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	<id>https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Argonien</id>
	<title>SkyTemple - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.skytemple.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Argonien"/>
	<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php/Special:Contributions/Argonien"/>
	<updated>2026-04-08T08:56:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.7</generator>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=BetterEnemyEvolution&amp;diff=610</id>
		<title>BetterEnemyEvolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=BetterEnemyEvolution&amp;diff=610"/>
		<updated>2024-01-25T22:58:19Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the BetterEnemyEvolution [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----BetterEnemyEvolution is an [[ASM Patch]] by End45. It is located under the New Mechanics tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch allows you to have more control over what happens when an enemy evolves inside a dungeon.&lt;br /&gt;
&lt;br /&gt;
Upon applying, you have the options to:&lt;br /&gt;
&lt;br /&gt;
* Update the level and stats&lt;br /&gt;
* Fully heal the enemy&lt;br /&gt;
* Update the moveset&lt;br /&gt;
* Increase the stats by a set amount (one value is used for all stats)&lt;br /&gt;
* Decide if the enemy can evolve even if the defeated pokemon is revived&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=DisarmOneRoomMonsterHouses&amp;diff=609</id>
		<title>DisarmOneRoomMonsterHouses</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=DisarmOneRoomMonsterHouses&amp;diff=609"/>
		<updated>2024-01-25T22:44:02Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the DisarmOneRoomMonsterHouses [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----DisarmOneRoomMonsterHouses is an [[ASM Patch]] added by UsernameFodder. It is located under the Improvements and Tweaks tab under ASM -&amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
This patch prevents the structure type &amp;quot;Single Monster House&amp;quot; from being a monster house. A normal room that stretches across the whole floor will be generated instead. If not set intentionally, these structure type can occur if the game fails to generate a floor layout.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=AddKeyCheck&amp;diff=608</id>
		<title>AddKeyCheck</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=AddKeyCheck&amp;diff=608"/>
		<updated>2024-01-25T22:38:03Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the AddKeyCheck [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----AddKeyCheck is an [[ASM Patch]] added by Adex. It is located under the Improvements and Tweaks tab under ASM -&amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
This patch prevents the player from using a key on a party member that does not stand beneath a Key Door. &lt;br /&gt;
&lt;br /&gt;
This is to prevent the key from being accidentally consumed.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Scene&amp;diff=607</id>
		<title>Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Scene&amp;diff=607"/>
		<updated>2024-01-25T22:27:53Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenes are used to setup positions, [[Triggers and Events|triggers]], [[Object|objects]] and [[Actor|actors]] for [[Enter Scene|enter scenes]] and [[Acting Scene|acting scenes]].&lt;br /&gt;
&lt;br /&gt;
== Scene Editor ==&lt;br /&gt;
The Scene editor proviedes a few different options to edit scenes.&lt;br /&gt;
&lt;br /&gt;
=== Adding things and changing backgrounds ===&lt;br /&gt;
----[[File:Enter scene top bar.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This Bar found on the top of the scene screen allows you to (in order from left to right):&lt;br /&gt;
&lt;br /&gt;
* Add [[Actor|Actors]]&lt;br /&gt;
* Add [[Object|Objects]]&lt;br /&gt;
* Add [[Performer|Performers]]&lt;br /&gt;
* Add [[Triggers and Events|Triggers]]&lt;br /&gt;
* Change the Background (preview only!)&lt;br /&gt;
* Switch to the selected Background in the &amp;quot;Map Backgrounds&amp;quot; Tab&lt;br /&gt;
&lt;br /&gt;
=== Side Tab Options ===&lt;br /&gt;
----On the right side, you have the option to open different tabs, which allow for easier viewing of settings or editing different parts.&lt;br /&gt;
&lt;br /&gt;
==== Scene Tab: ====&lt;br /&gt;
This Tab is used for [[Sector]] and script setup.&lt;br /&gt;
&lt;br /&gt;
==== Adding or Removing Sectors: ====&lt;br /&gt;
[[Sector|Sectors]] can be added in the menu using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. They are usually used to allow for easy modifying of NPC placements and talk script assignment, due to them being selectively loaded by code in either the enter00.ssb script or an acting script.&lt;br /&gt;
&lt;br /&gt;
==== Adding Scripts: ====&lt;br /&gt;
This is &#039;&#039;&#039;only&#039;&#039;&#039; relevant for &#039;&#039;&#039;enter&#039;&#039;&#039; scenes. Acting scenes need to have exactly one script assigned to them.&lt;br /&gt;
&lt;br /&gt;
Scripts can be added using the &amp;quot;+&amp;quot; button in the scripts windows of the enter scene. When adding a script you are asked to enter a script number, which will then be placed after the word &amp;quot;enter&amp;quot;. For example if you enter the number &amp;quot;9&amp;quot;, the script will be called &amp;quot;enter09.ssb&amp;quot;. Removing scripts with the &amp;quot;-&amp;quot; button is currently not implemented.&lt;br /&gt;
&lt;br /&gt;
==== Map Tab: ====&lt;br /&gt;
Lists the enter00 scene and all [[Acting Scene|acting scenes]] assigned to the script scene.&lt;br /&gt;
&lt;br /&gt;
==== Actors Tab: ====&lt;br /&gt;
Lists all [[Actor|Actors]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Objects Tab: ====&lt;br /&gt;
Lists all [[Object|Objects]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Performers Tab: ====&lt;br /&gt;
Lists all [[Performer|Performers]] Types and assigned [[Sector|Sectors]]&lt;br /&gt;
&lt;br /&gt;
==== Triggers Tab: ====&lt;br /&gt;
Lists all [[Triggers and Events|Triggers]] assigned Sectors and Event scripts.&lt;br /&gt;
&lt;br /&gt;
=== Top Tab Options ===&lt;br /&gt;
----On the top left of the scene editor, you can switch between the scene view and the events tab, which is used to setup [[Triggers and Events|Events]] for free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Assigning parameters to actors ===&lt;br /&gt;
----After an actor is placed in a scene, you can open a menu by clicking on the actor. There you have the options to:&lt;br /&gt;
&lt;br /&gt;
[[File:Enter scene actor menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* Delete the [[actor]]&lt;br /&gt;
* Set the actor Kind using a selection from the Actor List&lt;br /&gt;
* Assign a [[Sector]] the [[actor]] should be on&lt;br /&gt;
* Assign a Talkscript that gets executed when the NPC is being talked to (only useful for enter scenes!)&lt;br /&gt;
* Set a direction the [[actor]] should face&lt;br /&gt;
{{NavSkyTemple}}{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=606</id>
		<title>Pokémon Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Pok%C3%A9mon_Data&amp;diff=606"/>
