;ve come pretty far...’&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0608.ssb) - Continue? (Enter Deep Barren Valley)&lt;br /&gt;
&lt;br /&gt;
(D46P21A) (n08a0708.ssb) - Failing Deep Barren Valley or Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a0808.ssb) - Sableye attacks, Dusknoir join Grovyle (Boss Battle 33)&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n08a0908.ssb) - Going back to Barren Valley Entrance after losing Boss Battle 33&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1008.ssb) - Boss Battle 33 (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D46P31A) (n08a1108.ssb) - Grovyle and Dusknoir make temporary peace and work together&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1108.ssb) - Running through dark wasteland&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1208.ssb) - Continue? (Enter Dark Wasteland (it was originally supposed to have 16 floors, no 4))&lt;br /&gt;
&lt;br /&gt;
(D47P11A) (n08a1308.ssb) - Failing Dark Wasteland&lt;br /&gt;
&lt;br /&gt;
(P23P01A) (n08a1408.ssb) - &#039;Convince&#039; a Sableye to come with them&lt;br /&gt;
&lt;br /&gt;
(P23P02A) (n08a1408.ssb) - About Dialga’s new henchman&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1408.ssb) - Grovyle and Dusknoir reach the Temporal Tower&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1508.ssb) - Continue? (Enter Temporal Tower)&lt;br /&gt;
&lt;br /&gt;
(D48P11A) (n08a1608.ssb) - Failing Temporal Tower or going back&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1708.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1808.ssb) - Continue? (Enter Temporal Spire)&lt;br /&gt;
&lt;br /&gt;
(D48P21A) (n08a1908.ssb) - Failing Temporal Spire&lt;br /&gt;
&lt;br /&gt;
(P05P01A) (n08a2008.ssb) - Dialga isn’t here + Celebi is in danger&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2008.ssb) - Dusk Forest Entrance, hope Celebi is fine.&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2108.ssb) - Continue? (Enter Dusk Forest)&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2208.ssb) - Failing Dusk Forest&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2308.ssb) - Celebi isn’t here + Sableye attacks (Boss Battle 34)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2408.ssb) - Failing Boss Battle 34 + Sableye are confused&lt;br /&gt;
&lt;br /&gt;
(D22P11A) (n08a2408.ssb) - ‘We need to go back’&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2508.ssb) - Boss Battle 34 (If you failed before)&lt;br /&gt;
&lt;br /&gt;
(P08P01A) (n08a2608.ssb) - Dialga and Celebi are on Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2608.ssb) - Spacial Cliffs Entrance, Want to the Porygon&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2708.ssb) - Continue? (Enter Spacial Cliffs)&lt;br /&gt;
&lt;br /&gt;
(D50P11A) (n08a2808.ssb) - Failing Spacial Cliffs&lt;br /&gt;
&lt;br /&gt;
(P24P01A) (n08a2908.ssb) - Porygon teleport Grovyle and Dusknoir to Frozen Island&lt;br /&gt;
&lt;br /&gt;
(V38P01A) (n08a2908.ssb) - The Frozen Island&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a2908.ssb) - Arrival + Snorunt tease Grovyle&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n08a3008.ssb) - Continue? (Enter Dark Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0101.ssb) - Failing Dark Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0201.ssb) - ‘We’ve come pretty far…’&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0301.ssb) - Continue? (Enter Dark Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0401.ssb) - Failing Dark Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0501.ssb) - Dusknoir protects Grovyle + Glalie attacks (Boss Battle 35)&lt;br /&gt;
&lt;br /&gt;
(D51P21A) (n09a0601.ssb) - Failing Boss Battle 35 &lt;br /&gt;
&lt;br /&gt;
(D51P11A) (n09a0701.ssb) - Going back to Dark Ice Mountain’s entrance after failing Boss Battle 35&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0801.ssb) - Boss Battle 35 (if you fail before)&lt;br /&gt;
&lt;br /&gt;
(D51P41A) (n09a0901.ssb) - Defeat them + Dusknoir is injured&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a0902.ssb) - Dusknoir wants to beat the new beachmen + Living Spirit&lt;br /&gt;
&lt;br /&gt;
(V38P02A) (n09a0903.ssb) - Many ice pillars&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0904.ssb) - Many living ice columns&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0905.ssb) - Another Snorunt + Finds out Celebi was already captured&lt;br /&gt;
&lt;br /&gt;
(V38P03A) (n09a0906.ssb) - Living ice columns getting loud&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a0907.ssb) - Snorunt runs away + We are very close&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1001.ssb) - Continue? (Enter Icicle Forest)&lt;br /&gt;
&lt;br /&gt;
(D52P11A) (n09a1101.ssb) - Failing Icicle Forest&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1201.ssb) - Prepare for showdown&lt;br /&gt;
&lt;br /&gt;
(D52P31A) (n09a1202.ssb) - Grovyle and Dusknoir see big ice pillar + someone on the ground&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1203.ssb) - Destiny + Proud Accomplishment Part 1&lt;br /&gt;
&lt;br /&gt;
(D46P11A) (n09a1204.ssb) - Flashback: Arrival in the Future of Darkness&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1205.ssb) - Destiny + Proud Accomplishment Part 2&lt;br /&gt;
&lt;br /&gt;
(P25P01A) (n09a1206.ssb) - Flashback: Living Sprit&lt;br /&gt;
&lt;br /&gt;
(D52P32A) (n09a1207.ssb) - Destiny + Proud Accomplishment Part 3&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1208.ssb) - Grovyle, Dusknoir and Celebi team up for final fight&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1301.ssb) - Continue? (Enter Vast Ice Mountain)&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a1401.ssb) - Failing Vast Ice Mountain or going back&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1501.ssb) - ‘We’ve come pretty far…’ + Dialga is at pinnacle&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1601.ssb) - Continue? (Enter Vast Ice Mountain Peak)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1701.ssb) - Failing Vast Ice Mountain Peak&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a1801.ssb) - Final showdown against Primal Dialga (Boss battle 36)&lt;br /&gt;
&lt;br /&gt;
(D53P21A) (n09a1901.ssb) - Losing final showdown against Primal Dialga&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2001.ssb) - Going back to Vast Ice Mountain Entrance after losing&lt;br /&gt;
&lt;br /&gt;
(D53P41A) (n09a2101.ssb) - Final showdown against Primal Dialga (If you fail before)&lt;br /&gt;
&lt;br /&gt;
(D53P41B) (n09a2201.ssb) - Disappear…In the Morning Sun&lt;br /&gt;
&lt;br /&gt;
(D53P11A) (n09a2202.ssb) - The Sableye too&lt;br /&gt;
&lt;br /&gt;
(V38P07A) (n09a2203.ssb) - Everything moves again (stones)&lt;br /&gt;
&lt;br /&gt;
(V38P08A) (n09a2213.ssb) - Everything moves again (More stones)&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2204.ssb) - Everything moves again (More, more stones)&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2205.ssb) - A new World… for Grovyle, Dusknoir, Celebi…&lt;br /&gt;
&lt;br /&gt;
(D53P11B) (n09a2206.ssb) - …for Sableye…&lt;br /&gt;
&lt;br /&gt;
(D52P11C) (n09a2207.ssb) - …for Spiritomb + Snorunt…&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2208.ssb) - Is it a miracle? Dialga is back&lt;br /&gt;
&lt;br /&gt;
