<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Capypara</id>
	<title>SkyTemple - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Capypara"/>
	<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php/Special:Contributions/Capypara"/>
	<updated>2026-04-08T08:55:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.7</generator>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Personality_Quiz&amp;diff=625</id>
		<title>Personality Quiz</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Personality_Quiz&amp;diff=625"/>
		<updated>2024-01-27T14:29:02Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personality Quiz is a quiz, given to the player at the beginning of the game. This quiz have 64 question, 8 of them are given to the player. Each answer adds certain amount of points to a certain nature. If two or more natures have the same amount of points at the end of the quiz, another question will be asked. &lt;br /&gt;
This quiz also have 2 fixed questions: whether you played Explorers of Time or Darkness, and whether the player is male or female. &lt;br /&gt;
At the end the player&#039;s aura is scanned with a Bow. After that, a certain [[Personalities|Personality]] is given to the player, which also defines what Pokemon the player&#039;s going to play as.&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Personalities&amp;diff=614</id>
		<title>Personalities</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Personalities&amp;diff=614"/>
		<updated>2024-01-26T16:36:53Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add navigation template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personality is given to player by [[Personality Quiz]] at the beginning of the game. It defines what Pokemon you&#039;ll play as. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Nature	&lt;br /&gt;
!Male&lt;br /&gt;
!Female&lt;br /&gt;
|-&lt;br /&gt;
|Bold	&lt;br /&gt;
|Turtwig	&lt;br /&gt;
|Squirtle&lt;br /&gt;
|-&lt;br /&gt;
|Brave	&lt;br /&gt;
|Pikachu	&lt;br /&gt;
|Charmander&lt;br /&gt;
|-&lt;br /&gt;
|Calm	&lt;br /&gt;
|Chikorita	&lt;br /&gt;
|Cydnaquil&lt;br /&gt;
|-&lt;br /&gt;
|Docile	&lt;br /&gt;
|Charmander	&lt;br /&gt;
|Bulbasaur&lt;br /&gt;
|-&lt;br /&gt;
|Hardy	&lt;br /&gt;
|Torchic	&lt;br /&gt;
|Treecko&lt;br /&gt;
|-&lt;br /&gt;
|Hasty	&lt;br /&gt;
|Shinx	&lt;br /&gt;
|Pikachu&lt;br /&gt;
|-&lt;br /&gt;
|Impish	&lt;br /&gt;
|Piplup	&lt;br /&gt;
|Chimchar&lt;br /&gt;
|-&lt;br /&gt;
|Jolly	&lt;br /&gt;
|Totodile	&lt;br /&gt;
|Eevee&lt;br /&gt;
|-&lt;br /&gt;
|Lonely	&lt;br /&gt;
|Bulbasaur	&lt;br /&gt;
|Mudkip&lt;br /&gt;
|-&lt;br /&gt;
|Naive	&lt;br /&gt;
|Chimchar	&lt;br /&gt;
|Skitty&lt;br /&gt;
|-&lt;br /&gt;
|Quiet	&lt;br /&gt;
|Treecko	&lt;br /&gt;
|Chikorita&lt;br /&gt;
|-&lt;br /&gt;
|Quirky	&lt;br /&gt;
|Squirtle&lt;br /&gt;
|Piplup&lt;br /&gt;
|-&lt;br /&gt;
|Rash	&lt;br /&gt;
|Mudkip	&lt;br /&gt;
|Torchic&lt;br /&gt;
|-&lt;br /&gt;
|Relaxed	&lt;br /&gt;
|Phanpy	&lt;br /&gt;
|Vulpix&lt;br /&gt;
|-&lt;br /&gt;
|Sassy	&lt;br /&gt;
|Riolu	&lt;br /&gt;
|Totodile&lt;br /&gt;
|-&lt;br /&gt;
|Timid	&lt;br /&gt;
|Cydnaquil	&lt;br /&gt;
|Turtwig&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=613</id>
		<title>Unionall</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Unionall&amp;diff=613"/>
		<updated>2024-01-26T16:34:00Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add nav &amp;amp; stub template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
unionall.ssb is a file, containing the game&#039;s coroutines. Those coroutines are used to show a cutscenes, return controls to the player after the dialogue with NPC, make a Cutscene -&amp;gt; Overworld transition etc. &lt;br /&gt;
You can call those coroutines with [[List of Opcodes#0x38 - CallCommon|CallCommon]], [[List of Opcodes#0x88 - JumpCommon|JumpCommon]], [[List of Opcodes#0x73 - ExecuteCommon|ExecuteCommon]] and [[List of Opcodes#0x12e - supervision_ExecuteCommon|supervision_ExecuteCommon]] opcodes.&lt;br /&gt;
&lt;br /&gt;
==Coroutines==&lt;br /&gt;
===coro END_TALK===&lt;br /&gt;
&lt;br /&gt;
===coro WAIT_START_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_WAIT_END_TALK===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_REPLY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_REPLY_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_ACTING_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_UNIT===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ADVENTURE===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_ATTENDANT===&lt;br /&gt;
&lt;br /&gt;
===coro TALK_PARTNER_MESSAGE===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro LIVES_MOVE_PARTY===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro OBJECT_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro PERFORMER_MOVE_CHANGE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_PAUSE===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_STAY===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_SLEEP===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_RANDOM===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE1===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_TYPE2===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro WAKEUP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_DOWN_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_RIGHT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_LEFT_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_HAPPY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_SURPRISE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro JUMP_ANGRY_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro LOOK_AROUND_FAST_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro HEAD_SHAKE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EXPLANATION_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_SLEEP_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro INIT_BASE_FUNC_SERIES===&lt;br /&gt;
&lt;br /&gt;
===coro HANYOU_SAVE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_MESSAGE===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_EVENT===&lt;br /&gt;
&lt;br /&gt;
===coro NORMAL_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_FORMATION===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_EVOLUTION===&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_DIVE===&lt;br /&gt;
&lt;br /&gt;
===coro EFFECT_MOVE_WAVE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_INIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_NEXT_DAY2_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_FIRST===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SECOND===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_RESUME===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_DIVIDE_SPECIAL_EPISODE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCRIPT===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_SCENE===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_CANCEL===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_BIPPA===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_PUPURIN===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_FUTURE===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_CHARMS===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_FLAG_SETTING_KIMAWARI===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_01===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_02===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_03===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_04===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_05===&lt;br /&gt;
&lt;br /&gt;
===coro DEMO_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00A_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_CHO_DO===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_KI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KIX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_KI_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHUX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_YU_SHU_DOX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAME===&lt;br /&gt;
&lt;br /&gt;
===coro HA_MIHARIBAN===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_HA_SAMEX===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M00_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M01_07_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_05_07A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_07B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M02_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_01B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_05_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_07B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M03_10_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M04_02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M05_06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M06_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_07_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M07_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_05_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M09_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M10_11_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M11_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_03B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M12_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_05B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M13_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_02B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M14_08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M15_10_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M16_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M17_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M18_13_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M19_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M20_07_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M21_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04A===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_04B===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M23_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M24_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M25_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_M26_01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S01_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S02_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_17_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S11_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S12_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S20_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S21_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S22_14_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S23_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S30_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_31===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_32===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_33===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_34===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S31_40===&lt;br /&gt;
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===coro EVENT_S32_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_S32_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N00_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_02===&lt;br /&gt;
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===coro EVENT_N01_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10YARARETA===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_10CHOUREI===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_19_2===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_21===&lt;br /&gt;
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===coro EVENT_N01_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N01_23===&lt;br /&gt;
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===coro EVENT_N01_24===&lt;br /&gt;
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===coro EVENT_N01_25===&lt;br /&gt;
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===coro EVENT_N01_27===&lt;br /&gt;
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===coro EVENT_N01_28===&lt;br /&gt;
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===coro EVENT_N01_30===&lt;br /&gt;
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===coro EVENT_N01_31===&lt;br /&gt;
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===coro EVENT_N02_01===&lt;br /&gt;
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===coro EVENT_N02_02===&lt;br /&gt;
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===coro EVENT_N02_03===&lt;br /&gt;
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===coro EVENT_N02_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N02_09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_06_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_15_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N03_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N04_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_05_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_18_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_31===&lt;br /&gt;
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===coro EVENT_N06_32===&lt;br /&gt;
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===coro EVENT_N06_33===&lt;br /&gt;
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===coro EVENT_N06_34===&lt;br /&gt;
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===coro EVENT_N06_35===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_36===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_37===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_38===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N06_39===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_01_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_25===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_26===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_27===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_28===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_29===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N08_30===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_N09_22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG02===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG03===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG04===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG05===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG06===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG07===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG08===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG09===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG10===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG11===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG12===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG13===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG14===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG15===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG16===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG17===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG18===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG19===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG20===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG21===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG22===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG23===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_TG24===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_01===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_MEND_02===&lt;br /&gt;
&lt;br /&gt;
===coro COMMON_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro DEBUG_ENTER===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_NORMAL===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GOTO_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_RESQUE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_FREE_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_SCENARIO_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_RETURN===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_REQUEST_CONQUEST===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_TRAINING_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro GETOUT_DEBUG_DUNGEON===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_WORLD_MAP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_WAKEUP===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_STATION===&lt;br /&gt;
&lt;br /&gt;
===coro STATION_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro ENTER_CONTROL===&lt;br /&gt;
&lt;br /&gt;
===coro SETUP_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MOVE_DEBUG_CAMERA===&lt;br /&gt;
&lt;br /&gt;
===coro MESSAGE_CLOSE_WAIT_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_MAPIN_AE===&lt;br /&gt;
&lt;br /&gt;
===coro EVENT_END_FREE_AE===&lt;br /&gt;
&lt;br /&gt;
===coro BOSS_WIPE_FUNC===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_BEFORE===&lt;br /&gt;
&lt;br /&gt;
===coro FADE_OUT_ALL_AFTER===&lt;br /&gt;
&lt;br /&gt;
===coro SUBSCREEN_INIT===&lt;br /&gt;