		<updated>2024-01-25T22:27:10Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Spelling and Nav Template added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most all data and properties of any given Pokémon can be edited under the &amp;quot;Pokémon&amp;quot; dropdown tab within [[SkyTemple]]. From there, you can edit the data and properties of the individual gender forms of each Pokémon by double clicking on the form you want to edit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note that it is generally unsafe to edit the Pokémon and &amp;quot;Reserve&amp;quot; Pokémon past #551. These are actors within the game and editing them can lead to unintended consequences. Pokémon #537 - #551 however can be safely edited and used to add new Pokémon to the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four categories of data you can edit as well as a sidebar on the left showing the Pokémon&#039;s normal portrait and a single frame from its idle animation. The sidebar also allows you to change a handful of key settings as well as import/export data for that gender form.&lt;br /&gt;
&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=DisplayScriptVariable&amp;diff=459</id>
		<title>DisplayScriptVariable</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=DisplayScriptVariable&amp;diff=459"/>
		<updated>2023-11-26T21:40:27Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the DisplayScriptVariable [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----DisplayScriptVariable is an [[ASM Patch]] by Adex. It is located under the New Mechanics tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch adds a text tag that allows for printing the value of a variable.&lt;br /&gt;
&lt;br /&gt;
The text tag is &#039;&#039;&#039;[var:x:y] w&#039;&#039;&#039;ith x being the variable ID and y being the variables index. Setting a value for y is optional and it defaults to 0.&lt;br /&gt;
&lt;br /&gt;
A list of variables and their IDs can be found [[List of Script Variables|here]].&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=AddExperienceShare&amp;diff=455</id>
		<title>AddExperienceShare</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=AddExperienceShare&amp;diff=455"/>
		<updated>2023-11-26T21:13:35Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the AddExperienceShare [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----AddExperienceShare is an [[ASM Patch]] by Anonymous. It is located under the New Mechanics tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch implements an Experience Share system similar to GTIs.&lt;br /&gt;
&lt;br /&gt;
Meaning that team members that aren&#039;t part of the active team still receive EXP points while the active team is in a dungeon run.&lt;br /&gt;
&lt;br /&gt;
Experience gets applied to the members once they are part of the active team and start a dungeon run.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ChangeTextBoxBackground&amp;diff=454</id>
		<title>ChangeTextBoxBackground</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ChangeTextBoxBackground&amp;diff=454"/>
		<updated>2023-11-26T21:00:30Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ChangeTextBoxBackground [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----ChangeTextBoxBackground is an [[ASM Patch]] by Anonymous. It is located under the Utility tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch changes the color of the inner textboxfield in the whole ROM.&lt;br /&gt;
&lt;br /&gt;
Upon applying the patch, you need to enter Red, Green, Blue, and Alpha values for the color you want the Textbox Background to have. &lt;br /&gt;
&lt;br /&gt;
Every value ranges from 0 to 255.&lt;br /&gt;
&lt;br /&gt;
To change the color again, reapplying the patch is necessary.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=453</id>
		<title>ExtractObjectTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=453"/>
		<updated>2023-11-26T20:54:03Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ExtractObjectTable [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----ExtractObjectTable is an [[ASM Patch]] by Anonymous. It is located under the Utility tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch extract the Object table into a separate file in the ROM. This file can also be edited, which allows adding new objects to the table.&lt;br /&gt;
&lt;br /&gt;
After applying the patch, the object table can be found under [[Lists]] -&amp;gt; [[Object|Objects]].&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=452</id>
		<title>ExtractObjectTable</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExtractObjectTable&amp;diff=452"/>
		<updated>2023-11-26T20:39:41Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ExtractObjectTable ASM Patch.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----ExtractObjectTable is an [[ASM Patch]] by Anonymous. It is located under the Utility tab in Patches -&amp;gt; ASM.&lt;br /&gt;
&lt;br /&gt;
This patch extract the Object table into a separate file in the ROM. This file can also be edited, which allows adding new objects to the table.&lt;br /&gt;
&lt;br /&gt;
After applying the patch, the object table can be found under [[Lists]] -&amp;gt; [[Object|Objects]].&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=FixMemorySoftlock&amp;diff=451</id>
		<title>FixMemorySoftlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=FixMemorySoftlock&amp;diff=451"/>
		<updated>2023-11-26T20:30:06Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the FixMemorySoftlock [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch, created by End34, can be found in Skytemple under Patches -&amp;gt; ASM -&amp;gt; Utility.&lt;br /&gt;
&lt;br /&gt;
This patch prevents crashes or softlocks caused by the game running out of memory while loading in sprites. A default sprite consisting of two black and purple squares will be shown instead.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ChangeTextSound&amp;diff=390</id>
		<title>ChangeTextSound</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ChangeTextSound&amp;diff=390"/>
		<updated>2023-10-04T11:00:48Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ChangeTextSound [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch, created by Adex, can be found in [[Skytemple]] under Patches -&amp;gt; ASM -&amp;gt; New Mechanics.&lt;br /&gt;
&lt;br /&gt;
This patch allows you to change the sound the game plays when printing a character in Textboxes.&lt;br /&gt;
&lt;br /&gt;
To set a new sound, the text-tag &#039;&#039;&#039;[TS:X]&#039;&#039;&#039; is used, with &#039;&#039;&#039;X&#039;&#039;&#039; being the sound effect ID. To reset the sound to the default one, the text-tag &#039;&#039;&#039;[TR]&#039;&#039;&#039; is used.&lt;br /&gt;
&lt;br /&gt;
This only works on textbox variants that usually make a sound when printing letters.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=BoldText&amp;diff=389</id>
		<title>BoldText</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=BoldText&amp;diff=389"/>
		<updated>2023-10-04T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the BoldText [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch, created by Adex, can be found in Skytemple under Patches -&amp;gt; ASM -&amp;gt; New Mechanics.&lt;br /&gt;
&lt;br /&gt;
This patch allows you to write bold text in Textboxes using the text-tags &#039;&#039;&#039;[BS]&#039;&#039;&#039; to start writing bold and &#039;&#039;&#039;[BR]&#039;&#039;&#039; to stop writing bold.&lt;br /&gt;
[[File:Bold Text.png|none|thumb|Example of bold text in use.]]&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Bold_Text.png&amp;diff=388</id>