(V38P10A) (n09a2209.ssb) - Dialga’s gift&lt;br /&gt;
&lt;br /&gt;
(V38P11A) (n09a2210.ssb) - Dialga’s gift 2&lt;br /&gt;
&lt;br /&gt;
(D53P41C) (n09a2211.ssb) - It’s not a miracle + Thoughts for friends + A message on the wind&lt;br /&gt;
&lt;br /&gt;
(S04P01A) (n09a2212.ssb) -  We’re still alive + Credits&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=667</id>
		<title>Unionall</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=667"/>
		<updated>2024-01-29T23:36:12Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added coroutine descriptions for field scenes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
unionall.ssb is a file, containing the game&#039;s coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -&amp;gt; Overworld transition etc. &lt;br /&gt;
You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes.&lt;br /&gt;
&lt;br /&gt;
==Coroutines==&lt;br /&gt;
===coro END_TALK===&lt;br /&gt;
&lt;br /&gt;
===coro WAIT_START_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_WAIT_END_TALK===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_ACTING_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_UNIT===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ADVENTURE===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ATTENDANT===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_PARTNER_MESSAGE===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_PARTY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_PAUSE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_STAY===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_SLEEP===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_RANDOM===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE1===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE2===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HANYOU_SAVE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_MESSAGE===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_EVENT===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_FORMATION===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_EVOLUTION===&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_DIVE===&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_WAVE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_INIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY2_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_FIRST===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SECOND===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_RESUME===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SPECIAL_EPISODE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCRIPT===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCENE===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_CANCEL===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_BIPPA===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_PUPURIN===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_FUTURE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_CHARMS===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_KIMAWARI===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_01===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_02===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_03===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_04===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_05===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00A_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KIX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHUX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAME===&lt;br /&gt;
&lt;br /&gt;
===coro HA_MIHARIBAN===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAMEX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_01===&lt;br /&gt;
Cutscene where Chimecho Assembly is unlocked.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_02===&lt;br /&gt;
Cutscene where Croagunk&#039;s Swap Shop opens.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_03===&lt;br /&gt;
Cutscene where Chimecho announces that the team can switch leaders.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_04===&lt;br /&gt;
Cutscene where Dugtrio hears the call of the sea telling him to get back to work (only activates if you talk to Dugtrio on the second in-game day of Chapter 13).&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_05===&lt;br /&gt;
Cutscene from the first visit to Marowak Dojo.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_06===&lt;br /&gt;
Cutscene where Dojo Final Maze opens.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_07===&lt;br /&gt;
Cutscene when going to Mystifying Forest if outside team members are in the party.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_08===&lt;br /&gt;
Cutscene when not meeting team conditions for Mt. Travail story dungeon scenario.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_09===&lt;br /&gt;
Marowak Dojo completion/failure scripts.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_12===&lt;br /&gt;
Cutscene where Krabby tells of messages in a bottle washing up on the beach.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_13===&lt;br /&gt;
Cutscene where Chimecho announces that team members will wait at Spinda’s Café.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_14===&lt;br /&gt;
Treasure town cutscene where the Ursarings tell Hero and Partner that they can evolve.&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_07_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_05_07A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_07B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_01B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_05_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_10_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_07_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_05_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_11_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_13_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_07_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M26_01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_17_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_14_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S23_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_32===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_33===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_34===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_40===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N00_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10YARARETA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10CHOUREI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19_2===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_15_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_18_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_32===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_33===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_34===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_25===&lt;br /&gt;
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===coro EVENT_N08_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_02===&lt;br /&gt;
&lt;br /&gt;