&lt;br /&gt;
===coro RESCUE_SET===&lt;br /&gt;
&lt;br /&gt;
===coro RESQUE_DEBUG===&lt;br /&gt;
&lt;br /&gt;
===coro SORANOITADAKI_FLAGSET===&lt;br /&gt;
&lt;br /&gt;
===coro TITLE_TEST===&lt;br /&gt;
&lt;br /&gt;
===coro BUBBLE_TEST===&lt;br /&gt;
&lt;br /&gt;
===coro MAP_TEST===&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=612</id>
		<title>Template:NavScriptTerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=612"/>
		<updated>2024-01-26T16:33:06Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Link to Unionall article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to scripts and scenes.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptTerms&lt;br /&gt;
 | title = [[Script|Scripts]] and [[Scene|Scenes]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Lists&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[Unionall|Coroutines]]&lt;br /&gt;
* [[List of Opcodes|Opcodes]]&lt;br /&gt;
* [[Performance Progress Flags]]&lt;br /&gt;
* [[List of Script Variables|Script Variables]]&lt;br /&gt;
* [[List of Special Processes|Special Processes]]&lt;br /&gt;
* [[List of Script Locations|Script Locations]]&lt;br /&gt;
* [[List of Script Menus|Script Menus]]&lt;br /&gt;
* [[List of Sound Effects|Sound Effects]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[ExplorerScript]]&lt;br /&gt;
 | list2 =&lt;br /&gt;
* [[ExplorerScript Reference|Reference]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Scene Types&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[Acting Scene]]&lt;br /&gt;
* [[Enter Scene]]&lt;br /&gt;
* [[Sub Scene]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Terminology&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Actor]]&lt;br /&gt;
* [[Animation ID]]&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Performer]]&lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
* [[Script Engine]]&lt;br /&gt;
* [[Script &amp;amp; Map Categories]]&lt;br /&gt;
* [[Sector]]&lt;br /&gt;
* [[Script Parameter Types]]&lt;br /&gt;
* [[Triggers and Events‏‎]]&lt;br /&gt;
* [[Unionall‏‎]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = Tools&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Scene#Scene Editor|Scene Editor]]&lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
&lt;br /&gt;
 | group6 = Debug&lt;br /&gt;
 | list6 = &lt;br /&gt;
* [[Debug Scene Selection Menu]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=462</id>
		<title>SkyTemple</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=462"/>
		<updated>2023-11-28T16:17:01Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add link to ASM Patch page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SkyTemple]] is a ROM editor for the video game &amp;quot;Pokémon Mystery Dungeon Explorers of Sky&amp;quot; ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game&#039;s [[Script Engine|script scenes]], to [[Pokémon Data|Pokémon data]] and [[Dungeon Properties|Dungeons]].&lt;br /&gt;
&lt;br /&gt;
The editor is split into multiple sections which let you edit the various aspects of the game.&lt;br /&gt;
&lt;br /&gt;
== First launch ==&lt;br /&gt;
The first time you open SkyTemple it will show you two dialogs. &lt;br /&gt;
&lt;br /&gt;
The first dialog asks you for your consent to collect user information whenever SkyTemple runs into an error. This helps us to fix issues with SkyTemple much easier, but it is fully optional. See the [https://skytemple.org/privacy.html privacy policy for error reporting] for information. You can change your preferences at a later time in the [[SkyTemple Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
Afterwards you will presented with the SkyTemple main UI, where you can load a ROM to get started.&lt;br /&gt;
&lt;br /&gt;
You will then be shown a second dialog, that introduces you to SkyTemple (&#039;&#039;&#039;welcome screen&#039;&#039;&#039;). It shows a brief introduction and may have linked you to this wiki. It also allows you to insert a &amp;quot;Created with SkyTemple&amp;quot; logo to the startup splash screen that shows when the game is started.&lt;br /&gt;
&lt;br /&gt;
== Loading a ROM ==&lt;br /&gt;
To load a ROM file, select the &amp;quot;Open&amp;quot; button in the top-left of the application. You can find a list of recently opened ROMs here or select &amp;quot;More Files&amp;quot; to browse for a ROM file.&lt;br /&gt;
&lt;br /&gt;
Supported are all valid Nintendo DS ROM files (.nds files) that identify themselves as Pokémon Mystery Dungeon: Explorers of Sky. It can also open most ROM hacks of the game, unless the author of the hack has implemented measures that prevent SkyTemple from detecting it as a valid ROM of the game.&lt;br /&gt;
&lt;br /&gt;
== Menu options ==&lt;br /&gt;
On the top-right of the application you find various options.&lt;br /&gt;
&lt;br /&gt;
* [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]]: Clicking this button opens the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]] to test the game and modify it&#039;s scripts.&lt;br /&gt;
* &#039;&#039;Reload icon&#039;&#039;: Clicking the reload icon will reload the current ROM, discarding all changes. This is useful if you edited the ROM in another tool.&lt;br /&gt;
* &#039;&#039;Question mark icon&#039;&#039;: This opens the SkyTemple Wiki page that is relevant to the section you are currently editing.&lt;br /&gt;
* &#039;&#039;&amp;quot;Save&amp;quot;&#039;&#039;: Saves the changes you made to the ROM. This saves all files to the ROM that were modified in either the main SkyTemple application or in the Script Engine Debugger. In both applications, changed sections and files are marked with an asterisks (*). Saving can also be done with the keyboard shortcut &amp;lt;code&amp;gt;CTRL+S&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;: Opens a menu with additional options&lt;br /&gt;
** &#039;&#039;&amp;quot;Save as...&amp;quot;&#039;&#039;: Saves the ROM under a different file name. The editor will then also use this new file name the next time you hit &amp;quot;Save&amp;quot;.&lt;br /&gt;
** &#039;&#039;&amp;quot;Show welcome screen...&amp;quot;&#039;&#039;: Shows the welcome screen dialog again, see [[SkyTemple#First launch|First launch]].&lt;br /&gt;
** &#039;&#039;&amp;quot;Settings...&amp;quot;&#039;&#039;: Opens the  [[SkyTemple Settings|Settings]] dialog, which allows you to configure global settings for the application.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open Image Converter...&amp;quot;&#039;&#039;: Opens the [[Tilequant]] image converter. This converter allows you to convert any image in the formats needed by the game.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open SpriteCollab Browser...&amp;quot;&#039;&#039;: Opens the [[SpriteCollab Browser]], which allows you to download [[Pokémon Portrait|Pokémon portraits]] and [[Pokémon Sprite|sprites]] from the community.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open config directory...&amp;quot;&#039;&#039;: This opens the SkyTemple application configuration directory in your file browser. This directory also contains the log files SkyTemple generates, which can be useful if you encounter issues to report them. &lt;br /&gt;
** &#039;&#039;&amp;quot;About&amp;quot;&#039;&#039;: Opens a dialog that shows you the authors of SkyTemple, the license and the version of SkyTemple you are currently running. &lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
After opening a ROM in SkyTemple, the editor will show a list of sections on the left side of the application. You can open all entries in this list by double-clicking.&lt;br /&gt;
&lt;br /&gt;
You can expand the sections to see additional entries, such as a list of Pokémon or Dungeons to edit. The sections themselves may also provide some general settings when double-clicked.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-rom-symbolic}} ROM Settings (&amp;quot;&amp;lt;name of ROM&amp;gt;.nds&amp;quot;) ===&lt;br /&gt;
{{Main|ROM Cartridge Data}}&lt;br /&gt;
This root section is the first section opened whenever you open a ROM. It lets you edit basic information about the game.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-patch-symbolic}} Patches ===&lt;br /&gt;
{{Main|Patches Section}}&lt;br /&gt;
The &#039;&#039;&#039;Patches&#039;&#039;&#039; section allows you to apply bundled [[ASM Patch|ASM patches]] that modify the game in substantial ways. It also allows you to load [[Skypatch File|user-created ASM patches]] or your own and explains how to apply patches written in Rust or C.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-view-list-symbolic}} Lists ===&lt;br /&gt;
{{Main|Lists Section}}&lt;br /&gt;
The &#039;&#039;&#039;Lists&#039;&#039;&#039; section contains various lists and tables inside the game related to all sorts of things, such as starters, world map markers, menu configuration and IQ settings.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-string-symbolic}} Text Strings ===&lt;br /&gt;
{{Main|Text Strings}}&lt;br /&gt;
The &#039;&#039;&#039;Text Strings&#039;&#039;&#039; section allows editing all text that is &#039;&#039;not&#039;&#039; inside of [[Script|scripts]] (script text is stored inside the scripts). &lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes ===&lt;br /&gt;
{{Main|Script Engine}}&lt;br /&gt;
&#039;&#039;&#039;Script [[Scene|Scenes]]&#039;&#039;&#039; are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]].&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon ===&lt;br /&gt;
{{Main|Editing Pokémon}}&lt;br /&gt;
The &#039;&#039;&#039;Pokémon&#039;&#039;&#039; section lets you modify all data about each Pokémon in the game. Pokémon are grouped by female and male forms (even if they are genderless or only have one gender).&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-item-symbolic}} Items ===&lt;br /&gt;
{{Main|Item Data}}&lt;br /&gt;
The &#039;&#039;&#039;Items&#039;&#039;&#039; section allows you to edit item properties and global item tables, such as the shop item tables. Dungeon item tables can be modified for each dungeon floor in the [[SkyTemple#Dungeons|Dungeons]] section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-move-symbolic}} Moves ===&lt;br /&gt;
{{Main|Move Data}}The &#039;&#039;&#039;Moves&#039;&#039;&#039; section allows you to edit Pokémon move properties &lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-mapbg-symbolic}} Map Backgrounds ===&lt;br /&gt;
{{Main|Map Background}}&lt;br /&gt;
Each script scene in the game has one or multiple &#039;&#039;&#039;Map Backgrounds&#039;&#039;&#039; (usually named in a similar way, but this does not necessarily have to be the case). These backgrounds are used for overworld locations, such as Treasure Town, but also cutscene images and the logos shown on startup.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-object-symbolic}} Object Sprites ===&lt;br /&gt;
{{Main|Object Sprite}}&lt;br /&gt;
[[Object|Objects]] placed in script scenes can have sprites just like Pokémon. In this section you find a list of all object sprite files in the game and can edit them.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-bgp-symbolic}} Backgrounds ===&lt;br /&gt;
{{Main|Misc. Background}}&lt;br /&gt;
The &#039;&#039;&#039;Backgrounds&#039;&#039;&#039; section contains backgrounds used for special purposes, such as the main menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-symbolic}} Dungeons ===&lt;br /&gt;
{{Main|Dungeon List}}&lt;br /&gt;
Mystery &#039;&#039;&#039;Dungeons&#039;&#039;&#039; are the main gameplay element of this game. In this section you can group and edit dungeons and their properties as well as modify the properties of each floor in a dungeon. Each floor can have unique generation properties and item, trap and Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-fixed-floor-symbolic}} Fixed Rooms ===&lt;br /&gt;
{{Main|Fixed Room}}&lt;br /&gt;
&#039;&#039;&#039;Fixed Rooms&#039;&#039;&#039; are special dungeon rooms or floors used for treasure rooms, puzzle floors or boss fights. In this section you can edit their layout.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-tileset-symbolic}} Dungeon Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The graphics in dungeons are made out of tilesets. Fixed Rooms may even use a full image as a background. Additionally items and traps can spawn in dungeons which also have unique graphics. You can edit all of these graphics in the &#039;&#039;&#039;Dungeon Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-graphics-symbolic}} Misc. Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The game has various other graphics for all kinds of purposes, which you can edit in the &#039;&#039;&#039;Misc. Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
== Script Engine Debugger ==&lt;br /&gt;
{{Main|Script Engine Debugger}}&lt;br /&gt;
By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger.&lt;br /&gt;
&lt;br /&gt;
With this tool you can test your game inside a bundled emulator and modify the code of the game&#039;s script scene. While the [[SkyTemple#Script Scenes|Script Scenes section]] in the main UI lets you edit the layout of the [[Scene|scenes]] (such as NPC placements), the actual [[Script|scripts]] that run these scenes can be edited here. These scenes are used almost everywhere in the game outside of the main menu, dungeons and most of the personality quiz and shop menus. They are used for cutscenes, NPC interaction all player-controlled overworld maps. The game runs them in the so-called &amp;quot;Ground Mode&amp;quot; using its [[Script Engine]].&lt;br /&gt;
&lt;br /&gt;
== Project directory and sharing your game ==&lt;br /&gt;
When you open a ROM in SkyTemple, the app will create a directory next to the ROM file, it is named the same as the ROM file suffixed with &amp;quot;.skytemple&amp;quot;. This directory can safely be deleted and is not needed to play the ROM, &#039;&#039;however&#039;&#039; it contains information that is very useful for editing the game. This includes the source code for all [[Script|scripts]] you edited and macro files. If you delete the directory SkyTemple will decompile scripts again, which leaves them in a rather unreadable state and removes all comments you made.&lt;br /&gt;
&lt;br /&gt;
To share the ROM Hack / mod you made, save the ROM in SkyTemple and create a patch file from your game based on a clean copy of the original game ROM. You don&#039;t need to share the project directory. &#039;&#039;&#039;Never&#039;&#039;&#039; share the &amp;quot;.nds&amp;quot; file itself, only patch files. See the [[Frequently Asked Questions#How can I publish my hack so other people can play it.3F|FAQ]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Reporting issues ==&lt;br /&gt;
If you encounter an issue with SkyTemple, such as an error dialog, please share the issue with us so we can improve SkyTemple.&lt;br /&gt;
&lt;br /&gt;
You can report issues on our [https://discord.gg/skytemple community Discord server] or preferably on our [https://github.com/SkyTemple/skytemple/issues GitHub repository]. Please include as much information as you can about what caused the error and share error details if available.&lt;br /&gt;
&lt;br /&gt;
You can also enable error telemetry. In that case SkyTemple will automatically send error reports to the developers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[SkyTemple Randomizer]] - The sister application to SkyTemple that can be used to randomize a ROM automatically.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Starter_List&amp;diff=439</id>
		<title>Starter List</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Starter_List&amp;diff=439"/>
		<updated>2023-11-25T19:34:10Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add nav template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of &#039;&#039;&#039;Starters&#039;&#039;&#039; contains all the possible player and partner Pokémon that can be assigned during the [[Personality Quiz]]. It is found under Lists -&amp;gt; Starters.&lt;br /&gt;
&lt;br /&gt;
== The Starter List ==&lt;br /&gt;
Below is a screenshot of an unedited Starter List. This list contains the list of player and partner Pokémon, each with a specific [[Personalities|Personality]] and gender. Note that you must scroll down to see the full list.&lt;br /&gt;
[[File:Starter List Screenshot.png|thumb|1015x1015px|none]]At the top are the default starters, nicknames, and team name. This is the default team setup if the personality quiz is skipped and either: ProcessSpecial(PROCESS_SPECIAL_INIT_MAIN_TEAM_AFTER_QUIZ, 0, 0) is applied or the game is in Debug Mode. The Team Name is the default name shown in the name input when naming the team, regardless of if the actual default team is used or not.&lt;br /&gt;
&lt;br /&gt;
You can also edit the Starting Level of both the player and partner Pokémon. It is Level 5 by default. Under that option is a list of 31 player and 20 partner Pokémon. Clicking on a Pokémon&#039;s name will allow you to edit the species and gender. Note that while each player Pokémon entry has a gender associated with it, this only depends on what the player selects as their gender in the [[Personality Quiz]], not the gender of the entry. The [[Personalities|Personality]] of each entry corresponds to the result of the [[Personality Quiz]].&lt;br /&gt;