		<title>File:Bold Text.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Bold_Text.png&amp;diff=388"/>
		<updated>2023-10-04T10:49:35Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bold Text in textbox&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExpandPokeList&amp;diff=387</id>
		<title>ExpandPokeList</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExpandPokeList&amp;diff=387"/>
		<updated>2023-10-04T10:41:45Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ExpandPokeList [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch by Anonymous expands the list of independent Pokémon entries to 2048 and it can be found under Patches -&amp;gt; ASM -&amp;gt; New Mechanics.&lt;br /&gt;
&lt;br /&gt;
To apply this patch, you need to apply the patches [[ChangeEvoSystem]], [[ExternalizeWazaFile]] and [[ExternalizeMappaFile]] first.&lt;br /&gt;
&lt;br /&gt;
Due to the possibility that this patch can break something, it is &#039;&#039;&#039;strongly&#039;&#039;&#039; recommended to fix any dungeon errors first and make a backup of the ROM you&#039;re working on.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=ExpandPokeList&amp;diff=386</id>
		<title>ExpandPokeList</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=ExpandPokeList&amp;diff=386"/>
		<updated>2023-10-04T10:26:24Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the ExpandPokeList [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----This patch by Anonymous expands the list of independent Pokémon entries to 2048.&lt;br /&gt;
&lt;br /&gt;
To apply this patch, you need to apply the patches [[ChangeEvoSystem]], [[ExternalizeWazaFile]] and [[ExternalizeMappaFile]] first.&lt;br /&gt;
&lt;br /&gt;
Due to the possibility that this patch can break something, it is &#039;&#039;&#039;strongly&#039;&#039;&#039; recommended to fix any dungeon errors first and make a backup of the ROM you&#039;re working on.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=FixNo$GbaSaves&amp;diff=385</id>
		<title>FixNo$GbaSaves</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=FixNo$GbaSaves&amp;diff=385"/>
		<updated>2023-10-04T09:54:12Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the FixNo$GbaSaves [[ASM Patch]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----The FixNo$GbaSaves is made by End45 and can be found in Skytemple under Patches -&amp;gt; ASM -&amp;gt; Bugfixes.&lt;br /&gt;
&lt;br /&gt;
This patch fixes a Problem with the No$Gba NDS Emulator, which causes game saves to fail. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039; Applying this patch causes game saves on the MelonDS NDS Emulator to fail instead.&lt;br /&gt;
{{NavPatches}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Acting_Scene&amp;diff=347</id>
		<title>Acting Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Acting_Scene&amp;diff=347"/>
		<updated>2023-09-04T18:58:04Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about Acting scenes in [[SkyTemple]]. Acting scenes are only used for cutscenes throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----Acting scenes can be used for cutscenes in the game. They however, can not be used for free roam areas. Acting scenes can be coded for in the skytemple debugger window, using [[List of Opcodes|opcodes]], just like [[Enter Scene|Enter]] and [[Sub Scene|Sub]] scripts.&lt;br /&gt;
&lt;br /&gt;
=== How to add an Acting Scene ===&lt;br /&gt;
----A Script Scene can have multiple Acting scenes. To add an acting scene to a script scene, you need to select the script scene by double-clicking it. Now you should have the option to add three different scene types. To add an acting scene, press &amp;quot;Add &amp;quot;Acting&amp;quot; scene&amp;quot; and enter a name for the acting scene.&lt;br /&gt;
&lt;br /&gt;
=== How to setup a scene ===&lt;br /&gt;
----The general setup for a scene is explained in the [[Scene]] page.{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Scene&amp;diff=346</id>
		<title>Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Scene&amp;diff=346"/>
		<updated>2023-09-04T18:56:53Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Fixed some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenes are used to setup positions, [[Triggers and Events|triggers]], [[Object|objects]] and [[Actor|actors]] for [[Enter Scene|enter scenes]] and [[Acting Scene|acting scenes]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----The Scene editor proviedes a few different options to edit scenes.&lt;br /&gt;
&lt;br /&gt;
=== Adding things and changing backgrounds ===&lt;br /&gt;
----[[File:Enter scene top bar.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This Bar found on the top of the scene screen allows you to (in order from left to right):&lt;br /&gt;
&lt;br /&gt;
* Add [[Actor|Actors]]&lt;br /&gt;
* Add [[Object|Objects]]&lt;br /&gt;
* Add [[Performer|Performers]]&lt;br /&gt;
* Add [[Triggers and Events|Triggers]]&lt;br /&gt;
* Change the Background (preview only!)&lt;br /&gt;
* Switch to the selected Background in the &amp;quot;Map Backgrounds&amp;quot; Tab&lt;br /&gt;
&lt;br /&gt;
=== Side Tab Options ===&lt;br /&gt;
----On the right side, you have the option to open different tabs, which allow for easier viewing of settings or editing different parts.&lt;br /&gt;
&lt;br /&gt;
==== Scene Tab: ====&lt;br /&gt;
This Tab is used for [[Sector]] and script setup.&lt;br /&gt;
&lt;br /&gt;
==== Adding or Removing Sectors: ====&lt;br /&gt;
[[Sector|Sectors]] can be added in the menu using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. They are usually used to allow for easy modifying of NPC placements and talk script assignment, due to them being selectively loaded by code in either the enter00.ssb script or an acting script.&lt;br /&gt;
&lt;br /&gt;
==== Adding Scripts: ====&lt;br /&gt;
This is &#039;&#039;&#039;only&#039;&#039;&#039; relevant for &#039;&#039;&#039;enter&#039;&#039;&#039; scenes. Acting scenes need to have exactly one script assigned to them.&lt;br /&gt;
&lt;br /&gt;
Scripts can be added using the &amp;quot;+&amp;quot; button in the scripts windows of the enter scene. When adding a script you are asked to enter a script number, which will then be placed after the word &amp;quot;enter&amp;quot;. For example if you enter the number &amp;quot;9&amp;quot;, the script will be called &amp;quot;enter09.ssb&amp;quot;. Removing scripts with the &amp;quot;-&amp;quot; button is currently not implemented.&lt;br /&gt;
&lt;br /&gt;
==== Map Tab: ====&lt;br /&gt;
Lists the enter00 scene and all [[Acting Scene|acting scenes]] assigned to the script scene.&lt;br /&gt;
&lt;br /&gt;
==== Actors Tab: ====&lt;br /&gt;
Lists all [[Actor|Actors]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Objects Tab: ====&lt;br /&gt;
Lists all [[Object|Objects]] and their assigned [[Sector|Sectors]] and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Performers Tab: ====&lt;br /&gt;
Lists all [[Performer|Performers]] Types and assigned [[Sector|Sectors]]&lt;br /&gt;
&lt;br /&gt;
==== Triggers Tab: ====&lt;br /&gt;
Lists all [[Triggers and Events|Triggers]] assigned Sectors and Event scripts.&lt;br /&gt;
&lt;br /&gt;
=== Top Tab Options ===&lt;br /&gt;
----On the top left of the scene editor, you can switch between the scene view and the events tab, which is used to setup [[Triggers and Events|Events]] for free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Assigning parameters to actors ===&lt;br /&gt;