===coro COMMON_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_RETURN===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_CONQUEST===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_WORLD_MAP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_WAKEUP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_STATION===&lt;br /&gt;
&lt;br /&gt;
===coro STATION_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro SETUP_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MESSAGE_CLOSE_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN_AE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE_AE===&lt;br /&gt;
&lt;br /&gt;
===coro BOSS_WIPE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_BEFORE===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro SUBSCREEN_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro RESCUE_SET===&lt;br /&gt;
&lt;br /&gt;
===coro RESQUE_DEBUG===&lt;br /&gt;
&lt;br /&gt;
===coro SORANOITADAKI_FLAGSET===&lt;br /&gt;
&lt;br /&gt;
===coro TITLE_TEST===&lt;br /&gt;
&lt;br /&gt;
===coro BUBBLE_TEST===&lt;br /&gt;
&lt;br /&gt;
===coro MAP_TEST===&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=573</id>
		<title>Im-/Exporting Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=573"/>
		<updated>2024-01-25T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: unbolded category title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon data can be exported and imported with [[SkyTemple]].&lt;br /&gt;
&lt;br /&gt;
=== Exporting Dungeon Data ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, you select the dungeon floor whose data you want to export.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now press the &amp;quot;Export&amp;quot; Button.&lt;br /&gt;
[[File:Export button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the now opened menu, you can select what specifically should be exported from this specific floors data and if it should be exported into a file (Option 2.a) or into a different Dungeon in the same ROM (Option 2.b).&lt;br /&gt;
[[File:Dungeon Export Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== Importing Dungeon Data ===&lt;br /&gt;
----There are two ways of importing dungeon data, one way is for the case when you want to transfer dungeon data between ROMs and the other way is for transferring dungeon data to a dungeon in the same ROM where the dungeon is you export the data from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Import Dungeon Data From A Different ROM ====&lt;br /&gt;
First, you select the dungeon floor where you want to import the dungeon data.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you press the &amp;quot;Import&amp;quot; button.&lt;br /&gt;
[[File:Import Button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last step is to navigate to your previously exported dungeon Data, select it and open it.&lt;br /&gt;
[[File:Dungeon Import Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== Importing Dungeon Data In The Same ROM ====&lt;br /&gt;
This is done by selecting the option &amp;quot;2b.Copy to other floor(s)&amp;quot; option on the export menu. In this menu, you can now select whole dungeons or individual dungeon floors that should get their data replaced.&lt;br /&gt;
&lt;br /&gt;
[[File:Dungeon_Internalexport_Menu.png|frameless]]{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Tilequant&amp;diff=572</id>
		<title>Tilequant</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Tilequant&amp;diff=572"/>
		<updated>2024-01-25T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Complete revision of Tilequant page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
[[SkyTemple]] comes with a tool called &#039;&#039;&#039;Tilequant&#039;&#039;&#039; that allows you to automatically modify images so they can be used as backgrounds in the game. The game has very strict limitations on images (described in detail below), and Tilequant will modify any image it is given to fit these limitations. Tilequant can be accessed in SkyTemple from the &amp;quot;Open Image Converter...&amp;quot; button in the top right menu.&lt;br /&gt;
&lt;br /&gt;
===Tilequant Options===&lt;br /&gt;
The table below shows Tilequant&#039;s options. Note that &amp;quot;No. of tile clustering passes&amp;quot; and &amp;quot;No. of color clustering passes&amp;quot; will only be shown if &amp;quot;Advanced Options&amp;quot; is clicked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Option&lt;br /&gt;
!Description&lt;br /&gt;
!Input&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Number of Palettes&lt;br /&gt;
|The maximum amount of palettes that the output image will contain (see Image restrictions)&lt;br /&gt;
|Integer (1-16)&lt;br /&gt;
|For normal backgrounds, this can be a max of 16. For map backgrounds, the two layers combined can have a max of 14. This is due to the last two palettes not being rendered in-game.&lt;br /&gt;
|-&lt;br /&gt;
|Transparent Color&lt;br /&gt;
|The color in the input image that Tilequant will view as transparent.&lt;br /&gt;
|Color hex code&lt;br /&gt;
|Tilequant has a built-in color picker.&lt;br /&gt;
|-&lt;br /&gt;
|Mode&lt;br /&gt;
|The method that Tilequant will use to make the image match the color limitations.&lt;br /&gt;
|&lt;br /&gt;
* Dither: Ordered&lt;br /&gt;
* Dither: Floyd Steinberg&lt;br /&gt;
* No Dithering&lt;br /&gt;
* Reorganize colors only&lt;br /&gt;
|&amp;quot;Reorganize colors only&amp;quot; is prone to failing, and will only work if the input image already follows the color restrictions.&lt;br /&gt;
|-&lt;br /&gt;
|Dithering Level&lt;br /&gt;
|How strong the dithering will be.&lt;br /&gt;
|Float (0.00-1.00)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|No. of tile clustering passes&lt;br /&gt;
|&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|No. of color clustering passes&lt;br /&gt;
|&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Input Image&lt;br /&gt;
|The primary image Tilequant will convert.&lt;br /&gt;
|PNG image&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Additional Input Image (optional)&lt;br /&gt;
|A secondary image to convert with the same palettes and Tilequant settings.&lt;br /&gt;
|PNG image&lt;br /&gt;
|This is helpful if two backgrounds need to look similar to each other.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Image restrictions===&lt;br /&gt;
The game requires background images to be tiled in 24x24 pixel chunks, where each chunk is made of 8x8 tiles. Each 8x8 tile has one palette assigned and can use its 16 colors. In total a background can generally have 14 - 16 palettes. Tiles can not use colors from multiple palettes.&lt;br /&gt;
&lt;br /&gt;
SkyTemple can import backgrounds, tilesets and chunksets that follow these restrictions. It reads these from indexed PNGs. Tilequant can convert images into this format, however if the original image contains too many colors per tile, or if a total color limit is exceeded, there will be loss of quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=571</id>
		<title>ExtractObjectTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=571"/>
		<updated>2024-01-25T00:39:47Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Fixed link to the Objects Link page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ExtractObjectTable [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----ExtractObjectTable is an [[ASM Patch]] by Anonymous. It is located under the Utility tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch extract the Object table into a separate file in the ROM. This file can also be edited, which allows adding new objects to the table.&lt;br /&gt;