&lt;br /&gt;
== Limitations and Helpful Patches ==&lt;br /&gt;
With SkyTemple alone, the number of entries cannot be increased. Due to this, not every gender in the base game has the same Pokémon (some are exclusive to one gender). Additionally, without the [[SameTypePartner]] patch, the player Pokémon and partner Pokémon cannot be the same type. If all of the possible partner Pokémon are the same type as the player, this can cause game-breaking issues.&lt;br /&gt;
&lt;br /&gt;
Here are some [[ASM Patch|ASM Patches]] relevant to both the Starter List and the [[Personality Quiz]]:&lt;br /&gt;
&lt;br /&gt;
* [[ChooseStarter]]: Adds an extra menu after the quiz, allowing you to manually choose a player Pokémon.&lt;br /&gt;
* [[SkipQuiz]]: Skips the personality test aside from the gender question. Requires the [[ChooseStarter]] patch.&lt;br /&gt;
* [[SameTypePartner]]: Allows the partner to be the same type as the player.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkySongBuilder&amp;diff=429</id>
		<title>SkySongBuilder</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkySongBuilder&amp;diff=429"/>
		<updated>2023-11-17T20:36:03Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;SkySongBuilder&amp;#039;&amp;#039;&amp;#039; is a tool to build custom songs for Pokémon Mystery Dungeon: Explorers of Sky from various formats, including:  * In-engine music from Soundfont2 and MIDI files * Streamed music from raw audio files (wav, mp3, etc.)   Information on how to install and run it can be found on it&amp;#039;s [https://github.com/adakite1/skysongbuilder GitHub repository].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkySongBuilder&#039;&#039;&#039; is a tool to build custom songs for Pokémon Mystery Dungeon: Explorers of Sky from various formats, including:&lt;br /&gt;
&lt;br /&gt;
* In-engine music from Soundfont2 and MIDI files&lt;br /&gt;
* Streamed music from raw audio files (wav, mp3, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information on how to install and run it can be found on it&#039;s [https://github.com/adakite1/skysongbuilder GitHub repository].&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--music--main&amp;diff=428</id>
		<title>SkyTemple:UI-Link/skytemple--music--main</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--music--main&amp;diff=428"/>
		<updated>2023-11-17T20:34:51Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Redirect to SkySongBuilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[SkySongBuilder]]&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link&amp;diff=427</id>
		<title>SkyTemple:UI-Link</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link&amp;diff=427"/>
		<updated>2023-11-17T20:34:17Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add SkyTemple:UI-Link/skytemple--music--main&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[SkyTemple]], [[SkyTemple Randomizer]] and [[Script Engine Debugger|SkyTemple Script Engine Debugger]] contain help buttons that link to special wiki pages as described in the table below. These pages should be set up as redirect to pages that explain the relevant functionality. Not every help link needs a dedicated page, links can also point to the same page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Page&lt;br /&gt;
!Where Found?&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple]]&lt;br /&gt;
|In SkyTemple, when no ROM is loaded&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple-ssb-debugger]]&lt;br /&gt;
|In the help menu of the Debugger&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple-randomizer]]&lt;br /&gt;
|In the Randomizer&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple-settings]]&lt;br /&gt;
|SkyTemple Settings&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple-tilequant]]&lt;br /&gt;
|SkyTemple Tilequant Dialog&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple-spritecollab-browser]]&lt;br /&gt;
|SkyTemple SpriteCollab Browser&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--bgp--bgp]]&lt;br /&gt;
|SkyTemple &amp;gt; Backgrounds &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--bgp--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--dojos]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons &amp;gt; Dojo Dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--dungeon]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--fixed]]&lt;br /&gt;
|SkyTemple &amp;gt; Fixed Rooms &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--fixed-rooms]]&lt;br /&gt;
|SkyTemple &amp;gt; Fixed Rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--floor]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons &amp;gt; ENTRY &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--group]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons &amp;gt; &amp;quot;ENTRY&amp;quot; Group&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--invalid-dungeon]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons &amp;gt; ENTRY&lt;br /&gt;
If the dungeon is invalid. 173 is an example.&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeons&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--colvec]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Color Map&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--dungeon-bg]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Backgrounds &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--dungeon-bg-main]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--tileset]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Tilesets &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--tileset-main]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Tilesets&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--dungeon-graphics--trp-itm-img]]&lt;br /&gt;
|SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Items&lt;br /&gt;
SkyTemple &amp;gt; Dungeon Graphics &amp;gt; Traps&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--actor-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Actors&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--animations]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Animations&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--dungeon-interrupt]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Dungeon Interruptions&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--dungeon-music]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Dungeon Music&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--guest-pokemon]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Guest Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--iq]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; IQ&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--menu-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Menu List&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--misc-settings]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Misc. Settings&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--object-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Objects&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--rank-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Rank List&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--recruitment-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Recruitment List&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--special-pcs]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Special Episode PCs&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--starters-list]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Starters&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--tactics]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; Tactics&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--lists--world-map]]&lt;br /&gt;
|SkyTemple &amp;gt; Lists &amp;gt; World Map Markers&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--map-bg--bg]]&lt;br /&gt;
|SkyTemple &amp;gt; Map Backgrounds &amp;gt; ENTRY &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--map-bg--folder]]&lt;br /&gt;
|SkyTemple &amp;gt; Map Backgrounds &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--map-bg--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Map Backgrounds&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--cart-removed]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; cart_removed.at&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--chr]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; ENTRY.chr&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--font]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; FONT/ENTRY.dat&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--graphic-font]]&lt;br /&gt;
|eg. SkyTemple &amp;gt; Misc. Graphics &amp;gt; FONT/markfont.dat&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--w16]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; ENTRY.w16&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--wte-wtu]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; ENTRY.wte&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--misc-graphics--z-mappa-t]]&lt;br /&gt;
|SkyTemple &amp;gt; Misc. Graphics &amp;gt; ENTRY.zmappat&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--monster--entity]]&lt;br /&gt;
|SkyTemple &amp;gt; Pokémon &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--monster--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--monster--monster]]&lt;br /&gt;
|SkyTemple &amp;gt; Pokémon &amp;gt; ENTRY &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--item]]&lt;br /&gt;
|SkyTemple &amp;gt; Items &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--item-keys]]&lt;br /&gt;
|SkyTemple &amp;gt; Items &amp;gt; Item Sort Keys&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--item-lists]]&lt;br /&gt;
|SkyTemple &amp;gt; Items &amp;gt; Item Lists&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--main-items]]&lt;br /&gt;
|SkyTemple &amp;gt; Items&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--main-moves]]&lt;br /&gt;
|SkyTemple &amp;gt; Moves&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--moves-items--move]]&lt;br /&gt;
|SkyTemple &amp;gt; Moves &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--music--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Music&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--asm]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; ASM&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--cot]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; C / Rust&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--item-effects]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; ASM &amp;gt; Item Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--move-effects]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; ASM &amp;gt; Move Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--pmd-sky-debug]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; Symbols&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--patch--s-p-effects]]&lt;br /&gt;
|SkyTemple &amp;gt; Patches &amp;gt; ASM &amp;gt; Special Process Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--rom--main]]&lt;br /&gt;
|Root entry in SkyTemple (&amp;quot;ENTRY.nds&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--folder]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--lsd]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY &amp;gt; Acting (ssa)&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--map]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--ssa]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY &amp;gt; Enter (sse)&lt;br /&gt;
SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY &amp;gt; Acting (ssa) &amp;gt; ENTRY&lt;br /&gt;
&lt;br /&gt;
SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY &amp;gt; Sub (sss) &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--ssb]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; Scripts&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--script--sub]]&lt;br /&gt;
|SkyTemple &amp;gt; Script Scenes &amp;gt; ENTRY &amp;gt; ENTRY &amp;gt; Sub (sss)&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--sprite--object]]&lt;br /&gt;
|SkyTemple &amp;gt; Object Sprites &amp;gt; ENTRY&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--sprite--object-main]]&lt;br /&gt;
|SkyTemple &amp;gt; Object Sprites&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--strings--main]]&lt;br /&gt;
|SkyTemple &amp;gt; Text Strings&lt;br /&gt;
|-&lt;br /&gt;
|[[SkyTemple:UI-Link/skytemple--strings--strings]]&lt;br /&gt;
|SkyTemple &amp;gt; Text Strings &amp;gt; ENTRY&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=426</id>
		<title>SkyTemple</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=426"/>
		<updated>2023-11-05T16:22:57Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SkyTemple]] is a ROM editor for the video game &amp;quot;Pokémon Mystery Dungeon Explorers of Sky&amp;quot; ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game&#039;s [[Script Engine|script scenes]], to [[Pokémon Data|Pokémon data]] and [[Dungeon Properties|Dungeons]].&lt;br /&gt;
&lt;br /&gt;
The editor is split into multiple sections which let you edit the various aspects of the game.&lt;br /&gt;
&lt;br /&gt;
== First launch ==&lt;br /&gt;
The first time you open SkyTemple it will show you two dialogs. &lt;br /&gt;
&lt;br /&gt;
The first dialog asks you for your consent to collect user information whenever SkyTemple runs into an error. This helps us to fix issues with SkyTemple much easier, but it is fully optional. See the [https://skytemple.org/privacy.html privacy policy for error reporting] for information. You can change your preferences at a later time in the [[SkyTemple Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
Afterwards you will presented with the SkyTemple main UI, where you can load a ROM to get started.&lt;br /&gt;
&lt;br /&gt;
You will then be shown a second dialog, that introduces you to SkyTemple (&#039;&#039;&#039;welcome screen&#039;&#039;&#039;). It shows a brief introduction and may have linked you to this wiki. It also allows you to insert a &amp;quot;Created with SkyTemple&amp;quot; logo to the startup splash screen that shows when the game is started.&lt;br /&gt;
&lt;br /&gt;
== Loading a ROM ==&lt;br /&gt;
To load a ROM file, select the &amp;quot;Open&amp;quot; button in the top-left of the application. You can find a list of recently opened ROMs here or select &amp;quot;More Files&amp;quot; to browse for a ROM file.&lt;br /&gt;
&lt;br /&gt;
Supported are all valid Nintendo DS ROM files that identify themselves as Pokémon Mystery Dungeon Explorers of Sky in either the european or american version. The japanese version is not yet supported. You can also open most ROM hacks of said game, unless the author of the hack has implemented measures that prevent SkyTemple from detecting it as a valid ROM of the game.&lt;br /&gt;
&lt;br /&gt;
== Menu options ==&lt;br /&gt;
On the top-right of the application you find various options.&lt;br /&gt;
&lt;br /&gt;
* [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]]: Clicking this button opens the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]] to test the game and modify it&#039;s scripts.&lt;br /&gt;
* &#039;&#039;Reload icon&#039;&#039;: Clicking the reload icon will reload the current ROM, discarding all changes. This is useful if you edited the ROM in another tool.&lt;br /&gt;
* &#039;&#039;Question mark icon&#039;&#039;: This opens the SkyTemple Wiki page that is relevant to the section you are currently editing.&lt;br /&gt;
* &#039;&#039;&amp;quot;Save&amp;quot;&#039;&#039;: Saves the changes you made to the ROM. This saves all files to the ROM that were modified in either the main SkyTemple application or in the Script Engine Debugger. In both applications, changed sections and files are marked with an asterisks (*). Saving can also be done with the keyboard shortcut &amp;lt;code&amp;gt;CTRL+S&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;: Opens a menu with additional options&lt;br /&gt;
** &#039;&#039;&amp;quot;Save as...&amp;quot;&#039;&#039;: Saves the ROM under a different file name. The editor will then also use this new file name the next time you hit &amp;quot;Save&amp;quot;.&lt;br /&gt;
** &#039;&#039;&amp;quot;Show welcome screen...&amp;quot;&#039;&#039;: Shows the welcome screen dialog again, see [[SkyTemple#First launch|First launch]].&lt;br /&gt;
** &#039;&#039;&amp;quot;Settings...&amp;quot;&#039;&#039;: Opens the  [[SkyTemple Settings|Settings]] dialog, which allows you to configure global settings for the application.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open Image Converter...&amp;quot;&#039;&#039;: Opens the [[Tilequant]] image converter. This converter allows you to convert any image in the formats needed by the game.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open SpriteCollab Browser...&amp;quot;&#039;&#039;: Opens the [[SpriteCollab Browser]], which allows you to download [[Pokémon Portrait|Pokémon portraits]] and [[Pokémon Sprite|sprites]] from the community.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open config directory...&amp;quot;&#039;&#039;: This opens the SkyTemple application configuration directory in your file browser. This directory also contains the log files SkyTemple generates, which can be useful if you encounter issues to report them. &lt;br /&gt;
** &#039;&#039;&amp;quot;About&amp;quot;&#039;&#039;: Opens a dialog that shows you the authors of SkyTemple, the license and the version of SkyTemple you are currently running. &lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
After opening a ROM in SkyTemple, the editor will show a list of sections on the left side of the application. You can open all entries in this list by double-clicking.&lt;br /&gt;