----After an actor is placed in a scene, you can open a menu by clicking on the actor. There you have the options to:&lt;br /&gt;
&lt;br /&gt;
[[File:Enter scene actor menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* Delete the [[actor]]&lt;br /&gt;
* Set the actor Kind using a selection from the Actor List&lt;br /&gt;
* Assign a [[Sector]] the [[actor]] should be on&lt;br /&gt;
* Assign a Talkscript that gets executed when the NPC is being talked to (only useful for enter scenes!)&lt;br /&gt;
* Set a direction the [[actor]] should face&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Acting_Scene&amp;diff=345</id>
		<title>Acting Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Acting_Scene&amp;diff=345"/>
		<updated>2023-09-04T18:55:16Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Removed information that was moved to the scene page, rearranged the text and added some more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about Acting scenes in [[SkyTemple]]. Acting scenes are only used for cutscenes throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----Acting scenes can be used for cutscenes in the game. They however, can not be used for free roam areas. Acting scenes can be coded for in the skytemple debugger window, using [[List of Opcodes|opcodes]], just like [[Enter Scene|Enter]] and [[Sub Scene|Sub]] scripts.&lt;br /&gt;
&lt;br /&gt;
=== How to add an Acting Scene ===&lt;br /&gt;
----A Script Scene can have multiple Acting scenes. To add an acting scene to a script scene, you need to select the script scene by double-clicking it. Now you should have the option to add three different scene types. To add an acting scene, press &amp;quot;Add &amp;quot;Acting&amp;quot; scene&amp;quot; and enter a name for the acting scene.{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Enter_Scene&amp;diff=344</id>
		<title>Enter Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Enter_Scene&amp;diff=344"/>
		<updated>2023-09-04T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Removed information that was moved to the scene page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enter scenes are used to setup [[Scene|scenes]] for free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== How to add an Enter Scene ===&lt;br /&gt;
----In some cases, script scenes don&#039;t contain enter scenes. To add an enter scene to a script scene, you need to select the script scene by double-clicking it. Now you should have the option to add three different scene types. To add an enter scene, press &amp;quot;Add &amp;quot;Enter&amp;quot; scene&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How to setup a scene ===&lt;br /&gt;
----The general setup for a scene is explained in the [[Scene]] page.{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Scene&amp;diff=343</id>
		<title>Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Scene&amp;diff=343"/>
		<updated>2023-09-04T18:39:16Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scenes are used to setup positions, [[Triggers and Events|triggers]], [[Object|objects]] and [[Actor|actors]] for [[Enter Scene|enter scenes]] and [[Acting Scene|acting scenes]].&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----The Scene editor proviedes a few different options to edit scenes.&lt;br /&gt;
&lt;br /&gt;
=== Adding things and changing backgrounds ===&lt;br /&gt;
----[[File:Enter scene top bar.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This Bar found on the top of the scene screen allows you to (in order from left to right):&lt;br /&gt;
&lt;br /&gt;
* Add [[Actor|Actors]]&lt;br /&gt;
* Add [[Object|Objects]]&lt;br /&gt;
* Add [[Performer|Performers]]&lt;br /&gt;
* Add [[Triggers and Events|Triggers]]&lt;br /&gt;
* Change the Background (preview only!)&lt;br /&gt;
* Switch to the selected Background in the &amp;quot;Map Backgrounds&amp;quot; Tab&lt;br /&gt;
&lt;br /&gt;
=== Side Tab Options ===&lt;br /&gt;
----On the right side, you have the option to open different tabs, which allow for easier viewing of settings or editing different parts.&lt;br /&gt;
&lt;br /&gt;
==== Scene Tab: ====&lt;br /&gt;
This Tab is used for Sector and script setup.&lt;br /&gt;
&lt;br /&gt;
==== Adding or Removing Sectors: ====&lt;br /&gt;
Sectors can be added in the menu using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. They are usually used to allow for easy modifying of NPC placements and talk script assignment, due to them being selectively loaded by code in either the enter00.ssb script or an acting script.&lt;br /&gt;
&lt;br /&gt;
==== Adding Scripts: ====&lt;br /&gt;
This is &#039;&#039;&#039;only&#039;&#039;&#039; relevant for &#039;&#039;&#039;enter&#039;&#039;&#039; scenes. Acting scenes need to have exactly one script assigned to them.&lt;br /&gt;
&lt;br /&gt;
Scripts can be added using the &amp;quot;+&amp;quot; button in the scripts windows of the enter scene. When adding a script you are asked to enter a script number, which will then be placed after the word &amp;quot;enter&amp;quot;. For example if you enter the number &amp;quot;9&amp;quot;, the script will be called &amp;quot;enter09.ssb&amp;quot;. Removing scripts with the &amp;quot;-&amp;quot; button is currently not implemented.&lt;br /&gt;
&lt;br /&gt;
==== Map Tab: ====&lt;br /&gt;
Lists the enter00 scene and all [[Acting Scene|acting scenes]] assigned to the script scene.&lt;br /&gt;
&lt;br /&gt;
==== Actors Tab: ====&lt;br /&gt;
Lists all [[Actor|Actors]] and their assigned Sectors and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Objects Tab: ====&lt;br /&gt;
Lists all [[Object|Objects]] and their assigned Sectors and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Performers Tab: ====&lt;br /&gt;
Lists all [[Performer|Performers]] Types and assigned Sectors&lt;br /&gt;
&lt;br /&gt;
==== Triggers Tab: ====&lt;br /&gt;
Lists all [[Triggers and Events|Triggers]] assigned Sectors and Event scripts.&lt;br /&gt;
&lt;br /&gt;
=== Top Tab Options ===&lt;br /&gt;
----On the top left of the scene editor, you can switch between the scene view and the events tab, which is used to setup [[Triggers and Events|Events]] for free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Assigning parameters to actors ===&lt;br /&gt;
----After an actor is placed in a scene, you can open a menu by clicking on the actor. There you have the options to:&lt;br /&gt;
&lt;br /&gt;
[[File:Enter scene actor menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* Delete the [[actor]]&lt;br /&gt;
* Set the actor Kind using a selection from the Actor List&lt;br /&gt;
* Assign a Sector the [[actor]] should be on&lt;br /&gt;
* Assign a Talkscript that gets executed when the NPC is being talked to (only useful for enter scenes!)&lt;br /&gt;
* Set a direction the [[actor]] should face&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Enter_Scene&amp;diff=342</id>
		<title>Enter Scene</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Enter_Scene&amp;diff=342"/>
		<updated>2023-09-04T15:27:57Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enter scenes are used to setup free roaming areas.&lt;br /&gt;
&lt;br /&gt;
=== How to add an Enter Scene ===&lt;br /&gt;