&lt;br /&gt;
After applying the patch, the object table can be found under [[Lists]] -&amp;gt; [[Object List|Objects]].&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ChangeTextSound&amp;diff=570</id>
		<title>ChangeTextSound</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ChangeTextSound&amp;diff=570"/>
		<updated>2024-01-25T00:36:13Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ChangeTextSound [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch, created by Adex, can be found in [[SkyTemple]] under Patches -&amp;gt; ASM -&amp;gt; New Mechanics.&lt;br /&gt;
&lt;br /&gt;
This patch allows you to change the sound the game plays when printing a character in Textboxes.&lt;br /&gt;
&lt;br /&gt;
To set a new sound, the text-tag &#039;&#039;&#039;[TS:X]&#039;&#039;&#039; is used, with &#039;&#039;&#039;X&#039;&#039;&#039; being the sound effect ID. To reset the sound to the default one, the text-tag &#039;&#039;&#039;[TR]&#039;&#039;&#039; is used.&lt;br /&gt;
&lt;br /&gt;
This only works on textbox variants that usually make a sound when printing letters.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=565</id>
		<title>Talk:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=565"/>
		<updated>2024-01-24T18:16:14Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Suggestions */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Protection ==&lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t think this page should be staff protected. Autoconfirmed protection should be enough. Are there any real concerns for vandalism here? Or do we want to set up some sort of approval process via this discussion page? @[[User:End45|End45]] [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 20:23, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This page was carried over from the official SkyTemple FAQ in the tutorials channel. It&#039;s always been maintained by the mods, with suggestions for new questions being accepted from the community.&lt;br /&gt;
:I see it as the most basic resource to get a general idea of what SkyTemple can do and how to solve the most common problems, so I&#039;d like to ensure that it&#039;s kept tidy and organized.&lt;br /&gt;
:&amp;gt; do we want to set up some sort of approval process via this discussion page?&lt;br /&gt;
:That&#039;s the idea. As I wrote on the article itself: &amp;quot;This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the Discussion page to propose new questions or changes.&amp;quot;&lt;br /&gt;
:I think that would make it easier to prevent the page from getting too bloated while allowing users to contribute. What do you think? [[User:End45|End45]] ([[User talk:End45|talk]]) 20:49, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Suggestions for additions or modifications to the FAQ. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:25, 19 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question should be added to the randomizer category about getting softlocked in the first dungeon with two legendaries, due to team size. There&#039;s been multiple instances of people picking two size 4 mons and then making a support thread because they get stuck. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:26, 19 January 2024 (UTC)&lt;br /&gt;
:We should have the current SkyTemple version in the answer to the very first question. (Maybe on the home page as well?) [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 20:15, 23 January 2024 (UTC)&lt;br /&gt;
:Add a question about adding shiny Pokémon to the game? [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 18:13, 24 January 2024 (UTC)&lt;br /&gt;
:The answer to the question about custom music really needs a complete revision. Also, the SkySongBuilder link goes to GitHub and not the wiki page for some reason?? [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 18:16, 24 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=564</id>
		<title>Talk:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=564"/>
		<updated>2024-01-24T18:13:50Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Suggestions */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Protection ==&lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t think this page should be staff protected. Autoconfirmed protection should be enough. Are there any real concerns for vandalism here? Or do we want to set up some sort of approval process via this discussion page? @[[User:End45|End45]] [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 20:23, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This page was carried over from the official SkyTemple FAQ in the tutorials channel. It&#039;s always been maintained by the mods, with suggestions for new questions being accepted from the community.&lt;br /&gt;
:I see it as the most basic resource to get a general idea of what SkyTemple can do and how to solve the most common problems, so I&#039;d like to ensure that it&#039;s kept tidy and organized.&lt;br /&gt;
:&amp;gt; do we want to set up some sort of approval process via this discussion page?&lt;br /&gt;
:That&#039;s the idea. As I wrote on the article itself: &amp;quot;This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the Discussion page to propose new questions or changes.&amp;quot;&lt;br /&gt;
:I think that would make it easier to prevent the page from getting too bloated while allowing users to contribute. What do you think? [[User:End45|End45]] ([[User talk:End45|talk]]) 20:49, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Suggestions for additions or modifications to the FAQ. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:25, 19 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question should be added to the randomizer category about getting softlocked in the first dungeon with two legendaries, due to team size. There&#039;s been multiple instances of people picking two size 4 mons and then making a support thread because they get stuck. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:26, 19 January 2024 (UTC)&lt;br /&gt;
:We should have the current SkyTemple version in the answer to the very first question. (Maybe on the home page as well?) [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 20:15, 23 January 2024 (UTC)&lt;br /&gt;
:Add a question about adding shiny Pokémon to the game? [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 18:13, 24 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=563</id>
		<title>Talk:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=563"/>
		<updated>2024-01-23T20:15:35Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Suggestions */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Protection ==&lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t think this page should be staff protected. Autoconfirmed protection should be enough. Are there any real concerns for vandalism here? Or do we want to set up some sort of approval process via this discussion page? @[[User:End45|End45]] [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 20:23, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This page was carried over from the official SkyTemple FAQ in the tutorials channel. It&#039;s always been maintained by the mods, with suggestions for new questions being accepted from the community.&lt;br /&gt;