&lt;br /&gt;
You can expand the sections to see additional entries, such as a list of Pokémon or Dungeons to edit. The sections themselves may also provide some general settings when double-clicked.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-rom-symbolic}} ROM Settings (&amp;quot;&amp;lt;name of ROM&amp;gt;.nds&amp;quot;) ===&lt;br /&gt;
{{Main|ROM Cartridge Data}}&lt;br /&gt;
This root section is the first section opened whenever you open a ROM. It lets you edit basic information about the game.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-patch-symbolic}} Patches ===&lt;br /&gt;
{{Main|Patches Section}}&lt;br /&gt;
The &#039;&#039;&#039;Patches&#039;&#039;&#039; section allows you to apply bundled ASM patches that modify the game in substantial ways. It also allows you to load [[Skypatch File|user-created ASM patches]] or your own and explains how to apply patches written in Rust or C.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-view-list-symbolic}} Lists ===&lt;br /&gt;
{{Main|Lists Section}}&lt;br /&gt;
The &#039;&#039;&#039;Lists&#039;&#039;&#039; section contains various lists and tables inside the game related to all sorts of things, such as starters, world map markers, menu configuration and IQ settings.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-string-symbolic}} Text Strings ===&lt;br /&gt;
{{Main|Text Strings}}&lt;br /&gt;
The &#039;&#039;&#039;Text Strings&#039;&#039;&#039; section allows editing all text that is &#039;&#039;not&#039;&#039; inside of [[Script|scripts]] (script text is stored inside the scripts). &lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes ===&lt;br /&gt;
{{Main|Script Engine}}&lt;br /&gt;
&#039;&#039;&#039;Script [[Scene|Scenes]]&#039;&#039;&#039; are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]].&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon ===&lt;br /&gt;
{{Main|Editing Pokémon}}&lt;br /&gt;
The &#039;&#039;&#039;Pokémon&#039;&#039;&#039; section lets you modify all data about each Pokémon in the game. Pokémon are grouped by female and male forms (even if they are genderless or only have one gender).&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-item-symbolic}} Items ===&lt;br /&gt;
{{Main|Item Data}}&lt;br /&gt;
The &#039;&#039;&#039;Items&#039;&#039;&#039; section allows you to edit item properties and global item tables, such as the shop item tables. Dungeon item tables can be modified for each dungeon floor in the [[SkyTemple#Dungeons|Dungeons]] section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-move-symbolic}} Moves ===&lt;br /&gt;
{{Main|Move Data}}The &#039;&#039;&#039;Moves&#039;&#039;&#039; section allows you to edit Pokémon move properties &lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-mapbg-symbolic}} Map Backgrounds ===&lt;br /&gt;
{{Main|Map Background}}&lt;br /&gt;
Each script scene in the game has one or multiple &#039;&#039;&#039;Map Backgrounds&#039;&#039;&#039; (usually named in a similar way, but this does not necessarily have to be the case). These backgrounds are used for overworld locations, such as Treasure Town, but also cutscene images and the logos shown on startup.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-object-symbolic}} Object Sprites ===&lt;br /&gt;
{{Main|Object Sprite}}&lt;br /&gt;
[[Object|Objects]] placed in script scenes can have sprites just like Pokémon. In this section you find a list of all object sprite files in the game and can edit them.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-bgp-symbolic}} Backgrounds ===&lt;br /&gt;
{{Main|Misc. Background}}&lt;br /&gt;
The &#039;&#039;&#039;Backgrounds&#039;&#039;&#039; section contains backgrounds used for special purposes, such as the main menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-symbolic}} Dungeons ===&lt;br /&gt;
{{Main|Dungeon List}}&lt;br /&gt;
Mystery &#039;&#039;&#039;Dungeons&#039;&#039;&#039; are the main gameplay element of this game. In this section you can group and edit dungeons and their properties as well as modify the properties of each floor in a dungeon. Each floor can have unique generation properties and item, trap and Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-fixed-floor-symbolic}} Fixed Rooms ===&lt;br /&gt;
{{Main|Fixed Room}}&lt;br /&gt;
&#039;&#039;&#039;Fixed Rooms&#039;&#039;&#039; are special dungeon rooms or floors used for treasure rooms, puzzle floors or boss fights. In this section you can edit their layout.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-tileset-symbolic}} Dungeon Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The graphics in dungeons are made out of tilesets. Fixed Rooms may even use a full image as a background. Additionally items and traps can spawn in dungeons which also have unique graphics. You can edit all of these graphics in the &#039;&#039;&#039;Dungeon Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-graphics-symbolic}} Misc. Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The game has various other graphics for all kinds of purposes, which you can edit in the &#039;&#039;&#039;Misc. Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
== Script Engine Debugger ==&lt;br /&gt;
{{Main|Script Engine Debugger}}&lt;br /&gt;
By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger.&lt;br /&gt;
&lt;br /&gt;
With this tool you can test your game inside a bundled emulator and modify the code of the game&#039;s script scene. While the [[SkyTemple#Script Scenes|Script Scenes section]] in the main UI lets you edit the layout of the [[Scene|scenes]] (such as NPC placements), the actual [[Script|scripts]] that run these scenes can be edited here. These scenes are used almost everywhere in the game outside of the main menu, dungeons and most of the personality quiz and shop menus. They are used for cutscenes, NPC interaction all player-controlled overworld maps. The game runs them in the so-called &amp;quot;Ground Mode&amp;quot; using its [[Script Engine]].&lt;br /&gt;
&lt;br /&gt;
== Project directory and sharing your game ==&lt;br /&gt;
When you open a ROM in SkyTemple, the app will create a directory next to the ROM file, it is named the same as the ROM file suffixed with &amp;quot;.skytemple&amp;quot;. This directory can safely be deleted and is not needed to play the ROM, &#039;&#039;however&#039;&#039; it contains information that is very useful for editing the game. This includes the source code for all [[Script|scripts]] you edited and macro files. If you delete the directory SkyTemple will decompile scripts again, which leaves them in a rather unreadable state and removes all comments you made.&lt;br /&gt;
&lt;br /&gt;
To share the ROM Hack / mod you made, save the ROM in SkyTemple and create a patch file from your game based on a clean copy of the original game ROM. You don&#039;t need to share the project directory. &#039;&#039;&#039;Never&#039;&#039;&#039; share the &amp;quot;.nds&amp;quot; file itself, only patch files. See the [[Frequently Asked Questions#How can I publish my hack so other people can play it.3F|FAQ]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Reporting issues ==&lt;br /&gt;
If you encounter an issue with SkyTemple, such as an error dialog, please share the issue with us so we can improve SkyTemple.&lt;br /&gt;
&lt;br /&gt;
You can report issues on our [https://discord.gg/skytemple community Discord server] or preferably on our [https://github.com/SkyTemple/skytemple/issues GitHub repository]. Please include as much information as you can about what caused the error and share error details if available.&lt;br /&gt;
&lt;br /&gt;
You can also enable error telemetry. In that case SkyTemple will automatically send error reports to the developers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[SkyTemple Randomizer]] - The sister application to SkyTemple that can be used to randomize a ROM automatically.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--script--main&amp;diff=424</id>
		<title>SkyTemple:UI-Link/skytemple--script--main</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--script--main&amp;diff=424"/>
		<updated>2023-10-28T10:08:25Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Undo revision 423 by Capypara (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Script Engine]]&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--script--main&amp;diff=423</id>
		<title>SkyTemple:UI-Link/skytemple--script--main</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple:UI-Link/skytemple--script--main&amp;diff=423"/>
		<updated>2023-10-28T10:07:58Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Changed redirect target from Script Engine to Script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Script]]&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptEngineDebugger&amp;diff=422</id>
		<title>Template:NavScriptEngineDebugger</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptEngineDebugger&amp;diff=422"/>
		<updated>2023-10-28T10:06:31Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for the SkyTemple [[Script Engine Debugger]] UI pages.&lt;br /&gt;
&lt;br /&gt;
This is currently not used, but might be useful in the future.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptEngineDebugger&lt;br /&gt;
 | title = SkyTemple [[Script Engine Debugger]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = todo&lt;br /&gt;
 | list1 = &lt;br /&gt;
* todo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavMonsterData&amp;diff=421</id>
		<title>Template:NavMonsterData</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavMonsterData&amp;diff=421"/>
		<updated>2023-10-28T10:06:28Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to editing [[Pokémon Data]].&lt;br /&gt;
&lt;br /&gt;
This is currently not used, but might be useful in the future.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavMonsterData&lt;br /&gt;
 | title = [[Pokémon Data]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = todo&lt;br /&gt;
 | list1 = &lt;br /&gt;
* todo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavDungeonData&amp;diff=418</id>
		<title>Template:NavDungeonData</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavDungeonData&amp;diff=418"/>
		<updated>2023-10-23T22:28:02Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to editing [[Dungeon Properties]].&lt;br /&gt;
&lt;br /&gt;
This is currently not used, but might be useful in the future.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavDungeonData&lt;br /&gt;
 | title = [[Dungeon Properties]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = todo&lt;br /&gt;
 | list1 = &lt;br /&gt;
* todo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Main_Page&amp;diff=417</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Main_Page&amp;diff=417"/>
		<updated>2023-10-23T22:26:46Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the SkyTemple Wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[SkyTemple]] is a ROM editor for the video game &amp;quot;Pokémon Mystery Dungeon Explorers of Sky&amp;quot; ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game&#039;s [[Script Engine|script scenes]], to [[Pokémon Data|Pokémon data]] and [[Dungeon Properties|dungeons]]&lt;br /&gt;
&lt;br /&gt;
[[SkyTemple Randomizer]] is an application that allows you to take these games and randomize almost all aspects of it.&lt;br /&gt;
&lt;br /&gt;
Have a look at the [[Frequently Asked Questions|FAQ]] to get started.&lt;br /&gt;
&lt;br /&gt;
=== About this Wiki ===&lt;br /&gt;
This wiki is still work in progress! We need your help to get it started.&lt;br /&gt;
&lt;br /&gt;
Check out the [[SkyTemple:Wiki|Wiki Organization page]] and the [[SkyTemple talk:Wiki|Discussion]] to join the discussion on getting this wiki up and running. And of course, feel free to create pages and contribute! &lt;br /&gt;
&lt;br /&gt;
Just make content and we will figure out how to sort it in with the rest!&lt;br /&gt;
&lt;br /&gt;
=== Useful Links for the SkyTemple Project ===&lt;br /&gt;
&lt;br /&gt;
* Website: https://skytemple.org&lt;br /&gt;
* GitHub: https://github.com/SkyTemple&lt;br /&gt;
* Blog: https://blog.skytemple.org&lt;br /&gt;
* Download: https://download.skytemple.org&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=416</id>
		<title>SkyTemple</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple&amp;diff=416"/>
		<updated>2023-10-23T22:26:32Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SkyTemple]] is a ROM editor for the video game &amp;quot;Pokémon Mystery Dungeon Explorers of Sky&amp;quot; ([[SkyTemple:General disclaimer|not official]]). It allows you to edit almost any aspect of the game, from the game&#039;s [[Script Engine|script scenes]], to [[Pokémon Data|Pokémon data]] and [[Dungeon Properties|Dungeons]].&lt;br /&gt;
&lt;br /&gt;
The editor is split into multiple sections which let you edit the various aspects of the game.&lt;br /&gt;
&lt;br /&gt;
== First launch ==&lt;br /&gt;
The first time you open SkyTemple it will show you two dialogs. &lt;br /&gt;
&lt;br /&gt;
The first dialog asks you for your consent to collect user information whenever SkyTemple runs into an error. This helps us to fix issues with SkyTemple much easier, but it is fully optional. See the [https://skytemple.org/privacy.html privacy policy for error reporting] for information. You can change your preferences at a later time in the [[SkyTemple Settings|settings]].&lt;br /&gt;
&lt;br /&gt;
Afterwards you will presented with the SkyTemple main UI, where you can load a ROM to get started.&lt;br /&gt;
&lt;br /&gt;
You will then be shown a second dialog, that introduces you to SkyTemple (&#039;&#039;&#039;welcome screen&#039;&#039;&#039;). It shows a brief introduction and may have linked you to this wiki. It also allows you to insert a &amp;quot;Created with SkyTemple&amp;quot; logo to the startup splash screen that shows when the game is started.&lt;br /&gt;
&lt;br /&gt;
== Loading a ROM ==&lt;br /&gt;
To load a ROM file, select the &amp;quot;Open&amp;quot; button in the top-left of the application. You can find a list of recently opened ROMs here or select &amp;quot;More Files&amp;quot; to browse for a ROM file.&lt;br /&gt;
&lt;br /&gt;
Supported are all valid Nintendo DS ROM files that identify themselves as Pokémon Mystery Dungeon Explorers of Sky in either the european or american version. The japanese version is not yet supported. You can also open most ROM hacks of said game, unless the author of the hack has implemented measures that prevent SkyTemple from detecting it as a valid ROM of the game.&lt;br /&gt;
&lt;br /&gt;
== Menu options ==&lt;br /&gt;
On the top-right of the application you find various options.&lt;br /&gt;
&lt;br /&gt;
* [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]]: Clicking this button opens the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]] to test the game and modify it&#039;s scripts.&lt;br /&gt;
* &#039;&#039;Reload icon&#039;&#039;: Clicking the reload icon will reload the current ROM, discarding all changes. This is useful if you edited the ROM in another tool.&lt;br /&gt;
* &#039;&#039;Question mark icon&#039;&#039;: This opens the SkyTemple Wiki page that is relevant to the section you are currently editing.&lt;br /&gt;
* &#039;&#039;&amp;quot;Save&amp;quot;&#039;&#039;: Saves the changes you made to the ROM. This saves all files to the ROM that were modified in either the main SkyTemple application or in the Script Engine Debugger. In both applications, changed sections and files are marked with an asterisks (*). Saving can also be done with the keyboard shortcut &amp;lt;code&amp;gt;CTRL+S&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;: Opens a menu with additional options&lt;br /&gt;
** &#039;&#039;&amp;quot;Save as...&amp;quot;&#039;&#039;: Saves the ROM under a different file name. The editor will then also use this new file name the next time you hit &amp;quot;Save&amp;quot;.&lt;br /&gt;
** &#039;&#039;&amp;quot;Show welcome screen...&amp;quot;&#039;&#039;: Shows the welcome screen dialog again, see [[SkyTemple#First launch|First launch]].&lt;br /&gt;
** &#039;&#039;&amp;quot;Settings...&amp;quot;&#039;&#039;: Opens the  [[SkyTemple Settings|Settings]] dialog, which allows you to configure global settings for the application.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open Image Converter...&amp;quot;&#039;&#039;: Opens the [[Tilequant]] image converter. This converter allows you to convert any image in the formats needed by the game.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open SpriteCollab Browser...&amp;quot;&#039;&#039;: Opens the [[SpriteCollab Browser]], which allows you to download [[Pokémon Portrait|Pokémon portraits]] and [[Pokémon Sprite|sprites]] from the community.&lt;br /&gt;
** &#039;&#039;&amp;quot;Open config directory...&amp;quot;&#039;&#039;: This opens the SkyTemple application configuration directory in your file browser. This directory also contains the log files SkyTemple generates, which can be useful if you encounter issues to report them. &lt;br /&gt;
** &#039;&#039;&amp;quot;About&amp;quot;&#039;&#039;: Opens a dialog that shows you the authors of SkyTemple, the license and the version of SkyTemple you are currently running. &lt;br /&gt;
&lt;br /&gt;