----In some cases, script scenes don&#039;t contain enter scenes. To add an enter scene to a script scene, you need to select the script scene by double-clicking it. Now you should have the option to add three different scene types. To add an enter scene, press &amp;quot;Add &amp;quot;Enter&amp;quot; scene&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Genral Overview ===&lt;br /&gt;
----When an enter scene is opened, you get a lot of options to modify its contents in the &amp;quot;Scene&amp;quot; Tab.&lt;br /&gt;
&lt;br /&gt;
==== Adding things and changing backgrounds: ====&lt;br /&gt;
[[File:Enter scene top bar.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This Bar found on the top of the enter scene screen allows you two (in order from left to right):&lt;br /&gt;
&lt;br /&gt;
* Add [[Actor|Actors]]&lt;br /&gt;
* Add [[Object|Objects]]&lt;br /&gt;
* Add [[Performer|Performers]]&lt;br /&gt;
* Add [[Triggers and Events|Triggers]]&lt;br /&gt;
* Change the [[Map Background|Background]]&lt;br /&gt;
* Go to the selected Background in the &amp;quot;Map Backgrounds&amp;quot; Tab&lt;br /&gt;
&lt;br /&gt;
==== Adding Sectors: ====&lt;br /&gt;
Sectors can be added in the menu using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. They are usually used to allow for easy modifying of NPC placements and talk script assignment, due to them being selectively loaded by code in the enter00.ssb script.&lt;br /&gt;
&lt;br /&gt;
==== Adding Scripts: ====&lt;br /&gt;
Scripts can be added using the &amp;quot;+&amp;quot; button in the scripts windows of the enter scene. When adding a script you are asked to enter a script number, which will then be placed after the word &amp;quot;enter&amp;quot;. For example if you enter the number &amp;quot;9&amp;quot;, the script will be called &amp;quot;enter09.ssb&amp;quot;. Removing scripts with the &amp;quot;-&amp;quot; button is currently not implemented.&lt;br /&gt;
&lt;br /&gt;
==== Assigning parameters to actors: ====&lt;br /&gt;
After an actor is placed in a scene, you can open a menu by clicking on the actor. There you have the options to:&lt;br /&gt;
&lt;br /&gt;
[[File:Enter scene actor menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
* Delete the [[Actor]]&lt;br /&gt;
* Set the Actor Kind using a selection from the actor list&lt;br /&gt;
* Assign a Sector the Actor is on&lt;br /&gt;
* Assign a Talkscript that gets executed when the NPC is being talked to&lt;br /&gt;
* Set a direction the actor is facing in&lt;br /&gt;
&lt;br /&gt;
==== Side Bar Options: ====&lt;br /&gt;
On the right side, you have the option to open different tabs, one of which is the scene tab.&lt;br /&gt;
&lt;br /&gt;
==== Map Tab: ====&lt;br /&gt;
Lists the enter scene and all [[Acting Scene|acting scenes]] assigned to the script scene.&lt;br /&gt;
&lt;br /&gt;
==== Actors Tab: ====&lt;br /&gt;
Lists all [[Actor|Actors]] and their assigned Sectors and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Objects Tab: ====&lt;br /&gt;
Lists all [[Object|Objects]] and their assigned Sectors and Talk Scripts.&lt;br /&gt;
&lt;br /&gt;
==== Performers Tab: ====&lt;br /&gt;
Lists all [[Performer|Performers]] Types and assigned Sectors&lt;br /&gt;
&lt;br /&gt;
==== Triggers Tab: ====&lt;br /&gt;
Lists all [[Triggers and Events|Triggers]] assigned Sectors and Event scripts.&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Enter_scene_actor_menu.png&amp;diff=341</id>
		<title>File:Enter scene actor menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Enter_scene_actor_menu.png&amp;diff=341"/>
		<updated>2023-09-04T15:18:04Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enter scene actor menu&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Enter_scene_top_bar.png&amp;diff=340</id>
		<title>File:Enter scene top bar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Enter_scene_top_bar.png&amp;diff=340"/>
		<updated>2023-09-04T14:45:28Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enter scene top bar&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Cart_Removed_Image&amp;diff=308</id>
		<title>Cart Removed Image</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Cart_Removed_Image&amp;diff=308"/>
		<updated>2023-09-03T00:08:29Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about the Cart Removed Image.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
----The &amp;quot;Cartridge Removed Image&amp;quot; is the graphic the game shows in case the cartridge gets removed while the game is running.&lt;br /&gt;
&lt;br /&gt;
In [[Skytemple]] this graphic can be found under &amp;quot;[[Misc.Graphics]]&amp;quot; and then &amp;quot;cart_removed.at&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Important:&lt;br /&gt;
&lt;br /&gt;
* This graphic is being stored in the ARM9, so it is limited in space, i.e. it is recommended to only change the text displayed or its color.&lt;br /&gt;
* Currently, [[Skytemple]] &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; supports making changes to the english graphic, i.e. on EU ROMs the graphics for other languages stay unchanged!&lt;br /&gt;
{{NavSkyTemple}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=302</id>
		<title>Triggers and Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=302"/>
		<updated>2023-09-01T00:29:05Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about Triggers and Events in Overworld free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Triggers Overview ===&lt;br /&gt;
----A Trigger is a spriteless object that executes its assigned enter script when the player collides with it during free roaming segments.&lt;br /&gt;
&lt;br /&gt;
You can add trigger in the [[enter scenes|enter scene]] by pressing the button with the exclamation mark on it and then pressing anywhere in your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:Add Trigger Button.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once added, you can modify the triggers width(W) and height(H) by pressing on it.&lt;br /&gt;
&lt;br /&gt;
[[File:Trigger.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This menu is also used to assign an Event to the Trigger.&lt;br /&gt;
&lt;br /&gt;
=== Events Overview ===&lt;br /&gt;
----Events are a way to assign enter scripts to Triggers&lt;br /&gt;
&lt;br /&gt;
The tab to edit the Events can be found on the top left of the [[enter scene]].&lt;br /&gt;
&lt;br /&gt;
[[File:Events tab.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, you can add or delete an event using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. Once an Event is newly added, a menu pops up.&lt;br /&gt;
&lt;br /&gt;
[[File:New Event Menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this menu, you can now select an enter script that should be triggered, a Coroutine and two currently unknown factors which can be left blank. Usually, the Coroutine &amp;quot;GETOUT_NORMAL&amp;quot; is used for triggers.&lt;br /&gt;
&lt;br /&gt;
Once everything is selected, press OK and now the Event should be setup to be used in a Trigger.&lt;br /&gt;
&lt;br /&gt;
{{NavScriptTerms}}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=300</id>
		<title>Triggers and Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=300"/>
		<updated>2023-08-30T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about Triggers and Events in Overworld free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Triggers Overview ===&lt;br /&gt;
----A Trigger is a spriteless object that executes its assigned enter script when the player collides with it during free roaming segments.&lt;br /&gt;