:I see it as the most basic resource to get a general idea of what SkyTemple can do and how to solve the most common problems, so I&#039;d like to ensure that it&#039;s kept tidy and organized.&lt;br /&gt;
:&amp;gt; do we want to set up some sort of approval process via this discussion page?&lt;br /&gt;
:That&#039;s the idea. As I wrote on the article itself: &amp;quot;This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the Discussion page to propose new questions or changes.&amp;quot;&lt;br /&gt;
:I think that would make it easier to prevent the page from getting too bloated while allowing users to contribute. What do you think? [[User:End45|End45]] ([[User talk:End45|talk]]) 20:49, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Suggestions for additions or modifications to the FAQ. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:25, 19 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question should be added to the randomizer category about getting softlocked in the first dungeon with two legendaries, due to team size. There&#039;s been multiple instances of people picking two size 4 mons and then making a support thread because they get stuck. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:26, 19 January 2024 (UTC)&lt;br /&gt;
:We should have the current SkyTemple version in the answer to the very first question. (Maybe on the home page as well?) [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 20:15, 23 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=562</id>
		<title>List of Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=List_of_Sound_Effects&amp;diff=562"/>
		<updated>2024-01-22T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: Added video link with all SFX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article documents the different sound effects in Explorers of Sky, including their ID number and a written description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page lists the full IDs, although in reality, those are split in a bank ID and a sound ID. For example, sound #266 would be 0x10A in hexadecimal, which indicates that the sound has a bank ID of 1 and a sound ID of 10 (0xA). Banks have their own name as well. &amp;lt;!-- TO DO: It might be a good idea to categorize these by the bank they belong to, listing the sound ID within the bank and then the corresponding full ID.&lt;br /&gt;
Banks have specific names each, which are used in the sound test debug menu. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sound Effects ==&lt;br /&gt;
These sound effects can be called with &amp;lt;code&amp;gt;se_Play(X);&amp;lt;/code&amp;gt;, where &amp;quot;X&amp;quot; is the sound effect ID. Other functions may call sound effect IDs as well, including the [[ChangeTextSound]] [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=mXy0FJiNkR0 A video by 25pi25] demonstrates what every effect sounds like, by ID.&lt;br /&gt;
&lt;br /&gt;
=== 266 ===&lt;br /&gt;
Tail Whip.&lt;br /&gt;
&lt;br /&gt;
=== 267 ===&lt;br /&gt;
Tail Whip, also.&lt;br /&gt;
&lt;br /&gt;
=== 279 ===&lt;br /&gt;
Stat changes reset.&lt;br /&gt;
&lt;br /&gt;
=== 516 ===&lt;br /&gt;
Musical jingle, followed by a laugh.&lt;br /&gt;
&lt;br /&gt;
=== 521 ===&lt;br /&gt;
TM used.&lt;br /&gt;
&lt;br /&gt;
=== 523 ===&lt;br /&gt;
Special Attack up.&lt;br /&gt;
&lt;br /&gt;
=== 525 ===&lt;br /&gt;
Special Defense up.&lt;br /&gt;
&lt;br /&gt;
=== 527 ===&lt;br /&gt;
PP restored.&lt;br /&gt;
&lt;br /&gt;
=== 529 ===&lt;br /&gt;
Attack Speed up (from Chlorophyll, Swift Swim, or Unburden).&lt;br /&gt;
&lt;br /&gt;
=== 530 ===&lt;br /&gt;
Wary Fighter activated.&lt;br /&gt;
&lt;br /&gt;
=== 531 ===&lt;br /&gt;
Defense up.&lt;br /&gt;
&lt;br /&gt;
=== 534 ===&lt;br /&gt;
Defense lowered.&lt;br /&gt;
&lt;br /&gt;
=== 536 ===&lt;br /&gt;
Movement Speed up.&lt;br /&gt;
&lt;br /&gt;
=== 537 ===&lt;br /&gt;
PP lost.&lt;br /&gt;
&lt;br /&gt;
=== 538 ===&lt;br /&gt;
Movement Speed lowered.&lt;br /&gt;
&lt;br /&gt;
=== 542 ===&lt;br /&gt;
Special Attack lowered.&lt;br /&gt;
&lt;br /&gt;
=== 547 ===&lt;br /&gt;
Attack up.&lt;br /&gt;
&lt;br /&gt;
=== 776 ===&lt;br /&gt;
Smoke puffs like the ones in Grudge Traps.&lt;br /&gt;
&lt;br /&gt;
=== 783 ===&lt;br /&gt;
Grudge Trap and similar negative effects.&lt;br /&gt;
&lt;br /&gt;
=== 1045 ===&lt;br /&gt;
Earth Power.&lt;br /&gt;
&lt;br /&gt;
=== 2065 ===&lt;br /&gt;
Feint windup.&lt;br /&gt;
&lt;br /&gt;
=== 2066 ===&lt;br /&gt;
Feint impact.&lt;br /&gt;
&lt;br /&gt;
=== 3077 ===&lt;br /&gt;
Brine.&lt;br /&gt;
&lt;br /&gt;
=== 3092 ===&lt;br /&gt;
Night Slash.&lt;br /&gt;
&lt;br /&gt;
=== 3098 ===&lt;br /&gt;
Attract.&lt;br /&gt;
&lt;br /&gt;
=== 3101 ===&lt;br /&gt;
Reviver Seed activated.&lt;br /&gt;
&lt;br /&gt;
=== 3587 ===&lt;br /&gt;
Ancient Power windup.&lt;br /&gt;
&lt;br /&gt;
=== 3587 ===&lt;br /&gt;
Brine.&lt;br /&gt;
&lt;br /&gt;
=== 3588 ===&lt;br /&gt;
Silver Wind.&lt;br /&gt;
&lt;br /&gt;
=== 3592 ===&lt;br /&gt;
Escape Orb.&lt;br /&gt;
&lt;br /&gt;
=== 4106 ===&lt;br /&gt;
Confuse Ray.&lt;br /&gt;
&lt;br /&gt;
=== 4107 ===&lt;br /&gt;
Rock Blast shot.&lt;br /&gt;
&lt;br /&gt;
=== 4108 ===&lt;br /&gt;
Rock Blast impact.&lt;br /&gt;
&lt;br /&gt;
=== 4112 ===&lt;br /&gt;
Uproar, Beat Up, Rollcall Orb.&lt;br /&gt;
&lt;br /&gt;
=== 4118 ===&lt;br /&gt;
Sing.&lt;br /&gt;
&lt;br /&gt;
=== 4353 ===&lt;br /&gt;
Run Away activated.&lt;br /&gt;
&lt;br /&gt;
=== 4359 ===&lt;br /&gt;
Leer.&lt;br /&gt;
&lt;br /&gt;
=== 4367 ===&lt;br /&gt;
Facade.&lt;br /&gt;
&lt;br /&gt;
=== 4373 ===&lt;br /&gt;
Helping Hand.&lt;br /&gt;
&lt;br /&gt;
=== 4609 ===&lt;br /&gt;
Evasion lowered.&lt;br /&gt;
&lt;br /&gt;
=== 4610 ===&lt;br /&gt;
Evasion up.&lt;br /&gt;
&lt;br /&gt;
=== 4613 ===&lt;br /&gt;
Poisoned.&lt;br /&gt;
&lt;br /&gt;
=== 4614 ===&lt;br /&gt;
Rain begins.&lt;br /&gt;
&lt;br /&gt;
=== 4615 ===&lt;br /&gt;
Cleanse Orb.&lt;br /&gt;
&lt;br /&gt;
=== 4624 ===&lt;br /&gt;
Swords Dance.&lt;br /&gt;
&lt;br /&gt;
=== 4628 ===&lt;br /&gt;
Whirlpool.&lt;br /&gt;
&lt;br /&gt;
=== 4631 ===&lt;br /&gt;
Yawn (both move and status).&lt;br /&gt;
&lt;br /&gt;
=== 4632 ===&lt;br /&gt;
Bubble.&lt;br /&gt;
&lt;br /&gt;
=== 4634 ===&lt;br /&gt;
Sun begins.&lt;br /&gt;
&lt;br /&gt;
=== 4635 ===&lt;br /&gt;
Max HP up.&lt;br /&gt;
&lt;br /&gt;
=== 4637 ===&lt;br /&gt;
Hail begins.&lt;br /&gt;
&lt;br /&gt;
=== 4867 ===&lt;br /&gt;
Stomach growling.&lt;br /&gt;
&lt;br /&gt;
=== 4868 ===&lt;br /&gt;
Player or ally item pickup.&lt;br /&gt;
&lt;br /&gt;
=== 4869 ===&lt;br /&gt;
Enemy item pickup.&lt;br /&gt;
&lt;br /&gt;
=== 4870 ===&lt;br /&gt;
Miss 1.&lt;br /&gt;
&lt;br /&gt;
=== 4871 ===&lt;br /&gt;
Miss 2.&lt;br /&gt;
&lt;br /&gt;
=== 4872 ===&lt;br /&gt;
Player or ally money pickup.&lt;br /&gt;
&lt;br /&gt;
=== 4882 ===&lt;br /&gt;
Apple eaten.&lt;br /&gt;
&lt;br /&gt;
=== 4883 ===&lt;br /&gt;
Seed eaten.&lt;br /&gt;
&lt;br /&gt;
=== 4884 ===&lt;br /&gt;
Gummi eaten (also used for Golden Apple).&lt;br /&gt;
&lt;br /&gt;
=== 4890 ===&lt;br /&gt;
HP restored.&lt;br /&gt;
&lt;br /&gt;
=== 4891 ===&lt;br /&gt;
Move learned.&lt;br /&gt;
&lt;br /&gt;
=== 5121 ===&lt;br /&gt;
The small generic being hit sound that also is played in the first cutscene with Zubat and Koffing when they attack the partner.&lt;br /&gt;