== Sections ==&lt;br /&gt;
After opening a ROM in SkyTemple, the editor will show a list of sections on the left side of the application. You can open all entries in this list by double-clicking.&lt;br /&gt;
&lt;br /&gt;
You can expand the sections to see additional entries, such as a list of Pokémon or Dungeons to edit. The sections themselves may also provide some general settings when double-clicked.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-rom-symbolic}} ROM Settings (&amp;quot;&amp;lt;name of ROM&amp;gt;.nds&amp;quot;) ===&lt;br /&gt;
{{Main|ROM Cartridge Data}}&lt;br /&gt;
This root section is the first section opened whenever you open a ROM. It lets you edit basic information about the game.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-patch-symbolic}} Patches ===&lt;br /&gt;
{{Main|Patches Section}}&lt;br /&gt;
The &#039;&#039;&#039;Patches&#039;&#039;&#039; section allows you to apply bundled ASM patches that modify the game in substantial ways. It also allows you to load user-created ASM patches or your own and explains how to apply patches written in Rust or C.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-view-list-symbolic}} Lists ===&lt;br /&gt;
{{Main|Lists Section}}&lt;br /&gt;
The &#039;&#039;&#039;Lists&#039;&#039;&#039; section contains various lists and tables inside the game related to all sorts of things, such as starters, world map markers, menu configuration and IQ settings.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-string-symbolic}} Text Strings ===&lt;br /&gt;
{{Main|Text Strings}}&lt;br /&gt;
The &#039;&#039;&#039;Text Strings&#039;&#039;&#039; section allows editing all text that is &#039;&#039;not&#039;&#039; inside of [[Script|scripts]] (script text is stored inside the scripts). &lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-ground-symbolic}} Script Scenes ===&lt;br /&gt;
{{Main|Script Engine}}&lt;br /&gt;
&#039;&#039;&#039;Script [[Scene||Scenes]]&#039;&#039;&#039; are arrangements of [[Actor|NPCs]], [[Object|objects]], [[performer]] (camera) and [[Triggers and Events|triggers]] on the overworld. This section lets you edit the layout and composition of these scenes, while the actual scenes are scripted and can be edited using the [[SkyTemple#Script Engine Debugger|Script Engine Debugger]].&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-monster-symbolic}} Pokémon ===&lt;br /&gt;
{{Main|Editing Pokémon}}&lt;br /&gt;
The &#039;&#039;&#039;Pokémon&#039;&#039;&#039; section lets you modify all data about each Pokémon in the game. Pokémon are grouped by female and male forms (even if they are genderless or only have one gender).&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-item-symbolic}} Items ===&lt;br /&gt;
{{Main|Item Data}}&lt;br /&gt;
The &#039;&#039;&#039;Items&#039;&#039;&#039; section allows you to edit item properties and global item tables, such as the shop item tables. Dungeon item tables can be modified for each dungeon floor in the [[SkyTemple#Dungeons|Dungeons]] section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-move-symbolic}} Moves ===&lt;br /&gt;
{{Main|Move Data}}The &#039;&#039;&#039;Moves&#039;&#039;&#039; section allows you to edit Pokémon move properties &lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-mapbg-symbolic}} Map Backgrounds ===&lt;br /&gt;
{{Main|Map Background}}&lt;br /&gt;
Each script scene in the game has one or multiple &#039;&#039;&#039;Map Backgrounds&#039;&#039;&#039; (usually named in a similar way, but this does not necessarily have to be the case). These backgrounds are used for overworld locations, such as Treasure Town, but also cutscene images and the logos shown on startup.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-object-symbolic}} Object Sprites ===&lt;br /&gt;
{{Main|Object Sprite}}&lt;br /&gt;
[[Object|Objects]] placed in script scenes can have sprites just like Pokémon. In this section you find a list of all object sprite files in the game and can edit them.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-bgp-symbolic}} Backgrounds ===&lt;br /&gt;
{{Main|Misc. Background}}&lt;br /&gt;
The &#039;&#039;&#039;Backgrounds&#039;&#039;&#039; section contains backgrounds used for special purposes, such as the main menu backgrounds.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-symbolic}} Dungeons ===&lt;br /&gt;
{{Main|Dungeon List}}&lt;br /&gt;
Mystery &#039;&#039;&#039;Dungeons&#039;&#039;&#039; are the main gameplay element of this game. In this section you can group and edit dungeons and their properties as well as modify the properties of each floor in a dungeon. Each floor can have unique generation properties and item, trap and Pokémon spawn lists.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-fixed-floor-symbolic}} Fixed Rooms ===&lt;br /&gt;
{{Main|Fixed Room}}&lt;br /&gt;
&#039;&#039;&#039;Fixed Rooms&#039;&#039;&#039; are special dungeon rooms or floors used for treasure rooms, puzzle floors or boss fights. In this section you can edit their layout.&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-dungeon-tileset-symbolic}} Dungeon Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The graphics in dungeons are made out of tilesets. Fixed Rooms may even use a full image as a background. Additionally items and traps can spawn in dungeons which also have unique graphics. You can edit all of these graphics in the &#039;&#039;&#039;Dungeon Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
=== {{SkyTempleIcon|icon=skytemple-e-graphics-symbolic}} Misc. Graphics ===&lt;br /&gt;
{{Main|Dungeon Graphics}}&lt;br /&gt;
The game has various other graphics for all kinds of purposes, which you can edit in the &#039;&#039;&#039;Misc. Graphics&#039;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
== Script Engine Debugger ==&lt;br /&gt;
{{Main|Script Engine Debugger}}&lt;br /&gt;
By clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=SkyTemple Script Engine Debugger Logo (a bug/beetle)|16x16px]] (bug) icon in the top bar of the editor, you can launch the SkyTemple Script Engine Debugger.&lt;br /&gt;
&lt;br /&gt;
With this tool you can test your game inside a bundled emulator and modify the code of the game&#039;s script scene. While the [[SkyTemple#Script Scenes|Script Scenes section]] in the main UI lets you edit the layout of the [[Scene|scenes]] (such as NPC placements), the actual [[Script|scripts]] that run these scenes can be edited here. These scenes are used almost everywhere in the game outside of the main menu, dungeons and most of the personality quiz and shop menus. They are used for cutscenes, NPC interaction all player-controlled overworld maps. The game runs them in the so-called &amp;quot;Ground Mode&amp;quot; using its [[Script Engine]].&lt;br /&gt;
&lt;br /&gt;
== Project directory and sharing your game ==&lt;br /&gt;
When you open a ROM in SkyTemple, the app will create a directory next to the ROM file, it is named the same as the ROM file suffixed with &amp;quot;.skytemple&amp;quot;. This directory can safely be deleted and is not needed to play the ROM, &#039;&#039;however&#039;&#039; it contains information that is very useful for editing the game. This includes the source code for all [[Script|scripts]] you edited and macro files. If you delete the directory SkyTemple will decompile scripts again, which leaves them in a rather unreadable state and removes all comments you made.&lt;br /&gt;
&lt;br /&gt;
To share the ROM Hack / mod you made, save the ROM in SkyTemple and create a patch file from your game based on a clean copy of the original game ROM. You don&#039;t need to share the project directory. &#039;&#039;&#039;Never&#039;&#039;&#039; share the &amp;quot;.nds&amp;quot; file itself, only patch files. See the [[Frequently Asked Questions#How can I publish my hack so other people can play it.3F|FAQ]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Reporting issues ==&lt;br /&gt;
If you encounter an issue with SkyTemple, such as an error dialog, please share the issue with us so we can improve SkyTemple.&lt;br /&gt;
&lt;br /&gt;
You can report issues on our [https://discord.gg/skytemple community Discord server] or preferably on our [https://github.com/SkyTemple/skytemple/issues GitHub repository]. Please include as much information as you can about what caused the error and share error details if available.&lt;br /&gt;
&lt;br /&gt;
You can also enable error telemetry. In that case SkyTemple will automatically send error reports to the developers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[SkyTemple Randomizer]] - The sister application to SkyTemple that can be used to randomize a ROM automatically.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=415</id>
		<title>Item/Trap Graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Item/Trap_Graphics&amp;diff=415"/>
		<updated>2023-10-23T22:16:52Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  Within the SkyTemple editor graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Within the [[SkyTemple]] editor graphics used by the game to render items and traps (including the Wonder Tile and stairs) can be edited.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=414</id>
		<title>Dungeon Tileset</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Tileset&amp;diff=414"/>
		<updated>2023-10-23T22:15:43Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  A dungeon floor in the game is made up of tiles, which are made up of 24x24px tiles&amp;lt;ref&amp;gt;Note that the SkyTemple editor usually refers to 24x24px sections as chunks and 8x8px sections as tiles. In the context of Dungeon Tilesets, the tileset and the term &amp;quot;Dungeon Tile&amp;quot; refer to 24x24px sections, mostly to correspond to what most people would expect. In the advanced editor the terms chunks and tiles are used as they are usually in SkyTemple.&amp;lt;/ref&amp;gt;. A Dungeon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A dungeon floor in the game is made up of tiles, which are made up of 24x24px tiles&amp;lt;ref&amp;gt;Note that the [[SkyTemple]] editor usually refers to 24x24px sections as chunks and 8x8px sections as tiles. In the context of Dungeon Tilesets, the tileset and the term &amp;quot;Dungeon Tile&amp;quot; refer to 24x24px sections, mostly to correspond to what most people would expect. In the advanced editor the terms chunks and tiles are used as they are usually in SkyTemple.&amp;lt;/ref&amp;gt;. A Dungeon Tileset defines the graphics for the walls, ground, lava, water and void tiles that the game can use to draw generated dungeon floors. A tileset can have three categories of tiles, where two are always walls and ground and one is either water, lava or void.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Tile Exchange Format (DTEF) ==&lt;br /&gt;
DTEF is the easiest way to edit and exchange tilesets. More information about it and documentation can (for now) be found on its [https://github.com/SkyTemple/skytemple-dtef GitHub page].&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
Alternatively SkyTemple has an editor built-in for more advanced usage. It allows exporting and importing the raw chunks and tiles and manually editing the adjacency rules of dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Graphics&amp;diff=413</id>
		<title>Dungeon Graphics</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Graphics&amp;diff=413"/>
		<updated>2023-10-23T22:07:47Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  The game&amp;#039;s dungeons are made out of many graphics exclusively used in this mode:  * Dungeon Tilesets define tiles that generated floors use to draw their walls, ground and water, lava, void. * Dungeon Backgrounds are used by few floors to draw full background images instead of dungeon tilesets. * Items and Traps (incl. stairs) have sprites that are drawn to represent them. They use a very similia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The game&#039;s dungeons are made out of many graphics exclusively used in this mode:&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon Tileset|Dungeon Tilesets]] define tiles that generated floors use to draw their walls, ground and water, lava, void.&lt;br /&gt;
* [[Dungeon Background|Dungeon Backgrounds]] are used by few floors to draw full background images instead of dungeon tilesets.&lt;br /&gt;
* [[Item/Trap Graphics|Items and Traps (incl. stairs)]] have sprites that are drawn to represent them. They use a very similiar format to store the images, but traps always take up the space of an entire space in the dungeon&#039;s grid whereas items usually don&#039;t.&lt;br /&gt;
* [[Color Map|Color Maps]] are used by the game to tint the screen when weather effects are in play.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=412</id>
		<title>Dungeon Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=412"/>
		<updated>2023-10-23T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon Backgrounds&#039;&#039;&#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a [[Fixed Room]] attached, whose layout matches the background&#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a [[Map Background]].&lt;br /&gt;
&lt;br /&gt;
Dungeon backgrounds are very limited in their dimensions and only have one layer. They can not have animated chunks but they can have animated palettes.&lt;br /&gt;
&lt;br /&gt;
Floors with backgrounds have no tilesets. Walls, water and water will be transparent (and are expected to be visible in the background image itself). Special tiles, such as traps, will render as corrupted images.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=411</id>
		<title>Dungeon Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Background&amp;diff=411"/>
		<updated>2023-10-23T22:02:46Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Dungeon Backgrounds&amp;#039;&amp;#039;&amp;#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a Fixed Room attached, whose layout matches the background&amp;#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a Map Background.  Dungeon backgrounds are very limited in their dimensions and only have one lay...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon Backgrounds&#039;&#039;&#039; are used by the game instead of ordinary tilesets to render full background images in boss fights. As such, they are always used on floors that also have a [[Fixed Room]] attached, whose layout matches the background&#039;s apparent collision. Since boss fights often also have cutscenes, a copy of the dungeon background often also exists as a [[Map Background]].&lt;br /&gt;
&lt;br /&gt;
Dungeon backgrounds are very limited in their dimensions and only have one layer. They can not have animated chunks but they can have animated palettes.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Color_Map&amp;diff=410</id>
		<title>Color Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Color_Map&amp;diff=410"/>
		<updated>2023-10-23T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  &amp;#039;&amp;#039;&amp;#039;Color Maps&amp;#039;&amp;#039;&amp;#039; are used by the game to tint all colors on screen on dungeon floors when weather effects are active.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color Maps&#039;&#039;&#039; are used by the game to tint all colors on screen on dungeon floors when weather effects are active.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_List&amp;diff=409</id>
		<title>Dungeon List</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_List&amp;diff=409"/>
		<updated>2023-10-23T21:59:36Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  The &amp;#039;&amp;#039;&amp;#039;Dungeon List&amp;#039;&amp;#039;&amp;#039; of the game keeps track of all dungeons in the game. It also stores the properties of each dungeon. You can edit the properties by selecting a dungeon in SkyTemple and you can edit more general settings related to the dungeon list or all dungeons by selecting the &amp;quot;Dungeons&amp;quot; entry in the sidebar.  === Invalid Dungeons === Some dungeons in the base game are invalid. They may contain less or more floors that indica...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dungeon List&#039;&#039;&#039; of the game keeps track of all dungeons in the game. It also stores the [[Dungeon Properties|properties]] of each dungeon. You can edit the properties by selecting a dungeon in [[SkyTemple]] and you can edit more general settings related to the dungeon list or all dungeons by selecting the &amp;quot;Dungeons&amp;quot; entry in the sidebar.&lt;br /&gt;
&lt;br /&gt;
=== Invalid Dungeons ===&lt;br /&gt;
Some dungeons in the base game are invalid. They may contain less or more floors that indicated by their properties or are incorrectly defined to use floors that other dungeons already use.&lt;br /&gt;
&lt;br /&gt;