&lt;br /&gt;
You can add trigger in the [[enter scenes|enter scene]] by pressing the button with the exclamation mark on it and then pressing anywhere in your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:Add Trigger Button.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once added, you can modify the triggers width(W) and height(H) by pressen on it.&lt;br /&gt;
&lt;br /&gt;
[[File:Trigger.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This menu is also used to assign an Event to the Trigger.&lt;br /&gt;
&lt;br /&gt;
=== Events Overview ===&lt;br /&gt;
----Events are a way to assign enter scripts to Triggers&lt;br /&gt;
&lt;br /&gt;
The tab to edit the Events can be found on the top left of the [[enter scene]].&lt;br /&gt;
&lt;br /&gt;
[[File:Events tab.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, you can add or delete an event using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. Once an Event is newly added, a menu pops up.&lt;br /&gt;
&lt;br /&gt;
[[File:New Event Menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this menu, you can now select an enter script that should be triggered, a Coroutine and two currently unknown factors which can be left blank. Usually, the Coroutine &amp;quot;GETOUT_NORMAL&amp;quot; is used for triggers.&lt;br /&gt;
&lt;br /&gt;
Once everything is selected, press OK and now the Event should be setup to be used in a Trigger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Navbox&lt;br /&gt;
 | name = NavScriptTerms&lt;br /&gt;
 | title = [[Script|Scripts]] and [[Scene|Scenes]]&lt;br /&gt;
 | bodyclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = Lists&lt;br /&gt;
 | list1 = &lt;br /&gt;
* [[List of Coroutines|Coroutines]]&lt;br /&gt;
* [[ExplorerScript Reference]]&lt;br /&gt;
* [[List of Opcodes|Opcodes]]&lt;br /&gt;
* [[Performance Progress Flags]]&lt;br /&gt;
* [[List of Script Variables|Script Variables]]&lt;br /&gt;
* [[List of Special Processes|Special Processes]]&lt;br /&gt;
* [[List of Script Locations|Script Locations]]&lt;br /&gt;
* [[List of Script Menus|Script Menus]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = Scene Types&lt;br /&gt;
 | list2 = &lt;br /&gt;
* [[Acting Scene]]&lt;br /&gt;
* [[Enter Scene]]&lt;br /&gt;
* [[Sub Scene]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = Terminology&lt;br /&gt;
 | list3 = &lt;br /&gt;
* [[Actor]]&lt;br /&gt;
* [[Object]]&lt;br /&gt;
* [[Performer]]&lt;br /&gt;
* [[Scene]]&lt;br /&gt;
* [[Script]]&lt;br /&gt;
* [[Script Engine]]&lt;br /&gt;
* [[Script &amp;amp; Map Categories]]&lt;br /&gt;
* [[Sector]]&lt;br /&gt;
* [[Script Parameter Types]]&lt;br /&gt;
* [[Triggers and Events‏‎]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = Tools&lt;br /&gt;
 | list4 = &lt;br /&gt;
* [[Scene#Scene Editor|Scene Editor]]&lt;br /&gt;
* [[Script Engine Debugger]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=298</id>
		<title>Triggers and Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Triggers_and_Events&amp;diff=298"/>
		<updated>2023-08-30T22:20:08Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Added the Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains information about Triggers and Events in Overworld free roaming segments.&lt;br /&gt;
&lt;br /&gt;
=== Triggers Overview ===&lt;br /&gt;
----A Trigger is a spriteless object that executes its assigned enter script when the player collides with it during free roaming segments.&lt;br /&gt;
&lt;br /&gt;
You can add trigger in the [[enter scenes|enter scene]] by pressing the button with the exclamation mark on it and then pressing anywhere in your scene.&lt;br /&gt;
&lt;br /&gt;
[[File:Add Trigger Button.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once added, you can modify the triggers width(W) and height(H) by pressen on it.&lt;br /&gt;
&lt;br /&gt;
[[File:Trigger.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
This menu is also used to assign an Event to the Trigger.&lt;br /&gt;
&lt;br /&gt;
=== Events Overview ===&lt;br /&gt;
----Events are a way to assign enter scripts to Triggers&lt;br /&gt;
&lt;br /&gt;
The tab to edit the Events can be found on the top left of the [[enter scene]].&lt;br /&gt;
&lt;br /&gt;
[[File:Events tab.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, you can add or delete an event using the &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; Buttons. Once an Event is newly added, a menu pops up.&lt;br /&gt;
&lt;br /&gt;
[[File:New Event Menu.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this menu, you can now select an enter script that should be triggered, a Coroutine and two currently unknown factors which can be left blank. Usually, the Coroutine &amp;quot;GETOUT_NORMAL&amp;quot; is used for triggers.&lt;br /&gt;
&lt;br /&gt;
Once everything is selected, press OK and now the Event should be setup to be used in a Trigger.&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:New_Event_Menu.png&amp;diff=297</id>
		<title>File:New Event Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:New_Event_Menu.png&amp;diff=297"/>
		<updated>2023-08-30T22:12:39Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Event Menu&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Events_tab.png&amp;diff=296</id>
		<title>File:Events tab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Events_tab.png&amp;diff=296"/>
		<updated>2023-08-30T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events tab&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Trigger.png&amp;diff=295</id>
		<title>File:Trigger.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Trigger.png&amp;diff=295"/>
		<updated>2023-08-30T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the Trigger menu&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Add_Trigger_Button.png&amp;diff=294</id>
		<title>File:Add Trigger Button.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Add_Trigger_Button.png&amp;diff=294"/>
		<updated>2023-08-30T21:57:21Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add Trigger Button&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=164</id>
		<title>Im-/Exporting Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=164"/>
		<updated>2023-08-20T12:33:37Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon data can be exported and imported with [[Skytemple]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Exporting Dungeon Data&#039;&#039;&#039; ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, you select the dungeon floor whose data you want to export.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now press the &amp;quot;Export&amp;quot; Button.&lt;br /&gt;
[[File:Export button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the now opened menu, you can select what specifically should be exported from this specific floors data and if it should be exported into a file (Option 2.a) or into a different Dungeon in the same ROM (Option 2.b).&lt;br /&gt;
[[File:Dungeon Export Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Importing Dungeon Data ===&lt;br /&gt;
----There are two ways of importing dungeon data, one way is for the case when you want to transfer dungeon data between ROMs and the other way is for transferring dungeon data to a dungeon in the same ROM where the dungeon is you export the data from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Import Dungeon Data From A Different ROM ====&lt;br /&gt;