&lt;br /&gt;
=== 5122 ===&lt;br /&gt;
Wings flapping, shorter.&lt;br /&gt;
&lt;br /&gt;
=== 5123 ===&lt;br /&gt;
Dinner time.&lt;br /&gt;
&lt;br /&gt;
=== 5124 ===&lt;br /&gt;
Turning a page, handling paper.&lt;br /&gt;
&lt;br /&gt;
=== 5125 ===&lt;br /&gt;
&amp;quot;The clouds parted over the Hidden Land!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 5126 ===&lt;br /&gt;
Explosion, rocks falling.&lt;br /&gt;
&lt;br /&gt;
=== 5127 ===&lt;br /&gt;
Thunder?&lt;br /&gt;
&lt;br /&gt;
=== 5128 ===&lt;br /&gt;
Short and sweet explosion.&lt;br /&gt;
&lt;br /&gt;
=== 5129 ===&lt;br /&gt;
Smashing wall.&lt;br /&gt;
&lt;br /&gt;
=== 5130 ===&lt;br /&gt;
Big wall collapsing/world falling apart.&lt;br /&gt;
&lt;br /&gt;
=== 5131 ===&lt;br /&gt;
Explosion, rocks falling.&lt;br /&gt;
&lt;br /&gt;
=== 5132 ===&lt;br /&gt;
Dimensional Scream intro.&lt;br /&gt;
&lt;br /&gt;
=== 5133 ===&lt;br /&gt;
Dimensional Scream beginning, getting dizzy.&lt;br /&gt;
&lt;br /&gt;
=== 5134 ===&lt;br /&gt;
Dimensional Scream beginning, getting dizzy loop.&lt;br /&gt;
&lt;br /&gt;
=== 5135 ===&lt;br /&gt;
Begin evolution.&lt;br /&gt;
&lt;br /&gt;
=== 5136 ===&lt;br /&gt;
Boss wipe start.&lt;br /&gt;
&lt;br /&gt;
=== 5137 ===&lt;br /&gt;
Claps.&lt;br /&gt;
&lt;br /&gt;
=== 5138 ===&lt;br /&gt;
Big cheering! Usually used with actor execute ExecuteCommon(CORO_JUMP_HAPPY_FUNC_SERIES, 0); or SetEffect(90, 3);&lt;br /&gt;
&lt;br /&gt;
=== 5139 ===&lt;br /&gt;
Dimensional Scream end?&lt;br /&gt;
&lt;br /&gt;
=== 5140 ===&lt;br /&gt;
Sounds like a more intense version of the sound before the boss fight/wipe.&lt;br /&gt;
&lt;br /&gt;
=== 5141 ===&lt;br /&gt;
Groudon stomp.&lt;br /&gt;
&lt;br /&gt;
=== 5142 ===&lt;br /&gt;
Groudon stomp.&lt;br /&gt;
&lt;br /&gt;
=== 5143 ===&lt;br /&gt;
VERY small hit sound, like used a few times right before a boss fight.&lt;br /&gt;
&lt;br /&gt;
=== 5144 ===&lt;br /&gt;
Crystals?&lt;br /&gt;
&lt;br /&gt;
=== 6401 ===&lt;br /&gt;
Finding a Time Gear, sounds a bit like another wipe sound.&lt;br /&gt;
&lt;br /&gt;
=== 6402 ===&lt;br /&gt;
The small electric discharge sound used in the game&#039;s opening cutscene.&lt;br /&gt;
&lt;br /&gt;
=== 6403 ===&lt;br /&gt;
Generic fade to white sound, used for cutscene in beginning, entering the hidden lands, etc.&lt;br /&gt;
&lt;br /&gt;
=== 6404 ===&lt;br /&gt;
Step/dropping something onto a wet floor.&lt;br /&gt;
&lt;br /&gt;
=== 6405 ===&lt;br /&gt;
Heavier step.&lt;br /&gt;
&lt;br /&gt;
=== 6406 ===&lt;br /&gt;
Dropping the Relic Fragment?&lt;br /&gt;
&lt;br /&gt;
=== 6407 ===&lt;br /&gt;
Cartoon balloon is inflated?&lt;br /&gt;
&lt;br /&gt;
=== 6408 ===&lt;br /&gt;
Constructing/deconstructing?&lt;br /&gt;
&lt;br /&gt;
=== 6409 ===&lt;br /&gt;
Hitting wood.&lt;br /&gt;
&lt;br /&gt;
=== 6410 ===&lt;br /&gt;
Dropping, placing something.&lt;br /&gt;
&lt;br /&gt;
=== 6411 ===&lt;br /&gt;
Opening a treasure box.&lt;br /&gt;
&lt;br /&gt;
=== 6412 ===&lt;br /&gt;
Azurill tripping.&lt;br /&gt;
&lt;br /&gt;
=== 6413 ===&lt;br /&gt;
Apple bouncing.&lt;br /&gt;
&lt;br /&gt;
=== 6414 ===&lt;br /&gt;
Drowzee hitting the player accidentally.&lt;br /&gt;
&lt;br /&gt;
=== 6415 ===&lt;br /&gt;
Alert, board update completed.&lt;br /&gt;
&lt;br /&gt;
=== 6416 ===&lt;br /&gt;
Turning over the board after updating the data.&lt;br /&gt;
&lt;br /&gt;
=== 6417 ===&lt;br /&gt;
Drowzee fainting (map G01P03A, [[Acting Scene]] m06a0203).&lt;br /&gt;
&lt;br /&gt;
=== 6418 ===&lt;br /&gt;
Magnezone police.&lt;br /&gt;
&lt;br /&gt;
=== 6419 ===&lt;br /&gt;
Grovyle running.&lt;br /&gt;
&lt;br /&gt;
=== 6420 ===&lt;br /&gt;
Grovyle still running.&lt;br /&gt;
&lt;br /&gt;
=== 6421 ===&lt;br /&gt;
Grovyle dashing.&lt;br /&gt;
&lt;br /&gt;
=== 6422 ===&lt;br /&gt;
Yet another sound of dropping something.&lt;br /&gt;
&lt;br /&gt;
=== 6423 ===&lt;br /&gt;
Crystals falling/little laser beam?&lt;br /&gt;
&lt;br /&gt;
=== 6424 ===&lt;br /&gt;
Thunder? Cannon sounds? Heavy things rolling down a hill?&lt;br /&gt;
&lt;br /&gt;
=== 6425 ===&lt;br /&gt;
Thunder in the distance?&lt;br /&gt;
&lt;br /&gt;
=== 6657 ===&lt;br /&gt;
Sounds like a bunch of apples were dropped and are rolling down a hill?&lt;br /&gt;
&lt;br /&gt;
=== 6658 ===&lt;br /&gt;
Click sound, pushing in the gem in Waterfall Cave.&lt;br /&gt;
&lt;br /&gt;
=== 6661 ===&lt;br /&gt;
Some sort of wipe sound, long and deep.&lt;br /&gt;
&lt;br /&gt;
=== 6662 ===&lt;br /&gt;
Small, quiet rustling.&lt;br /&gt;
&lt;br /&gt;
=== 6663 ===&lt;br /&gt;
Placing something, with rustling after.&lt;br /&gt;
&lt;br /&gt;
=== 6664 ===&lt;br /&gt;
Something not too heavy falling and hitting something.&lt;br /&gt;
&lt;br /&gt;
=== 6665 ===&lt;br /&gt;
High-pitched sound (map G01P05C, [[Acting Scene]] m07a1001).&lt;br /&gt;
&lt;br /&gt;
=== 6667 ===&lt;br /&gt;
Turning a page?&lt;br /&gt;
&lt;br /&gt;
=== 6669 ===&lt;br /&gt;
Crowd talking/discussing.&lt;br /&gt;
&lt;br /&gt;
=== 6671 ===&lt;br /&gt;
Placing a stone in a statue&#039;s chest.&lt;br /&gt;
&lt;br /&gt;
=== 6675 ===&lt;br /&gt;
Jumping into the sea/water.&lt;br /&gt;
&lt;br /&gt;
=== 6913 ===&lt;br /&gt;
Team Skull&#039;s noxious gas attack.&lt;br /&gt;
&lt;br /&gt;
=== 6914 ===&lt;br /&gt;
Low hitting the ground sound.&lt;br /&gt;
&lt;br /&gt;
=== 6915 ===&lt;br /&gt;
Very damp hit sound/mini explosion.&lt;br /&gt;
&lt;br /&gt;
=== 6916 ===&lt;br /&gt;
Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot! Hot hot hot hot hot hot hot hot!&lt;br /&gt;
&lt;br /&gt;
=== 6917 ===&lt;br /&gt;
Hitting something/impact/crashing into small boxes.&lt;br /&gt;
&lt;br /&gt;
=== 6918 ===&lt;br /&gt;
Small explosion.&lt;br /&gt;
&lt;br /&gt;
=== 6919 ===&lt;br /&gt;
Something whimsical discharging after defeating Groudon.&lt;br /&gt;
&lt;br /&gt;
=== 6920 ===&lt;br /&gt;
Uxie releaving.&lt;br /&gt;
&lt;br /&gt;
=== 6921 ===&lt;br /&gt;
An electric device dropping sparks?&lt;br /&gt;
&lt;br /&gt;
=== 6922 ===&lt;br /&gt;
Cresselia fading away in dream sequence.&lt;br /&gt;
&lt;br /&gt;
=== 6923 ===&lt;br /&gt;
Crowd understanding?&lt;br /&gt;
&lt;br /&gt;
=== 6924 ===&lt;br /&gt;
Attack sound, hitting something, almost a bit explosion-y.&lt;br /&gt;
&lt;br /&gt;
=== 6925 ===&lt;br /&gt;
Darkrai powering down?&lt;br /&gt;
&lt;br /&gt;
=== 6926 ===&lt;br /&gt;
Some sort of boss attacking, sounds kind of like Dimensional Scream.&lt;br /&gt;
&lt;br /&gt;
=== 6927 ===&lt;br /&gt;
Some sort of long whooosh sound similar to Dimensional Scream (map D12P41A, [[Acting Scene]] m12a1001).&lt;br /&gt;
&lt;br /&gt;
=== 6930 ===&lt;br /&gt;
Dialga thanks, Groudon scream.&lt;br /&gt;
&lt;br /&gt;
=== 6933 ===&lt;br /&gt;
Angry Dialga going GRROOOOOOH...!&lt;br /&gt;
&lt;br /&gt;
=== 6934 ===&lt;br /&gt;
Angry Dialga in distance.&lt;br /&gt;
&lt;br /&gt;
=== 7169 ===&lt;br /&gt;
Geyser.&lt;br /&gt;
&lt;br /&gt;
=== 7170 ===&lt;br /&gt;
Something falling, not hitting.&lt;br /&gt;
&lt;br /&gt;
=== 7171 ===&lt;br /&gt;
&amp;quot;Step away from the time gear!&amp;quot; Kinda also sounds like falling into water.&lt;br /&gt;
&lt;br /&gt;
=== 7172 ===&lt;br /&gt;
Short and sweet &amp;quot;hitting someone and striking them down&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
=== 7173 ===&lt;br /&gt;
Falling into water? Maybe jumping into waterfall?&lt;br /&gt;
&lt;br /&gt;
=== 7175 ===&lt;br /&gt;
Short high generic ring for signaling that something happened because the player did something.&lt;br /&gt;