For data integrity reasons you can not edit dungeons in SkyTemple which are invalid in such ways. However you can automatically have SkyTemple correct all detected errors, after which dungeons can be edited again.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Group&amp;diff=408</id>
		<title>Dungeon Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Group&amp;diff=408"/>
		<updated>2023-10-23T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  In the games what the player is presented as a Mystery Dungeon is actually a &amp;#039;&amp;#039;&amp;#039;Dungeon Group&amp;#039;&amp;#039;&amp;#039; which groups multiple dungeons into a single entity that the player can explore. When a dungeon is cleared, the game usually shows a script enter or acting scene, such as a rest room or pre-boss cutscene and then proceeds to the next dungeon in the group. Crucially the health of the player is not restored b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
In the games what the player is presented as a Mystery Dungeon is actually a &#039;&#039;&#039;Dungeon Group&#039;&#039;&#039; which groups multiple [[Dungeon Properties|dungeons]] into a single entity that the player can explore. When a dungeon is cleared, the game usually shows a script [[Enter Scene|enter]] or [[Acting Scene|acting]] [[scene]], such as a rest room or pre-boss cutscene and then proceeds to the next dungeon in the group. Crucially the health of the player is not restored between dungeons in a dungeon group and the entire outing is based on the group.&lt;br /&gt;
&lt;br /&gt;
In [[SkyTemple]] you can see dungeons grouped by dungeon groups and you can also re-assign dungeons to different groups. The name of the group as shown in the editor is always based on the first dungeon in the group. If a group only has one dungeon, the group is omitted for simplicity.&lt;br /&gt;
&lt;br /&gt;
Groups have no IDs, the game only keeps tracks of dungeon IDs. In order to visit a dungeon group from script, use the ID of the first dungeon in it.&lt;br /&gt;
&lt;br /&gt;
The [[DungeonInterrupt]] patch can be used as an alternative to splitting dungeons up via the group system. It allows for script scenes in between floors of a single dungeon.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Floor&amp;diff=407</id>
		<title>Dungeon Floor</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Floor&amp;diff=407"/>
		<updated>2023-10-23T21:48:52Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  A &amp;#039;&amp;#039;&amp;#039;Dungeon Floor&amp;#039;&amp;#039;&amp;#039; is a single floor that is generated for a dungeon. Each floor has properties that determined how it is generated, this includes the tileset to use, the music to play and a list of Pokémon, items and traps to spawn. In SkyTemple you can edit the properties of a floor and show a preview of how a generated floor might look like in-game.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Dungeon Floor&#039;&#039;&#039; is a single floor that is generated for a [[Dungeon Properties|dungeon]]. Each floor has properties that determined how it is generated, this includes the tileset to use, the music to play and a list of Pokémon, items and traps to spawn. In [[SkyTemple]] you can edit the properties of a floor and show a preview of how a generated floor might look like in-game.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Fixed_Room&amp;diff=406</id>
		<title>Fixed Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Fixed_Room&amp;diff=406"/>
		<updated>2023-10-23T21:46:31Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  A &amp;#039;&amp;#039;&amp;#039;Fixed Room&amp;#039;&amp;#039;&amp;#039; (sometimes referred to as &amp;#039;&amp;#039;&amp;#039;Fixed Floor&amp;#039;&amp;#039;&amp;#039;) is a special pre-generated room layout which can be placed on dungeon floors or replace a floor entirely. For most Fixed Rooms you can select to use one for a floor by editing the Dungeon Floor properties. Depending on whether a Fixed Room is supposed to be used as a floor replacement or as a single room it will then either replace the entire floor (this is usually used for boss fights) or spaw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Fixed Room&#039;&#039;&#039; (sometimes referred to as &#039;&#039;&#039;Fixed Floor&#039;&#039;&#039;) is a special pre-generated room layout which can be placed on dungeon floors or replace a floor entirely. For most Fixed Rooms you can select to use one for a floor by editing the [[Dungeon Floor]] properties. Depending on whether a Fixed Room is supposed to be used as a floor replacement or as a single room it will then either replace the entire floor (this is usually used for boss fights) or spawn instead of a randomly generated room on a floor.&lt;br /&gt;
&lt;br /&gt;
Some Fixed Rooms have special purposes, such as the Fixed Rooms used by the Secret Bazar.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dungeon_Properties&amp;diff=405</id>
		<title>Dungeon Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dungeon_Properties&amp;diff=405"/>
		<updated>2023-10-23T21:43:36Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  Dungeon have certain properties, which you can edit in SkyTemple by selecting the name of a dungeon. These properties either apply to general aspects of the dungeons or settings which apply to all floors of the dungeon. The editor will also give you the option to rename the dungeon and change its floor count.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Dungeon have certain properties, which you can edit in [[SkyTemple]] by selecting the name of a dungeon. These properties either apply to general aspects of the dungeons or settings which apply to all floors of the dungeon. The editor will also give you the option to rename the dungeon and change its floor count.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Dojo_Dungeon&amp;diff=404</id>
		<title>Dojo Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Dojo_Dungeon&amp;diff=404"/>
		<updated>2023-10-23T21:42:00Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  Editing &amp;#039;&amp;#039;&amp;#039;Dojo Dungeons&amp;#039;&amp;#039;&amp;#039; is a bit special compared to normal dungeon editing, as dungeons used in the Dojo are not part of the normal dungeon list in the game and as such most of their properties can not be edited. This includes the number of floors.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Editing &#039;&#039;&#039;Dojo Dungeons&#039;&#039;&#039; is a bit special compared to [[Dungeon Properties|normal dungeon editing]], as dungeons used in the Dojo are not part of the normal dungeon list in the game and as such most of their properties can not be edited. This includes the number of floors.{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Misc._Background&amp;diff=403</id>
		<title>Misc. Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Misc._Background&amp;diff=403"/>
		<updated>2023-10-23T21:39:58Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  The &amp;#039;&amp;#039;&amp;#039;Misc. Background&amp;#039;&amp;#039;&amp;#039; section in SkyTemple allows you to edit background images that are used in very special situations, such as the main menu. Most of the backgrounds used in cutscenes will instead be found as Map Background.{{NavSkyTemple}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Misc. Background&#039;&#039;&#039; section in [[SkyTemple]] allows you to edit background images that are used in very special situations, such as the main menu. Most of the backgrounds used in cutscenes will instead be found as [[Map Background]].{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SpriteCollab_Browser&amp;diff=402</id>
		<title>SpriteCollab Browser</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SpriteCollab_Browser&amp;diff=402"/>
		<updated>2023-10-23T21:38:17Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  SkyTemple&amp;#039;s &amp;#039;&amp;#039;&amp;#039;SpriteCollab Browser&amp;#039;&amp;#039;&amp;#039; allows you to browse sprites and portraits made by the community. You can select from any SpriteCollab [https://github.com/PMDCollab/spritecollab-srv compatible server], by default SkyTemple offers two options, with SpriteCollab being the default:  * The [https://sprites.pmdcollab.org SpriteCollab] projects collects sprites and portraits for any canonical Pokémon, including both missing sprites and portraits for Poké...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[SkyTemple]]&#039;s &#039;&#039;&#039;SpriteCollab Browser&#039;&#039;&#039; allows you to browse sprites and portraits made by the community. You can select from any SpriteCollab [https://github.com/PMDCollab/spritecollab-srv compatible server], by default SkyTemple offers two options, with SpriteCollab being the default:&lt;br /&gt;
&lt;br /&gt;
* The [https://sprites.pmdcollab.org SpriteCollab] projects collects sprites and portraits for any canonical Pokémon, including both missing sprites and portraits for Pokémon already in the game and Pokémon that are not in the game at all.&lt;br /&gt;
* [https://nsc.pmdcollab.org NotSpriteCollab] collects sprites and portraits of non-canonical Pokémon, alternate forms and other creatures.&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Tilequant&amp;diff=401</id>
		<title>Tilequant</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Tilequant&amp;diff=401"/>
		<updated>2023-10-23T21:34:48Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  SkyTemple comes with a tool (&amp;#039;&amp;#039;&amp;#039;Tilequant&amp;#039;&amp;#039;&amp;#039;) that allows you to automatically modify images so they can be used as backgrounds in the game.  The game requires background images to be tiled in 24x24 pixel chunks, where each chunk is made of 8x8 tiles. Each 8x8 tile has one palette assigned and can use its 16 colors. In total a background can generally have 14 - 16 palettes. Tiles can not use colors from multiple palettes.  SkyTemple can import backgrounds,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[SkyTemple]] comes with a tool (&#039;&#039;&#039;Tilequant&#039;&#039;&#039;) that allows you to automatically modify images so they can be used as backgrounds in the game.&lt;br /&gt;
&lt;br /&gt;
The game requires background images to be tiled in 24x24 pixel chunks, where each chunk is made of 8x8 tiles. Each 8x8 tile has one palette assigned and can use its 16 colors. In total a background can generally have 14 - 16 palettes. Tiles can not use colors from multiple palettes.&lt;br /&gt;
&lt;br /&gt;
SkyTemple can import backgrounds, tilesets and chunksets that follow these restrictions. It reads these from indexed PNGs. Tilequant can convert images into this format, however if the original image contains too many colors per tile, or if a total color limit is exceeded, there will be loss of quality.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple_Settings&amp;diff=400</id>
		<title>SkyTemple Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple_Settings&amp;diff=400"/>
		<updated>2023-10-23T21:30:02Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  The &amp;#039;&amp;#039;&amp;#039;Settings&amp;#039;&amp;#039;&amp;#039; of SkyTemple allow you to change various configuration option of SkyTemple. These settings have effect in all open projects.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Settings&#039;&#039;&#039; of [[SkyTemple]] allow you to change various configuration option of SkyTemple. These settings have effect in all open projects.&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=399</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=399"/>
		<updated>2023-10-23T21:25:10Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Use Visual Editor in edit link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|veaction=edit}} expanding it]&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Stub]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Marks an article as stub (needing more work).&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=398</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=398"/>
		<updated>2023-10-23T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|action=edit}} expanding it]&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;hr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Stub]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Marks an article as stub (needing more work).&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=397</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=397"/>
		<updated>2023-10-23T21:22:25Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|action=edit}} expanding it]&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;hr&amp;gt;[[Category:Stub]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Marks an article as stub (needing more work).&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple_Randomizer&amp;diff=396</id>
		<title>SkyTemple Randomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple_Randomizer&amp;diff=396"/>
		<updated>2023-10-23T21:21:36Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;{{Stub}}  SkyTemple Randomizer is an application to randomize contents of Pokémon Mystery Dungeon Explorers of Sky based ROMs. The editor is based on SkyTemple.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[SkyTemple Randomizer]] is an application to randomize contents of Pokémon Mystery Dungeon Explorers of Sky based ROMs. The editor is based on [[SkyTemple]].&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Category:Stub&amp;diff=395</id>
		<title>Category:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Category:Stub&amp;diff=395"/>
		<updated>2023-10-23T21:20:28Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in this category are stubs and need content.&lt;br /&gt;
&lt;br /&gt;
This category is automatically filled by the [[Template:Stub]].&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Category:Stub&amp;diff=394</id>
		<title>Category:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Category:Stub&amp;diff=394"/>
		<updated>2023-10-23T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;Pages in this category are stubs and need content.  This category is automatically filled by the [Template:Stub].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in this category are stubs and need content.&lt;br /&gt;
&lt;br /&gt;
This category is automatically filled by the [Template:Stub].&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=393</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:Stub&amp;diff=393"/>
		<updated>2023-10-23T21:19:41Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;&amp;#039;&amp;#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|action=edit}} expanding it]&amp;lt;/span&amp;gt;.&amp;#039;&amp;#039;&amp;lt;hr&amp;gt;:Category:Stub&amp;lt;!-- --&amp;gt;&amp;lt;noinclude&amp;gt;  == Template Data ==  &amp;lt;templatedata&amp;gt; {   &amp;quot;description&amp;quot;: &amp;quot;Marks an article as stub (needing more work).&amp;quot;,   &amp;quot;params&amp;quot;: {} } &amp;lt;/templatedata&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;{{SkyTempleIcon|icon=skytemple-dialog-error-symbolic}} This article is unfinished. You can help &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:{{PAGENAME}}|action=edit}} expanding it]&amp;lt;/span&amp;gt;.&#039;&#039;&amp;lt;hr&amp;gt;[[:Category:Stub]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template Data ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Marks an article as stub (needing more work).&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Scene&amp;diff=383</id>
		<title>Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Scene&amp;diff=383"/>
		<updated>2023-09-23T12:04:41Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenes are used to setup positions, [[Triggers and Events|triggers]], [[Object|objects]] and [[Actor|actors]] for [[Enter Scene|enter scenes]] and [[Acting Scene|acting scenes]].&lt;br /&gt;
&lt;br /&gt;
== Scene Editor ==&lt;br /&gt;
----The Scene editor proviedes a few different options to edit scenes.&lt;br /&gt;
&lt;br /&gt;
=== Adding things and changing backgrounds ===&lt;br /&gt;
----[[File:Enter scene top bar.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This Bar found on the top of the scene screen allows you to (in order from left to right):&lt;br /&gt;
&lt;br /&gt;
* Add [[Actor|Actors]]&lt;br /&gt;
* Add [[Object|Objects]]&lt;br /&gt;
* Add [[Performer|Performers]]&lt;br /&gt;
* Add [[Triggers and Events|Triggers]]&lt;br /&gt;
* Change the Background (preview only!)&lt;br /&gt;
* Switch to the selected Background in the &amp;quot;Map Backgrounds&amp;quot; Tab&lt;br /&gt;
&lt;br /&gt;
=== Side Tab Options ===&lt;br /&gt;
----On the right side, you have the option to open different tabs, which allow for easier viewing of settings or editing different parts.&lt;br /&gt;
&lt;br /&gt;
==== Scene Tab: ====&lt;br /&gt;
This Tab is used for [[Sector]] and script setup.&lt;br /&gt;
&lt;br /&gt;
==== Adding or Removing Sectors: ====&lt;br /&gt;
[[Sector|Sectors]] can be added in the menu using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. They are usually used to allow for easy modifying of NPC placements and talk script assignment, due to them being selectively loaded by code in either the enter00.ssb script or an acting script.&lt;br /&gt;