First, you select the dungeon floor where you want to import the dungeon data.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you press the &amp;quot;Import&amp;quot; button.&lt;br /&gt;
[[File:Import Button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last step is to navigate to your previously exported dungeon Data, select it and open it.&lt;br /&gt;
[[File:Dungeon Import Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Importing Dungeon Data In The Same ROM ====&lt;br /&gt;
This is done by selecting the option &amp;quot;2b.Copy to other floor(s)&amp;quot; option on the export menu. In this menu, you can now select whole dungeons or individual dungeon floors that should get their data replaced.&lt;br /&gt;
[[File:Dungeon Internalexport Menu.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=163</id>
		<title>Im-/Exporting Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=163"/>
		<updated>2023-08-20T12:30:19Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon data can be exported and imported with [[Skytemple]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Exporting Dungeon Data&#039;&#039;&#039; ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, you select the dungeon floor whose data you want to export.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now press the &amp;quot;Export&amp;quot; Button.&lt;br /&gt;
[[File:Export button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the now opened menu, you can select what specifically should be exported from this specific floors data and if it should be exported into a file (Option 2.a) or into a different Dungeon in the same ROM (Option 2.b).&lt;br /&gt;
[[File:Dungeon Export Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Importing Dungeon Data ===&lt;br /&gt;
----There are two ways of importing dungeon data, one way is for the case when you want to transfer dungeon data between ROMs and the other way is for transferring dungeon data to a dungeon in the same ROM where the dungeon is you export the data from.&lt;br /&gt;
&lt;br /&gt;
==== Import Dungeon Data From A Different ROM ====&lt;br /&gt;
First, you select the dungeon floor where you want to import the dungeon data.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you press the &amp;quot;Import&amp;quot; button.&lt;br /&gt;
[[File:Import Button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last step is to navigate to your previously exported dungeon Data, select it and open it.&lt;br /&gt;
[[File:Dungeon Import Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Importing Dungeon Data In The Same ROM ====&lt;br /&gt;
This is done by selecting the option &amp;quot;2b.Copy to other floor(s)&amp;quot; option on the export menu. In this menu, you can now select whole dungeons or individual dungeon floors that should get their data replaced.&lt;br /&gt;
[[File:Dungeon Internalexport Menu.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=162</id>
		<title>Im-/Exporting Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=Im-/Exporting_Dungeons&amp;diff=162"/>
		<updated>2023-08-20T12:29:58Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Added a text/picture tutorial for Im/Exporting Dungeons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon data can be exported and imported with [[Skytemple]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Exporting Dungeon Data&#039;&#039;&#039; ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, you select the dungeon floor whose data you want to export.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now press the &amp;quot;Export&amp;quot; Button.&lt;br /&gt;
[[File:Export button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the now opened menu, you can select what specifically should be exported from this specific floors data and if it should be exported into a file (Option 2.a) or into a different Dungeon in the same ROM (Option 2.b).&lt;br /&gt;
[[File:Dungeon Export Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Importing Dungeon Data ===&lt;br /&gt;
----There are two ways of importing dungeon data, one way is for the case when you want to transfer dungeon data between ROMs and the other way is for transferring dungeon data to a dungeon in the same ROM where the dungeon is you export the data from.&lt;br /&gt;
&lt;br /&gt;
==== Import Dungeon Data From A Different ROM ====&lt;br /&gt;
First, you select the dungeon floor where you want to import the dungeon data.&lt;br /&gt;
[[File:DungeonFloor.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you press the &amp;quot;Import&amp;quot; button.&lt;br /&gt;
[[File:Import Button.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last step is to navigate to your previously exported dungeon Data, select it and open it.&lt;br /&gt;
[[File:Dungeon Import Menu.png|left|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Importing Dungeon Data In The Same ROM ====&lt;br /&gt;
This is done by selecting the option &amp;quot;2b.Copy to other floor(s)&amp;quot; option on the export menu. In this menu, you can now select whole dungeons or individual dungeon floors that should get their data replaced.&lt;br /&gt;
[[File:Dungeon Internalexport Menu.png|left|frameless]]&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Dungeon_Internalexport_Menu.png&amp;diff=161</id>
		<title>File:Dungeon Internalexport Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Dungeon_Internalexport_Menu.png&amp;diff=161"/>
		<updated>2023-08-20T12:22:50Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Internalexport Menu&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Dungeon_Import_Menu.png&amp;diff=160</id>
		<title>File:Dungeon Import Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Dungeon_Import_Menu.png&amp;diff=160"/>
		<updated>2023-08-20T12:14:51Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Import Menu with example file selected&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Import_Button.png&amp;diff=159</id>
		<title>File:Import Button.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Import_Button.png&amp;diff=159"/>
		<updated>2023-08-20T12:09:07Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Import Button&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Dungeon_Export_Menu.png&amp;diff=158</id>
		<title>File:Dungeon Export Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Dungeon_Export_Menu.png&amp;diff=158"/>
		<updated>2023-08-20T11:58:24Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dungeon Floor Export Menu&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:Export_button.png&amp;diff=157</id>
		<title>File:Export button.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:Export_button.png&amp;diff=157"/>
		<updated>2023-08-20T11:52:52Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Export button&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=File:DungeonFloor.png&amp;diff=156</id>
		<title>File:DungeonFloor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=File:DungeonFloor.png&amp;diff=156"/>
		<updated>2023-08-20T11:47:13Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Floor&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=SkyTemple_talk:Wiki&amp;diff=154</id>
		<title>SkyTemple talk:Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=SkyTemple_talk:Wiki&amp;diff=154"/>
		<updated>2023-08-20T00:19:20Z</updated>