&lt;br /&gt;
=== 7176 ===&lt;br /&gt;
VERY LOUD high pitched &amp;quot;activation&amp;quot;-like sound (map D16P31A, [[Acting Scene]] m15a0601).&lt;br /&gt;
&lt;br /&gt;
=== 7177 ===&lt;br /&gt;
Electrical discharging.&lt;br /&gt;
&lt;br /&gt;
=== 7178 ===&lt;br /&gt;
Fail-safe system, Mesprit, Short high pitched bell like sound (map D17P34A, [[Acting Scene]] m15b0906), being trapped?&lt;br /&gt;
&lt;br /&gt;
=== 7179 ===&lt;br /&gt;
Short and sweet hit sound.&lt;br /&gt;
&lt;br /&gt;
=== 7180 ===&lt;br /&gt;
Short and sharp impact, hitting something.&lt;br /&gt;
&lt;br /&gt;
=== 7181 ===&lt;br /&gt;
&amp;quot;Grovyle vanished!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 7182 ===&lt;br /&gt;
Siren (map G01P04A, [[Acting Scene]] m16a0601).&lt;br /&gt;
&lt;br /&gt;
=== 7183 ===&lt;br /&gt;
Falling down a trap door?&lt;br /&gt;
&lt;br /&gt;
=== 7185 ===&lt;br /&gt;
Tripping and hitting the floor?&lt;br /&gt;
&lt;br /&gt;
=== 7186 ===&lt;br /&gt;
Sableye winking/gleaming.&lt;br /&gt;
&lt;br /&gt;
=== 7187 ===&lt;br /&gt;
Used in many places, sounds like a door being closed (but from context that doesn&#039;t fit).&lt;br /&gt;
&lt;br /&gt;
=== 7188 ===&lt;br /&gt;
Wake-up chime?&lt;br /&gt;
&lt;br /&gt;
=== 7194 ===&lt;br /&gt;
Dimensional Scream end?&lt;br /&gt;
&lt;br /&gt;
=== 7195 ===&lt;br /&gt;
Spiritomb running away, portal closing.&lt;br /&gt;
&lt;br /&gt;
=== 7196 ===&lt;br /&gt;
Sableye group slashing trapped heroes.&lt;br /&gt;
&lt;br /&gt;
=== 7425 ===&lt;br /&gt;
Some boss Pokémon.&lt;br /&gt;
&lt;br /&gt;
=== 7426 ===&lt;br /&gt;
Dropping sometime again, this time shorter and more heavy.&lt;br /&gt;
&lt;br /&gt;
=== 7427 ===&lt;br /&gt;
Spiritomb &amp;quot;activating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 7428 ===&lt;br /&gt;
Bees falling from the sky and attacking?&lt;br /&gt;
&lt;br /&gt;
=== 7429 ===&lt;br /&gt;
Weirdly high-pitched &amp;quot;earthquake&amp;quot; (associated with Spiritomb).&lt;br /&gt;
&lt;br /&gt;
=== 7430 ===&lt;br /&gt;
Gotta get out of here! Running away, short.&lt;br /&gt;
&lt;br /&gt;
=== 7431 ===&lt;br /&gt;
Placing something or removing it and doing something pretty significant.&lt;br /&gt;
&lt;br /&gt;
=== 7434 ===&lt;br /&gt;
Dark growl.&lt;br /&gt;
&lt;br /&gt;
=== 7435 ===&lt;br /&gt;
Celebi time travel sound? Sounds very similar to start of Dimensional Scream.&lt;br /&gt;
&lt;br /&gt;
=== 7438 ===&lt;br /&gt;
Glass breaking ([[Acting Scene]] m19b1008).&lt;br /&gt;
&lt;br /&gt;
=== 7440 ===&lt;br /&gt;
Time Gear removed.&lt;br /&gt;
&lt;br /&gt;
=== 7441 ===&lt;br /&gt;
Time Gear removed.&lt;br /&gt;
&lt;br /&gt;
=== 7443 ===&lt;br /&gt;
Rustling, bags?&lt;br /&gt;
&lt;br /&gt;
=== 7445 ===&lt;br /&gt;
Activating the Rainbow Stoneship.&lt;br /&gt;
&lt;br /&gt;
=== 7447 ===&lt;br /&gt;
Small people jumping and running away.&lt;br /&gt;
&lt;br /&gt;
=== 7450 ===&lt;br /&gt;
Rustling, searching for something.&lt;br /&gt;
&lt;br /&gt;
=== 7681 ===&lt;br /&gt;
Charging up (map D28P44A, [[Acting Scene]] m25a0101).&lt;br /&gt;
&lt;br /&gt;
=== 7682 ===&lt;br /&gt;
&amp;quot;Now! Go!&amp;quot;, entering the portal?&lt;br /&gt;
&lt;br /&gt;
=== 7683 ===&lt;br /&gt;
Yet another &amp;quot;fade to white&amp;quot; sort of sound (map D28P44A, [[Acting Scene]] m25a0101).&lt;br /&gt;
&lt;br /&gt;
=== 7684 ===&lt;br /&gt;
Dialga collapsing?&lt;br /&gt;
&lt;br /&gt;
=== 7686 ===&lt;br /&gt;
Being struck down.&lt;br /&gt;
&lt;br /&gt;
=== 7687 ===&lt;br /&gt;
A stack of wooden blocks falling over?&lt;br /&gt;
&lt;br /&gt;
=== 7688 ===&lt;br /&gt;
Grovyle doing something? &amp;quot;Fade to white&amp;quot; kind of sound.&lt;br /&gt;
&lt;br /&gt;
=== 7689 ===&lt;br /&gt;
Sound like &amp;quot;loading&amp;quot;/charging a portal? (map D28P33A, [[Acting Scene]] m25a0401)&lt;br /&gt;
&lt;br /&gt;
=== 7690 ===&lt;br /&gt;
Dialga being Dialga. Sounds like a short strong attack.&lt;br /&gt;
&lt;br /&gt;
=== 7691 ===&lt;br /&gt;
Electrical discharge, more intense.&lt;br /&gt;
&lt;br /&gt;
=== 7692 ===&lt;br /&gt;
Fire blasting? &amp;quot;It&#039;s incredible! Red clouds are swirling!&amp;quot; (map D30P41A, [[Acting Scene]] m25a1101)&lt;br /&gt;
&lt;br /&gt;
=== 7693 ===&lt;br /&gt;
Loud lightning sound, used on Temporal Tower.&lt;br /&gt;
&lt;br /&gt;
=== 7937 ===&lt;br /&gt;
Falling in a trap.&lt;br /&gt;
&lt;br /&gt;
=== 7938 ===&lt;br /&gt;
Running away quickly.&lt;br /&gt;
&lt;br /&gt;
=== 7939 ===&lt;br /&gt;
Falling into a pit?&lt;br /&gt;
&lt;br /&gt;
=== 7940 ===&lt;br /&gt;
Something related to Grand Master, something going wrong/Bidoof taking off the leaf cover&lt;br /&gt;
&lt;br /&gt;
=== 7941 ===&lt;br /&gt;
Explosion.&lt;br /&gt;
&lt;br /&gt;
=== 7942 ===&lt;br /&gt;
Disarming pitfall?&lt;br /&gt;
&lt;br /&gt;
=== 7944 ===&lt;br /&gt;
Happy and clapping.&lt;br /&gt;
&lt;br /&gt;
=== 7947 ===&lt;br /&gt;
Crashing into something, destroying some things.&lt;br /&gt;
&lt;br /&gt;
=== 7948 ===&lt;br /&gt;
Very low short buzzing sounds, something with Unown stones (map D32P12A, [[Acting Scene]] s04p0801).&lt;br /&gt;
&lt;br /&gt;
=== 7949 ===&lt;br /&gt;
Crossing the sea of time, something deep and slowly charging.&lt;br /&gt;
&lt;br /&gt;
=== 7950 ===&lt;br /&gt;
Aura / light affecting the player? Evolution sequence related?&lt;br /&gt;
&lt;br /&gt;
=== 7951 ===&lt;br /&gt;
Some like engulfing the player, related to and plays after 7950.&lt;br /&gt;
&lt;br /&gt;
=== 7952 ===&lt;br /&gt;
Before fighting Dialga or another boss?&lt;br /&gt;
&lt;br /&gt;
=== 7953 ===&lt;br /&gt;
Hitting through! Regigigas attacks?&lt;br /&gt;
&lt;br /&gt;
=== 7956 ===&lt;br /&gt;
Breaking crystals?&lt;br /&gt;
&lt;br /&gt;
=== 7957 ===&lt;br /&gt;
Egg sound, kinda sounds like a &amp;quot;Confirm/OK&amp;quot; menu sound.&lt;br /&gt;
&lt;br /&gt;
=== 7958 ===&lt;br /&gt;
According to the game, this is what an egg hatching sounds like.&lt;br /&gt;
&lt;br /&gt;
=== 8194 ===&lt;br /&gt;
Very interesting getting loot/opening treasure box sound (map D80P41A, [[Acting Scene]] m99a0129).&lt;br /&gt;
&lt;br /&gt;
=== 8195 ===&lt;br /&gt;
Being sent into a dream.&lt;br /&gt;
&lt;br /&gt;
=== 8196 ===&lt;br /&gt;
Dialga attacking, &amp;quot;fade to white&amp;quot;-like.&lt;br /&gt;
&lt;br /&gt;
=== 8197 ===&lt;br /&gt;
Dark pulsing.&lt;br /&gt;
&lt;br /&gt;
=== 8198 ===&lt;br /&gt;
Wipe + interference sound?&lt;br /&gt;
&lt;br /&gt;
=== 8199 ===&lt;br /&gt;
Cresselia.&lt;br /&gt;
&lt;br /&gt;
=== 8200 ===&lt;br /&gt;
Dialga making some sound, also used for teleporting maybe?&lt;br /&gt;
&lt;br /&gt;
=== 8201 ===&lt;br /&gt;
Something happening in a Palkia cutscene, high pitched whoosh, slow.&lt;br /&gt;
&lt;br /&gt;
=== 8454 ===&lt;br /&gt;
The light that swallows the hero at the end of the main story.&lt;br /&gt;
&lt;br /&gt;
=== 8455 ===&lt;br /&gt;
The planet slowly falling apart.&lt;br /&gt;
&lt;br /&gt;
=== 8458 ===&lt;br /&gt;
Yet another whoosh like Time Gear Dialga thing.&lt;br /&gt;
&lt;br /&gt;
=== 8459 ===&lt;br /&gt;
Another sound in the player&#039;s disappearing sequence at the end of main game.&lt;br /&gt;
&lt;br /&gt;
=== 8462 ===&lt;br /&gt;
Placing all the time gears.&lt;br /&gt;
&lt;br /&gt;
=== 8705 ===&lt;br /&gt;
Beam-like attack hitting glass, Groudon?&lt;br /&gt;
&lt;br /&gt;
=== 8706 ===&lt;br /&gt;
Some sort of sound related to Cresselia (map D41P41A, [[Acting Scene]] s22p1401).&lt;br /&gt;