&lt;br /&gt;
==== Adding Scripts: ====&lt;br /&gt;
This is &#039;&#039;&#039;only&#039;&#039;&#039; relevant for &#039;&#039;&#039;enter&#039;&#039;&#039; scenes. Acting scenes need to have exactly one script assigned to them.&lt;br /&gt;
&lt;br /&gt;
Scripts can be added using the &amp;quot;+&amp;quot; button in the scripts windows of the enter scene. When adding a script you are asked to enter a script number, which will then be placed after the word &amp;quot;enter&amp;quot;. For example if you enter the number &amp;quot;9&amp;quot;, the script will be called &amp;quot;enter09.ssb&amp;quot;. Removing scripts with the &amp;quot;-&amp;quot; button is currently not implemented.&lt;br /&gt;
&lt;br /&gt;
==== Map Tab: ====&lt;br /&gt;
Lists the enter00 scene and all [[Acting Scene|acting scenes]] assigned to the script scene.&lt;br /&gt;
&lt;br /&gt;
==== Actors Tab: ====&lt;br /&gt;
Lists all [[Actor|Actors]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Objects Tab: ====&lt;br /&gt;
Lists all [[Object|Objects]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Performers Tab: ====&lt;br /&gt;
Lists all [[Performer|Performers]] Types and assigned [[Sector|Sectors]]&lt;br /&gt;
&lt;br /&gt;
==== Triggers Tab: ====&lt;br /&gt;
Lists all [[Triggers and Events|Triggers]] assigned Sectors and Event scripts.&lt;br /&gt;
&lt;br /&gt;
=== Top Tab Options ===&lt;br /&gt;
----On the top left of the scene editor, you can switch between the scene view and the events tab, which is used to setup [[Triggers and Events|Events]] for free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Assigning parameters to actors ===&lt;br /&gt;
----After an actor is placed in a scene, you can open a menu by clicking on the actor. There you have the options to:&lt;br /&gt;
&lt;br /&gt;
[[File:Enter scene actor menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* Delete the [[actor]]&lt;br /&gt;
* Set the actor Kind using a selection from the Actor List&lt;br /&gt;
* Assign a [[Sector]] the [[actor]] should be on&lt;br /&gt;
* Assign a Talkscript that gets executed when the NPC is being talked to (only useful for enter scenes!)&lt;br /&gt;
* Set a direction the [[actor]] should face&lt;br /&gt;
{{NavSkyTemple}}{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=382</id>
		<title>Template:NavScriptTerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=382"/>
		<updated>2023-09-23T12:03:50Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Fix tools group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to scripts and scenes.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptTerms&lt;br /&gt;
 | title = [[Script|Scripts]] and [[Scene|Scenes]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Lists&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[List of Coroutines|Coroutines]]&lt;br /&gt;
* [[List of Opcodes|Opcodes]]&lt;br /&gt;
* [[Performance Progress Flags]]&lt;br /&gt;
* [[List of Script Variables|Script Variables]]&lt;br /&gt;
* [[List of Special Processes|Special Processes]]&lt;br /&gt;
* [[List of Script Locations|Script Locations]]&lt;br /&gt;
* [[List of Script Menus|Script Menus]]&lt;br /&gt;
* [[List of Sound Effects|Sound Effects]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[ExplorerScript]]&lt;br /&gt;
 | list2 =&lt;br /&gt;
* [[ExplorerScript Reference|Reference]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Scene Types&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[Acting Scene]]&lt;br /&gt;
* [[Enter Scene]]&lt;br /&gt;
* [[Sub Scene]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Terminology&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Actor]]&lt;br /&gt;
* [[Animation ID]]&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Performer]]&lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
* [[Script Engine]]&lt;br /&gt;
* [[Script &amp;amp; Map Categories]]&lt;br /&gt;
* [[Sector]]&lt;br /&gt;
* [[Script Parameter Types]]&lt;br /&gt;
* [[Triggers and Events‏‎]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = Tools&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Scene#Scene Editor|Scene Editor]]&lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
&lt;br /&gt;
 | group6 = Debug&lt;br /&gt;
 | list6 = &lt;br /&gt;
* [[Debug Scene Selection Menu]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Script_Engine_Debugger&amp;diff=381</id>
		<title>Script Engine Debugger</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Script_Engine_Debugger&amp;diff=381"/>
		<updated>2023-09-23T12:02:40Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Created page with &amp;quot;SkyTemple Script Engine Debugger The &amp;#039;&amp;#039;&amp;#039;SkyTemple Script Engine Debugger&amp;#039;&amp;#039;&amp;#039; is an application bundled with SkyTemple that allows editing the game&amp;#039;s Script Engine scripts. It has a builtin emulator to test changes made to the game in real time. The Debugger can be opened from SkyTemple by clicking the File:SkyTemple Script Engine Debugger Logo.png|alt=Bug-Icon to open the Debug...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SkyTempleScriptEngineDebugger.png|alt=SkyTemple Script Engine Debugger|thumb|SkyTemple Script Engine Debugger]]&lt;br /&gt;
The &#039;&#039;&#039;SkyTemple Script Engine Debugger&#039;&#039;&#039; is an application bundled with [[SkyTemple]] that allows editing the game&#039;s [[Script Engine]] scripts. It has a builtin emulator to test changes made to the game in real time.&lt;br /&gt;
The Debugger can be opened from SkyTemple by clicking the [[File:SkyTemple Script Engine Debugger Logo.png|alt=Bug-Icon to open the Debugger|20x20px]]-Icon from within the SkyTemple application. This will open a new window that is split into multiple sections.&lt;br /&gt;
&lt;br /&gt;
== Menu ==&lt;br /&gt;
At the top of the window is the menubar. This allows you to configure various options, such as emulator controls, script editor color scheme. It also allows you to access utilities such as the &amp;quot;Find &amp;amp; Replace&amp;quot; window.&lt;br /&gt;
&lt;br /&gt;
== Sidebar ==&lt;br /&gt;
The sidebar gives you access to various utility functions. By default it shows the &amp;quot;Script Browser&amp;quot; (&amp;quot;Scripts&amp;quot;). Other sections can be accessed with the navigation at the left of the window.&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
The &amp;quot;Script Browser&amp;quot; shows you a directory tree of all scripts in the game. The scripts are associated to [[Scene|scenes]] and are structured in the same way. Double-clicking a script will open it in the &amp;quot;Script Editor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Ground State ===&lt;br /&gt;
When the game is running in the emulator and is paused while the Script Engine is active, the &amp;quot;Ground Engine State&amp;quot; view shows a list of all open script files and which [[hanger]] they are loaded in. Additionally you can view loaded entities in the current scene. Double-clicking on a script file will open it. The entities in the scene are a combination of all entities from all active [[Sector|sectors]] of all loaded scenes.&lt;br /&gt;
&lt;br /&gt;
=== Global Variables ===&lt;br /&gt;
While the game is running the &amp;quot;Global Variables&amp;quot; section shows all [[List of Script Variables|game variables]]. These can be manipulated in real time. They can also be saved and reloaded.&lt;br /&gt;
&lt;br /&gt;
The game variables are the same used by the Script Engine, but they are also used by other parts of the game.&lt;br /&gt;
&lt;br /&gt;
=== Local Variables ===&lt;br /&gt;
When the game is halted during debugging, the &amp;quot;Local Variables&amp;quot; shows the current values of local variables and [[ExplorerScript Reference|macro variables]].&lt;br /&gt;
&lt;br /&gt;
=== State / Debugging ===&lt;br /&gt;
The &amp;quot;State / Debugging&amp;quot; view is split into two sections.&lt;br /&gt;
&lt;br /&gt;
==== Debug Flags ====&lt;br /&gt;
In the &amp;quot;Debug Flags&amp;quot; section you can modify the game&#039;s builtin debug flags (&amp;quot;Debug Flags&amp;quot;, &amp;quot;Debug Log Flags&amp;quot;) as well as enable general debugging capabilities built into the Debugger (&amp;quot;General Debug&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== General Debug =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Draw Entity Debug Overlay&#039;&#039;: If enabled the Debugger will highlight entities on the overworld in the emulator. This includes invisible entities, such as invisible [[Object|objects]] and [[Triggers and Events|triggers]].&lt;br /&gt;
* &#039;&#039;Enable Debugging Mode&#039;&#039;: This causes all debug branches in scripts (&amp;lt;code&amp;gt;if (debug) {...}&amp;lt;/code&amp;gt;) to pass, enabling some debugging menus in the script engine, as well as custom debugging capabilities behind debug branches.&lt;br /&gt;
* &#039;&#039;Dungeons: Auto Next Floor&#039;&#039;: If checked and the player is in a dungeon the Debugger will automatically advance the game to the next dungeon floor whenever it&#039;s the player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
===== Debug Flags =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Message Speed Up&#039;&#039;: Increases the text spped.&lt;br /&gt;
* &#039;&#039;Disable Screen Fade&#039;&#039;: Disables all screen fade animations.&lt;br /&gt;
* &#039;&#039;Disable Sound&#039;&#039;: Disables all sound effects and music.&lt;br /&gt;
* &#039;&#039;Disable Background Music:&#039;&#039; Disables music.&lt;br /&gt;
* &#039;&#039;Disable Sound Effects:&#039;&#039; Disables sound effects.&lt;br /&gt;
* &#039;&#039;Stage NPC Dummy:&#039;&#039; Sometimes replaces [[Actor|actors]] in scenes with placeholder Pokémon. This doesn&#039;t seem to actually work most of the time.&lt;br /&gt;
* &#039;&#039;Text Overflow Check:&#039;&#039; Does nothing.&lt;br /&gt;
* &#039;&#039;No cheat-check:&#039;&#039; Unknown.&lt;br /&gt;
* No plunge-check: Unknown.&lt;br /&gt;
* &#039;&#039;Dungeon Infinite Comeback&#039;&#039;: Unknown. Potentially removes the rescue limit?&lt;br /&gt;
* &#039;&#039;Enable Debug Menus&#039;&#039;: Does nothing.&lt;br /&gt;
* &#039;&#039;Override Dungeon Result&#039;&#039;: Shows a debug menu before dungeons that allows auto-completing or auto-failing a dungeon. Additionally enables a debug display in the personality quiz.&lt;br /&gt;
&lt;br /&gt;
===== Debug Log Flags =====&lt;br /&gt;
All &amp;quot;Debug Log Flags&amp;quot; enable additional debugging information being written to the log.&lt;br /&gt;
&lt;br /&gt;
==== Allocated Memory ====&lt;br /&gt;
The &amp;quot;Allocated Memory&amp;quot; section gives you information about allocated memory locations while the game is running and paused. You can dump allocated memory for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
== Script Editor ==&lt;br /&gt;
The Script Editor allows you to edit the game&#039;s [[Script|scripts]]. Instead of directly editing the low-level code, the Debugger will when a script is opened first decompile it into [[ExplorerScript]], a high level scripting language for modifying the game&#039;s scripts. The toolbar at the top allows you to control debugging and jumping to the corresponding [[scene]] in SkyTemple&#039;s main window.&lt;br /&gt;
&lt;br /&gt;
=== Debugging a Script ===&lt;br /&gt;
To debug a script, choose the line you want the debugger to halt at. Click the small area on the right side of the line number before the actual code starts. This will add a breakpoint, indicated by a red circle.&lt;br /&gt;
&lt;br /&gt;
If you run the game in the emulator and the game gets to the selected line, the debugger will halt and you will be in debugging mode. You can now use the buttons at the top of the editor to advance the emulator line-by-line or resume normal operation until the next breakpoint is hit. You can also use the button on the very left to temporarily disable all breakpoints and run the game without debugging.&lt;br /&gt;
&lt;br /&gt;
=== Auto Completion ===&lt;br /&gt;
Whenever you beging to type an operation name, a constant or a variable, a little window will open under your cursor and suggest auto-completions. This can help you to find what you need. The Debugger will also provide you with a list of parameters when you are inside of an operation call. If you select a [[Position Mark]] you will see a button in this window that allows you to open a visual editor for the mark.&lt;br /&gt;
&lt;br /&gt;
=== Textbox Tool ===&lt;br /&gt;
By selecting &amp;quot;Textbox Preview Tool&amp;quot; your browser will open a new tab that leads to the [https://textbox.skytemple.org textbox preview tool]. This tool allows you to visualize textboxes and make it easier to tell how many characters can fit in each line. If you open the tool via the button in the editor, it will link to your SkyTemple instance: If you select a string in the text editor it will automatically transfer to the preview tool. This allows you to preview strings in real time.&lt;br /&gt;
&lt;br /&gt;
== Emulator ==&lt;br /&gt;
The right side of the debugger shows the emulator window and its controls.&lt;br /&gt;
&lt;br /&gt;
The emulator allows you to test the game. Most changes you make through SkyTemple and the Debugger are applied in real-time, however note that every change you make will slightly corrupt the game (usually starting with the music). This means from time to time restarting the game will be neccesary, a savestate will not help.&lt;br /&gt;
&lt;br /&gt;
Below the emulator you can control its state and save and restore savestates.&lt;br /&gt;
&lt;br /&gt;
The game is controlled with your keyboard and mouse and/or any connected controller or joystick. Click on the emulator to catch keyboard controls.&lt;br /&gt;
&lt;br /&gt;
Holding the &amp;quot;O&amp;quot; key will by default enable &amp;quot;boost mode&amp;quot;. In &amp;quot;boost mode&amp;quot; most debugging functionality will stop to function and the game will run at a much higher speed.&lt;br /&gt;
&lt;br /&gt;
To modify and view the default controls use the &amp;quot;Emulator&amp;quot; menu in the menu bar. You can also configure the firmware language here.&lt;br /&gt;
&lt;br /&gt;
== Log ==&lt;br /&gt;
The log at the bottom of the window shows you the game&#039;s logging output as well as events related to the Script Engine.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Game Internal&#039;&#039;: Print the game&#039;s output log.&lt;br /&gt;
* &#039;&#039;Script Debug&#039;&#039;: Print the output of the script&#039;s &amp;lt;code&amp;gt;debug_Print*&amp;lt;/code&amp;gt;operations.&lt;br /&gt;
* &#039;&#039;OpCodes&#039;&#039;: Print debugging information about opcodes processed by the script engine.&lt;br /&gt;
* &#039;&#039;Engine Events&#039;&#039;: Print whenever the debugger detects script and scene files being loaded and unloaded.&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=380</id>
		<title>Template:NavScriptTerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=380"/>
		<updated>2023-09-23T11:47:18Z</updated>

		<summary type="html">&lt;p&gt;Capypara: ExplorerScript&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to scripts and scenes.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptTerms&lt;br /&gt;
 | title = [[Script|Scripts]] and [[Scene|Scenes]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Lists&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[List of Coroutines|Coroutines]]&lt;br /&gt;
* [[List of Opcodes|Opcodes]]&lt;br /&gt;
* [[Performance Progress Flags]]&lt;br /&gt;
* [[List of Script Variables|Script Variables]]&lt;br /&gt;
* [[List of Special Processes|Special Processes]]&lt;br /&gt;
* [[List of Script Locations|Script Locations]]&lt;br /&gt;
* [[List of Script Menus|Script Menus]]&lt;br /&gt;
* [[List of Sound Effects|Sound Effects]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[ExplorerScript]]&lt;br /&gt;
 | list2 =&lt;br /&gt;
* [[ExplorerScript Reference|Reference]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Scene Types&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[Acting Scene]]&lt;br /&gt;
* [[Enter Scene]]&lt;br /&gt;
* [[Sub Scene]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Terminology&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Actor]]&lt;br /&gt;
* [[Animation ID]]&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Performer]]&lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
* [[Script Engine]]&lt;br /&gt;
* [[Script &amp;amp; Map Categories]]&lt;br /&gt;
* [[Sector]]&lt;br /&gt;
* [[Script Parameter Types]]&lt;br /&gt;
* [[Triggers and Events‏‎]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = Tools&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Scene#Scene Editor|Scene Editor]]&lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = Debug&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Debug Scene Selection Menu]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:SkyTempleScriptEngineDebugger.png&amp;diff=379</id>
		<title>File:SkyTempleScriptEngineDebugger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:SkyTempleScriptEngineDebugger.png&amp;diff=379"/>