		<summary type="html">&lt;p&gt;Argonien: /* Heyo! */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heyo! ==&lt;br /&gt;
&lt;br /&gt;
Welcome everyone that wants to collaborate! Use this thread to introduce yourself and share your ideas on how we can get this wiki started! [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 17:56, 3 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey! I&#039;m Adex and uhhhhh admittedly, although I think I&#039;ve got a lot of things to contribute, organization is where my head starts spinning haha&lt;br /&gt;
:I won&#039;t be able to make significant additions here for a while, but I am very much glad this got started and am willing to contribute when I&#039;ve got the proper time for it! [[User:Adex|Adex]] ([[User talk:Adex|talk]]) 13:13, 4 August 2023 (UTC)&lt;br /&gt;
:Kec from the skemple spriter&#039;s island here. If you want to create something that relates to the limitations/advice on sprite/portrait making I can try my best to pitch in! [[User:TopKec|TopKec]] ([[User talk:TopKec|talk]]) 14:02, 4 August 2023 (UTC)&lt;br /&gt;
:I outlined some ideas I have on the page. [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 21:08, 4 August 2023 (UTC)&lt;br /&gt;
:Looking through, I can&#039;t say I&#039;ve much to add haha, guess I&#039;d be moved under the &amp;quot;tutorial&amp;quot; sections for most of what I&#039;d do [[User:TopKec|TopKec]] ([[User talk:TopKec|talk]]) 09:56, 6 August 2023 (UTC)&lt;br /&gt;
:I think a good start would be porting over some of the stuff we currently have in google docs, Discord info channels and pinned posts. At some point, we could even consider archiving those channels and defaulting to the wiki for new documentation.&lt;br /&gt;
:I added that to the list, as well as some possible categories. [[User:End45|End45]] ([[User talk:End45|talk]]) 21:20, 7 August 2023 (UTC)&lt;br /&gt;
::Great! I&#039;ll start with the documentation for each of the sections in SkyTemple. [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 12:37, 11 August 2023 (UTC)&lt;br /&gt;
:I made some navigation templates. Feel free to extend them and create the pages they link to! You can also add pages to the templates or create new ones! -&amp;gt; [[:Category:Navigation templates]] [[User:Capypara|Capypara]] ([[User talk:Capypara|talk]]) 15:03, 11 August 2023 (UTC)&lt;br /&gt;
:Hi. I&#039;m Walter. Skytemple coding noob. I&#039;m making a mod and figured that I could use at least some of that knowledge here. I&#039;ve also worked on various smaller wikis before this one, so maybe I could help, I dunno. [[User:WalterRalts|WalterRalts]] ([[User talk:WalterRalts|talk]]) 22:06, 19 August 2023 (UTC)&lt;br /&gt;
:Moin! I&#039;m Argonien and I have experience with the Skytemple script engine and with a few external ways of modifying a ROM, which I will contribute here when my time allows it. [[User:Argonien|Argonien]] ([[User talk:Argonien|talk]]) 00:19, 20 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=153</id>
		<title>User:Argonien</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=153"/>
		<updated>2023-08-20T00:12:38Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make RomHacks and Youtube stuff. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also everything underneath this line is just me testing around with HTML:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Eine Tabelle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Beispiel1&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Beispiel2&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Beispiel3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BSP1&lt;br /&gt;
!BSP2&lt;br /&gt;
!BSP3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=152</id>
		<title>User:Argonien</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=152"/>
		<updated>2023-08-20T00:12:14Z</updated>

		<summary type="html">&lt;p&gt;Argonien: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make RomHacks and Youtube stuff. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also everything underneath this line is just me testing around with HTML:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Das is fett ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Eine Tabelle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Beispiel1&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Beispiel2&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Beispiel3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
|-&lt;br /&gt;
| BSP1 || BSP2 || BSP3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BSP1&lt;br /&gt;
!BSP2&lt;br /&gt;
!BSP3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=151</id>
		<title>User:Argonien</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=151"/>
		<updated>2023-08-20T00:09:22Z</updated>

		<summary type="html">&lt;p&gt;Argonien: /* Das is fett */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make RomHacks and Youtube stuff. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also everything underneath this line is just me testing around with HTML:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Das is fett ===&lt;br /&gt;
{ | class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+ Eine Tabelle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Beispiel1&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Beispiel2&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Beispiel3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
^Huh, normaler wiki syntax will nicht&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!BSP1&lt;br /&gt;
!BSP2&lt;br /&gt;
!BSP3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|-&lt;br /&gt;
|Test1&lt;br /&gt;
|Test2&lt;br /&gt;
|Test3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
	<entry>
		<id>https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=150</id>
		<title>User:Argonien</title>
		<link rel="alternate" type="text/html" href="https://wiki.skytemple.org/index.php?title=User:Argonien&amp;diff=150"/>
		<updated>2023-08-20T00:07:07Z</updated>

		<summary type="html">&lt;p&gt;Argonien: Created page with &amp;quot;I make RomHacks and Youtube stuff.   And that&amp;#039;s about it.    Also everything underneath this line is just me testing around with HTML: ----  === Das is fett === &amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&amp;lt;/nowiki&amp;gt;  |+ Eine Tabelle  |-  ! style=&amp;quot;color:blue&amp;quot; | Beispiel1  ! style=&amp;quot;color:green&amp;quot; | Beispiel2  ! style=&amp;quot;color:red&amp;quot; | Beispiel3  |-  | BSP1 || BSP2 || BSP3  |-  | BSP1 || BSP2 || BSP3  |-  | BSP1 || BSP2 || BSP3  |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I make RomHacks and Youtube stuff. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also everything underneath this line is just me testing around with HTML:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Das is fett ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+ Eine Tabelle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:blue&amp;quot; | Beispiel1&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:green&amp;quot; | Beispiel2&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;color:red&amp;quot; | Beispiel3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| BSP1 || BSP2 || BSP3&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Argonien</name></author>
	</entry>
</feed>