&lt;br /&gt;
=== 8707 ===&lt;br /&gt;
There is no escape! Being attacked like fade to white sound, Darkrai attacking?&lt;br /&gt;
&lt;br /&gt;
=== 8708 ===&lt;br /&gt;
Long charging + &amp;quot;ready to fire now&amp;quot; sound.&lt;br /&gt;
&lt;br /&gt;
=== 8710 ===&lt;br /&gt;
Giving an item.&lt;br /&gt;
&lt;br /&gt;
=== 8711 ===&lt;br /&gt;
Wigglytuff&#039;s door opening (such as in Chapter 2).&lt;br /&gt;
&lt;br /&gt;
=== 8713 ===&lt;br /&gt;
Collecting coins.&lt;br /&gt;
&lt;br /&gt;
=== 8714 ===&lt;br /&gt;
Ingesting.&lt;br /&gt;
&lt;br /&gt;
=== 8715 ===&lt;br /&gt;
Xatu&#039;s screech.&lt;br /&gt;
&lt;br /&gt;
=== 8717 ===&lt;br /&gt;
Baton Pass.&lt;br /&gt;
&lt;br /&gt;
=== 8718 ===&lt;br /&gt;
Swap Shop.&lt;br /&gt;
&lt;br /&gt;
=== 8719 ===&lt;br /&gt;
Swap Shop.&lt;br /&gt;
&lt;br /&gt;
=== 8720 ===&lt;br /&gt;
Belly/Hungry, often used with actor effect SetEffect(88, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8961 ===&lt;br /&gt;
Sweat drop sound, to be used with actor effect SetEffect(92, 3); This one is for the &#039;&#039;&#039;slow drop from the side&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 8962 ===&lt;br /&gt;
Question. Confused. Wondering. To be used with actor effect SetEffect(89, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8964 ===&lt;br /&gt;
Exclamation mark. Noticing. To be used with actor effect SetEffect(88, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8965 ===&lt;br /&gt;
Surprised, higher pitched, to be used with actor effect SetEffect(88, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8966 ===&lt;br /&gt;
Making a discovery.&lt;br /&gt;
&lt;br /&gt;
=== 8967 ===&lt;br /&gt;
Short, &amp;quot;noticing something&amp;quot;, &amp;quot;Hey!&amp;quot;, &amp;quot;Oh, I remember&amp;quot;, sound, used with actor effect SetEffect(88, 3); or  SetEffect(91, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8968 ===&lt;br /&gt;
Shocked! To be used with actor effect SetEffect(91, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8970 ===&lt;br /&gt;
Loudred angry, wake up? Maybe generic angry? It&#039;s twice. Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&lt;br /&gt;
&lt;br /&gt;
=== 8971 ===&lt;br /&gt;
Angry, used with actor effect SetEffect(94, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8972 ===&lt;br /&gt;
Sweat drop, being surprised, &amp;quot;stunned&amp;quot; sort of sound, used with actor effect SetEffect(171, 3); This one is for the &#039;&#039;&#039;multiple small drops&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 8973 ===&lt;br /&gt;
Surprise? Being found out? Used with SetEffect(448, 3); or SetEffect(88, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8974 ===&lt;br /&gt;
Surprised, to be used with actor execute common: ExecuteCommon(CORO_JUMP_SURPRISE_FUNC_SERIES, 0)&lt;br /&gt;
&lt;br /&gt;
=== 8975 ===&lt;br /&gt;
Hush! Angry! Annoyed! Used with ExecuteCommon(CORO_JUMP_ANGRY_FUNC_SERIES, 0);&lt;br /&gt;
&lt;br /&gt;
=== 8976 ===&lt;br /&gt;
Bell.&lt;br /&gt;
&lt;br /&gt;
=== 8977 ===&lt;br /&gt;
Some sort of noise, not sure where it&#039;s from?&lt;br /&gt;
&lt;br /&gt;
=== 8978 ===&lt;br /&gt;
Being noticed, &amp;quot;Hey!&amp;quot;. To be used with actor effect SetEffect(174, 3); or SetEffect(88, 3);&lt;br /&gt;
&lt;br /&gt;
=== 8979 ===&lt;br /&gt;
Title reveal. Only used in Explorers of Time and Darkness.&lt;br /&gt;
&lt;br /&gt;
=== 9217 ===&lt;br /&gt;
Dialga growling.&lt;br /&gt;
&lt;br /&gt;
=== 9218 ===&lt;br /&gt;
Short buzzing with a small whoosh.&lt;br /&gt;
&lt;br /&gt;
=== 9219 ===&lt;br /&gt;
Start of almost a jingle related to the Wigglytuff Guild rules (map D42P41A, [[Acting Scene]] n01a1904, Special Episode 1).&lt;br /&gt;
&lt;br /&gt;
=== 9220 ===&lt;br /&gt;
Part of the above jingle/chime.&lt;br /&gt;
&lt;br /&gt;
=== 9221 ===&lt;br /&gt;
&amp;quot;Three! Smiles go for miles!&amp;quot; Continuation of the above jingle.&lt;br /&gt;
&lt;br /&gt;
=== 9222 ===&lt;br /&gt;
Continuation of that jingle/chime thing, the end.&lt;br /&gt;
&lt;br /&gt;
=== 9223 ===&lt;br /&gt;
Either playing wooden drums or large wooden blocks falling over, or something like that.&lt;br /&gt;
&lt;br /&gt;
=== 9224 ===&lt;br /&gt;
Sleepy Jirachi.&lt;br /&gt;
&lt;br /&gt;
=== 9225 ===&lt;br /&gt;
Something &amp;quot;charging up&amp;quot;, getting more intense, used in Bidoof Special Episode.&lt;br /&gt;
&lt;br /&gt;
=== 9226 ===&lt;br /&gt;
Jirachi doing something.&lt;br /&gt;
&lt;br /&gt;
=== 9227 ===&lt;br /&gt;
Jirachi appearing.&lt;br /&gt;
&lt;br /&gt;
=== 9474 ===&lt;br /&gt;
Ominous growl of some legendary.&lt;br /&gt;
&lt;br /&gt;
=== 9475 ===&lt;br /&gt;
Something happening, mix of whoosh and wind like sound with a bit of a chime, after that: Get out of here.&lt;br /&gt;
&lt;br /&gt;
=== 9477 ===&lt;br /&gt;
Short, relatively quiet, rustling.&lt;br /&gt;
&lt;br /&gt;
=== 9478 ===&lt;br /&gt;
Being struck down, short and sweet...? Or maybe used for something else? (map D43P31A, [[Acting Scene]] n02a0901).&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=558</id>
		<title>Talk:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Talk:Frequently_Asked_Questions&amp;diff=558"/>
		<updated>2024-01-19T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;Chesyon: /* Suggestions */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Protection ==&lt;br /&gt;
&lt;br /&gt;
I personally don&#039;t think this page should be staff protected. Autoconfirmed protection should be enough. Are there any real concerns for vandalism here? Or do we want to set up some sort of approval process via this discussion page? @[[User:End45|End45]] [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 20:23, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This page was carried over from the official SkyTemple FAQ in the tutorials channel. It&#039;s always been maintained by the mods, with suggestions for new questions being accepted from the community.&lt;br /&gt;
:I see it as the most basic resource to get a general idea of what SkyTemple can do and how to solve the most common problems, so I&#039;d like to ensure that it&#039;s kept tidy and organized.&lt;br /&gt;
:&amp;gt; do we want to set up some sort of approval process via this discussion page?&lt;br /&gt;
:That&#039;s the idea. As I wrote on the article itself: &amp;quot;This is a curated page maintained by staff members, and as such cannot be directly edited. You can use the Discussion page to propose new questions or changes.&amp;quot;&lt;br /&gt;
:I think that would make it easier to prevent the page from getting too bloated while allowing users to contribute. What do you think? [[User:End45|End45]] ([[User talk:End45|talk]]) 20:49, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions ==&lt;br /&gt;
&lt;br /&gt;
Suggestions for additions or modifications to the FAQ. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:25, 19 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A question should be added to the randomizer category about getting softlocked in the first dungeon with two legendaries, due to team size. There&#039;s been multiple instances of people picking two size 4 mons and then making a support thread because they get stuck. [[User:Chesyon|Chesyon]] ([[User talk:Chesyon|talk]]) 16:26, 19 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Chesyon</name></author>
	</entry>
</feed>