		<updated>2023-09-22T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;Capypara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Debug_Scene_Selection_Menu&amp;diff=378</id>
		<title>Debug Scene Selection Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Debug_Scene_Selection_Menu&amp;diff=378"/>
		<updated>2023-09-22T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Swapped Navigation Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table offers a description of where the game places you for each scene option in the Debug Menu when using [[SkyTemple]]. Title cards that are listed here refer to what is displayed after selecting a scene to debug, and the description of the starting point details where you will immediately start off after selecting a scene from the Debug Menu. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
=== Debug Scene Selection ===&lt;br /&gt;
!&lt;br /&gt;
=== Chapter Title Card (if applicable) ===&lt;br /&gt;
!Description of starting point&lt;br /&gt;
!NOTES&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: A Storm at Sea&lt;br /&gt;
|Opening scene with unidentified narrators and the storm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 2:&#039;&#039;&#039; The New Guild Recruits&lt;br /&gt;
|Standing in front of the guild with the partner after Beach Cave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 3:&#039;&#039;&#039; The Scream&lt;br /&gt;
|You wake up and do the morning cheer as usual ➕ Chatot assigns Bidoof to help you pick an outlaw job&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 4:&#039;&#039;&#039; The Gatekeepers&lt;br /&gt;
|Starts with dinner and then goes into the chapter title card ⮕ you do sentry duty the next morning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 5:&#039;&#039;&#039; The First Expedition&lt;br /&gt;
|Starts with dinner ⮕ Chatot assigns you to investigate the waterfall after the morning cheers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 6&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 6:&#039;&#039;&#039; Team Skull&lt;br /&gt;
|Wake up ⮕ Chatot announces the upcoming guild expedition ➕ Team Skull is at the Job Board and Skuntank is introduced&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 7&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Team Skull eats the guild’s food supply&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 8&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Dinner announcement that the expedition members have been chosen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 8:&#039;&#039;&#039; Groudon’s Heart&lt;br /&gt;
|Arrive at the Foggy Forest base camp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 9:&#039;&#039;&#039; Mystery of Fogbound Lake&lt;br /&gt;
|Arrive at Steam Cave &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 11&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 10:&#039;&#039;&#039; Dusknoir&lt;br /&gt;
|Dusknoir arrives at the guild right after the morning cheers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 12&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|The Marill brothers show your team the ransom note for their Water Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 13&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 11:&#039;&#039;&#039; Grovyle&lt;br /&gt;
|Grovyle’s outlaw poster is displayed at the guild&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 14&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town, preparing to go back to Quicksand Desert a second time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 15&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town, preparing for Crystal Cave&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 16&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 13:&#039;&#039;&#039; Dusknoir’s Secret&lt;br /&gt;
|Dusknoir reveals he is from the future to everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 17&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 14:&#039;&#039;&#039; Into the Future&lt;br /&gt;
|Waking up in the future jail cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 18&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Touching the frozen water to try and activate the Dimensional Scream&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 19&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Dusknoir tells Dialga he has set a trap and may need his help ➕ your team is at the entrance to Dusk Forest (no Celebi yet)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 20&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 16:&#039;&#039;&#039; A New Dawn&lt;br /&gt;
|Your team and Grovyle wake up on the beach in the past&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 17:&#039;&#039;&#039; The Guild’s Crew&lt;br /&gt;
|Returning to the guild from the future&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 22&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Guild is looking for the Hidden Land and Torkoal visits the guild after remembering more details about the legend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 23&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Wigglytuff is still gone, Chatot says we will go to Brine Cave as scheduled &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Chapter 19:&#039;&#039;&#039; To the Hidden Land&lt;br /&gt;
|While Chatot is recovering from his injuries, Wigglytuff tells a story &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 25&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Right after the battle with Dusknoir&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Main 26&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|Right after beating Primal Dialga&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 01&lt;br /&gt;
|&lt;br /&gt;
|You are told about the graduation exam&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 02&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town ⮕ Sky Peak announcement at Spinda&#039;s Café&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 03&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town ⮕ Mr. Mime unlocks Blizzard Island&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 03&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town ⮕ Sunflora unlocks Surrounded Sea&lt;br /&gt;
|&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For whatever reason there are two Sub 03 options in the debug menu&lt;br /&gt;
|-&lt;br /&gt;
|Sub 04&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town ⮕ Guild is empty ⮕ go downstairs for the Team Charm arc&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 20&lt;br /&gt;
|&lt;br /&gt;
|After you clear a dungeon and go to bed, a cutscene plays where it’s a stormy night ⮕ cut to Darkrai saying things are going nicely ⮕ start of the Nightmare arc&lt;br /&gt;
|&#039;&#039;&#039;NOTE&#039;&#039;&#039;: All NPCs (except the shopkeepers) are gone for some reason, and in order to trigger the Darkrai cutscene you will need to clear a dungeon to progress the day forward (I used Beach Cave)&lt;br /&gt;
|-&lt;br /&gt;
|Sub 21&lt;br /&gt;
|&lt;br /&gt;
|In your old room at the guild, Azurill is in his nightmare, Drowzee is present&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 22&lt;br /&gt;
|&lt;br /&gt;
|Right after beating Palkia&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sub 23&lt;br /&gt;
|&lt;br /&gt;
|In Treasure Town ⮕ go to Sharpedo Bluff ⮕ Chatot appears telling you Manaphy has returned&lt;br /&gt;
|&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This is after you have beaten Darkrai, and in order to trigger the Manaphy cutscene you must go to Sharpedo Bluff&lt;br /&gt;
|}&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Animation_ID&amp;diff=377</id>
		<title>Animation ID</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Animation_ID&amp;diff=377"/>
		<updated>2023-09-22T18:43:42Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Navigation Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every overworld [[Monster Sprite]] includes multiple animations, each with their own unique Animation ID. This ID can be found in the AnimData.xml file of the sprite (from either exporting the sprite or downloading the sprite from the PMD Sprite Repository).&lt;br /&gt;
&lt;br /&gt;
In cutscenes, the animations can be called using the [[List of Opcodes#0xfd - SetAnimation|SetAnimation Opcode]] with a parameter from the [https://docs.google.com/spreadsheets/d/11xHv80Def5mtF60ZsfI1lF1eNX0dBE2It837Q08AlRk/htmlview SetAnimation table] based on the Animation ID and desired animation settings.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Animations ==&lt;br /&gt;
All Pokémon require the following animations to be playable or featured as enemies in dungeons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Animation ID&lt;br /&gt;
!Name&lt;br /&gt;
!Conditions it Plays Under&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Walk&lt;br /&gt;
|Basic movement across tiles. Also plays when moving in overworld.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Attack&lt;br /&gt;
|Basic attack animation, plays when using a move or the regular attack.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Sleep&lt;br /&gt;
|Inflicted with Sleep or spawning asleep.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Hurt&lt;br /&gt;
|Taking damage from an attack or status effect.&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Idle&lt;br /&gt;
|Plays without any input, both in dungeons and overworld.&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Swing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Double&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Hop&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Rotate&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Some Pokémon will have extra animations, filling IDs 2, 3, and/or 4. These animations are entirely optional but are alternate attacking animations that will play when using specific moves. Some examples include Shoot, Twirl, and Strike. A full list of animation names for each Chunsoft [[Monster Sprite]] can be found [https://docs.google.com/spreadsheets/d/16bnauXeTendm1xQSrk6pbobCFFeeHXghpFfyo4jWLYo/edit?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Starter-Specific Animations ==&lt;br /&gt;
These animations are specific to Explorers of Sky starter Pokémon. Note that while some [[Monster Sprite|Monster Sprites]] may contain one or more of these animations, if they are not starter Pokémon, then they may have different Animation IDs than normal starters, causing different animations to play. The PMD Sprite Repository contains Starter versions of Pokémon with correct IDs in these cases.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Animation ID&lt;br /&gt;
!Name&lt;br /&gt;
!Cutscene Usage&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|EventSleep&lt;br /&gt;
|Sleeping in bed.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Wake&lt;br /&gt;
|Waking up.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Eat&lt;br /&gt;
|Eating dinner, also eating the food the fellow apprentices sneak to you in Chapter 6.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Tumble&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Pose&lt;br /&gt;
|End of morning cheers, also used at the end of certain cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Pull&lt;br /&gt;
|Pulling the gigantic gem in Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Pain&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Float&lt;br /&gt;
|Floating in the Hot Springs after being launched out of Waterfall Cave.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|DeepBreath&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Nod&lt;br /&gt;
|Used in multiple cutscenes, often nodding to teammate.&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Sit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|LookUp&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Sink&lt;br /&gt;
|Sinking into Quicksand Pit.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Trip&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Laying&lt;br /&gt;
|Laying on the beach, bed, etc.&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LeapForth&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Head&lt;br /&gt;
|Tied up on pillars in the future, getting slashed by Sableye while tied up.&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Cringe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|LostBalance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|TumbleBack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Faint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|HitGround&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=376</id>
		<title>Template:NavScriptTerms</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptTerms&amp;diff=376"/>
		<updated>2023-09-22T18:43:07Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Add debug menus, Animation ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for terminology related to scripts and scenes.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptTerms&lt;br /&gt;
 | title = [[Script|Scripts]] and [[Scene|Scenes]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Lists&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[List of Coroutines|Coroutines]]&lt;br /&gt;
* [[ExplorerScript Reference]]&lt;br /&gt;
* [[List of Opcodes|Opcodes]]&lt;br /&gt;
* [[Performance Progress Flags]]&lt;br /&gt;
* [[List of Script Variables|Script Variables]]&lt;br /&gt;
* [[List of Special Processes|Special Processes]]&lt;br /&gt;
* [[List of Script Locations|Script Locations]]&lt;br /&gt;
* [[List of Script Menus|Script Menus]]&lt;br /&gt;
* [[List of Sound Effects|Sound Effects]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = Scene Types&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[Acting Scene]]&lt;br /&gt;
* [[Enter Scene]]&lt;br /&gt;
* [[Sub Scene]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Terminology&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[Actor]]&lt;br /&gt;
* [[Animation ID]]&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Performer]]&lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
* [[Script Engine]]&lt;br /&gt;
* [[Script &amp;amp; Map Categories]]&lt;br /&gt;
* [[Sector]]&lt;br /&gt;
* [[Script Parameter Types]]&lt;br /&gt;
* [[Triggers and Events‏‎]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Tools&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Scene#Scene Editor|Scene Editor]]&lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = Debug&lt;br /&gt;
 | list5 = &lt;br /&gt;
* [[Debug Scene Selection Menu]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Template:NavScriptEngineDebugger&amp;diff=375</id>
		<title>Template:NavScriptEngineDebugger</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Template:NavScriptEngineDebugger&amp;diff=375"/>
		<updated>2023-09-22T18:42:23Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Remove debug menus (move to other nav template=&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This is the navigation block used for the SkyTemple [[Script Engine Debugger]] UI pages.&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptEngineDebugger&lt;br /&gt;
 | title = SkyTemple [[Script Engine Debugger]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = todo&lt;br /&gt;
 | list1 = &lt;br /&gt;
* todo&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Plugin&amp;diff=367</id>
		<title>Plugin</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Plugin&amp;diff=367"/>
		<updated>2023-09-17T16:50:59Z</updated>

		<summary type="html">&lt;p&gt;Capypara: Linux Flatpak config dir path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SkyTemple]] can be extended using plugins.&lt;br /&gt;
&lt;br /&gt;
== Installing Plugins ==&lt;br /&gt;
To install Plugins, open SkyTemple and select &amp;quot;Open config directory...&amp;quot; from the hamburger menu. This will open the configuration directory. You can also navigate to the following folder manually:&lt;br /&gt;
&lt;br /&gt;
* Linux without Flatpak: &amp;lt;code&amp;gt;~/.config/skytemple&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;$XDG_CONFIG_HOME&amp;lt;/code&amp;gt; is used)&lt;br /&gt;
* Linux with Flatpak:  &amp;lt;code&amp;gt;~/.var/app/org.skytemple.SkyTemple/config/skytemple&amp;lt;/code&amp;gt;&lt;br /&gt;
* MacOS: &amp;lt;code&amp;gt;~/Library/Preferences/skytemple&amp;lt;/code&amp;gt;&lt;br /&gt;
* Windows: &amp;lt;code&amp;gt;C:\Users\&amp;lt;username&amp;gt;\AppData\Local\skytemple&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within that directory you will find a directory &amp;quot;plugins&amp;quot;. Place the downloaded plugin &amp;quot;whl&amp;quot; file within that directory and restart SkyTemple.&lt;br /&gt;
&lt;br /&gt;
=== List of Plugins ===&lt;br /&gt;
A list of plugins can be found in [[:Category:Plugin]].&lt;br /&gt;
&lt;br /&gt;
== Developing Plugins ==&lt;br /&gt;
If you want to develop your own plugin, you can find the instructions in the &amp;lt;code&amp;gt;[https://github.com/SkyTemple/skytemple/blob/master/docs/plugin_dev.rst docs/plugin_dev.rst]&amp;lt;/code&amp;gt; file in the SkyTemple repository.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Capypara</name></author>
	</entry>
</feed>